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CDV Officially Drops Starforce Copy Protection

simoniker writes "Publisher CDV has officially announced that it is dropping the controversial StarForce game copy protection scheme from its games, and is using the TAGES protection scheme instead, in what it calls 'response to consumer demand'. This follows Ubisoft's dropping of the scheme in April, as controversy continues about StarForce's allegedly negative effect on PCs. However, it's notable that the StarForce drivers have just passed Microsoft's 'Designed for Windows XP' certification programme, according to the company's official website."

80 comments

  1. CDV shit on your head, thank them for the hat by grub · · Score: 4, Insightful


    Publisher CDV [...] is using the TAGES protection scheme instead, in what it calls 'response to consumer demand'

    Funny, I would have assumed 'consumer demand' would demand no copy protection at all!

    This is just substituting horse shit with cow shit then having a PR hack spray it with perfume to make it smell like the company is doing you a favour.

    --
    Trolling is a art,
    1. Re:CDV shit on your head, thank them for the hat by brouski · · Score: 2, Insightful
      I'm sure "consumer demand" would entail free games and a pony.

      I'll take dropping Starforce, thanks.

      --
      Proud member of the American Non Sequitur Society. We might not make much sense, but boy do we love pizza!
    2. Re:CDV shit on your head, thank them for the hat by Aranth+Brainfire · · Score: 1, Insightful

      Either you're a troll or you don't know jack about Starforce.

      Number 1 on my list is games that work and don't crash my computer by secretly installing a broken device driver. Starforce doesn't meet this demand.

      Quite a bit lower is a total lack of copy protection. Like the other poster said, I'll take the removal of Starforce, thanks.

      --
      "Quoting yourself is stupid." -Me
    3. Re:CDV shit on your head, thank them for the hat by grub · · Score: 1


      Not trolling, I know all about StarForce.

      You feel content to put the original disc in your drive to play a game, go for it. Don't whine when a publisher won't replace a scratched or missing disc.

      --
      Trolling is a art,
    4. Re:CDV shit on your head, thank them for the hat by cavtroop · · Score: 1

      hypothetically, if you dropped or lost your toaster, would you expect Sunbeam to replace it for free for you?

    5. Re:CDV shit on your head, thank them for the hat by NuclearDog · · Score: 5, Insightful

      Your toaster sits on your counter all the time.
      You are required to constantly move CDs around because all the games require the CD to be in the drive to play.

      If your toaster gets scratched or takes some slight damage, even just wear and tear, it stills works fine.
      You scratch the wrong sector off of a CD, it's toast (haha punny).

      It would cost them what, $20? $30?, to replace a toaster.
      It probably costs a publisher $0.50 for a pressed CD. If that.

      If they're going to require me to put the CD in the drive every damn time I want to use their software (it could sit safely in its case on my shelf if it weren't for the copy protection), then yes, I do expect them to replace it when it finally stops working.

      ND

      --
      This statement is forty-five characters long.
    6. Re:CDV shit on your head, thank them for the hat by grub · · Score: 1


      Of course not. I'm concerned about the intangible bits off the disc. A backup or crack protects you in the eventuality of damage or loss.

      --
      Trolling is a art,
    7. Re:CDV shit on your head, thank them for the hat by LWATCDR · · Score: 1

      But Sunbeam would have no problem with me building an exact copy of that toaster for my own personal use.

      --
      See my blog http://ilovecookes.blogspot.com/ for light hearted technical information.
    8. Re:CDV shit on your head, thank them for the hat by pete6677 · · Score: 1

      Worst. Analogy. Ever.

    9. Re:CDV shit on your head, thank them for the hat by Anonymous Coward · · Score: 0

      Oh, please. By that logic, no one would play game consoles, since they involve swapping discs in and out all the time and no one will replace a scratched console game. Instead console games are a bigger market than PC games. The disc swapping argument against copy protection is 100% bogus.

    10. Re:CDV shit on your head, thank them for the hat by Anonymous Coward · · Score: 1, Insightful

      No, it's not.

      Consoles don't (well, didn't) have hard drives and aren't multipurpose machines. Computers are.

    11. Re:CDV shit on your head, thank them for the hat by Anonymous Coward · · Score: 0

      So I should deliberately cripple my computer to bring it down to the same limitations as a console?

      Fuck you.

    12. Re:CDV shit on your head, thank them for the hat by Goldberg's+Pants · · Score: 1

      I've got a 120 gig HD hooked to my PS2's network adaptor.

      The drive tray hasn't been opened in two months now. I rip images of my games and send them over the network to the PS2. I could glue the tray shut and never have to worry about it.

    13. Re:CDV shit on your head, thank them for the hat by donscarletti · · Score: 1

      If you went into your workshop and made yourself an exact duplicate of that toaster, would sunbeam sue you unless you mass produced ans sold them?

      --
      When Argumentum ad Hominem falls short, try Argumentum ad Matrem
    14. Re:CDV shit on your head, thank them for the hat by Kamineko · · Score: 1

      You scratch the wrong sector off of a CD, it's toast (haha punny). My teeth disagree. :(

    15. Re:CDV shit on your head, thank them for the hat by KDR_11k · · Score: 1

      If you don't like the toaster comparison then think of a cellphone or an iPod.

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
    16. Re:CDV shit on your head, thank them for the hat by thebdj · · Score: 1

      This isn't quite true. Many places will exchange broken and/or scratched discs. I have heard of Wal-Mart doing this for sure. Heck, I know Wal-Mart will even take back opened PC games without a receipt. I am pretty sure this would fall under Costco's return anything, anytime policy. Not every place will exchange discs, but if you are a good customer places that normally won't will turn a blind eye.

      I was once a great customer to our local Software, Etc. during my high school years. I purchased the first major league baseball game from Dreamcast that most people will tell you sucked pretty hard. I took it back and actually got a store credit (hey better then the nothing I should've gotten) for the full price, instead of the buy back that would've only be like in the teens, if even that.

      --
      "Some days you just can't get rid of a bomb."
    17. Re:CDV shit on your head, thank them for the hat by atholbrose · · Score: 1

      I have well over a thousand music CDs and several hundred console and computer games as well. Some of them date back to the beginning of the format. I have never -- NEVER -- damaged a CD to the point it won't play/boot/install/whatever. For crying out loud, be careful with your stuff.

    18. Re:CDV shit on your head, thank them for the hat by palutke · · Score: 1

      hypothetically, if you dropped or lost your toaster, would you expect Sunbeam to replace it for free for you?

      Sunbeam sold me my toaster, I own it. It's my property, and my responsibility. The game publishers sold me a license to play a game . . . I believe that most of them (the licenses) include a media replacement clase (for a cost almost equal to the selling price of the game at release).

      However, I don't see scratching CDs as something that is that big an issue. If you're adult enough to play PC games, handle your CDs like a big boy and don't use them as coasters or frisbees. Most of the time, they'll last forever.

      --
      'I ain't a liar, baby, and I ain't proud I just want what I'm not allowed.' -- Violent Femmes, 36-24-36
    19. Re:CDV shit on your head, thank them for the hat by NuclearDog · · Score: 1

      How about thinking of this:

      Unless the game company puts the copy protection requiring a CD into the game, you could simply leave the CD in the case all the time, except the odd time you have to reinstall it, giving it almost no chance to be damaged. There is absoloutely no reason to require a CD simply to use a program besides the copy protection.

      With something like an iPod, you have to actually pull it out to use it, etc, with the CD the only reason you have to pull it out of the case to use it is because it makes the game/software companies feel better.

      Again:
      CD: Cause of 'wear & tear' is basically the software company and their pointless CD checks. Something the user doesn't want.
      iPod: Cause of 'wear & tear' is use for the intended purpose, which is something the user _wants_.

      CD: Costs <$1 to replace.
      iPod: Costs >$100 to replace.

      I've got all day. What about you?

      ND

      --
      This statement is forty-five characters long.
    20. Re:CDV shit on your head, thank them for the hat by onecheapgeek · · Score: 1

      So compare it to other disks. Your console games could be installed to the hard drive, so you should get free replacements there? In theory your DVDs could be ripped into memory in a DVD player. Free replacements?

      If you don't like it, don't buy them. You are agreeing to their terms by purchasing them. Period. End of story.

    21. Re:CDV shit on your head, thank them for the hat by NuclearDog · · Score: 1
      "Your console games could be installed to the hard drive, so you should get free replacements there? In theory your DVDs could be ripped into memory in a DVD player. Free replacements?"


      In theory.

      In reality, for console games you need a mod chip installed, which the companies are quite against, and for DVD movies you have to break the CSS/other copy protection the companies have put on there to prevent exactly that.

      "If you don't like it, don't buy them. You are agreeing to their terms by purchasing them. Period. End of story."


      Agreeing to what terms? Sorry?

      I don't recall signing any sort of contract the last time I bought a game, never mind even getting a chance to _read_ any terms.

      And for the record, I don't like it, and I don't buy most games. I pirate most games so I can find out how shitty they are and remind myself why I don't buy them.

      The odd time I do find one that's pretty good, I'll go out and buy it and leave it sit unopened on the shelf and continue to use my pirated version (why bother reinstalling?). Oh, and I did buy Galactic Civilization II without even trying a demo first just because of Stardock's enlightened views on copyright infringement and piracy.

      ND
      --
      This statement is forty-five characters long.
  2. Thank you by gerbalblaste · · Score: 3, Insightful

    Despite the forth coming commecnts about the desire for the absense of copy-protection this is a big step forward.

    I hope many more companies see fit to follow suit.

    1. Re:Thank you by grub · · Score: 3, Insightful


      How is it a big step forward? The only people who ever jump through copy protection hoops are the legitimate consumers. Even then many, myself included, use a no-CD/DVD crack so the originals are kept safe in the package.

      --
      Trolling is a art,
    2. Re:Thank you by Roody+Blashes · · Score: 1

      I wouldn't care so much about copy protection if it actually worked and was transparent during legit use.

      I fail to see why anybody would need to make copies anyway. You can argue "backups", but that's just a cheesy excuse. If you destroy the product somehow, it's not really unfair if you have to rebuy it. In that sense, the ability to make backups would be a benefit of the medium, but the fact that it's so exploited by theives negates that benefit.

      What I really hate is having to have the CD in the tray. Once I have the game installed, I shouldn't need the damn CD, or I should at least be able to remove it once the game is playing. I'm sick of having a fully functional game on my system that I can't play becaue the CD has a scratch over the 50 bytes of data that "proves" I really do own the bloody thing.

      That and CD Keys. I have owned about a dozen CD keys for Diablo II over the years because I committed the heinous crime of throwing out all my jewel cases to save space. There's a certain irony in that because I actually own two complete copies of Diablo II (bought it when it came out, then when the expansion came out the Diablo "chest" package which had that, Diablo 1 [which I also own two of now], the expansion, and some game guides was actually $10 less than the expansion by itself for awhile). The last time I just gave up, pitched the discs, and I haven't bought a Blizzard product since, nor do I intend to anytime soon.

      Copy protection doesn't bother me in the magical pixie world where it works. In fact, it might even help alleviate some of the irritations like CD-Keys and disc-in-drive checks, though I suspect that if I hold my breath waiting for game companies to be benevolent (or, at least not malicious) toward customers, I'll probably suffocate.

      --
      If you haven't foed me yet, what are you waiting for?
    3. Re:Thank you by voice_of_all_reason · · Score: 2, Insightful

      If you destroy the product somehow, it's not really unfair if you have to rebuy it.

      Funny, game companies are always telling me I'm buying a "liscence" to use the game, not an actual product. Therefore, I have the right to sue for a refund if they are not holding up their end of the liscence by providing me with the software, correct?

    4. Re:Thank you by Roody+Blashes · · Score: 1

      Just out of curiosity, what led you to believe that this was a Civil Court?

      --
      If you haven't foed me yet, what are you waiting for?
    5. Re:Thank you by voice_of_all_reason · · Score: 1

      Um, wouldn't that be the only choice? It's not like I can go to the police and say "Hi, I'd like to report Lucasarts for third-degree theft, please..."

    6. Re:Thank you by balthan · · Score: 1

      You can argue "backups", but that's just a cheesy excuse. If you destroy the product somehow, it's not really unfair if you have to rebuy it.
      ...
      I'm sick of having a fully functional game on my system that I can't play becaue the CD has a scratch over the 50 bytes of data that "proves" I really do own the bloody thing.

      Ummm...

    7. Re:Thank you by Anonymous Coward · · Score: 0

      Yeah, we've all seen how the requirement that the disc be in the tray has killed the game console industry, which is - oh, wait, which is larger than the PC industry. I guess having to put the disc in the tray doesn't really effect that many people, or consoles would never have taken off.

    8. Re:Thank you by Goldberg's+Pants · · Score: 1

      What I love is how folk have been brainwashed into this mentality, that you don't need to backup the disk and, if something happens, you should buy it again.

      Am I the only one who remembers earlier games on floppy where the first thing the manual said was "BACKUP THE DISKS!" Why the hell shouldn't we be allowed to do that now? I've got stuff I've bought online that uses Elicense. First chance I had, I downloaded warezed versions. If Elicense ever goes tits up and I want to reinstall the software, by not breaking the law, I'm fucked. By downloading a copy (which isn't really breaking the law since I legitimately own the software) I'm covered if the company should go under. Even big companies can go under in a heartbeat. (Just ask those who invested in Enron, Barings Bank etc...)

    9. Re:Thank you by Anonymous Coward · · Score: 0

      By downloading a copy (which isn't really breaking the law since I legitimately own the software) I'm covered if the company should go under.

      This is probably true, however if you're downloading it via Bittorrent or any other P2P application which compulses you to also share the data you've recieved so far, you are definitely committing a crime becuase you're sending a copy of the data to someone else.

    10. Re:Thank you by jafuser · · Score: 1

      Using your style of logic:

      Everyone who drives a car should be required to wear a helmet for protection.

      The requirement to wear a helmet didn't kill the motorcycle industry, so if we make everyone wear helmets, they shouldn't complain.

      --
      Please consider making an automatic monthly recurring donation to the EFF
    11. Re:Thank you by Roody+Blashes · · Score: 1

      You used a lousy analogy to respond to a point I didn't make.

      Care to go for the Trifecta of Failure and toss in a personal insult?

      --
      If you haven't foed me yet, what are you waiting for?
    12. Re:Thank you by jafuser · · Score: 1

      Lousy analogy, maybe, but I didn't respond to you.

      I responded to this AC.

      Do you have your comments set to re-parent?

      --
      Please consider making an automatic monthly recurring donation to the EFF
    13. Re:Thank you by Roody+Blashes · · Score: 1

      omg I failed for all time :(

      We should combine our powers now and create the superherioc Failman, who's only adversary is the dastardly success of digg.com.

      We will be second in coolness only to Captain Planet!

      --
      If you haven't foed me yet, what are you waiting for?
  3. Demand! by Rob+T+Firefly · · Score: 4, Insightful
    in what it calls 'response to consumer demand'

    It's funny - usually when PR types talk about "consumer demand" it's a bunch of unimportant hyperbolic nonsense.

    "Due to consumer demand, we've brought back those yummy red M&Ms!"

    "We now make our stylish womens' sweatpants that say 'juicy' across the bottom in sizes up to 40, thanks to overwhelming market demand!"

    "Disney is releasing Lion King 8: Simba Mauls a Wildebeest because the fans demand more Hakuna Matata!"

    This is one of those rare occasions when the consumers, as a whole, demand something of an industry and get it.

    1. Re:Demand! by Harinezumi · · Score: 2, Insightful

      Reminds me of the old Soviet catch-all justification. "In response to a flood of requests from the workers, next Saturday will be a nation-wide unpaid workday!"

    2. Re:Demand! by 0racle · · Score: 1

      I don't care about the red ones, I want the Orange ones that tasted good.

      --
      "I use a Mac because I'm just better than you are."
    3. Re:Demand! by Anonymous Coward · · Score: 0

      I don't care about the red ones, I want the Orange ones that tasted good.

      I don't think they were M and Ms, they were Reese's Peeses

  4. Certifying crap makes it certified crap by metoc · · Score: 5, Insightful

    Microsoft's 'Designed for Windows XP' just means that the software meets certain criteria, and does not mean well designed, well written or bug free.

    One would assume that Microsoft Internet Explorer and Office Word are 'Designed for Windows XP'. I also suspect that some spyware, viruses and trojans could pass if the authors paid to have it cerified as 'Designed for Windows XP'.

    1. Re:Certifying crap makes it certified crap by chrispyman · · Score: 1

      I'm pretty sure the main reason they went through the hassle of doing that is because once Windows makes the jump to 64 bits signed drivers will be required.

    2. Re:Certifying crap makes it certified crap by Sigma+7 · · Score: 1
      Microsoft's 'Designed for Windows XP' just means that the software meets certain criteria, and does not mean well designed, well written or bug free.


      True, but it means that it meets minimum standards so that it can be easily removed and won't critically destroy system stability beyond repair. One of the requirements is to pass verification testing - where the driver itself is tested (details not shown.) This isn't the main concern.

      This is simply after-the-fact damage-control, since most versions of Starforce you've previousy encountered in retail stores cannot possibly be certified - the installed drivers do not properly support Add/Remove Programs without downloading external software.

    3. Re:Certifying crap makes it certified crap by Goldberg's+Pants · · Score: 1

      Given how Starforce works fine on some systems, then totally buggers others up, without knowing how Microsoft test it, I'm not convinced anything has changed. Starforce is still a damaging trojan.

    4. Re:Certifying crap makes it certified crap by Loquis · · Score: 1

      This is the interesting bit
      "T1.2 Kernel mode drivers must pass verification testing"

      I'd like to know what they mean by this. Does it mean the drivers have go through HCT and been signed. I'd guess not as test

      "T1.3 Device and filter drivers must pass Windows HCT testing" isnt included on the list.

    5. Re:Certifying crap makes it certified crap by doctormetal · · Score: 1
      Given how Starforce works fine on some systems, then totally buggers others up, without knowing how Microsoft test it, I'm not convinced anything has changed. Starforce is still a damaging trojan.

      Yes, but it is a 'Designed for windows XP' trojan now...

      MS probably uses just a few test systems to run its test on.
      How many drivers are WHQL certified but are still crap? A lot of them.
      Certification of starforce is another example that their certification means absolutely nothing.
    6. Re:Certifying crap makes it certified crap by lon3st4r · · Score: 1
      I'd agree to that. It is just a way to pay and get certified. If you use winblows tools to make software on winblows software - then how can it NOT get the "designed for windows" certificate.

      coming to that.. i see hardware - regular keyboards and serial port mice with a works with XP tag on it! that's a laugh!

  5. TAGES by Kadin2048 · · Score: 5, Informative
    I thought it was interesting that the one thing that the summary didn't link to was any information on the new scheme, TAGES.

    A quick Google brought me to their site. It's mostly corporate PR-speak fluff, but there are some hints there:
    Our main technical asset is our specific mastering process which builds up a programmable "secure area" on the disc. The secured area is used to protect useful application data sets or encryption keys. ... With TAGES(TM) there will never be a generic crack, and there will never be one-to-one copies. It is physically impossible. ... Nevertheless, we consider emulators to be a real threat and have all the necessary flexibility to be able to react immediately, with much more powerful solutions than blacklists - which are a very limited answer to emulation.

    I don't buy the whole "physical impossibility" part. If you can read the data off of the disk with their special APIs and drivers, then those drivers can be reverse-engineered and someone else peel the data off and distribute a hacked version. The data is there, on the disk, they're just storing it in a way that the system can't normally access, without special code that they license out and allow software developers to integrate into their protected application. It's the same thing that game developers have done for years -- there were some old Apple II titles that did strange things with the floppy drive in order to pull off similar tricks.

    *yawn* At any rate, just more security through obscurity. Not that I care, particularly, as I don't run Windows (or, for that matter, play games), but I find the whole area interesting enough to keep an eye on.
    --
    "Ladies and gentlemen, my killbot features Lotus Notes and a machine gun. It is the finest available."
    1. Re:TAGES by LiquidCoooled · · Score: 2, Informative

      I found an article about tages which explains how it works quite nicely (infact its the discussion where the protection is essentially given an autopsy).
      Theres enough info there to understand the way it works.

      Have a read of it

      Its all about how the disk is corrupted by having 2 index links on the disk both point at a a sector with the same identifier, but that when the disc head is travelling in one direction (as the disc rippers do) it misses completely the data hidden in the duplicated sector.
      The only way to find the duplicated sector is to read the disc backwards.
      Doing a diff on the 2 images will identify the hidden data.

      (at least it sounds reasonable...)

      --
      liqbase :: faster than paper
  6. No not really by Sycraft-fu · · Score: 5, Insightful

    Condumers would LIKE no copy protection at all, but they appear to be contented with copy protection that's unbotrusive and unproblematic. However they do demand that their games work, something Starforce isn't very good at.

    So no they aren't giving consumers what they want, but they are giving them what they require. I won't boycott all copyprotected games, I can live with Safedisc and such. I did, however, boycott all Starforce games because they are problematic.

    1. Re:No not really by SomeoneGotMyNick · · Score: 2, Funny

      Condumers would LIKE no copy.......

      Oh my, I hope you get over that cold soon....

      Either that, or like me, sometimes the "fat finger" slips a bit on the keyboard.

    2. Re:No not really by esper · · Score: 1

      What is your definition of "unbotrusive and unproblematic"? It seems that most/all copy-restriction schemes in current use on games are based on "you must have the game CD/DVD in the drive to play". Having to keep track of where all the CDs/DVDs are and futz with the drive every time I decide to play a different game is, IMO, obtrusive. Having to lug them all with me to a LAN party (and make sure they all get home with me again afterwards), as well as the possibility of the CD/DVD ultimately being scratched or otherwise damaged, is, IMO, problematic. Therefore, even if I am "contented with copy protection that's unbotrusive and unproblematic, none of the schemes in current, widespread use meet those criteria (unless I am able to readily obtain a nocd crack, but, then, that effectively disables the copy-restriction scheme, so it doesn't really qualify).

    3. Re:No not really by Sycraft-fu · · Score: 1

      For most consumers, having to insert the disc isn't a big problem. I, like you, hate it, but for most people it's on par with playing a DVD or playing a console game. Want to watch a DVD? Have to insert the disc. Same thing with playing a computer game. We don't like it because we understand that all data needed is stored on the computer, but the action itself isn't out of the oridinary.

      However more than that is generally obtrusive, thigns like code wheels, and such. Those have gone away since consumers DID hate that (and it's not really hard to crack).

      As for unproblematic, again it means that it works like a DVD or console game, that it will run when the CD is inserted. Safedisc is pretty good at this, you can find computers it has problems on, but it's not widespread. Starforce is not, there's plenty of legit comptuers it just refuses to work on since it's so pickey.

  7. Your right not to buy it by SmallFurryCreature · · Score: 2, Informative
    This is further down on the google result for TAGES and seems to show that TAGES is actually easier to defeat then the other methods.

    Then again, ALL of them have been defeated so is there any point in being the one that took the most time?

    Is TAGES however friendlier to the paying customer? Since none of the copy protections systems work the only thing that can be hoped for is that they inconvenience the paying customer as little as possible.

    Offcourse no copy protection at all would be the easiest way not to upset paying customers but lets not get silly shall we? The paying customers must be hurt to pay for the pirates!

    I say we whip all airline passengers to punish them for drug smugglers, you know it makes sense.

    --

    MMO Quests are like orgasms:

    You may solo them, I prefer them in a group.

  8. TAGES of the AGES by LunaticTippy · · Score: 1
    This article is over 2 years old. I have a feeling that things have changed since then, but I don't know. I tried searching and only found old information.

    Can anyone do better?

    --
    Man, you really need that seminar!
  9. TAGES Forever by LunaticTippy · · Score: 1
    This article is from 2002, and has activity up until last July. I think that TAGES made some changes since then, but I don't know.

    Copy protection has been (and will always be) an idiotic race between the tortoise (legions of hackers) and the hare (copy protectionists)

    Tortoise wins every time.

    --
    Man, you really need that seminar!
    1. Re:TAGES Forever by LiquidCoooled · · Score: 1

      I realise the article is quite old, however as with many things, the underlying technology is likely to be variations on the theme.

      Tages works to prevent casual copying and thats the main area of concern.
      If its implimented with a cleaner system footprint then it is doing its job.

      --
      liqbase :: faster than paper
    2. Re:TAGES Forever by Kadin2048 · · Score: 1

      It is true that it's old, but the article also describes TAGES as a spinoff company created to market a particular copy-protection scheme which was invented by two other, much bigger, companies.

      Now, perhaps I am displaying a personal bias here, but I generally don't expect a whole lot from such spinoffs. They have one core technology, and they're going to milk it for all it's worth: dress it up in whatever clothing they can, call it whatever names they can invent for it, and generally run with it as far as it'll take them. The two systems described in the CDFreaks article (the original TAGES system and the updated 2004 system) are both the same thing, just with some additional layers of obfuscation tossed onto the second scheme. I don't think there's any reason to believe that this third generation will be anything different. It's probably the same technology or concept at its core, with varying degrees of stuff tacked on.

      At any rate, when this system gets broken I look forward to reading all about it.

      --
      "Ladies and gentlemen, my killbot features Lotus Notes and a machine gun. It is the finest available."
    3. Re:TAGES Forever by Goldberg's+Pants · · Score: 1

      That's so ridiculous. In the age of broadband and bit torrent, who "casually copies" stuff anymore? Downloading is easier (and often times, quicker).

  10. StarForce will be changing it's name soon... by garylian · · Score: 4, Insightful

    The fact that several game companies, including a major studio like UbiSoft, has dropped StarForce due to CD drive problems, is a major sign that the company is in trouble.

    At this point, even if they could prove beyond a shadow of doubt that their protection methods don't cause any harm, their reputation is effectively ruined. Enough game players are savvy enough to find out if the StarForce protection is on a desired game, and avoid that title if it is present. And game publishers are figuring this out.

    The industry may be a multi-billion dollar one, but these guys aren't about to kiss off customers over a single protection scheme, when there are so many others out there. They will lose more revenue from potential paying customers than they will lose to customers that are soley interested in a pirated copy.

    Besides, just about all games are released with enough bugs that a patch is pretty much a necessity. Look at how Stardock handled Galactic Civilizations II: Dread Lords. No copy protection, but if you want to update that game, you better enter a serial #. Any pirated CD is basically a demo, and once you patch it, it is the full version.

    At this point, I'm just happy with any game that doesn't want the CD/DVD in the drive. I switch games too often.

    1. Re:StarForce will be changing it's name soon... by Bios_Hakr · · Score: 4, Interesting

      >>At this point, I'm just happy with any game that doesn't want the CD/DVD in the drive. I switch games too often.

      That's the ultimate answer. Game companies will begin to use publishers like Valve and systems like Steam.

      Now, I'm not saying Steam is perfect; no protection system ever is. Hell, I see the "full version all steam games" torrents up at TPB. Never having tried, I can't attest to their workability.

      However, as a consumer, having one central app that lists games avalable along with prices is great. I can do three clicks before bed and have the game ready to play the next morning. And that's on slow DSL. I don't have to drive to the mall or wade through Wal Mart. I don't have to dispose of 5 layers of wrapping or figure out a way to store a CD and keycode.

      But, as much as I love online distros, lots of companies are going to die because of it. A perfect example is rFactor. Now, I like racing sims. I'll throw them on the PC, play them a few weeks, then go on to something new. After a month of WoW, I'll go back to the racing sim to kill some time. However, even though I bought the download edition of rFactor, I only get 5 installs. I've had it under a month and I've already used two of them. I'll never get anything from that publisher agian. Limiting installs for online distros is not a step forewards; it's a huge fucking leap backwards.

      --
      I'd rather you do it wrong, than for me to have to do it at all.
    2. Re:StarForce will be changing it's name soon... by sqlrob · · Score: 1

      That's the ultimate answer. Game companies will begin to use publishers like Valve and systems like Steam.

      And Steam is why my latest computer is a Mac and not a gaming PC. I *REFUSE* to allow Windows machines on my network any direct net access, no exceptions. I don't do multiplayer, and there should be no requirement for single player to have net access. Since I wasn't getting a computer for HL2 any more, there was no need to stick with PCs

      So I'm on consoles now for all my gaming.

    3. Re:StarForce will be changing it's name soon... by octopus72 · · Score: 1

      Starforce was attractive when it was impossible to play pirate sf3-protected games. With the release of DT4 (and previously sfcure), that advantage was thing of past. Publishers are abandoning SF because it is probably too expensive for the level of protection it currently offers.

    4. Re:StarForce will be changing it's name soon... by Bios_Hakr · · Score: 1

      >>I *REFUSE* to allow Windows machines on my network any direct net access, no exceptions.

      Then you are an idiot. Bad admins can fuck any system. Good admins can secure any system. Sure, zero-days do exist, but the vast majority of those are propigated via "click me now" or "open this funny email".

      Saying Windows is bad just lumps you in with all the other conspiracy theorists.

      >>I don't do multiplayer, and there should be no requirement for single player to have net access.

      And there isn't. After the inital download, you can click a button and play offline without ever needing net access agian.

      >>So I'm on consoles now for all my gaming.

      Good for you. Kiss RTS and good flight sims goodbye. Kiss the mouse/keyboard control for FPS goodbye.

      Furthermore, kiss all community expansions goodbye. Compare Morrowind on the PC to Morrowind on the XBox. All the console players missed out on hundreds of gigabytes of community-created goodness.

      On top of all that, your 360 and PS3 will just about require net access. The Wii will probably access the interweb as well.

      --
      I'd rather you do it wrong, than for me to have to do it at all.
    5. Re:StarForce will be changing it's name soon... by Anonymous Coward · · Score: 0

      You have unlimited activations for rFactor. You just get 5 unlocks at a time to prevent someone putting their key online. When you run out, just contact isi or trymedia and they'll reset it.

      Also, you can backup the trymedia directory in "c:\documents and settings\all users\application data" if you need to reinstall windows. Then you won't need to use up an activation.

      Much better than having to keep a cd in the drive all the time.

    6. Re:StarForce will be changing it's name soon... by Bios_Hakr · · Score: 1

      I knew they were dropping a authentication token somewhere. I just didn't know where.

      --
      I'd rather you do it wrong, than for me to have to do it at all.
    7. Re:StarForce will be changing it's name soon... by Daniel_E · · Score: 1

      > However, even though I bought the download edition of rFactor, I only
      > get 5 installs. I've had it under a month and I've already used two
      > of them.

      You only need to use a new "install" if you install the game on a new computer (or a heavily upgraded one). Reinstalling on the same hardware does not cost you an "install" if you care to read the support forums.

      Let's assume you change computers once a year. That means you can play the game for 5 years before you need to worry about running out of fresh "installs". And since it's possible to get additional "installs" from TryMedia (the company that handles them), I don't see how you would ever run into any problems. /Daniel

      --
      Free your mind!
    8. Re:StarForce will be changing it's name soon... by spyrochaete · · Score: 1

      At this point, even if they could prove beyond a shadow of doubt that their protection methods don't cause any harm, their reputation is effectively ruined.

      StarForce is still very successful in the corporate sector (non-game software). However, if they need to change anything (and they do), it's their PR. They've accused people with legitimate complaints of being worthless software pirates, they staged a fraudulent unwinnable contenst to prove their product's stability, and they posted bittorrent links to a pirated copy of a competitor's product.

      Their senior management is in serious need of some people skills. They think they're on a golden throne and can talk shit to their client's clients because they can hide behind that one degree of separation. I'm really glad to see companies like Ubisoft and CDV - companies who care about how their customers are treated - drop StarForce.

  11. Excellent by ichigo+2.0 · · Score: 1

    Score one for the good guys.

  12. Cant wait for the day! by Anonymous Coward · · Score: 0

    I'm really hoping games publishers like valve with their steam system really take off and find a great deal of success! Because this archaic method of forcing you to have a physical object present at all times to run the software is just rediculous in this day and age.

    We should, by now, be able to authorise our software through an online system and not have to worry at all about physical media to ensure we have paid for it. (Hopefully online purchasing will reduce prices too, but I wont hold my breath for that)

    There are several starforce games I would have liked to play but couldnt due to my boycott of their software. I never experienced any catastrophic problems before I found out about this malware, but the way it constantly knocked my optical drives into the protected safe mode was more than frustrating enough for me to rid myself of it forever!

  13. replacing damaged CDs by lamber45 · · Score: 1

    I bought a student copy of Matlab, and somehow the CD got cracked. Since the copy-protection for that particular release depended on the CD being in the drive during use, I was able to convince MathWorks customer service to replace the CD, although I had to pay their standard shipping/handling charge. I would expect any software publisher that cared about its customers to so the same thing.

    1. Re:replacing damaged CDs by Gel214th · · Score: 2, Insightful

      What if MathWorks went out of business? Without a backup you would not be able to use the software. You also mentioned that you had to 'convince' Mathworks to send you a replacement disc, implying that this isn't a straightforward and easy task. In addition you had to pay for the privilege of continuing to use your software. if you had been able to backup the original CD and were using that backup instead of the original you would have had none of the above problems.

      --
      -Gel214th
  14. Same as Bleemcast by Anonymous Coward · · Score: 0

    Bleem for Dreamcast did the same thing, where they placed bogus subcodes and synchronization information on the disk such that a normal linear read won't work correctly. Reading forward, the sector data would be different than if you seeked to that sector.

    A certain type of raw write can fix this, but it is rather painful to do.

    anonymous

  15. Unreasonable protection! by WNight · · Score: 1

    That's the same lame argument MS used with Windows XP. It's *never* a problem for me because everytime I install at a lan party or anything, it's from a cracked version of XP Pro. Pity the poor sods who have to do it legitimately. Limited installs, locked to similar hardware, etc. I've swapped video cards, HDs, NICs, and such at lan parties, built new machines from impromptu shopping trips. This "should only change once a year, tops" is for the CEO's computer at the game companies, everyone who works in the industries changes them around daily.

    Sure, a person *should* never hit the 'new computer' thing, upgrading only a few parts at a time. But it happens. Forums abound with someone coming home with a new nic and video card and all of a sudden, getting told they're on a different machine. "Just call and ask for more" is the same stupid line MS spins. Like anyone should have to sit on the phone with some company to prove they have the right to install software. That sounds like a lot of fun at a lan party!

    Besides, my friends and I usually break out OLD games (Test Drive 3, Loderunner on the Apple 2) in emulators for a break at lan parties. We certainly aren't going to settle for a system where we can't play old games, such as the one Steam offers. Nor, I'll point out, for any OSes that we can't do this with.

    No sir, anything I buy I'm going to control, or I won't buy it.

    Besides, there's the Oblivion/Morrowind argument against Steam and consoles, the best (all!) mods came out for the PC. Completely downloadable, completely sharable, completely compatible, and yet because of the "protection" on Steam and consoles, neither set of users got to use mods. Enjoy your little plastic gaming world, it's all you'll ever get if you allow it to be locked down under you.

    1. Re:Unreasonable protection! by friedmud · · Score: 1

      While I do agree with most of your comment... I will point out that Steam has great modding capabilities. Hell.. you can install the HL2 SDK directly through steam... and when you create mods with it they are automatically added as a new game in steam.

      Further if you download and install third party mods they are automatically integrated into the steam system... complete with auto-updating.

      Honestly, there isn't much of a better system out there for dealing with mods. Maybe Oblivion comes close, but even it doesn't have auto-updating mods.

      Friedmud

    2. Re:Unreasonable protection! by WNight · · Score: 1

      afaik, Oblivion under Steam can't be modded, or not without a crack. I had assumed this was just a Steam policy of anti-tampering or something.

    3. Re:Unreasonable protection! by friedmud · · Score: 1

      You're trolling right?

      Just in case.... Oblivion is not a Steam game, and both can be heavily modded.

      Sigh,
      Friedmud

  16. Haven't played game with copy protection in years by patio11 · · Score: 1

    Lets see, what were my last major gaming purchases: 1) Civilization 4. Bought this from direct2drive, which nigh-totally eliminates my copy proctection hassles (although I had to log into their website through Internet explorer to actually validate the game -- oh noes!). 2) Oblivion. Same deal. 3) Half-Life 2. Snagged it via Steam. I heard a lot of sound and fury about how obtrusive that was going to be but the process was very seamless for me. 4) WoW. Ever wonder why MMORPGs are so big in China? Because you can't pirate a service (well, OK, you can't pirate a service nearly so easily as you can pirate anything else in China). 5) Galactic Civilization II. Got this from their download manager (do we detect a trend?) and their first bullet-pointed feature is "This game has no DRM scheme.") From my perspective, CD protection is a regretful necessity which is non-regretfully no longer necessary for me to play games. The only time I need a physical object any more is when I play console games. And I'll probably have to get that WoW expansion later, at least long enough to install it once. I think companies are going to realize that digital distribution solves their copy-protection woes AND cuts the retailer out of the equation and continue to increase the availability of it.

  17. Re:Haven't played game with copy protection in yea by CHBlock · · Score: 1

    Well, I'm a slow learner. After going through hell with several StarForce protected games, I'm now on the StarForce boycott. The StarForce paradox is that you have to buy the software to find out if you'll have any problems with it. Then if you do have problems, the software has been opened and you can't return it. You lose and they still get paid.

    I also abhor the idea of a game installation stashing ring 0 drivers on my system without my knowledge or permission. My computer and operating system are *my* property and game makers don't have the right to take liberties with it. They somehow justify this trespass with some small print in the license agreement. I'd really like to see some legislation protecting me in that regard.

    I'm glad to see publishers dropping StarForce. It's not like StarForce is the only game in town (no pun intended) nor is it the only one that installs low level drivers. SafeDisk does as well, but I believe they use one ring 3 driver and it's much less invasive (as opposed to SF which uses 3 drivers one of which is ring 0). At least I've never had any problems with SafeDisk. SecuROM seems to be the least invasive and doesn't install any drivers as near as I can tell. This is all stuff I've had to spend time making myself aware of since the problems I've had with StarForce. I've had two games that wouldn't authenticate and problems with my DVD drive. After removing all StarForce related files and registry entries, I've had no problems since. The StarForce protected games ended up in the circular file. I've lost some money and lots of time because of StarForce.

    StarForce is evil and needs to go down in a spiraling conflagration. It will please me greatly to see that happen.

        - Craig