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MS Employees Debate Mod Chips

Via 1up, a post on Xbox strategy group member Andre Vrignaud's blog discusses the view of mod chips from inside Microsoft. Not surprisingly, he concludes that they're a barrier to a viable business model. Just the same, the post has some good consideration of the issue from both sides. Especially interesting is his comment that "a friend of mine at Microsoft once demonstrated a modded PSP to Bill Gates and showed off all of the interesting things that enabled. According to my friend Bill was intrigued and asked the audience what we might be able to do to encourage this sort of thing without damaging the business." Even if it's a sticky wicket, at least they're thinking along the right lines.

107 comments

  1. Modchips rock! by wschalle · · Score: 1

    Great, I have a modded Xbox! Now if I could just get rid of that pesky blinking orange light.

    1. Re:Modchips rock! by Svpernova09 · · Score: 3, Insightful

      then you didn't do something right :_)

  2. Sof'ware by SpaghettiPattern · · Score: 1

    EMP1: Apart from legal issues, mod chips contain amazing software.
    EMP2: Please pronounce sof'ware like Bill wants you to: SOF'WARE

    --

    I hadn't the slightest objection to his spending his time planning massacres for the bourgeoisie... (P.G. Wodehouse)
  3. sceptical by gigne · · Score: 1

    "a friend of my mothers dog's daughthers neighbour at Microsoft once demonstrated a modded PSP to Bill Gates and showed off all of the interesting things that enabled."

    Yeah right.

    --
    Signature v3.0, now with 42% less memory usage.
    1. Re:sceptical by Geoffreyerffoeg · · Score: 1
      "a friend of my mothers dog's daughthers neighbour at Microsoft once demonstrated a modded PSP to Bill Gates and showed off all of the interesting things that enabled."


      Lone Starr: "And what does that make us?"
      Bill Helmet: "Absolutely nothing! Which is exactly the license you had to mod this PSP!"
    2. Re:sceptical by poot_rootbeer · · Score: 1

      "Absolutely nothing! Which is exactly the license you had to mod this PSP!"

      Whoawhoawhoa. Whoa.

      Since when do I require a LICENSE to modify a piece of hardware that I purchased outright?

    3. Re:sceptical by snuf23 · · Score: 2, Informative

      Since the DMCA was passed. Since mod chips defeat copyright protection in the consoles you are in violation of the DMCA if you mod (or soft mod) your console.

      Wheee!

      --
      Sometimes my arms bend back.
    4. Re:sceptical by Hillgiant · · Score: 3, Funny
      Ahhh, but you did not purchase the hardware. You purchased a licence to use it in a manner they find acceptable.

      Do you think that's air you're breathing?

      --
      -
    5. Re:sceptical by Sardaukar0 · · Score: 1

      Uh huh...did Bill offer $100 to this friend for every 10 people he showed the modded PSP to?

    6. Re:sceptical by YU+Nicks+NE+Way · · Score: 1

      You don't, and you never have. What you might have needed was a license to make a copy of software (a "game save") or something like that. You might have included copyrighted code in the patch you uploaded into the system. Again, that would need a license. But to mod your hardware? No license is, or ever has been, necesary.

    7. Re:sceptical by Geoffreyerffoeg · · Score: 1

      Isn't the mod just an (unauthorized) derivative work of the OS already on the PSP?

      There's nothing illegal ('cept in the manufacturer's eyes) about cleaning the system and flashing Linux. Now if you want to "mod"ify the system and keep the OS on there...that is copyright infringement on the same scale as emulated video games.

    8. Re:sceptical by Ohreally_factor · · Score: 1

      "a friend of my mothers dog's daughthers neighbour at Microsoft once demonstrated a modded PSP to Bill Gates and showed off all of the interesting things that enabled."

      That's not the way I heard it at all! It has nothing to do with mod chips and everything to do with chocolate chips.

      This is the way it really happened.

      Long before Microsoft actually wrote software, they were actually a fashionable department store. One day, a lady had lunch in the department store cafeteria during a long day shopping. For dessert, she had one of Microsoft's famous chocolate chip cookies, and was so delighted she asked if she could have the recipe. When she was turned down by the cafeteria manager, one Steve Ballmer, she didn't give up and asked if she could by the recipe. Ballmer thought a moment, and told her that she could buy the recipe "for two fifty".

      Imagine her surprise a month later when she looked at her Microsoft charge card statement, and found that Microsoft had charged her, not $2.50 as she expected, but $250! She called their customer service and tried to have the charges voided, but was told that this was impossible, since she had already broken the seal on the recipe and clicked yes to the recipe EULA.

      She was determined to get even, and released Microsoft's chocolate chip recipe under the GPL, so that others could share the recipe freely and share changes they had made to the recipe. At this point, Microsoft sued her until she was penniless and she committed suicide.

      However, the story has a happy ending. Some FCCC developers (Free Chocolate Chip Cookie) were able to reverse engineer the recipe and released a completely clean room distro for chocolate chip cookies, based on the Chocolate Chiposix standard. So finally, now, we have a truly free (free as in cookie) recipe that anyone can redistribute.

      Here it is. Please feel free to copy it and pass it along. If you bake any cookies and distribute them, you must make the recipe available to whoever eats your cookies, as per the GPL.

      2 cups butter
      4 cups flour
      2 tsp. soda
      2 cups sugar
      5 cups blended oatmeal**
      24 oz. chocolate chips
      2 cups brown sugar
      1 tsp. salt
      1 8 oz. Hershey Bar (grated)
      4 eggs
      2 tsp. baking powder
      3 cups chopped nuts (your choice)
      2 tsp. vanilla

      Cream the butter and both sugars. Add eggs and vanilla; mix together with flour, oatmeal, salt, baking powder, and soda. Add chocolate chips, Hershey Bar and nuts. Roll into balls and place two inches apart on a cookie sheet. Bake for 10 minutes at 375 degrees. Makes 112 cookies.

      ** measure oatmeal and blend in a blender to a fine powder.

      --
      It's not offtopic, dumbass. It's orthogonal.
  4. Something to think about... by tonyr1988 · · Score: 3, Interesting

    I'm glad that Microsoft is actually looking into this. From the business perspective, a lot of money could be made if Microsoft / Sony / Nintendo (are there modded Gamecubes?) would embrace the mod chips.

    It's the equivalent of illegally downloaded songs several years ago. Apple was one of the first to "cash in" on it. They had managed to get people to pay for something they could get free.

    If the big console manufacturers would do this, not only would it make their game systems more appealing, but it would put some more cash in their pockets...

    1. Re:Something to think about... by Svpernova09 · · Score: 1

      I would agree, If I could have bought an x-box with a 200gig hard drive from MS, I would have.

    2. Re:Something to think about... by himurabattousai · · Score: 2, Insightful
      This fits in with the author's comments on the "attach rate"--accessories sold per console sold. The biggest problem with mod chips is that they void the warranty of the console. Allowing them as an add-on option (and possibly certifying XYZ, co. to manufacture the chips) means that the upgrade can be done without voiding the warranty, should console design permit this. A system that would never be purchased is now desirable because its usefulness is increased, and maybe MS sells more consoles. They would certainly sell more add-ons and they'd also sell more games. More sales means more money, and everyone goes home happy.

      For those who say such a model can't work, look at the success of the factory-tuner divisions of major automakers. Mod chips for consoles are not too dissimilar.

      --
      "osake no hou ga, biiru yori ii" to omotteiru.
    3. Re:Something to think about... by Keeper · · Score: 2, Insightful

      MS doesn't care about selling more consoles. They care about the attach rate. If they sell 2 million consoles and each person only purchases an extra controller and a mod-chip, they're going to loose boatloads of cash. If they believed that a mod-chip would result in more games and accessories being sold than without, they'd release one in a heartbeat.

    4. Re:Something to think about... by buhatkj · · Score: 1

      in a small way, microsoft has stepped up to this with the downloadable games on xbox live. some of them are immensely popular. not to mention cheap!

      --
      sometimes, i wonder if i'm the only conservative on teh intarweb. ah well, back to mah hogs and warmongerin'....
    5. Re:Something to think about... by JosefWells · · Score: 1

      They never see the long distance picture of thousands of dedicated fans that, even with pirate games, have a higher attach rate than avg.

      If they would just give us what we want, and what is possible (just look at a modded xbox) and they would get all the gold they could eat.

    6. Re:Something to think about... by TheFlamingoKing · · Score: 1

      Also, MS doesn't care about warranties, as the US XBox 360 comes with a whopping 3 month warranty. Many, many complaints on this one, including an internet petition here. By law the warranty in Europe is 2 years and Australia is 1 year, but our government loves businesses rights over personal rights, so we get 3 months...

    7. Re:Something to think about... by himurabattousai · · Score: 1

      If there were no memory cards, the only games sold would be games that could be finished in a couple hours (as continue codes are a pain). Just as memory cards opened up a market for longer, more complex games that would not be made/bought otherwise, mod chips open up the market for people to buy games the would not be able to play without such a chip. How does offering more choices lead to fewer sales of games?

      --
      "osake no hou ga, biiru yori ii" to omotteiru.
    8. Re:Something to think about... by dhasenan · · Score: 2, Informative

      Independent game developers can't afford to buy licenses from Microsoft.

    9. Re:Something to think about... by ereshiere · · Score: 2, Informative

      Memory cards didn't open the market for longer games; with the NES, longer games had some kind of battery backup built into the cartridge, like Zelda. The PS1 was designed to feature memory cards because saves cannot be written onto game CDs.

    10. Re:Something to think about... by mad_minstrel · · Score: 1

      There are modded Gamecubes. AFAIK you either use 8cm DVDs or install a 12cm drive. I have never actually seen one though.

      --
      May the source be with you.
  5. Xbox Strategy Group? Oxymoron? by Anonymous Coward · · Score: 0

    I guess this is the type of stuff you talk about when you are 0/2 in the console market.

  6. Idjits by jo42 · · Score: 0

    They're all feckin' idiots.

    The XBOX, PSP, PS2, whatever, should all be fully documented with SDKs and tools available for free.

    This would cause sales of these products to go way up.

    1. Re:Idjits by Anonymous Coward · · Score: 0

      You're a big fucking idiot. They sell the xbox 360 for less than its real cost. If you don't buy games they are screwed, and they don't care about a modding community if they can't sell games.

      Actually, the xbox 360 isn't very profitable compared to ps2 or gamecube.

    2. Re:Idjits by Anonymous Coward · · Score: 0

      Which since they make money on games not systems would mean jack s*** to them.

    3. Re:Idjits by Anonymous Coward · · Score: 0

      Yet Microsoft, Nintendo and Sony make their money off of developers obtaining a licence in order to legally make games for their system; on average Nintendo, Sony and Microsoft make about $8 for every copy of a game sold on their system. Open platform means no licence money.

      On the other hand if you produced a console that contained a reasonably powerful virtual machine, let's call it the "virtual console", that is dramatically less powerful but open. This maintains the reason why people will pay for a licence, and at the same time eliminates any (legal) reason for someone to modify your console.

    4. Re:Idjits by MemoryDragon · · Score: 1

      There is one console doing this, it is called pc...

    5. Re:Idjits by Enderandrew · · Score: 1

      Actually from what I've seen Nintendo has hosted contests for small indie developers to design on the DS, and Sony has talked about allowing Linux and full homebrew applications on the PS3.

      If Microsoft has smart, they'd allow indie developers to submit apps to them to get signed for XBox Live. I know they are pushing XBox Live Arcade games, but most of these are ports of old arcade games.

      I don't know if any of you actually have modded consoles, but my favorite aspect of my hacked XBox is XBoxMediaCenter (XBMC). I'd love to have this functionality on the 360. Quite frankly, the main reason I haven't bought a 360 because it many areas of functionality, it would be a step back from what I get with my hacked XBox.

      http://www.xboxmediacenter.com/

      --
      http://blindscribblings.com - Tasty pop-culture in conceptual fashion.
    6. Re:Idjits by PyroMosh · · Score: 1

      As has been pointed out by the other replies to your comment, MS is not interested in just selling consoles. They loose money on just he consoles themselves. If thye lose $50 on each console, and make $10 on each game sold, then if they move 1 Million consoles and an average of five games each, they break even.

      1M consoles * $-50 ea. = $-50M
      1M consoles * 5 games ea. * $10 per game = $50M
      $-50M +$50M = $0

      Now if they sold double the consoles but fewer games per console (let's say an average of four) because of the modability, then the outlook is more bleak.

      2M consoles * $-50 ea. = $-100M
      2M consoles * 4 games ea. * $10 per game = $80M
      $-100M +$80M = $-20M

      So now they've moved more consoles, and in fact they've moved more games. But the ratio is off, so now they've lost $20 Million. Or play with the figures a bit. The problem is that the console is a loss leader, so unless you get the numbers *just* right, you can wind up loosing more money by going after moders.

      Let's aproach this from annother angle. Who was the last major console to have a completly open architecture? Where anyone could write a game for it, no restrictions what so ever?

      X-Box? Nope
      PS2? Nope
      Gamecube? No
      DS / GBA / GBC / Gameboy and related? None of those.
      Dreamcast? Sort of. It wasn't open, but it was easy to copy games. They failed in about a year. I'm not saying the two are related, but we can't ignore the posibility.
      PS1? No. And considering that they were trying desperatly to get a foothold in the market, this should tell you something.
      N64? Nope.
      Saturn? No.
      SNES? No chance.
      Genesis / Megadrive? Nope.
      Turbografix 16 / PC Engine? Nope.
      NES? No, though a few companies did reverse engineer NES cart specs and self publish. That never accounted for a big portion of the market.
      Sega Master System? Not that I'm aware of.
      Atari? I'm only real familiar with the 2600 line. I know there wewre others, but the 2600 was by far the most popular. It's also the most recent major console to have no form of restriction as to what kind of code it would run. It had a retardedly low bar to entry, and so everyone and their mother published games for it. The market was flooded with garbage games. The industry itself crashed as a result. I'm not willing to go so far as to say that thet's what would happen today, but the most recent most similar example to what you propose does not encourage one to seek it out.

  7. Why? by everphilski · · Score: 5, Interesting

    He's shown an interest in modded XBoxes...

    from Ars

    A little over a year ago, one of the people in my group modded an Xbox, installed Avalaunch, and put all sorts of Xbox mod scene apps on the box, like XBMC, RSS readers, etc, along with some "backup" games. :rolleyes: He brought this box along to a meeting with Bill Gates. Bill saw a demo of this, was quite impressed, and asked something along the lines of "How can we engage this community?" - instead of saying something like "How can we squash this?" It's long been on the back of everyone's minds in the Xbox group - how can we get students and hobbyists involved without disrupting the console business model? The good news is that it's still on the radar, we'll see what happens in the future.

    1. Re:Why? by Lehk228 · · Score: 2, Insightful

      it could probably be enabled without allowing much piracy by allowing binaries to run unchecked if they only allocate a certain amount of memory, say 1/4 of the system ram, half of the allowed ram could be paged out among the disallowed memory but with a significant time delay, perhapse one tenth of a second.
      this would be plenty useful for media players and other legitimate homebrew stuff but would make converting a pirated binary all but impossible without the source code and data files to modify for use in the unusual memory system (this memory system would be fairly familiar to TI-86 assembly programmers who were able to take advantage of more memory than the Z80 can normally address by using a rather slow paging system.

      --
      Snowden and Manning are heroes.
    2. Re:Why? by twistedsymphony · · Score: 1

      Thats a good idea, great for media players, RSS readers etc. but it would stifle emulator efforts, which are probably the next biggest set of homebrew apps next to media players. It would certainly be a step in the right direction though.

      One problem with that (from the business side) is that MS, and other console makers, sell their console at a loss in hopes of making that money back with the sales of games and accessories. If they sell consoles that people buy just for homebrew then they'll do nothing but loose money on the inital console sale.

      Cell phone companies do the same thing but they guarantee they'll make their money back by requiring you sign a contract for service. Consoles, as they are now, can get away with it because it's a closed market. eg you MUST buy Xbox games to play on your Xbox console. It's more of a gamble then the cell market because there is no guarantee that you'll buy games, but the odds are stacked in their favor. Opening up homebrew and the odds they'll make their money back is drasticly reduced.

      Basicaly Bill gates is asking how they can allow homebrew applications without lowering the odds that they'll loose money by selling JUST consoles.

    3. Re:Why? by Lehk228 · · Score: 1

      an application designed with the understanding that the second half of addressable memory can be paged out but slowly will have no problems running in that space, move the next few chunks of data to the lower memory and begin the swap a while before you need the data. you could even duplicate a few % of data at the beginning of one block and the end of another. the point is that reverse engineering and altering a pirated binary to behave that way would be difficult to get working at all and nearly impossible to get working quickly and efficiently

      --
      Snowden and Manning are heroes.
  8. "Bill was intrigued" by Anonymous Coward · · Score: 0

    Bill was INTRIGUED and asked how we could help him make another HALF TRILLION DOLLARS. We all hung on his every gesture, his every syllable! What amazing insights could BILL bestow upon us lowly mortals! I actually BREATHED the same AIR as ALMIGHTY BILL.

    In all seriousness, I'm getting sick and tired of the hero worship of this HUMAN BEING. Bill Gates is not God. He is a normal human being like the rest of us. Guaranteed he expels solid, liquid, and gaseous waste, just like you, me, and the Queen of freakin England.

    I'm GLAD Bill is leaving M$FT. Finally he will stop taking credit for the hard work, blood, sweat and tears of the real engineers at the company. Maybe he'll finally acknoweldge that all the bujillions of dollars are not really the result or product of his own labor, but all the people he had working under him.

    1. Re:"Bill was intrigued" by Apocalypse111 · · Score: 1

      Maybe I didn't read the same article as you, but where did you get the idea that this was about praising Bill Gates? This article is about the possibilities of modchips, and the fact that MS may be looking into the possibilities of allowing this kind of functionality as a feature.

      --
      There is no mod option "-1: Disagree" for a reason. "Overrated" is not an acceptable substitute. Post something instead.
    2. Re:"Bill was intrigued" by Anonymous Coward · · Score: 0


      I did not read the article. I was just commenting on the phrase "Bill was intrigued". Also I am bitter because I interviewed with Microsoft a couple years ago and didn't get the job. So I am venting my frustrations by posting as anonymous coward on slashdot.

      ARE YOU HAPPY NOW?!

    3. Re:"Bill was intrigued" by Anonymous Coward · · Score: 0

      You're wrong about the queen though : she expels plasma.

    4. Re:"Bill was intrigued" by Jarlsberg · · Score: 1
    5. Re:"Bill was intrigued" by kionel · · Score: 1

      Actually, I interviewed for M$ as a tech writer a few months back. First phone interview: Fantastic...but the contact called right when I said I would NOT be available. Okay, that's a simple screw-up that we all make. We rescheduled.

      Second, "group-based" phone interview: They called one freaking day early. There is no way that this was a miscommunication. This was on my calendar, and I verified the email while we called. I was caught off-guard, of course, but also felt like this was a genuinely crappy thing to do.

      In the end, I didn't make the grade. Of course, the moment that I was asked "So, are you sure you're comfortable with working in a corporate environment?" after I'd just laid-out twelve years of doing just that made me realize that there was no way that I'd be hired there. But to this day I'm stunned by the gal of apparently deliberately calling me on the wrong day...twice.

      --
      "'My Country Right or Wrong'is like saying 'My mother, drunk or sober,'" -- Chesterton
  9. How to solve the problem of mod chips. by kinglink · · Score: 5, Insightful

    Make it so the user can't find a reason to use a mod chip except piracy. Sounds like what it is now?

    Except I can't play Japanese or European games with out a mod chip for the most part.

    I can't play out of region DVDs.

    I can't play any form of a backup of games I legally owned but was destroyed one way or another (I recently lost over 200 PSX and PS2 games because of a moving compnay, they can't find the boxes. Am I supposed to go rebuy Suikoden 1 and 2, Xenogears, Castlevania Symphony of the Night, and Disgaea all from scalpers on Ebay? )

    I can't install an OS on the hard drive if I wish to.

    I can't install the game on the Hard drive for performance boosts (not all games and systems get it but leave it an option, maybe even allow me to install the game and then use the game as a boot disc but the game must remain in the system)

    I can't load music from my disc unless it's a music cd, I own a couple hundred cds, I use mp3s for ease of use, I have my top 200+ songs on a single cd, now the 360 wants me to insert every CD I own to rerip them to get those songs?

    All this shit should at least have a way to achieve it. I can live with out backups and OSes, but region coding stuff makes the modchip necessary. Microsoft knows that they lose money on systems, so which is better? Forcing me to buy two systems to play games in two regions or buying one system and spending the other 400 dollars on games in the second region?

    If I could ignore region codes on a system and install games for speed benefit, I wouldn't have a reason to get a mod chip except if my video games were destroyed or stolen from me and Microsoft or the developer didn't sell those games any more.

    1. Re:How to solve the problem of mod chips. by Keeper · · Score: 1

      Except I can't play Japanese or European games with out a mod chip for the most part.

      Complain to the game companies who choose different distributors to distribute games in different regions.

      I can't play out of region DVDs.

      Complain to the entity which refuses to license players which lack region lockouts.

      I can't play any form of a backup of games I legally owned but was destroyed one way or another (I recently lost over 200 PSX and PS2 games because of a moving compnay, they can't find the boxes. Am I supposed to go rebuy Suikoden 1 and 2, Xenogears, Castlevania Symphony of the Night, and Disgaea all from scalpers on Ebay? )

      Keep people from using "backups" that aren't really backups.

      I can't install an OS on the hard drive if I wish to.

      Buy a computer.

      I can't install the game on the Hard drive for performance boosts (not all games and systems get it but leave it an option, maybe even allow me to install the game and then use the game as a boot disc but the game must remain in the system)

      Keep people from "installing" the game on all of their friends consoles.

      I can't load music from my disc unless it's a music cd, I own a couple hundred cds, I use mp3s for ease of use, I have my top 200+ songs on a single cd, now the 360 wants me to insert every CD I own to rerip them to get those songs?

      Hook your 360 to your network and use Media Center Connect.

      All this shit should at least have a way to achieve it.

      In a world where everyone was honest and everything was fair, this shit would be available. Here, in the real world, people aren't honest. In the real world, there are bullshit licensing requirements and distribution agreements.

      This crap doesn't exist because some guy working on the project thought it would be fun to introduce artificial restrictions ... it exists because those restrictions are required for the product to be successful. That not only means that it must be purchased by consumers, but third parties must also be willing to produce content for it.

    2. Re:How to solve the problem of mod chips. by kinglink · · Score: 2, Informative

      Complain to the game companies who choose different distributors to distribute games in different regions.

      Except that's not the case, the person who says there's different regions is Microsoft/Sony/Nintendo. Nintendo makes a game and Nintendo of America will distribute in America, That game is not able to be played in Japan unless I own a US version of the Nintendo console. Getting that US version of the console is also abnormally hard as it is. I should be able to buy a Japanese 360 if i wish to, I have to go to less than reputable organizations for that. Japanese Amazon can not sell me one because of agreements. That's not a console decision, not a distributor decision.

      Hook your 360 to your network and use Media Center Connect.

      I don't want to have to dedicate my system and my network to Media Center Connect. I run Windows XP and it is already screwed up enough to the point I can't bridge my connection so my Xbox 360 connects to live through it. Microsoft doesn't have an answer except "it should work". However it doesn't. I don't know why, Microsoft created BOTH the XP system, and the 360, and yet it doesn't work? So why should I use that when the only way I can get online is going direct to the router. Do I have to choose between being online and getting my music?

      I'm sorry you think it would be harmful to people if they could run stuff off the hard drive while the disc was still in the system. I've laid out situations that the console developer themselves decide on, which is Microsoft. They have chosen to force people to use their product in their way or else.

      If Sony said that there will be no region coding on their system would it kill the system? nope. At least that's not the reason the PS3 is dying. No one thinks selling more games will hurt their system. The fact I have to break the copy protection to buy a foreign copy of FF12 before the american version comes out which I will buy again is beyond retarded. The fact they want to lock me up for moding my PS2 because I wanted to give them more money is hilarious.

    3. Re:How to solve the problem of mod chips. by Anonymous Coward · · Score: 0

      Am I supposed to go rebuy
          Suikoden 1

      YES
          and 2,
      YES
          Xenogears,
      YES
          Castlevania Symphony of the Night,
      YES
          and Disgaea
      YES
      all from scalpers on Ebay?
      NO

      I feel for you, but .....

    4. Re:How to solve the problem of mod chips. by kinglink · · Score: 1

      hey, I'm not saying I wouldn't rebuy those games, but at the very least I'd like the companies to get the money since they made them. Not some moron on Ebay who is charging me double what it originally cost.

      What I'm saying is I can't buy it from the company, I can't buy it from the stores, I'll end up having to spend approximetly 200 dollars just getting those and probably closer to 300.

      And I know the answer and I can't think of a solution, but I still would be happy if Microsoft, Sony, or Nintendo could figure out a way that wouldn't remove another feature I had. (registering games to one system is not an option.)

    5. Re:How to solve the problem of mod chips. by wolrahnaes · · Score: 1
      I don't want to have to dedicate my system and my network to Media Center Connect. I run Windows XP and it is already screwed up enough to the point I can't bridge my connection so my Xbox 360 connects to live through it. Microsoft doesn't have an answer except "it should work". However it doesn't. I don't know why, Microsoft created BOTH the XP system, and the 360, and yet it doesn't work? So why should I use that when the only way I can get online is going direct to the router. Do I have to choose between being online and getting my music?


      That's because XP's routing and bridging is shitty to begin with. However, you seem to be ignoring the obvious solution, which is to plug the 360 in to your router right next to where your PC is plugged in. If you somehow have a home router which lacks an internal switch, go to any electronics store and pay $10 for a 5 port 10/100 unit.

      There, now you get internet to everything at the same time without shitty bridging, and you can use Windows Media Connect.
      --
      I used to get high on life, but I developed a tolerance. Now I need something stronger.
    6. Re:How to solve the problem of mod chips. by justchris · · Score: 1
      Actually, the 360 is not inherently region coded. Any game actually developed by Microsoft or a subsidiary will not be region locked. Microsoft allows 3rd parties to decide whether they want games to be region locked or not, and most of them decide to do so. So you can't blame that one on Microsoft.

      There have also been rumors about the PS3 not having region locking, but I don't know if that's been verified as true or not. I do know that in the Blu-ray specifications, Japan & the US are part of the same region now.

      As for why region locking happens, I'll give you a scenario. Company A creates a game in Japan. It is well loved, and everyone imports it. Seeing the sales, Company A then translates said game and presses new discs to distribute to other regions, which costs them a great deal of money. No one buys the new translated game, because everyone who wanted it already imported it. That means all that money they spent localizing the game was wasted with no way to justify it from a business standpoint.

      It's exactly that scenario that gets companies to region lock their games. As unlikely as it is, it's still a concern. The more prevalent the internet and import reviews become, the more likely this scenario becomes. Eventually you have companies that start leaving their games unlocked by region, but no longer bother localizing them. Then you have countless thousands of games that could be bought by millions of people, but never will be because they don't speak the language the game was originally designed in. So you'd still need a modchip to play your imported game with a fan translation loaded.

      These are not insurmountable obstacles, no, but overcoming them requires money and effort that is not focused on the core business of making games.

      --
      just some guy
    7. Re:How to solve the problem of mod chips. by Anonymous Coward · · Score: 0

      I highly doubt that's the primary reason for the region controls. It's all about setting the maximum price each market can bear. In Austraila, you pay $100-120AU for a new Xbox 360 game. Or you can import the same game from Asia (the majority of which come with English as an option on the 360) and pay $50-70AU (including the very little shipping costs there are).

    8. Re:How to solve the problem of mod chips. by Keeper · · Score: 1

      Except that's not the case, the person who says there's different regions is Microsoft/Sony/Nintendo. Nintendo makes a game and Nintendo of America will distribute in America, That game is not able to be played in Japan unless I own a US version of the Nintendo console. Getting that US version of the console is also abnormally hard as it is. I should be able to buy a Japanese 360 if i wish to, I have to go to less than reputable organizations for that. Japanese Amazon can not sell me one because of agreements. That's not a console decision, not a distributor decision.

      There isn't anything FORCING a company to use region coding. So why, you ask, would a company be stupid enough to do so? Legal bullshit.

      Let me spell it out for you.

      Company A produces a game.
      Company B pays company A for exclusive rights to distribute game in X countries.
      Company C pays company A for exclusive rights to distribute game in Y countries.

      Now, how does company A enforce the exclusivity of the contracts they signed with companies B and C? Will company C ever bother to translate and distribute a title in region Y while having to compete with grey market imports?

      You tell me. And keep in mind this impacts niche titles more than blockbusters.

      I'm sorry you think it would be harmful to people if they could run stuff off the hard drive while the disc was still in the system. I've laid out situations that the console developer themselves decide on, which is Microsoft. They have chosen to force people to use their product in their way or else.

      Right, shame on them for not making it easy for pirates to rip them off. /roll eyes

      Are you physically incapable of considering alternative viewpoints?

      If Sony said that there will be no region coding on their system would it kill the system

      You STILL have no freeking clue about what the purpose of region coding serves. Its fine that you don't like it, but failure to even acknowledge its actual intent is ignorant.

      If Sony said that there will be no region coding on their system would it kill the system? nope.

      Time will tell. It certainly hasn't helped the PSP.

      The fact they want to lock me up for moding my PS2 because I wanted to give them more money is hilarious.

      If you don't want to be locked up, perhaps you shouldn't break the law ... you may not LIKE the fact that the law is on their side, but it IS. They're on the right side of the law, and you're on the wrong side of it. Bitching about it won't fix it; do something about it or stop whining.

    9. Re:How to solve the problem of mod chips. by Achromatic1978 · · Score: 1
      What I'm saying is I can't buy it from the company, I can't buy it from the stores, I'll end up having to spend approximetly 200 dollars just getting those and probably closer to 300.

      Right. For all your

      lost over 200 PSX and PS2 games because of a moving compnay

      So, close to US$20,000 originally, and here you're idly tossing around the concept of paying US$40,000 to US$60,000 to replace your videogames? Forgive me if the belief meter is running a little low here.

    10. Re:How to solve the problem of mod chips. by Jarlsberg · · Score: 1

      Yeah, this is an easy solution that works well. I love how my Xbox360 can display and run all my stuff on my Media Center Pc. However, its inability to play back xvid encoded movies really puts me off. If MS could add this, I'd be really happy with the setup.

    11. Re:How to solve the problem of mod chips. by Duds · · Score: 1

      Except that's not the case, the person who says there's different regions is Microsoft/Sony/Nintendo.

      Nope. The 360 is perfectly capable of having region free games. Many (MotoGP, hitman, prey) ARE region free. IT's the publisher's choice. MS DO make the decision to regionalise first party games but they don't force it on anyone else.

    12. Re:How to solve the problem of mod chips. by Anonymous Coward · · Score: 0
      can't play any form of a backup of games I legally owned but was destroyed one way or another (I recently lost over 200 PSX and PS2 games because of a moving compnay, they can't find the boxes. Am I supposed to go rebuy Suikoden 1 and 2, Xenogears, Castlevania Symphony of the Night, and Disgaea all from scalpers on Ebay? )


      Actually what you're supposed to do is file a claim with the moving companies insurance then they pay to replace the games.
    13. Re:How to solve the problem of mod chips. by Eccles · · Score: 1

      I can't install the game on the Hard drive for performance boosts (not all games and systems get it but leave it an option, maybe even allow me to install the game and then use the game as a boot disc but the game must remain in the system)

      Keep people from "installing" the game on all of their friends consoles.


      If you read a little more carefully, you'll see he would accept a system that requires the game disc to be inserted each time; it's just having a large internal drive that caches the disc data, so you don't have to wait for it to read everything off the much slower DVD. So even if you loaded it on a friend's system, they'd still need the game disc to play it. Cartridge games load much faster, it just got too expensive for complex games, but they do have nice boot times. With flash memory prices dropping, perhaps we'll see cartridge games again at some point.

      --
      Ooh, a sarcasm detector. Oh, that's a real useful invention.
    14. Re:How to solve the problem of mod chips. by Bert64 · · Score: 1

      Piracy has in many ways helped the industry...
      The Amiga was hugely popular in Europe as a games playing machine, mostly because the games were so easy to pirate... Everyone i know who had an Amiga had a huge selection of pirated games and a moderately sized collection of legitimate games. Despite what certain amiga commercial software authors will tell you, piracy did not kill the amiga, commodore killed the amiga through poor marketting and complacency.
      Contrast this to console owners, who typically had quite a small selection of games, and quite rapidly got bored of the entire system because they didn't have enough games to keep their interest.

      Games and non-gaming software on the PC have also been massively successful, despite easy and widespread piracy taking place.

      --
      http://spamdecoy.net - free throwaway anonymous email - avoid spam!
    15. Re:How to solve the problem of mod chips. by Bobsledboy · · Score: 1

      You can use your 360 to listen to the music on your computer via your home network quite easily. This is probably one of the dashboard features I use the most. Xbox 360 Media Setup

    16. Re:How to solve the problem of mod chips. by kinglink · · Score: 1

      Have you done this? I mean seriously.

      You can't. They say they will get the boxes, they don't. They have you sign waivers and if you refuse to sign them they won't move your stuff at all, it's a basically a screw the consumer business.

      The fact is they'll give me at best the value for the game, which will not be enough to replace them. I will have to go hunt down the copies of the game. That's the problem. I won't get the right amount for the games in the least though. And the claim process is "we know where it is. Oh it wasn't yours we know where it is. Oh we can't find it." and they continue that for over a month now.

      But again I don't want to pay lamers on Ebay who are over pricing games, I would like to re purchase the games from the people who made it, not some squatters who bought the game and just sat on it for years so they could make me pay close to twice the price.

    17. Re:How to solve the problem of mod chips. by kinglink · · Score: 1

      Where did I say paying 40,000.

      First off try to find those games on Ebay, for a new or mint condition game you're paying close to 100 dollars.

      Do I want to have to pay that much for a single game? no but I'll have to in the end if I don't mod my system.

      Btw If you could do the math, if I bought 200 games new it's 10,000 dollars, not 20,000. I'm tossing around the amount of 40,000 to 60,000 because that might be what it takes if every game was over priced as those five games are.

  10. Import games? Homebrew? by CharAznable · · Score: 2, Insightful

    The guy still thinks like a corporation with regards to imports and homebrew games. He says: >Sure, there are games you might want to play that are either released earlier or, quite possibly, not released at all in your region. But sometimes companies have good reasons to either not release a title into a region or release it at different dates. It may be because of the time and cost of localization, marketing plans, ad buys, cultural considerations, or perhaps even because of the impact of piracy in the region. Whatever good reasons they might have, there's no reason why their business model considerations should override the inalienable right I have to use the things I have paid money for. If I pay money for an xbox, and I pay money for some japanese game, then I have the right to use them. Marketing considerations shouldn't be more important. If I want to play homebrew games or write my own, it's my own friggin xbox that I bought with my money. That your business model is not compatible with this has, or should have no moral or legal weight whatsoever. That you lose money on every xbox sold? Not my problem. Should have sold it for a profit. I pay money for it, it is as mine as my groceries or my car. Corporations desperately want to move to a model where you don't buy hardware, you "license" it, but when that happens, that's the day I stop buying it.

    --
    The perfect sig is a lot like silence, only louder
    1. Re:Import games? Homebrew? by Control+Group · · Score: 1

      Corporations desperately want to move to a model where you don't buy hardware, you "license" it, but when that happens, that's the day I stop buying it.

      Which translates to:

      The day they no longer sell hardware is the day I stop buying it.

      Which, you know, is sort of self-evident. ;)

      (Yes, I know what you meant, your point is well taken, and I pretty much agree with you - but my internal logic parser couldn't resist the comment)

      --

      Reality has a conservative bias: it conserves mass, energy, momentum...
    2. Re:Import games? Homebrew? by Anonymous Coward · · Score: 0

      It is obviously not an inalienable right, otherwise they wouldn't be able to do it.

      The rights in this case are held by the copyright owner; copyright allows them to dictate how, where, and when their content is distributed, not you.

    3. Re:Import games? Homebrew? by Qzukk · · Score: 2, Insightful

      The rights in this case are held by the copyright owner; copyright allows them to dictate how, where, and when their content is distributed, not you.

      And? If he goes to Japan and buys a fully white market copy of the game in the market it is to be distributed for, is the magic fairy going to come and let him play it on his Xbox? Distribution is a completely different beast than "access control" which did not legally exist until the DMCA added it to the lawbooks, and then only by protecting the methods of access control, not stating that access control is a copy right.

      --
      If I have been able to see further than others, it is because I bought a pair of binoculars.
    4. Re:Import games? Homebrew? by Tweekster · · Score: 1

      I personally dont give a shit what the copyright holder wants after I purchased it. they can go fuck themselves for all I care. THe law is not gonna stop most people either. They should begin to realize that.

      --
      The phrase "more better" is acceptable English. suck it grammar Nazis
    5. Re:Import games? Homebrew? by justchris · · Score: 2, Insightful
      Your arguments are valid to a certain extent, but they are also utterly useless.

      First of all, what specific inalienable rights are you speaking of? Point them out to me specifically, because as far as I'm aware there is no inalienable right to compatibility. Yes, you have a right to own and do what you want with your property, but at no point does it say you have any right to compatibility. If any restriction, natural or artificial prevents you from getting total enjoyment out of a product, there is no recourse, legal or moral to that.

      But beyond that, the simple fact of the matter is, money is the only reason any business exists. If they don't make money, they stop existing. Certainly, if a company providing a good or service ceases to exist, another company will step up to take it's place. That company will not sell their product at a loss, as that obviously did not work for the previous company. Which means your Xbox 360 would be running you about $800...and yet people balk at a $600 PS3 (also being sold at a loss). So instead they'd have to make a much weaker system that they could sell more cheaply, but no one would buy it because they wouldn't think it was good enough! The same complaint people are making about the much cheaper to produce Wii.

      A company operates like any other organism, it's first priority is to its own survival. It has to make money, and it cannot violate the law. If the law changes to such an extent that it can no longer make money doing that, then it will simply stop producing that product. If no one can figure out how to make money with a similar product under the new laws, then all products in that category will simply cease to exist. It has happened to products before, and in time it's bound to happen again.

      I'm not saying you shouldn't be upset when things don't work the way you want, or that you shouldn't complain. You should complain, because complaints are the only way that anyone knows improvements need to be made. But at no point should you dismiss the concerns of the other side as if they are less important or less valid than your own. The laws are not perfect. The companies are not perfect. You are not perfect. The optimal solution is one that allows those on both sides to survive and prosper.

      --
      just some guy
    6. Re:Import games? Homebrew? by GenP · · Score: 1

      It's the human optimizing verbal compiler!

    7. Re:Import games? Homebrew? by idunno2112 · · Score: 1

      Japanese Lego blocks are compatible with North American Lego blocks and European Lego blocks, so a game developed for a given console should be compatible with said console: it makes sense to me!

      Why do marketing executroids think that applying limitations to a product, they can maximize profits? Doesn't it cost more money building these barriers in the first place? Imagine how much money the hardware manufacturers spent on developing region encoding when they could have dropped that "feature" completely or spent that time and money developing a constructive feature such as permitting a networked console to stream music from another system on said network instead or import MP3s directly from a CD instead of requiring the audio CD.

      Just as puzzling is how the same marketing executroids talk about a global economy and a global market, but draw imaginary borders around the different parts of the world to regionalize their product. It's somewhat oxyMORONish.

    8. Re:Import games? Homebrew? by sfjoe · · Score: 1

      If any restriction, natural or artificial prevents you from getting total enjoyment out of a product, there is no recourse, legal or moral to that.

      Nitpicking, you do have the right to the enjoyment of your personal property and any action that interferes with that enjoyment may be actionable.

      --
      It's simple: I demand prosecution for torture.
  11. Can't condone importing?! by Anonymous Coward · · Score: 2, Informative
    It may be because of the time and cost of localization, marketing plans, ad buys, cultural considerations, or perhaps even because of the impact of piracy in the region.

    Importers don't care about the cost or time that goes into localization because they're playing a game without localization. None of those reasons make a lick of sense. Why should importers be affected by the costs of things they don't benefit from? And the cost of ads is beyond irrelevant to the ethicality of importing games.

    This guy said it better than I did:
    http://ozymandias.com/archive/2006/07/31/The-Probl em-with-Modchips.aspx#7
    1. Re:Can't condone importing?! by Keeper · · Score: 1

      Of course importers don't care; this isn't about importers. This is about distribution. Companies distributing in multiple regions do care about these things.

      The question you should be asking yourself is this: does importing a game make it more or less likely for a title to be distributed in multiple regions (keeping in mind distributing in multiple regions does include additional costs). Ask yourself if your answer remains the same for a niche title vs a blockbuster title.

  12. MS Employees Debate Mod Chips....... by zaf · · Score: 1

    And Lose!

  13. Functionality Extension - No CD Swappign by happyemoticon · · Score: 4, Insightful

    I'd mod a console if only for the ability to install a bigger drive and an alternate dashboard. The killer feature in my mind is without a doubt the ability to switch between different games without fumbling with the physical media. Kids destroy physical media at an astonishing rate, CDs get lost, they're hard to find, and they're a pain to organize.

    Yes, I realize this facilitates piracy, and that this is something that many modded console owners do. I don't care. I have a good enough job that I could buy enough old console games to keep my busy for a good while. I'm not going to let weak copy protection and the letter of a EULA stand between me and something I see as a reasonable extension of console functionality, especially on a console which comes with a hard drive.

    As for #3, which the author "cannot condone," I'm not eating into their profits by extending the functionality in this manner. I'd still be buying all of the whizbang accessories and games that they use to put themselves in the black. They don't provide a product (so far as I know) that allows the user to load a game which they own without the CD, so I'm not eating into their profits as long as I don't violate my own mores and pirate a game.

    I'm not asking that they condone mod chips, I'm just asking them to explore the ability to do something that a console with an upgradable hard drive is just BEGGING to do. It's like they're shipping cars with 4 disc brakes and the rear brakes are disconnected, and connecting them is illegal. It's just stupid.

  14. Microsoft to encourage PSP modding... by Morden · · Score: 1

    ... and amazingly they can do it without damaging *their* core business. :)

  15. Where does this assumption come from? by Anonymous Coward · · Score: 0

    The tone throughout the article was one of "A business model exists. Nothing that breaks that business model could possibly be ethical." WTF? Business models, and companies, don't have a right to make profits, goods are worth only their market value, etc.

    Why is it that nobody has any trouble telling that to laid of workers; but they gather round to cry for the poor business models?

  16. You made the wrong choice by ZakuSage · · Score: 1

    You could have just softmoded your xbox, and saved yourself money and effort.

  17. Summary of the Article by soft_guy · · Score: 1

    Basically the author comes up with a convoluted reason to oppose mod chips which all resolve to the same basic argument: Microsoft should dictate how you use your property - you should not have a moral right to decide how to use your own property that you paid for.

    --
    Avoid Missing Ball for High Score
  18. "business model" == barrier to a fully free market by neurocutie · · Score: 1

    "Business model" == barriers to a fully free market == artificial obstacles to competition == preventing a fully optimal economy

  19. Razor Blade Model by MBCook · · Score: 1

    Their main argument seems to be the razor blade model. If they sell them below cost, this kind of things loses them money. If they sell them at cost, no one buys them.

    That's fair enough, but they have a third option. Sell consoles as they are, only make a special version (that will make up all your lost money then some) that lets users develop home brew stuff. Just charge 'em more. If you don't want to make a 2nd or 3rd SKU for that, sell a kit that does the same thing (and is priced accordingly).

    The other option is what the Wii is doing. Some of the statements made by Nintendo seem to imply they are going to let users develop content (maybe for a small price). Or, the Wii dev kits are supposed to be only $1000 which would fall within the range of a hobbyist who is interested enough if they are willing to sell them.

    It's obvious people are willing to pay for this. They develop the mod chips at great time expense, and others buy the chips and pay to have people put them in.

    --
    Comment forecast: Bits of genius surrounded by a sea of mediocrity.
    1. Re:Razor Blade Model by Anonymous Coward · · Score: 0

      To get hold of a Wii devkit you have to be an established developer (bit vague, but you have to have at least some experience of game development as a business), and you have to have an office - not a home office - with decent security so the dev kit and documentation doesn't get stolen (it's loaded with trade secrets and very valuable to the competition and modchip makers). A 3-man vaguely successful shareware dev could probably get one, random "contributed several patches to iagno" hobbyists, no way.

      There was a lot of official info about this going around the net a while ago, google it up.

    2. Re:Razor Blade Model by justchris · · Score: 1
      The Wii also hasn't been released yet. Which is not to say Nintendo would change their policy about this after release, but Nintendo is as concerned with piracy, if not more, as other game companies, so there's a chance they might consider it. If it works out for them, other companies will consider it, and price them accordingly.

      Also, the Wii devkit is $2000. Which is still a lot of money to pay to work on homebrew, but if that's what you want to do, you're welcome to it.

      --
      just some guy
    3. Re:Razor Blade Model by Keeper · · Score: 1

      $2000 is relatively inexpensive, considering the traditional cost of development tools and the hardware associated with it. Many people spend far more than that on their gaming PC...

  20. Enable Community Development by iamsolidsnk · · Score: 1

    Microsoft wants a community to be developed around the Xbox, with hobbyists or fans making stand-alone games, utilities, and content for pre-existing games much like they do on the PC. Sort of like add-on modules for RPG games like Oblivion or (gasp) Grand Theft Auto.

    What Microsoft wants to avoid is losing control of their monopoly of hardware. It is a slippery slope: Give users the ability to make homebrew games and content risks leaking the secrets of the console booting process.

    The real question is this: Does the risk of losing business from pirated copies of games outweigh the benefits of a more robust user community? Microsoft will still stand to gain from public ignorance or fear of mod-chipping, and most people who rent games and burn them at home are the vast minority of users.

    IMHO, their business model is semi-flawed to begin with. No matter your console preference, Microsoft trails Sony in an extremely competitive and brand-loyal market. More and more titles are being made cross platform. Sony's PS2 network abilities are free compared to Xbox live, although Live is still a better product. Microsoft's profits from the Xbox division remain dismal, but within the company it is still seen as the most innovative.

    Good thing or bad thing? Hard to decide I say...

    --
    Here I am, here I remain.
  21. Oblig. answer by Anonymous Coward · · Score: 0
    I mean, is it possible for m$ to not think with their wallet? wasn't tech ever just plain fun to them?
    Ask their shareholders.
  22. Internal meetings about the same topic by Anonymous Coward · · Score: 0

    It happened that Microsoft indicted a meeting regarding the same topic ("Modchips: hot to get some bucks off them") in their offices. Not to say this time it has only been a top-management meeting.
    The secetary in charge for the redaction of the meeting-report had an hard-time to follow all the brainstorming. Obviously she had the aid of a computer and the top-of-the-edge tecnology for her duty.
    So, here's what the report looked like:
    "Dear aunt, let's set so double the killer delete select all"...

  23. Softmodding by HTH+NE1 · · Score: 4, Insightful

    You could have just softmoded your xbox

    As someone who has done that, I can tell you it isn't that easy to do, mainly because sites with the information seem to want you to sign up for membership to their forums before they'll let you access the instructions. (I just wanted to get the info and go; I don't want to have to subscribe to a forum and bother veteran modders with newbie questions.)

    It is also getting harder and harder to find compatible USB thumbdrives with which to perform a softmod. The only drive that I could find that would work completely with the XBOX would cause my PC to hang until it was removed and available instructions to store the image to the drive with a Mac just didn't work. Luckily some newer thumbdrives with acknowledged issues could be used on the PC to put the gamesaves on and copy to the XBOX, but could not be used to transfer data from an XBOX (failed writes).

    Many tutorials' links to essential resources now lead to sites that have become ad farms or pointed to the wrong TLD (e.g. .com instead of .org). The access requirements to forums make one have to use Google to search for information, so sticky threads don't help. Errors and omissions don't get corrected or filled in.

    Older methods which work with MechWarrior provide images to store on the drives, but newer methods that work with SID4 require another application to move bare gamesaves to the device, and further require you to download another program to get thumbdrive make and model code numbers and alter the application to recognize a USB thumbdrive as its proprietary storage device. Even the free version apparently only wants to work with the proprietary devices.

    And then, once you get the mod in, you can't find any of the hacks in precompiled form. I have still to find where I can get a cross compiler to build my own binaries for emulators and applications, and still haven't found any public information on where to store them on the box's filesystem. Even with telnet enabled, the only command I can find that works is DIR; no CD command.

    BTW, be careful with SID4. It doesn't seem to like it when you use a component video display instead of a composite and if you try hitting buttons blindly you may wipe out your EEPROM and/or drive backups. (I couldn't find SID4.5 or anything newer so I don't know if this issue has been fixed.) SID4 also apparently doesn't support component video (black screen and failure to exploit), so keep your original composite harness handy.

    And if you can't get the maps to load in Halo 2, check to make sure your cable is firmly connected to the hub or switch before opting to revert your mod.

    --
    Oh, say does that Star-Spangled Banner entwine / The myrtle of Venus with Bacchus's vine?
    1. Re:Softmodding by Frogbert · · Score: 2, Informative

      I don't know how long ago you wanted to softmod your xbox but these days its very simple providing you aren't afraid to open your xbox up.

      http://forums.xbox-scene.com/index.php?showtopic=4 96263

      Follow that tutorial and in a few hours you will have a softmodded xbox.

    2. Re:Softmodding by ZakuSage · · Score: 1

      An Action Reply + Splinter Cell was the method I used. It was really really simple, and since I already had Splinter Cell it only cost me a little over $30, which is less then I'd spend on a modchip. This was the tutorial I used, and it made it extremely easy. Too bad you've already had a bad experience with softmodding, but I hope this info helps someone else before they try the method you used.

    3. Re:Softmodding by twistedsymphony · · Score: 1

      there are lots of options for modchips less then $30 so long as you're not afriad to solder something.

      They tend to work more reliably and offer more features too, not to mention they're not at all annoying to work with.

      If you already have a game and an action replay you, and your xbox is old enough you can re-flash the onboard bios and get the same functionality as a modchip with none of the negatives associated with a softmod.

  24. Why doesn't Microsoft make and sell the mod chip? by Cassini2 · · Score: 1

    Why doesn't Microsoft make the mod chip?

    That way, Microsoft could recover the console subsidy and let amateur (home) developers try to develop software for the XBox?

  25. Who cares... by Anonymous Coward · · Score: 0

    about Microsft's opinion on this?

    Look, being proprietary software, they already have a vested interest in this. And, given their past performance, they don't really care about whatever problems it might cause the users of their software. So my guess is, in response to anything like "MS Employees Debate Mod Chips", the consensus is "we are for it!".

    Fuck 'em. Just fuck 'em!

  26. How microsoft can allow homebrew without piracy by jonwil · · Score: 2, Insightful

    Microsoft sells a devkit (either as an addon to an existing 360 or a special 360).
    With this devkit, you can build and compile XBOX 360 code. But, the code would only be signed for (and run on) the specific devkit.
    If you want others to be able to use it, you can post the code and other devkit users can compile it and sign with their devkit key.
    The libraries would provide access to the DirectX stuff and other features of the console with the following differences:
    No access to run code from or read data from any disks in the optical drive. Everything would be loaded onto the hard disk only
    Changes to the library to prevent pirate copies of normal 360 games from being made and run with this devkit and also to make it useless for real shops doing game development (licence aggrement would also prevent real shops from doing anything with this cheap kit)
    Limits would be placed on network access

    Then, there would be a way where people with something worth selling could approach microsoft and if its good enough, microsoft would allow it to be sold on XBOX live marketplace with microsoft getting $$$ from the sale.

    They could even allow things like 360MC (to let you play all your media files on the 360) or the like. (as long as they get their cut)

  27. lol what by Greego · · Score: 1

    nt

    --
    I wash mah-self with a rag on a stick.
  28. No one actually discussing the article or issue? by Enderandrew · · Score: 2, Interesting

    Andre Vrignaud hit the 3 main reasons people mod their consoles and argued why these are bad. He says piracy is bad. I think most people can agree on principle, you shouldn't pirate, regardless of whether or not you actually partake in such practices.

    What gets me is when Andre suggests that you don't have a right to do something with hardware you purchased because you got it below it's real value. If someone wants to sell you something cheap, that doesn't mean that you own it less.

    Bill Gates honestly seems to have changed his outlook on life in many ways. He went from publicly saying he doesn't believe in charity to becoming Time's Man of the Year for charity work. He claims that he wants to change Microsoft's business practices to be less confrontational, perhaps forced by the EU's fines.

    I'm not shocked that Gates wants to reach out to creative people who are using the XBox in innovative ways. I believe that you can encourage this market, and use it as a means to showcase the power of your console, while at the same time discouraging piracy.

    Right now despite all the anti-Sony sentiment, I'm seriously considering the $500 PS3 which I believe provides more value in the end than the $400 360. (Both have HDD's, neither have HDMI, PS3 has more power, Blu-Ray and free online play). Sony is also talking about allowing Linux on the PS3 out of the box, and allowing full homebrew development. If the 360 allowed me to run stuff like XBox Media Center, perhaps I'd be more interested in the 360. But given that the XBox is largely an x86 PC that runs a gimped version of Direct X, if the PS3 does allow for proper homebrew applications, I wouldn't be totally surprised to see an XBox emulator on the PS3. Hell, I have a PS1 and N64 emulator on my XBox right now.

    Can you imagine a PS3 that plays PS3/2/1 and XBox games?

    I think I need a wet-nap.

    --
    http://blindscribblings.com - Tasty pop-culture in conceptual fashion.
  29. Bought 2 X-Boxes, no games by darnok · · Score: 1

    As an indicator that there is a target market here, I recently bought 2 X-Boxes, but no games. I've got no intention of buying any games either.

    My *sole* reason for buying them is to convert them to X-Box Media Centre players. I've got all our music CDs ripped and stored on a file server, along with my (bought) DVDs and TV recorded with Myth TV. After getting the X-Boxes chipped and attached to wireless bridges, I can play all this content through any TV in the house, without running wires around.

    Although it was a big disappointment for the kids ("Where are the games????", "Feel free to buy them yourselves!"), my SO *loves* it. She can pick the music she wants to listen to when she's e.g. on the treadmill, and all the CDs are now in storage; she can watch "her" TV shows (from Myth, after they've been run through nuv2avi) whenever she wants, on any TV in the house. The X-Box Media Centre interface is via the DVD remote, which has a minimal set of buttons that need no explanation. From power on, it takes ~30 seconds to access any DVD, TV show or songs we have, which is at least as fast as finding the physical media, loading it into a player, and navigating through menus. The X-Boxes themselves are pretty easy on the eye, and small enough to hide out of the way. Even the Media Centre screensavers are pretty cool.

    X-Box Media Centre has a really good interface, and original X-Boxes are a whole lot cheaper than dedicated media players as well as a whole lot more flexible. Who knows, we might even play games on them one day!

    1. Re:Bought 2 X-Boxes, no games by nekoes · · Score: 1

      XBMC is probably one of the most useful programs I've ever set up, and if anyone is considering making a cheap media center pc, it's best just to buy an xbox instead.

      XBMC is ridiculously easy to operate (the menus are designed correctly and actually make sense), it plays everything right off the bat (something my PC wouldn't even do), has an amazing amount of useful features (automatic mp3 encoding and tagging from CD, imdb and allmusicguide look up for movies and albums) and even networks flawlessly with no serious set up. I've only had a few minor issues with the key layouts using the standard DVD remote, but it's easy to customize so it's not too big a problem.

      As soon as I installed it I realized this is what Microsoft should be selling if it were at all feasible to market without dragging it down with annoying DRM.

      --
      Hey, it's my OPINION that dogs have eight legs and make a sound like a car horn every time they take a piss.
  30. Re:No one actually discussing the article or issue by I'm+Don+Giovanni · · Score: 1

    There are many restrictions on the use of hardware that you may have purchased. For example, in my state, one is prohibited from converting a semi-automatic weapon into a fully-automatic weapon. One is prohibited from converting a HAM radio to a radio that interferes with the AM/FM bands. There are tons of other examples. So, there is no "right" to do with owned hardware whatever you please.

    --
    -- "I never gave these stories much credence." - HAL 9000
  31. that's easy ^^ by Anonymous Coward · · Score: 0

    just build a ms xbox360 ppc ubuntu and deliver it signed per live service for those parties interested, it only needs small additions like the appropriate (and already existing) drivers for the hardware ...

    it could be an easy way to convinve me to eventually buy it

  32. Re:No one actually discussing the article or issue by Enderandrew · · Score: 1

    I never considered that angle before. Your two examples are covered by specific legislation. As it stands in this country, the sale and use of mod chips is legal in and of itself, and there is no legislation preventing the use of a mod chip, only legislation preventing the piracy of games (which is how it should be).

    However, a gun has no real purpose other than killing things, which is rarely legal. A fully automatic weapon isn't exactly necessary for hunting geese. If you modify your radio to transmit on AM/FM bands, you may interfere with others from receiving radio signals. There are victims here in these cases, and that is why legislation has stepped in.

    A modded XBox can be used for illegal activity and often is with piracy. However, a modded XBox does have valid legal uses, such as media center functionality and other such homebrew apps.

    What I'm advocating is a middle ground. Allow people to develop homebrew software and have Microsoft digitally sign it. Microsoft still fights piracy with digital signatures, but creative people can still do nifty things with their hardware that they purchased.

    --
    http://blindscribblings.com - Tasty pop-culture in conceptual fashion.
  33. Here's The Real Reason For DVD/Software Regions... by patio11 · · Score: 1

    ... price discrimination, in the economic sense. Suppose you sell English language software in the United States and India. The marginal cost of production of the software is the same in both countries, and is pretty close to zero. The maximum cost the market will bear in the United States is many, many times what it is in India. Transportation costs between the United States and India are very tiny relative to the value of your software. Presto changeo, rather than your company profiting in both the US and India you will have people begin to arbitrage your software by buying at Indian prices in India and selling at half of America prices in the US. Your official "US English" software sits on the shelves, your retailers get furious, and you watch someone whose only contribution to the process was filling out a FedEx form make the lion's share of the profits. Its not so happy.

    Its extremely similar to the problem textbook manufacturers have when they sell books in Hong Kong (identical to the American content except adding the extra u's causes the price to go down by 80%, yet strangely enough American college students can still read them after they've been airmailed). The difference is that, unlike for textbooks (which, doctrine of first sale and all, are pretty hard to control once you sell them anywhere) there is a technologically enforceable way of limiting importing.

    I'm not entirely sure its wrong, either. Supposing you're an American gamer buying Japanese games. You're not costing the Japanese publisher anything directly, but you're hurting the American company which is paying (dearly!) for the exclusive rights to exploit that property in the United States. Taking the long view, the one major contributing reason to "Dang it, why does Market X never get so much of what is released in Market Y" is because importing suppresses the market for above-board international transactions. Translation is a major expense which has to be spread over a bunch of units to make money.

    If the natural market for the translation has already bought the original, and will not buy the translated version (applicable to most people and most, but not all, translated content), then it makes no sense to translate the game. And subcultures like Americans-who-love-Japanese-tactical-RPGs continue ensuring that only the most guaranteed-smash-hits (Disgaea, etc) will make it across. So they import the next game, and the cycle continues... So if you don't agree there is anything ethically wrong with importing, suit yourself, but next time you're wondering "Dang, why don't companies realize that these would be hits if they were released in the US" you can find the answer in the mirror.

  34. Change the business model by sd.fhasldff · · Score: 3, Interesting

    The problem with mod-chips for the business model is that console makers are losing a lot of money on the hardware. This loss is then compensated for by increasing the prices of games.

    This is fundamentally the same issue as in the mobile phone industry, where the phones are often sold at steep discounts - in exchange for being tied to a contract with increased costs of actually using the phone and/or a monthly charge.

    At least here in Denmark, rules disallow many "deceptive" business practices, resulting in virtually all subsidized phones being sold with a contract that forces 6 months of payment (after which the monthly charge is typically reduced to zero (unless the plan includes free minutes / text messages or the like)). Additionally, stores are required to give the total (minimum) cost of the phone over the contract period. This allows consumers to easily compare prices.

    Thus consumers are perfectly willing to pay for a mobile phone by laying down X dollars now and Y dollars a month for Z number of months. Maybe some are deluding themselves into thinking, that they're actually getting something for those Y dollars a month, but I'd wager most aren't.

    Why shouldn't this exact same "solution" work for console makers? Especially now that consoles feature internet accounts.

    Microsoft could then sell its console for the same price as before, but include a contract for 6 months of "Xbox Live Diamond" access at some monthly charge.

    1. Re:Change the business model by BenjyD · · Score: 1

      Additionally, stores are required to give the total (minimum) cost of the phone over the contract period.

      I wish they'd do that over here (UK). So many people seem to fall for those "half price line rental for three months" tricks etc.

  35. Re:Why doesn't Microsoft make and sell the mod chi by iainl · · Score: 1

    Microsoft won't sell a mod chip, because it looks really bad then.

    Right sir, here are the keys to your new Ford. For a mere $1000 optional extra, we'll sell you the additional key that operates the aircon system we've already installed, but won't let you use.

    --
    "I Know You Are But What Am I?"
  36. Arcade SDK by Anonymous Coward · · Score: 0

    So make a devkit that costs (losses from console sale + profit) and contains SDKs to make Live Arcade games. That way you can make homebrew Live Arcade games that you can send to friends (or with approval, put on the Marketplace). The SDK DOESN'T let you make the 360 into a Media Center PC, server, or other device.

    What, you Microsoft to make it easy to use their underpriced box as a PC? So they can lose money to businesses who buy tons of 360s on the cheap because they are cheap PCs?

  37. Re:No one actually discussing the article or issue by elrous0 · · Score: 1
    Well, I'm not sure what country you live in, but you're lucky. Here in the U.S., installing mod chips, selling mod chips, Hell, even providing modding INSTRUCTIONS is illegal thanks to the good ole' DMCA. You can't even buy a region-free player legally here (like you can even at commerical retailers in Europe).

    -Eric

    --
    SJW: Someone who has run out of real oppression, and has to fake it.
  38. Re:No one actually discussing the article or issue by Enderandrew · · Score: 1

    That's news to me. I bought my mod chip in a store legally here in the US. You can sell modded XBox'es on Ebay so long as you don't include games on the HDD. Every time I see someone busted in the news, it wasn't for the mod chip itself, but rather including pirated games on the XBox. And xbox-scene.com is run out of the US, which provides full modding tutorials.

    --
    http://blindscribblings.com - Tasty pop-culture in conceptual fashion.
  39. Re:No one actually discussing the article or issue by Anonymous Coward · · Score: 0

    Just a small comment on topic of PS3's power. In general, it has not been proven to be more powerful. Many of the recent stories show that the development for PS3 is much harder than Xbox 360. This would mean that exploiting all of the power would be hard for most developers who aren't exclusive.
    Another point is that at the current time, the online game play on PS3 is a wild card. The E3 presentation slides that showed the features of PS3 online play only listed having an online presence, but nothing about playing games for free. That would make the PS3 version be equivalent to Xbox Live Silver. (Which allows you to download things from Live [paid or free], and chat with other Live players, but no matchmaking)

    I'm still waiting for the PS3-specific feature other than BD-DVD. (The tilt controller is a complete wash, as there were third party controllers for the PSX/PS2 that had that feature.)