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In Defense of Games

darkwing_bmf writes to mention an opinion piece in the Wall Street Journal in praise of videogames. Specifically, author Brian Anderson discusses the negative reactions videogames have gotten in the press, and why that reaction is unfounded. From the article: "The truth is, critics are often ignorant of the moral universe of video games--violent games included. Yes, the wildly popular Grand Theft Auto series, in which the gamer plays a criminal on the make in the big city, is pretty amoral. But most violent games put the player in a familiar hero's role, notes Judge Richard Posner in a 2001 Seventh Circuit appeals-court decision overturning an Indianapolis anti-video-game ordinance. 'Self-defense, protection of others, dread of the 'undead,' fighting against overwhelming odds--these are the age-old themes of literature, and ones particularly appealing to the young,' Mr. Posner observes."

16 of 81 comments (clear)

  1. Video Games as the Next Art Medium? by eldavojohn · · Score: 5, Interesting

    Long ago, there was the art of spoken word. Whereby stories were passed on from generation to generation by simple speech. Some of these were true stories, some were factious but they were popular.

    Eventually, writing & printed word became a popular means to pass on these same stories. Poetry, plays, odes, short stories & eventually novels caused these words to persist through time.

    Then followed music and the art of telling a story through a song. Chorals, hymns, operas, symphonies & musicals would forever bring us stories--again both fiction and non-fiction--across time and space to our theatres and living rooms.

    Motion pictures evolved and suddenly acting was more popular than ever. The actual events of a story were unfolded before our eyes and could be repeated over and over. These rose in popularity because all of the above could be recorded in the form of a movie (and many movies are remakes of one of the above).

    Games are not much different but there's a new twist. The user can interact with the story. Sometimes on a very limited basis with no influence at all but, in others, the user feels/is integral to the storyline. A story is often told, some very basic, confusing and short (Tetris, Super Mario Bros, etc.) while others are much more in depth and consuming (Final Fantasy, World of Warcraft, etc).

    Unfortunately, most video games are produced just to give the user a previous story with some limited involvement in it. Look at how many Lord of the Rings video games there are out there. Look at how many games are spurred from a successful book or movie. Is this really necessary? Do game makers lack so much imagination that they are relying upon movies or books for their storylines? If this is the case, then gaming is doomed to be a mere wanna-be art medium.

    What are games missing to truly take hold among the masses & become a popular medium for entertainment? Some may argue it's already happened. Some may argue that games are the best form of story telling and factious tales of adventure.

    I would disagree and so does a majority of the public. Novels, magazines, television & movies seem to be the preferred medium.

    Gamers seem to be caught up with trivial aspects of games. Graphics, console wars & and status seeking has torn apart the community. Did Shakespeare bitch and moan about his lack of fonts? Did Plato refuse to write on shitty papyrus based paper? Did Mozart refuse to write music because he didn't have the right instruments yet--or a mixer for that matter? Did Fritz Lang stop making motion pictures because he didn't have color film and light meters?

    No.

    Why are we spending our time arguing over whether cell processing is the best for gaming when we should be talking about our favorite characters from our favorite games? Is this what gaming is about? Laughing at the Wii for its name and bickering about pixel shading and polygon counts? For Christ's sake, how could anyone not technologically inclined pick up a console without being abased by a gamer?

    When technology catches up to games and graphics/CPU power/egos are out of the way, hopefully games can be made that truly aim at evoking emotion and telling a good story ... or better yet, letting the user experience their own story & interacting with other users.

    --
    My work here is dung.
    1. Re:Video Games as the Next Art Medium? by BecomingLumberg · · Score: 5, Funny

      Speaking against the almighty gamer on /. is risky business. You sir are both bold and daring.

      --
      If a nation expects to be ignorant and free, in a state of civilization, it expects what never was and never will be.-TJ
    2. Re:Video Games as the Next Art Medium? by linvir · · Score: 4, Insightful
      Gamers seem to be caught up with trivial aspects of games. Graphics, console wars & and status seeking has torn apart the community. Did Shakespeare bitch and moan about his lack of fonts? Did Plato refuse to write on shitty papyrus based paper? Did Mozart refuse to write music because he didn't have the right instruments yet--or a mixer for that matter? Did Fritz Lang stop making motion pictures because he didn't have color film and light meters?
      You have producers and consumers confused. Mozart's listeners might well have demanded that the organisers of a concert brought in some decent instruments. Mozart and people like him most likely had the same effect that the producers of videogames do today: to improve the quality of their medium.

      The reason gamers and the gaming community are the way they are is because they are still a subset of nerds, and let's be honest, nerds are assholes about this kind of stuff. The publishers pander to it as well, as demonstrated by the ongoing penis war between Microsoft's and Sony's GPU technology. When you no longer have to be a "gamer" to play games (just as people who can read aren't seen as some sort of bizarre literati), things will start to mature.

      In the meantime, however, it's been really beneficial. If it hadn't been for this constant obsession with stats, we might still be finding ourselves drooling at the likes of Mario 64. It's starting to wear thin now, though. Buy a new TV just to make things look prettier? No thanks.

    3. Re:Video Games as the Next Art Medium? by Anonymous Coward · · Score: 2, Funny
      Bold and daring...

      Or "boring," if you will. ;)

    4. Re:Video Games as the Next Art Medium? by ArmyOfFun · · Score: 2, Insightful
      What are games missing to truly take hold among the masses & become a popular medium for entertainment?
      In all the other story telling mediums we have a huge variety of genres, books and movies have come up with a mind blowing number of unique tales to tell. With video games, the stories are mostly limited to violent conflict. Even the typical Mario game is a violent tale of a rescue, where sole resolution to the story is Mario's fight to "kill" all who stand in his way. There seems to be a huge lack of stories told in the videogames where violence plays no role. If you look at just video games that tell a story (ignore puzzle and sports games) there is little outside of the action genre. Even most story-driven turn based games would become an action film or book if the medium changed. Where is the video game equivalent of a Holden Caulfield? So, I think a big part of the limited appeal of video games, is that the stories are lacking. Of course videogames don't need to tell a story, they can simply be games and still be perfectly entertaining and fun. But to get to wider audience, to become more than just games, they have to break out of this bubble that says the only option available to move a story forward is through some violent activity.
    5. Re:Video Games as the Next Art Medium? by paladinwannabe2 · · Score: 2, Insightful

      In case you missed it, I was making a point by copying what the original poster said about video games and replacing 'video games' with 'movies'. There are good, artistic movies out there, and there are also movies that are unoriginal, trite, and dull. The same is true of video games- you have good ones and bad ones. In any entertainment area- books, newspapers, video games, movies, television- most of what you see is crap designed to make a quick buck. That doesn't mean that everything in that area is crap, though.

      --
      You are reading a copy of my copyrighted post.
  2. Story of GF's daughter. by Anonymous Coward · · Score: 2, Interesting
    My girlfriend told me that her daughter had a very low frustration tolerance - until video games. Super Mario Bros. taught her to keep trying and trying until she was able to continue. My GF sincerely believes that, because of that game teaching her daughter to increase her frustration tolerance, she did much better in school.

    Of course, that's a sample of one with no control group. But it would make a really interesting study for you Psych folks.

  3. We use games as family learning time by galonso · · Score: 2, Interesting

    In our house we use games both as a family activity, and also to strengthen life lessons.

    WoW, for example, give me a controlled environment where I have ample examples of various behaviors I want to point out and use as 'life lessons' when playing with kids. Perseverance, treating others fairly, random acts of kindness, and our lack of control over how others act are all easy to teach in this format.

    Other games reinforce analytical thinking, demonstrate spatial relationships, and provide catharsis, among other things. It's all in how we choose to use the experience, and really helps me teach what I consider a cornerstone lesson: you can only control what you do, and how you react, not what others do to and around you.

    Most games have the potential to enrich us with the proper frame of mind and/or guidance.

    --
    -[joke removed for your safety]-
  4. Protecting our kids from the undead by malsdavis · · Score: 4, Funny

    'Self-defense, protection of others, dread of the 'undead,'

    It's good to know games are teaching our youngsters against sympathising with the undead!

    I'd like to see games go further and display warnings like "Ghoulish Studies leads to bad buddies""

  5. Re:Let's Ditch The Game Console... by freshman_a · · Score: 2, Funny

    I agree. Kids should put down those video games and pick up a copy of The Zombie Survival Guide instead. It's way better than video games at teaching kids how to defend themselves from the undead.

  6. Is it just me? by XxtraLarGe · · Score: 2, Funny
    --
    Taking guns away from the 99% gives the 1% 100% of the power.
  7. What I find interesting by argStyopa · · Score: 4, Insightful

    ...is that the 'public judgements' are being delivered by people so woefully ignorant about games. (Generally, having come from a full generation before games came out - say age 50+.)

    The criticism of the 'lack of art value' in games is telling; in terms of human context, yes, there are morally bankrupt games (GTA-anything), as well as morally empty games (Bejeweled, Card games, etc.), but there are also a lot of deeply interesting and challenging games with interesting, engaging stories to tell. There are educationally valuable games that teach a LOT while entertaining: Europa Universalis 2 springs to mind.

    Generally, critics seem to look only at the CRAP, without being willing to invest the time to find the good ones. Look, I could say the same thing about the movie industry: there are a LOT of people that like the Texas Chainsaw Massacre, does that show by itself that movies as a medium are worthless? Does that invalidate Citizen Kane? Does Coven erase any value in To Kill a Mockingbird?

    Anyone who enjoys games has no trouble coming up with games that are equally engaging (or even more than engaging - they are involving) as great films - naturally the most involving are RPGs such as Planescape Torment, System Shock 2, and Fallout.

    But likewise, measuring computer games with the tools meant to measure a one-way medium such as movies is inherently flawed. Likewise, the genre-spread of video games is (I would argue) beyond that of films. Civilization? Dance Dance Revolution? Yes, maybe one or both don't particularly appeal to a single person. But would that person be a fair judge of movies if she loved Westerns but only saw French Lesbian Bondage films? Perhaps not all computer games offer deep ethical conflicts, but there is no WAY that people could fault either of these (for example) as entertainment. Not rationally, anyway.

    For a 50+ (or 60+ *cough* ROGER EBERT *cough*) who has NEVER spent any time actually, seriously, playing games to offer his 'educated opinion' about computer games as a medium would be as stupid as someone reviewing the value of movies after being forced to watch "From Justin to Kelly". His opinion should be valued similarly.

    --
    -Styopa
  8. Re:Let's Ditch The Game Console... by RsG · · Score: 4, Insightful

    Doesn't work that way.

    Kids will do whatever they find to be fun. Try and force them to do something else, and while they will do it, they'll quit just as soon as they aren't forced to anymore.

    My GF got forced into playing the Cello as a kid. She's good at it - not amazing, but definately skilled. However, she has exactly zero interest in it now that she's an adult - being forced to play essentially took all the fun outta it for her.

    For my part, I remember being stuck with all the great classics in literature in school. I would never read those now - Shakespear, Dostoyevski, Dickens and the like are all things I read as a student and promptly gave up when I graduated high school. For all I know I might have enjoyed them had I either discovered them outside school as a kid, or later in life as an adult.

    She's still into classical music, and I still read, but neither of us wants anything to do with what we got stuck with as kids. OTOH, I was reading hard science fiction (starting with Larry Niven, who is definatly not light reading) as early as my teens, and I haven't yet lost interest - because those were the books I read of my own volition, and they were never forced on me.

    You want to make kids give up games and start reading? Good luck. The minute they aren't being pressured anymore they'll go right back to their games - because games are fun and books are what the adults are making them waste their time on. Trying to make them to be something other than children does them no good later in life.

    Educate them, teach them right from wrong, get them started on science and literature, but DO NOT try and make their fun into something you percieve to be useful. There is plenty of room in life for wasting time, especially when you're young.

    --
    Erotic is when you use a feather. Exotic is when you use the whole chicken.
  9. Just lost my vote by mmalove · · Score: 2, Insightful

    From the full article:

    "That's why she [Hillary Clinton] and fellow senators Joe Lieberman and Evan Bayh have introduced legislation to regulate the video-game industry, codifying its voluntary rating system and making it a federal crime for retailers to sell or rent inappropriate games to minors."

    A federal crime?! To compare, selling alcohol to a child, something they could actually kill themselves with, would be a state crime. You know what a colossal waste of time is? Debating how the federal government should regulate trade (it shouldn't) - when there are issues of war, national security, and immigration rights that remain unsettled.

    Count one less democrat that I would vote for. It's days like this when I remember why I'm a moderate anarchist.

    --
    You can get 15 minutes of fame, but you can go down in history for infamy.
  10. Games Are Good by fwice · · Score: 4, Interesting

    In defense of games:

    When I was three or four years old, I played videogames -- a lot. Everyone in my family did. I used to spend a lot of time playing with my dad, and when I got stuck, he would read from a Player's Guide (or other help book) to me.

    One time, when I was playing and got stuck, I asked him to read from the Player's Guide. He told me that he was too tired. So I took the book, opened it up, and looked at it. The words came, and I eventually started reading. Taking words that I knew (my own, SUPER MARIO, etc.), I was able to figure out and put together other words. When my parents found me, in my room, reading, they were ecstatic. Video games were the catalyst here (thank you, mario brothers).

    It didn't just stop there. Through Civilization I got a rough knowledge of history that I worked to expand (the same with Colonization). SimCity taught me, to an extent, how cities function -- balancing residence and commerce, infrastructure, etc. The list goes on.

    Would I have eventually learned to read if my father wasn't tired? Or if I was reading about something other than video games? Probably. But I learned at that instance because it was something I was interested in.

    1. Re:Games Are Good by cowscows · · Score: 2, Funny

      SimCity taught me, to an extent, how cities function -- balancing residence and commerce, infrastructure, etc. The list goes on.

      Ah yes. When I got older and eventually became involved in some real urban planning, you cannot imagine how disappointed I was when I learned that just laying railroad tracks randomly across roads was not actually a valid way to alleviate traffic.

      --

      One time I threw a brick at a duck.