Wii Version of Twilight Princess to Require Wiimote
1up is reporting that the Wii version of Nintendo's Legend of Zelda: Twilight Princess will require the use of the Wiimote. The GameCube controller for the Wii will not be usable for the Wii version of the game, despite the fact that the game will also be coming out on the Cube. This has provoked discussion that the Wii version of the game may include extra content or gameplay elements, which will make it unplayable with the GameCube controller. From the article: "Many had hoped Nintendo would allow for dual Wii and GameCube support ala a number of upcoming Wii releases, but Nintendo appears confident enough in its design that hardened fans will have to pick up the GameCube release if they're that hardcore. You still have time to decide which one sways you, as both versions will be launched simultaneously during Wii's launch date this fall."
According to n-sider,
* Bad for the game: Twilight Princess is a GameCube game, plain and simple. It was developed around a solid traditional foundation, with traditional and cleanly defined control options. The Wii controller is simply unable to completely emulate the functionality that the game was designed around. Even if it could emulate all of the functionality, it's not really adding anything to the game. All it's doing is tacking on more convoluted ways of doing things you could already do with the GameCube controller.
* Bad for the Wii: Again, Twilight Princess is a GameCube game. Gamers might be more forgiving of the fact that the Wii version has GameCube graphics if not for the fact that it has GameCube gameplay as well. The Wii seems to be rife with these kinds of games at the moment -- games that only use the motion-sensing capability of the controller to emulate actions that you could do with a regular controller. When you change the controller without changing the game, you do a piss-poor job of proving the point of your hardware. The Wii is supposed to offer new possibilities, not repackage the past with a shiny new bow.
The same article also says the game plays rather poorly with the wiimote, and that the controls seem to be a bad imitation of fine gamecube controls. The worst part is the lack of camera control on the wii version. Looks like I'll be picking up the GameCube version for sure.
Xbox 360 version of kameo ro require 360 controller. PS3 version of heavenly sword to require ps3 controller..
best headline ever.
The war with islam is a war on the beast
The war on terror is a war for peace
"Game released on console to require that console's controller"
The original Xbox controller is a USB human interface device (HID). Widely available adapters (such as EMS USB2) make the PS2 Dual Shock controller appear as a USB HID. If a game doesn't support generic USB HIDs, then it's either the game developer's fault (for not checking for USB HIDs in the game's input code) or the console maker's fault (for not providing any driver for USB HIDs to developers, in an attempt to increase attach rate by promoting sales of new controllers).
Indeed. I had my doubts about how "revolutionary" this controler would be. I always thought I'd never really like it - and everyone else, while thinking the idea novel, would quickly show disdain for the device and be critically panned and fall behind Sony and Microsoft in sales.
Of course, that's what I said about the 'Gameboy DS' - and I was completely wrong about that.
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DesireCampbell.com
It's different when a system has backward compatibility. You'd be surprised at how few PS2 games need the pressure sensitive buttons; most work fine with a PS1 digital controller or a PS1 Dual Shock controller. Heck, the Sonic the Hedgehog games for Sega Genesis can reportedly be played with an Atari 2600 controller, as the Sega protocol is just a compatible embrace-and-extension of the Atari parallel joystick protocol.
Wasn't there more differences between the two versions of Twilight Princess than just the control scheme? I remember hearing that only the Wii version would support a widescreen aspect ratio. I was considering getting the Wii version just for that, but if it requires you to use a control scheme other than the one for which the game was designed, then I'll have to wait and see....
...but is it art?
Give "Kirby's Canvas Curse" a look. Quite possibly the most revolutionary platformers since the genre went 3D. the entire game uses nothing but the stylus, and in its most basic and truest form. Absolute blast of a game. It's a tough call between New Super Mario Bros. and Kirby's Canvas Curse, though, both games are excellent, in fact, Kirby might have an edge, just because it's so unique and fun.
Similarly, the actual gameplay of Metroid Prime Hunters wasn't bad at all... it's just that the level design, and the decission to make it more of an FPS than an adventure game ruined it for me. I'm kinda hoping that they someday port Metroid Prime 1 to the DS though, because it might be really cool with the stylus. Also, Animal Crossing is pretty nice with it's use of the stylus.
Oh, and Mario64, I've finally come around to greatly preffering the thumb stick method... sure it's not quite as solid as the A-Pad, but once you get used to it, it's a fine alternative.
There will always be games that are better suited to different control setups, which is why the Wii is including GCN controller support. The bottom line is, though, we don't even know what's out there yet that can be done with this thing. The mastery of the controller is probably not going to be evident in this first batch of games, but I expect solid results as well.
Multiplayer Gaming (defined): Sitting around, discussing single-player games with my friends, at the bar.
Besides the obligatory "zOMG U haff 2 u53 the w11m0t3 4 a w11 game!!!!!11", Do you really think the Wii control scheme will be worse than the GCN controller? I doubt Nintendo would let any of their games, least of all Zelda, ship with controls that were in any way bad. I can honestly say that I have never played a Nintendo game with BAD controls. The Wiimote controls weren't simply tacked on in the last few weeks before release; Nintendo has been working for months on adding the Wiimote (I doubt there was much more development of the main game), and the quality of the controls really matters. Zelda, as a Wii launch title, will one of people's first experiences with the Wiimote, and I doubt Nintendo will let people down. I'll be buying the Wii version just for the novelty, personally.
I've heard that Shigeru Miyamoto, creator of Mario Bros, once praised Naoto Ohshima and the Sonic Team for being able to do what he never could: produce a successful platformer that used only one button. It is, litterally, the Apple of the videogame world. It cuts the platformer genre down to its simplest form: run, and jump. It does away with the traditional "run" button of Mario, and instead uses an exponential accelleration system to compansate, so when walking short distances (like jumping from platform to platform), you're moving slowly, but hold the controlpad over, and you will run faster and faster. If you think about it, during normal play, Sonic isn't really any faster than Mario... it's the exponential accelleration that gives Sonic the kick that made it famous.
This is the main reason why I think the first Sonic game is the strongest in the series (as well as Sonic CD and the original GameGear Sonic). Sonic 2 had great level design, but the addition of the spin dash completely destroyed the purity of the original Sonic's control setup. If you got going really fast in the original, it was a rush, because you had to get to that speed by your own doing... with Sonic 2 and on, going from zero to fast was just too easy to make it that thrilling anymore.
Multiplayer Gaming (defined): Sitting around, discussing single-player games with my friends, at the bar.
Anyone with an HDTV would potentially want to use it. I've been using it for a couple years, and I can say that even though it's not HD, any game that has the "Progressive Scan" icon on it looks quite a bit better on my TV. Even for games where that weren't specifically developed to use progressive scan, (the majority of them weren't) the color is more accurate with digital out. Personally, I was pretty disappointed when they took the digital out off the the GC. Made me glad I was an early adopter and had one with the option.
As far as numbers go, depending on what you read, HDTV penetration is anywhere from 25% to 35%, with that number expected to reach 50% by the end of next year. It wasn't a very big market when GC was released, but I'd say that it's a worthwhile option now.
-Arthur
Cave ne ante ullas catapultas ambules
What is this all about? ... ring a bell?
... a dumbed down version.
Hello? It's Zelda. Zelda, Nintendo,
They could eben push out variant cover cased versions of the game that only run on Wii's with the matching case color and still make a better revenue even though it costs more than a single version to produce. If I'm a Wii fan and I'm buying a new Zelda Iteration for my new Nintendo Iteration it better be built for that exact Nintendo, using all the neat new features to the max. Especially the Wiimote.
So the GameCube is getting it's own version? Nice move and good for the GameCubers I'd say.
So what's all the fuss about? You want a 'universal binary'? Stupid idea. Wii'ers will think they're getting a dumbed down version and GameCubers will think they're getting
Bottom line:
Yes, they're selling seperate versions of the new Zelde, one for each plattform - and you (yes, you) will love them for it. As usual, Nintendo has everything under control. Everythings cool, calm down.
We suffer more in our imagination than in reality. - Seneca