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Nintendo Unveils Casual Gamer Brand

The Guardian Gamesblog discusses the newly announced Touch Generation of games for Nintendo's consoles. From the article: "This is, of course, a pointless piece of product re-positioning, symptomatic of modern business's obsession with branding above and beyond the call of sense. More importantly though, it's about Nintendo reveling in its E3 success. It is about a company that has effectively spent the last decade in its own self-made ghetto, turning to the industry and saying, 'I told you so' ... The wider world is coming back to videogames - and Nintendo is speaking its language. Anyway, the first three new releases in the Touch Generations line-up will be Big Brain Academy, the second title in the brain-training series, Magnetica, a marble-based puzzler, and Sudoku Gridmaster, a Sodoku game with over 400 puzzles. They're out this summer."

87 comments

  1. Puzzle Games by dancpsu · · Score: 4, Insightful

    I think Nintendo is realizing that puzzle games are the most effective games in the handheld realm. When you have a handheld gaming system, most likely you use it while waiting for something, and you want to be able to put it away at a moments notice. You don't want to have to tell someone to wait while you finish up a level, or fighting a boss.

    --
    "Scientists don't change their minds, they just die." -- Max Planck
    1. Re:Puzzle Games by kannibal_klown · · Score: 1

      It's not that clear cut though. Sure, something like siduko can be put down pretty easily, but what about Tetris or Lumines. Let's say you get pretty far and the objects are flying really fast. How easy can you just "turn it off."

      Get far enough in either scenario and you're in the same place as that guy fighting a boss. Both require a little bit of playtime first, and stopping isn't easy because it's usually fast-paced and/or hard and stopping is difficult. Plus restarting would be tough because you'd probably lose 10ms after the game starts again.

    2. Re:Puzzle Games by falcon5768 · · Score: 1

      you can just shut the DS. The DS will automatically pause when its closed and go into a always on sleep mode.

      --

      "Slashdot, where telling the truth is overrated but lying is insightful."

    3. Re:Puzzle Games by Gulthek · · Score: 1

      You shut the DS. Any DS game (not Advance games though) automatically pauses and will remain in a standby state for up to a week on a full battery. Although whenever I'm far along in Tetris and my waiting time is up I prefer to just shut it off and start over later. Even more likely is that I'd be playing something easily stoppable while waiting a short time for something, like the touch puzzles on Tetris DS, or Sudoku, or a Mario mini-game, etc.

    4. Re:Puzzle Games by barawn · · Score: 1

      When you have a handheld gaming system, most likely you use it while waiting for something, and you want to be able to put it away at a moments notice.

      I believe the solution you are looking for is called "standby".

    5. Re:Puzzle Games by kannibal_klown · · Score: 2, Informative
      you can just shut the DS. The DS will automatically pause when its closed and go into a always on sleep mode.


      I know (I play some DS games quite often lately), but I'm not talking about the complexity to pause/unpause or turn on/off. Merely the act of doing it in a frenzied "puzzle" level (which can be even more tense than an arcade game).

      If you made it to a high level of Lumines (DS) or Tetris (PSP), by the time you close the lid a shape may have come close to landing in its default position. The same with opening and/or unpausing. You'd be tempted to say "can you wait 5 seconds so I can clear these lines" though you probably wouldn't if it was something important like work. And in the end you be just as hesitant to stop and likely to "lose" as if you were playing against some hard boss in an arcade game.
    6. Re:Puzzle Games by dancpsu · · Score: 1

      Not really. When you have a lot wrapped up in the progress you have made so far, then to break away from it and come back is almost impossible. In the middle of fighting a hard boss in zelda, pausing and coming back an hour or day later would probably mean you have to start over anyway. (And it's a *long* time to get back to where you were) For even a frenzied game of tetris or lumines, it probably didn't take all that long to progress, and is thus much easier to put away realizing that you didn't lose much time.

      --
      "Scientists don't change their minds, they just die." -- Max Planck
    7. Re:Puzzle Games by barawn · · Score: 1

      Not really. When you have a lot wrapped up in the progress you have made so far, then to break away from it and come back is almost impossible. In the middle of fighting a hard boss in zelda, pausing and coming back an hour or day later would probably mean you have to start over anyway. (And it's a *long* time to get back to where you were)

      Then it doesn't have proper saving - simple enough. Standby should be able to get you through any casual pauses, but then in addition, opportunities to save should be plenty.

      That's one of the reasons that I had been playing all of the handheld games I own on flash carts - most offer real-time saves as an ability (I must've battled the SA-X in Metroid Fusion fifty times). For the life of me, I can't figure out why most games don't have that as a real option.

    8. Re:Puzzle Games by KDR_11k · · Score: 1

      Then hit the start button to pause the game before closing the DS.

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
    9. Re:Puzzle Games by bob65 · · Score: 1
      Then it doesn't have proper saving - simple enough

      It seems as though the parent means that pausing the game itself is not enough to "save progress". Proper saving would include saving your own state of mind, adrenaline levels, etc at the time of pausing. And that's really hard.

    10. Re:Puzzle Games by drinkypoo · · Score: 1

      EVERY game system should have standby. PERIOD. Maybe I'm at level 9 in tetris and have made only tetrises so far, and it's time to get on the bus... This could be my highest-scoring game EVAR(tm) and I don't want to blow it. If I'm using damn near any PDA then I just turn it off, put it in my pocket, and take it back out when I'm ready. This works even on WinCE devices :) why the fuck do handhelds not do this? On something as old and simple as the Game Boy they could have implemented hardware pause by giving you a switch that disconnected the fucking clock signal...

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    11. Re:Puzzle Games by barawn · · Score: 1

      Nah. You just do a save right before you hit a difficult spot. In games like Metroid, Zelda, etc., it's fairly obvious. Then the difficult part is atomic - either you finish it, or you don't.

      It's not like Tetris doesn't get the blood pumping. It's just that you don't need to do much to get back there if you need to turn the system off.

    12. Re:Puzzle Games by penguinstorm · · Score: 1

      You don't think that they realized this when they bundled Tetris with the original Gameboy?

      --
      Skot Nelson music is my saviour / i was maimed by rock and roll
    13. Re:Puzzle Games by lidocaineus · · Score: 1

      The DS and PSP both do that.

    14. Re:Puzzle Games by tepples · · Score: 1

      Then hit the start button to pause the game before closing the DS.

      And then have all the blocks pile up on you as soon as you open and unpause because you forget what was going on. Yes, it gets that hard.

    15. Re:Puzzle Games by Headcase88 · · Score: 1

      Well, not really. Grandparent is talking about hibernation; the DS (and I think the PSP) only have standby. A full DS battery can last about a week in standby mode, so it's pretty close.

      --
      "When the atomic bomb goes off there's devastation...but when the atomic bong goes off there's celebraaaaation!"
    16. Re:Puzzle Games by Headcase88 · · Score: 1

      I wish a console version of TGM somehow came over to western shores. Tetris DS is not quite as frantic as that. If you forget what was going on, just use a little... ugh... infinite rotation.

      --
      "When the atomic bomb goes off there's devastation...but when the atomic bong goes off there's celebraaaaation!"
    17. Re:Puzzle Games by tepples · · Score: 1

      I wish a console version of TGM somehow came over to western shores.

      Tetanus On Drugs gets that frantic.

  2. Confusing and counter-productive by atezun · · Score: 2, Insightful

    I highly doubt that you need to make a second brand to help casual gamers more readily adopt casual games. Usually casual games are far cheaper to begin with and usually give away the fact they are are rather simple concepts. I'd say a casual gamer is far less likely to look for a brand within a brand and far more likely to pick up an affordable title that looks enjoyable.

    1. Re:Confusing and counter-productive by DrEldarion · · Score: 3, Informative

      I'd say just the opposite. With a properly-marketed brand, non-gamers know what they're looking for rather than just wandering into the game section and being overwhelmed. Can you imagine a typical grandma trying to browse the game aisle at Best Buy? Now, what if she knew she had to head to the "Touch Generations" section?

    2. Re:Confusing and counter-productive by Tweekster · · Score: 1

      Except grandma wouldnt fall into the casual gamer category. She doesnt matter in this equation. Casual gamer means people that can check their email and favorite sites without a problem, can buy a computer on their own and generally know how to get the flashing 12:00 off of their vcr. Nintendo wants to expand, but not include every single low tech person on the planet.

      --
      The phrase "more better" is acceptable English. suck it grammar Nazis
    3. Re:Confusing and counter-productive by apflwr3 · · Score: 1

      "Branding" has as much to do with the retailer as the consumer. A separate brand will have it's own display and section at a store like Best Buy. More important, since the target audience is different the brand could be sold in stores that cater to a mature crowd-- and even stores that wouldn't otherwise carry games. Nintendo wants to reach the people making decisions in these stores, and "re-branding" certain games is an excellent way to do that (and to raise awareness that these games are to be sold to adults.)

      On the consumer side, of course, the purpose is to try to remove the stigma of buying games. A 40-year old salesman may be embarrassed to play a DS on a plane right now because it's perceived as a product for kids. He might also shy away from the DS section of Target because it's mobbed with teenagers, and he knows he wants a puzzle game but doesn't know how to pick it out of the sea of flashy and cartoony packages. But if the DS and puzzle games are packaged in a more mature style and are available in a less kid-centric part of the store (like next to the iPods or PDAs) that stigma is removed.

  3. The real question... by Tab+is+on+Slashdot · · Score: 5, Funny

    Who pissed in this blogger's Cheerios?

  4. The real question is... by Anonymous Coward · · Score: 2, Funny

    How many ways can juveniles combine "Touch" and "Wii" in a sentence?

    1. Re:The real question is... by KDR_11k · · Score: 1

      I think after "TouchDIC" (dictionary software for the DS) that joke just isn't new anymore.

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
  5. Touch Generation, eh? by Erwos · · Score: 0, Offtopic

    I can see it now:
    "The Nintendo Wii; part of the Touch Generation!"

    (And, no, it never gets old - for me, at least.)

    -Erwos

    --
    Plausible conjecture should not be misrepresented as proof positive.
    1. Re:Touch Generation, eh? by Anonymous Coward · · Score: 0

      You're one of those people who, whenever someone asks "what did you say?" responds with "Someone set up us the bomb!" aren't you?

    2. Re:Touch Generation, eh? by kisrael · · Score: 1

      That's big talk coming from you, Erwax.

      --
      SO YOU'RE GOING TO DIE: The Comic for Dealing with Death
    3. Re:Touch Generation, eh? by Evangelion · · Score: 1


      Try naming a server Uranus, and talking about it in organizational meetings.

      Now *that* never gets old.

      Especially when someone (innocently) brought up security testing with resepect to the server.

    4. Re:Touch Generation, eh? by tepples · · Score: 1

      Try naming a server Uranus, and talking about it in organizational meetings.

      Pronounce it with its original Latin vowels (oo-RAH-noos) and there's no problem.

    5. Re:Touch Generation, eh? by Evangelion · · Score: 1


      But that would defeat the point of naming a server Uranus!

      Jeez, do you know how many servers we had to name after planets, sattelites and asteroids in order to justify that name?

    6. Re:Touch Generation, eh? by FuzzyBad-Mofo · · Score: 1

      Ooh, I love it when you talk dirty.

  6. Oblig by gEvil+(beta) · · Score: 2, Funny

    The Casual Gamer(tm) likes to play with his Wii.

    --
    This guy's the limit!
    1. Re:Oblig by WilliamSChips · · Score: 1

      I think you mean, "likes to play with his Uss".

      --
      Please, for the good of Humanity, vote Obama.
  7. MJ by Anonymous Coward · · Score: 0

    I'm sure Michael Jackson is all over this one...

  8. Funny by Anonymous Coward · · Score: 1, Interesting

    I found the bragging about 400 Sudoku puzzles slightly comical when other games have several thousand/millions of puzzles. I mean, a sudoku puzzle, it can't take more than a few hundred bytes to store them.

    1. Re:Funny by Anonymous Coward · · Score: 0

      Methinks they're going to sell addon puzzles later, no? Hook the casual gamers with cheap games, then do a WoW on them when they want more. Sneaky :)

    2. Re:Funny by Anonymous Coward · · Score: 0

      They're 81 squares with 9 possible combinations each. I'd say 64 bytes per puzzle is generous. 41 bytes (40.5, actually) to store the completed puzzle (as 2 squares per byte, since each square only needs 4 bits to store a value from 1 to 9) and 11 more bytes (88 bits, with 7 unused bits) to store the show/no-show information for each square during initialization. That's 52 bytes, and I'm sure you could come up with a creative way to use the other 12 bytes for something.

      With a few hundred bytes, you could store an algorithm to generate them on the fly.

      But damn those puzzles are addicting.

    3. Re:Funny by KDR_11k · · Score: 1

      Actually there seem to exist algorithms that make storing the puzzles unnecessary.

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
    4. Re:Funny by Molt · · Score: 1

      then do a WoW on them when they want more

      What, they're going to do huge Soduku puzzles which can only be solved by twenty or more people playing together?

      How evil!

      --
      404 Not Found: No such file or resource as '.sig'
  9. "Over 400 puzzles"? by Jerf · · Score: 4, Insightful

    "Over 400 puzzles"? I sure hope they mean "over 400 variants" of Sudoku or something. (Variants can add up fast when you have multiple independent dimensions to vary on; remember the old Atari 2600 games that had "32" variants, which were just all combinations of 5 binary flags? "Shots bounce" vs. "Shots don't bounce", for instance. Oh, and don't forget the color variations!)

    Solving Sudoku puzzles is moderately computationally intensive and maybe the DS shouldn't be doing that, but it ought to be able to generate them just fine, and an experienced Sudoku player who is also a decent programmer even ought to be able to make a good stab at varying the difficulty levels automatically. (It doesn't have to be *perfect*, just mostly effective.)

    Otherwise that's a bit of a rip-off; as long as you're going to computerize your Sudoku you might as well get all-the-puzzles-you-can-eat. (And for that matter, open the field up to some of the more advanced variants, like the 4-version.)

    1. Re:"Over 400 puzzles"? by Anonymous Coward · · Score: 0

      No it's not. I wrote a program that came up with a brute force solution to a sudoku puzzle with managed code and it still ran in about 3 ms (not counting VM initialization time of course, yes I did time it) on my 5 year old laptop. Incidentially generating them (well) is a much more complicated algorithm, and might be even more computationally intensive.

    2. Re:"Over 400 puzzles"? by Anonymous Coward · · Score: 0

      I wrote a brute force solver that can solve / generate puzzles (solving an empty grid) in (1/5) sec. Then (if you're lazy, must really be done better) you just hide squares with randomness+symmetry.

      I'm working on a logic based one now, it can solve easy and medium puzzles (based on the techniques they require) in 1/10th of the time the brute force solver can. (Maybe my brute forcer sucks..) I haven't implemented the techniques required for hard puzzles yet but they shouldn't add much.

      Anyway, the DS should be up to it.

    3. Re:"Over 400 puzzles"? by Teach · · Score: 1

      Agreed. For a computer:

      • Solving a valid Sudoku is easiest.
      • Generating a solveable sudoku is harder.
      • Determining the 'difficulty' of a given Sudoku is the hardest.

      I had my students do this in class this year, so I have some idea what I'm talking about.

      --
      Graham "Teach" Mitchell, computer science teacher, Leander HS
    4. Re:"Over 400 puzzles"? by Drey · · Score: 1

      Couldn't wait for the newspaper to come out with a new one each day? ;-)

    5. Re:"Over 400 puzzles"? by kisrael · · Score: 1

      Really? Huh, that's not what I would have expected.

      personally I much prefer "Picross"/"Paint By Number"/"Nonagrams" -- I love that their payoff is of an image rather than just another damn bunch of numbers, but the puzzle is hampered branding wise by not having a single name (and having games magazine pick the worst of the bunch "Paint By Number")

      Anyway, Picross seems rather similar to Sodoku, and while I haven't tried building a solver, it seems like gauging the difficulty of the puzzle would be fairly simple, just keep track of how many "tricks" you had to apply before you got your definite answer. With Sodoku, it seems like you should be able to see how many things you had to cross corelate, or how much you had to "guess", before you started getting the definite numbers.

      But like I said, I don't have solid experience with it, just brainstorming, so I bow to your experience...still I find it surprising.

      --
      SO YOU'RE GOING TO DIE: The Comic for Dealing with Death
    6. Re:"Over 400 puzzles"? by Anonymous Coward · · Score: 0

      Grading the puzzles requires a logic based solver that keeps track of what techniques it solves the puzzle with. Simply solving it can be done by brute-force (which is quite simple to implement).

      I'll check out that game you mentioned. Maybe it will be fun to write a solver when I'm done with other projects.. :)

      Writing solvers is IMHO much more satisfying than solving single puzzles. Once you've written a correct (rule-based, not brute-force) and fast solver you've solved the puzzle for good and can move on. You ought to try it some time :)

    7. Re:"Over 400 puzzles"? by Teach · · Score: 1
      it seems like gauging the difficulty of the puzzle would be fairly simple, just keep track of how many "tricks" you had to apply before you got your definite answer.

      This is basically what you have to do. It is complicated, however, by the fact that certain tricks that are pretty easy for computers to do but hard for humans and vice-versa.

      --
      Graham "Teach" Mitchell, computer science teacher, Leander HS
    8. Re:"Over 400 puzzles"? by pilkul · · Score: 1

      Er, most Sudoku puzzles you see in newspapers are already generated by computers. The craze began when somebody wrote a decent program to create them. It's not very expensive and the DS could do it nicely given at most 2 seconds of loading time.

    9. Re:"Over 400 puzzles"? by Suddenly_Dead · · Score: 1

      Apparently, the Gameboy Advance is up to the tast of generating Sudoku puzzles. The DS shouldn't have a hard time at all.

      (I thought could have sworn there was a homebrew Sudoku puzzle generator for the DS, but I can only find ones with premade puzzles. Someone please point to one if I'm incorrect)

    10. Re:"Over 400 puzzles"? by Suddenly_Dead · · Score: 1

      I meant "task", not "tast". Curse my lazy skipping of the preview button.

    11. Re:"Over 400 puzzles"? by earthbound+kid · · Score: 1

      The problem isn't generating the puzzles. It's ranking them as "easy," "medium," or "hard." It's not hard to generate the puzzles, but since computers can't rank them, people will keep getting ones that are either too hard or too easy.

      Besides, by limiting the number of puzzles, Nintendo leaves the door open to sell upgrade cartridges later. You may not like it, but it's good business.

    12. Re:"Over 400 puzzles"? by Kusunose · · Score: 2, Informative

      All 400 Sudoku puzzles in Sudoku Gridmaster are not computer-generated but created and rated by Nikoli, godfather of Sudoku.

    13. Re:"Over 400 puzzles"? by Anonymous Coward · · Score: 0

      I assume this would fall under Nintendo's long time "quality not quantity" moniker

      why have infinite computer generated puzzles when you can have 400 quality ones

  10. Darwin by FidelCatsro · · Score: 2, Interesting

    Nintendo , Sony and Microsoft are a bit like The Finches in the Galapagos isles(The phantom being more like the Lesser spotted Galapagos Fantastapotamus) .
    Sony and Microsoft are unfortunately both going after the Bugs , whilst Nintendo has decided to screw it and eat berries .
    There are a lot more Bugs out there , but they require more energy to catch and you have to deal with the rival birds.

    --
    The only things certain in war are Propaganda and Death. You can never be sure which is which though
    1. Re:Darwin by dorbabil · · Score: 1

      I think the analogy would be more like this:

      Sony and Microsoft compete over the berries, which are pretty easy to get but are in short supply. Nintendo's going after the bugs, of which there are many, but they are hard to get.

      Last I checked, there were more non-gamers than gamers, and non-gamers don't tend to like to game (and therefore, are much harder to please).

    2. Re:Darwin by steveo777 · · Score: 1
      Sorry, but your analogy seems lacking. Being that there is a significantly larger group of "non-gamers" I would say that Sony and Microsoft are going after the berries, and Nintendo is hitting the skies for the bats. Maybe the Phantom is going deep sea fishing or something like that. Well, that doesn't work either, according to Nintendo's "Blue Ocean" campainge. There's a much greater market to grab if you can appeal to the non-gamers.

      Time for a new analogy, no?

      --
      This sig isn't original enough, it's time to come up with something witty...
    3. Re:Darwin by FidelCatsro · · Score: 1

      Think about it like the gamers money , Casual gamers(Berries) and Hardcore gamers(bugs .) Now a bug has a higher nutritional content (IE: willing to spend more money) and most of them are edible . Berries however are fickle things , they are often lacking a lot of nutrients (IE: They wont pay as much) . But since everyone else is going after the bugs , that leaves you with most of the berries , at least those which can be eaten(Sold to)

      --
      The only things certain in war are Propaganda and Death. You can never be sure which is which though
    4. Re:Darwin by FidelCatsro · · Score: 1

      Non gamers not are willing to spend as much money though, making them more like berries , may of them are poisonous and the others are not rich in nutrients to the degree that bugs are ..

      --
      The only things certain in war are Propaganda and Death. You can never be sure which is which though
  11. This is for the casual consumer- not for everybody by Dreamlandlocal · · Score: 1

    Nintendo are obviously doing this to make things easier for the casual consumer. Someone with little or no industry knowledge would probably welcome a marketing strategy that provides a clear distinction between the casual games that they are interested in and the dirth of bestselling (traditional gaming) titles that line store shelves. The accidental purchase of Castlevania might frustrate a casual gamer enough to scare them away from future game purchases. It is in Nintendo's best interest to make sure that the uninformed casual gamers are empowered to make the correct game purchases. Of course, more hardcore fans should be able to make their purchases based on something other than the colour of the box!

  12. Website by snib · · Score: 2, Informative

    Official Touch Generations website here. It contains a full list of games included under the Touch Generation name.

    --
    This message will self-destruct in 5, 4, 3...
  13. Newly announced HERE maybe... by Anonymous Coward · · Score: 0

    ...but in Japan even Nintendogs was marketed as a Touch Generations title. This is something they've been doing for a long time!

  14. yep, but the interface on ds is genius for sudoku by PhiberOptix · · Score: 1

    Have you played brain age? This game also includes a few sudoku puzzles for you to try.
    You don't have to type numbers and move the joypad to play. You simply tap the stylus in a square to give it focus and write the number in it. The DS recognizes your handwritting. This is as close as it gets to a pen and paper sudoku puzzle.

  15. What about... by Anonymous Coward · · Score: 0

    ...Invisible Tank Pong on the 2600 Combat cart - don't tell me that wasn't a whole game in it's own right! That one kept me and my mate out of school on many an afternoon...

  16. Re:This is for the casual consumer- not for everyb by Diomedes01 · · Score: 1
    Someone with little or no industry knowledge would probably welcome a marketing strategy that provides a clear distinction between the casual games that they are interested in and the dirth of bestselling (traditional gaming) titles that line store shelves.

    Not to be a vocabulary or spelling nazi, but I think you spelled the word wrong, and I don't think it means what you think it does:

    Dearth A scarce supply; a lack
    --
    "To hope's end I rode and to heart's breaking: Now for wrath, now for ruin and a red nightfall!"
  17. You're desperate about a few more "lines" ? by Hitto · · Score: 0, Troll

    Who the HELL are you talking to when you're playing?
    I have ample time to finish whatever is needed, or just turn the damn console off whenever I leave my train/bus/whatever. I rarely use the sleep mode, but pausing/closing the DS doesn't "kill your groove". If you think it does, you take your toys way too seriously, dude :(

  18. Re:yep, but the interface on ds is genius for sudo by Anonymous Coward · · Score: 0

    Sadly, the latest screenshots and video for Sudoku Gridmaster show that its UI sucks compared to the small sudoku feature in the brain game. :(

    Hopefully they'll get that changed by the time it is released.

  19. Re:This is for the casual consumer- not for everyb by Hitto · · Score: 1

    +1.
    I dream of a time when Video Games are treated like books, movies, music, or even PC software, and instead of being thrown on the racks in alphabetical order, you'd get a "FPS" shelf, another one labeled "brainfood", "this is the kind your grandson would really really hate if he's older than 8", "survival horror", "Party games", and so on. THAT would help confused non-gamers know how to buy a gift for gamer their acquaintances, plus we'd be treated like every other fucking media!

    If you look at the NES game packaging, there were such categories. "Action", "Adventure", "Lightgun", and such. So, it's not really innovation, but it's nice of them to wake up from their long, boring, slumber.

    Disclaimer : Maybe some store actually does that, but I have never seen that happen.

  20. Brand Power to the Rescue!! by Draracle · · Score: 2, Interesting
    "This is, of course, a pointless piece of product re-positioning, symptomatic of modern business's obsession with branding above and beyond the call of sense."

    Obviously this blogger has never taken a basic marketing class in his 80's university classes. As one marketing giant once stated: "If you are too intelligent to be swayed by advertisement, then why, when I say 'Jolly Green Giant', you think frozen peas?". The power of branding is extreme and Nintendo realises that although their brand strikes a cord with those who grew-up with Mario and Co., everyone else sees Nintendo as a waste of time for young boys. Nintendo is realises that seizing the new "casual gamer" market can't be done through that lens and so is providing the new customer a way to look at the product without thinking of Mario and classic video games. To market everything under the Nintendo brand would make a difficult barrier for the new user and taint the brand image for the old user.
    1. Re:Brand Power to the Rescue!! by Metsys · · Score: 2, Insightful
      "...Everyone else sees Nintendo as a waste of time for young boys. Nintendo is realises that seizing the new "casual gamer" market can't be done through that lens and so is providing the new customer a way to look at the product without thinking of Mario and classic video games."


      This is absolutely true. How many parents do you hear talking about their lazy sons "playing their Nintendo," when they are really playing Halo, or any other game for that matter? Nintendo has such a strong mind share that it's a house hold name associated with video games. This is good, and every company wants that kind of mind share. Unfortunately, in the mind of most parents, Nintendo is a waste of time. I've heard that Nintendo's newest console is just going to be known as Wii, as compared to the Nintendo 64, Super Nentendo, Nintendo Entertainment System, Nintendo DS, etc. It'll be kind of hard to get those parents into gaming when they associate Nintendo with something bad. Image can make all the difference.
    2. Re:Brand Power to the Rescue!! by ClamIAm · · Score: 1

      It's also worth noting that Nintendo has always been about branding and "brand purity". They have lawyerbots who send out cease-and-desist letters to websites that look suspicious. And it's no accident that the Gamecube, DS, and Wii have tech that makes it much harder to pirate and emulate games.

    3. Re:Brand Power to the Rescue!! by mausmalone · · Score: 1
      I think it was more a case of bad writing. For example:
      a pointless piece of product re-positioning, ... It is about a company ... turning to the industry and saying, 'I told you so'
      So, it's pointless, except that it makes a point?
      --
      -=-=-=-=-=
      I'd rather be flamed than ignored.
  21. shhh! by Anonymous Coward · · Score: 0
    you can just shut the DS. The DS will automatically pause when its closed and go into a always on sleep mode.

    Shhhhhhhhh! My parents will hear you!

    "It's dinner time."
    I'll be right there.
    "NOW."
    I just have to beat this one thing...
    "Can't you pause it?"
    I need to find a save point.
    "It's getting co-oooold."

  22. Re:This is for the casual consumer- not for everyb by KDR_11k · · Score: 1

    I dream of a time when Video Games are treated like books, movies, music, or even PC software, and instead of being thrown on the racks in alphabetical order, you'd get a "FPS" shelf, another one labeled "brainfood", "this is the kind your grandson would really really hate if he's older than 8", "survival horror", "Party games", and so on.

    Me too. All my dreams are set in the present. At least PC games are ordered by genre 'round here, though there are some weird choices (especially on the topic of what constitutes an "adventure"). There's shelves with Action (usually FPS), Adventure, Strategy, Simulation, Kids, Budget and Add On games. I don't know what they sort all those Sudoku games that are coming out lately under (I think there's no label on that shelf) but they are grouped together as well.

    --
    Justice is the sheep getting arrested while an impartial judge declares the vote void.
  23. Re:Puzzle Games - to prevent Alzheimers? by WillAffleckUW · · Score: 1

    I think that perhaps Nintendo knows that puzzle games are a rage not just in Japan, not just among women and girls (a vast untapped market with lots of money), but also for people trying to prevent/defer Alzheimers and dementia.

    A wise company finds new untapped markets - an old feeble company tries to keep selling whale oil for our lamps.

    --
    -- Tigger warning: This post may contain tiggers! --
  24. This is pretty strange... by Dysson · · Score: 4, Interesting

    Since my left hand is disabled, I am unable to play any games that require the directional pad. I've tried, believe me. It is difficult for me to shop for DS games since the ones that do operate with the stylus only use it for mini-games. I have found many games that run completely on stylus control, but I had to do alot of research to make sure that was the case.

    I was going to write Nintendo today to see if they could provide a list of games that only required the stylus.

    Lo and behold: they've already done it.

    Damn, I haven't been this pleased with Nintendo since the 8-bit days (Even if they have been helping me unintentionally).

    1. Re:This is pretty strange... by Phisbut · · Score: 1
      I was going to write Nintendo today to see if they could provide a list of games that only required the stylus.

      Lo and behold: they've already done it.

      Would you mind sharing such a list with us?

      --
      After 3 days without programming, life becomes meaningless
      - The Tao of Programming
    2. Re:This is pretty strange... by Anonymous Coward · · Score: 0

      That'd be the "Touch Generations" line, there. Although they left out
      Yoshi Touch N' Go
      WarioWare Touched
      Pac-Pix
      Polarium
      Mr. Driller
      Trauma Center and
      Kirby Canvas Curse

      probably because they're still very traditional games, even if they only use the stylus.

      P.S. Since when does slashdot maintain line breaks?

    3. Re:This is pretty strange... by Anonymous Coward · · Score: 0

      P.S. Since when does slashdot maintain line breaks?

      Next to "Preview" is a choice between "HTML Formatted" and "Plain Old Text", the latter translating newline characters to HTML line break elements.

  25. "Atomic" by tepples · · Score: 1

    Then the difficult part is atomic - either you finish it, or you don't.

    The problem is that you want atoms like carbon, nitrogen, and oxygen, but some games tend to throw you much bigger atoms like uranium.

  26. Emulator? by tepples · · Score: 1

    If you made it to a high level of Lumines (DS) or Tetris (PSP)

    Looks like you've been playing a lot of homebrew. Officially, Tetris is on DS and Lumines is on PSP, but unofficially, Lumines is on GBA and Tetris is emulated on PSP.

  27. To hell with Grandma by freeweed · · Score: 1

    This sort of brand is exactly what *I* want. I've been playing console (and PC) games since the original Odyssey, and I'm very pleased Nintendo is doing something like this.

    Without doing a metric buttload of research these days it's damn near impossible to know what a game actually plays like. With 3 major console systems, plus 3 portable systems, all with games being released every month.. there are hundreds and hundreds of games I've never even heard of. With most, it's fairly easy to look at the package description and the screenshots (unless they're cinemas like with a lot of Playstation games... grr) and get a rough idea what the game's like.

    But a lot of games aren't this easy. Especially the kinds of games I find myself wanting to play more and more. I've seen puzzle games that seem to be marketted as racing games, fighting games, platformers... and they're just simple puzzle games. The perfect thing for a DS, when you have 5-10 minutes to kill. However, I pass them by because they look like a long and involved game. And it works in reverse - games that seem to be the type you can quickly pick up and play for a few minutes, meanwhile every session ties you up for half an hour or longer because it's hard to put "5 minute game sessions!!!!" on the back of a box and sound excited about it.

    I'm looking forward to this (at least for the Nintendo systems' games). It will make it very easy to find the games to play while riding the bus, PLUS it will help to separate out the really involved games - and yes, I still play some of these :)

    --
    Endless arguments over trivial contradictions in books written by ignorant savages to explain thunder in the dark.
  28. Grandmas can be casual gamers by LKM · · Score: 1
    Except grandma wouldnt fall into the casual gamer category.

    Why not? I think your definition of "casual gamer" is a bit off. In Nintendo's view, everyone who isn't a hardcore gamer is a potential casual gamer, as shown by their Wii videos: Even grandmas can play video games, and some of them do. Why should Nintendo not take their money?

  29. I dont know what Nintendo thinks a casual gamer is by SupremoMan · · Score: 1

    but maybe they should stop with the puzzle games and make a fully fledged RPG that doesnt take 100 hours to beat. And one that doesn't leave you sratching your head for 20 minutes after turning it on, trying to figure out what you were going to do next before you turned it off! A game where you can get from place to place without much delay. No more walking through the woods for 15 minutes fighting trivial encounters, casual gamer doesn't have time for that. Make a game that can be finished fairly quickly, put down and picked up any time, and one that isn't shorted on features such as graphics.

  30. 400 times 6e11? by tepples · · Score: 1

    why have infinite computer generated puzzles when you can have 400 quality ones

    To discourage somebody with more time than money from solving them all and posting the solution to a site that some people have called GayFAGs. That is, unless you take the 400 predefined puzzles and use the 1.6 million different permutations of column groups (3!), columns within groups (3!*3!*3!), row groups (3!), and rows within groups (3!*3!*3!), along with the 360,000 permutations of the symbols (9!). This means each of the 400 puzzles can possibly be presented 600 billion times without the player noticing.

  31. 400 times 4e8? by Anonymous Coward · · Score: 0

    You can also swap rows and columns and double the number of presentations. However, if you follow the convention that requires sudoku puzzles to be rotationally symmetric....
    For every puzzle, you have a row/column swap or not (2), first/third column swap or not (2), first/third row swap or not (2), first/third column swap within the second column or not (2), first/third row swap within the second row or not (2), and complementary permutations of rows within the first and third rows (3!) and of columns within the first and third columns (3!). This will give (I think) as many as 1,152 unique permutations of a puzzle (modulo the symbols used) that preserve rotational symmetry. With 9! permutations of symbols, that gives possibly over 400 million versions of each puzzle.