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The Art of Pixel Performers

scriptedfun writes "The BBC features the growing role of computer graphics in movies, but points out that it is still the human actors behind the CG characters which make them alive. From the article: 'It seems that the performance artist can still bring something to a performance, which [ a CG ] artist cannot.'"

101 comments

  1. Oh yeah by ericdano · · Score: 1, Funny

    Oh yeah, Tom Hanks' performance in Polar Express totally made that movie.

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    1. Re:Oh yeah by Anonymous Coward · · Score: 5, Insightful

      It is unfortunate that many animated movies (CG or otherwise) use celebrity actors rather than professional voice actors. There are many talented professional voice actors and they do not get the roles because their names do not draw people to the box office - even though their performances would likely be superior to that of celebrity actors.

    2. Re:Oh yeah by drsquare · · Score: 1

      Celebrity actors are usually much more interesting. I don't think Shrek suffered too much for having Eddie Murphy and Mike Myers rather than the person who voiced the third policeman in episode 13 of Futurama.

    3. Re:Oh yeah by Anonymous Coward · · Score: 1, Funny

      Wow, is that why the Wachowski brothers chose Keanu Reeves for the role of Neo; because he moves and acts a bit like an algorithm and could be easily replicated using CGI?

    4. Re:Oh yeah by Ohreally_factor · · Score: 1

      Before you dismiss the contribution of a motion capture performers, I suggest you watch this documentary. It will really give you an appreciation of the sort of talent necessary for motion capture.

      --
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    5. Re:Oh yeah by Ucklak · · Score: 2, Interesting

      I'll take Frank Welker over Tom Hanks any day.

      In case you're too lazy to folow the link or read through the 518 entries he has, some of his notable characters:

      Fred from Scooby Doo - and now that Messick has passed away, Scooby Doo as well.
      Boo Boo Bear from yogi Bear
      Jabberjaw
      Dynomutt
      All the other Gremlins and Mogwai that weren't Gizmo/Howie Mandel
      The following Transformers Blades/Buzzsaw/Chromedome/Frenzy/Galvatron/Groove/ Laserbeak/Megatron/Mirage/Mixmaster/Ratbat/Ravage/ Rumble/Skywarp/Sludge/Soundwave/Steeljaw/Superion
      Abu the Monkey from Aladdin
      Curious George ...and I'm sure there are plenty more that mey strike a chord.

      --
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    6. Re:Oh yeah by Anonymous Coward · · Score: 0

      I don't think Shrek suffered too much for having Eddie Murphy and Mike Myers rather than the person who voiced the third policeman in episode 13 of Futurama.

      That would probably be Billy West, the same (talented) fellow that provided the voice of Fry in Episode 13 of Futurama. I'm not that familiar with voice acting, but I'd be willing to believe that it takes a different set of talents/skills to do a proper voiceover than it does to do live-action well (theatre is similarly different).

      I thought that Over the Hedge was a classic example of animation from folks who wanted celebrities over good voice actors, and that it suffered for it. Good actors might be good VO artists, but it doesn't seem to always translate.

    7. Re:Oh yeah by Anonymous Coward · · Score: 0

      That goes for mainstream cinema in general. That is why there is so much crap that comes out at the "box office"

    8. Re:Oh yeah by orasio · · Score: 3, Insightful

      That really shows.
      I live in a Spanish-speaking country, and here we can watch them subtitled, or spoken in spanish.
      Some time ago, it was a no-brainer, subtitled pictures were much better.
      Recently, it does really notice that proffesional voice actors are much better than tv/cinema stars at doubling CG characters.
      I like Elen Degeneres, but Dori (?), her character in Nemo, pales in comaprison with its spanish counterpart, my friends and I keep laughing at some lines we heard in that movie (in spanish; -tortugas!!- ). Then we rented it in english, and we didn't laugh at all at the same spots, and little anywhere else.

      Shrek is great in spanish, too, its played by the same guy that doubles Homer Simpson in spanish.

      That shows that the guys who did the translation did a better work than the original actors, while playing with the handicap of a translated comedy script, that loses lots of lines and jokes.

    9. Re:Oh yeah by 91degrees · · Score: 1

      I don't think Futurama was too bad for having relative unknowns. There's a lot of character in all the voices in that series. Same for Looney Tunes, Mel Blanc has done nothing except voicing cartoon characters. When he was hired, he was hired for his talent. Shrek worked because they got good voice actors, but I've been disappointed by a lot of animated movies because the voice actors became famous for their physical performances.

    10. Re:Oh yeah by Anonymous Coward · · Score: 0

      >much more interesting

      Of course they are. YOU are the Britney Spears demographic they are looking for.

      It is 'interesting' because you know who they are. Hell, Paris Hilton is interesting, shes the number one or to searched person on the net, so I guess youd have her do voiceovers.

      I had the same conversation with Ginos in school about 20 years ago trying to explain to them taht just because Stallone makes millions, it doenst make him a good actor since the bare minimum is usually some kind of fluency in the language spoken.

      I think very little of most TV actors when they try theater and as a sound engineer I shudder at the thought of Cameron Diaz who doesnt grasp the basic concepts of speaking never mind things like breathing, rhythm, timing, tonalities and such being the best paid voice over actress.
      Thats like Paris Hilton being the most requested 'artist' on the radio.

      Of course, dance, pop and rap music do not demand any musical training or knowledge, and TV work can be done by trained monkeys, or Matt Leblanc, so I dont see why voiceover wouldnt cater to the lowest common denominator as well.
      I would be a lot more bitter if I spent my life learning the intricacies of an instrument or being an actor to see the utter talentless mediocrity that pollute all forms of entertaiment. Instead Im bitter that an inferior OS controls the majority of computers on the planet.

    11. Re:Oh yeah by The+Cydonian · · Score: 1

      With all due respects, I think we're talking about two different things here.

      I will, first, agree with you that animated movies often are indeed funnier when we see them in our native tongues, than in their original languages. In Disney's Alladin, for example, there's a scene where the Genie asks Alladin to wish for the Nile. When Alladin wishes for the Nile, the Genie says no (and thus demonstrates his independence). When they dubbed the movie into Telugu, my mother tongue, they changed this line to a very snarky political comment; the Genie, in Telugu, asks Alladin to wish for Telugu Ganga, an (a water) irrigation project subject to much political controversy and ethnic backlash. Hidden gems that aren't quite there in the original; something that I suppose would happen with greater frequency in Spanish, considering that the speed at which you speak the language is closer to that of (American) English, than it is for Telugu.

      However, the reason for that to happen isn't because the actors are voice-professionals; rather, it is because they're focussing on a significantly less complex challenge with a narrower audience; the dialogue writers won't, for example, have to cater for a bored Indian kid ;-). You see, an Eddie Murphy or a Cameron Diaz provide more than mere (English) voice for their characters; they are, in fact, giving them expressions and body-language. It is those finer nuances that the article is talking about, and it is these things that voice-only actors can't deliver.

    12. Re:Oh yeah by MickoZ · · Score: 1

      He has even helped for Bambi II!

  2. Yes but the actors will get peanuts by MarkByers · · Score: 3, Insightful

    It seems that the performance artist can still bring something to a performance, which [ a CG ] artist cannot.'"

    I'm probably going to get modded as troll again but never mind!

    A Hollywood actor can get $zillions because everyone recognises their face. Few people will recognise an actor from behind the CG mask. Actors for computer generated will be easily replacable and probably not earn anything like their Hollywood counterparts. In fact the computer generated character will probably be worth more money than the actor that played their part behind the scenes.

    Voices though... that's a different story.

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    I'll probably be modded down for this...
    1. Re:Yes but the actors will get peanuts by CastrTroy · · Score: 1

      The voices is a big thing. If you look at all the latest CG cartoons that have come out, they all have big name stars doing the voices. I don't think the actors get paid as much, and you could probably get just about anybody to do the roles and the audience wouldn't care. However, the good actors are still good actors, and many want to do the voice roles just because it's so fun and easy compared to filming a regular movies. I think that a lot of films will move away from using big name actors. They cost way too much. I think that most movies could be made for a fraction of the price of one big time actor's salary.

      --

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    2. Re:Yes but the actors will get peanuts by MarkByers · · Score: 1

      I think that a lot of films will move away from using big name actors. They cost way too much. I think that most movies could be made for a fraction of the price of one big time actor's salary.

      Assuming that people still go to watch films about Lara Croft and her computerised friends even thought the whole thing is CG, and assuming that CG does indeed prove to be cheaper than current production methods...

      Then there is going to be a lot of extra cash floating around. The natural question is, who will get it?

      Hopefully some of it will be invested in R&D for better graphics so that we might actually get to watch some decent special effects.

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    3. Re:Yes but the actors will get peanuts by Wellington+Grey · · Score: 1

      Voices though... that's a different story.

      Yes it is, my precious.

      -Grey

    4. Re:Yes but the actors will get peanuts by aymanh · · Score: 4, Insightful

      I don't remember if I read the following somewhere, or just thought of it while reading your post:

      A CG artist creates an exceptional 3D character and manages to attract enough movie producer attention to create a movie for their character, the artist keeps the right of using the character instead of giving it away to the producer (in return of offering their exceptional character to appear in the movie), the artist then may build popularity and demand for their character, and attract more movie producers, slowly achieving the success of real-life actors.

      With CG movies becoming more common, is this scenario possible? I know it's easier said than done, and my knowledge on movie production is shallow, but I wonder if there is anything that stops this from working for CG artists.

      The hard part may be keeping the character usage right, this is where the difference between CG artists and real-life actors lies, but with a character interesting enough, is it possible?

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    5. Re:Yes but the actors will get peanuts by rolfwind · · Score: 1

      Correct me if I am wrong, but I believe in Japan there is the role of Character Designer. And depending on circumstances (he may be the producer as well), the CD can make character designs for an anime and keep the designs and may decide to withhold them if he's not happy with how the anime is going (I have watched several anime where the following episodes had completely different designs, specifically with a hentai drama called Masquerade). That doesn't mean the studio can't use the characters again, but they would have to have different designs done.

      What you are describing is unorthodox, but hey, this is supposed to be a free country, there is no one right way to do things. But I would also add that you need leverage because an producer is unlikely to negotiate with you over an unproven character. You would have to be self-employed/entrepreneur or do this on your own time, not on some companies hours. Become a cartoonist (Garfield got made into a movie, soon two bad movies) or release a couple of CG movies/shorts on the internet (ala In the Pirkinning) and hope your character(s) builds a following. Then you have leverage and then you can negotiate. (Nobody said it would be easy:)

    6. Re:Yes but the actors will get peanuts by grumbel · · Score: 1

      ### With CG movies becoming more common, is this scenario possible?

      I don't think so. The only 'usefull' reuse of CG actors is advertisment, but if a new movie gets created I expect to see new characters, not recycled ones. I mean isn't the great thing about CG that it lets us produce a character thats a perfect fit for the movie, instead of having to rely on an actor to more or less match the role? I seriously don't want to see King Kong, Aki Ross or any other CG character again in another movie, it just wouldn't make sense and only destroy the whole reason to go CG in the first place.

    7. Re:Yes but the actors will get peanuts by mix4pix · · Score: 1

      Big-name actors are hired not just because their names will draw fans, but because their performances really DO make the movie. You can't "get just about anybody" to do a great voice performance. Some voiceover talents out there are naively bitter, saying "The celebrities get all my work." Um, that's because they have awesome voices and they deliver great reads. See, big-name stars are big-name stars in the first place partially because they have great voices and know how to bring dialogue to life. "The voices is a big thing" in live-action movies as well. Otherwise, directors would just hire models to look pretty on screen.

    8. Re:Yes but the actors will get peanuts by Telvin_3d · · Score: 1

      Short answer: no

      Long answer: Characters as well as buildings, objects, etc, are designed with the style of the particular picture in mind. Characters from something like Over the Hedge just wouldn't look right in something like Shrek or Toy Story and the same goes the other way. In more realistic films, if you took a character like Kong and put him in LotR, he wouldn't fit. The style and design principles are too different. A character like the Hulk (ignoring that you wouldn't use it for anything but a Hulk movie) would look REALLY out of place in a more realistic film because conscious decisions were made when they made the character to emphasise the comic book feel.

      And this ignores the fact that half these characters are made on proprietary systems, the other half use heavily modified plug-ins and the whole thing is designed for a specific production pipeline. The amount of work needed for more than a minor modification to this setup makes the whole thing not worth it.

    9. Re:Yes but the actors will get peanuts by alphaseven · · Score: 1

      If Matt Groening can get rich from creating the Simpsons I don't see why not the same thing could happen in the future with someone who creates some popular CG characters, it'll probably be rare though.

    10. Re:Yes but the actors will get peanuts by Bones3D_mac · · Score: 1

      The hard part may be keeping the character usage right, this is where the difference between CG artists and real-life actors lies, but with a character interesting enough, is it possible?

      The nature of the animation / comics industry is to hand over the rights to your creation to those who are going to publish and/or distribute it. That way, you can be replaced without the publisher/distributor losing money on their investment, should you breach your contract or become unable to continue working on the project itself.

      Most likely, the only way a large scale publisher/distributor would agree to let you keep the rights is if you paid them directly for their services up front. (I'm also betting the price would be pretty steep... like several millions of dollars.)

      --


      8==8 Bones 8==8
    11. Re:Yes but the actors will get peanuts by dinther · · Score: 1

      This does make sense. However, before all that I imagine we first need to see a CG character getting fameous enough to see it appear in different unrelated productions. I imagine that CG characters would even appear on Oprah eventually, of course the live public would only see the CG actor. mmm who says the public at Oprah is live in the first place? Maybe they are all CG's

    12. Re:Yes but the actors will get peanuts by It'sYerMam · · Score: 1

      But there are nonetheless hundreds of good actors that aren't stars, and many stars that are not good actors. I don't really see why names bring people in as much as they apparently do, though, since a name is relatively unrelated to the performance. That only goes for not putting the name to an acting ability, but still.

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    13. Re:Yes but the actors will get peanuts by 1u3hr · · Score: 1
      A Hollywood actor can get $zillions because everyone recognises their face. Few people will recognise an actor from behind the CG mask. Actors for computer generated will be easily replacable and probably not earn anything like their Hollywood counterparts

      HOWEVER: even if the A-list star is mediocre as a voice artist, the CGI is invariably a caricature of them, thus capitalising on their "brand name". And even more importantly, the stars have an entre to the talk show circuit to promote the film. Bruce Willis is all over the media at the moment for his role as a raccoon in Over the Hedge. And like a live-action movie, having a star "attached" to a film is necessary to get the finance and distribution deals in place. No matter how talented the voice actor, he wouldn't have got that exposure. Stars get $zillions because they can "open the film".

      See Robert Altman's The Player, in which a screenwriter tries to sell a script based on "talent, not stars". By the time it gets into production, it's got Bruce Willis and Julia Roberts starring in it.

    14. Re:Yes but the actors will get peanuts by Total_Wimp · · Score: 1

      Long answer: Characters as well as buildings, objects, etc, are designed with the style of the particular picture in mind. Characters from something like Over the Hedge just wouldn't look right in something like Shrek or Toy Story and the same goes the other way. In more realistic films, if you took a character like Kong and put him in LotR, he wouldn't fit.

      What you say is true of a lot of live action as well. Actors act differently according to the role. But consider someone like John Wayne or Owen Wilson. Their acting doesn't change much from movie to movie. They have voice styles, mannerisms and even a particular walk (Wayne) that carries over from picture to picture. Perhaps Shrek himself isn't portable, but Pinces Fiona could have easily fit in Over the Hedge as one of the suberb dwellers or in Toy Story 2 as the Mom.

      TW
      I'm not trying to say that CGI "actors" will ever make it big. I'm really just playing the devil's advocate. But it is an intriquing idea to think about.

  3. Question: What is the difference in pay? by attemptedgoalie · · Score: 1

    What's the difference in pay for a live actor, and a likeness with their voice?

    How many commercials are on now where they've made an animated form of the human actor, and still have that human's voice behind it? They could have shown the actor speaking, but I've been told that there is a huge decrease in pay when they can animate the person, and only pay for the voice.

    Is that true?

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    1. Re:Question: What is the difference in pay? by AgNO3 · · Score: 0

      Do you have any idea how long it takes to animate a person? Even with mocap it takes a lot of time to clean up the data. Actors almost have to take a pay cut to be the voice because 3d movies are EXpENSIVE TO MAKE.

      Have a read
      http://www.businessweek.com/bwdaily/dnflash/oct200 4/nf20041020_7624_db011.htm

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    2. Re:Question: What is the difference in pay? by MarkByers · · Score: 2, Informative

      Actors almost have to take a pay cut to be the voice because 3d movies are EXpENSIVE TO MAKE.

      Wrong, sorry! You don't take a pay cut because the thing you are working on is expensive to make! Did the Titanic actors have to take a pay cut because the film was so expensive to make? No!

      You take a pay cut because you are easily replacable by someone capable of filling your spot equally well and willing to work for less. And the further you are from your audience, the harder it is to make yourself irreplacable.

      You are probably still going to get modded up and I will get modded Troll though, because this is Slashdot after all, and people here seem to like dreaming that the world is different from how it is!

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    3. Re:Question: What is the difference in pay? by AgNO3 · · Score: 1

      Dude of course it the choice of the actor to take the lower paying job. In titanic a lot of the cost was the actors . In the animation a lot of the cost is the CG. SAG Minimum for a fully funded feature film is like $4000 a week. HELLO that for anyone that has more then 2 lines in the movie and that the MINIMUM. OK We where just ask to do a music video for interscope. To shoot the video was like $20000. The CG was another $60000 and that was trying o do it DIRT cheap. Live action is not going away. Which means famous movie stars promoted by the studios. If I want my animation to get a lot of press I will try to get well know famous BANKABLE actors to do the voices. Aladdin with out Robin Williams probably would not have been nearly the movie that it was. Being able to say the voice of its a big deal. Its also a big deal when you are trying to get finacing for you movie.

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    4. Re:Question: What is the difference in pay? by LocoMan · · Score: 1

      The reason they get a paycut (which they do from what I've heard in several interviews) is because there's much less for them to do. With a movie they have to get into costume and makeup, wait for the lighting/camera/everything else to get ready before they get filmed (and do it again for as many shots as needed), and spend months into it. The recording of an animated character is usually done in a couple of days, no makeup or costume needed or anything else at all than just standing in front of the mike and deliver the lines.

      As an amateur character animator, one my favorite quote comes from an interview about Shrek (that I use as sig in other forums):

      "If you put together all the work I did on "Shrek", I would say I have spent more time promoting it in the last three days than I did actually working on it... When you compare that to the amount of work that the animators and producers put into it, Im embarrassed to get all the attention and praise for it." - JOHN LITHGOW

    5. Re:Question: What is the difference in pay? by MarkByers · · Score: 1

      Do you actually believe that Hollywood actors are paid based on the difficulty of the work they do?

      They are paid according to how much money they can bring in for the film! People love faous names and they will pay big bucks to see it, even if the actual film is a flop. The big name gets people through the gates and that generates revenue, and they are paid based on the revenue they are expected to generate.

      If people were paid based on the difficulty of the job, actors would get paid a lot less than brain surgeons. The world just doesn't work like that though!

      --
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    6. Re:Question: What is the difference in pay? by houghi · · Score: 1

      You are probably still going to get modded up and I will get modded Troll

      Please don't take this persoanlly.
      I believe that people talking about modding on /. should be automaticaly modded (Not as bad as trolling, but still a -2 points). No matter what they say or if it is asking to mod up or down.

      It is as if the pianoplays asks not to shoot the pianoplayer, even if he was it who started the fight and yes, it should happen to this post as well.

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    7. Re:Question: What is the difference in pay? by MarkByers · · Score: 1

      I believe that people talking about modding on /. should be automaticaly modded (Not as bad as trolling, but still a -2 points). No matter what they say or if it is asking to mod up or down.

      Guess what. I agree with you. Surprised?

      It's just a shame that the majority of moderators don't agree with us though. The stupid moderating is getting worse and I don't care if my posts get modded down I just want people to stop moderating everything they don't agree with as a troll!

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  4. True by Tx · · Score: 4, Funny

    it is still the human actors behind the CG characters [CC] which make them alive.

    Only a human could make Jar Jar so f*#king annoying!

    --
    Oh no... it's the future.
    1. Re:True by mkw87 · · Score: 1
      Only a human could make Jar Jar so f*#king annoying!

      I dont know, I'll bet a microsoft programmer could make him pretty annoying.

      --
      Arguing with an engineer is like wrestling a pig in mud. Soon, you realize the pig is dirty, and he likes it.
  5. Larry The Cable Guy is not actually a tow truck. by ScentCone · · Score: 3, Insightful

    I don't know about everyone else, but I thought that most dazzling and endearing scene in the new Pixar movie was when Tow Mater went backwards at high speeds through dusky, misty, wooded landscape with his hazard lights twirling. The voice actor (Larry, the proverbial "cable guy" comic) was mostly contributing things like, "woo hoo!" Otherwise, that bit of manic choreography didn't involve any actor motion capture - it was completely, crazily synthesized out of untold hundreds of hours of desktop work.

    Knowing Pixar's people, they were probably playing with toy trucks or watching video of kids scateboarding, or something... but the magic, comedy, and sweetness of that scene was entirely visual and not about the actor(s), per se - though the cast vocalizations and great foley work certainly added to the atmosphere.

    --
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  6. Nothing new. by Eightyford · · Score: 2, Informative

    Motion capture is nothing new. The real credit should still be given to the animators.

    1. Re:Nothing new. by Goeland86 · · Score: 2, Insightful

      Motion capture isn't new, that is a fact. However, it's still the most used technology for CG animation of big projects mostly because it's the cheapest way of achieving realistic results.
      Quality animators are hard to find in the CG market, thus they cost more, and they take more time to get the same realism into movements, it's a fact, and it will remain so for a while.
      That's why the article says that the actors animating those CG chars are the ones who deserve the props.
      Also, there will always be some sort of animation on top of the captured data, to adapt the human actor's movements to the CG character's body, mostly when there's size difference (imagine a 6 foot actor animating for a 4 foot CG char).
      So really it's teamwork, but the actors still give life in a way CG animators need to catch up to.

      --
      ---- I am certain of only one thing : I know nothing else.
  7. No kidding! by Wellington+Grey · · Score: 5, Insightful

    That Andy Serkis didn't get nominated for best supporting actor speaks to how out of touch the accademy awards are.

    -Grey

    1. Re:No kidding! by drsquare · · Score: 0

      Now it just shows how the academy awards don't reward ham.

    2. Re:No kidding! by 91degrees · · Score: 1

      Why?

      Sure, his performance was competent, but I didn't find myself totally revolted by Gollum. If his performance was up to scratch, I should have wanted to kill the nasty little thing.

    3. Re:No kidding! by glwtta · · Score: 2, Funny

      how out of touch the accademy awards are

      It could also speak to how they don't live in their parents' basements.

      --
      sic transit gloria mundi
    4. Re:No kidding! by Simon+Garlick · · Score: 1

      Or, to use another example...

      Was James Earl Jones an ACTOR in any of the Star Wars movies? Or did he just add some audio?

  8. New costumes by Anonymous Coward · · Score: 0

    old movies

  9. Yes but the elephants will get payed. by Anonymous Coward · · Score: 1, Insightful

    "Hopefully some of it will be invested in R&D for better graphics so that we might actually get to watch some decent special effects."

    You do realize that the movie industry isn't some monolithic affair? Now as far as the groupthink complaint about pay. I don't see any of you "'celebrity' programmers" giving up your paychecks, to someone more deserving. e.g. India

  10. Cartoons and pixels by Henry+V+.009 · · Score: 2, Interesting

    John Kricfalusi, creator of Ren and Stimpy, keeps an awesome blog that deals with this topic from time to time. I think that he'd suggest that artistic craft and technique can add a whole lot of reality to the performances of cartoon criters. The golden age of all this stuff, 1930s and 1940s Warner Bros, demonstrates that the state of the art can get pretty high.

  11. Two things... by attemptedgoalie · · Score: 1

    1: I didn't say they were animated well.

    There are a series of banking commercials on here. They have animated an actor into looking like they're hand drawn, but it's close enough you know you've seen their faces before. It adds nothing to the presentation of the information. I personally think it's because it is cheaper. That's why I asked the question.

    There's a series of pharmaceutical commercials here as well that animated somebody swallowing a pill, but not any of the inside of the body. I could see animation used to show what you can't see, but just animating a person instead of filming somebody drinking a glass of water seems to me that they're trying to get out cheaper.

    2: Just because something is shiny and cool looking, it doesn't make it work without the voice underneath. If Gollum had the voice of Spongebob, it wouldn't have worked.

    --
    My mom says I'm cool.
    1. Re:Two things... by AgNO3 · · Score: 1

      The banking commercials you are speaking of are actually in the same style of an upcoming movie. (I forget the title) And it could very well be that the company that did the movie is selling the style. Hey we just used this on this movie you would pay us to use this same still on your bank commercials because its way cool. Oh but it cost this much because its way cool. Those ads probably cost more to use that style then to not use that style. R.

      --
      OMG Ponies!!! with Glitter!!!! I miss Pink :-(
    2. Re:Two things... by kleptonin · · Score: 1
  12. it's a team effort... by 512k · · Score: 1

    you need modelers, texture artists, riggers, animators, etc... to build a convincing character

    --
    ------ Work is so much easier when you don't
  13. Re:Larry The Cable Guy is not actually a tow truck by posterlogo · · Score: 3, Insightful

    I think you're absolutely right -- just because a lot of CG characters are modeled directly from human actor footage, it does not mean that the state of the art is at a stand still. Companies like pixar are taking it to new levels as far as fully-imagined characters from scratch. Note, however, that all their best characters are non-human: toys, bugs, fish, monsters, cars (even the incredibles are comic-book stylized). It is simply too unconvincing when they try to modal humans from scratch. However, I'm not sure there will be that many technological leaps required to achieve a convincing effect -- it is party also a matter of psychology. We are ingrained from birth to recognize and characterize other humans, so essentially, we're a very tough audience. But some subtle changes in modeling -- more grime, more wrinkles, more blemishes, will help humanize the CG characters.

  14. Just be patient by ScrewMaster · · Score: 1

    It seems that the performance artist can still bring something to a performance, which [ a CG ] artist cannot.

    Yet. The state of this particular art is nowhere near its peak. And there are things that an animated character (CG or otherwise) can bring to a performance that a live actor never could. Unless you're Jim Carrey, and while I'm not suggesting that he's computer-generated, he's definitely animatronic at the very least.

    --
    The higher the technology, the sharper that two-edged sword.
  15. So a voice talent ISN'T an actor? by mix4pix · · Score: 4, Insightful

    This is so lame that I just have to comment on it.

    The BBC article says: "So are we moving towards a time when we can get rid of human actors and just use voice artists and computer generated characters? [Visual effects supervisor] Joe Letteri says: "I don't think so. That was the lesson we learnt on Gollum. Andy Serkis was brought in just to be the voice, but what worked really well was that you had an actor there present in the scene doing all of this."

    Hmmm . . . "Get rid of human actors and JUST use voice artists"?? Oh, so I guess this Joe Letteri assumes a voice talent ISN'T an actor? Or human, for that matter? Gee, thanks.

    Voice artists ARE actors. Acting is just as much about the voice and the way lines are delivered as it is anything physical. If it wasn't, we would just cast models and stunt people in all our live-action films.

    Nope, acting requires a voice. That's why it's called an "audition": acting is an auditory medium.

    I think it's difficult to pick apart voice and physical action. You can't really have one without the other. Anyone who has seen a decent voice talent at work in the recording booth can see that they're acting using their whole body. The guy who plays Homer Simpson goes nuts inside there. He's an actor all right. The body backs up the voice.

    And if voice were only a small part of what makes a good actor, then Julia Roberts and Morgan Freeman would never be doing any voiceover work. (They do lots.)

    A visual effects supervisor who brings in someone not to act the part, but "just to be the voice," clearly lacks the understand that "being a voice" IS acting.

    1. Re:So a voice talent ISN'T an actor? by AgNO3 · · Score: 1

      Did he not say exactly what you said. That the actor who was brought into do the voice made a huge contribution? Dude he is a VFX supervisor. He was told to get a shot done and he was supervising the shot. Wait why would he supervise a voice session if he did not want to see the actor. Oh because he already knew he wanted to see the actor. Oh wait why was the actor actually in the scenes? I think you are getting bent out of shape over a mis representation. I know that most animator Like to see video of the voice sessions so they can capture the emotion the actors give during the session.

      --
      OMG Ponies!!! with Glitter!!!! I miss Pink :-(
    2. Re:So a voice talent ISN'T an actor? by mix4pix · · Score: 1

      I see your point. I just think it's too bad that this VFX supervisor seemed at all SURPRISED to find that a voice artist did more than "just the voice." It shows that we don't give voice talent the credit they deserve as actors. I admit that I'm getting a bit bent out of shape over wording, but the way the article refers to "actors" and "voice talent" as though they're different entities, just makes it worse. Seems like they're propagating the wrong idea here.

    3. Re:So a voice talent ISN'T an actor? by Anonymous Coward · · Score: 0

      OK, I havent read the original article but I took a bit of interest in this a while ago so I will comment from that.
      I dont think the surprise came at the fact that Andy could act. As the previous poster mentions animators are always filming voice artists because, among other things, as actors they usually go through a process when developing their characters which results in all sorts of physical behaviour that brings the personality to the character.
      In Andys case I think the surprise came, not from the fact that Andy presented - in his performance - an interpretation of the characters personality, but that it so far exceeded their own conceptions of the character to the extent that his interpretation encouraged them to feature the character far more prominantly.

      In defense of animators, i think that there is a range to how much physicality actors bring to voice roles and that may be a function of the actors personality and the support given by the production staff

  16. Blue/green screen is not basic by renoX · · Score: 1

    In fact, it's very hard to make it really believable: the lighting, perspective of the background are often slightly different from the actors, so it appears really bad: you have the actors 'in front' of a scene and not *in* the scene.

    I remember seeing a preview of Kink-kong and decided not to see the movie because the effect was too obvious&disturbing..
    There was the same problem in the arena scene with the monsters in Star Wars episode2.

  17. The Uncanny Valley by evilsofa · · Score: 3, Interesting

    That "something" is natural movement which doesn't trigger the Uncanny Valley reaction in viewers.

    http://en.wikipedia.org/wiki/Uncanny_valley

  18. I disagree. by tinrobot · · Score: 4, Insightful

    As an animtor, I may be biased, but I have to take exception with the basic premise of the article. Motion capture still has a lot of problems. Not that I'm against mocap, it's great for making Tiger Woods swing the golf club like Tiger Woods in his latest game, and it's terrific for other types of realistic human motion.

    But when it comes to acting, there is nothing to replace the frame by frame attention that an animator can give to a scene. Polar Express proved that humans acting using mocap still look like humans wearing rubber masks. Gollum in LOTR was a good exception, yet the basic mocap of Andy Serkis was gone over by real animators who could use their knowledge and skill to truly bring the character to life.

    There's also the issue of character design. If you mocap a real human and put that data on something that isn't really human, you lose a lot. The musculature of a human face might not quite match up to that reptillian monster (or whatever) and the result will appear soft and lifeless. If the body geometry is different, you might be able to compensate in software, but the underlying motion will still be that of a human. If you mocapped a human and put in on Godzilla, you'd have what looks like a human in a Godzilla suit (which may actually be a good thing if you're doing an homage to the old Japanese films)

    Mocap is cool, and I'm sure Tom Hanks loved putting on that nifty mocap suit... but the best acting on CG characters today is still the result of animators working one frame at a time

    1. Re:I disagree. by Anonymous Coward · · Score: 0

      No way dude, at least with faces.

      There are two kinds of looks in CG. There is the NPR look where you are going for lifelike animation in a scene that isn't real. No frame of any Pixar movie is going to be confused with the real world. When doing that kind of look, CG animators add a lot to the performance.

      That is quite different from the true Photorealistic look. Creating faces that look as good as the real ones is nearly impossible. Can you name 3 human faces in movies that looked "Real"? The only CG generated face that I thought looked real is the baby in the Limony Snicket movie. When going for the "Real" look on humans, hand animation can't compare to captured data.

      Using mocap for Tom Hanks in a movie that is based on a NPR look, is silly, I agree. But for true realism (i.e. Tiger Woods's swing or the faces in the Matrix movies), captured is the way to go.

    2. Re:I disagree. by Anonymous Coward · · Score: 0

      ..and that's why Rick O'Connor, et al were nominated for a VES award for Sunny. Frankly I think they should have won...hehe, but I'm biased

    3. Re:I disagree. by tinrobot · · Score: 1

      Creating faces that look as good as the real ones is nearly impossible

      But if your task is to create faces that look completely real... why not just use real faces? Hiring an actor is a heck of a lot cheaper than creating one in CG.

      The best use of CG is when the shot supposed to look different and/or better than reality. If you want reality, step away from the computer and go outside... it's all around you.

    4. Re:I disagree. by nEoN+nOoDlE · · Score: 1

      QFT.

      I'm also an animator, and it is pretty offensive that it's the human actors like Andy Serkis and not the human animators that get any recognition at all. The computer doesn't do anything. It's a high-tech equivalent of a pencil when it comes to this stuff, but nobody ever complimented Van Gogh's pencil as much as they complement computers for making such amazing images. It's always people behind them, every single frame of the way, and through every single line of code that makes the software that allows artists to create those images.

      If you took Andy Serkis' performance straight out and into the computer, it wouldn't be nearly as good, because it was still up to the animator to capture the essence of that performance and make a CG character live.

      --
      Don't trust a bull's horn, a doberman's tooth, a runaway horse or me.
    5. Re:I disagree. by Anonymous Coward · · Score: 0

      Actors do bring some life to the characters but truly wonderful animation falls to the animators. It's an art to know how the human body moves, to see how a face articulates. It's not called the uncanny valley for nothing.

      Mocap data is noisy and takes quite a lot of resources to prepare for use. Someone before mentioned "Polar Express"....it certainly failed in human-like expressions. Felt so sorry for the poor animators at Imageworks; relegated to mocap cleanup.

      I recently saw "Cars" and there were about half-dozen trailers for animated movies -- all them horrible looking. It's not the technology that makes the movie, it's always going to be the true artist that elevates above mediocrity; too many "artists" who can only fly the interface.

      I find it patronizing when all the props are giving to the actors and none to the animators. It's a team effort.

      Just cuz you got Maya doesn't mean you can animate.

      Just cuz you got Photoshop doesn't mean you can paint.

      Just cuz you got a car doesn't mean you'll win the Indy.

  19. This BBC writer can't even speak English! by SysKoll · · Score: 3, Informative
    The lame content of the article is not helped by its bad grammar. TFA says: Certainly mother nature has always been difficult to recreate. Fire and water are so infinitesimally complicated to model that animators can only create rough approximations on screen.

    Last time I checked, "infinitesimal" meant "extremely small, negligeable", which is the exact opposite of the notion the writer has in mind (that is, that water is hard to animate).

    And it went right through the BBC editors, who are apparenlty easily dazzled by latinate words,

    Poor Beeb.

    I suggest that the author of the article, Spencer Kelly, should be replaced by a random tech news generator.

    --

    --
    Mad science! Robots! Underwear! Cute girls! Full comic online! http://www.girlgeniusonline.com/

    1. Re:This BBC writer can't even speak English! by Anonymous Coward · · Score: 0
      Last time I checked, "infinitesimal" meant "extremely small, negligeable", which is the exact opposite of the notion the writer has in mind (that is, that water is hard to animate).

      I think it's more likely an error of contraction, where the writer meant to say (or was told something like) "complicated due to infintesimal movements and details".

    2. Re:This BBC writer can't even speak English! by 91degrees · · Score: 1

      Or someopne decided to switch from the word detailed to complicated. But whatever the reason, the editor should have picked that one up. That's his job.

    3. Re:This BBC writer can't even speak English! by SamSim · · Score: 1

      Perhaps he meant that fire and water are complicated at infinitesimal scales. Which they are.

    4. Re:This BBC writer can't even speak English! by SysKoll · · Score: 1
      Perhaps he meant that fire and water are complicated at infinitesimal scales. Which they are.

      Perhaps, but the proper expression is "complex at a MICROSCOPIC scale" anyway. I am afraid you are too kind.

      In your gmtm.org site, your writing sounds definitely British. In that case, you should be doubly offended by the BBC's bad writing, because they buy and publish these rubbish texts with your tax money! :-)

      --

      --
      Mad science! Robots! Underwear! Cute girls! Full comic online! http://www.girlgeniusonline.com/

    5. Re:This BBC writer can't even speak English! by SamSim · · Score: 1

      No they don't. Not personally owning a television, I pay no TV licence fee :)

    6. Re:This BBC writer can't even speak English! by SysKoll · · Score: 1

      No they don't. Not personally owning a television, I pay no TV licence fee :)

      YOU GO, MAN! I don't watch TV either. Although I watched all the "Jeeves and Wooster" and the "Black Adder" episodes on DVD.

      --

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      Mad science! Robots! Underwear! Cute girls! Full comic online! http://www.girlgeniusonline.com/

  20. Yeah, whatever by Anonymous Coward · · Score: 0

    Q: Who is, by wide consensus, agreed to be the creators of the best and most expressive 3D moviemaking in the world?

    A: Pixar.

    Q: Who is the one 3D moviemaking studio in the world that uses only hand-animated modelling, no motion capture?

    A: Pixar.

    Motion capture is like trying to act through a mask. Okay, maybe you can do it if you really want to, but you're seriously hampered. Animators have no limitations.

    1. Re:Yeah, whatever by 91degrees · · Score: 1

      Motion capture is like trying to act through a mask. Okay, maybe you can do it if you really want to, but you're seriously hampered. Animators have no limitations.

      I know what you mean, but it's a bad analogy. Ask any clasically trained actor. They say they always put on a mask before acting. (Okay - maybe the clasically trained actors have the bad analogy)

    2. Re:Yeah, whatever by exp(pi*sqrt(163)) · · Score: 1

      Um...Pixar make glorified cartoons. Animators can make fantastic cartoons. But not all movies are cartoons.

      --
      Doesn't it make you feel good to know that our freedoms are protected by politicans, lawyers and journalists.
  21. Re:Impossible by shidarin'ou · · Score: 1

    There is not _A_ CG Artist, there is a team of them. The characters they create are already handed to them by their bosses, who are working under contract from the studio (who thought up the idea in the first place for the character/movie).

    If anyone has the kind of control over a single character that you suggest, it would be the concept/character 2d artist who draws sketches to hash out what the character will look like in the movie- and he's only trying to realize the director/producers vision for the film.

    If the above situation were possible in the structure of Hollywood, it would have probably already happened in the 2d animated world- but just like the 2d animated world there's so many people involved in the process that there simply isn't room for something like this to ever happen.

  22. Re:I agree to disagree by shidarin'ou · · Score: 0

    Right there with you.

  23. CG artists not good enough? Really?! by sketchman · · Score: 1

    As a 3D modeler, this doesn't sit right with me. Now, I'm nowhere near as good as professional CG artists, but even I know that a CG character can show just as much emotion and, in effect, act just as well as a human actor.
    So, have they not seen the newest Hulk movie, or are they just ignoring it? Granted, it wasn't a very good movie in most people's opinion, but it sure wasn't the CG artists' fault.
    I don't remember the totally CG Hulk saying much in the movie. So, you can't say that the voice of the actor did anything for the character. And since the character was completely done in a computer, the actor's acting skills didn't bring anything to the performance either.
    I'd say that's one for the CG artists.

    --
    "In a world that exists without walls and fences, who needs Windows and Gates?"
    1. Re:CG artists not good enough? Really?! by cr0sh · · Score: 1
      First, I didn't read the article, but from the summary I don't think they are talking about the "actor" per-se, but rather the "performance artist" who creates the movements for the CGI model - ie, the team and artists performing mo-cap.


      In this sense, the mo-cap performance artist does a lot to help bring the character to life, because he or she must be very flexible and capable of acting (in motion and character) just like how the CGI would actually work (as near as can be determined - after all, it is fantasy in many cases) in "real life" if it actually existed.

      For example, it is one thing to draw and model Garfield, it is another to imitate the moves of Garfield, as a human mo-cap artist (actually, I don't know if they used mo-cap for Garfield, I am just giving an example). You can't use a real cat, because the cat isn't going to really perform for you (for some things, a real cat might suffice, actually). But maybe you can get a human to mimic some properties of a cat, capture the motion, then morph (and/or modify/extract/re-combine data from) the mo-cap motion model to match the CGI model you are working with.

      As you can see, it easily takes a whole team to create a CGI character - the modeler is only one part of the team. Sometimes, the modeler can even make convincing motion, without needing mo-cap. However, for some things (actually, quite a lot of things when it comes to movies, where an audience can easily pick out bad animation), real mo-cap with performance artists and data capture manipulation is necessary and needed.

      --
      Reason is the Path to God - Anon
  24. Artiste by Doc+Ruby · · Score: 1

    What's the difference between a "performance artist" and a "performer"? Is "performance artist" just an excuse for claiming a bad performer is just misundertood, because they're really an "artist"?

    --

    --
    make install -not war

  25. Re:Larry The Cable Guy is not actually a tow truck by LocoMan · · Score: 3, Interesting

    The main difference between Pixar (from what I've read around) is that most companies get the famous actors first and build the characters around them (see Shark Tale), while Pixar seems to go the other way around, they set the character and personality first, and then they start looking for an actor whose voice would fit the character.

  26. Animators are actors too... by Anonymous Coward · · Score: 0

    a big part of animating is acting....we don't just move parts about willy nilly. Every gesture, posture change, eye shift, and facial expression is painstakingly contemplated in the context of who the character is and what he/she/it is thinking or doing at that moment. Most importantly all of these actions are derived from a real persons performance, be it the voice actor, or more often the animator, their colleagues, family members, or just people they filmed on the street. Usually these performances have parts exaggerated for clarity and appeal, but their roots are from some performance somewhere.
    It makes me think of a line in the beginning of Ed Hooks, "Acting for Animators": quoted from Brad Bird, "A friend of mine supervised the animation of a lead character in a major animated feature. In many interviews, the well-known actress who voiced the character immodestly claimed that the animators had simply, in effect, copied her mannerisms and performance. In reality the animators had found her acting style generic and boring, and had turned elsewhere for inspiration: to people they had known in their own lives, friends and members of their families, even to studying Julia Louis Dreyfuss in episodes of Seinfeld". I don't know whom he is referring to, but it wouldn't surprise me if it was Jennifer Aniston from Iron Giant, or perhaps Cameron Diaz from Shrek....just guesses.

  27. Yes but the actors will get peanuts-Contracts. by Anonymous Coward · · Score: 0

    "The nature of the animation / comics industry is to hand over the rights to your creation to those who are going to publish and/or distribute it. That way, you can be replaced without the publisher/distributor losing money on their investment, should you breach your contract or become unable to continue working on the project itself."

    I was about to burn you a new one, but I'll point out instead that some contracts allow the material to revert back to the original creator at the emd. I should also point out that copyright isn't a uniform "take all or nothing" body. An artist can sign some rights, while keeping others.

  28. Just a silly article by kirkjobsluder · · Score: 1

    Is this really a new issue? Winsor McCay was doing animated movies without human models or voice talent in the 1920s. Human voice actors and performance models have never been needed for great animation; but many animators have found voice actors and performance models to be very effective. What is The Grinch without Boris Karlof or the Warner stable of characters without Mel Blanc?

    And there is an entirely different direction that filmmakers can go that started with Tron and was used extensively in Lord of the Rings and Mirrormask. In addition to CGI characters built on human motion-capture, you can build the CGI setting around the human performances. Then, you don't have to worry so much about the complex optics of skin tone, or the physics of hair and clothing.

    Actors are also necessary for commercial success. Silent films or films with minimal dialog are automatically doomed to be "art films."

  29. jar jar. |-? no. by The_reformant · · Score: 1

    no he was implemented in prolog

    --
    I have discovered a truly remarkable sig which this post is too small to contain.
  30. Re:Larry The Cable Guy is not actually a tow truck by AvitarX · · Score: 2, Informative

    Correct,

    Pixar actually auditions the actors while looking at 2-D sketches of the characters. The actors who make them "jump off the page" get the part.

    --
    Wow, sent an e-mail as suggested when clicking on "use classic" banner, and got a fast response that addressed my msg
  31. nah by bussdriver · · Score: 1

    The celebrity worship won't extend as far into CG, there is a need for a real person to worship; maybe something to it, or its just cultural.

    I suggest you see the film S1m0ne.

  32. Creative Genres by disckitty · · Score: 1

    I'm not an arts specialist, but I do believe that there are an extremely wide number of media and mediums of expression with which we communicate in this world. Sometimes, it's a telephone call, sometimes it's a musical piece, sometimes it's a painting.

    Moving pictures have been with us for over a century. Black and white silent movies with just actors and no sound (or some lovely fellow playing a piano). We've increased the flexibility of expression of this medium by adding sound and colour, and further being able to incorporate computers to add to the expression of the movie.

    Animated film has been with us for as long. If you look back at some of the really old Disney movies - the ones of Silly Symphony, with a black and white old school Mickey Mouse running around - only animators were behind those colourful expressions. No voice overs.

    There's so much that one can do just with facial expressions. No, voices and people will never be replaced. (I've never liked cell shading, but I've come to accept it as a form of expression that some artists choose to use) There are a number of animated (CG) shorts with no verbal content, because the director/artists are able to convey everything they need to without (eg. see some of the stuff by blur studios). Mr. Bean and Charlie Chaplin are classic examples of physical humour - communicating their ideas without sound.

    So yes, a number of full length CG films have voices, but it's just an optional medium for the director/artist to use to communicate the storyline they want to express to their audience. :)

  33. Realism by MrSteveSD · · Score: 1

    I want to know why human CG characters still look fake. We are missing something. I don't think it's about polygon count any more, it's something more subtle. I can't quite figure out what it is. The eyes seems like a good candidate. Obviously the human mind is very scrutinising when it comes to faces. At some point though, we will have characters indistinguishable from real ones. When that day comes, voice artists will be A-List stars.

    1. Re:Realism by Anonymous Coward · · Score: 1, Informative
      Perspiration, probably. Followed by signs of fatigue or injury. Wrinkles and grime come after those two, but are likely to be better-modelled first.

      The issue is that when a CG character exerts itself, it should get tired. This means its movements, including their speed, acceleration, deceleration, and precision and the character's posture will change in very subtle ways. Even motion capture doesn't entirely address this because the motion-capture actor tends to work in shorter takes - and thus isn't as tired, hurt, or sore as his character. So even a faithful motion capture won't pick up on these missing changes.

      Perspiration is similar - you don't just perspire all over, you tend to do so in patches. This partly affected by how you have been moving. This is another area where the modelling still needs a lot of work. Give 'em another few years, though, they'll get there.

    2. Re:Realism by nelsonal · · Score: 2, Interesting

      As an example take a close look at your hand. I'm sure as a child you stuck a flash light in the web between your thumb and hand and noticed the glow. Your skin color comes from a mix of light reflecting off the melanin in several layers of skin of various stages of life, blood near the surface and if you make a fist skin pulled tight over the bone. In addition, there are creases and hair. To make a good skin model you would need to account for all of these items and humans have unbelievably sophisticated IFF (systems mostly used for sexual selection) to spot any flaw in any of those items (because they might have indicated a less healthy or fertile partner). If we could model all of that, we could probably model virtual voices and Sim0ne will be an A list star.

      --
      Degaussing scares the bad magnetism out of the monitor and fills it with good karma.
  34. Bottom line - MS offers freeloaders cheap way out by hardboiled.tequila · · Score: 1

    If you click through the "Buy Windows Now" prompt, you are taken to a page which offers to send you a real live version of XP Pro at OEM pricing. So the cheapest way to buy Windows retail (not Edu, not OEM with hardware) is to pirate it first, then pay for it later.

  35. Because celebrity names sell by Moraelin · · Score: 1

    It's because celebrity names sell. At some point people go see a movie just because it has some celebrity in it. And I don't just mean celebrity actors, like Tom Hanks, which could at least be defended as "well, he acts well, and people like a movie that's well acted." I mean look at your average rapper, sports star, boy-band/girl-band celebrity manufactured by the recording industry, etc, starring in some movie. Most can't even act at all, yet people go to the movie anyway, just because it has their favourite celebrity in it.

    It's, if you will, like merchandising. People will buy a T-Shirt with Darth Vader's head on it, not because it actually does anything to make the t-shirt better, but just because it's Darth Vader. Or insert some band's mug shots instead of Darth Vader. And some company is very happy to use that kind of merchandising to take their money.

    So what you're seeing here is the same effect. "Acted by Tom Hanks" is something that makes people fork over the cash. "Animated by Neon Noodle" doesn't quite work the same.

    It could work the same (after all, yes, we do give credit to the painter and not to whoever posed for them), but (A) it would require taking some risks and making a loss until the public is educated enough to accept Neon Noodle as an equally cool celebrity, and (B) then you'd ask for more money. So, well, I just can't see anyone making that move.

    --
    A polar bear is a cartesian bear after a coordinate transform.
  36. While we are at it.... by jotaeleemeese · · Score: 1

    ... lets nominate as best actors the pupeteers that handled Miss Piggy and Kermit in the Muppets movies.

    You want to hnour Mr Serkis? Cool, just do so in the correct category (a new one may need to be created).

    --
    IANAL but write like a drunk one.
  37. I'd put Alan Tudyk's Sonny up there too... by jpellino · · Score: 1

    They got it right. Expressive face on top of lots of well-done motion.
    Of course they stayed on the other side of the valley by virtue of animating a robot.
    Polar Express was 'dead people talking'.

    --
    "Win treats sysadmins better than users. Mac treats users better than sysadmins. Linux treats everyone like sysadmins."
  38. clearly... by N3wsByt3 · · Score: 1

    the author of TFA never saw complete CGI films, like FinalFantasyVII: advent children (http://www.adventchildren.net/) or he wouldn't claim such bold statements.

    Everyone that has seen that film, knows it's only a matter of time before even real actors can be replaced. At this pace, I predict the first complete CGI films undistinguishable from 'real' movies will come out within the next 5 years.

    Some scenes in Advent Children were already so good it was impossible to tell if it was real or not. If they use high-resolution skins througout (which they didn't due to constraint of render-time, I presume) and improve a bit more on their natural human movements (which were already extremely good in some cases), you couldn't see the difference anymore.

    So I call it wishful thinking if people claim actors always will have that 'little bit extra', and can't ever be replaced.

    --
    --- "To pee or not to pee, that is the question." ---