In Defense of Games
darkwing_bmf writes to mention an opinion piece in the Wall Street Journal in praise of videogames. Specifically, author Brian Anderson discusses the negative reactions videogames have gotten in the press, and why that reaction is unfounded. From the article: "The truth is, critics are often ignorant of the moral universe of video games--violent games included. Yes, the wildly popular Grand Theft Auto series, in which the gamer plays a criminal on the make in the big city, is pretty amoral. But most violent games put the player in a familiar hero's role, notes Judge Richard Posner in a 2001 Seventh Circuit appeals-court decision overturning an Indianapolis anti-video-game ordinance. 'Self-defense, protection of others, dread of the 'undead,' fighting against overwhelming odds--these are the age-old themes of literature, and ones particularly appealing to the young,' Mr. Posner observes."
Long ago, there was the art of spoken word. Whereby stories were passed on from generation to generation by simple speech. Some of these were true stories, some were factious but they were popular.
... or better yet, letting the user experience their own story & interacting with other users.
Eventually, writing & printed word became a popular means to pass on these same stories. Poetry, plays, odes, short stories & eventually novels caused these words to persist through time.
Then followed music and the art of telling a story through a song. Chorals, hymns, operas, symphonies & musicals would forever bring us stories--again both fiction and non-fiction--across time and space to our theatres and living rooms.
Motion pictures evolved and suddenly acting was more popular than ever. The actual events of a story were unfolded before our eyes and could be repeated over and over. These rose in popularity because all of the above could be recorded in the form of a movie (and many movies are remakes of one of the above).
Games are not much different but there's a new twist. The user can interact with the story. Sometimes on a very limited basis with no influence at all but, in others, the user feels/is integral to the storyline. A story is often told, some very basic, confusing and short (Tetris, Super Mario Bros, etc.) while others are much more in depth and consuming (Final Fantasy, World of Warcraft, etc).
Unfortunately, most video games are produced just to give the user a previous story with some limited involvement in it. Look at how many Lord of the Rings video games there are out there. Look at how many games are spurred from a successful book or movie. Is this really necessary? Do game makers lack so much imagination that they are relying upon movies or books for their storylines? If this is the case, then gaming is doomed to be a mere wanna-be art medium.
What are games missing to truly take hold among the masses & become a popular medium for entertainment? Some may argue it's already happened. Some may argue that games are the best form of story telling and factious tales of adventure.
I would disagree and so does a majority of the public. Novels, magazines, television & movies seem to be the preferred medium.
Gamers seem to be caught up with trivial aspects of games. Graphics, console wars & and status seeking has torn apart the community. Did Shakespeare bitch and moan about his lack of fonts? Did Plato refuse to write on shitty papyrus based paper? Did Mozart refuse to write music because he didn't have the right instruments yet--or a mixer for that matter? Did Fritz Lang stop making motion pictures because he didn't have color film and light meters?
No.
Why are we spending our time arguing over whether cell processing is the best for gaming when we should be talking about our favorite characters from our favorite games? Is this what gaming is about? Laughing at the Wii for its name and bickering about pixel shading and polygon counts? For Christ's sake, how could anyone not technologically inclined pick up a console without being abased by a gamer?
When technology catches up to games and graphics/CPU power/egos are out of the way, hopefully games can be made that truly aim at evoking emotion and telling a good story
My work here is dung.
Of course, that's a sample of one with no control group. But it would make a really interesting study for you Psych folks.
In our house we use games both as a family activity, and also to strengthen life lessons.
WoW, for example, give me a controlled environment where I have ample examples of various behaviors I want to point out and use as 'life lessons' when playing with kids. Perseverance, treating others fairly, random acts of kindness, and our lack of control over how others act are all easy to teach in this format.
Other games reinforce analytical thinking, demonstrate spatial relationships, and provide catharsis, among other things. It's all in how we choose to use the experience, and really helps me teach what I consider a cornerstone lesson: you can only control what you do, and how you react, not what others do to and around you.
Most games have the potential to enrich us with the proper frame of mind and/or guidance.
-[joke removed for your safety]-
'Self-defense, protection of others, dread of the 'undead,'
It's good to know games are teaching our youngsters against sympathising with the undead!
I'd like to see games go further and display warnings like "Ghoulish Studies leads to bad buddies""
I agree. Kids should put down those video games and pick up a copy of The Zombie Survival Guide instead. It's way better than video games at teaching kids how to defend themselves from the undead.
Slackware
Or does it look like Wolverine's sticking his claws into Dad's head?
Taking guns away from the 99% gives the 1% 100% of the power.
...is that the 'public judgements' are being delivered by people so woefully ignorant about games. (Generally, having come from a full generation before games came out - say age 50+.)
The criticism of the 'lack of art value' in games is telling; in terms of human context, yes, there are morally bankrupt games (GTA-anything), as well as morally empty games (Bejeweled, Card games, etc.), but there are also a lot of deeply interesting and challenging games with interesting, engaging stories to tell. There are educationally valuable games that teach a LOT while entertaining: Europa Universalis 2 springs to mind.
Generally, critics seem to look only at the CRAP, without being willing to invest the time to find the good ones. Look, I could say the same thing about the movie industry: there are a LOT of people that like the Texas Chainsaw Massacre, does that show by itself that movies as a medium are worthless? Does that invalidate Citizen Kane? Does Coven erase any value in To Kill a Mockingbird?
Anyone who enjoys games has no trouble coming up with games that are equally engaging (or even more than engaging - they are involving) as great films - naturally the most involving are RPGs such as Planescape Torment, System Shock 2, and Fallout.
But likewise, measuring computer games with the tools meant to measure a one-way medium such as movies is inherently flawed. Likewise, the genre-spread of video games is (I would argue) beyond that of films. Civilization? Dance Dance Revolution? Yes, maybe one or both don't particularly appeal to a single person. But would that person be a fair judge of movies if she loved Westerns but only saw French Lesbian Bondage films? Perhaps not all computer games offer deep ethical conflicts, but there is no WAY that people could fault either of these (for example) as entertainment. Not rationally, anyway.
For a 50+ (or 60+ *cough* ROGER EBERT *cough*) who has NEVER spent any time actually, seriously, playing games to offer his 'educated opinion' about computer games as a medium would be as stupid as someone reviewing the value of movies after being forced to watch "From Justin to Kelly". His opinion should be valued similarly.
-Styopa
Doesn't work that way.
Kids will do whatever they find to be fun. Try and force them to do something else, and while they will do it, they'll quit just as soon as they aren't forced to anymore.
My GF got forced into playing the Cello as a kid. She's good at it - not amazing, but definately skilled. However, she has exactly zero interest in it now that she's an adult - being forced to play essentially took all the fun outta it for her.
For my part, I remember being stuck with all the great classics in literature in school. I would never read those now - Shakespear, Dostoyevski, Dickens and the like are all things I read as a student and promptly gave up when I graduated high school. For all I know I might have enjoyed them had I either discovered them outside school as a kid, or later in life as an adult.
She's still into classical music, and I still read, but neither of us wants anything to do with what we got stuck with as kids. OTOH, I was reading hard science fiction (starting with Larry Niven, who is definatly not light reading) as early as my teens, and I haven't yet lost interest - because those were the books I read of my own volition, and they were never forced on me.
You want to make kids give up games and start reading? Good luck. The minute they aren't being pressured anymore they'll go right back to their games - because games are fun and books are what the adults are making them waste their time on. Trying to make them to be something other than children does them no good later in life.
Educate them, teach them right from wrong, get them started on science and literature, but DO NOT try and make their fun into something you percieve to be useful. There is plenty of room in life for wasting time, especially when you're young.
Erotic is when you use a feather. Exotic is when you use the whole chicken.
From the full article:
"That's why she [Hillary Clinton] and fellow senators Joe Lieberman and Evan Bayh have introduced legislation to regulate the video-game industry, codifying its voluntary rating system and making it a federal crime for retailers to sell or rent inappropriate games to minors."
A federal crime?! To compare, selling alcohol to a child, something they could actually kill themselves with, would be a state crime. You know what a colossal waste of time is? Debating how the federal government should regulate trade (it shouldn't) - when there are issues of war, national security, and immigration rights that remain unsettled.
Count one less democrat that I would vote for. It's days like this when I remember why I'm a moderate anarchist.
You can get 15 minutes of fame, but you can go down in history for infamy.
In defense of games:
When I was three or four years old, I played videogames -- a lot. Everyone in my family did. I used to spend a lot of time playing with my dad, and when I got stuck, he would read from a Player's Guide (or other help book) to me.
One time, when I was playing and got stuck, I asked him to read from the Player's Guide. He told me that he was too tired. So I took the book, opened it up, and looked at it. The words came, and I eventually started reading. Taking words that I knew (my own, SUPER MARIO, etc.), I was able to figure out and put together other words. When my parents found me, in my room, reading, they were ecstatic. Video games were the catalyst here (thank you, mario brothers).
It didn't just stop there. Through Civilization I got a rough knowledge of history that I worked to expand (the same with Colonization). SimCity taught me, to an extent, how cities function -- balancing residence and commerce, infrastructure, etc. The list goes on.
Would I have eventually learned to read if my father wasn't tired? Or if I was reading about something other than video games? Probably. But I learned at that instance because it was something I was interested in.