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Microsoft To Enable User-Created Xbox 360 Games

simoniker writes "Talking on the eve of its Gamefest event in Seattle, Microsoft has revealed XNA Game Studio Express, a new product which will allow indie developers and students to develop simultaneously on Xbox 360 and PC, and share their games to others in a new Xbox 360 'Creators Club'. XNA Game Studio Express will be available for free to anyone with a Windows XP-based PC, and will provide them with what's described as "Microsoft's next-generation platform for game development." In addition, by joining a "creators club" for an annual subscription fee of $99, users will be able to build, test and share their games on Xbox 360, as well as access a wealth of materials to help speed the game development progress."

19 of 303 comments (clear)

  1. Killer Feature by hyfe · · Score: 4, Insightful

    This could be a killer feature.

    There's so many extremely simple games that are insanely fun multiplayer, and will probably never, ever be released as stand-alone games.

    I'm still praying the Nintendo Wii will be opened up like this, but if it isn't, this might be what tips me over to XBOX 360. Programming for the Wii-controllers would be fun though, and I really, really want to play Pong with them :).

    --
    "" How about taking the safety labels off everything, and let the stupidity-problem solve itself? """
    1. Re:Killer Feature by apoc06 · · Score: 2, Insightful

      It's interesting that you considered this to be a fault of the playstation line.

      The Playstation line has always had it's own "developer's club" in the form of the netyaroze and linux kits that they provided for the PS1/PS2. It wasn't perfect, but it was there and one of the first for a /major console/ of its kind. The PSP is the only Playstation console that has not had some form of officially sanctioned homebrew enabling feature. Perhaps it's because they lose more on the hardware that they decided not to release any homebrew development package, that's just my speculation. the PSP homebrew scene is larger because even though many dont wish to admit it, but there is a higher significant portion of the DS community that is younger, or simply don't care or know what homebrew is, and don't know where to find the required additional equipment. Homebrew on the PSP is relatively much easier, since all that's required is firmware under 2.71 [basically any PSP created before ~June] and maybe a copy of the widely available GTA:LCS.

      Given the release of rumors regarding potential homebrew "support" on the ps3 out of the box http://www.gamasutra.com/php-bin/news_index.php?st ory=9290 and plans to build their version of XBLA based on user submitted content, this press release by Microsoft seems to be in response to that.

      Some features of the xbox360 seems to be in response to Sony's announced features: HDDVD add-on, tacked-on backwards compatibility, motion sensitive camera, homebrew efforts, etc... Just as many features of the PS3 seem to be tacked on in response to MS and Nintendo: motion sensitive controllers, first party wireless controllers, hard drive included, free internet community, real anti-aliasing. Even the Wii has a few features that were borrowed: DVD playback, backwards compatibility, sleeker formfactor, free internet community, downloadable games. All this is to say that this is a prime case of where competition is totally benefitting consumers. The more each company "borrows" from the competition's features, the more each company will have to innovate and release intriguing software if they wish to stay relevent and not lose marketshare. It seems like this is the generation where we as the consumers finally benefit from the three way competition.

    2. Re:Killer Feature by Blakey+Rat · · Score: 5, Insightful

      1) Nintendo's not just going to give a dev kit to every random Joe who asks for one. You're either going to have to be an established game company, or have an agreement with a decently big publisher before you're added to the list.

      2) Even if Nintendo does give you a dev kit, that doesn't mean you'll be able to release games for their system. All consoles have a logo program, and games that aren't vetted and approved can't be run. That's not to say it'll be trivial for you to get Microsoft to approve your game, but at least Microsoft is out there assuring people that it'll happen.

      3) $1700 vs. $99/year. If you're paying $1700 for something, you're basically already a full-time game developer. $99/year is cheap enough so that Microsoft is going to have tons and tons of people on their kit, and they'll be able to pick and choose the best from the lot. Plus, you can start development of your game for free... the $99 is just for access to more documentation and Xbox portability. You can develop and release you PC version for free, THEN decide to pay $99 to port to Xbox and try to get it on Live.

      4) Isn't it telling that every time Microsoft announces something truly innovative and, frankly, pretty damn refreshing, there has to be a counter-post saying that Nintendo has the same thing... even if they don't? I love Slashdot. Give credit where credit is due... this is a great move on Microsoft's part, and a win-win for every gamer out there.

  2. Re:Why a subscription fee? by Churla · · Score: 3, Insightful

    Since Microsoft won't be getting a cut of the games in question, and developer goodwill isn't exactly something they've had trouble getting behind the 360, what exactly would they get from just opening up the development platform?

    I believe they were charing significantly more for the full scale developers kit/package which companies like EA Sports and such buy into. This makes a "tinkering/homebrew" entry point into that arena for what is only the cost of a couple games.

    --
    I'm a fiscal conservative, it's a pity we don't have a political party anymore
  3. $99 a year? by Rik+Sweeney · · Score: 1, Insightful

    indie developers and students

    They're kidding, right? $99 to develop a game that only a handful of people might play, and as a student having no income. You could get a job though to pay the fee, but when would you have time to code? And what happens if you develop the next Geometry Wars? Do you own the rights to have it published or will Microsoft just pay you royalties (that probably wouldn't make you back your $99 either).

    Here's a suggestion, set up a page on My Space with a link to, say, a File Planet for the binaries.

    I'd never subject Blob and Conquer to this.

    1. Re:$99 a year? by the_crowing · · Score: 3, Insightful

      $100 a year does seem a little steep for this service at first glance, and correct me if I'm wrong, but doesn't it cost big bucks (like hundreds of thousands of dollars) for professional studios to get a liscence to develop games for consoles? The advantage for them is that their games are guaranteed to get published, but if this service allows students and independant developers to get their games out there in the Xbox 360 commmunity and if these developers are allowed to keep the rights to their products, then I think it is an excellent way for aspiring developers to get started in the industry, whether they get picked up by existing studios or start their own.

      This could be a giant step for the game industry. Kudos to Microsoft.

  4. How fun! by nukeade · · Score: 3, Insightful

    What a great educational tool! What got me into programming was a kid was the fact that I could make games very similar in quality to my Atari games on our old 386. I wonder if they'll offer an API simple enough for beginners to pick up.

    ~Ben

  5. Re:Well color me impressed... by IamTheRealMike · · Score: 5, Insightful

    I think this is fantastic news, if only because it offers a cool and enticing way into programming for the younger generation (shit that makes me sound old ...)

    If you interview a random sample of programmers in the world today I bet a lot of the 25-30 aged ones will have got started by writing cheesy games as kids for their {Commodore 64/Sinclair Spectrum/BBC Micro}, even if they then went into corporate software, operating systems, embedded work or whatever. Learning to write software by doing databases in Visual Basic is boring. Learning to write software by doing cool games you can add multiplayer to and beat your friends at is a much better proposition.

    Wasn't the head of Nintendo saying that it's a shame games are no longer feasable for hobbyists and entry level studios? It's surprising Microsoft beat them to it, but then Visual Studio Express was designed for the home/hobbyist developer as well if I remember correctly so maybe not too surprising. Here's hoping it becomes a trend and the next generation of coders are learning threading by actually doing it, instead of memorizing lecture slides.

  6. Re:Well color me impressed... by Anonymous Coward · · Score: 1, Insightful

    One of the main reasons they are doing this is to combat piracy believe it or not. By taking the hobbyist developers out of the loop and giving them legitimate means to develop for the 360, they will be less inclined to try and circumvent the security measures to run unsigned code.
    Personally, I don't care why they are doing it, I am still stoked by the fact that they are doing it. This is the most convincing reason for me to get an XBox 360 yet.

  7. Who says Slashdot always bashes Microsoft? by John+Nowak · · Score: 5, Insightful

    The comments in this thread show that, when MS does something good, Slashdot (with the exception of a few idiots) heaps on the praise.

  8. Re:Why a subscription fee? by twistedsymphony · · Score: 3, Insightful
    Or maybe it's to help recoup their losses on the 360 sales, while XP is profitable already.
    If I had to pick one reason, that would be my guess... homebrew software on the Xbox 1 was pretty popular, we've been reading all sorts of articles about Bill Gates wanting to "engage" those people. Also the argument against the use of modchips for homebrew is that it breaks Microsoft's profit model where they loose money on the hardware and recoup it on the software and accessories. Obviously people useing free homebrew instead of buying official MS licensed games is only helping MS loose more money.

    By charging a subscription fee you can have your cake and eat it too. Garage developers can make AND RUN their homebrew software for a fairly low cost $100 really isn't that much, and the subscription fee lets MS allow that kind of development without breaking their profit model, essentially making up the money they're "loosing" by not selling you games.

    while it might be a bit more expensive then chipping your console a lot of people will opt for the legal route if available. Not to mention I can see a whole lot of non-developers signing up just to run the homebrew stuff made by the real developers. I'll tell you what, if they make an XBMC360 and it's availble on this thing, I'll pay the $100 a year to run that and other software, weather I'm developing my own software or not. I would imagine there will be a lot of other people in the same boat. MS basically found a way to allow homebrew software and turn a profit at the same time... crafty buggers.
  9. Re:Why a subscription fee? by macrom · · Score: 4, Insightful

    Companies tend to have these low-cost barriers to entry simply to keep every random person with a game idea from throwing stuff onto their development site. In addition, if it's free, one is more likely to sign up, piddle around and then never create anything. At least with a small entry fee there is a slight financial incentive for you to actually go through with creating and deploying something. To me, $99 is nothing, but it seems like this is targeted at younger kids in their late teens/early twenties. Depending on your family's financial background, $99 is a lot of money to a student with little to no income stream and will ensure that you at least have a vested interest in their program.

    Weight Watchers (the only example I can think of right now) has the same principle. They charge you $10-12 a week for their program whether you attend or not. They don't really do anything but weigh you and give you some rah-rah speeches to keep you motivated. The financial cost is there because, psychologically, people who have a vested financial interest in something tend to follow through with it more often and more completely.

  10. Re:My game will be called... by quitcherbitchen · · Score: 4, Insightful

    Who cares?

    This is designed for the hobbyist/amateur game developer. A managed environment built on top of a decent framework from Microsoft will allow a much broader audience of enthusiasts out there to create games. Instead of fumbling with buggy or complicated code, they will actually get to express their creativity and fresh designs.

  11. LOL by james_bray · · Score: 3, Insightful

    > The financial cost is there because, psychologically, people who have a vested financial interest in something tend to follow through with it more often and more completely.

    Haha. Nonsense. The financial cost is there because they want to make money of desperate fat people!

    --
    http://www.reeb.freeserve.co.uk
  12. Re:My game will be called... by Chris+whatever · · Score: 2, Insightful

    the only reasons Microsoft is doing this is either they want free bug/crashe fixes from developper or expansion sets and or they figure they'll get PC enthusiast to buy their console.

    Either way it's a winning solution for them.

  13. Re:MS would think that's great! by russ1337 · · Score: 2, Insightful
    I suspected that the point of the XBOX was to move people away from the open PC architecture that we all know, to a closed architecture that they can control.
    I heard the PS3 was going the other way. I heard PS3 was going to open up and allow hombrew in some shape or form, i guess this article is M$'s way of doing the same thing, but closed....

    My bet is that the most open system will win.
  14. Re:Microsoft still doesn't get it... by p0tat03 · · Score: 3, Insightful

    One of the consequences of FOSS is that now everyone wants everything for free. God forbid you pay for a library! What's with the sense of entitlement here?

    MS has a brand image to keep with the Xbox. To allow unfettered distribution of homebrew is a disaster. Remember that there are certain types of content that MS would rather keep off Xboxes, even if it wasn't authorized or endorsed by MS. Adult games, games featuring direct explicit illegalities... knowing the internet and YouTube, we have an immense ability to create content that the Xbox brand does NOT want to be associated with. There is absolutely nothing wrong with MS wanting control of distribution, if only for this purpose alone.

    So the idea will be to put a crutch on homebrew distribution, so that MS can pick the cream of the crop for official endorsement, and probably un-handicap the game for full XBLA distribution, free or otherwise. This will allow you and your buddies to have fun throwing pr0n and other shenanigans on the Xbox360, but disallow you from doing any real damage through mass distribution.

    And what's with the "XP only" game development? It's the .NET Framework for cryin' out loud. *AND* it's Managed DirectX! This concerns Linux/UNIX zealots none. We're not talking about a C++ library for OpenGL here, this thing simply *cannot* run in 'nix. The Xbox360 runs DX only, and one of the concepts here is getting rid of complex C++ and throwing in simpler C#, none of these quite fit with 'nix eh (Mono doesn't count)?

    Do you seriously think MS is intending on sucking $100/year out of every developer? Are you seriously believing that MS intends the subscription fee to be a profitable industry? There won't be enough devs out there for this to be anything but a drop in the bucket to MS. I suspect the fee is more of a barrier to entry requirement to keep your everyday kids out and encourage some serious development - without setting the price as high as to keep interested (and qualified) parties out.

  15. Re:My game will be called... by guaigean · · Score: 3, Insightful

    No, they're doing this because they are actually starting to lose control of the Game Development market. Recently a number of studios have begun porting and/or developing for Linux. If Microsoft loses the hold on gaming, there is very little left stopping people from switching to Linux entirely. Gaming is the reason most home systems use Microsoft.

    See, by "giving" this kit away to amateur gamers, they are essentially guaranteeing a long line of new games which only run under a closed Microsoft platform. This ensures that people will continue buying their Windows OS in order to run the tools/games. It's actually a very strategic move by MS, and unfortunately it is likely to work.

    --
    Microsoft Sucks, F/OSS Rocks. I get mod points now right?
  16. you haters are incredible. this is GREAT news. by PeeweeJD · · Score: 5, Insightful

    why all the hate?

    did you guys say "oh great now we can have shitty mods" when the iD guys gave access to the WAD files?

    How about when Valve let people have access to the half-life engine? Isn't counterstrike still the most played online game? I'm willing to bet that a serious portion of the half life cds have been sold just to play counterstrick.

    What happened to the guys who made the Desert Combat mod for BF1942? Oh yeah, they got hired by the company and improved the game.

    Look at the success of Xbox Live Arcade. You have a plethora of PC game developers making games and selling them on the Xbox system. These are all guys who could never make console games in the past.

    MS made a bunch of tools to help developers make their PC games work on 360 and vice versa.

    So now MS wants to let even more people in, and you guys bitch about it? Why because you have to pay $99? or because some kid will make a donkey kong clone with steve jobs and bill gates? or because you have to have a 360?

    I'm willing to bet that some kick ass games come out as a result of this. Maybe some kid gets hired by a company and makes a truly kick ass game like Geometry Wars. Maybe some game comes out and gets noticed and picked up for Arcade. Who knows.

    If you dont want to do it, keep the $99 in your pocket. But only good stuff can come out of this.