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40 Percent of World of Warcraft Players Addicted

Heartless Gamer writes "MMORPGs and game addiction. If you're suffering from dry eyes, headaches, back aches, erratic sleep patterns, it may be more than just your average hangover: according to Dr. Maressa Orzack, you could be suffering from video and computer game addiction. A clinical psychologist, Orzack is founder and coordinator of Computer Addiction Services at McLean Hospital in Newton, Mass., and is also an assistant professor at Harvard Medical School. Computer Addiction Services is one of the few outpatient clinics in the U.S. that provides specific treatment for game addiction." but I'm feelings much better now.

95 of 525 comments (clear)

  1. I'm not addicted, I can quit anytime I want by BlackCobra43 · · Score: 2, Funny

    now excuse me while I go on my first of 5 weekly, 3hr long raids

    --
    I never spellcheck and I freely admit it. Save your karma for more worthwhile "lol erorrs" replies
    1. Re:I'm not addicted, I can quit anytime I want by Austerity+Empowers · · Score: 2, Informative

      Worse, if you really only want to raid 2 nights a week, it's very, very hard to find a guild and keep it together. You either get people who will leave you for the 5 night/week guild, or people who are so casual that they either don't play correctly or show up very inconsistently.

    2. Re:I'm not addicted, I can quit anytime I want by mrxak · · Score: 2, Interesting

      I was in a fairly casual guild that only raided two nights a week (weekends). I would have preferred to raid more often, but it just couldn't be scheduled in a way to get enough people. I remember many a raid in MC where we started clearing with just 30 people, hoping we'd get 10 more to log on before we got to the first boss. Heck, we'd be lucky if we could get 8 people to show up on ZG night, when that started. Anyway, the guild fell apart after only 19 people showed up to an Onyxia raid. The casual people pretty much doomed it. I couldn't find another raiding guild (it was a PvP server and people didn't seem to care much on my faction) and so I quit the game.

      While all of my game-time was reserved for WoW, I was hardly an addict. I did plenty of other things in my other time, socialized, did work, went to classes, ate, slept, etc. Probably most telling was that I didn't spend every waking moment thinking about the game. I quit without second thought and went about occupying my game-time with other games. I did see people who were definitely addicted though. The interesting thing about taking large lectures in a tech school is that you see many people playing WoW on their laptops!

      I'll probably go back to WoW when the expansion comes out, and hopefully I can avoid addiction once more.

    3. Re:I'm not addicted, I can quit anytime I want by boaworm · · Score: 2, Insightful

      Luxury!

      I have to farm flowers for 3 hours, to produce my potions used for the 5 hour raids that I attend to gain better equipment so that I can farm flower more quickly =)

      --
      Probable impossibilities are to be preferred to improbable possibilities.
      Aristotele
    4. Re:I'm not addicted, I can quit anytime I want by Placido · · Score: 3, Funny

      I did plenty of other things in my other time, socialized, did work, went to classes, ate, slept, etc.

      Is it just me or did anyone else notice that sex wasn't listed?

      --

      Pinky: "What are we going to do tomorrow night Brain?"
      Brain: "I would tell you Pinky but this 120 char limi
    5. Re:I'm not addicted, I can quit anytime I want by happyemoticon · · Score: 2, Interesting

      That describes my guild pretty well. I'd probably describe us as "half-casual." I joined primarily so that my girlfriend could also make the raid times (she works weeknights). We've got 20 people who are there 75% of the time, 20 who are there about 50% of the time, and about 80 who are there off and on.

      Rant ensues: The good thing about this system (well, if you're in the top 20) is that DKP confers exaggerated benefits on the 20 people who are really holding the guild together. Basically, high attendance affords not only maximum points, but maximum opportunity to collect loot.

      Example: I'm the highest attending warrior. I've spent 80% of my earned points on loot, not counting fringe benefits from being an MT which would probably bring me up to 110%. The average utilization in warriors 2-5 is 70%. 6-10? 50%. And if you look below that (which is basically people who showed up for one night and never returned), only 7 out of 30 have actually received any loot.

      Unfair? Well, in the strict definition of fairness, I suppose it is. But the way I look at it, the top players ultimately benefit the more casual ones by trivializing the bosses, and will make loot more accessible by turning a 3-day dungeon into a 4-hour dungeon. By that point, the bottom 80 will be in candyland because the top 20 are already decked out. And since we're constantly recruiting, eventually we'll get a badass-enough group of people that we'll be able to tackle BWL.

      As for sex, it doesn't really interfere that much - certainly not as much as the fact that she gets off at 9:00-9:30 every night, exhausted and grumpy. But she's going back to school in the fall, so hopefully things will improve:)

    6. Re:I'm not addicted, I can quit anytime I want by Sylver+Dragon · · Score: 2, Interesting

      This is a big problem with casual players. I'm part of a casual player guild, and am a casual player myself. Whlie we do have one or two members who would love to be doing the 5 night a week raiding, the rest of us just aren't able or willing to put in the time. For myself, I just don't have the time. I work 8-5 and have an hour commute each way. So, by the time I get home and get dinner cooked and eaten, it's around 7pm. If I want to get a reasonable amount of sleep, I go to bed by 11. this leaves 4 hours each night of "free" time. I can't spend all of that playing a video game. Somewhere in there I have laundry, house cleaning, and everything else associated with living a normal life. In the end, we do most of our raiding on weekends because that's when everyone has plenty of free time. Even that is irregular, since most of us actually have lives that we like to go live.
      The worry that is now facing the guild is that we have several people hitting 60, but no where near enough to do some of the large raids. And unless we have some huge membership boosts, it's just not going to happen. We have about 20 unique players, most of which are somewhere between levels 20 and 40. Even if everyone made it to 60, we still wouldn't be doing the 40-man raids without either half the group being a pickup or teaming up with another guild (which is what we are planning to try to do).

      --
      Necessity is the mother of invention.
      Laziness is the father.
  2. That number seems a bit low by davidwr · · Score: 2, Funny

    The actual % varies but I think it floats at about 99.40%.

    This is purely speculation mind you.

    --
    Knowledge is how to play a game, intelligence is how to win, wisdom is knowing what game to play.
  3. And? by grasshoppa · · Score: 4, Insightful

    This is news...why? We all know it's addictive, that's kinda the point to these games; To make them as addictive as possible.

    So the real story here is that only 40% of the people playing are addicted. This indicates to me that

    1) Blizz isn't doing their job correctly if they are capturing under half the population in this way
    2) These docs need a new yaht
    3) The study is bogus and was carried out incorrectly, invalidating the results.

    Guess which one I'm a fan of? ( that's right, all three, for those of you keeping score at home )

    --
    Mod me down with all of your hatred and your journey towards the dark side will be complete!
    1. Re:And? by mrxak · · Score: 5, Insightful

      Actually, from a business perspective, Blizzard would be better off if their players were not addicts, merely enthusiasts (yes, there's a difference).

      With addicts, they're going to be playing all the time. ALL the time. They'll get through the content very quickly, and complain loudly about not having more of it pumped out in each new patch. They'll also use a lot of bandwidth and server time, which Blizzard has to pay for. Chances are these addictive personalities will eventually cause them to jump ship to another MMO to get addicted to, which means less monthly fees. I've seen this happen with people who were definitely addicts, who have eventually quit to play another MMO.

      On the other hand, enthusiasts will play when they have free time, rather than quitting their jobs or skipping classes. They'll get through the content slower, probably enjoy more time roleplaying and whatnot, and this means Blizzard can count on their monthly fees for a longer period of time. Blizzard can also take more time to develop new content, since their audience can wait. And that audience, the players who genuinely enjoy the game and haven't gotten through everything yet, will most likely stick around until they have. So long as Blizzard is relatively quick about adding content, they can extend this audience out for a long time.

      Blizzard makes more money the less time you spend in their game each month. It's like Netflix, they want you to keep that one DVD on your coffee table for years at a time.

    2. Re:And? by venicebeach · · Score: 4, Insightful
      So the real story here is that only 40% of the people playing are addicted
      No, not really. That was just a speculation on the part of the clinical psychologist interviewed in the article. She does not appear to have any data to support that figure. The headline of the slashdot story is, as usual, provocatice but misleading. It should read 'clinical psychologist who makes a living treating gaming addiction believes 40% of WoW players are addicted'.
    3. Re:And? by mrxak · · Score: 2, Interesting

      I don't need to eat, I have 250 spirit!

      That always did bug in The Matrix though. Do people in the matrix actually die from not eating? Aren't they being fed through tubes while they sleep, or does the mind make it real?

    4. Re:And? by Denial93 · · Score: 2, Insightful

      So the real story here is that only 40% of the people playing are addicted. This indicates to me that

      1) Blizz isn't doing their job correctly if they are capturing under half the population in this way
      2) These docs need a new yaht
      3) The study is bogus and was carried out incorrectly, invalidating the results.

      4) Your definition of addiction is less strict than the medical one.

      A "proper" addiction means you get physiological signs of stress during withdrawal (nausea, loss of cognitive functions, sweating, 'twitchy' movement and the like) besides the complaining. It is on par with a disease, albeit a treatable one. The condensed message of this article is that WoW doesn't only make people pale and fat (an idea most here seem rather accustomed to), but adds a heavy psychological problem.

      From all we know about addiction, WoW may well cause suicides. The social cost incurred by this - as well as failed exams, divorces, firings etc. - may well exceed Blizzard's positive contribution to society through the taxes it is paying.

    5. Re:And? by DrXym · · Score: 3, Interesting
      I thought the point of MMPORGs was for people to have fun, not to spend every waking hour performing menial, repetitive tasks over and over again to nudge an exp bar a few pixels. That is what WOW & EQ do. The locations might change but the game is ultra repetitive slog. It starts off easy, but then begins to take, hours, days and then weeks to progress. The only way to progress is to play for longer and longer periods. Why do people put up with it? Because the game conditions them to expect random rewards from persistent play. And the longer they play, the more they invest emotionally in the game and the harder it is to stop. That's not fun, that's an addiction.

      I went through all this shit with EQ. I wouldn't say I was hardcore, but I did feel like I had to play 2 hours a day just to feel like I was making any progress. Once you got beyond level 18 or so, the game was almost impossible to play without extensive periods of camping in groups. Fortunately Verant snapped me out of it during the Shadows of Luclin launch debacle when the game crashed on an almost nightly basis. Thanks to their own ineptitude I canceled my account and I'm so glad I did.

      I've played MMPORGs since and I enjoy some. But in general I think for anyone thinking of playing an MMPORG, they should play the free trial period or the initial 30 days included with the retail box and realise that that's as good as it's probably going to get. Give me something like Oblivion any day.

    6. Re:And? by pNutz · · Score: 2, Funny

      It should read 'clinical psychologist who makes a living treating gaming addiction believes 40% of WoW players are addicted'.
      That's some crappy journalism. A good headline would be 'Experts Say 40% of WoW Players Addicted'. Concise, attention-grabbing, the point of what was discoverd.

      If the experts are not really experts, or they have an obvious bias toward the outcome, or they number no more than one, then it's not even newsworthy and no responsible journalist would publish it.

      I'm sorry, this one was funny:

      An office supervisor suddently resigns from her job. A lot of work is unfinished and the company asks her family to encurage her to return. They find her at home, hunched over a computer and out cold completely oblivious to her surroundings.

      "nooooobzzz...Ess Tee Eff You noobszz....rrraaaaiiiidd....."

      --
      Death and danger are my various breads and various butters.
    7. Re:And? by Magius_AR · · Score: 2, Interesting
      I thought the point of MMPORGs was for people to have fun, not to spend every waking hour performing menial, repetitive tasks over and over again to nudge an exp bar a few pixels. That is what WOW & EQ do.
      It's weird seeing the mistakes of the past repeat themselves.


      From a long-time obsessed text-mudder, I've gotta say I'm somewhat disappointed that none of these issues that plauged text-muds in their day were resolved.
      XP curves and "power players" have been a problem for ages in text-muds. Item hoarding and general economy screwing as well. And balance issues are always a constant problem...every new thing added is always ridiulously overpowered and then eventually goes through a nerfing phase.

      *laugh* Things haven't changed.

      Sad thing is...the end result is always the same. People get fed up and leave. The truly addicted die-hards are the only ones that remain in the end. No one wants a game to feel like "work"...and most muds/MMORPGs eventually do.
      Personally, I believe the best solution to the "endless leveling" problem is an aging system based on active time.
      "Uber-levelers" would get their higher levels much faster, but they would also rush forward to the end of their character life.
      People who don't get as much time to play on the other hand would enjoy a longer life as a mid-to-high level character.

      It would solve lots of problems, including the need for "high level content." That one there is an endless problem with no solution. Once you put in a area for the level 60s to actually feel challenged, you need to include a worthwhile reward, which makes them even more overpowered. Then they eventually get to level 70. It doesn't take long for balance to spiral out of control.

  4. I'm not surprised. by jawtheshark · · Score: 5, Insightful

    Personally I refuse to play games like World Of Warcraft, because I know I would be sucked up in them in no time. It's too risky for me

    When I found out that my brother in law bought the game I warned him about the game. He shrugged it off. He's only 14 (my wife is 11 years older) and he clearly has no control. He lives alone with his mother, has done allnighters, has already skipped school because of the game but his grades seem still to be unaffected. His mother has no idea what to do because she has absolutely no idea about anything related to computers. When I suggested she'd take away the DSL router, hell broke loose. I think she gave it back after a mere 2 days because his behaviour became unmanagable. He didn't come to the last BBQ we organized. He spends all his days (and nights, I guess) behind his computer playing WoW.

    The thing is: I can't critisize him all that much. When I was his age, I was all the time using my computer. Playing Test Drive (CGA version) for hours, or programming in Pascal. It just depended on my mood. Still, it was much easier to break away from it because there was no social component.

    --
    Ahhh...the great dumpster continuum. Many a free computer will be found there. -- sowth (748135)
    1. Re:I'm not surprised. by Anonymous Coward · · Score: 3, Insightful

      the thing is, he is 14. A credit card is required to play. If it is that much a problem, he can always be cut off. 14 yr olds don't have credit cards

    2. Re:I'm not surprised. by jawtheshark · · Score: 3, Informative

      AFAIK he uses prepaid cards which are available.... I guess he pays it with his allowance. I never asked, but I don't think his mom gave him her credit card. Heck, I don't think she has a credit card. He certainly doesn't.

      --
      Ahhh...the great dumpster continuum. Many a free computer will be found there. -- sowth (748135)
    3. Re:I'm not surprised. by aleksiel · · Score: 5, Insightful

      the social component is what makes it so addictive, imho. its why i still play it. i would've gotten bored and quit a while ago, since the end game gets pretty repetative. i play it for the friends i've made along the way.

      the prevalence of ventrilo/teamspeak allows playing the game to be a much more social environment where everyone shares a big common interest.

    4. Re:I'm not surprised. by vertinox · · Score: 4, Insightful

      He didn't come to the last BBQ we organized. He spends all his days (and nights, I guess) behind his computer playing WoW.

      To be fair, when I was 14, the last thing on Earth I wanted to do would be go to a family event. Heck... When I went to family re-unions, I'd either bring my NES or old school Gameboy and hide somewhere.

      Considering the amount of time playing Doom and BBS games and then later MUDs I can see where he is coming from though. But if its affecting school or he's going crazy and threatining someone's life because they stole his cloud song... Well...

      --
      "I am the king of the Romans, and am superior to rules of grammar!"
      -Sigismund, Holy Roman Emperor (1368-1437)
    5. Re:I'm not surprised. by punkr0x · · Score: 4, Funny

      Heck, I'm 24 and still don't want to go to family barbeques. What, it's my day off and you want me to drive for 2 hours so I can watch NASCAR and tell my relatives that yes indeed, I still work at the same place? Can't I just stay in bed?

    6. Re:I'm not surprised. by crabpeople · · Score: 5, Funny

      "What is it about the human mind that enjoys those dreadful experiences once we grow up?"
      Beer. At 14 you cannot drink.

      --
      I'll just use my special getting high powers one more time...
  5. Dry eyes? by Aokubidaikon · · Score: 3, Insightful

    If you're suffering from dry eyes, headaches, back aches, erratic sleep patterns, it may be more than just your average hangover: according to Dr. Maressa Orzack, you could be suffering from video and computer game addiction.

    Or perhaps you're just in need of a new monitor?

    1. Re:Dry eyes? by ConsumerOfMany · · Score: 5, Insightful
      If you're suffering from dry eyes, headaches, back aches, erratic sleep patterns, it may be more than just your average hangover: according to Dr. Maressa Orzack, you could be suffering from video and computer game addiction.

      Along those same lines I guess you would have to conclude I am addicted to Excel and analyzing gas chromatography results as I feel like this at work constantly

  6. Addicted to WoW by Alicat1194 · · Score: 2, Funny

    You say that like it's a bad thing....

    --
    You can learn a lot about a person if you just take the time to inject them with sodium pentathol
  7. "I can quit any time I want" by the_tsi · · Score: 4, Funny

    ...Just as long as it does't affect my raid schedule. I need that DKP, you know. And if Elementium Reinforced Bulwark drops while I'm not there, I'll be upset.

  8. Addicted? by bitkari · · Score: 4, Funny

    If you're suffering from dry eyes, headaches, back aches, erratic sleep patterns, it may be more than just your average hangover: according to Dr. Maressa Orzack, you could be suffering from video and computer game addiction.

    No problem.
     
    /cast Abolish Disease
    /dance

    1. Re:Addicted? by Rob+T+Firefly · · Score: 3, Funny
      If you're suffering from dry eyes, headaches, back aches, erratic sleep patterns,
      I've got all that and I don't even play MMOs. It's called "aging poorly."
  9. I've had these symptoms for a few years... by tmauer · · Score: 2, Funny

    And all this time I thought it was my three year old giving me the headaches and sleep problems...

  10. This is very true by Nutcase · · Score: 4, Interesting

    This is very true. I played in a small raiding guild. When I quit, I had been playing that character for 9 months. I had 7/8 tier 2 gear. For about 2 months prior to quitting, I wasn't even enjoying it. I was showing up because we had a schedule and we had to make it. Systems are in place in major guilds to perpetuate that (DKP/Loot Priority/etc). So I was spending 20-30 hours a week playing a game I was bored of.

    Now I've quit. But I still read all the WoW news, I read my guild's website and forums regularly, and I still have the account. I even consider if I'm going to play again when the expansion hits. I haven't played for over 2 months, and I'm still thinking about it many times a week.

    That alone is probably enough reason to never play it again.

    1. Re:This is very true by Nutcase · · Score: 3, Interesting

      "WoW is more economical"

      I used to make that argument, when I played. "Wow, look how many games I don't have to buy or play to fill in my free time" "I would be spending so much more on other stuff if I didn't spend time playing WoW... I'm saving money"

      But the opportunity cost of playing wow 100 hours a month is FAR higher than the savings. Imagine what you could accomplish with your real life if you invested 100 hours a month into it. In one month you could broaden your knowledge, learn new skills, or experience many different stories (books, movies, going out and living them). A plethora of experiences instead of running the same instance over and over again, living out the same story over and over again, hoping for a random drop of a fake item that gives you a fake feeling of accomplishment.

    2. Re:This is very true by Guppy06 · · Score: 2, Insightful

      "Imagine what you could accomplish with your real life if you invested 100 hours a month into it"

      Yes, imagine what you could do. Then imagine what you would most likely do. Those 100 hours a month you put into WoW would instead be spent watching TV, or playing offline games, or something along those lines.

      If you were going to spend that time doing something "constructive," then you would have been doing it before you picked up WoW, wouldn't you? In fact, you would probably be too busy following those constructive pursuits to have picked up WoW in the first place.

      You are playing WoW now becuase what you were doing before was even less meaningful to you, or at least more boring.

  11. Politics by truthsearch · · Score: 4, Insightful

    While I don't like to see friends suffer any addictions they're getting by just fine. My only concern is that politicians will use these statistics to legislate gaming. There's no direct evidence that violence in games leads to violence in real life. But if they can use the valid label "addiction" and quantify it who knows what kind of crazy legislation they may try to pass. Any negative word they can apply to gaming is fuel for their pointless causes.

    Maybe I'm going overboard. But it angers me to no end when I see one of my senators giving BS speeches about how games should be regulated.

  12. Micah by skammie · · Score: 5, Interesting

    My brother lost his job 5 weeks ago. He's been playing WoW for about a year prior to his layoff, and his addiction to game did not cause him to lose his job.
    He has no motivation to go and look for a job, he only eats maybe once a day, and his house is pig sty.
    He came by yesterday asking for $150 to pay his rent or he was going to be kicked out. I loaned him $40 two weeks ago, and I am sure that he used that towards his cable bill or his WoW account.
    He looks like a crack or meth addict (having been around those types of people myself), and he doesn't care about anything but playing that damn game.
    I almost got into to playing that game shortly after he started a year or so ago. I am glad I have not purchased the game, and I have no interest in WoW after seeing my brother play the game for three days straight with no sleep (yellow jackets were used to keep himself awake!).

    I know it's not the game that is the problem, it's the person with the addictive personality. How can we recognize, and then treat video game addiction? Is it recognized as a real problem, or are they told to just grow up? 12 steps have been proven to NOT work for ALL people, and my brother is one of them.

    --
    "Fortunately, I'm adhering to a very strict drug regimen to keep my mind limber..."
    1. Re:Micah by Lispy · · Score: 4, Interesting

      I honestly feel for you. A friend of mine who was playing Everquest looked and behaved the same way until he got kicked out of the university, got kicked out of his flat by his roommates, had hair to the shoulders (not because it was cool but because there was no money/time/incentive to trim it) ate raw sugar if anything at all, smoked cigarettes made of newspapers and old tobacco from the roommates ashtrays etc...

      Shall I go on?? He was about the smartest person I ever knew and now he is working as a facility manager in a small appartment building.
      Its a fucking tragedy. If you want my advice break it to your brother that he either quits playing or should no longer rely on you helping him out. Its like alcoholics. As long as you help them out of their mess they wont change their behaviour pattern...

      Personally I cant afford playing these games although I would love to because of this exact problem.
      Its my retirement plan however locking up in a room and lvl away. How sad is that? ;-)

    2. Re:Micah by ElleyKitten · · Score: 2, Informative

      That sounds kinda like what I went through with Everquest. I was 19, failed out of college, had no job and didn't care. Fortunately, my parents wouldn't stand for that shit. They helped me find an apartment and a job that would barely cover rent and food and that was that. No more freeloading off them. Without enough money to afford Everquest or even internet at first, I realized that I didn't need it. The best thing you can do for your brother is not give him money. Eventually, he'll realize that food is more important than WoW, and he'll pull himself out of it. Once he wants to quit, you can help him, but 12 steps or anything else will never work until he wants to quit.

      --
      "What is Internet Explorer 7? Are you saying we can't access the normal internet?" - I love tech support. Really.
  13. Hmmm by Spad · · Score: 4, Funny

    "Doctor with vested interest makes sensational statement to support business model" shocker.

  14. Mad props for the Night Court reference by Flounder · · Score: 4, Funny

    "I once counted to a million. Missed the entire Ford Administration. But I'm feeling much better now."

    --

    No boom today. Boom tomorrow. There's always a boom tomorrow. - Cmdr. Susan Ivanova

    1. Re:Mad props for the Night Court reference by ixtapa · · Score: 2, Funny

      Doesn't catching a Night Court reference categorically exclude one from saying "mad props"?

  15. Moderation by Atheose · · Score: 5, Insightful

    "RW: What about self control and willpower? Should players take some responsibility for their heavy play? Dr. Orzack: This isn't about willpower or restraint. These games are very elaborately designed to ease you in gently, entice you, and keep you there. And it's a cycle: people begin to spend too much time playing and their careers and personal relationships begin to deteriorate. Then they begin to withdraw more into the game because it's an escape from their real world problems" The part about willpower is completely wrong: If you exercise willpower and self control, then you can keep the addiction under control. Everything in moderation. Orzack is basically saying that no matter how we act, we will get addicted, and that is simply not true. What ever happened to people being responsible for their own actions?

  16. Evolution by kripkenstein · · Score: 5, Funny

    TFA:

    it's a cycle: people begin to spend too much time playing and their careers and personal relationships begin to deteriorate. Then they begin to withdraw more into the game because it's an escape from their real world problems.

    RW: So what's the solution?


    My solution: let nature take its course. In a few generations there will be no gamers left.

  17. Where does 40% come from? by XxtraLarGe · · Score: 3, Insightful

    I RTFA, and I didn't see anywhere that they did a poll of WoW players and came up with this statistic. It seems more like a wild assed guess than anything else. Surely there are some people addicted to WoW, but I seriously doubt the number is anywhere near as high as 40%.

    --
    Taking guns away from the 99% gives the 1% 100% of the power.
  18. Re:Headline incomplete. by Aeonite · · Score: 4, Funny

    They have to be -- anyone who raids as much as they do has to be turning down sex.

  19. WoW allows Parental Control by Karoshi · · Score: 5, Informative

    In WoW it's possible to set a schedule for the playtime.
    So it's easy to prevent the kids from playing at schooltime or during the night.
    Check the FAQ at their site for more information.

    --
    Don't answer me. Moderate. Slashdot is about moderation, not discussion.
    1. Re:WoW allows Parental Control by jawtheshark · · Score: 3, Insightful

      Yeah, I know that. The problem is: how am I going to convince him to give me his password? Heck, I don't even know his username on WoW. If someone is going to set in place a technical solution it's going to be me, the default you-know-computers-guy. Would you, as a 14 year old, give the guy that is going to block his account overnight willingly your password? I think not. I know I wouldn't.

      --
      Ahhh...the great dumpster continuum. Many a free computer will be found there. -- sowth (748135)
    2. Re:WoW allows Parental Control by Reality+Master+101 · · Score: 5, Insightful

      The problem is: how am I going to convince him to give me his password?

      "Convince him"? Screw that. Who is the adult here? I know his mom is the ultimate problem here, so this is not necessarily directed at you, but you don't "convince him". You tell him to give up the password or he's not allowed to play. If he starts getting "unmanageable", you start taking away stuff. You ground him. Take away everything he owns (music, etc). If he's still out of control, you take his room door off his hinges so he has no privacy. If that doesn't work, you threaten to follow him around at school to all his classes (in front of his friends, of course).

      It's pretty clear that he's used to whining and screaming until he gets his own way. He needs a major attitude adjustment.

      --
      Sometimes it's best to just let stupid people be stupid.
    3. Re:WoW allows Parental Control by Tweekster · · Score: 2, Insightful

      The problem is attitude, the parent is treating the child as an equal. He is not an equal he is a minor child under the complete control of the parent. The parent has forgotten this, they have all the power.

      Take away the computer, ground him, give him endless chores when he is problematic. The mother simply doesnt want to put the effort into being in the position of power.

      --
      The phrase "more better" is acceptable English. suck it grammar Nazis
    4. Re:WoW allows Parental Control by thelost · · Score: 2, Interesting

      To be honest, if it gets to the stage where you have to take drastic measures like this, something is wrong. I was addicted to WoW for just under a year. However I was too old for anyone to stop, being in my early 20s and at uni. I wasted a whole fucking year on that crap.

      You (and his mum) are adults, uninstall the game. Tell him if he can't use his computer responsibly then he can only use it at certain times. Disconnect the router after a certain time at night. It's not up to negotiation. He doesn't know best, it's not his choice. Don't let him waste his time on this, There is nothing wrong with certain games in moderation (most games) but there is something about WoW that is unique and uniquely destructive. When I was playing it, I wasn't dealing with my life, socializing or doing the stuff I needed to (like uni). I don't care about all the people who will jump forward and say it's perfectly easy to have a normal life and play WoW too, this isn't useful to the discussion of someone who is playing it too much. The only solutions is as far as i'm concerned, cold turkey.

      --
      Promote Charity on Myspace, Show Your Colours!
    5. Re:WoW allows Parental Control by imbaczek · · Score: 2, Funny

      Just print out that comment and give it to her. Could work.

    6. Re:WoW allows Parental Control by Mykid8yours · · Score: 2, Insightful

      Parents are afraid their children will call it child abuse.

    7. Re:WoW allows Parental Control by Rogerborg · · Score: 4, Funny

      Jeeesus, just find her a man, already. A 300lb trucker, who will whale the hell out of the kid on the one night a week that he stays over. You can find a suitable candidate by pretending to be a 13 year old Asian girl in #truckers-n-teens on IRC. Do we have to think of everything for you?

      --
      If you were blocking sigs, you wouldn't have to read this.
    8. Re:WoW allows Parental Control by NeutronCowboy · · Score: 2, Insightful

      There is more than one alternative to absolute permissiveness. Going completely Police State would screw the kid up just as much as allowing him to do anything he wants.

      --
      Those who can, do. Those who can't, sue.
    9. Re:WoW allows Parental Control by syukton · · Score: 3, Interesting

      I don't know exactly how it works, but my youngest brother fucked up enough that he got put on a sort of system where, if he starts acting up, my parents just call the sheriff to come pick him up and take him to the juvenile detention center. Threatens to run away? Locked up. Runs away? Locked up. Threatens suicide? Locked up, solitary, on suicide watch, evaluated by psychiatrist. My brother, since being put into this system, has drastically altered his behavior for the better and the sheriff hasn't actually ever been called. If a kid threatens to kill anyone, that is waaaay illegal and grounds for a longer-term lockup.

      If a kid is going to play with fire, (s)he should get burned.

      --
      Reinvent the wheel only at either a lower cost, greater effectiveness, or your own personal enrichment and satisfaction.
    10. Re:WoW allows Parental Control by Reality+Master+101 · · Score: 2, Interesting

      So what happens if he threatens to run away, suicide, and/or being violent (killings)? I have seen that happened (not related to WoW and gaming).

      If that's the case, then the parents have bigger problems that WoW. If he's that out of control, then you get them psychiatric help. Why you don't EVER do is give in to their threats and emotional manipulation. That's how they got screwed up in the first place.

      All this is pretty theoretical anyway. If the parents are firm enough to implement a strong disciplinary policy, they were probably firm enough when they were children, and the kids aren't screwed up enough to need the strong disciplimary policy.

      --
      Sometimes it's best to just let stupid people be stupid.
    11. Re:WoW allows Parental Control by lundbergaj · · Score: 2, Informative

      Ah, my poor kids have much less control than yours. I have sons 13 and 10, and I've been letting them start playing WOW recently. However, as you might guess from me being here, I know more about computers than they do, and so far we can tightly control computer use.

      While I do know the WOW usernames and passwords, that's not how we limit computer use. We have login passwords for the computers and the kids aren't permitted know what they are. When we logoff the computer they don't can't use that machine until we log it back on. We also have all the computers in a public computer room (as well as one for handy access in the kitchen). We've done this for over a year now, so the kids don't even think about telling us to remove accout passwords. They merely beg to have us leave the computers logged in at the end of the day (especially on weekends) so they can play in the morning. We're also rather controlling about bedtimes. Past 9pm or so, the kids can read in their room, but can't be playing video games.

      Is this too controlling? It's hard for me to judge, there weren't similar computers when I was growing up. So there weren't similar stay-up-all-night entertainment choices my parents had to deal with.

      So far, my sons have been a little more eager to get their karate lessons and such in on weekday nights so their weekend days are more free (for WOW, though they've only been playing for a week or two). I personally think the common computer room is better for their actual enjoyment while playing, as they can play together and talk to each other easily.

      I am keeping an watch on addictive behavior. They'll certainly be more restricted if they show less interest in their school friends than online games.

      Andrew

    12. Re:WoW allows Parental Control by MourningBlade · · Score: 5, Funny

      [Y]ou start taking away stuff. You ground him. Take away everything he owns (music, etc). If he's still out of control, you take his room door off his hinges so he has no privacy.

      ...dad?

  20. Re:In the future this will be bigger by mgblst · · Score: 4, Insightful

    The question is, do the creators deliberately make them addictive? I know that there is some argument that Gambling institutions do, by making them noisy, give free food and drinks (so your body doesn't have an excuse to leave) and having lots of flashing lights.

    Is there even a difference between making a game enjoyable to play to some people (easy to get learn, fun to continue) and addictive to others?

  21. Re:In the future this will be bigger by staeiou · · Score: 5, Informative

    The woman is in one of the silly sciences, and almost all of what she says can be discounted, but this was interesting:

    What? From the article:

    A clinical psychologist, Orzack is founder and coordinator of Computer Addiction Services at McLean Hospital in Newton, Mass., and is also an assistant professor at Harvard Medical School.

    I don't even think that needs explaining, but I'll do it anyway: Clinical psychologists are probably the most pragmatic people in the social sciences (what you call the silly sciences). Her work has absolutly nothing to do with Freudian psychoanalysis (there was nothing in there about gaming addictions meaning that you want to have sex with you mother and kill your father), but instead on the scientific method.

  22. Shiny and new! by ari{Dal} · · Score: 4, Interesting

    I play WoW (yes, a real girl with boobs and everything playing WoW! Who'da thunk it!), and at first, it was kind of addicting. There was so much to explore, so many things to see and do. I think that first weekend, I played til 4 or 5 AM both nights. When I realised how unhealthy that was, I stopped, and vowed that if I EVER refused a social engagement in real life to play WoW, or neglected my real life duties for it, I'd uninstall it immediately. I'm now in a casual raiding guild (we raid once a week on Fridays), and log in at other times only to play with (local) people I know if they need some help.

    But I'm one of those people who's lucky enough to not have an addictive personality. I didn't get addicted to IRC or the 'net. I can go weeks without logging into a computer outside of work without any problem. When my laptop (my only computer) crashed at home two months ago, I puttered for a few weeks before even bothering to reinstall the OS; WoW got reinstalled a few days later when I felt like it. I can even go without coffee for days on end if I choose to.

    Honestly, I'm thankful for that. The LAST thing I want to be is one of those people who lives and breathes on a videogame. It's scary to think that it's so addicting; I have to wonder why, though? There's nothing physical there to draw you in. It isn't like alcohol or nicotine. Is it the social aspects? Being able to completely control your surroundings, as you can't in real life? What is it about a videogame like WoW or Everquest that sucks people in so completely that it makes them ignore friends, family, and real life?

    I think, as someone who's not an addict, I'll never really understand it.

    --
    Moral indignation is jealousy with a halo - H. G. Wells
    1. Re:Shiny and new! by HaloZero · · Score: 4, Informative

      Boobs are a myth. They don't actually exist.

      --
      Informatus Technologicus
    2. Re:Shiny and new! by JavaLord · · Score: 4, Insightful

      Honestly, I'm thankful for that. The LAST thing I want to be is one of those people who lives and breathes on a videogame. It's scary to think that it's so addicting; I have to wonder why, though? There's nothing physical there to draw you in. It isn't like alcohol or nicotine. Is it the social aspects? Being able to completely control your surroundings, as you can't in real life? What is it about a videogame like WoW or Everquest that sucks people in so completely that it makes them ignore friends, family, and real life?

      For some it's competition. If you are familiar with WoW's PvP system, or how end game raiding guilds compete it's easy how someone who is into competition can get hooked. It's a 'fake' type of competition too, as it doesn't rely on the fast twitch skills a counter strike or quake player needs.

      For others it's the social aspect. Dealing with people in WoW is much easier for some people then it is in real life.

      E-Fame can do it also, if you are known in game by pretty much all of the 12,000 people on your server, it can have a powerful pull on you.

      Lastly, some people who are guild leaders or officers think the guild *NEEDS* them to be there. While that may be true in some cases, most end game raiding guilds can survive losing anyone.

    3. Re:Shiny and new! by Max+Romantschuk · · Score: 4, Insightful

      But I'm one of those people who's lucky enough to not have an addictive personality. I didn't get addicted to IRC or the 'net. I can go weeks without logging into a computer outside of work without any problem. When my laptop (my only computer) crashed at home two months ago, I puttered for a few weeks before even bothering to reinstall the OS


      It's funny... when my computer is out of order at home I get real nervous, but not because I need the computer per say. The problem is it's become such a vital part of my every day life it's rather indispensible. Paying the bills, email, stuff like that all are net-dependent. I can reserve books and have them delivered to my local library from a library system that is large even on a global scale: http://www.helmet.fi/screens/opacmenu.html Hell, I even plan non regular public transportation trips online: http://aikataulut.ytv.fi/reittiopas/en/

      I don't have time to play games. I have two kids, and more babies are on the way. Email is pretty much the only way to deal with stuff sensibly if I don't make calls during working hours. Anything I need to research I use the net for. Being without a connection literally cuts me off from society.

      I don't feel it's an addiction. I don't miss the net on a vacation away from home. But at home it's like running water and electricity, it's just expected to be there.
      --
      .: Max Romantschuk :: http://max.romantschuk.fi/
    4. Re:Shiny and new! by mdielmann · · Score: 2, Insightful

      It's mainly a psychological addiction, with a reward-based component. It's not unlike being addicted to running. After a while you get an endorphin rush while running, and it can get bad enough for people to cause physical damage from running too much. When playing, you can get a rush from the rewards of successful activities. If you're the type to get addicted, this can be enough.

      Then there's the whole "I'm a champion" type thing. For those with unsatisfying lives, this can be more than enough.

      --
      Sure I'm paranoid, but am I paranoid enough?
    5. Re:Shiny and new! by @madeus · · Score: 5, Funny

      Pfffft! I have boobs, and I'm not even a girl!

    6. Re:Shiny and new! by Pinkybum · · Score: 2, Interesting

      This is the indicator I look for with my son. If I suggest a social real life thing to do - like go to the bookstore - and he would prefer to play a game then I would know that he is getting seriously too sucked in to the computer game (he does play WOW). Fortunately this hasn't happened yet. But it will be an interesting conversation when it does.

    7. Re:Shiny and new! by NeutronCowboy · · Score: 2, Insightful

      Addiction can be physical (the body can't properly function without the artificial chemical) or mental (the brain has gotten used to specific stimulations and requires them to reach certain emotional states). Yes, this is a heavy oversimplification, but that's the basic idea - please feel free to flesh it out if you know the details. Gaming addiction is the latter, and is just as real as heroin addiction (the former). Be happy that you don't have a propensity for mental addiction. I know I have it, and I have skirted disaster on occasion because of it (damn you, Jagged Alliance 2!!!). It's not fun, it requires careful attention and a social network to deal with it, and it is the reason why I don't touch WoW and why I don't gamble.

      --
      Those who can, do. Those who can't, sue.
  23. Re:I'm not addicted.. by boaworm · · Score: 2, Funny

    If you were the least addicted to WoW, you would be WAY BEYIND looking for pickup groups to UBRS, lul =P

    --
    Probable impossibilities are to be preferred to improbable possibilities.
    Aristotele
  24. A couple of things by gstegman · · Score: 2, Insightful

    First, is it just me or did she seem to pull that 40% number right out of her ass? How many of the 6 million users did she interview. If you work at a place where all you see is people who are addicted then I am pretty sure you are going to think that a lot of people are addicted. Secondly, she seems to be immediately discounting true emotional problems really quickly in her example. Oh there's this 18 year old kid who plays all the time and doesn't get along with his family. Well does he not get along with his family BECAUSE he plays all the time or does he play all the time BECAUSE he doesn't get along with his family. Seems that she is not asking the question. She's an adiction specialist, of course she thinks it's an adiction. When you have a hammer, everything looks like a nail.

  25. Anything can become an addiction by diamondsw · · Score: 4, Insightful

    Anything, if taken to extremes, can become an addiction. It is true that MMORPG's (World of Warcraft being far and away the more successful) encourage this. You have monthly fees that (aside from paying for the infrastructure, bandwidth, etc) entice you to play to justify the ongoing and mounting expense. Grouping makes sure you show up at given times, etc. The random rewards of epic loot in advanced dungeons is similar to random reward studies (which show it's the most powerful form of behavior shaping - see slot machines). You have to set limits on it just like anything else, whether it's drinking or TV.

    However, there are some differences here to other addictions. There is no physical addiction, and hardly any psychological one. You can put it down, and other than mild obsession (what's going on in Azeroth?), it has no ill effects. Hell, you can discontinue your account, and they keep all of your character info, so you can completely unplug, and return at some point in the future when you're interested again, much like an offline game. There's also a limit - you may play a lot to reach level 60, but then you do stop. Sure, you can join raids, get gear, but the drive to constantly improve falls away (other games, like Disgaea, are far, far worse in this regard).

    The most important difference is that if handled well, it can be a positive social tool. I play, but only with people I know in real life. That way we can talk about other things and it allows a set time for us to get together, without having to drive out to each other (I live over an hour away from many of them, and that's just suburban sprawl!).

    Mostly, this is a lot of fuss over nothing.

    --
    I don't know what kind of crack I was on, but I suspect it was decaf.
  26. Look Forward by akaina · · Score: 2, Insightful

    You can look forward to these types of stories getting more coverage. Mainly because the major media outlets stand to lose from non-television entertainment.

    I feel like I'm reading an article from 1950 about the dangers of Rock and Roll.

    --
    Remembering that you are going to die is the best way I know to avoid the trap of thinking you have something to lose.
  27. Dr. Orzack Quote by Calso · · Score: 2, Funny
    From the Q&A on her website:
    Initially I noticed that I was spending too much time on computer games such as solitaire and cruel. I became so absorbed in games that I neglected or delayed meeting various personal obligations. I stayed up too late. This led me to realize that behavior of this kind could be an addiction.
    I personally give credence to the notion of video game addiction (I've been clean from CS for three years now, Halo for six months). Even so, if you can stand playing solitaire for more than an hour, you must already be addicted to crack.
    1. Re:Dr. Orzack Quote by DarkGreenNight · · Score: 2, Interesting

      Hey, I was without internet for some days and I had to play solitaire spider. Luckily not enought to get addicted ;)

      Playing too much sometimes it's ironic, like once, playing the sims, when I was trying to keep a thight schedule on my sims and made them sleep 8 hours at night, or they'd be useless the next day. It was 2 o'clock in the morning and I had to get up at 8. Irony detected and went to sleep shortly after (just one day more please).

      And those sympthons could be related to too much work or other stressful situations where an imaginary world is better than the real one, be it (the imaginary) a mmorpg, drug induced or watching too much TV. But some non-gamers don't get games, so they attack them.

  28. 40 Percent... by JavaLord · · Score: 5, Informative

    That 40% number was ripped from the daedalus project . I also doubt it's accurate since people who fill out that survey or seek help are more likely to be addicted then those who don't.

    MMO addiction is nothing like a Gambling addiction. In MMO addiction you may have issues of identifying with your character, but you don't have the same harmful financial damage that a gambling addiction will cause.

    Quitting MMO's is fairly easy, or at least it was for me. I just deleted WoW, and that was it. I still keep in touch with my guild via their website, which was really my only reason for playing twards the end, along with e-fame.

  29. I was addicted by Dirtside · · Score: 4, Insightful

    I was addicted to WoW. It got to the point where it was interfering with taking care of other things around the house, and occasionally paying attention to my kid. I finally quit cold-turkey a few weeks ago, and I'm glad I did. The game's fun, but it's just a game; I kept looking at it as "gotta accomplish more, gotta get all these characters to 60, etc."

    One train of thought that helps kill my desire to play goes like this (it's sort of a mantra I run through every so often):

    1. Wouldn't it be cool to play WoW in god mode, and have all the best equipment, skills, be able to kill everything in 1 hit, etc.?
    2. Yeah, for about five minutes, but then it would get boring like god mode always does in games. It's better to accomplish things honestly, within the limits of the game.
    3. Wait, accomplish? What accomplishment is there, exactly, in manipulating an interface that is essentially flipping bits on a hard drive somewhere? It's a game, it should be for entertainment; not some kind of to-do list.
    4. WoW is still a little entertaining, but I've played two characters to level 60, and one each to 57, 55, 50, 48, 46, 33... I've seen pretty much all the content that doesn't require hours of raiding. Okay, I think I'm done.

    --
    "Destroy science and religion. Science would re-emerge exactly the same; but not religion." - Penn Jillette, paraphrased
  30. Re:Headline imcomplete. by brucifer · · Score: 2, Insightful

    As opposed to 100% of /. readers? ;)

  31. Addicition by Vexorian · · Score: 2, Informative

    All games are supposed to be addictive. The symptoms stated by the article sound more like the result of overdose. I would say that what makes WoW player play the game more than they should, even when their eyes are tired for example. Is the DARN MONTHLY FEE! . I met online guys that have the need to play WoW really frequently otherwise they feel like they are wasting their money. You have to accept that 12 $us for just a few hours per week is not worth it so you better extract all the juice of it.

    I hope next "service" games have an hourly fee instead of monthly, I really do

    --

    Copyright infringement is "piracy" in the same way DRM is "consumer rape"
  32. You're not addicted... by lotrtrotk · · Score: 2, Insightful

    You just really like the game a lot.

    From TFA -
    RW: What about self control and willpower? Should players take some responsibility for their heavy play?
    Dr. Orzack: This isn't about willpower or restraint. These games are very elaborately designed to ease you in gently, entice you, and keep you there....

    How the hell does this woman stay employed? It is ONLY about willpower and restraint. ANYTHING can become an addiction. Sure, MMORPGs may be easier to become addicted to than say, brocolli, but I'm sure it can happen. However, neither are a problem if you can maintain some restraint. The difference between people like you, and the 14 year old who skips school to play, is that you have the self control to pull yourself away. It is ALL about the self control.

  33. Re:You can't NOT be addicted. by YahoKa · · Score: 3, Interesting

    Why can't they make raids scale to the number of people in them? So if 20 people show up, the difficulty is 20. If 40 people show up, the difficulty is 40. That way, there is no requirement for people to stay in the raid, and no requirement that people HAVE to show up. Whoever has free time can join in, and whoever doesn't have free time doesn't have to join in. There is no way that that is too difficult to impliment.

  34. OMFG BBQ by Kennon · · Score: 2, Insightful

    FTFA: "I think there needs to be warning labels on MMORPGs like World of Warcraft, similar to warning labels on cigarettes. People should know that these games are potentially harmful."

    Comparing a video game to tobacco on any level is one of the most irresponsible analogies I have ever heard anyone in the medical community make. When a video game starts to have even 1/10th the social impact as cigarettes then maybe, just maybe, we should revisit this ridiculous topic. By most estimates tobacco kills approximately 1 million people just in the U.S. per year. And according to the CDC costs about $92 billion in lost productivity. http://www.cdc.gov/od/oc/Media/pressrel/r050630.ht m

    Trust me, I am fully aware of the "dangers" involved with gaming addictions. For me it resulted in C's and D's for two semesters in college while hooked on a MUD back in the early ninety's. But getting a bad GPA because I cannot pull myself away from the monitor to go to class and huffing gasoline or Krylon are two completely different animals.

    --
    "All those moments, will be lost in time...like tears in rain..."
  35. I am not at all addicted to WOW by Sethosayher · · Score: 3, Funny

    Now, excuse me while I grind up the installation DVD and snort the powder like crack.

    --
    Current State: Pirates > Cowboys + Ninjas + Robots Yarrrr
  36. Man with a Hammer! by dbc001 · · Score: 3, Insightful

    Come on, the "founder and coordinator of Computer Addiction Services" thinks gamers suffer from Video Game addiction? Guess what? If you report those symptoms to a chiropractor he's going to have a different prescription for you! I don't doubt that there are a lot of similarities between addiction to drugs/pills/alcohol and excessive gaming, but this is absurd. I do think that the idea of "video game addiction" is interesting, but I think "addiction" is the wrong word.

  37. I was too and I quit cold-turkey also by Mustang+Matt · · Score: 2, Insightful

    I was spending every possible moment I could playing the game. I mostly enjoyed it but like you said I was neglecting everything else so I finally decided it was time to stop and pulled the plug. To prevent any relapse I gave my account to my guild and the toon was butchered to the point of no return.

    About 3 months after I quit I started a mage on a friends account which I play maybe 3-4 hours a month. (no raiding)

    Blizzard actually help me quit because I got so pissed off that I couldn't progress past rank 10 in a reasonable amount of time. I mean with a full time job and family, how can I compete with the college kids that are skipping class and playing in shifts. I was even in our top pvp group for a couple months.

    Using wowguru's calculator it would have taken me 8 weeks of #1 to get to high warlord. I can't imagine how many weeks it would take to get to warlord in the top 15-20 spot.

    Anyway, it was a blast, we were 5 capping ab in minutes but on my server pvp competition was fierce and even 200,000+ honor barely moved but a couple percentage points each week.

    We'd even 5 cap naked (in-game) just to be idiots.

    With no way to pause progression, one can't even go on a vacation without adding weeks or months of "work" to get back to where they were.

    --
    The man who trades freedom for security does not deserve nor will he ever receive either. - Benjamin Franklin
  38. Well I believe the made up number by moore.dustin · · Score: 2, Insightful
    I know that this number was pulled from who knows where, but the truth is that I believe about half of all WoW plays are addicted.

    Being a college student when the alpha and beta came out, I was easily able to manage life, school, and wow while no raiding content was in the game. Though, the seeds of addiction were already present in the beta. I would stand in the city, with nothing to do in game other than talk or make money, which was certainly going to be wiped upon release. I did not care though, I kept making money in a game instead of taking another shift at work.

    At age 20, when retail came out, I found myself the leader of what was going to become a dominate guild on the server. It is not to hard when you and your buddies know everything about the game from beta - so we leveled, as a group, very quickly, drawing attention and interest from all the soon-to-be addicts.

    From that point on, almost everything was second to wow. I had an online legacy to solidify and maintain! WoW consumed every free hour of my time and I went as far as to restructure my life around my gaming. Now that is not normal or healthy. I still went to class and passed with good grades, but only because I was able to make the raid times being guild leader. Raids are almost always a nightly occasion, leaving day classes a possibility. Of course, I planned those classes that way - I needed to have my nights 5pm - 3am free for gaming!

    While leading this guild which raided every single day (Ony, MC, Rag, outdoor) at the time, I had a legion of 100 addicts in my guild. Addicts. Almost every single one played every day for several hours. The biggest concern in our guild was the hardcore players wanting to cut the casual players so we could "cut the dead weight." I was in favor of having a better environment/community in the guild though, so I let the casual players stay, but we arranged some raiding changes to make sure they did not get priority over an addict.

    Having ran this guild for a while, I was exhausted from all the drama and logistics of running it. As a friend said, I flew to close to the sun and got burnt out. True be told, my reluctance to continue the drama was not the main reason for quiting, but the complete collapse of my social life and financial situation. I maintained a girlfriend through all of this, which was not easy for her to do. She was a longtime girlfriend and was with me as I gradually became an addict. She gave me the ultimatum of her or WoW and I never played again.

    Since then we have split for completely unrelated issues, but I honestly fear the game. It requires massive time investments to advance in a game which has no end. That is the problem. Millions are playing a game with no end. Since leaving I found I enjoy FPS games much more now. I can join a server and play 5 minutes, 15 minutes, 1 round, 3 maps - whatever I want - There is no requirement to stay for any length of time. Even when on a team and you need to be around for scrims or matches, you have weeks of notice, you can reschedule, have alternates, and they only last an hour.

  39. Re:In the future this will be bigger by Henry+V+.009 · · Score: 2, Insightful

    The problem isn't that they're trying to make their game super-addictive for its own sake. It's that the very things they do to attract the casual players are the things that make it most addictive. There are no "addict-creating-features" as opposed to "casual-features" in their game. (Certain feature probably support addicts, but that's after the fact.) It's the casual features that are the problem for certain types of personalities.

  40. Re:Headline imcomplete. by ThJ · · Score: 2, Informative

    Goes to show how WoW-centered some people are. It's actually a song from a Broadway show. The people singing are various muppets (or lookalikes). I've been trying to find that video I saw of it for ages but all I can find is that dumb WoW video which isn't half as funny. I have several friends who've disappeared into WoW to never return. If I didn't like that game before, I hate it now. One of my friends play it because her boyfriend is addicted, and thus the bad spiral continues...

  41. Re:AHH!!! by DRAGONWEEZEL · · Score: 2, Funny

    Obviously a NOOB. We call them "Crits."

    lvl 60 Mage REXAR

    --
    How much is your data worth? Back it up now.
  42. Clinical Addiction, not just playing a lot by podperson · · Score: 3, Insightful

    Note that this is "40% showing signs of clinical addiction" not "40% play WoW a lot".

    Personally, by these criteria I was addicted to EverQuest for long stretches, but I've never been addicted to WoW. It also says to me that Blizzard has a better business model than EQ; people forget that what a game developer wants is to sell as many subscriptions as possible, not to make people play as many hours as possible. The ideal game would have everyone subscribing and no-one actually playing; players cost you money (bandwidth, server capacity, customer service).

    Indeed, Blizzard's master-stroke (from a business point of view) is having compelling instance dungeons which can only be done once per week. WoW is full of "points of diminishing return" in that, it doesn't matter how often you play, your primary toon can only do the current bleeding-edge instance once-per-week. Obviously, the truly addicted max out multiple toons, but their primary toon will only ever be able to get so far so fast. It thus follows that they only need to release one new bleeding edge dungeon every six months to keep a lot of people hooked. This is very bad from my point of view (I hate doing the same content over and over) but it's obviously working well for Blizzard.

  43. Re:Follow the money! by SScorpio · · Score: 2, Funny

    It sounds like your mother-in-law might need the services of Cesar Millan. You can reach his website here/. Your mother-in-law needs to learn to be more dominate, and your brother-in-law learns to not be such a little bitch.

  44. Enjoyable hobby, NOT addiction! by cculianu · · Score: 3, Insightful

    What the hell is wrong with our society? I don't believe that such a thing exists as being addicted to non-narcotics (such as games, sex, your friends, a good book). I think that's just called ENJOYING LIFE.

    For example: Would we have called Leonardo DaVinci addicted to science because he spent long 20 hour days cutting up cadavers or studying mechanics?

    Would we have called Einstein a hopeless physics junkie?

    It's called having a passion. Doing what you love. What's so bad about it?

    In this work-obsessed culture we live in, if you aren't working and doing something THE MAN tells you to do, you must be doing something wrong. You don't see clinics popping up for people that work at overtime at McDonalds because they can't pay their bills -- we find it absolutely OK to not see your family most of the week because your job makes you work from 8 till 8, but when a person comes home and wants to spend 3-4 hours doing something *they want to do* you have people thinking its some sort of a disease.

    I don't get it. Where are the priorities? I really am an advocate of being a professional idler and trying to get out of wage slavery. What's so bad about playing a game for 40 hours a week (something you CHOOSE to do, and ENJOY)? Compare that to working which is something you HAVE to do or else you get evicted by some property owning assholes and end up living on the streets and going crazy!

    1. Re:Enjoyable hobby, NOT addiction! by mrxak · · Score: 4, Insightful

      People can and are addicted to non-chemical substances. They exhibit the same behavioral patterns as an addict, they have the same neural-chemistry as an addict, and they suffer the same kinds of withdrawal symptoms as an addict. We're not talking about what people enjoy. If somebody's still enjoying the game, they probably don't have a problem. It's when they have to play it, when they experience extreme discomfort when they aren't playing, when they turn their backs on everything else in life to play it, it's not about enjoyment, and that's why we talk about addictions to things other than drugs. This sort of thing is very well documented, you may want to do some research before you claim that this type of addiction doesn't exist.

      On the other hand, you've got people thinking that enjoyment of games automatically means addiction. This is untrue. But so is saying addiction to games doens't exist.

  45. I quit by brkello · · Score: 3, Insightful

    My first MMO experience was with FFXI. As painful as that game was, it sucked me in. I got to the point where I had to rely on a lot of other people to get anything done. I really hated to be a burden on others so I just gave it up. I vowed not to play another game like that again because it just sucked me in.

    When WoW came along, I just ignored it. That is, until my brother stated playing. It looked like a lot of fun so I decided to join him. He stopped playing but I continued, surpassed him, and joined an end game guild. I made all the raids and was probably the most educated and was made a high ranking officer. I then not only wanted to play the game, I was obligated to be there to help run the raids. But some raids had some timing issues...and it really ticked me off. It is really hard to make me mad (unless you are family). I had to step back and say wow...I am getting pissed off at a video game. I was gaining weight and my mind was infested with thoughts of WoW. I finally had to admit to myself I was addicted (even though I did a fairly good job of keeping it under control). So a few weeks ago I told my guild I was taking a break...but, was actually quitting. I just logged off and never looked back. So, while it is addicting, it isn't as hard to give up. I am much happier now since I quit and I know that I will not touch an MMO ever again.

    As much as people want to criticize this article...there is a lot of truth to it. It eases you in and as you build social relationships becomes more and more demanding. But you have to look at what you want out of life. Even if you are great and well loved in WoW, it will eventually go away and you will be left with a few people on your IM list that will fade away. Much better off spending that time on something that is more long term. While WoW is a well done game, you really have to becareful. I'd say most people who are in a raiding guild are addicted and should probably walk away. Not that I want to tell other people how to spend their freetime, just because it isn't healthy. In the same sense that I think people should give up smoking (thankfully dropping WoW is so much easier).

    --
    Support a great indie game: http://www.abaddon360.com
  46. Here's a hint: You can do that by Sycraft-fu · · Score: 5, Insightful

    WoW is plenty fun played casually. I have a friend who still, to this day, doesn't have a level 60 character. He's close, but not there yet. And he's played since a few months after it opened. He has plenty of fun, just plays at his own pace.

    If you can't do that, the problem isn't the game, the problem is you. It would be analogus as if at the gym you felt you had to keep up with everyone sports wise, even the pro or semi-pro athletes that played there. That you couldn't have fun unless you were one of the best.

    So if you want to play WoW, or any game for that matter, for a couple hours a night, do it. No big deal. Just turn it off when your time is up and go about your business. Don't get all competitive and act like there's an artifical goal you've got to meet. Do what you like in the game, at the pace you want.

    But don't go and blame the game if you can't do that. If you can't control the amount you play and/or if you have a need to meet some atrifical goal, that's your problem you need to figure out. Maybe you deal with it by not playing, that's a fine soltuion, but don't think it's beacuse there's something wrong with the game.

  47. Not Really by johnashby · · Score: 2, Informative
    I have been a player of WoW since it came out, and I have to disagree with the parent poster. Particularly, this statement:

    With addicts, they're going to be playing all the time. ALL the time. They'll get through the content very quickly, and complain loudly about not having more of it pumped out in each new patch. They'll also use a lot of bandwidth and server time, which Blizzard has to pay for. Chances are these addictive personalities will eventually cause them to jump ship to another MMO to get addicted to, which means less monthly fees.

    There are two flaws with this argument. First, the game has built-in timesinks, grinds, and other time traps. These tasks are specifically tailored to increase the time in-game artifically. Despite all this, the addicts grind away...and when they hit the wall, they just start a new character. From scratch they do it all over again. I should know...I have 5 level 60 characters. I consider myself an enthusiast with a cyncial mindset, and I can tell you from playing the game that Blizzard is not angling towards casual gamers at ALL. Quite the opposite...their development philosophy seems to be "be hardcore, or be gone".

    The second objection I have regards those level 60 characters. It takes around 240 hours to level a character to 60. Multiply that times 5 (such as in my case) and you have a HUGE investment of time. To leave the game is to lose those characters, forever. All those hours, all that time...and it's gone. I ask you, how does an addict handle this? Quite simply, they don't. They'll be signing over their Social Security to Blizzard in 40 years to keep those characters "alive". The single greatest hook that Blizzard has developed is that attachment. Every person I have spoken to that has thought of quitting has used a variant of this argument to justify continuing. Some even go so far as to continue paying the fees even though they stop playing, just in case they want to come back...and they always do. Netflix can't touch that.

    And that is the perspective of a genuine WoW enthusiast. Don't get me started on their development focus...

  48. Re:Headline incomplete. by ultracool · · Score: 2, Interesting

    All too true... There are quite a few people I know whose relationships have broken down over WoW. For one girl, her boyfriend wouldn't even stop playing for sex.