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Surprising Burning Crusade Details for WoW

Heartless Gamer writes "There is quite a few surprises waiting in World of Warcraft: The Burning Crusade. The raiding scene in World of Warcraft is going to dramatically change once Burning Crusade is released. Here's the long and short of it: all of the new high-end raid content will be capped at 25 heads. Indeed, all the raid content that was mentioned in today's demo, with the exception of Kharazan (which is designed for 10 players) is being designed around a force of 25. Blizzard has completely done away with 40-man raiding; Molten Core, Blackwing Lair, the Temple of Ahn'Qiraj, and Naxxrammas will still exist, of course. There just isn't going to be any new 40-man content. How's that for earth-shattering?"

54 of 278 comments (clear)

  1. "How's that for earth-shattering?" by keyne9 · · Score: 4, Insightful

    I prefer the term "sanity."

    1. Re:"How's that for earth-shattering?" by Moraelin · · Score: 2, Interesting

      And from an outside perspective, 15 less players isn't that big of a deal, but thats just me.

      Even from an outside perspective, elementary arithmetics says 25 instead of 40 is 62.5%. So, yes, it's a lot less.

      From the perspective of getting that 40 player group together, it was just nuts for all but the largest guilds. Unless you were in one of the guilds with 300 level 60's, you could look forward to up to 3 hours just getting the last 2-3 people. By the time you got the last people who said they'd come, but were late, the first ones would (understandably) get bored or get their mom screaming at them to go to bed already, and start leaving.

      Think of getting 40 people at the office to come with you at a movie. In fact, imagine that you can't even see the movie without exactly 40 people. You could probably easily get 5 people (a "group") to come with you, but getting 40 to do anything meaningful together starts involving meetings just to plan it, coaxing, and then waiting for the guy who comes 2 hours too late because something else got in the way. (And again, you can't go without him.) And then someone calls in sick that day and you get to harrass people on the street to join your movie raid. That's a pretty literal RL analogy of how that went on WoW.

      It's boring, it's work, and it has nothing to do with playing the game.

      From a human interactions perspective, 40 player raids are just nuts. The chances that someone will have to go afk, or have their mom send them to sleep in the middle of it, or do something stupid (ranging from aggroing the wrong NPC, to mis-click "need" instead of "greed" on a loot roll, to god knows what else), rise to insane values. It's just a source of frictions and people getting pissed off at each other.

      It doesn't help that a lot of the others are already irritated by it all, and a lot less willing to forgive and forget. When you're already at the point of having waited for 3 hours for a group, past your bed time, postponing a badly needed snack just so you don't make 39 people wait for you, and only there in the first place because your guild-mates harrassed you into doing the same instance again the 100'th time... you won't be in a great mood to start with. You'll get a lot more irritated when they do stupid things and thus prolong your agony. Heck, chances are even the invariable guy playing a flirty female elf, and doing a non-stop impression of what a male mouth-breather geek thinks female flirting means (usually just one step short of "mmm, please fuck me now, big guy"), will seem a hell of a lot less funny under the circumstances.

      From a gameplay and tactics perspective, it's even more nuts. Those people aren't trained soldiers, so even the most elementary group tactics _will_ go wrong when you depend on 40 casual players doing the right thing at the right time. Plus, 40 players on one enemy means a lot of the time you don't even really see what's happening there. The only way anything like that was manageable even on Team Speak was that it had been dumbed down to not needing any tactics or thinking. Everyone just spams the same small number of spells/attacks/whatever, and the keywords there are: small number. Very small number. As a priest for example you'll spam one icon again and again most of the time.

      From a rewards/achievements perspective it gets even worse, as out of 40 people, maybe 10 actually need whatever loot that boss dropped. _If_ he even dropped what you were after. If it wasn't enough that that armour piece or whatever is dropped 1% of the time, divide it by 10 people who want it, and now you have a 0.1% chance. So even if you go by a "whoever needs it, roll for it" scheme, chances are you _won't_ get your reward for that raid. And at level 60 you don't get XP out of it either, so it was just a big waste of time.

      But even the "whoever needs it, roll for it" scheme went out of fashion sometime last year, as guilds started implementing a "contribution points" scheme. So basica

      --
      A polar bear is a cartesian bear after a coordinate transform.
  2. Big deal by Aadain2001 · · Score: 5, Insightful

    There won't be any at launch time, but that does not preclude Blizzard from adding 40 person raid content later. Remember, WoW had only a single 40 person raid when it was released: Molten Core. Over the past two years, we have seen the addition of three more 40 person raid instances, and two 20 person raids. It would not suprise me at all of Blizzard caves into the raiding minority and releases several 40 person raids in a row, each following the same pattern as before: give out the best items and best store lines to raids with 40 people.

    --
    Space for rent, inquire within
    1. Re:Big deal by Anonymous Coward · · Score: 5, Informative
      It's always possible, but it's definitely not the focus for the Burning Crusade expansion. As we add new content to the game, it's influenced heavily by everything that we've learned from past design implementation. From a design standpoint, there is much more we can accomplish in creating smaller raid environments. From a player's standpoint, it represents a greater potential for less time devoted to downtime and also allows for easier and faster coordination.

      We're still very focused on creating epic raid encounters that provide epic challange, and from what I've seen we're dead on course. So, to answer your question, there are no plans at this time to create raid environments that exceed a player-cap of 25, however, we will always evolve this game in the direction that we feel is most beneficial and on a long enough time line, it's difficult to state what's in-store.
      Eyonix: http://forums.worldofwarcraft.com/thread.aspx?fn=w ow-general&t=9480853&s=blizzard&tmp=1#blizzard
  3. OMG by Anonymous Coward · · Score: 5, Funny

    That means 15 people in my guild are now expected to go out and get jobs and girlfriends instead of raiding?!? INSANITY!!

  4. wow = horrible game by brennz · · Score: 2, Insightful

    WoW is a horrible game.

    The vast majority of endgame play revolves around endless rep farming, honor farming in BGs, and doing yet another instance run.

    So many PVPers played WOW, only to find out how bad the PVP system really is. Risk free pvp. Nothing remotely comparable to UO during the tank mage era. Instead, overgeared dimwits burning cooldowns. != skill. This led to a huge PVPer exodus from WoW.

    Soon, there will be a huge exodus of the sheep out of WoW, I'm not sure to which game yet though.

    Promising candidates include:
    http://www.darkfallonline.com/
    http://www.vanguardsoh.com/
    http://www.warhammeronline.com/english/home/index. php

    1. Re:wow = horrible game by Incoherent07 · · Score: 4, Insightful

      Do you really, honestly think that the "sheep" you talk about have any desire whatsoever to play a game that demands any more out of them than WoW does? (Vanguard, I'm looking at you.)

      --
      This is my sig. There are many others like it, but this one is mine.
    2. Re:wow = horrible game by brennz · · Score: 3, Insightful

      WoW's requirements for nonstop grinding instances isn't fun.

      MMO gamers want balanced skill-based pvp, functional economies not exploited by chinese-farmers, the freedom to create unique player-made content (like Shadowbane/EVE-Online), and to determine their own friends/enemies rather than being forced into pre-made "factions".

      WoW fails in all those regards.

      MMO gamers would move, provided a good improvement emerged.

    3. Re:wow = horrible game by MuNansen · · Score: 3, Insightful

      lol. I love how someone proclaims that "MMO gamers" want everything that the #1 MMO in the world fails to give. Thank goodness game development is left to the professionals and not the average board poster.

    4. Re:wow = horrible game by Oopsz · · Score: 2, Interesting

      http://www.kingdomofloathing.com/

      Which has proved to me that great gameplay, clever writing and an absolutely huge community can make up for graphics in a MMORPG.

    5. Re:wow = horrible game by tacarat · · Score: 5, Insightful

      WoW's requirements for nonstop grinding instances isn't fun.

      MMO gamers want balanced skill-based pvp, functional economies not exploited by chinese-farmers, the freedom to create unique player-made content (like Shadowbane/EVE-Online), and to determine their own friends/enemies rather than being forced into pre-made "factions".

      WoW fails in all those regards.

      MMO gamers would move, provided a good improvement emerged.


      What I want is for MMOs to make a lot more variety in the lowbie quests. Doing the same lame little quests in the begining just to same quests at level cap isn't fun. It kills replayablity. I'd like long term, story driven choices. Hell, I'd even support having a server where everybody started off maxxed out (rocket server, anyone?).

      I'll agree with everything else but the farmer bit and WoW being a horrible game. I personally don't care about the farmers as long as they don't harass me, at which point they're just being individual pricks and should not represent the entire community. I've known enough gold farmers that mind their own business and grind, not bothering anybody. Many of the people who complain about farmers driving up prices the most are the first ones to snatch up the cheap, mass farmed goods and then resell at higher prices. If not, they're the ones ignorant of how prices would be if it was 100% player orientated. Supply and demand, plus the farmer's need to sell quickly, benefit many players, whether they admit it or not. This is especially true of commodity items like cloth, skins and even potions. Every time that the prices on those skyrocketed, it was due to "regular players", and was always brought back down by farmers that continued to sell at the lower, older price or cheaper. There are problems with quest mobs on occasion, but that happens with regular players who are farming the quest mob for the drops. The only difference between them and the regular farmer is the language barrier.

      As far as WoW being a horrible game... Well, I liked it. I got bored eventually, but that's true of all games. I was heavily into CoH before that. Just because a game can still be improved on doesn't mean it 100% sucks right now.

      --
      "Common sense will be the death of us all"
    6. Re:wow = horrible game by garylian · · Score: 2, Insightful

      Actually, considering that most players that play MMOs tend to pick PvE servers as opposed to PvP servers when both are offered, that we can easily poke holes in your assumption that "MMO gamers want balanced skill-based pvp".

      WoW has been successful because the casual gamer can play it easily. It isn't for the die-hard PvP'er.

      Since Shadowbane has been a major flop as a primarily PvP game, I would hardly call it a great model. And V:SoH is going to be mostly PvE, with PvP servers offered in limited amounts.

      Yes, WoW offered little but grind at lvl 60. So did EQ at lvl 50 initially, and at lvl 60, too. It wasn't until there were AAs and the ability to customize some gear with stats/resists that things got better.

      And if gameplay in UO was so great, how come they were losing so much marketshare that they had to go to a model that allowed people to not be PK'ed? Sure, that killed the remaining population off, but they were losing the subscription battle to EQ already, and numbers were dropping.

      So, in MY opinion, most MMO players don't want PvP at all, or limited PvP. Which is what WoW offered them. You might not like how it turned out, but a whole lot of others did, to the tune of the best subscription numbers for a North American MMO ever.

    7. Re:wow = horrible game by brennz · · Score: 2, Interesting

      Most MMO players want PVP. Although more Americans want PVE type of servers, americans as a percentage of total MMO players cannot shift the balance towards PVE thanks to our asian MMO brethren that prefer PVP. (There is a study on this, but I don't have a URL for it)

      Casual gamers are not competitive in WoW. They may hit 60. They will never have the big raid content, or obtain highend PVP rewards. If they were obtaining those things, they wouldn't be casual gamers because of the massive time contributions required for those rewards.

      Shadowbane failed because of it's poor engine and sb.exe (notorious client error). Wolfpack made a huge mistake trying to roll their own...... Mythic's DAOC had a far superior engine at that same time, yet SB stole a large amount of market share from DAOC until the client flaws killed it.

      UO had a great PVP system during the tank mage era. This was for PVPers, against other PVPers, and so people without adequate skills became cannon fodder.

      Your opinion about North American MMOs is accurate, but as a whole for the overall MMO market, PVP is preferred.

    8. Re:wow = horrible game by Shivetya · · Score: 3, Insightful

      and yet the continue with numbers that many games would be happy to have 10% of.

      WOW isn't for you. It also isn't all about raiding, let alone PvP. It never was. I know people who have played multiple characters to 60 who don't see PvP or raiding as the game. To them its the world. See, not everyone looks to be uber. Many people, and probably a majority considering their numbers, look for an engrossing world that is fun to play in with friends. WOW succeeds brillantly because it is easy to play.

      So many comment on the need for "hardcore" or difficult games. Well news to ya'll, they are already out there and most of them are floundering. Why? Because its a game. It isn't supposed to be work. The raids of WOW offer that *IF* you choose to devote time to it. There are many "simple" raids that can be done with friends and those are good enough for a lot of people.

      If wow lost 1 player for every claim an exodus was coming because of PvP and Raiding there would be no one left. Fortunately some of the people making the claims do leave. People who cannot be satisfied in a game should not play a game.

      --
      * Winners compare their achievements to their goals, losers compare theirs to that of others.
    9. Re:wow = horrible game by Wildclaw · · Score: 5, Insightful

      Raiding is one of the absoulte worst inventions ever. While at first, it may look like an excellent idea, it suffers from one serious flaw. It effectivly limits every single character(class) to what they are absolutly best at. (And if they are an all-round character they can just go home)

      What you end up with is heal bots, buff bots, tank bots and damage bots. Whereas in a five man group, players will need to use their secondary skills because there isn't anyone in the group that has that skill as a primary. Five man groups also can contain more interesting combinations, while a raiding group always is constructed after the same formula.

      The absolute worst part about raiding is how it tears the community apart. Unless you whore (whoring is the correct term since you effectivly is selling your body and soul) yourself out to a raiding guild, you will have no access whatsoever to the high end content. A pickup group of 5 people is workable. 10 people is possible, but tough. 25-40 people is impossible.

      World of Warcraft had two big selling points. Excellent level 1-60 solo/party fun. Secondly it is a Blizzard product which automatically created a big fanbase (Although Blizzard has lost most of its original developers by now). After the release they have added a lot of raiding, and simultanously destroyed PvP due to messed up items strengths. Level 80 items doesn't work when you have level 60 special abilities, where some of the abilities scale with item strength, and others don't.

      It also suffers from the same flaw as other MMORPGs. Beginner areas quickly empty, and at the end you end up with all the people in high level zones (Or instances). This is however something that I have no idea how to fix.

    10. Re:wow = horrible game by Eskarel · · Score: 3, Insightful
      The gold farmers only exist because people want to buy gold from them. If people stopped buying gold/items, and/or the game was designed so that it was unecessary, then you wouldn't have gold farmers.

      That said the only reason half the stuff is affordable is because the gold farmers farm the item while the rest of us are having fun.

    11. Re:wow = horrible game by genner · · Score: 2, Informative

      Wow, how long has it been since I heard the word tank mage and UO used in the same sentence.
      UO was a such beatiful game before EA got their grubby mits on it.
      Thanks for reminding me how far MMORPG's have fallen.
      Oh well back to Guild Wars. At least they don't charge monthly.

    12. Re:wow = horrible game by teflaime · · Score: 2, Insightful

      PvPers aren't going to go to Vanguard. Vanguard has promised that they will be about huge raids. In fact, they keep saying that is the whole point of their game. I haven't seen Darkfall, but my bet is that PvP junkies will either check out WoW again after the expansion, with its promised changes to PvP, or will go to WarHammer until it is decided that WarHammer is a bust too. I wonder why the PvPers didn't go play Auto Assault. It had a great PvP element and was a lot of fun when you could get enough people online (Of course, it's major problem was getting enough people online).

    13. Re:wow = horrible game by thesandtiger · · Score: 2, Insightful

      You mean to say "some MMO gamers" want those things, I'm sure.

      I'm an MMO gamer and I don't really give a shit about those particular issues.

      I want:
      Cooperative play that rewards good teamwork, and where the outcome of a fight is in doubt right up until the end.

      Multiple ways to achieve a goal or quest. Maybe I can just charge in and whack some Lieutenant Dorkmeir to get the Symbol of Snazziness. Or maybe I can sneak in, pick his pocket and take off without a fight. Maybe I can walk in and simply persuade him to give it up. Maybe I can not bother with any of that and simply forge one and turn that in to the quest giver.

      Some kind of game-world change to reflect accomplishments - even if it's just NPC's greeting you by saying "Oh, it's Kimmie the Dragonslayer!" Atmospheric type stuff.

      An "interesting" economy - player driven and with interesting things to do. Maybe a future's market for crafting ingredients and so on (which there kind of is now, but I mean something official). I really liked many aspects of SWG's economic game (despite the rest of the game being incredibly simple and easy)

      That's what *I* want. I wouldn't presume to speak for all MMO gamers - you clearly want something different.

      --
      Since I can't tell them apart, I treat all ACs as the same person.
    14. Re:wow = horrible game by dave562 · · Score: 2, Interesting
      The absolute worst part about raiding is how it tears the community apart. Unless you whore (whoring is the correct term since you effectivly is selling your body and soul) yourself out to a raiding guild, you will have no access whatsoever to the high end content. A pickup group of 5 people is workable. 10 people is possible, but tough. 25-40 people is impossible.

      I purchased WoW last month because I wanted to see what all of the excitement is about. A few friends of mine are really into it and I thought that it would be fun to play with them. I bought a three month subscription with the intention of re-evaluating my desire to play at the end of that period.

      From what I've learned so far, I don't plan on continuing after the three month point. I'm a casual gamer at this point in my life. Between work, my girlfriend and martial arts my time is spoken for. I like the questing aspect of WoW that I'm involved in right now. I can logon, quest for an hour or two and then go do something else. The whole concept of raiding is a huge turn-off. I talk to my friends about it and it isn't uncommon for them to spend 3+ hours in a single instance. That's ridiculous.

      The thing that really turned me off to the whole game is when my buddy explained DKP to me. The concept of "earning points" by doing the same thing over and over and over again so that you can have the "privledge" of getting a certain piece of gear just sucks. I understand the system, and I understand the benefits. If you're willing to WHORE yourself to a group and by doing so help others succeed, then eventually you'll get some reward from it as well. I just don't have the time and patience to grind through the same thing again and again and again and again and again and agai..........

    15. Re:wow = horrible game by cheese-cube · · Score: 2, Insightful

      If WoW is such a horrible game then why do millions of people play it?

  5. Re: Surprising Burning Crusade Details for WoW by drivinghighway61 · · Score: 5, Insightful

    So you still have to treat WoW as a second job to play in the end-game? Great. Hopefully Blizzard will introduce some good non-set items in 5 or 10-man instances. I don't have the time to invest in raiding for 10+ hours a week, nor do I even have that desire. I do, however, have a few real-life friends that I'd love to be able to play with through the end-game. I realize Blizzard can get away with the crappy end-game WoW currently has, but it would be great if it were possible for players like me and thousands of others to still be viable without having a second job.

  6. MMORPG by LParks · · Score: 2, Interesting

    When I played WoW, I liked the idea of large raids. I would've liked to see larger than 40 man raids IF the server and clients could handle it. I was in a guild that frequently had to turn away players from 40-man raids.

    I think it is conducive to the idea of a MASSIVELY Multiplayer Online RPG to have large scale raids. It gives an epic feel.

    1. Re:MMORPG by jesdynf · · Score: 2, Informative

      Try Planetside. Not an RPG, but any game that can have three factions fight it out, 133 people a side, can't be ALL bad.

      --
      Yahoo! Pipes are awesome. How awesome? http://pipes.yahoo.com/jesdynf/slashdot
  7. And Naxxrammas is...? by Psionicist · · Score: 4, Informative

    For all you three reading this wondering what this is all about: An instance in WoW is a dungeon cut off from the rest of the WoW-world, sort of like a mums basement for the ubergeek. You and your friends enter an instance, and you can be completely alone in there, killing NPC-monsters (and get nice equipment) and not having to deal with those outside the instance.

    The most difficult instances require up to 40 players to complete. Molten Core is a Dungeons & Dragons-like dungeon full of fire-monsters. Blackwing Lair (more difficult than Molten Core) is a place full of dragons. Naxxrammas is full of undead, spiders etc, and is probably the hardest instance atm. Chances are that previous friend of yours you haven't seen for the past 16 months run around in Naxxrammas, killing bosses such "The Four Horsement".

    Of course, requireing 40 mans to complete, these instances are usually reserved for the "hardcore". Since WoW's success is because it was casual friendly, it doesn't surprise me Blizzard concentrate on 25 man stuff, that is probably easier for the casual to join in at.

    1. Re:And Naxxrammas is...? by snuf23 · · Score: 2, Funny

      Why thank you. I always thought Naxxrammas was prescription medication for severe hemarhoids. Good thing I didn't "ask my doctor"! Guess I'll have to find something else to tame my Molten Core.

      --
      Sometimes my arms bend back.
  8. Re:WTF?? by brennz · · Score: 3, Informative

    Raiding, rep farming, and honor grinding = sums up all of WoW endgame.

  9. Re:Could someone remind me.. by Das+Modell · · Score: 2, Insightful

    Have a look at the left sidebar. There's a Games category in there.

  10. The Dumbass Probablity. by Zephiria · · Score: 3, Insightful

    The real problem that MMO's face, like Warcraft and in my case in Guildwars is the dumbass probability.
    IE the more people you have in a group the greater the chance that one of them is going to be a dumbass.
    Which requires that you somehow vet all the players, otherwise you have to go through a very long process to get decent players.
    Allot of complaints people have about MMO's is that sometimes its nice to log in, blast about then log off, not wait about for an hour to get a group and then only to find out that because its a random group you have X number of dumbasses that get you killed 5 minutes or less into it. Or god forbid just at the very end of it.

    I think that their needs to be a kind of rating system for players, so other players can rate them based on their experiences with them.. Sure it could be griefed... but I think overall it would be good.

    1. Re:The Dumbass Probablity. by discord5 · · Score: 2, Interesting
      I think that their needs to be a kind of rating system for players, so other players can rate them based on their experiences with them.. Sure it could be griefed... but I think overall it would be good.

      Such a system will be abused. Suppose a really good player (player #1) makes a constructive remark to a less good player (player #2) on improving his skills. Player #2 is agitated, and puts a bad review on him with "steals items" as an explanation. Player #1 notices this and puts up a bad review with "needs to learn to play". You can see where I'm going here, right? Never doubt the immaturity of the audience of a game (or for that fact, people in real life). You can't fathom how upset people can get over virtual "property", until you've had some kid whine for an hour at you for having something he doesn't. Hell, I've even seen someone threaten to kill (yes, in real life) another person over virtual "property". Some people take videogames way too seriously, and a system like this would do more damage for good players than for bad ones.

      A guild, corporation or clan easily weeds out bad players. In WoW, high ranking guild members tend to notice when people incessantly nag about items (even though there is a DKP system, or other thing, blah blah), don't pay attention in raids, etc... Most of the time, you'll find out what kind of player you're dealing with before they actually go on a raid.

    2. Re:The Dumbass Probablity. by Fjan11 · · Score: 2, Interesting

      Actually, your view turns out to be too pessimistic, the rating system for WoW called Playrate works very well with almost no abuse http://www.playrate.net/. As long as there are many more good sports than bad sports the rating system will work, since the unfair and irrational ratings average out. Just look at eBay, the rating system there works fine too, for the same reason.

      --
      This sig is just as redundant as the rest of this posting
  11. Re: your fallacious logic by brennz · · Score: 4, Insightful

    Popularity does not mean satisfaction.
    Primacy in the market does not mean superiority either.
    It could be merely because a better alternative does not exist, or how horrible the other competing solutions are, or a game learning curve issue.

    Considering how many MMOs have actually been a market success versus the recent number of failures, perhaps the average board poster should be more involved in game development or requirements solicitation?

  12. Re:Could someone remind me.. by 0racle · · Score: 3, Insightful
    News for Nerds
    WoW is the current favorite. Just like not too long ago you heard all about Half-Life, and before that Doom, and before that ...

    The Science and Technology is only one aspect of what the site is about.
    --
    "I use a Mac because I'm just better than you are."
  13. Re:And for the majority of us with you know, lives by Microlith · · Score: 2, Insightful

    Go remove Games from the categories you want to see.

    No need to be an ass, but I guess that's par for the course with this article.

  14. Why this matters by Lord+Aurora · · Score: 4, Funny
    As long as there are people like this:

    http://server1.plunder.com/994/OnyxiaWipe.swf

    we know that WoW is a very important and integral part of everyday life, worth every second and every screamed WTF!

    --
    The heavens do not fall for such a trifle.
  15. Basically what it comes down to by Sycraft-fu · · Score: 3, Insightful

    Is they'll do what they feel makes their players the happiest, and thus keeps them playing the longest. My guess is that their experience with their current raid instances shows people like the 20-man concept more. If there's demand for 40-man raids though, they'll come back.

    1. Re:Basically what it comes down to by Z34107 · · Score: 3, Insightful

      I really wonder how these kids do in school, or in real life?

      I do just fine, thank you very much. I will be a senior when high school starts again, and already have 12 college credits to my name for computer science courses 200 and 300 level computer science courses I have completed at a local university. Unless by "these kids" you mean the handful that play 12 hours a day and not those who play more than an hour.

      As for your idea of limiting gameplay to an hour a day - why? If people could only play this particular videogame for an hour, what makes you think they would go outside, write a book, lobby a congressman or do homework or whatever instead of playing another videogame or instant messaging? It would just make the $15 monthly fee even more ridiculous.

      --
      DATABASE WOW WOW
    2. Re:Basically what it comes down to by Ethidium · · Score: 2, Insightful

      >I really wonder how these kids do in school, or in real life?

      I graduated the University of Iowa a year ago with a Bachelor of Science in Physics and Astronomy, and did well enough to get into Cornell Law School, where I'm president one student organization, an officer in another, and made the dean's list both of my first two semesters.

      I'm not the 13-year-old who makes dumb jokes about Chuck Norris in Barrens Chat and brags about his 5 level 60s and tells all the female characters "I bet ur a guy." There's such a thing as moderation in Azeroth, just like in the real world.

      --
      \
  16. i am sick of... by jimfinity · · Score: 5, Insightful

    people constantly complaining about how this stuff "isn't news" or "doesn't belong on slashdot" just because you aren't interested in playing world of warcraft doesn't mean other people won't find this interesting. I don't care at all about, say...VOIP, but i don't start threads saying "HOW IS THIS NEWS?!?!?!" whenever a VOIP article comes up. i just don't bother reading or posting on those topics. please try to understand that while you don't care about this game, there are more than 6 million people out there who do.

  17. Re: your fallacious logic by drsquare · · Score: 2, Interesting

    So if MMO players like games like Eve and not WoW, why are they all playing WoW and not Eve? Perhaps you've miscalculated what most MMO players want, assuming your own preferences are universal.

    People like WoW because it's easy. You don't need to think, there's no risk, nothing surprising, you can zone out, go afk, anything, and still progress.

    Talk about pvp is irrelevant. I for one like pvp, but I'm in a minority, most people don't like it as it's unpredictable and you can lose even when you do everything right. People like fighting predictable mobs.

  18. Raids take too long by EvilMoose · · Score: 5, Insightful

    So you're at 60 and what do you do? Join a raiding guild. The trouble is, most of those guilds raid for 4-7 hours a night and require you to have a 40% raid attendance or be kicked from the guild.

    That's on top of your usual requests from the guilds to get NR, Frost or Fire resists up. They need to somehow figure out a way to force guilds to trim the time down.

    Let's also not forget that most guilds either run a DKP (Dragon Kill Point system) or Zero-Sum. Which adds to the madness because you're never going to get any loot unless you attend every single run.

    4-7 hours a night is too much for one video game. Some of us have other things... 2 hours is cool. Blizzard would be really nice to implement some new scheme for loot, one that is a mixture of raids attended and luck.

    Also, ever notice the "females" in guilds tend to get free loot even when they don't even have a microphone. I was halfway tempted to create a female character with no voice communication to get loot, then seduce all of the men in the guild with a fake picture I picked up from Google. But alas, I quit before attempting that.

  19. Dude! The endgame isn't FOR you by Anonymous Coward · · Score: 2, Insightful

    The OTHER 85% of the content in WoW is for people like you --- people with jobs, lives, and no desire to spend 40 hours a week grinding the same instances time and time again in WoW.

    Endgame content is for hardcore players, period. It HAS to be, because those players max out their characters the fastest and complain the loudest, that the game is boring because there is nothing for them to do. If you make it any easier or any less time-consuming, it will be too easy for the hardcore players and it won't consume the massive amounts of time they are willing to throw at the game.

    Honestly -- up to about level 55, WoW was one of the more interesting MMORPGs I've played (it was certainly better than EQ, DAoC, CoH or SWG). You can actually solo all the way to 60 in WoW, and also do interesting instance encounters that should keep a casual group of players occupied for MONTHS.

    If you played through to 60 in the first month and are now complaining about raid content, don't expect much sympathy from me. I spent almost a year in WoW getting my first character to 55, and I enjoyed it nearly all of that time. (Then I quit.)

  20. Re: your fallacious logic by angel'o'sphere · · Score: 2, Funny

    So if MMO players like games like Eve and not WoW, why are they all playing WoW and not Eve?
    E.g. because Eve has no Mac client.

    angel'o'sphere

    --
    Cost free eBook I read (by iBook/Kobo/Amazon/ObookO/Gutenberg etc.): "The Green Odyssey" by Philip Jose Farmer.
  21. Work it out by SmallFurryCreature · · Score: 2, Interesting
    Your rant sounds like a small child fantasizing about how live should be. That is great but don't expect an adult to do anything but pat your head and ignore you.

    A new type of MMO with a different core of gameplay then the current PvE grinds and PvP un-balanced balancing act would indeed be nice if for no other reason then the novelty value.

    But it requires more then just a vague rant.

    The problem with a promotion system is that there can only be one person at the top of an army, yet in this army all the soldiers are paying to be in it. So how are you going to sell peeling potatoes to a person paying 14.99 a month? This is the problem with any ranking system.

    But okay, let other players create the missions you take. EVE does this in a way I believe with its bounty system but can you base a game on this? Would you really pay to follow my insane orders?

    And how many order givers can there be versus order takers? If you ever been part of a guild you would know that there are plenty of generals but very few soldiers. Nobody wants to be the grunt send to charge that goblin tank and give it hell while the general goes for the loot chest.

    Dynamic sounds nice but it is hell in real life. Unless you reset the world every so often how do you give new players starting on the loosing side a fair chance? Would you really want to spawn as say a japanese soldier in your hometown of hiroshima, report for your first mission on august 6, 1945 in World of War 2.0?

    You say it yourself, every faction starts out equall, yet this would not last long in a dynamic world. Unless offcourse every player is a faction but then this is closer to one of those empire building games. They exist and have to deal with the problem of how to protect newbie players from the longer super powerfull players.

    A lot of this has already been done in FPS games. Why do you think these maps reset after side X controls Y points or has made X kills? To maintain balance. Good now you got all the bases, start all over again.

    In MMO land this is even harder. Already the simplest problem is how to deal with population inbalances. SWG, EQ1/2 and WoW all have larger "good" populations then "evil".

    Just write your idea down on paper and then try to make it work in simple game logic.

    You will quickly see why all the MMO games are so much alike. WoW and EQ2 could be twins, just one became popular and the other didn't.

    It is not because nobody wants to do something different but because nobody yet has found a good way of doing it.

    (Oh and please do not mention EVE. I played the free trial and fell asleep during the tutorial. God that game is boring)

    --

    MMO Quests are like orgasms:

    You may solo them, I prefer them in a group.

  22. Don't belive them by Archimonde · · Score: 5, Insightful

    Blizzard always said that wow is a casual friendly game. I have 130+ days played on my warlock (main) and rogue (alt), and I can without shadow of a doubt say that this game is hardcore gamer only. There are 2 things you can do in the game:

    1. level character(s) to 60
    2. raid at lvl 60

    Leveling is to be honest boring an repetitive. 98% the quests can be summed up in this scheme:
    a. Kill X number of mobs Y on location Z.
    b. Kill mobs Y until they drop N number of items I.
    c. Take item J and take it to place P.

    And once you leveled your char to 60, leveling another one will lead you doing the same quests all over again. True, if you reroll on another faction (horde/alliance), you get different quests, but only superficialy, not fundamentaly.

    Then when you hit lvl 60 there is only one way to progress: getting better gear.

    Better gear can be obtained through raiding 5, 10, 20, 40 man instances. You get best gear in 40 man instances. Comparing gear from 5 man instances, and 40 man instances is like comparing tiger to a cat. Considering equal skill, player with 40 man "raid eq set" will eat another player geared in 5-20 man instances.

    Well, there is another way to get good gear and that is by doing pvp. To get comparable gear from pvp to 40 man (purple=epic) gear, you will have to get a pvp team and farm pvp battlegrounds whole days. Problem is you are competing against whole server, and to get first part of the epic/purple set you need at least 2 months of weekly full-time pvp-ing. And that is far from easy and casual.

    Well, one would ask: "Why don't you farm 40 man instances then?". This is easier to say than do. Consider:

    1. You have to be in end game instance farming guild
    2. Be active (4-8 at least hours/day)
    3. Have good gear
    4. Raid every day, only with toilette breaks, from i.e. 6:45PM, to 1:00AM
    5. Compete with other players from your guild that have the same class for points which you get from attendance, because points get you the loot/gear you want.
    6. Farm money/materials(herbs, ore etc), so you can raid in the evenings.

    And belive me this isn't casual, nor pleasant.

    To be honest, in the game I always liked pvp most. But the problem was: Battlegrounds imbalance. Problem is simple:
    1. Premade groups>>pickup groups (game is over in 10 minutes or less, if you are in a pickup group, you get nothing, premade gets all: honor, reputation etc. and 3x more faster than you)
    2. Premade vs premade (they exit battlegrounds if they meet each other because fights are "too long" and premades need pickups so they can utterly destroy them)
    3. Pug vs pug: I was the unlucky one which rolled alliance warlock. On our server horde pug beats alliance pug 9/10 of times.
    4. It is not easy to have a good premade group.

    One thing to note is this: few patches ago (2 or so), when you were in a pug and faced a premade group (who will eat you in 10 min and you will get next to nothing), you could "go afk", or in other words exit battleground and rejoin some other battle. This was bad for premade farmers so they complained and blizz introduced Deserter debuff. So if you exit battleground you get that debuff and you can't rejoin another one for 15 min. So when faced against a premade as a pug, the most dominant tactic was to do nothing and be killed as many times possible in 5 min. You get nothing, but at least you didn't get debuff. Premades were very happy because they could farm pugs more easily that way. And premades got smarter: when the battleground was open for their group, they would send one player which would scout if another group is premade too. If it is, nobody would join and that scout would exit, and the group would just rejoin another battle. That way, premades didn't fight each other, and the farmed non-deserting pugs. And this is very very unfriendls and uncasual. Blizzard as to this day did *nothing* to help casual pvper against premade groups. More so, they did exactly the opposite.

    So I joined good p

    --
    Trolls are like broken clocks. They show the truth two times a day. The rest of the day they talk nonsense.
    1. Re:Don't belive them by TheLink · · Score: 2, Insightful

      "Leveling is to be honest boring an repetitive. 98% the quests can be summed up in this scheme":

      98% of basketball games can be summed up in this scheme:

      a) get ball
      b) dribble/pass or go straight to c)
      c) get ball through hoop somehow
      d) repeat

      Sounds a lot like your "c. Take item J and take it to place P." doesn't it?

      But lots of people love playing it. And lots of people love watching it being played.

      So you don't like WoW? Well lots of people don't like basketball either. Try some other game instead.

      BTW I don't even play WoW.

      But it's obvious that lots of people like WoW.

      The thing about games like basketball is you physically get tired within a few hours so you just have to stop (and if you aren't that young and fit, you might not even feel like playing it the next day), whereas you can keep at it for much longer in WoW (part of the design I guess).

      --
    2. Re:Don't belive them by RzUpAnmsCwrds · · Score: 2, Insightful

      Right on. I played WoW (Kel Thuzad, Night Elf Priest) for around 9 months casually (total around 14 days playtime), and I have friends who have essentially "beaten" the endgame (4-6 hours every night since the game shipped, both around 130 days now and in serious raiding guilds).

      Around level 52, I got in a casual guild (Legion of Fate), which, over time, became less casual. We started mass recruiting (which is, of course, stupid, since you neither know nor trust the others in your guild). We started running MC weekly.

      I hit 60 and started running MC. I stayed in the guild for another month (We got to, but never defeated Rag), until I realized the simple truth: raiding isn't fun. There's nothing fun about being 'locked in' to raids on specific days at specific times. Don't feel like raiding that day? Too bad - most high end raiding guilds have attendence requirements.

      What kind of insanity is that? And what is your reward for raiding? Better gear, so that you can do more raiding. Raiding is boring, repetitive, and formulaic. Once you get good enough, it's almost scripted.

      The worst part is that good drops are rare. Maybe 3 or 4 per class per raid, if you're lucky. I did 6 or 7 MC runs and got nothing. Absolutely nothing. Not one item. You see, in raids, if you want anything, you need dkp. And you need to raid to get dkp. Thus the problem - to get anything from raiding, you ned to raid a lot. There's no "taking it slow" - if you do, your guild will invariably leave you in the dust. Casual play - or even pseudo-casual (10 hours a week) just isn't an option.

      I decided that I didn't want to venture down that path. I have better things to do than raid 20 hours a week. I don't want to have to choose between mising a nighttime review session with a TA (which they are doing for my benefit) or falling behind my guild in dkp. My job never forces me to make that choice - why should a game?

  23. Casual Gamers Not Wanted by Reallife · · Score: 2, Interesting

    I agree wholly with the folks that casual gamers are turned off by the MMORGS. While I never into WoW, I had my fill with DAOC, which I felt was a actually a better system. Drops had finite lifespans, so you limited the farming aspect of the game. PvP was initially weak and limited, but got better over time. The server lag on the raids was horrible, IMHO, and my involvement was limited to walking into the raid and reading "You have died". But driving force that went against the casual player is that once you are beyond level 10, the progression slows to a crawl. You'd spend 3 hours getting one bubble of experience, and then you'd slip up and lose half in a second. As the game matured, they allowed anyone with a level 50 (the max) character create a level 25 from scratch. Once that happened, the number of low level characters simply evaporated, and often times you'd wander for hours in lower level spots without seeing anybody.

  24. Just a ruse; top gear will simply be other grinds by 0biter · · Score: 4, Interesting

    Don't be fooled into thinking that 25 man raids means that your chance to drop top-end gear will be improved. If you read the rest of today's announcement, the intention is to shift top-end rewards from raiding to PvP, honor and reputation grinding.

    IN other words, grinding will still be the way you get the best gear, it just won't be raid grinding.

    hopefully Blizz begins concentrating development on actually making the war between teh Horde and the Alliance a war. More outdoor world PvP with geo-political and economic consequences should be incorporated into the game so that players can actually begin generating their own content and conflicts rather than running on one of three or four kinds of treadmills. Todays announcement about including a capturable city was a good start, but I wonder if this approach can be retro-fitted onto the existing zones and cities? Could you imagine how amazing it would be to see full-scale Horde attacks on Stormwind, or to log-in one day to find that the Alliance have blockaded Onyxias lair? I reckon we'd actually have a game that was perpetually amusing on our hands.

  25. Special Equipment, Mats, bagspace, repairs by Nazmun · · Score: 3, Interesting

    If raiding 3-5 hours a day for a few days a week was sufficient to be a decent team player, I'd be all up for it. After my last guild broke up (after attendance waned and our server broke 3x per day or lagged us to hell while raiding) I was reluctant to join another raiding guild because it made you fucking tired. I wasn't a big fan of farming bosses we've killed ages ago but I loved going into new instances and figuring out how to beat the next boss even if it took many deaths.

    What I got tired of was collecting god damn new resist equipment for every new dungeon with still limited bagspace along with new potions. I already need two sets of gear just to be productive as a damaging warrior and a tank. So just for MC i used three sets of gear near the end, then i had to get nature gear, then some shadow, and now frost. This after blizzard said they'd stop going the resist route over a year ago. Which of course turned out to be false (yeah lets see you do all of aq with no nature resist gear).

    Ridiculous amounts of required farming for mats, + ridiculous amount of equipment sets required, + ridiculous server uptime and performance (monstrous amounts of lag during prime raid time) just made me want to quit.

    --
    Hmmm... Pie...
  26. Exactly by SmallFurryCreature · · Score: 2, Interesting
    I am not coming down on your idea. I in fact LIKE the idea but I have been playing MMO's and their predecessors mud's and even BBS games for too long to think anything is going to change soon.

    The problem of A and B fighting together is very real. It was a big problem in SWG where towns/guilds could have military bases as part of PvP. These bases were only vulnerable at certain times (wich could be found out) so that the defender didn't have to maintain a 24/7 defence but even maintaining a defence for those times was hard.

    Not to mention boring.

    Even ad-hoc defence missions can be a pain. They always start JUST when you have arrived almost at your destination on a long journey and now you have to go all the way back again the help out. A war like game would be very hard to do. They are being tried in the guise of persistent WW2 games focusing mostly on aircraft. There the missions are generated based on each sides achievements and you can have a leader form an attack group to take on a mission.

    Never heard of them? Well that is because they are not exactly WoW like in their success. Some are still running and so there is an audience and enough money to pay the bills but the games just lack common market appeal.

    The main reason is that they are just to hard to get into. For one thing they are about real skill and don't really give a fuck about balance. Yes the stuka divebomber class is breakfast for the spitfire class. No we are not going to nerf the spitfire.

    Could you imagine the WoW/EQ crowd playing this? The people who whine that class X does 1 DPS more and this is ruining the game?

    Freedom too is a problem. SWG tried that. It really gave you the freedom to form your own class, none of this grinding to level XX and then playing the end-game till hell freezes over (or SOE fixes outstanding bugs, wichever comes first). So what did people do? Grind uber templates and then play the end game until hell frooze over (NGE).

    But it sounds like you should give EVE a try, while I tried the free trial (14 days, no credit card asked for) and was utterly bored it does have a lot of what you suggest. That game is far more under the control of players. Find a guild, join up and you will find plenty of demand for you to do certain missions. Provide security, ferry goods, go mining etc etc.

    Just be prepared to sit through the most boring tutorial ever put into a game.

    But for now WoW is the game to rule the market. It ain't perfect but for all its simplicity and copy-cat gameplay it does simply work in a nice stylish way. If you want something different you are going to have to really work at it to come up with a system that will appeal as much and also be accesible enough to be commercially viable.

    Why take risks when copying what everyone else has done works so well? Just look at WoW, they cloned Everquest, made it more simple, and proceeded to laugh all the way to the bank.

    --

    MMO Quests are like orgasms:

    You may solo them, I prefer them in a group.

  27. This isn't good news at all! by SupremoMan · · Score: 3, Interesting

    I am at a point where all I do is raid. Login, go raid 3-4 hours, log off and go play something I enjoy (Like cov4: Warlords). I despise this game with every fiber of my being, and just like anyone who remembers a better MMORPG (Like UO circa 2000) I hope for a better game to come along. A game with skill based PvP and a very dynamic social scene where player actions have concequences. Do I expect this game to ever come out? Let's just say I also hope for world peace....

  28. Re:New WoW server type? by bluesangria · · Score: 2, Interesting

    Early Ultima Online had this. Magic items were excruciatingly rare AND all items eventually suffered loss of durabilty and were destroyed. The result was that most people didn't become too attached to items and ran around with average loot. If you died and were looted, you ressed, ran back to your bank and re-equipped yourself with more of your own player crafted loot. I enjoyed that, since it placed more emphasis on having good PvP skills rather than on having "epix". Anyways, the point is, hardcore PvP'ers would not bother to collect "epix" and would instead just be happy with blue/greens or hell, even greys, for daily PvP.

  29. How hardcore players stole WoW by RzUpAnmsCwrds · · Score: 2, Insightful

    Hardcore players stole our game. WoW started as a nice, easy to play, fun and casual game. It had a wonderful world and a lot of fun quests, and a unique style.

    Then the hardcore players started complaining. "We reached 60, and there's nothing left to do", they said. They were right. Blizzard game them more. But soon the hardcore players grew tired of the new content, and Blizzard decided to give them even more. And more.

    18 months later, WoW is still the same game for 60 players. Yes, there are battlegrounds, and a lot of nice new features, but for the casual player, WoW has never really changed.

    See, the problem is that level 60 players represent about 5-10% of the total userbase. Hardcore players who enjoy the high-level content are a fraction of those players. Why should 2% of a userbase get all of the new content?

    What do you do when you get to 60 in WoW if you're not a hardcore player? You quit. PvP is no fun when you are playing against opponents who are so much better equipped.

    Casual players don't spam the forums with compliants. We don't play the game for hours a day, so we aren't going to invest time in complaining. But we do exist. We are most of the community. But Blizzard has ignored us.

    Is WoW a good game for new players? Yes. But there isn't any major new content for casual players than there was when the game was released. WoW, like many games, has low replay value for casual players. And, like all games of its type, it eventually gets old.