Slashdot Mirror


More Wii-mote Info

Psykechan writes "IGN has revealed some more info about Nintendo's Wii remote controller. Paraphrasing from the official Developer documentation, the controller will communicate with the console using Bluetooth and will last up to 60 hours on two AA (R6/UM3) batteries using only accelerometer functionality or 30 hours using precision aim functionality via the sensor bar. There's also details on memory, LEDs, possible camera functionality, and environmental distractions." From the article: "Light sources from fluorescent and halogen lamps, plastic, mirrors and more may occasionally interfere with the pointer, based on official documentation. To eliminate this interference, the pointer must identify the sensor bar and mark its two coordinates. When pointing with the Wii-mote, the unit is actually interacting with the sensor bar, which then translates data to the television, in effect simulating a direct aim to the television."

21 of 191 comments (clear)

  1. So... by InstinctVsLogic · · Score: 3, Insightful

    ...it's not rechargable?

    1. Re:So... by MorderVonAllem · · Score: 3, Insightful

      so...use rechargable batteries

    2. Re:So... by Kredal · · Score: 2, Insightful

      I have no doubt that on release day, Pelican or some other like-minded company will have battery packs that replace the back cover as well as the batteries, and come with a charging cable as well.

      --
      Whoever stated that signature sizes should be limited to one hundred and twenty characters can just go ahead and kiss my
    3. Re:So... by AuMatar · · Score: 2, Insightful

      That requires you to own a battery charger, and a second set of batteries for when its charging. Few people own battery chargers.

      --
      I still have more fans than freaks. WTF is wrong with you people?
  2. AA Batteries? Are they kidding? by Rachel+Lucid · · Score: 4, Insightful

    After seeing the piece of work that is the DS lite, I figured Nintendo would have similar recharge functionality for the remotes. I have similar issue with my wireless mice and I find it rediculous... sure, lithium-ion batteries are expensive, but for a $250 machine anyway...

    1. Re:AA Batteries? Are they kidding? by Osty · · Score: 5, Insightful

      Just because it can use AA batteries doesn't mean it won't have a rechargeable battery pack. Look at the Xbox 360 controller, for example. Out of the box, it comes with two AA batteries that fit into a little box that snaps into the controller. However, you can go out and buy a play and charge kit (battery + USB recharge cable) for ~$20 and use that instead. The battery pack is similar in shape to the AA battery cartridge and fits in the exact same place on the controller. Selling it separately may be seen as a money grab by some, but it does make sense (accessories == big money!) to help offset the console subsidy.

      Then again, Nintendo didn't do that with the old Wavebird. If you wanted rechargeable batteries, you had to go out and buy your own AA-sized rechargeables. I would be very surprised if Nintendo didn't offer some sort of rechargeable battery pack for the WiiMote, though.

    2. Re:AA Batteries? Are they kidding? by RazorRaiser · · Score: 2, Insightful

      Just buy rechargable AAs. Problem solved

    3. Re:AA Batteries? Are they kidding? by Minced · · Score: 2, Insightful

      Rather than produce an expensive next gen wireless controller, I'm looking at you $50 Wireless 360 controller, Nintendo has opted to keep the cost down to make it a smaller investment for teh average consumer. So instead of having a $50 controller, it might retail for $25-$35 instead. As you said, lithium batteries aren't cheap, but consumers often are.

  3. Bounds of the TV by RyanFenton · · Score: 2, Insightful

    That makes me wonder... how will the sensor determine the bounds of the TV that the remote is aiming at? Will it look up somehow to see where light is emiting from the TV somehow? Or will there be general assumptions about the size and aspect ratio of the screen?

    Perhaps there will be a calibration on setting the system up... but they have to expect either the TV or the sensor to be moved occasionally. Any manual calibration can be expected to suffer from accuracy problems, I'd expect - especially if game makers somehow assume a screen aspect ratio when making their games. Games with relativistic controls wouldn't be so bad... but anything with precision involved would start to feel sloppy when anything changed.

    I hope the relationship between screen and controller are more dynamic and automatic than just sensing the remote. Regardless, I imagine I can quickly get used to whatever it is, and the game makers will compensate as needed - I'd just like it to be as close to a precise 3-d mouse as possible without having to wave the controller too out of proportion to the actual screen.

    Ryan Fenton

  4. Re:Uh... Need A Clue? by 77Punker · · Score: 4, Insightful

    Hey, at least it's not as bad as the IGN article that said the Wii would be less powerful than the X-Box because its CPU runs at a lower frequency. I think it went something like this:

    "X-Box had a 780 MHz Celeron but Wii's processor is only 745 MHz so that means that Wii won't support bump mapping! OMFG!"

    Maybe that quote is paraphrased, but it's pretty damn close to an IGN article I read about a month ago that made it onto Slashdot. IGN should either hire some editors or be destroyed.

  5. Re:No rechargable batteries? by rolfwind · · Score: 3, Insightful

    This is a good thing, proprietary rechargeable battery replacements tend to be expensive.

    And you can buy rechargeable AA batteries. I bought 6AA+4AAA+Recharger for 14.99 at Costco and the batteries last a crazy long time. 4-5x longer on one charge than alkaline batteries, by my estimates (Because of this, I only buy rechargeables now, make sure they have a high mAH and are NiMH).

    OTOH, all my Lithion based batteries in my Sony (purchased before they turned into total scum) cameras cost >$60-120 to replace and reliably die after 2-3 years. I don't know how fast NiMH dies (it's life must be at least as long at Li), but at least I can replace them cheap.

  6. Re:Uh... Need A Clue? by MBCook · · Score: 4, Insightful

    I thought about that for a second but I ruled it out. What is the point of putting that on the controller? Unless your controller becomes your controller that you take to a friends house that keeps a tiny bit of data on you (favorite color, birthday, name) so when you start playing it's already configured for you. I wouldn't think enough games would have similar enough controls for that to work. When they do (such as the trigger in an FPS) then the configuration is obvious (are you going to change the fire button from the trigger to a button at the bottom of the controller you can't reach?)

    On a PC you have a TON of keys to bind. On the Wiimote, you have 9 (if you include the four D-pad directions).

    I don't see the point of storing that on the controller. After all, the system is supposed to have built in flash storage of some size (I don't remember) and you could store that data there. That would make more sense than storing it on the controller.

    And on the storing sounds font, just how much of a sound could you possibly fit in 6kb anyway? Standard WAVs are 10MB per minute. If you make that mono, it's 5MB a minute. Cut the sample rate in 4 (to 11khz) and that would give you 1.25MB a minute. Go to 8 bit instead of 16 and things are sounding terrible, but you're at ~600kb per minute. So you could fit 1/100th of a minute of audio in that space. Even if you compress it 5:1 you only get 3 seconds.

    And if you are going to use that memory for sounds in-game, why does it need to be non-volatile anyway? Would it really be that hard to download the sound to the controller again the next time they turn on the game?

    --
    Comment forecast: Bits of genius surrounded by a sea of mediocrity.
  7. Are YOU kidding? by Anonymous Coward · · Score: 5, Insightful
    After seeing the piece of work that is the DS lite, I figured Nintendo would have similar recharge functionality for the remotes. I have similar issue with my wireless mice and I find it rediculous... sure, lithium-ion batteries are expensive, but for a $250 machine anyway...

    Are you serious?!?!

    Look, here's the options you typically have with batteries in consumer products:
    1. Batteries are not user accessible. When batteries lose their ability to hold a charge, you replace the wiimote. Cost to you: $60
    2. Proprietary rechargables. Really just AAs or AAAs, but inside a special case so that you have to buy them from the manufacturer. Cost to you: $35
    3. User replaceable batteries of a standard size. You buy your own NiMhs. Cost to you: $6.99

    You're COMPLAINING about this?

  8. Once it's out it's out by mgabrys_sf · · Score: 2, Insightful

    Then we can see if it's good or gimick - a neat controller design or a nintendo power glove.

    Until then, you can go back to bashing the PS3 as usual.

    1. Re:Once it's out it's out by TheZorch · · Score: 2, Insightful

      According to the impressions of E3 attendees who tried out the Wii-Mote it will be much more than just a gimick. It will change the way we play videogames.

      Stop spreading FUD.

      --
      Michael "TheZorch" Haney
      thezorch@gmail.com
      http://thezorch.googlepages.com/home
    2. Re:Once it's out it's out by PixelScuba · · Score: 2, Insightful

      I think the parent makes a valid point, we won't really know anything until we can personally hold the controller in our own hands and try it. All most of us have now is some annecdotal evidence from some people from a gaming show who said it was neat. I'm with the parent, I need to try this thing out for myself to see if I want to be waving a stick around to play games.

    3. Re:Once it's out it's out by DDLKermit007 · · Score: 4, Insightful

      I played with it @ E3. It was flipping awesome. The Wii and the DS are the only things keeping me on console gameing at the moment. I have a PC for pretty graphics.

      And btw...you won't be "waveing" the controler around for the most part. Most of the stuff at E3 was very point & click driven. The swining the controler around was mostly done with the party & sports style games. Feels quite natural to me.

    4. Re:Once it's out it's out by Guppy06 · · Score: 3, Insightful

      Once upon a time, wireless controllers were a cheap gimmick until Nintendo made a first-party one.

  9. Re:Uh... Need A Clue? by shoptroll · · Score: 2, Insightful

    Number one, in many console games you don't get much freedom to change the mapping of button->action.

    With the wii, you're probably going to need someway of calibrating the remote to a persons style. Do they make large movements or small precise ones? What's their resting height, etc.?

    Also, with the Wii Sports demonstration it looks like players might have the option of creating a custom avatar for their in game persona. This could be stored on the remote, instead of a memory card (especially if it's a cross-game feature).

    In terms of sound quality, it's a tiny speaker in a remote, you could put a 320 kbps mp3 in there and it'd sound like crap. Maybe they're using very low bitrate mp3 compression? Or they're streaming it over the bluetooth connection?

    --
    Insert Sig Here
  10. AA is an OPEN standard! by bussdriver · · Score: 2, Insightful

    /. complaints on NOT having expensive proprietary batteries?

    Buy whatever AA you want.
    in 5 years buy some super capacitor AA...(joke)

  11. It's a "Beacon Bar" not a "Sensor Bar" by Dr_Barnowl · · Score: 4, Insightful
    I'd guess this is how it actually works ;

    The "sensor bar" sounds more like a "beacon bar". I'm guessing that it has two flashing infrared LEDs, one at each end (or maybe more, they might be lying). Each LED flashes in a different pattern (or is maybe a cluster of LEDs in a different pattern, a "barcode" maybe).

    The remote has a megapixel monochrome IR CCD in it. This picks up the position of the LEDs in the "sensor bar". After calibration, the position and inclination of the lights in the image can be used to calculate the vector of your aim.

    This is a nice, elegant way of doing it. It's akin to the existing way that TV-aiming devices work (lightguns), except....

    • A lightgun works by picking up a single pixel of light, and relaying the timing to the base unit. The base unit uses it's knowledge about how far down the TV fram the electron beam is to determine the position of the lightgun.
    • With a lightgun, the positioning relies heavily on scan-timing on a CRT. Given the modern display market, a consistent method of detecting scan-timings varies from difficult (100MHz flicker-free displays) to impossible (LCD displays).
    • With a lightgun, you have to have a "flash" to enable the thing to work ; this is why House of the Dead and the like all flash the screen when you shoot - so the lightgun can pick up it's position regardless of whether it's aimed at a dark pixel or not.

    This is a serious improvement on lightgun technologies. You can play Zelda without seeing unrealistic muzzle flash when shooting a bow. It should work with ANY display technology, not just scanning-raster, as long as it doesn't get too large (and even then, you should be able to move the "beacon" bar closer to you to enable larger screens with equal angular accuracy). The horizontal accuracy should be much better. And I'll wager it improves the battery life, because the remote doesn't constantly have to emit radiation at the sensor bar, it just has to capture an image.

    Bah, tried to do an ascii art of how I think it works, but the lamo-filter won't let it past.