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Graphics State of the Union

Tom's Hardware has put out a nice recap of where computer graphics have been and where they are headed in the near future. While there are some definite shiny toys being displayed in new product releases and on the test beds, the overall problem of power consumption continues to rear its ugly head demanding attention. From the article: "while all of these things are interesting, exciting and new, the problem remains the same. Getting smaller and faster only makes sense if the design also is less demanding on the wall socket and cooling system. We all want different things when it comes to advancements, but first and foremost we need better power management. The bottom line is simple: graphics makers must take a step back from feature brainstorming until the power issue is resolved."

148 comments

  1. Re:More important then the power problem by Bryansix · · Score: 3, Insightful

    Ok let me post something relevant. Does the slashdot community think that the power problem is best solves through:
    A) A new interface (like PCI Express version 2 now with MORE POWER(tm))
    B)Onboard power management and the ability to take power straight from the power supply and bypass the motherboard.

  2. Power & Physics by JPFitting · · Score: 3, Interesting

    I do agree that power is becoming quite an annoyance these days with the video cards. I would like to say that I believe that to move forward we need to take a step back. I am finding more and more games that are simply pleasing to the eye but lack the originality, functionality, and creativeness of older games. These video card makers focus too much on realism and tend to encourage game makers to focus on the like. Let's make cards that are functional, less power hungry, well-rounded (physics), and cooler.

    --
    Music, my drug; dance, my ecstasy.
    1. Re:Power & Physics by pawn63295 · · Score: 0

      i run a amd 64bit 3400 ddr dual channel asus K8vse Deluxe with a friggin ati redeon 9550(cheap) not the most impressive rig but i dont know aht you people are talking about about not being able to play fear battlefield 2 or quake 4. I play them with ease no problems no lag with lots of people bots and graphics at medium or best. Sorry but i think you have more problems than ur cards

    2. Re:Power & Physics by jinzumkei · · Score: 1

      I do agree that power is becoming quite an annoyance these days with the video cards. I would like to say that I believe that to move forward we need to take a step back. I am finding more and more games that are simply pleasing to the eye but lack the originality, functionality, and creativeness of older games. These video card makers focus too much on realism and tend to encourage game makers to focus on the like. Let's make cards that are functional, less power hungry, well-rounded (physics), and cooler.

      So Graphics companies should stop focusing on realistic graphics. How about we just stop innovating all together? Am I the only person who finds this ludicrous?

      If you have beef with current videogames, how about blaming the videogame developers?

    3. Re:Power & Physics by abradsn · · Score: 1

      I find it odd that when making recollection about older games that they never think about the fact that most of the older games, both looked ugly and played badly. At least today, most games have at least the looks category covered.

      The games that people remember tend to be the good/original titles. ie.) Super Mario Bros. Zelda, Contra

      Does anyone else have thoughts about this notion?

    4. Re:Power & Physics by oneils · · Score: 1

      Yeah, we have high resolution LCDs that need high powered gpus to run at native resolution.

  3. Re:More important then the power problem by OctoberSky · · Score: 1

    C) Bigger PSU.
    D) With ads on it, with revenue paying your Power Company Bill.

  4. Wrong. by The+Living+Fractal · · Score: 4, Insightful

    The bottom line is simple: graphics makers must take a step back from feature brainstorming until the power issue is resolved.

    Today this is irrelevant. If consumers continue to purchase ever more power hungry graphics cards, what is to stop the companies from making them? When the market actually changes and people start considering the power requirements of their cards, then I'll believe this statement about the bottom line. Because right now the only thing I hear from people building or buying new computers about the power requirements is "make sure you get a PFC PSU and get lots of watts", not "make sure you get a low-power GPU". For one thing, some people actually enjoy saying they have a 600+ watt PSU. I can imagine that with current power costs today this trend will continue. Do the math, it's not actually costing a person much more per month to go from 600 to a 1000 watt PSU, especially since most people don't use their GPU to full power most of the time.

    Power requirements take a back seat to overall performance, and will continue to do so until electricity costs are driven up further. It's simple economics. People are willing to pay for the power-hungry cards. And until they're not, power consumption will continue to be less important to the producers than performance. This is analogous to today's vehicles, still being built and shipped with huge fuel sucking engines. For many people, and I'd wager to say enough to sustain the market for years to come, the cost of energy (either liquid or electrical) is still low enough that they aren't going to give up their cherished powers, be they piston driven or transistor.

    TLF

    --
    I do not respond to cowards. Especially anonymous ones.
    1. Re:Wrong. by xanadu-xtroot.com · · Score: 4, Interesting

      If consumers continue to purchase ever more power hungry graphics cards, what is to stop the companies from making them?

      And what choice do we currently have? If the companies made Watt-Friendly cards, I'm willing to bet people would buy them especially for laptops. But they don't. We don't have the choice BUT to buy these double bay, amp eating, juggernauts we have today.

      --
      I'm not a prophet or a stone-age man,
      I'm just a mortal with potential of a super man.
    2. Re:Wrong. by JPFitting · · Score: 1

      True on the supply/demand curve. As long as customers can brag that they have the best machines and the manufactuer's make money the trend will not stop. As with my previous post, it will drive the need for more graphically challenging games rather than the games themself being challenging.

      --
      Music, my drug; dance, my ecstasy.
    3. Re:Wrong. by The+Living+Fractal · · Score: 4, Informative

      Well, TBH the companies are beginning to focus on this sector (mobile).

      A lot of the newer mobile GPU (like GeForce Go) are capable of greatly reducing their overall consumption when their total demand is low. They ramp up when needed.

      Of course this doesn't address the fact that, when needed, and when ramped up, they consume a lot of power. To which I say, yes, we need more power efficient cards.

      This is unique to the mobile sector for now, but of course will eventually find its way into the entire realm of graphics computing.

      Unless of course we find a way to produce power more cheaply and abundantly than with hydrocarbons. In which case the only thing we'll care about then is cooling ;) But I suspect that could be a long ways off.

      TLF

      --
      I do not respond to cowards. Especially anonymous ones.
    4. Re:Wrong. by Surt · · Score: 1

      No kidding ... I live in a cold area, and during the winter I make extensive use of a 1500watt electric heater. My electric bill is maybe $120 in the coldest month, including everything else as well. Who cares about buying a 600-1000watt pc power supply, which isn't even going to be close to full load most of the time.

      --
      "Who is the Journal of Quantum Physics going to believe?" --Stephen Hawking
    5. Re:Wrong. by AndersOSU · · Score: 1

      IMO it isn't about the cost of electricity. I don't think the consumer will ever care how many cents it costs to play WoW for an hour. Honest question, which costs more to run, the video card or the 21'' CRT gamers love so much? My guess is that graphics cards would have to eat loads more power to even come close to the power consumption of the monitor...

      If you want the issue to be one of cost, wattage use isn't the problem. Consumers will only care when the up when it becomes too expensive to buy both a video card and a power supply that will run it. Then we will see the trend reverse. However, I don't think it is an issue of the cost of power. I think that we see a reversal in the trend of power hungary graphics cards when cooling becomes unfeasable. If we keep getting better cooling solutions than power consumption will continue to climb until graphics cards start tripping breakers. That I think may be the final limit on power consumption.

    6. Re:Wrong. by Red+Flayer · · Score: 1
      For one thing, some people actually enjoy saying they have a 600+ watt PSU
      These are the same people that buy 'Canyoneros' and Hummers -- probably for the same reason (I'll give you a hint -- it's not safety, Stumpy).
      --
      "Trolls they were, but filled with the evil will of their master: a fell race..." -- J.R.R. Tolkien on Olog-hai
    7. Re:Wrong. by Anonymous Coward · · Score: 1, Insightful
      A lot of the newer mobile GPU (like GeForce Go) are capable of greatly reducing their overall consumption when their total demand is low. They ramp up when needed.

      The other problem with this solution seems to be that with Vista coming, and making use of the graphics card for its user interface, there will be very little down time for the videocard.

    8. Re:Wrong. by MrFlibbs · · Score: 2, Insightful

      Yes, the market will decide the issue -- much like it did the CPU market. Intel didn't drop the PIV lightly, but were forced to do so when the costs of pushing the power envelope were hurting them in the market. They fell behind AMD in performance because the power limitations were slowing the clock speed pushes they needed to keep up. Intel eventually saw the writing on the wall and went with a design where power consumption was a primary consideration.

      Eventually, the market will force GPUs down the same path. Raw performance is still the primary driving force today, but this will change when thermal limits slow the clock speed increases needed to reach the next performance level. When that happens, low power designs will win the day by providing more resources for the same power budget.

      There are also other considerations such as fan noise. Many folks would willing trade raw graphic performance for less noise. This is a critical parameter for an HTPC, but it's also a virtue for standard desktops. Consumers will start demanding refunds if they have to shout to be heard over their blazing new graphics card.

    9. Re:Wrong. by archen · · Score: 1

      While it's true that most of the market isn't concerned with power, that doesn't mean they aren't painting themselves into a corner. Power consumption is one factor, but as these cards require huge ammounts of power, they also need to dissapate huge ammounts of heat.

      Now to play the latest games you need a minum requirement for a card that requires a leaf blower attached to cool it. So lets see here, they've got power hungry computers, that are loud as hell to power PC games that are starting to struggle with stagnation. Each one of those might just be enough to shave off another fraction of the people willing to put up with it. Now hardcore gammers will again spend any ammount of money and put up with any ammount of heat their computer puts off, but sooner or later the industry may have to wake up and realize that although hardcore gamers give them a lot of money; with their astronomical development costs (and only getting more expensive) they need to bring in regular people who might not be willing to put up with it.

      Now with all that said, and considering that I doubt the nextgen Nintendo will use a fraction of the power, will probably be near silent, and will be much less expensive - I might start taking a deeper look into things if I were the PC game industry (that industry being Software and Hardware together).

    10. Re:Wrong. by samkass · · Score: 2, Insightful

      Plenty of folks make Watt-friendly integrated graphics chipsets for laptops, including Intel. They just get laughed at by gamers. When it comes to graphics cards, the market still prefers performance over power consumption, and that's probably not going to change too much anytime soon. Unlike the more complex instruction sets in PCs, I doubt graphics cards have a lot of optimization wiggle-room when it comes to eeking out more performance per Watt. So you're pretty much left to die-shrinking, for which the outlays can be expensive.

      --
      E pluribus unum
    11. Re:Wrong. by roman_mir · · Score: 1

      This is analogous to today's vehicles, still being built and shipped with huge fuel sucking engines. - but many of these vehicles are unnecessarily thirsty! Consider even Ford Focus and Hyndai Accent, two comparable vehicles in both size and performance. Accent still beats Focus in terms of fuel economy by at least 30% (personal experience.)

    12. Re:Wrong. by Jackmn · · Score: 1
      As long as customers can brag that they have the best machines and the manufactuer's make money the trend will not stop.
      You almost need top-of-the-line stuff to get a constant 60 FPS in games that have been coming out recently.

      Personally I would be nothing but happy if game developers slowed the rate at which they are improving graphics in games. Having to continuously purchase new hardware is really expensive, and the improved visuals rarely add anything of value to the game.
    13. Re:Wrong. by Anonymous Coward · · Score: 0

      See, you just need a beefier power supply - then you can eliminate the heater!

      My roommate and I actually ran without heating last winter in our dorm room - we had four computers always running, and it was usually too hot, to the point that we kept a few fans running and the window open nearly the whole winter.

    14. Re:Wrong. by prisoner-of-enigma · · Score: 1

      And what choice do we currently have?

      You haven't bothered looking much, have you? Fanless video cards are available for the taking. They're quite prevalent in Home Theater PC's (HTPC's) due to low noise levels, and the lack of a fan pretty much puts a very conservative upper limit on how much juice it can pull. Even given those limitations, you can find cards that'll give you fairly decent performance. Just look at AnandTech's recent HD-DVD/Blu-ray video card comparison.

      The point is this: people do have choices now, and they're choosing the higher-powered cards. The OP's point is clearly correct here. It's not about lack of choices, it's about the fact that, for most consumers, power consumption isn't yet an issue. I mean, how many people do you know of that have dual GeForce 7950X2's (quad GPU's)? My single 7900GT is a veritable Prius compared to such a supercharged big-block V8 behemoth, even though a 7900GT is damn close to the fastest single card solution you can possibly buy.

      --
      In the end they will lay their freedom at our feet and say to us, Make us your slaves, but feed us. - Fyodor Dostoyevsky
    15. Re:Wrong. by ConceptJunkie · · Score: 3, Insightful

      I don't even find myself playing 3D games any more. Give me Warlords Battlecry or the original Stronghold any day. They're more fun.

      Oh, and Nethack.

      --
      You are in a maze of twisty little passages, all alike.
    16. Re:Wrong. by Anonymous Coward · · Score: 0
      Do the math, it's not actually costing a person much more per month to go from 600 to a 1000 watt PSU, especially since most people don't use their GPU to full power most of the time.
      Yes, it does. Power supply efficiency is more or less constant for "good" power supplies, but that's relative to the rated maximum power, not the actual power drawn.
      So, the 600W and 1000W powersupply may both be 80% efficient, but with a 200W load, the former may actually draw 320W, and the latter 400W. Real numbers will probably not be this extreme, but unless you buy a significantly more efficient 1kW power supply, it will actually waste more energy at any given partial load than a good 600W power supply.
    17. Re:Wrong. by smittyoneeach · · Score: 1
      And what choice do we currently have?

      Buy two when they come out.

      These soul-sucking proprietary vendors can piss off.
      --
      Get thee glass eyes, and, like a scurvy politician, seem to see things thou dost not.--King Lear
    18. Re:Wrong. by roman_mir · · Score: 1

      Actually it is even worse. The 4 cylinder Ford Focus shows worse fuel economy than 6 cylinder Sonata.

    19. Re:Wrong. by Anonymous Coward · · Score: 0

      What universe are you living in? In my universe, AMD just cut the price of many of their high end CPUs in half because of the new Intel Solo/Dual CPUs. One of the reasons is that the new Intel CPUs have better cost performance PER WATT. If you think that this will not impact GPU design then you are WRONG

    20. Re:Wrong. by jgrahn · · Score: 1
      You haven't bothered looking much, have you? Fanless video cards are available for the taking. They're quite prevalent in Home Theater PC's (HTPC's) due to low noise levels, and the lack of a fan pretty much puts a very conservative upper limit on how much juice it can pull.

      Depends on your viewpoint. Some of the graphics cards I own don't even need a bloody heat-sink, yet they do desktop things as well as cards made in the third millennium. (Or would have, if video RAM hadn't been so expensive back in 1996).

      Anyway, from that viewpoint, a huge heat-sink signals high energy consumption.

    21. Re:Wrong. by jgrahn · · Score: 1
      I live in a cold area, and during the winter I make extensive use of a 1500watt electric heater. My electric bill is maybe $120 in the coldest month, including everything else as well. Who cares about buying a 600-1000watt pc power supply, which isn't even going to be close to full load most of the time.

      Yeah, but note that using electricity for heating is expensive and wasteful, unless you have no other options for heating. If you had used district heating or something, the figures would have looked different. (How different? Don't know.)

    22. Re:Wrong. by evilviper · · Score: 2, Informative
      Because right now the only thing I hear from people building or buying new computers about the power requirements is "make sure you get a PFC PSU and get lots of watts", not "make sure you get a low-power GPU".

      No, you'll never hear "low-power GPU". You will, however, heard "fanless videocard" ALL THE TIME, and it's effectively a code for the same idea.

      Regular people understand the issues far more than geeks give them credit for.
      --
      Slashdot gets worse every day... Pipedot: News for nerds, without the corporate slant
    23. Re:Wrong. by asuffield · · Score: 2, Informative
      Do the math, it's not actually costing a person much more per month to go from 600 to a 1000 watt PSU


      A 1000 watt PSU does not use 10/6 times as much power as a 600 watt PSU. There are two reasons for this:

      • The PSU only draws power proprotional to the load on it. The rating is the maximum draw, not the minimum. Two PSUs of equal efficiency but different ratings, supplying the same load, should draw the same amount of power.
      • The ratings are lies anyway. The manufacturers add up the numbers in ways that make NO SENSE AT ALL in order to get the largest numbers they can. They do this because it sells PSUs.
      • The single figure rating on a PSU tells you nothing at all about its capacity, efficiency, power drain, or suitability for your purpose. You need the per-rail ratings (usually printed on a sticker on the PSU) to get useful information, it's about a dozen numbers. This would be true even if the single figure rating was not a lie.
    24. Re:Wrong. by prisoner-of-enigma · · Score: 2, Insightful

      Anyway, from that viewpoint, a huge heat-sink signals high energy consumption.

      "High energy consumption" is a very relative term. When compared to the video cards sporting multiple 5000rpm fans, heatpipes, and three pounds of copper-cored heatsink fins, a little one-inch-by-one-inch heatsink covering the GPU generally signals low energy consumption.

      As for cards with no heatsinks at all, I think you'll agree that such animals are becoming very, very scarce these days, and they represent the barest fringe of what's available. Minor heatsinks can still represent the lower end of mainstream performance, whereas what you're suggesting typically cannot.

      --
      In the end they will lay their freedom at our feet and say to us, Make us your slaves, but feed us. - Fyodor Dostoyevsky
    25. Re:Wrong. by asuffield · · Score: 1
      A lot of the newer mobile GPU (like GeForce Go) are capable of greatly reducing their overall consumption when their total demand is low. They ramp up when needed.


      Mobile? The desktop ATI cards, including the twin-slot monoliths, have done this for years.
    26. Re:Wrong. by Surt · · Score: 1

      That actually strengthens my point ... when a grossly inefficient use of electricity for pure heating isn't enough to deliver an even mildly scary heating bill, who is going to worry about a drastically more efficient computer that probably uses only 1/10th of the power during normal use?

      --
      "Who is the Journal of Quantum Physics going to believe?" --Stephen Hawking
    27. Re:Wrong. by jandrese · · Score: 2, Informative

      It's actually more complex than that too. If you're running a 600W PSU near its limit, there's a good chance you could save a fair bit of energy by upgrading to the 1000W PSU, just because the efficency of the PSU tends to go down as you get closer to its maximum load. Ultimately, the efficency is what you're concerned about, not how many watts aggregate it can put out across all of the rails.

      --

      I read the internet for the articles.
    28. Re:Wrong. by mgblst · · Score: 1

      Regular people understand the issues far more than geeks give them credit for.
       
      Yeah, regular people who don't know why they need a video card since they don't play videos on their machine. Regular people who want to know why you want them to bring in their 'hard drive', when it is the computer that is the problem. Regular people who are using Office 2003 as their operating system. Regular people who don't know why their computers aren't running during a blackout.

      These are the regular people.

      The people you are talking about are computer savvy - almost geniuses compared to regular people.

    29. Re:Wrong. by evilviper · · Score: 1
      [...] 'hard drive', when it is the computer that is the problem.
      [...] using Office 2003 as their operating system.

      "Regular People" don't know the terminology, they don't know the difference between "RAM" and "Hard Drives", they don't know the difference between "Operating System" and "Programs", they wouldn't recognize a "hard drive" if it fell on them. Still, if you skip most of the terminology, average people are perfectly able to understand.

      Regular people who don't know why their computers aren't running during a blackout.

      No, that last one there are just plain old idiots. Computers don't enter into it. These same 1% of the population complaints to the phone company that their cordless phones don't work during power outages, and to the cable companies that they only see a "black" picture on all channels when their TV doesn't have power. These are the kinds of idiots you have as a small minority in all parts of society.
      --
      Slashdot gets worse every day... Pipedot: News for nerds, without the corporate slant
  5. Power just became more of an issue. by Rob+T+Firefly · · Score: 4, Funny

    Thanks to the 30-40 seperate power-chomping ads on each page of Tom's Hardware stories, the lights in my office dim whenever I accidentally hover my cursor over the word "graphics," "Microsoft," or "processor." Thanks, Tom!

    1. Re:Power just became more of an issue. by kailoran · · Score: 1

      This particular article spans only four pages, so your joke is a bit out of place.

    2. Re:Power just became more of an issue. by Tweekster · · Score: 1

      Only 4 pages?

      unless it is about 10,000 words, it should be 1-2 pages.

      --
      The phrase "more better" is acceptable English. suck it grammar Nazis
    3. Re:Power just became more of an issue. by Anonymous Coward · · Score: 0

      While it is probably poor form to follow a good laugh with a practical solution... I found a cure for this problem just before viewing this article! Use the following user javascript (http://userscripts.org/scripts/show/3637) with GreaseMonkey, or if you use Opera like I do (http://www.opera.com/support/tutorials/userjs/usi ng/). Voila, context ads are gone!

    4. Re:Power just became more of an issue. by Anonymous Coward · · Score: 0

      Just adblock http://*.intellitxt.com* ... unless you actually have some reason to visit intellitxt's website.

    5. Re:Power just became more of an issue. by HolyCause · · Score: 2, Informative

      There's always the option of changing 'index.html' to 'print.html' on the URL.

      http://www.tomshardware.com/2006/07/21/the_graphic s_state_of_the_union/print.html

      Removes most of the ads, and puts the article on one page.

      --
      Visit http://theshrine.ca/ at irregular intervals and you might see something interesting.
  6. Price & performance will always be more import by EmbeddedJanitor · · Score: 4, Insightful
    When it comes to gaming etc, price and performance will always be considered more important than power saving (except for battery devices). $10 on a retail price is somehow more real than an extra $5 per month on the power bill (which is probably being payed for by someone else anyway). So if a graphics card maker could shave off half the power by spending another $2 it just won't happen.

    This makes all those "Green PC" claims a joke. I remember my first PC. It wasn't a "Green PC", but it had a 100W power supply, no heatsinks etc. My latest PC is a "Green PC" but has a 400W power supply. I'm not sure how a 400W-based system is greener than a 100W based system, but hey it says Green so it has got to be good right?

    --
    Engineering is the art of compromise.
  7. Re:More important then the power problem by FunkyELF · · Score: 1

    the article mentions something about external graphics.
    This seems like a good idea especially for notebooks.
    They can be good to use for web use on your lap or at a coffee shop but when you put in on your docking station and hook it up to a 21 inch monitor you also plug in 4 video cards and have an awesome gaming machine from a laptop.

  8. C) Use less power in the first place by EmbeddedJanitor · · Score: 1

    If you used less power then you would not need any fancy routing schemes. It does not matter how the power gets to the chips it still ends up being consumed and turned into heat.

    --
    Engineering is the art of compromise.
  9. Re:Price & performance will always be more imp by Akaihiryuu · · Score: 3, Insightful

    No kidding. I just had to get a new PSU for my higher end system, because the PSU that came with the case (supposedly 300w but apparently a cheap one) couldn't keep up. This isn't cutting edge hardware either...it's an Athlon XP 3200+, Radeon X850XT video card, SB Audigy 2 ZS. Basically all of the hardware is pretty much the cutting edge of the last generation, pre-Athlon64, pre-PCI Express. The system started experiencing problems when I swapped the old Duron 750 for the Athlon XP (I was still using a Radeon 9200 then). I had to swap the video card with a Radeon 8500 to get it to run somewhat stable again. At the time, I incorrectly attributed it to the video card, thinking it may have been bad (it was given to me when my roommate upgraded his system when he started having problems). It turns out that the 9200 was AGP 8x while the 8500 was AGP 4x and that was just enough to make a difference. The whole system died when I put the X850XT in, it wouldn't boot most of the time, spontaneous reboots constantly (Windows or Linux), Windows install would crash at the same point, etc. I swapped out the power supply with a 410W, all problems instantly vanished, and the system has been running fine since. I guess having to have a 410W isn't really that bad compared to some of the new stuff where they're starting to have 1000W PSU's though. I'm probably not going to upgrade any further from Athlon XP 3200+/Radeon X850XT for some time. I mainly just got that stuff to play WOW so I can turn the settings all the way up, I'm not really that much of a PC gamer otherwise.

  10. Great graphics... not so great games? by Bungleman · · Score: 4, Insightful

    I was thinking about this yesterday... I had downloaded a rom of Crono Trigger for the SNES, and I'm having a blast. When all the new games like Battlefield 2, Titan Quest, UT2004, and FEAR get old, I like to go back to the old games. So someone might say... why go back to the old games? They're old and pixellated. But they're FUN! The old classics like Crono Trigger, Secret of Mana, original Mario Bros., Zelda Link to the Past, Super Metroid... they don't make em like that anymore. And there's a generation of "gamers" coming up that have missed out on a lot because of that.

    Nowadays it's all about the graphics, and the gameplay tends to (but not always) suffer. Even the best of the best new games have these problems. FEAR? A pathetic 8-9 hours of gameplay, though it was pretty fun while it lasted. Oblivion? Tons of hours of gameplay, but completely SHALLOW in terms of the overall experience. Even Morrowind had this game beat IMO. Battlefield 2? Awesome graphics, and fun gameplay... oh, but don't try running more than a few bots on your machine unless you want to run at 2fps, and forget about coop play, and don't expect single player with more than 16 player maps (mods notwithstanding).

    It seems to me that the more games focus on graphics, the more they lose in other areas. They either have cut features, performance issues, lack of content, or something... this isn't always the case (think Half Life 2), but unfortunately we're paying for the 'shiny factor' more often and losing out on the content that made the old games fun. Maybe I'm getting too old, or maybe I'm just jaded, but I still miss the old style games.

  11. Well... by Anonymous Coward · · Score: 0

    I say we go back to 8bit systems. I mean with all them fancy ol' 32bit whipersnapers out there blasting their 16bit quality sounds. darn teenagers and their technology...

  12. It is the noise, not the power that is killing me by Laz10 · · Score: 2, Interesting

    When the new equipment requires more and more power, I am forced to add more and more fans to my system.

    I wouldn't care a bit about power consumption if it wasn't so closely connected to noise levels.

  13. Power & Priorities. by Anonymous Coward · · Score: 0, Flamebait

    Uh, huh. Are you the same slashdotter that asks every time we have a graphics card story, "what do we need that for?"

  14. Re:More important then the power problem by NSIM · · Score: 2, Insightful

    Or C) Developing graphic cards that use less power

  15. Maybe it's just me... But is this really new news? by Cherita+Chen · · Score: 1

    Perhaps it's just me, but I thought that folks started taking note if the power issue when faced with the need to plug their graphics adapters directly into their power supplies...

    --
    I'm not fat, just big boned...
  16. 1100 watt power supply??? by benzapp · · Score: 2, Insightful

    I stopped reading the article after it started to suggest 1100 watt power supplies are necessary for this nonsense.

    I'm sorry. No video game is worth that much power.

    --
    I don't read or respond to AC posts
    1. Re:1100 watt power supply??? by Hoi+Polloi · · Score: 3, Insightful

      I forsee a coming together of household technology. The CPU will also become the oven and the GPU will also become the water heater.

      Wait until you have to switch your PC from a regular 110V outlet to a round 220V outlet like the ones they use for electric ovens.

      Maybe if you had a little meter next to you that rang up how much you were paying for electricity since you turned on your pc people would be more conservative. Right now it is a bit of a hidden cost since it all gets lumped together into a monthly bill, along with your AC, fridge, etc.

      --
      It is by the juice of the coffee bean that thoughts acquire speed, the teeth acquire stains. The stains become a warning
    2. Re:1100 watt power supply??? by Anonymous Coward · · Score: 1, Funny
      I stopped reading the article after it started to suggest 1100 watt power supplies are necessary for this nonsense.

      I'm sorry. No video game is worth that much power.

      What if it had LASERS?
  17. About The Subject On Power by CUatTHEFINISH · · Score: 1

    I also agree that the power required for video cards today are quite insane. To run a 7900GT alone requires a minimum of 21A on the 12v rail, and in SLI you'll need at least 28A on the 12v rail minimum (this is just to run the video card without having it auto clock down for lack of power). I currently run one 7900GT and had bought a monster PSU (pcpowercooling) to support the future power needs of these gfx cards. Just to back up the craziness of the matter, whenever I had turned my computer on it would overload my UPS backup unit and trip the circuit breaker in the outlet. So now I have to wire mine on the 1400 model because my old one couldn't handel the wattage. =/. I guess it's a good thing I don't pay the electric bill?

    1. Re:About The Subject On Power by default+luser · · Score: 1

      To run a 7900GT alone requires a minimum of 21A on the 12v rail, and in SLI you'll need at least 28A on the 12v rail minimum (this is just to run the video card without having it auto clock down for lack of power).

      I love it when people take RECOMENDATIONS out of context, and suddenly start calling them REQUIREMENTS.

      "MINIMUM SYSTEM REQUIREMENTS" are nothing of the sort. They are not the minimum requirements for the device to work, they are simply a VERY general "minimum" value with lots of play built-in.

      For example, Nvidia lists the "minimum" for a single 7900 GT as a 350w powersupply with 20A on the 12v line. This is a RECOMMENDATION.

      Reality: The 7900 GT uses about 50w at full load, which is actually pretty low for the performance level (major reason I bought mine). That's around 4A load, 2A idle, if you were paying attention.

      The fact of the matter is, Nvidia has to WAY overestimate your power needs because they have no fucking clue what the rest of your system eats up. In fact, even with these GENEROUS recommendations, it is possible to build a system that has so much crap in it that even a 350w powersupply can't power that plus a 7900 GT...but this is extremely rare.

      Fact: midrange PCs, even with a (single) fancy video card, use around 150w or less at full load. The amount of power used can differe hugely from system-to-system, depending on how many drives you have, how many video cards and processors you have, and who makes them.

      For example, my upper-midrange system: a 3800+ X2 and a 7900 GT, one hard disk and two optical drives, stll uses a little under 150w under full load, and uses a small fraction of that under idle. Don't be confused by the manufacturer's specs: they have to be written for the same stupid people who plug PCIe cards into AGP slots. Otherwise, Nvidia's partners would constantly get calls from people whose PCs wouldn't turn on after the card was installed. It doesn't mean you can't build a QUIET and POWERFUL PC.

      --

      Man is the animal that laughs.
      And occasionally whores for Karma.

  18. What AMD can bring to the ATI deal? by powerlord · · Score: 5, Insightful

    Just out of curiousity, lets look at the current CPU offerings.

    Intel came out with a truly Power-Hungry CPU.
    AMD came out with a cooler and better CPU.
    Intel came out with an even cooler CPU that out performed the AMD one. (Core Duo/Core 2 Duo)
    The ball is now in AMDs court.

    In other words, the presure on Intel was that they had to compete in that area in order to be competitive.

    Perhaps AMD, coming from their battle with Intel can help focus the ATI division on less power consumption/heat generation, and perhaps that is that AMD can help bring to the table.

    If they even BEGIN to make inroads in this, while maintaining a competitive stance against Nvidia, it will force Nvidia to compete on this point also, which should move GPUs in a cooler direction :)

    --
    This space for rent. All reasonable inquiries will be entertained at proprietors discretion.
    1. Re:What AMD can bring to the ATI deal? by MADnificent · · Score: 2, Interesting

      I stated this in the amd+ati deal, but somehow it didn't get modded :)

      AMD had to go together with ATI to get _low power_ systems up. They won't make it on the processor line alone, they need to have a chipset+cpu solution (which is the most important anyway). ATI has just that, low powerconsumption (I believe their GPUs use less power too). Add to this that in the recent presentation they gave clue of what could be done to use less power. Namely the scaling of systems, this would optimise the computer for the use it will serve.

      and then, intel can take a shot at it again

    2. Re:What AMD can bring to the ATI deal? by powerlord · · Score: 1

      (went back and read your comment :) )

      Yes, I can see where for AMD adding ATI's chipset over Nvidia's makes sense, especially if ATI's is less power hungry.

      Interesting article, and definately in line with what we were both thinking. Suddenly it looks like Nvidia and Intel might have some competition on their hands.

      --
      This space for rent. All reasonable inquiries will be entertained at proprietors discretion.
  19. consider the consumer by matt328 · · Score: 1

    With CPU manufacturers chasing higher performance per watt and less heat production, you would think GPU makers won't be far behind, but consider the consumers. Your average XJoexGamerX doesn't care how high his mom's electric bill goes, he needs his 400 fps in goddamnit.

    --
    Check out the cave on the east side of lake Hylia. Strange and wonderful things live in it.
    1. Re:consider the consumer by turnipsatemybaby · · Score: 1

      Think of the children?

    2. Re:consider the consumer by ClamIAm · · Score: 1

      Regardless of the consumer, they're going to hit a wall. For example, Intel's marketing division said "let there be GHz"; we got the Pentium 4. And it was good, for a while.

      But while Prescott tought Intel a lesson they won't soon forget, the "enthusiast" GPU makers don't seem to be worried. Video cards' rise in heat output has been balanced by a continual rise in system requirements.

      First, they added heatsinks. Then came little fans. Fan size increased. Cards started needing a floppy-size power connector. Then they required two slots to vent enough air. Cards started needing hard drive-style power connectors. Amp requirements rose. SLI made a comeback.

      Sure, you can require dual 1000 watt power supplies. You can require bigger fans and cases. But this strategy cannot work forever.

      These mythical "consumers" you speak of will eventually get tired of systems that raise room temperature by 10 degrees and are actually *LOUD*. Hotter chips are an even worse problem, as any overclocker can tell you.

      So um yeah. Heat and increased power consumption cannot continue forever.

  20. NURBS by FLAGGR · · Score: 1

    I want graphics cards to support things like nurbs more in the future. Instead of having to use polygons, and interpolating polygons from a spline before rendering, it would be nice to draw actual curves. Unfortunantly technology and algorithms havent made this feasable yet (AFAIK)

    I wish it wasn't just workstation gpu's that got the good 2d and line drawing support (I guess it's not economic for consumer cards) I'm really interested in NPR (nonphotorealistic rendering) but all graphics cards are concerned with is producing more realistic scenes, not artistic.

    1. Re:NURBS by Anonymous Coward · · Score: 0

      "I want graphics cards to support things like nurbs more in the future. Instead of having to use polygons, and interpolating polygons from a spline before rendering, it would be nice to draw actual curves. Unfortunantly technology and algorithms havent made this feasable yet (AFAIK)"

      John Carmack explained better than I could, some 5+ years ago why this is not a good idea.
      Search his finger ("blog") posts for "curved surfaces". Lots of sites were keeping them so it's on the web.

      "I wish it wasn't just workstation gpu's that got the good 2d and line drawing support (I guess it's not economic for consumer cards)"

      Isn't the difference mostly a matter of drivers and/or some easy hack between consumer/"pro" cards?
      Separate "workstation gpu" chips wouldn't be economic for sure.

    2. Re:NURBS by winnabago · · Score: 1
      This will be the next major milestone in graphics, to have a real time, properly generated, raytraced game (or other use) engine. I know there is a market in my field- architectural rendering- for such a package. We have a need for what you call non-photorealistic rendering, but significant demand from our clients for glossy, pretty images with Ferraris and tourists in the foreground as well.


      IIRC, most 3d modelling software, like Maya, can only represent NURBS curves in real time through tesselation like you mentioned, usually accessed through some appropriation of openGL. The rendering engine, software which uses the central processor only, is always much slower, averaging 10-120 minutes per image. It can be reduced as more processors are added in parallel, but the day when I can rotate a fully lit, textured, full depth scene in a raytracer on my workstation will be a good one.

      --
      Dammit Otto, you have lupus.
    3. Re:NURBS by Anonymous Coward · · Score: 0

      I've used Maya, which has a Nurbs Modeller (it does polygonal too, but I have used mainly just for Nurbs). During the render process and only during the render process, it will automatically convert the nurbs into tiny polygons for that frame. Because of this, the rendering is dynamic. As close range it'll convert into more polygons to generate a smooth appearance; while the camera at a distance from the model will render the model with considerably fewer polygons.

      A video card that is handling Nurbs would also have to do the conversion process in real time, which means even more math for it to handle. For many games, they have LOD (level of detail) that has several different models of the same subject at different polygon counts to help with the polygon limits and speed issues that games typically have.

    4. Re:NURBS by Anonymous Coward · · Score: 0

      Thats just stupid, no software today renders nurbs directly, I dont even believe it to be possible.
      So little arch student, read up on the subject and go back to modelling class.

  21. Re:Price & performance will always be more imp by Red+Flayer · · Score: 2, Interesting
    When it comes to gaming etc, price and performance will always be considered more important than power saving (except for battery devices).
    Until prominently labeling approximated cost of power consumption is mandated by law, that is. When people are blatantly shown the cost to their pocket, they'll wisen up. It's working for appliances (well, at the mid and upper income ranges, anyway).

    For people who don't pay for their electricity directly (like most college students) this won't be as big a factor, but for the rest of us...
    --
    "Trolls they were, but filled with the evil will of their master: a fell race..." -- J.R.R. Tolkien on Olog-hai
  22. Re:Great graphics... not so great games? by Anonymous Coward · · Score: 0

    They still make SNES games. They call them GBA games, and the carts are smaller, but they're basically identical. I've been having a lot of fun with Advance Guardian Heroes this week - those Treasure guys rock!

    And as for original Mario Bros. you might have heard of New Super Mario Bros?

    I hate it when people complain about solved problems.

  23. abundant power not the answer by ^Z · · Score: 1

    Imagine that electric power is nearly free, and 50kW PSUs are common. The problem is, these 50 kilowatts all turn into heat nearly instantly. And you have to do something to drive away all this heat from your house, or be boiled. Can you fancy a CS match seating near a furnace pipe that drives hot air away? %)

    Currently a moderate cooling system that is capable of cooling a 600W gaming rig costs $150-200. With 50kW systems, it's going to be much more expensive, large, and cumbersome, ask people in the nearest datacenter.

    So, low wattage per million triangles *can* be important for desktops, too.

    --

    Computers make very fast, very accurate mistakes

    1. Re:abundant power not the answer by jawtheshark · · Score: 1

      You don't have to ask the guy in the datacenter. We have a 10square metre office. There is one big-ass laserprinter here (which is in powersave mode most of the time and thus produces not much heat), but my wife leaves her P-IV 2.6MHz HT on all the time, and my server runs 24/7 (Athlon64 2800+). With temperatures as high as 35C outside, both computers produce enough heat to heat up the room another 3C, which is very much noticable. This even tough I have the window open (Sorry, no AC here in Europe...most people don't have that)

      sysctl hw indicates me that the CPU of my Athlon64 is at 44C. It's underclocked to 800MHz, and in normal temperatures it's running 39C at most.

      --
      Ahhh...the great dumpster continuum. Many a free computer will be found there. -- sowth (748135)
    2. Re:abundant power not the answer by kimvette · · Score: 1

      Look at it this way: Your monster PC will lower your heating oil bills in the winter. :)

      New project idea: how to turn a Windows cluster into an on-demand water heater.

      --
      The Christian Right is Neither (Christian nor right). See: Matthew 23, Matthew 25, Ezekiel 16:48-50
    3. Re:abundant power not the answer by kesuki · · Score: 1

      ouch, i'm kinda glad budget issues kept me from getting a heat blasting furnace of a system this time around.

      yeah, I went with the older socket amd (754), yeah the cpu wasn't that big and powerful.... and the integrated graphics first annoyed me, then i realized they weren't half bad.

      i know, full eye candy games take a lot more processing power. but there is a trick if you can stand the bare bones ugly mode in most modern games. just turn off all the eye candy enhancers. yeah, it's true that doesn't sell graphic cards, and games don't look as good without all the eye candy, and some games won't even run on less than a 4 pixel pipeline card. still, i almost never run ac (just a fan, on it's lowest setting) and my pc runs pretty stable.

    4. Re:abundant power not the answer by jawtheshark · · Score: 1

      The AMD here is also a 754, but it simply isn't used for games. Actually, I don't play games that much these days.

      --
      Ahhh...the great dumpster continuum. Many a free computer will be found there. -- sowth (748135)
    5. Re:abundant power not the answer by DrEldarion · · Score: 1

      Back when I lived at home, my room was the coldest in the house. Not much air came through the vent, and the Chicago winter wind belted the side of the house constantly. Frost would form on the inside of the walls.

      Then I purchased myself an Athlon computer and 19" CRT. My room quickly became quite comfortable :)

  24. Re:Price & performance will always be more imp by Atmchicago · · Score: 1

    I am no specialist in this area, but I believe much of the "green" part of green PCs is what is used to build the computer. There are a lot of metals in computer boards that aren't good for the environment. Green pcs replace these with other metals or with plastic etc.

    --

    You can lead a horse to water, but you can't make it dissolve.

  25. Misleading title and summary by podperson · · Score: 3, Informative

    "Tom's Hardware has put out a nice recap of where computer graphics have been and where they are headed in the near future."

    No. It's an article more-or-less solely devoted to discussing the issue of power consumption in new and upcoming graphics cards. It doesn't describe the state of the union or even have much to say about any shiny new toys beyond their likely impact on power consumption.

    It's an interesting article, but not the article that goes with its title nor the Slashdot summary.

  26. Current buffer-swap implementations don't help by Hortensia+Patel · · Score: 4, Insightful

    Not disputing anything in TFA, but there's another power-related annoyance that (IMHO) should be easier to address.

    When rendering in double-buffered mode with vsync on, the graphics card driver needs to wait for the display's vertical retrace before it swaps (or blits) the back buffer to the front. Today, all Windows drivers that I know of accomplish this with a spinlock. This means that an animated app grabs ALL available CPU cycles, even if the CPU actually needed to redraw each frame is trivial, and thus runs much hotter than it ought to for the amount of work being done.

    For a high-end game that stresses the system anyway, this isn't a big deal. For more modest games or non-game applets, it's embarrassing to have a single rotating triangle forcing the machine to run all-out, particularly on battery power.

    Application-level 'fixes' for this problem are very unsatisfactory - mostly trying to guess how long you've got until the next flip, Sleep()ing a bit and hoping you get woken up in time. It's clumsy, imprecise and the wrong place to be solving this. Why can't the driver wait on the flip - the flip it controls, for crying out loud - in some more efficient manner? (Can the new MWAIT instruction in EMT64 help with situations like this?)

    1. Re:Current buffer-swap implementations don't help by IamTheRealMike · · Score: 1

      Are you sure about that?

      I have done a bit of hardware programming though I am no expert, and from what I know the only thing the driver will ever wait for is a full pipeline to empty. Modern GL/D3D implementations batch commands up into arbitrary sized buffers which are then DMAd to the hardware and processed internally .... this includes glSwapBuffers() commands .... calling glFlush or whatever the D3D equivalent is will cause the system to wait for the pipeline to empty but in any modern game so much time is spent actually calculating what commands to send that the overhead of synchronising with the card is quite low.

      A few other things: a spinlock is used in SMP kernels to synchronise, not to wait on hardware. I guess it's possible drivers will hang around reading a register over and over when waiting for a flush, I remember doing that sort of thing back in the Sound Blaster days, but it's equally likely that the video card will deliver an interrupt to the CPU when it needs more data.

      Also the fact that a simple rotate-the-cube type app hits 100% cpu time is more to do with the fact that most such hello world programs don't do framerate throttling so they are going as fast as they possibly can, and end up with ridiculous framerates. 60 or 500 makes no difference for such an app, but it's easier than timing each frame and having some kind of adaptive throttle.

    2. Re:Current buffer-swap implementations don't help by Hortensia+Patel · · Score: 1

      Are you sure about that?

      Well, graphics is only a hobby for me, but yes, I'm pretty sure. Profile a helloworld-type app, and it shows pretty much all your time in SwapBuffers.

      calling glFlush or whatever the D3D equivalent is will cause the system to wait for the pipeline to empty but in any modern game so much time is spent actually calculating what commands to send that the overhead of synchronising with the card is quite low.

      I'm not talking about modern games; with those, you expect the machine to sweat. I'm talking about much more modest apps. The issue isn't the driver waiting for the pipeline to empty, as that's pretty much instantaneous in a helloworld app. And yet the CPU overhead is 100%-(whatever you're actually using).

      Also the fact that a simple rotate-the-cube type app hits 100% cpu time is more to do with the fact that most such hello world programs don't do framerate throttling so they are going as fast as they possibly can

      No, I'm talking about running with vsync enabled. Your framerate can't be higher than the screen's refresh rate.

      Incidentally, in the other case where vsync is disabled, how would you implement a framerate throttle without timing frames? (Not a rhetorical question; I know it's done, but I don't know how.)

    3. Re:Current buffer-swap implementations don't help by PitaBred · · Score: 1

      Actually, ATI finally fixed this bug in their latest drivers. NVidia hasn't spinlocked for a while. You really notice this problem when using graphics in a multi-threaded mode, as in having a data processing thread and a redrawing thread. It used to kill the processing thread because the graphics thread would spinlock, whether or not vsync was enabled. If you disable vsync, you just start checking the sytem timer and hoping you have a high enough resolution one. If it's passed a certain point, blit another frame to the screen then do your other processing checking periodically. But you have to have a tight, constant-execution-time built loop essentially.

    4. Re:Current buffer-swap implementations don't help by PitaBred · · Score: 1

      Sorry to reply to myself... I totally spaced it. An example of the multi-threaded graphics toolkit would be something like Open SceneGraph (OSG).

    5. Re:Current buffer-swap implementations don't help by Hortensia+Patel · · Score: 1

      Actually, ATI finally fixed this bug in their latest drivers. NVidia hasn't spinlocked for a while.

      Hey, some good news! Thanks for the info.

    6. Re:Current buffer-swap implementations don't help by Hortensia+Patel · · Score: 1

      NVidia hasn't spinlocked for a while

      Actually, are you sure about that? I've just installed 84.21 for my ageing 4200 Go, and the 100% CPU problem is just as bad as ever.

    7. Re:Current buffer-swap implementations don't help by PitaBred · · Score: 1

      That depends on your application, mostly. Some applications implement it that way. Are you sure you have vsync turned ON when you test this?

    8. Re:Current buffer-swap implementations don't help by runderwo · · Score: 1

      Spinlocking to wait on a vsync would be silly given that most hardware has the ability to generate a vertical retrace interrupt. Are you sure this is actually the problem?

    9. Re:Current buffer-swap implementations don't help by Hortensia+Patel · · Score: 1

      http://www.google.com/search?q=spinlock+vsync

      Particularly some of the comments to the Old New Thing blog.

  27. Re:More important then the power problem by andrewman327 · · Score: 1

    Developing power supplies that do not utilize such an inefficient transition from AC to DC.

    --
    Information wants a fueled airplane waiting at the hangar and no one gets hurt.
  28. Nice try, but power consumption isn't sexy enough by Churla · · Score: 1

    Simply put, newer fancier faster bigger better prettier technology is sexy and sells both upgrades and new cards.

    "Better power management" gets funny looks.

    Funny look != profits

    Step 2. is NEVER "generate funny looks"

    --
    I'm a fiscal conservative, it's a pity we don't have a political party anymore
  29. Older GFORCE does the trick by mrraven · · Score: 1

    It's called a gforce 5200 fx *. I have one in both my G5 tower and my secondary p.c. It's good enough to play Quake 3, and Need for Speed Porsche unleashed which are realistic enough for my taste, and the card has a tiny heat sink and no fan so I assume it's not drawing much power. If you want to play the latest games at 1800 x 1400 or whatever than yes you will need a giant heat producing card with a fan that sounds like a jet taking off. I'd comment though that I think recent games don't look THAT much better than the games I mentioned and game play and creativity seems to have stagnated entirely, YMMV.

    * Or the equivalent ATI model

    --
    Tired of all the isms, don't exploit people as an employer, or a government, mmmmK?
    1. Re:Older GFORCE does the trick by jawtheshark · · Score: 1

      Well, it depends a lot on your system. I have an Athlon MP 2400+ with an GeForce 5500FX slimline version. This means only a heatsink. Since both of my CPUs can produce up to 90C (according to spec...), and the ventilation in the case isn't the best (especially due to the position of the case), firing up a game like Halflife 2 works fine. About 20 minutes later, the card heats up and graphics start to be choppy (up to stallin the game). The only way is to Ctrl-Shift-Esc and kill Halflife 2.

      Sure, it's clear that this is mainly because of the crappy ventilation in my system (the case can handle it, but the motherboard hasn't enough temperature-controlled-fan-connectors, and I do not want constantly rotating fans) I just want to warn that "taking a fanless graphics card" isn't enough...

      --
      Ahhh...the great dumpster continuum. Many a free computer will be found there. -- sowth (748135)
    2. Re:Older GFORCE does the trick by mrraven · · Score: 1

      That's why I've got a Mac and an old PIII tower, sometimes minamalism rules. :)

      --
      Tired of all the isms, don't exploit people as an employer, or a government, mmmmK?
    3. Re:Older GFORCE does the trick by General_Crespin · · Score: 2, Interesting

      If you want to play the latest games at 1800 x 1400 or whatever than yes you will need a giant heat producing card with a fan that sounds like a jet taking off.

      FUD, pure and simple.

      For $30 (and less) you can buy a nearly noiseless heatsink that will cool your card better than most stock heatsinks (e.g. Zalman VF(7/9)00, Arctic Cooling Silencer line), and if you don't want to go the DIY route there are more and more cards coming out that have quality quiet heatsinks preinstalled (e.g. ICEQ3 by HIS).

      --
      "The past is but the beginning of a beginning, and all that is and has been is but the twilight of the dawn."
    4. Re:Older GFORCE does the trick by mrraven · · Score: 1

      I'll take your word for it dude, sometimes I'm glad to be 40, over the hill and a casual gamer. :)

      --
      Tired of all the isms, don't exploit people as an employer, or a government, mmmmK?
    5. Re:Older GFORCE does the trick by General_Crespin · · Score: 1

      That's what us young guys are here for. ;-)

      --
      "The past is but the beginning of a beginning, and all that is and has been is but the twilight of the dawn."
    6. Re:Older GFORCE does the trick by Anonymous Coward · · Score: 0

      Go with self-controlled fans then, with a thermistor(?) mounted in the center of the fan to automatically regulate the fan speed. Or get the front panel controls that allow you to adjust fan speeds using a dial.

      That, or you need to invest in a larger case to have more air mass to play with.

    7. Re:Older GFORCE does the trick by KozmoStevnNaut · · Score: 1

      I second the recommendation for the Zalman VF series. I've put a VF900 on my Geforce FX5900XT and even with the fan at the minimum speed, it's cooler than with the stock heatsink+fan.

      The only thing that worries me is the amount of flex the heatsink puts on the PCB when you tighten it down all the way like it says in the manual. It flexed so much that it actually made inserting the card into the AGP slot a bit difficult...

      --
      Eat the rich.
  30. Re:Price & performance will always be more imp by Anonymous Coward · · Score: 0
    Until prominently labeling approximated cost of power consumption is mandated by law, that is.

    Umm, no.

    If someone is willing to drop 1300$ plus for a pair of ASUS GeForce 7950 GX2 1GB's, do you really think finding out they'll save 5$ a month per card by buying a lower power, lower performance card is going to make them switch? My magic 8-ball says 'Not bloody likely'. It's about performance above all else.

    The lower power chipsets will start appearing in the non-gamer market first, probably in laptops and on motherboards that have integrated everything, and once the technologies have stabilized we'll start seeing them on standalone cards, but any power saved on the high end cards will be turned right back into computational speed instead of lowering overall card power requirements.
  31. Re:Great graphics... not so great games? by grumbel · · Score: 1

    The throuble with the GBA (and DS) is that they really do make SNES games, the same old games you already played 10 or 15 years ago, often bit by bit, just with viewpoint shrinked a bit due to the smaller resolution. And those games that aren't remakes are often successors with little new stuff (Metroid features still pretty much the same weapons, Castlevania also doesn't really change a lot, NewSuperMarioBros also doesn't feature much new gameplay, etc.). The number of really new and good GBA games is actually quite small, AstroBoy Omega Factor was awesome, but beside that, not so much.

  32. A typical VACUUM draws MUCH more power than PC by Anonymous Coward · · Score: 0

    A typical VACUUM draws MUCH more power than PC, typically 1500 watts or more. Same for a toaster oven.

    1. Re:A typical VACUUM draws MUCH more power than PC by doti · · Score: 1

      But the vacuum or toaster doesn't run for hours and hours per day, does them?

      --
      factor 966971: 966971
    2. Re:A typical VACUUM draws MUCH more power than PC by Anonymous Coward · · Score: 1, Funny

      Correct. Thems does not.

  33. Re:Price & performance will always be more imp by Red+Flayer · · Score: 1

    It's not an instantaneous process, as you point out. But operational costs are a *big* deal to a lot of people and companies.

    And, out of curiousity, any idea of what the market share of these extremely high-powered cards are? I'm pretty sure it's relatively insignificant in terms of total power used.

    --
    "Trolls they were, but filled with the evil will of their master: a fell race..." -- J.R.R. Tolkien on Olog-hai
  34. Is the problem even tractable with current trends? by Superfarstucker · · Score: 2, Interesting
    Consider:

    1. GPUs have higher transistor counts than modern CPUs.

    2. The development cycle for GPUs is much shorter than CPUs

    3. The shelf life of GPU designs is much shorter than CPU designs (the C2D is a direct descendant of the P5, (pentium 4 arch is a dead end evolutionarily).

    Given the preceding, it is unlikely that a reduction of power consumption will be the focus of GPU companies in the future, it would be suicide in a market which demands performance above all else. nVidia has shown that there are significant gains to be made from G70>G71, but nothing to the order necessary, R580 (ATI) has proven to be a bloated SUV with respect to power consumption but performs quite well. Considering the difference in die size between R580 and G71 I think the mandate in this regard is profits, ATi's die is nearly twice the size of nVidia's and they are priced similarily (G71 actually pulls bigger money). Still, their power consumptions are not seperated by such a divide (a 60 watt differential would be generous). Honestly, to a great extent, this call for chip engineers to focus on poower consumption is equivalent to asking top fuel dragster engineers to focus on fuel consumption. It is not a priority, and modern graphic cards draw very little power when they aren't doing anything, which is most of the time. A situation will manifest itself if top end systems start to surpass 10 to 15A draws on the 120v line (1200-1800 watt peak), but that is a way off yet. Heat dissipation will become a problem long before we hit those kind of limits I would suspect.

  35. correction by Superfarstucker · · Score: 1

    My apologies, the C2D is a descendant of the P6. http://en.wikipedia.org/wiki/Intel_Core_Microarchi tecture

  36. Re:Maybe it's just me... But is this really new ne by Hoi+Polloi · · Score: 1

    When I built my PC last year I didn't feel so good about having to do that for my 7800gt board. It is like having two PCs at once. If I have to start connecting it directly to the wall (or it's own PS) I'm calling it quits on power hungry upgrades.

    --
    It is by the juice of the coffee bean that thoughts acquire speed, the teeth acquire stains. The stains become a warning
  37. Re:Price & performance will always be more imp by IamTheRealMike · · Score: 1

    Electricity costs are set to rise sharply in many parts of the world ... this is especially true if recent weather trends continue. For instance in the UK many power stations are coming up to retirement age and they are not being replaced fast enough. Also consider that natural gas peaking is perhaps only a decade or so away.

  38. hmm by majortom1981 · · Score: 1

    Why not just develop a component that wil ltransfer all the excess ehat back into electricity that charges a battery conencted to the pwoersupply so that the whole pc will use less electricity?

    1. Re:hmm by the_greywolf · · Score: 1

      like a passive thermoelectric pile? active piles exist, and it's trivial to adapt them. the only problem is of heat dissipation: what do you do with the heat the pile doesn't absorb?

      --
      grey wolf
      LET FORTRAN DIE!
  39. Intersting choice in titles... by Tsaot · · Score: 1

    Who else interpreted this title to mean Bush's next speech to involve a U.S. map and red and green crayons?

  40. Re:Is the problem even tractable with current tren by fprintf · · Score: 1

    So if the future holds for consistent increases in power consumption, how long until we a) have to build houses with 20A+ 120V circuits in our office/den/bedrooms or b) plug a dual powercord power supply into 2 separate outlets (thereby using 230V @ 15 A) or c) using a long extension cord and providing power to the PSU by two different outlets on two separate 15A 120V circuits?

    --
    This post brought to you by your friendly neighborhood MBA.
  41. Re:Great graphics... not so great games? by Anonymous Coward · · Score: 0

    Innovative GBA games, just from my own experience:
    Warioware
    Warioware Twisted - motion sensor!
    Drill Dozer
    Kurukuru Kurunin
    Zoocube
    Mario Golf RPG (I think this was the first golf RPG, but it's not exactly my genre, I may be wrong)
    Zelda 4 Swords
    Boktai
    Pinball of the Dead
    Medal of Honour Infiltrator
    Advance Wars
    Fire Emblem (OK, closely related sequels of Japanese SNES games but these are the first English versions)
    Chu Chu Rocket (DC port, but no one bought the dreamcast)
    Sheep (PC port I think)
    Polarium (DS port, sort of)

    I this puts you in the pointless complaint category too.

    Astro Boy was great, but it was a pretty standard beat 'em up, well executed but nothing new. The time-travel story is unusual. I don't get your complaint about sequels without new gameplay, either - if the original was good then more levels is better. You can't say Metroid Fusion isn't a good game.

  42. Tom's Hardware is part of the power problem by DoctaWatson · · Score: 3, Insightful

    For all the complaining that Tom's does about the escalation of video card power usage, you don't see them benchmarking peak power consumption on their video card comparisons. It's all framerates and synthetics.

    Why would a PC builder take power usage into consideration if the major review sites don't?

  43. Re:Great graphics... not so great games? by ObligatoryUserName · · Score: 1

    You're right that there's a trade-off in resrouces that's involved with high quality graphics, but you're operating under a false premise when you think that an emphasis on graphics is in any way new.

    Graphical output trumped text. VGA trumped CGA. Etc. Etc. The advance in graphical capabilites and the emphasis on graphics has always been with us. Why was Dragon Slayer wildly successful in 1984? Because it was the most extreme gameplay for graphics tradeoff ever.

    What is new is that the vast majority of big publisher, popular games share root similarities (we're moving through a virtual world and . . .) and that those root similarities require a large expenditure to establish.

    So the question is, why don't they build 'em like they used to? The answer is that they do - but most old style games are either small press, Internet published, or novel one offs, like New Super Mario Bros.

    Could Nintendo sell a new version of Mario Bros every year if they wanted to? I bet they could get away with it. Could other developers start pushing out old school 2D games like it was 1989? If they want to sell them in stores to the home market, probably not. If they want to publish them on the Internet, yes.

    Things change and we keep getting more power to play with, but there have always been trade-offs made in design and development. I don't think 3D or shaders or mocap or any particular technology is a tipping point that has ruined games forever. :)

  44. ... and when I said Dragon Slayer... by ObligatoryUserName · · Score: 2, Insightful

    Please replace "Dragon Slayer" with "Dragon's Lair", and 1984 with 1983.

    Also, consider this an official request for a way to edit posts in the first minute after they're posted.

  45. This is fucking stupid by I+Like+Pudding · · Score: 1

    Heat is entirely an issue of process tech. The chip designers do not run the fab. They do not invent SOI, and they do not magic up new lithographic techniques. Should the chip designers sit around with with their collective thumb up their collective ass while the material scientists poke silicon around with a nanotube for 6 months?

    Heat is the boundry of performance. The entire chip industry spends every day working out how to make things cooler per unit of performance so that they may increase total performance. BUT I GUESS THAT ISN'T GOOD ENOUGH.

    1. Re:This is fucking stupid by Sam+Haine+'95 · · Score: 1
      Heat is entirely an issue of process tech.
      Don't tell that to the guys at ARM. Especially as they just bought Falanx.
    2. Re:This is fucking stupid by I+Like+Pudding · · Score: 1

      ARM is a low power, low wattage, low performance arch (relative), and isn't even a GPU.

      See, here are a couple formulas off the top of my head:
      1/heat * 1/wattage * speed = 1 (design tradeoffs)
      efficiency coefficient * process coefficient * design tradeoffs = total goodness

      Heat, wattage, and speed are linked. Non-mobile GPUs will ALWAYS be on the hot side because speed is king in that arena.

      Going back to the ARM: efficiency is easy for a GPU because its computations are trivially parallelizable, which is why I didn't bring it up. CPUs are an entirely different matter. The real way to win the entire game is through process due to Moore's law.

  46. Re:Great graphics... not so great games? by xXBondsXx · · Score: 1

    It is true that games are more graphics-centered today, and there is a gameplay-for-graphics tradeoff, and that games are no longer indie-developments but rather multi-million dollar investments, but you are forgetting a very important point:

    You are playing the classics from that era. When you think back, do you remember how many bad games came out of that time period? ET anyone? There were lots of bad games back then, just like there are today, but the human mind tends to remember positive experiences over negative ones. Just compare Lewis and Clark's memoirs to their journals... years after their experience they seemed to have "forgotten" all the bad things that happen on their journey. This is probably why you think only excellent games came out of that era (in other words, it's not because developers did not focus on graphics)

    I think that this type of nostalgic and sentimental feeling is experienced by every generation of gamer. I can see myself in 20 years, saying "remember games were like Half Life 1 or Halo 1? Pure gameplay and no graphics! Now we have these virtual reality kits... developers focus on them too much. I just want gameplay!"

    The truth is that it is much harder for a huge team of developers to create excellent gameplay than to create excellent graphics. ;-D

    --
    The voice of the next generation. "In this tower, in my mind..." Babble - Tower
  47. Video Game Nostalgia Effect by jchenx · · Score: 2, Insightful
    I was thinking about this yesterday... I had downloaded a rom of Crono Trigger for the SNES, and I'm having a blast. When all the new games like Battlefield 2, Titan Quest, UT2004, and FEAR get old, I like to go back to the old games. So someone might say... why go back to the old games? They're old and pixellated. But they're FUN! The old classics like Crono Trigger, Secret of Mana, original Mario Bros., Zelda Link to the Past, Super Metroid... they don't make em like that anymore. And there's a generation of "gamers" coming up that have missed out on a lot because of that.

    I'm a little wary everytime someone talks about how great video games were in the past, and how new games have it wrong because of "X", where "X" represents something like lack of creativity, too much complexity, or in this case, too much dependence on graphics.

    Don't get me wrong, I loved most of those games as well. But we should realize that those of us who played them are under the aura of the "video game nostalgia", where those games can almost do no wrong. There have been times where I've tried to re-play older titles, and just realized that while they were great for their time, there ARE advances in current games which I do miss (whether it be better game mechanics, or graphics, or gameplay balance, etc.). For example, the original Mario Bros was great for its time, but there's no way I'd spend hours playing it anymore (although that's just me).

    Yes, there are some classic games that I'll love to play now, no matter what. But it's not because they didn't do "X". It's because they were just good games. There are plenty of games today that I enjoy that do "X", that I'm sure we'll be talking about 10 years from now. And I'm sure there were plenty of folks 10 years ago, lamenting how those generation of games were not "getting it" by doing too much of "X", and bringing up nostalgia over even older games (Zork, etc.).

    And finally, it goes without saying but sometimes it seems like it's not obvious enough to people: Game quality is subjective!. I happen to like Oblivion far more than Morrowind (which I never got close to finishing). It wasn't the graphics that I liked so much (if anything it was much too uncanny valley for me). I know a ton of people that happened to love the exact games you cited as being bad, so to each his own.
    --
    -- jchenx
  48. a modest proposal by thegnu · · Score: 1

    1. boil poop
    2. ???
    3. Profit!

    --
    Please stop stalking me, bro.
  49. Question: by Ant+P. · · Score: 1

    What choice is there right now?

    I don't want 400fps at max settings, I just want something relatively new that can run 3 year old games decently without turning the room into a sauna. Unfortunately with the things I've heard about Matrox and S3 it doesn't look like I've got much of a choice :/

    1. Re:Question: by RightSaidFred99 · · Score: 1

      Untrue. A 7600GT or even a 7900GT card will run any 3 year old game (and most current games up to 1280x1024) just fine, and they really don't run all that hot. The ATI cards, which perform better, are pigs though.

    2. Re:Question: by modemboy · · Score: 1

      Get an Nvidia 7600GS. Not the GT, the GS. Almost all I've seen have been fanless and should run even new games at lower resolutions. Also EVGA make a fanless 7600GT if you need the extra oomph.

  50. Re:It is the noise, not the power that is killing by hubritc · · Score: 1

    Amen to that. Not to mention that I don't want to run a space heater in the middle of summer! I would sacrifice speed for coolness and quiet, but if I didn't have to, that would be even better.

  51. Re:Price & performance will always be more imp by dfghjk · · Score: 1

    What constitutes "a lot of people and companies"? Care to back that up with facts?

    The Japanese care and I'm sure Google cares but, as a percentage of the market, just how many care? Power consumption these days is about making things work at all.

  52. Re:Price & performance will always be more imp by Michael+Woodhams · · Score: 1

    There is another factor - noise. I'm looking to buy a new GPU soon, and top of my list is the 7600GS. The overriding factor in this choice is the availability of passively cooled cards (without warrantee-voiding aftermarket extra cost heatsinks.) It is the low power consumption which permits passive cooling. (My computer has only one fan, and I don't want to add a second for the GPU.)

    --
    Quattuor res in hoc mundo sanctae sunt: libri, liberi, libertas et liberalitas.
  53. Re:Great graphics... not so great games? by Anonymous Coward · · Score: 0

    The thing that really bothers me these days is game length, or the lack thereof. Sure, modern games look absolutely beautiful...but most of them are terribly short. Oblivion is an exception to this, with a good 40 - 100 hours of gameplay... But Most games these days clock in around 10 hours. Even RPG's, which used to be very long. Add to this the fact that games cost more now than ever before, and it just doesn't seem like we're getting our money's worth anymore.

  54. Re:Price & performance will always be more imp by Anonymous Coward · · Score: 1, Interesting

    I've decided (a while back) that every new piece of equipment I buy should consume no more power than what it's replacing. (Granted, part of this is probably just me wanting lower electricity bills, but I'm also an efficiency geek.)

    - I'm using an Athlon-900 (stop laughing! it still works!), which Wikipedia says snarfs down 60W. These days, 64-bit dual-core seems to be where things are going, and it looks like I'll be close with an Athlon64-X2 "Windsor" core: 65W for the "Energy Efficient" version, or 35W for the EE-SFF version (I wonder what kind of motherboard I can get for those). The Intel Core Duo 2 chips are the same: 65W for the desktop chips, and 35W for the mobile version. (I could go the VIA route, but that seems like a significant performance hit to get under 35W.)

    - I initially had a Matrox graphics card, and then upgraded to an ATI card. I'm not a gamer, so maybe Intel built-in graphics will be good enough for me next time around -- that should save some power.

    - My system originally had SCSI. These days, SCSI disks of reasonable size for all my stuff are too rich for my paycheck, and S-ATA is gaining many features that once set SCSI apart; no SCSI card = less power.

    - An LCD is an easy way to save power: just about anything sucks less power than my 20" CRT. It'll cost more up-front, and may never pay for itself in power savings, but there are other benefits (more desk space, easier to move, ...).

    - A bunch of other features I've added (like a Firewire PCI card) are now built-in to motherboards. I suspect this will lower power, as well.

    Unless you're a speed freak (or gamer ... same thing), it should be pretty easy to build a system with much lower power and higher performance than just a couple years ago, that will do all of your non-cutting-edge-3d-gaming tasks just fine -- even fancy new Xorg compositing.

  55. Re:Great graphics... not so great games? by Anonymous Coward · · Score: 0

    The old classics like Crono Trigger, Secret of Mana, original Mario Bros., Zelda Link to the Past, Super Metroid... they don't make em like that anymore.

    Sure they do. Take a look at new games for the DS. Consider that the tiny handheld as the graphics power of the Nintendo 64, but runs for ten hours from a small rechargeable battery. There have definitely been improvements in processing power, but also in reducing power consumption.

  56. SIGGRAPH by Anonymous Coward · · Score: 0
    It doesn't describe the state of the union or even have much to say about any shiny new toys beyond their likely impact on power consumption.
    True. The real state of the union of computer graphics is next week in Boston.
  57. Re:Price & performance will always be more imp by NotBorg · · Score: 1

    I believe the "Greenness" is based on the efficiency of the device. How much heat is generated (waste) vs useful output in PSUs for example. Weather manufactures are labeling them justly or not that's another question. Can a PC be labeled "green" and not be Energy Star?

    --
    I want this account deleted.
  58. Procedural Generation by Anonymous Coward · · Score: 0

    Procedural Generation = Less Power?

  59. Tell that to SUV drivers.... by Joce640k · · Score: 1
    Bigger is better. Period.
    In the playstation generation, nobody cares about power consumption.

    --
    No sig today...
  60. WAKE UP SLASHDOT by Anonymous Coward · · Score: 0
    the term "FUD" isn't interchangable with "untrue". FUD is a sales/marketing strategy that utilises misinformation to scare customers into using your product.

    Just because someone criticises something and you disagree with their assessment, does not mean they are engaging in FUD. and i'm sick to fucking death of "fud, notfud" being tagged at the top of any slashdot article involving someone's opinion of something.

  61. Power consumption in modern PCs is disgraceful by DrXym · · Score: 2, Insightful

    Modern PCs consume a *horrible* amounts of power. I bet if power consumption were taxable that consumption could miraculously drop by a third without any loss in performance. Suddenly you would find that hardware & software makers flip on the power saving functionality by default rather than expecting people to find it. And the Nvidia & ATIs of this world producing desktop GPUs which have performance characteristics closer to their laptop versions. If Intel can produce CPUs that consume less power than the last generation then the GPU makers sure as hell can too. Who knows, it might even lead to cheaper graphics cards since they won't need so much circuitry including power connectors and massive fans to keep them cool.

  62. Re:Great graphics... not so great games? by grumbel · · Score: 1

    ### You can't say Metroid Fusion isn't a good game.

    It was a good game, but just that 'good', nothing more nothing less. It was pretty much the same as SuperMetroid and MetroidZero was also very much the same, it just felt like 'been there, done that'. When I look at the SNES with StreetFighter2, StarFox, MarioWorld, YoshisIsland, Zelda3, MarioKart, PrinceOfPersia, AnotherWorld, FinalFantasy, CronoTrigger, SuperMetroid, PilotWings, Actraiser, Simcity and a heck of a lot other great and original games, the GBA just doesn't have much to offer to come close to that in terms of great games. Yes, it has a few great ones, but really far to few in comparism with the SNES.

  63. Re:Price & performance will always be more imp by Red+Flayer · · Score: 1

    Operational costs are a big deal to ALL companies. Period. As to what fraction of that comes from power usage of grahpics cards, that's a different question... But I'll tell you quite honestly that my company (revenues over 40 million) cares about individual monthly operating expenses less than a hundred dollars. Seriously.

    --
    "Trolls they were, but filled with the evil will of their master: a fell race..." -- J.R.R. Tolkien on Olog-hai
  64. Re:Emo is a Jewish Conspiracy? by Anonymous Coward · · Score: 0

    Looks like when you resurrect Hitler he'll have a new target.
    Dashboard Confessional, Fall Out Boy, and Taking Back Sunday.
    He better hope those emo kids can't cut others the way they can cut themselves, or he'll have his work cut out for him.

  65. Re:Price & performance will always be more imp by Anonymous Coward · · Score: 0

    Be aware that the power usage of the old Athlon 900 and current Athlons is stated differently.

    The old, hot chip may use 60W constantly. A new rating (TDP) of 65W is shared amongst a range of current Athlons of different speeds and represents the maximum heat dissipation possible for all of them so that manufacturers know how to design and size cooling solutions. A new Athlon processor will use much less power when idle or not fully busy and may never reach the rated number with a real workload, especially if it's at the lower end of the range.

    Intel rates its chips yet another way, by measuring the power used when running a certain workload, not the maximum dissipation possible by any workload. This means that Intel's numbers are understated compared with AMD's. The article below shows how usage can be 10W or more higher than the "typical" rating. I think the desktop Core chips may also be able to reduce power usage when idle though.

    http://www.silentpcreview.com/article169-page3.htm l

  66. Re:Price & performance will always be more imp by default+luser · · Score: 1

    The reason you had to toss your old powersupply is because it probably didn't have enough output on the 12v line. Since the introduction of the Athlon XP, motherboard makers have been moving from +5v to +12v to supply the processor with power. Video cards have also moved to depending more and more on the +12v line.

    Go ahead, take a look at the specs. I'll bet your old 300w powersupply couldn't top more than 10A on the +12v line, but most 300w powersupplies sold today hit the 15A mark for +12v. You could easily run your current system on a modern 300w powersupply, but you can't use your old one because the DESIGN INTENT (+5v over +12v) is obsolete.

    I guarantee if you put a watt-meter on your system it would be using less than 200w under full-load, even after conversion losses. You just THINK your system needs a mammoth 410w because your old powersupply was outdated.

    --

    Man is the animal that laughs.
    And occasionally whores for Karma.