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Sam and Max Hit the GameTap

Gamespot reports that the episodic sequels to the original Sam and Max title will be available on GameTap starting next month. Sam & Max Episode 1: Culture Shock will be available starting on October 17th for subscribers to the PC-download service. Non-subscribers will be able to download the game at some future point. From the article: "Just under a year ago, indie studio Telltale Games acquired the rights to make games based on the underground comic Sam & Max: Freelance Police. The news was a godsend to many old-school gamers who loved the first game the comic inspired, 1993's Sam & Max Hit the Road, and lamented the 2004 cancellation of its sequel, Sam & Max: Freelance Police." Update: 09/08 19:24 GMT by Z : Jake Rodkin from TellTale wrote to make sure we pointed out the copious details that didn't make it into the Gamespot piece. For those of us without GameTap, we can look forward to the non-subscription release on November 1st.

14 of 56 comments (clear)

  1. Question for current Game Tap users by revlayle · · Score: 2, Interesting

    I would love to play the new Sam & Max, however, is the GameTap service worth its cost? Is their current library of games decent?

    1. Re:Question for current Game Tap users by Zinnian · · Score: 3, Informative

      Personally I enjoy it. There are a lot of old school games on there that I have played but lost the disk to, never got a chance to try, or didn't realize were so fun. Variety of games is nice too, from strategy, to action, to fighter, to educational games. The downloads seem slow sometimes while it loads the resources for your game but other then that I'm happy with it. They also offer a free trial period of a couple weeks. Last time I payed attention they were over 600 games and counting. New games every week so far too.

    2. Re:Question for current Game Tap users by revlayle · · Score: 2, Insightful

      That's kinda like saying: My Toyota keys won't work in Hondas. They won't start, so they MUST suck! *sheesh*

    3. Re:Question for current Game Tap users by Lynoitus · · Score: 5, Informative

      If you're into old-school games, yes. The nostalgia is shocking when you browse through the selection of titles. Reminiscent of Blockbuster's game section circa 1993. There's certainly an enormous selection, and the price isn't too bad. But I have two warnings for you: 1. Many of the games did not port to PC very well. There will be crashes/bugs. Said bugs prevented me from completing the last level of Splinter Cell: Pandora Tomorrow. 2. Canceling your account is torture. You have to call the company in order to axe your account, at which point they will bribe you with a free month's subscription and plead with you to be patient as they fix/add games. You've been warned. But overall I applaud GameTap. I'd recommend trying out the free two-week trial to give yourself a full scope of the pros/cons of GameTap.

  2. Cheesy retro ambience by Rob+T+Firefly · · Score: 4, Funny

    [Sam hangs up the phone]
    Max: Another confused census taker?
    Sam: Actually, it was the Commissioner with another idiotic and baffling assignment.
    Max: Does it involve wanton destruction?
    Sam: We can only hope.

  3. Tears! by nappingcracker · · Score: 2, Funny

    Sam: I think I've got something in my eye.
    Max: Try digging it out with a fork. That always works for me.

    Why why why! *sob *sniff.
    Oh terrible horror. I /really/ wanted to play this game. Alas. Thwarted again.

    --
    |plastic....or gasoline?|
  4. Re:Non-Subscribers? by fish+waffle · · Score: 3, Insightful

    Why is the new business model to turn products into services?

    With a product you pay once. With a service you pay over and over.

    Future business models will involve you paying over and over, and also having to become an employee.

    Future future business models will involve you paying over and over, being an employee, and requiring your children to do the same.

    The future is feudalism.

  5. Re:Non-Subscribers? by Jboost · · Score: 3, Informative
    You don't need Gametap.
    From the faq:
    We think GameTap is a great fit for Sam & Max, but we know that not everyone will subscribe. (Plus, right now GameTap isn't available in all parts of the world.) That's why every Sam & Max episode will be available on Telltale's website, as well as on GameTap.

    Episodes mean you get more Sam & Max with less waiting. More fun with shorter dry stretches in between. We all know what it's like to wait three or four (or five) years for a game to come out -- no fun. Telltale's sending that model out of style. Steve Purcell has always said one of the best things about Sam & Max is that they work in any format you throw at them. Just take a look at the crime-fighting duo's vast body of work. These guys have appeared in comics ranging from one-page gag strips to 40-page epics, half-hour Saturday morning cartoons, web-based flash animations, and of course, the age-old graphic adventure. The way we see it, the format doesn't change Sam & Max. Sam & Max change the format.
  6. Nov. 1st by RealErmine · · Score: 2, Informative

    TFA says that the title will be exclusive on GameTap for an unknown length of time. Looking quickly at Telltale's site shows that the game will be downloadable from the developer's site starting November 1st.

    --
    Dewey, you fool! Your decimal system has played right into my hands!
  7. availability by fov · · Score: 2, Informative
    GameTap won't be the only place to get the new Sam & Max games. Starting Nov. 1, the pilot episode will be available for purchase from Telltale's site as well. So, people who don't want to subscribe or who live in countries other than the US will not be left out.

    Also there's a little error in that Gamespot article - they say GameTap's exclusivity is for an undisclosed period. It's actually 15 days (hence the release on Telltale's site Nov. 1). Also the article says the games will only be available through digital distribution... this is true initially, but there will most likely be a box set of Season 1 for sale once all the episodes are out.

    More info here.

  8. Re:Non-Subscribers? by fish+waffle · · Score: 4, Funny

    Hello to you, sir! I think you ought to read this:

    Slippery Slope


    I dunno...if i read your link i'll have to read other people's links, and then the links from those pages; eventually i'll have to read everything on the internet, and i just don't have time.

  9. Re:Confused by ja2ke · · Score: 5, Informative

    Telltale "bought the rights to the name 'Sam and Max'?"

    Actually, no. Telltale is working on these Sam & Max games with Steve Purcell, the guy who created Sam & Max as comic book characters in the 80s and brought them to LucasArts in the first place. Sam & Max aren't LucasArts' characters, they're Purcell's, and Purcell is working with Telltale on this game. The team at Telltale worked with Purcell at LucasArts on Sam & Max Freelance Police, which was cancelled. The Freelance Police team left LucasArts and started their own studio. Purcell trusted them enough with his characters that came to Telltale and asked to work with them on making the next Sam & Max game.

    Also, as far as "untrustworthy" goes, yeah Telltale's website is a bit crusty right now, but they've released four games in the last two years - a casual game, two independently developed episodic titles, and a full retail game for Ubisoft - which is something that very few, uh, "untrustworhty looking startups" can claim. Telltale also employs Dave Grossman, one of the writers and game designers behind Monkey Island 1 and 2 as well as Day of the Tentacle, as their senior writer and designer.

    Basically, despite all your smarm and textual smirking, you have no idea what you're talking about.

  10. Confusing by I+Like+Pudding · · Score: 2, Interesting

    Why in the hell didn't they go with Steam? When smaller releases like Darwinia get so much press, a Sam and Max game should be a slam dunk.

  11. Re:Rent seeking is anti free market by spun · · Score: 2, Insightful

    Without regulation, it would be lawful to trade copies of any software, period. For that matter, without regulation it would not be illegal for me to take a dump on your front lawn. And it would not be illegal for you to kill me for it. Or for looking at you funny, for that matter. Very few people argue for no laws whatsoever. It then becomes very like the apocryphal story about Mark Twain, who supposedly met a woman and asked if she would sleep with him for $10,000, to which she responded certainly. Then he asked if she would sleep with him for $10, to which she responded "What kind of a woman do you think I am?" and he said, "My dear, we've already established that. Now we're just haggling over the price." Well, we're just haggling over how much regulation is good.

    I'm familiar with all the counter arguments involving natural rights and intiation of force. Going on to someone else's property is not intitiation of force. Fencing that property off in the first place, in order to mix your labor with it and claim some kind of 'natural right' to keep it is initiation of force. That kind of justification is tantamount to saying that the bicycle I "found" parked on the street and then painted a new color is mine because I mixed my labor with it.

    Microsoft is not the only company to use unfair practices such as leveraging monopoly power to game the free market, and there have been plenty of cases (such as the railroads, or the canals before them) where (for instance) the high marginal cost of entry into a market provides that power, rather than the regulation of intellectual property. And as I pointed out, the regulation of real property is no less coercive than the regulation of intellectual property. The free market also has other weaknesses and failure modes which can be gamed in a similar fashion to provide unfair advantage and lock out real competition.

    --
    - None can love freedom heartily, but good men; the rest love not freedom, but license. -- John Milton