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Urban-Themed Video Games 'Basically Dead'?

simoniker writes "Midway CMO Steve Allison has been talking about why he thinks the urban game genre isn't worth entering, suggesting of the cancelled Snoop Dogg/John Singleton collaboration Fear & Respect, which was in development at Midway: 'We killed Fear and Respect... because we have enough data-points to know the hood thing is basically dead. It would be dead before it came out. And you don't want to come out on a dead vibe.' Do people really not care about GTA-style urban shooters any more?"

61 of 346 comments (clear)

  1. FP! by dosius · · Score: 5, Insightful

    I think it's more a matter of every game genre can be cloned to death and the GTA-clone genre has reached that point.

    -uso.

    --
    What you hear in the ear, preach from the rooftop Matthew 10.27b
    1. Re:FP! by andrewman327 · · Score: 2, Interesting

      I think that there is such a glut of these games on the market and that they have such high replay value that the need has been satisfied.

      --
      Information wants a fueled airplane waiting at the hangar and no one gets hurt.
    2. Re:FP! by Desco · · Score: 2, Interesting

      Glut!? Sure, there've been a bunch in very recent history, most of them crap, but here's what I don't get-- every year, there's hundreds of new games based on tolkien-esque fantasy (dragons, elves, drawves, etc) and no one ever complains about that glut.

      I was amazed how many of these games got passed off as a "GTA clone" or a blatant rip-off or bandwagon... I don't see the hundreds of tolkien genre games all being called rip-offs of Rogue or Wizardry. I don't see every new racing game being dismissed as a clone of Pole Position. I don't see every damn FPS in space being subjected to the "Doom-Clone" treatment or WWII ones shot down as copying Wolfenstein. (although in this last case, many do) Why does GTA and the urban/gangster genres consistently get this kind of treatment???

    3. Re:FP! by admdrew · · Score: 2, Insightful
      I don't see every damn FPS in space being subjected to the "Doom-Clone" treatment or WWII ones shot down as copying Wolfenstein. (although in this last case, many do)

      First, what WW2 games have copied Wolfenstein in gameplay? If you're referring to modern games, Call of Duty and Day of Defeat are both better and more original than the Q3 engine Wolfenstein.

      Second, every FPS was called a Doom-clone back in the day, until games existed that looked better or had better gameplay.

      Look at some modern GTA-clones: True Crime and The Godfather; they were almost the exact same game. Then, look at the modern RPG genre: Oblivion (and Morrowind and Daggerfall before it... we won't talk about Battlespire or Redguard :P), WoW, the Diablos, Sacred (ok, a Diablo-clone, but better), Neverwinter Nights... they were all very different games. A lot of racing games are very different too; look at PGR (1, 2, or 3) vs Forza vs GT4 vs Need for Speed vs Wipeout vs Mario Kart...

      GTA is a fun game, but isn't particularly deep; it's not too difficult to make a semi-effective knockoff and bank on the fact that GTA is wildly popular. A game like Oblivion, OTOH, is so expansive that a clone would be difficult to effectively produce.

      Glut!? Sure, there've been a bunch in very recent history, most of them crap

      I believe that's the definition of glut. And really, when the quality of the 'original' (GTA3+ in this situation; let's not forget about the original GTAs) isn't exactly stellar, the term clone is very applicable.

    4. Re:FP! by Breakfast+Pants · · Score: 3, Insightful

      Kill the orcs!
      Kill the kobalds!
      Skip crappy FMV!
      Kill the giant red bees!
      WHOA LEVEL UP!
      Kill the giant *blue* bees (now you are a true badass)!

      --

      --

      WHO ATE MY BREAKFAST PANTS?
    5. Re:FP! by 7Prime · · Score: 2, Funny

      Slashdot has even more Trolls... noone ever complains that we're a Tolkein rippoff!

      --
      Multiplayer Gaming (defined): Sitting around, discussing single-player games with my friends, at the bar.
    6. Re:FP! by Andrew+Kismet · · Score: 2, Funny

      Slashdot's trolls don't turn to stone at sunrise.

      They either pull the curtains or go to sleep.

  2. New Ideas by mrxak · · Score: 5, Funny

    Gee, are they saying that they're actually going to try a new game genre? Here's an idea for a new one, WWII shooters!

    1. Re:New Ideas by oahazmatt · · Score: 2, Funny
      Gee, are they saying that they're actually going to try a new game genre? Here's an idea for a new one, WWII shooters!
      Most likely they'll just combine the two. GTA: Berlin 1944.
      --
      Those who believe the Internet is private,
      find their privates are on the Internet.
    2. Re:New Ideas by Fallingcow · · Score: 4, Insightful

      Flintlocks take too long to reload.

      As far as reality-based shooters go, you're never going to see much set in the pre-repeating-rifle world (I'm aware that there are some mods for this, but it's not exactly common), and WWI is out because no one wants to play "sit in a trench and get gangrene", and any war between the US Civil War and that one isn't well-known enough to be made in to a game.

      As for the post-depression wars, no one cares about Korea (sad but true, I bet most people aren't even sure of which decade that was in), Vietnam's confusing and hard to make a game about ('You are in a very dark forest. You are likely to step on a landmine.' -]go west 'You step on a landmine and die. Game over. [l]oad, [q]uit, [n]ew game')

      For everything after Vietnam, the tech is just too advanced for it to be much fun. For most wars, the game would consist of lots of missions with objectives like, "secure the area around the already-bombed target. Don't worry, everyone's probably dead, we just want you to check", and, "accept the surrender of some surviving tank crewmen. We blew up all their tanks from 50 miles away, and they're waving white flags, just go put 'em in zip ties and get 'em back to the POW camp". Anyway, as with Korea, no one really gives a damn about most of those wars. Grenada? Panama? Hell, lots of people probably don't even realize that we've invaded those countries within the last half-century. The only one with enough recognition to sell games would be the first war in Iraq, and that'd lose too many sales due to the tastelessness factor brought on by making a game like that while we're over there fighting again.

      Plus, where's the danger of losing in these games? Sure, you might fail and die, but it's not like there's a real chance of the "good guys" losing. And if they did, so what? What are the stakes in most of these wars? So, your side loses face and its reputation suffers? One small, inconsequential country remains Communist or at least "too far" left? Oooh, so scary!

      WWII just happens to have the perfect balance of tech, action, plot, characters, and participants. It lends itself to games that are, if not great (most aren't), then at least decent, and they're certainly easy (and relatively cheap) to write and design.

    3. Re:New Ideas by sorak · · Score: 3, Insightful

      That's why we have futuristic shooters. In the future, apparently, we have all kinds of technology, but we're mostly just interested in using it to do cool stuff

      "Sir. I don't wanna go in there and stab the mechademon with my power-genk 3000. Can't we just throw grandaes at it?"

      "No son, then you wouldn't get to do that cool jumping strafe move."

    4. Re:New Ideas by Mister+Whirly · · Score: 2, Funny

      Yeah, you load it up, it says "You Lose" - and then the Americans come in and save your asses...

      --
      "But this one goes to 11!"
    5. Re:New Ideas by Hoi+Polloi · · Score: 2, Funny

      "...any war between the US Civil War and that one [WWI] isn't well-known enough to be made in to a game."

      Says you! I'm dying for "France-Prussia 1870".

      How about "Zulu"?
      Scenario #1, "Rourke's Drift"
      (choose Zulu side, choose to be spearman)
      (charge enemy)
      *bang* "Arrgh!" (you die)
      (respawn as spearman...)

      --
      It is by the juice of the coffee bean that thoughts acquire speed, the teeth acquire stains. The stains become a warning
    6. Re:New Ideas by Dun+Malg · · Score: 3, Insightful
      For everything after Vietnam, the tech is just too advanced for it to be much fun. For most wars, the game would consist of lots of missions with objectives like, "secure the area around the already-bombed target. Don't worry, everyone's probably dead, we just want you to check", and, "accept the surrender of some surviving tank crewmen. We blew up all their tanks from 50 miles away, and they're waving white flags, just go put 'em in zip ties and get 'em back to the POW camp".
      That's pretty much just a description of Desert Storm. You think we have 2000+ dead in Iraq sitting around waiting to clean up after the Air Force drops a 2000lb bomb on a hut? When it gets right down to brass tacks, all that modern tech really doesn't mean diddley. Fighting in the streets of Mosul is not all that different from fighting in the streets of Bastogne. It's rifles and grenades. The only real differences are that the enemy isn't wearing a uniform, and we soldiers* have body armor now so we tend to merely get maimed instead of killed.

      Check out America's Army for a modern-day FPS.

      * I wasn't in Iraq, but I spent nearly 2 years in Afghanistan, and let me tell you, they weren't waving any white flags there.
      --
      If a job's not worth doing, it's not worth doing right.
    7. Re:New Ideas by hackstraw · · Score: 2, Funny


      Soldier of Fortune

      Training for real warfare -- gorilla warfare.

  3. Let me be the first to say: by Cadallin · · Score: 4, Funny

    Thank fucking god! "Urban Culture" is pathetic bullshit to begin with. Games based on it are just sad beyond belief. They're blatant attempts to cash in on "hip." Let's get back to the proper business of killing orcs and zombies.

    1. Re:Let me be the first to say: by An+ominous+Cow+art · · Score: 2, Funny

      So you're saying that replicators have military uses beyond providing "Tea, Earl Grey, Hot"?

    2. Re:Let me be the first to say: by Sabaki · · Score: 3, Funny

      Yes. They also provide "Lt. Col. Samantha Carter, hot!"

    3. Re:Let me be the first to say: by nuzak · · Score: 2, Funny

      > Thank fucking god! "Urban Culture" is pathetic bullshit to begin with.

      Straight, fo shizzle.

      --
      Done with slashdot, done with nerds, getting a life.
  4. Urban-themed? by Dolly_Llama · · Score: 4, Insightful
    This is a bit of a pet peeve, but "urban"? Are they talking about SimCity, or GTA?

    It's a BS marketing term that dances around race.

    also, FTFA

    "We've spent almost a million bucks testing concepts. We're only making games that are in the upper core tile."


    Quartile maybe?
    --

    Somewhere, something incredible is waiting to be known. -- Carl Sagan

    1. Re:Urban-themed? by Sage+Gaspar · · Score: 2

      This is a bit of a pet peeve, but "urban"? Are they talking about SimCity, or GTA?

      It's a BS marketing term that dances around race.

      What would you prefer? Are they making a black game? A hispanic game? A minority game?

      GTA is a collection of extreme parodies of pretty much every racial stereotype, including the white trailer trash and fibbies. "Urban/gangsta" is pretty much the best tag you can put on it.

    2. Re:Urban-themed? by Kadin2048 · · Score: 4, Insightful

      "Urban" means "urban culture". I don't know where you're getting the whole race thing. That's your thing. Last I checked, "urban culture" doesn't have anything to do with race... it has to do with social and economic class.

      Right -- because there aren't a disproportionate number of ethnic minorities living in urban areas, leading to a strong correlation between "urban" culture and their ethnic culture.

      The only thing worse than racism is denial.

      --
      "Ladies and gentlemen, my killbot features Lotus Notes and a machine gun. It is the finest available."
    3. Re:Urban-themed? by admdrew · · Score: 2, Funny
      A non-racist generally doesn't understand or see true racism very easily, racists like this guy see it every day.

      ...unless you *are* a minority.

    4. Re:Urban-themed? by donscarletti · · Score: 2, Funny

      Being in a minority just gives you more people to discriminate against.

      --
      When Argumentum ad Hominem falls short, try Argumentum ad Matrem
  5. Um... by p0tat03 · · Score: 5, Insightful

    How about the notion that they're just out of touch with their demographic? Every time I see an "urban" game (Need for Speed: Most Wanted, I'm looking at yoooooou~) it's always come off as being poser and totally fake. What can you expect? You're getting a bunch of 35 year-old, predominantly-white, middle-class geeks to develop your "hip" urban game!

    And NFS:MW wasn't even the worst offender... I can think of many worse...

  6. Maybe as a gimmick by brassmoknets · · Score: 4, Insightful

    I'm sure 'Urban' as a sell-any-old-crap gimmick may be nearing its demise, but there is no such thing as a dead genre. A well-made innovative game can be in any genre at all and will sell well. Who'd have thought 'puppies' was a genre that would effectively carry a market launch of a handheld?

    1. Re:Maybe as a gimmick by Tired_Blood · · Score: 2, Interesting

      Who'd have thought 'puppies' was a genre that would effectively carry a market launch of a handheld?

      Not suprising when you look at the appeal of puppies. Go to any mall that has a pet store and note the demographic that pause to look at the puppies in the front display - the only people who don't stop are the ones that weren't going to notice the store anyway (mostly focused on getting to their destination). The puppies don't even have to do anything! Other stores can only hope for a small fraction of that type of attention.

      Many people may hate dogs, but everyone loves puppies.

      Never underestimate the power of cuteness.
      (The most obvious commercial example.)

      --
      This is not my sig.
  7. The next big theme should be by slack-fu · · Score: 2, Funny

    The next big theme should be westerns, Red Dead Revolver was a great title, but it needed more horse riding. Gun (playing now) has plenty of horse riding but not enough moseying.

    1. Re:The next big theme should be by bunions · · Score: 4, Funny

      I'm still amazed there's not a Pirates v Ninjas v Zombies v Robots MMOG.

      --
      there is no need to sign your posts. this isn't usenet. your username is right there above your post. stop it.
    2. Re:The next big theme should be by slaker · · Score: 3, Funny

      I would so totally buy that if it were
      Pirates v Ninjas v Zombies v Robots v Monkeys

      and I'd pre-order it if it were
      Pirates v Ninjas v Zombies v Robots v Monkeys v Pimps, since that would be proof of the vibrant "Urban Theme"

      --
      -- I wanna decide who lives and who dies - Crow T. Robot, MST3K
    3. Re:The next big theme should be by slaker · · Score: 2, Funny

      Nah, I'd want them to hold off on that one.

      "v Dallas Cowboy Cheerleaders" would be the first paid expansion. The TnA factor would really drive sales, and of course that way there would be time to get the animations right
      Then
      "v Dinosaurs"
      and then
      "v Episcopalians"

      The more I think about it, the more this sounds like the greatest game of all time.

      --
      -- I wanna decide who lives and who dies - Crow T. Robot, MST3K
  8. Yes, And Here's Why by Anonymous Coward · · Score: 2, Insightful

    Just look at the 360's array of crappy GTA ripoffs. It's like when your parents start using some word or phrase it quickly loses its cool. When the lamest console of the lot in the Xbox starts flooding the market with a genre it is clear the party's over.

  9. grumpy old man by acvh · · Score: 4, Insightful

    I remember way back when, thinking that when the technology arrived to make games look "real" it would be pretty cool. WRONG. When games look "real" and are modeling real physics, they are limited in what they can do. All we get in the way of innovation is new environments for running around shooting stuff.

    Sprite based 2D games could violate physical laws and we didn't care. Better yet, games didn't have to exist in an analog of the known universe at all.

    We got what we asked for, and damn it, it's boring.

    1. Re:grumpy old man by gEvil+(beta) · · Score: 3, Insightful

      We got what we asked for, and damn it, it's boring.

      Seriously. Before you know it, someone's gonna come out with a game where you get to walk around and do chores and simulate interactions between people via little virtual people. And I bet people would buy it. Oh wait...

      --
      This guy's the limit!
  10. Meh. by Rob+T+Firefly · · Score: 5, Interesting
    Do people really not care about GTA-style urban shooters any more?
    Like most gamers, I care about most styles and genres of games if they're done right. The problem is when a genre or even a particular game (especially something like GTA which nobody had seen before) is popular, everyone wants to cash in with their own "me-too" knockoff. These of course aren't as impressive as the original, the market gets flooded with low-quality xeroxes, and the genre loses momentum. It's happened many times before with countless games. In the 8-bit era everyone wanted to make a Mario-esque platformer or a Zelda-like fantasy game. On PS1 there was the glut of forgettable 3D platformers and vectorized fighters, among others. How many Tetris clones can you name for game boy or cell phone?

    Also, sorry Snoop, but gamers are savvy these days. Not since "Cool Spot" or "Yo, Noid!" for NES has a catchy license ever been enough to sell a game. In fact, it tends to raise a red flag for most gamers nowadays. "Why do they need to CGI-scan Joe Blow Rapper into the game, or have Billy Bob Actor do a voiceover? What crappy gameplay are they trying to distract us from? Is this another "Bruce Willis in Apocalypse?"
  11. Careful there, Busta Rhymes by hal9000(jr) · · Score: 2, Informative

    You're getting a bunch of 35 year-old, predominantly-white, middle-class geeks to develop your "hip" urban game!

    I am a 35 year-old, predominantly-white, middle-class geek, and I like my urban combat set to the preconceived sounds and images pumped out by Hollywood.

    Werd. :)

  12. GTA Clones by sesshomaru · · Score: 2, Insightful
    Frankly, the best GTA clones I've played, Hulk: Ultimate Destruction and Simpsons: Hit and Run did well because they offered a certain amount of novelty which allowed me to not say, "You know, I'd much rather be playing Vice City than this game."

    However, the "urban" genre isn't dead. The problem with a lot of these games is that "urban" is considered a marketing tool, and the games released with the "urban" theme haven't been very good.

    I'd argue that there has to be a certain amount of enthusiasm when making any game. I get the impression that the people at Rockstar enjoy what they do and didn't pick GTA just as a marketing tool. I think they might've been down at the pub and said, "Hey mates, I think a game where the player could just grab any car on the street and drive it around would be fun." "Crikey, that's brilliant." "Stone the crows, let's get back to headquarters and start programming this, well after a few more pints."

    In fact, another "urban" game, the freeware "drug dealer" game I've played a few times, was probably made under a similar level of enthusiasm though a lower budget.

    However, I think a lot of recent games with this theme have been more like, "We need to hit on a new paradigm for video games." "Well, that GTA game is popular and Gangsta Rap is popular, perhaps we can cash in on this trend." "Yes, it hits our key demographic group, lets have a concept meeting about it, after I finish my latte."

    --
    "MIT betrayed all of its basic principles."
  13. Aren't we talking about tailfins here? by hey! · · Score: 4, Insightful

    "Urban theme" doesn't tell me anything meaningful about a game's mechanics or strategy.

    So, what we're talking about is superficial stuff -- decoration. And if it's decoration, it's subjection to fashion. And if it's fashion, it's subject to going-out-of-fashion.

    It's like cars. In the immediate post WW2 years, there was a melted, "jelly bean" look to car body styles. Shortly thereafter, in the era of the nuclear strategic bomber, cars started to get taller and taller tail fins, culminating in a Caddie my father in law had which I swear must have had tail fins 18 inches (45cm) high. Since this was well beyond the ridiculous, the styles swiftly changed so that the tail fins were cut off, leaving a vestigal ridge about an inch high and several inches wide. The result was angular and gave cars a massive and muscular look. My father in law had one of these too (do a google image search on 1972 Plymouth Fury. Then the energy crisis came, and cars got smaller, and aerodynamics started to chip away a the broad shouldered look, and finally we had the original Ford Taurus, which was back to the "jelly bean" look.

    So, maybe "gangsta" is out until we've churned over a couple generations of gamers.

    --
    Post may contain irony: discontinue use if experiencing mood swings, nausea or elevated blood pressure.
  14. The New Hotness by Sketch · · Score: 2, Funny

    Old and busted: "urban" games
    New hotness: ping pong games

    --
    -- OpenVerse Visual Chat: http://openverse.com
  15. Publishers Don't Understand GTA by ArmyOfFun · · Score: 5, Insightful

    Sure, part of the appeal of GTA is being an urban sociopath. The real draw of the GTA series though is its open world. GTA 3 was one of the most open 3D games that had come out in a while. You can get fares in a taxi-cab, drive sick people to the hospital in an ambulance, or totally ignore the missions and just cause mayhem.

    Instead of publishers trying to copy GTA by focusing on its gameplay, they instead focused on the hip hop vibe. What they don't seem to realize is that GTA was popular despite its urban flavor, not becaues of it. GTA is more similar to Oblivion than it is to Def Jam: Fight for NY. You want to have a GTA or Oblivion style hit? Create an unquie world and make it open and give the player a lot of different stuff to do. It's a little puzzling that the open world genre is really lacking in quantity right now despite the huge success of the few games that have done it right.

    Remember all the side scrollers that came out after Super Mario Bros? What if instead of side scrollers, publishers figured Mario was popular because it featured a fat plumber and all games of the NES era all featured plumbers or fat blue collar workers, but totally ignored the side-scrolling action that made Mario fun. That's exactly what's happening with the companies that tried to ape GTA by putting focusing on MTV style hip hop rather than on open gameplay.

  16. I want more urban games by PuppiesOnAcid · · Score: 3, Insightful

    Honestly, when I sit down to play video games, I want to escape reality. However, that does not mean I want to slash up dragons or shoot down space ships with lasers. Sometimes I want to play a game in a GTA or "urban" setting just because it's the closest thing to doing something you couldn't in the real world and getting away with it.

  17. Urban MMORPG by linvir · · Score: 2, Interesting

    Ignoring the intended meaning of 'urban' as in 'all cities are violent and rap plays in the background 24/7 and people shoot each other', I'd quite like a MMORPG in an urban setting.

    By that I mean modern to futuristic, since technically Ironforge in WoW counts as an urban setting. Basically, I'm sick to death of witches and wizards and magic spells. I'm also discounting the Anarchy Online style of city: a bunch of simple blocks of texture rationalising a collection of shops.

    What I want is a proper interactive city environment. A properly scaled big city would be easily big enough for a MMORPG, and wouldn't require the player to consciously suspend their disbelief because of the distorted geography like all MMORPGs so far. Graphically, you could have more detail up close where it counts, because you wouldn't need to render miles and miles of landscape.

    Example: Midgar would make a good environment for a MMORPG
    And no, this doesn't count

  18. who would of guessed this? by Traiklin · · Score: 3, Interesting

    With games like

    50 cent: Bulletproof
    True Crime: Streets of New York (or as it SHOULD of been called, True Crime: Glitches of new york)
    True Crime: Streets of LA
    Driv3r
    Shadow the hedgehog (come on, you can't deny that's what they were going for with this one)

    the only ones that were even remotly worth playing in the "urban genre" were Def Jam: Fight for New York, GTA San Andreas that's all I can think of actually.

    Maybe if they had gotten people who wanted to make a GOOD game instead of making a Cash grab game the genre wouldn't be a sinking ship with endless clones of two games.

  19. GTR:Princeton IAS by monopole · · Score: 2, Funny

    With the recent release of Einstein's private letters indicating that he was a Mack Daddy http://www.telegraph.co.uk/news/main.jhtml?xml=/ne ws/2006/07/11/weins11.xml suggests a new series of gritty urban videogame: the GTR series.
    You start as a small time patent clerk named Al working your way up the ladder of Organized Physics. Busting up dice games run by God, setting up a convention for tense-hos, projects that are the Bomb, and so forth.

  20. Not that entertaining by thepacketmaster · · Score: 3, Interesting
    Can I please play a game built on an overused template to make some rapper a bit mo' money?

    I think for most, playing video games is a brief escape from everyday life. Why both escaping into an environment that's identical to real life? I'd rather be slaying epic dragons or bugs, etc. (Is there such a thing as an epic hoodie?)

    --

    --

    Luck is just skill you didn't know you had.

  21. When everyone does it... by Dareth · · Score: 3, Funny

    ... when everyone is into it... well it just isn't cool anymore!

    Spoiled white kids don't want to be into "Hip Hop / Gangsta Hood" or even "Goth". It has been way too overdone.

    Unfortunately many of them are geting into "Emo/Screamo" bullshit.

    Here let me make an analogy for geeks and nerds: Having a Linux desktop today is not as cool as having one say 10 years ago. Too many people have one, hell almost anyone can burn a knoppix cd and boot one. If you want to be cool in the geekdom now you have to run exosteric shit like Hurd on an UltraSparc under an emulated virtual environment or some crazy shit like that. Oh, is that GNU/Hurd, *wink* my bad.

    --

    I only look human.
    My mother is a halfling and my dad is an ogre, so that makes me an Ogreling
    1. Re:When everyone does it... by Mister+Whirly · · Score: 3, Funny

      "Here let me make an analogy for geeks and nerds: Having a Linux desktop today is not as cool as having one say 10 years ago."

      Mod parent down for using non-car related analogy....

      --
      "But this one goes to 11!"
  22. It's not the genre by Nijika · · Score: 3, Interesting

    It's not the genre that's dead, if it can even be classified as a genre, it's the lame knock-offs that are very dead dead dead. Thus far, frankly, every time I've heard a game industry insider declare a genre "dead" it's because they can't figure out how to release a game that isn't completely ripped off from a more popular version. True Crime: New York City was a great example of this. A wonderfully rendered New York, like, stellar. But... bad cars, a fake CJ is the protagonist, "big star" voice acting that is uninspired, and some of the degrading hoops you have to jump through to get through the story give me a headache just thinking about them. Contrast this with San Andreas, which is BIG, but by no means an amazing rendering of any city (although it's still very cool). The storyline is all over the place, but that adds to the charm. The voice acting is really fun, even CJ is a blast to listen to, the missions are batass crazy and the replay value is endless. By all technical merits, True Crime New York City is the better game, but it's really not at all, because the "play" part of the game isn't all there.

    --
    Luck favors the prepared, darling.
  23. Duh... by crhylove · · Score: 2, Insightful

    After "San Andreas" is there a purpose of building a competing title? That game is a be-all-end-all for the genre solely for the fact that it is one of the greatest user experiences ever created.

    Don't predict the decline of a genre because somebody got it all exactly right and nobody has caught up just yet.

    rhY

    --
    I hold very few opinions. I hold information based on observation and fact. If you wish to disagree, please use facts.
  24. Wishes by Fallingcow · · Score: 2

    As long as we're wishing, I want Morrowind re-released under the Oblivion engine (with a blend of gameplay mechanics for a best-of-both-worlds melange). And a non-shitty sequel to Deus Ex. For that matter, a Deus Ex re-make that's exactly the same but with better graphics/physics would be GREAT.

    How about another Fallout game? Maybe some company could revive the System Shock series. That would be TRULY kick-ass. Or, as with Deus Ex, just release the same game as SS2 but with new graphics/physics. Hell, it'd be the best game on the shelf at Best Buy. I'd shell out 40-50 bucks for it. For that matter, a Starcraft sequel would almost certainly be the best RTS on the shelves, barring any serious fuck-ups on Blizzard's part.

    And someone should really do something good with the FarCry engine.

    And Lucasarts should start making adventure games again. Or maybe they could come up with another original-trilogy-based storyline for a game series, in the tradition of Dark Forces.

    And I'd like a pony. :(

  25. Actually a good idea by edremy · · Score: 3, Insightful
    I've been playing demos for a bunch of MMORPGs lately for fun (My WoW trial supscription runs out tomorrow) One thing i've noticed is that in all of them rarely are the races really all that differentiated. Yeah, my Undead Warlock can hold his breath a long time, but it's just not that different from any other race. Yeah, your skillset might look different, but overall you basically have the same classes for each race/group. I think back to AvP, where playing an Alien and a Human are so different as to be totally seperate games.

    Imagine yours

    • Ninjas: Totally skill based. No magic equipment- everything depends on reaction time and stealth
    • Zombies: Magic users. Spells, curses and cannibalism.
    • Robots: Crafting class. Build yourself
    • Pirates: Always win, since they can call on the FSM at any time. (Ok, maybe not)

    You could have four totally different play experiences. Set up the quests so that some that are trivial for one group are impossible for others since the tactics simply don't transfer between them. Forget the fake "Alliance v. Horde" setup where you make the races fight: ninjas and robots simply can't team up since a stealthy assassin isn't going to be any more effective teamed with something out of an anime nightmare. It would be hell to balance, but could be done.

    Frankly, after looking over a bunch of MMORPGs (WoW, CoV, Planetside, AO, EVE, Auto Assault) I'm not impressed. The only truly different one is EVE and I don't have the time to have a second career which seems to be about the only way to really get into that game.

    --
    "Seven Deadly Sins? I thought it was a to-do list!"
  26. He is absolutely correct. I'm a video game artist. by Jackie_Chan_Fan · · Score: 2, Interesting

    I work in games and he is absolutely correct. The "ghetto hood" thing is up. Its done, its over.

    Thats not to say that rap isnt done, but the old NWA gansta shit we grew up with... is.

    Its become a farce. Its now a cartoon of what was always stupid and ridiculous no matter how cool we thought it was to rebel along side with it.

    GTA games are exhausting. Thats not to say that a new GTA wont be a big hit because GTA is far more than just "ghetto hood style" Its only recently they've taken it deeper into that bullshit genre and have cartooned it in many respects.

    GTA San Andreas, was of no interest to me, and as my friends play it... we mock it. "We got Respect!" Yeah... great... now what.

    GTA San Andreas has some great environment modelling and the idea of a virtual city and free reign will never get old as long as your ability to "live" in that city becomes more real. In other words, the goal is a virtual city without much scripted behavior. More of a do as you please, close to life experience as possible... Thats the goal of the GTA virtual city phenomenon.

    The ghetto aspects of it is a farce. Its a marketing tool. The run around and kill things wont get old... well it does, but it has to be changed and given new life through new game play ideas within the virtual city.

    The ghetto games are pathetic. Infact i was working on a game concept for a major hip hop persona. The game to this date has not gone through. They were just interested in the marketing aspects... not the game. They didnt care much about the game as long as they could use their hip hop image to sell it.... as if thats all it took to make a game popular.

    The ghetto hood thing is dead. We're adults now and the kids are different. Sure theres still good hip hop music, and the teens enjoy it, but its not the same as it was. The whole gangsta thing is a joke now and i'm thankful for that. There are much better things in life to promote... even if i was a fan of much of a lot of the music.... It's nice to see people growing up, including myself.

    There are better things out there.

    That does not mean for a second that the genre wont still be around in some small form. Did mafia films die out completely? No. But the mass marketing appeal, the sure hit, the bullshit used by marketers... can no longer work using the ghetto slant... Because its become a joke.

    And on a side note.. Hayao Miyazaki rules.

  27. Just another brick in the wall by dswensen · · Score: 2, Insightful

    Do people really not care about GTA-style urban shooters any more?

    You know, I've asked myself the same question, many times... about war games, space strategy games, adventure games, just about anything single-player. The market has changed so much. Even Star Wars Galaxies, itself an MMORPG, was reinvented so that Sony could attract a more casual (or, if you like, dumber) fan base. The last time I set foot in a game store, it was all MMORPG, MMORPG, World War II sim, MMORPG... oh, and Sims 2.

    A decade or so ago, a lot of games were still crap, but there was at least more variety of crap. It does seem like the games market now is becoming ever more monolithic -- especially since most PC games seem to be console ports anymore. It's kind of depressing. I'm barely out of my 20s, and already I feel like some wheezy old man when it comes to video games -- "Whatever happened to Descent, Wing Commander, Sim City? Get the hell out of my bushes..." etc.

  28. Who needs a new GTA or GTA ripoff... by Ingolfke · · Score: 2, Funny

    because I just read that old games' graphics will never age!

  29. Duh! GTA was taking the piss! by payndz · · Score: 5, Insightful

    What all the wannabes apparently failed to spot was that the GTA series mocked first the mobster, and then the gangsta genres. Anyone who listened to the radio stations (never mind playing some of the missions) in Vice City and thought the game was in any way taking itself seriously needed their head examining. The same applied to San Andreas once CJ escaped from the oddly humourless Los Santos missions in the first part of the game. As soon as he met up with The Truth, all bets were off.

    Part of the fun of the GTA series is seeing how a bunch of weirdoes in Scotland will take the piss out of American pop-trash culture in the next mission - but the (US-developed) imitators all missed the point and played the whole thing straight. No wonder people got bored very quickly - if you're not taking the piss, there's literally nothing to hold your attention.

    --
    You must think in Russian.
  30. Here's why. F&R vs. GTA. by Tavor · · Score: 2, Interesting

    GTA never had celeb endorsement, it was just a good game. Fun, with lots of humor, and a not-so-subtle parody of the world we live in. Fear and Respect, for all apperences, has endorsement from two people the average person could care less about. Snoop Dog (aka P. Diddy) is a laughingstock when he's not making halfway decent music. GTA was never about the "hood vibe" and it likely never will be. You don't go around as a black youth by default, you don't go around tagging, you don't sit on a stretcorner singing in monotone. You don't even threaten to "bust a cap". Besides, what has Midway been behind in the past 10 years that was a thundering success?

    --
    Windows has detected an undetectable error.
  31. I agree by SuperKendall · · Score: 2, Interesting

    I am sadly selling my old copy of System Shock 2 as I don't really have a PC to play it on anymore, but I would love to play through the same SS2 again with just updated graphics and perhaps a little new content...

    I'm surprized we don't see more re-skinning of older games like that. There have to be a lot of gamers now that have never seen System Shock (one or two) and would love it.

    --
    "There is more worth loving than we have strength to love." - Brian Jay Stanley
    1. Re:I agree by grub · · Score: 2, Informative


      Don't sell your System Shock 2! If you're unable to install it under Win2k or XP just enter "[cd drive]:\setup.exe -lgntforce" from the command line and SS2 (and Thief 1) will happily install.

      --
      Trolling is a art,
  32. Games are Escape by donweel · · Score: 2, Insightful

    You want to play a game to escape your every day hum drum. To forget about being stuck in traffic for hours on your way home. Who want's to go to a world of alley ways and city streets. You want to go any place else but an Urban world. Dungeons and Dragons, Outer Space, the Wild West, Knights in Armor evan World War II. Who needs SUVs and street punks you see them every day.

    --
    Many a long talk since then I have had with the man in the moon; he had my confidence on the voyage. Joshua Slocum
  33. Greneda by Anne+Thwacks · · Score: 2, Funny
    Greneda? are you kidding? Greneda would be totally wicked!

    You are on a beach, there are palm trees and a bottle of rum.

    Drink Rum

    You are on a beach in the shade of palm trees, slightly tipsy. A steel band is playing Soca. You are hoding a bottle of rum

    Shoot students.

    ok

    Assault college

    ok

    Shout badass things

    return to base

    Game over

    Hell you could play it on a phone with Java capability!

    --
    Sent from my ASR33 using ASCII
  34. The article explains it. "Urban" isn't the point. by Jack+Johnson · · Score: 2, Insightful
    What we're really talking about here is Midway. Specifically, Midway's PR machine and market trends. Midway has been solidly focused on gimmicks, gaming trends and sequels that beat a property to death, dust and beyond for roughly the last 15 years.

    Highlights of this period include *17* Mortal Kombat games, a half dozen NBA Jam games, roughly the same number of NFL Blitz (NBA Jam on a football field) games, a couple of light gun games and racers that actually weren't that bad and curious attempts to bring just a little originality (Primal Rage) and absurdity (War Gods) to the gore gimmick that the company had been living off since the original Mortal Kombat.

    As Allison clearly states in the article, which is reproduced in the Slashdot blurb...

    "We killed Fear and Respect," Allison explains, "because we have enough data-points to know the hood thing is basically dead. It would be dead before it came out. And you don't want to come out on a dead vibe."

    Those aren't the words of company focused on making original properties or great games, they just want to catch and ride trends for easy sales.

    They had a crap games on their hands that they intended to sell with a fad-appeal and a big name license. The fad died so they killed the game.

    It's really that simple. That's how it works, when you sell games based on trends, not the quality of individual titles or your brand as a developer.

    One day, people will finally stop buying whatever the latest Mortal Kombat rehash is and Midway will die just like spiritual sister Acclaim.