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PC Game Market 'Becoming A Niche'?

simoniker writes "Gamasutra has quizzed game analysts from Wedbush Morgan, Screen Digest and DFC Intelligence on the state of the PC game biz, with thought-provoking results. From Michael Pachter's comments: 'The PC games market is becoming a niche, substantial in size, but a niche nonetheless.' David Cole also notes: 'When I first started covering the game industry back in 1994, the general consensus was PC games would dominate the market and console systems were doomed.' What changed?" How do you think Microsoft's recent push to treat the PC as the 'fourth console' will affect things?

169 comments

  1. You're kidding, right? by popeguilty · · Score: 3, Insightful

    In the gaming industry, the platform that hosts World of Warcraft and its seven million subscribers is a niche market?

    1. Re:You're kidding, right? by interiot · · Score: 2, Insightful

      I've got two friends who spend almost all their free time gaming. Both of them recently gave up PC gaming, citing HD, surround sound, and the ability to plop down on their couch while gaming as benefits of consoles, and having to spend $500+ every year to keep up with the latest games (and be competitive in multiplayer games) as downsides of PC gaming.

      Personally, I've moved my PC to my living room, and I think PC's will always be where the most innovative games come out, so I'm sticking with the PC. But I'm not really any good at multiplayer games either, so...

    2. Re:You're kidding, right? by twistedsymphony · · Score: 4, Insightful

      Yeah, I don't think it's so much a niche market as it's a SILENT market. Meaning a whole lot of the people who game on PC don't really consider themselves gamers, they don't camp out at Best Buy for the latest releases, they don't bombard message boards about their hobby. They'll pickup something that looks fun while they're out shopping for other things, or download something and play it in their spare time.

      You can't track sales of PCs that get used for gaming like you can consoles that get used for gaming... and the number of games available for the PC dilutes the market so you don't get clear winners like you do on a console with only a fraction of the library. PC games have a lot more staying power too. PC gamers are likely to buy WoW or EVE and be good for the next 6 months to a year, unlike console gamers who buy a gamer or two every month (because that's about how long most of them last). Not to mention the mod community adds to the longevity of a PC game's life.

      I wouldn't call PC games a niche market... PC gamers are just a DIFFERENT market, the gamers who play there have different tastes and attitudes towards gaming and the machines are good at running different types of games. The back and forth is pretty pointless because neither platform is going anywhere anytime soon.

    3. Re:You're kidding, right? by Erectile+Dysfunction · · Score: 1

      Hardware doesn't make you competitive in multiplayer games. People that play multiplayer games competitively turn off all of the features that they can to make the visuals simpler and easier to compete in. To spend $500/y on hardware you'd have to be buying a brand new video card every year or making some pretty poor hardware choices. Either way you can count the sale of one-year old computer hardware toward your new purchases. Video cards don't depreciate so rapidly that it's a total loss, and that's the most significant piece of hardware in modern games.

    4. Re:You're kidding, right? by badboy_tw2002 · · Score: 2, Insightful

      So you're saying its a different, smaller market that you can't make as many sales to and you need customize how you make your product because the gamers have different tastes and attitudes. ...

      Yep, not a niche!

    5. Re:You're kidding, right? by richdun · · Score: 4, Insightful

      HD? Surround sound? Do you friends realize PC gaming has been pushing high res and surround sound for years? Sure, poly counts aren't always enough to make things look like real life, but my two year old machine can still crank out just about anything on my 20" wide monitor (1680 x 1050...so 10 lines short of HD, whatever) and optically connected DTS/Dolby Digital surround sound.

    6. Re:You're kidding, right? by Duds · · Score: 1

      That's precisely WHY it's a niche market. The PC gamers spend their money on WOW, not on buying games.

      Therefore to EB and the like it becomes irrelevent.

    7. Re:You're kidding, right? by AcidLacedPenguiN · · Score: 2, Insightful

      I've got to say that if your friends have to spend $500+ (I'm assuming CAD) per year just to stay competitive in multiplayer games they are either doing something wrong or aren't very good at them. I spent $1500 a year ago and I can still compete in all the latest games, and will still be able to (as I ramp details down) compete probably for the next 2 years atleast. My last machine before this one was a PIII 450mhz machine, and had only missed out on a year or two of PC games with only about $400 worth of upgrades (that's since I got it in around '98).
      If you can live without having 90xAA (exageration) then you can probably go a few years, some key strategic upgrades and they'll last a lot longer.
      I've moved my PC into my living room aswell, and it seems to have worked out nicely for me. I do have to say though that I still consider myself a console gamer too, I just think comparing PC to console is apples to oranges. PC games do things that console games can't, and vice versa. I mean, there's nothing like sharing a couch with a few other people and blasting the crap out of each other, all in the same room.

      --
      disclaimer: I've been known to store numbers in my ass for which to dig out when quantities are required.
    8. Re:You're kidding, right? by Sinnix · · Score: 1

      Do you understand the term niche? If everyone on PC is playing a single game, then that is in fact a niche! But if we broaden that to: MMOs, RTSs, FPSs, and PopCap puzzle games then we have... oh look at that... still a niche market.

    9. Re:You're kidding, right? by Achoi77 · · Score: 1
      People that play multiplayer games competitively turn off all of the features that they can to make the visuals simpler and easier to compete in.

      I disagree

      People turn of all the features not becuase it simplifies visuals, but rather to optimize PC performance by giving you a faster framerate allowing you to react faster, since most people don't have the latest and greatest hardware. I attest to this because this is what I do when I pvp. Trying to deathmatch at 17fps is much more difficult than trying to do it at 90fps. If I could deathmatch with all visuals on and at 90fps and the highest resolution, then I totally would. But I can't afford it. :-)

    10. Re:You're kidding, right? by Anonymous Coward · · Score: 0

      ... You have a 90Hz refresh rate on your monitor?

      I've never understood people who want more frames-per-second than their monitor is capable of displaying.

    11. Re:You're kidding, right? by Ford+Prefect · · Score: 1

      ... You have a 90Hz refresh rate on your monitor?

      At low resolutions, my rescued-from-disposal EIZO monitors can manage 120Hz.

      Of course, my graphics card can't manage to render new frames for all that... ;-)

      --
      Tedious Bloggy Stuff - hooray?
    12. Re:You're kidding, right? by AuMatar · · Score: 1

      They turn them off for both reasons. Turning off details and removing things like ground cover can help you to notice things quicker. As you have lower detail, you have fewer distractions and less cover to hide in. The framerate is really the least important reason to drop graphical options, unless you have older hardware.

      --
      I still have more fans than freaks. WTF is wrong with you people?
    13. Re:You're kidding, right? by GundamFan · · Score: 1

      Think of it as breathing space.

      When you system running 90fps starts to choke it is less likely to drop below 30fps which is where most humans start to see flicker or at least get sea sick.

      --
      I don't give a damn for a man that can only spell a word one way.
      Mark Twain
    14. Re:You're kidding, right? by Erectile+Dysfunction · · Score: 1

      People turn off the features to simplify the visuals. Competitive players do this in CounterStrike for crying out loud, and it's not because they can't obtain 90fps with their computers.

    15. Re:You're kidding, right? by Erectile+Dysfunction · · Score: 1

      My monitor will do 1600x1200@90Hz, and obviously higher at lower resolutions. It's a shame that the LCD market has cannibalized the professional CRT market, since you'll have little luck finding many new CRTs with that sort of bandwidth.

    16. Re:You're kidding, right? by onkelonkel · · Score: 1

      My old Viewsonic G90FB 19" which is far from top of line will sync 1024 x 768 @ 120Hz

      Why am I replying to an AC?

      --
      None of them can see the clouds; The polished wings don't care.
    17. Re:You're kidding, right? by grammar+fascist · · Score: 2, Insightful

      've got to say that if your friends have to spend $500+ (I'm assuming CAD) per year just to stay competitive in multiplayer games they are either doing something wrong or aren't very good at them. I spent $1500 a year ago and I can still compete in all the latest games, and will still be able to (as I ramp details down) compete probably for the next 2 years atleast.

      Let's see. $1500, and you're set for 3 years. $1500 / 3 = $500, which is what the GP claimed.

      Fascinating.

      --
      I got my Linux laptop at System76.
    18. Re:You're kidding, right? by Anonymous Coward · · Score: 0

      As someone that has been around for a number of decades I can assure you these sorts of things go cycles.

    19. Re:You're kidding, right? by AcidLacedPenguiN · · Score: 1

      . . .at which point I spend another $200-$300 and extend it for another 2 or 3 years. If you had chosen to read the rest of my response, I stated that my last system lasted from 1998 until approximately 2004, with about $300 in upgrades. Also, the GP said $500 every year, implying that was above and beyond the initial purchase price. Once again, I've been hoisted by my own (unclear, I'll give you that) implications.

      --
      disclaimer: I've been known to store numbers in my ass for which to dig out when quantities are required.
    20. Re:You're kidding, right? by mrsbrisby · · Score: 1
      In the gaming industry, the platform that hosts World of Warcraft and its seven million subscribers is a niche market?
      No, of course not.

      The platform that hosts World of Warcraft and it's 7 subscribers with a million accounts each is a niche market.
    21. Re:You're kidding, right? by teflaime · · Score: 1

      So you're saying its a different, smaller market that you can't make as many sales to and you need customize how you make your product because the gamers have different tastes and attitudes. ... Yep, not a niche

      In that case, all gaming is a niche market.

    22. Re:You're kidding, right? by grammar+fascist · · Score: 1

      . . .at which point I spend another $200-$300 and extend it for another 2 or 3 years. If you had chosen to read the rest of my response...

      You must be new here.

      --
      I got my Linux laptop at System76.
    23. Re:You're kidding, right? by nutshell42 · · Score: 1
      and having to spend $500+ every year to keep up with the latest games (and be competitive in multiplayer games) as downsides of PC gaming.

      WTF; I assume they compete in the "get maximum fps on the fps of the week" category. Otherwise they'd only have to upgrade (perhaps) their PCs when switching to a new game in which they try to be competitive which shouldn't happen all that often because if you really love a game and want to be the best in it you don't change games every 3 months.

      And this whole cost argument is stupid. If you're the average geek you pay perhaps $200-300 more for a gaming PC than for a normal PC because apart from a high-end graphics card you'd need everything else (recent but not the latest CPU, enough RAM, whatever) anyway for work, internet, videos, etc.

      --
      Don't think of it as a flame---it's more like an argument that does 3d6 fire damage
    24. Re:You're kidding, right? by WaterBreath · · Score: 1

      Er... I hesitate to take you seriously, but... Refresh rate and fps aren't the same thing.

      You can run a game rendering at 15fps, but have a refresh rate of 90Hz and get no flicker. In between frame refreshes, each screen refresh will just have the same image again.

      No flicker. Just "chunkiness" of motion.

    25. Re:You're kidding, right? by ClamIAm · · Score: 1

      High definition, as defined by ATSC (successor to NTSC), does not require 1080 vertical pixels. The lowest resolution/refresh rate considered "HD" (according to the Wikipedia article) is 1280x720 at 23.976 frames per second (non-interlaced). I'm pretty sure your monitor can handle that.

    26. Re:You're kidding, right? by KDR_11k · · Score: 1

      Yes but turning on VSync won't kill that breathing room and won't cause tearing.

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
    27. Re:You're kidding, right? by master_p · · Score: 1

      Let's also not forget all the pirated games that float around...there is a large percentage of the PC gamers' population that has bought very few games.

      No matter what official statistics say, the PC is the cornerstone of gaming. The PC is the easiest way that one can play all the PC hits of previous decades, all the hits of other machines via emulation, arcades via MAME and others, and of course the latest and greatest in sound and graphics (with the right hw of course).

      The PC is also the only medium that open source games (either as in beer, or as in free speech, or both) and experiment games can really exist, since there is no screening and censoring like there is for the consoles.

      Overall, the PC is my choice of gaming platform, and although I have owned many consoles, it is the PC that offers the best gaming entertainment.

    28. Re:You're kidding, right? by Anonymous Coward · · Score: 0

      Except when you run into a corner with regards to upgrading.

      They change RAM formats practically every other year and AGP is on it's way out like PCI before it. Forget about upping your processor speed either, Intel/AMD really might as well drop the charade and introduce a new socket for each version of their latest chip. So if any of those is your bottleneck, congradulations, your $200-$300 (which'd buy little more than a mid-range card or another GB of RAM) just became whatever-it-costs-to-replace-the-entire-system.

      PC gaming is a joke, kept on life support by the MMORPG.

    29. Re:You're kidding, right? by AcidLacedPenguiN · · Score: 1

      or you could be the slightest bit smart about your investments and be able to coast for 5-6 years before needing the new machine. I mean, my processor (AMD S939 3200) is the best possible one to get for S939. At no point in the future could I find a 3500+, 3700+, 3800+, X2 3800+, X2 4200+, X2 4600+, X2 4800+, FX 55, FX 57, FX 60. My videocard is a 7600GT PCI-e, and there are no possible upgrades for PCI-e. Nvidia doesn't have the 7800GT series, 7900GT series or 7950GT series. ATI doesn't have any competing series of cards either. I have 2 sticks of 1gb ram and 4 slots, so there is no way in hell I could possibly upgrade my ram in the future. I am currently using onboard sound, Creative labs and Chaintech (to name a few) don't make any sort of PCI sound processing devices

      My point is that my PC has quite a few years left in it before I have to switch to a brand new machine. I only have to switch to the brand new machine if I want to stay current in gaming. Barring a major failure of one of my devices, I'd suspect that over the next 4 years I might have to put another $400 in my machine. I won't even mention that I can sell off older parts to people who are doing the same thing as me, just one generation behind.

      --
      disclaimer: I've been known to store numbers in my ass for which to dig out when quantities are required.
    30. Re:You're kidding, right? by richdun · · Score: 1

      Ah right. I was using the Sony definition (you know, the whole "The HD era begins with the 1080p PS3 that kinda sorta will support 1080p out of some boxes and only with an added cord"). Damn you Sony!

    31. Re:You're kidding, right? by default+luser · · Score: 1

      Vsync DOES kill your "room."

      Vsync forces the framerate to some fraction of the refresh rate. Sure, for most of the time, your video card might be able to keep up and provide a steady 90fps. Unfortunately, because vsync locks frames to the refresh rate of the monitor, the framerate degrades drasticaly (in whole-number ratios) once you drop below the sync rate.

      What happens if you hit a rougher portion of the game, and your average framerate (the framerate the card CAN draw with vsync disabled) drops to 60fps? Your card, locked to the 90 hz sync rate, alternates between 45fps (1/2) and 90fps (1/1). This creates an annoying jumpy lag effect that you can feel, because it's either 45fps or 90fps. You can imagine this gets even worse as the framerates get lower.

      Alternatively, if you leave vsync disabled, it will remain smooth, and all you will see if an occasional vertical tearing artifact.

      --

      Man is the animal that laughs.
      And occasionally whores for Karma.

  2. The PC will always have a faster system. by Cybert4 · · Score: 1

    Some people look at graphics and CPU and note that consoles seem kilomteres ahead. Consider RAM--consoles will never have tons of gigabytes of space. Or hard disk space--for that matter. And despite all the cell's cores, we'll have more cores with PC's. SLI will never go into consoles as well. For the top end (yes, some gamers do have money), it's PC.

    1. Re:The PC will always have a faster system. by MustardMan · · Score: 2, Insightful

      That's the point though... the top end is almost always a niche market. Ferarris cater to a niche market of people want the highest-end sports car, 65" plasma HDTVs cater to the niche high-end home theater market, and PC games cater to the niche high-end hardcore gamer market.

    2. Re:The PC will always have a faster system. by PrescriptionWarning · · Score: 2, Insightful

      Consoles only seem ahead for most games. But take a look at Oblivion, which clearly looks better on PC than the 360, even though it still looks pretty good on the 360.

      The main difference here, thus my preference for the PC version, is the modding. There's so many worthwhile mods out there now that there is no way i could play the vanilla game ever again. If more games were to value the aftermarket effect of moddable games, they'd certainly see sales a year or more after the game first came out. Just look at CounterStrike!

    3. Re:The PC will always have a faster system. by DilbertLand · · Score: 1

      I haven't seen anything on consoles that even compairs to a decent gaming PC setup in terms of graphics. People must be comparing $400 bare bone Dell systems when they come to that conclusion...

    4. Re:The PC will always have a faster system. by BlahMatt · · Score: 1

      You just said it: "Some gamers do have money" . That's the niche that it will fit into. Gaming on a PC is just becoming too expensive. People can't afford to buy an Dual SLI system unless they want to spend two months worth of paychecks.

      Also, why would you say that consoles will never have hard disk space. They are using hard drives. It isn't too much of a hassle to throw in a larger one, or even a disk array. Same with "cores" as you put it. Also, why will consoles never have Gigs of ram?

      Sure, currently PC's are the way to go if you want really high end performance, but if you are loboking for an average gaming experience (most people) then console gaming is way cheaper and is nearing the same performance level.

      That is why it says a "niche" market. The niche being people who are willing to spend significant amounts of money on their systems for gaming.

      --
      To understand recursion, one must first understand recursion...
    5. Re:The PC will always have a faster system. by EComni · · Score: 1
      Consider RAM--consoles will never have tons of gigabytes of space. Or hard disk space--for that matter.
      That's because PCs (and the OSs that run them) aren't designed just for gaming.

      For the top end (yes, some gamers do have money), it's PC.
      The same can be said for that "top end" that have to own big-screen TVs and high-end sport cars. They're still niche. That said, like the first poster already stated, WoW alone prevents PC gaming from being niche. I dunno if it's as widespread or well-known as a console Madden or GTA, but it's kinda hard to call that large of a userbase a niche.
    6. Re:The PC will always have a faster system. by Anonymous Coward · · Score: 0

      For the top end (yes, some gamers do have money), it's PC.

      " ... and that is why you fail"

      Seriously though, PC gaming is becomming a Niche product that only really suits the graphics whores and MMO players because of the need to upgrade your PC for new games; face it I have a 2.53GHz Pentium 4 PC (with a Geforce 4800) at home (which sits next to my gaming rig) that works perfectly for everything except for gaming. How many people are really willing to spend $200-$400 every 12 to 18 months just to play videogames when you can spend $200 for a console and use the hardware for 4-7 years?

      "Oooo but it looks better on the PC"

      Does I look like I care that much anymore? The only reason I upgrade my PC is because I can only play MMO games on it; if there was a viable option on consoles I would never upgrade my PC again.

    7. Re:The PC will always have a faster system. by KDR_11k · · Score: 1

      That's why games offer an options menu that lets you turn the graphics down a lot. You can play most games on a pretty old rig but if you have the latest and greatest you can turn them up so they look better. Few if any console games offer the ability to look better on future hardware that may be backwards compatible (exceptions include the Super Gameboy and Gameboy Color, some games looked better on those while still running on the old grey brick).

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
    8. Re:The PC will always have a faster system. by EComni · · Score: 1
      But, considering that far too many games these days are ending up as playable tech demos, what's the point? Who wants to play Doom 3 on minimum specs? People who really want to play it for the gameplay??

      Few if any console games offer the ability to look better on future hardware that may be backwards compatible
      Not exactly true. Since the last generation, older games (PS1/XBox) running on the newer hardware (PS2/360) will at least allow for better anti-aliasing.
    9. Re:The PC will always have a faster system. by SanityInAnarchy · · Score: 1

      While your point is somewhat true, the things you mention are embarrassingly wrong.

      Consider RAM--consoles will never have tons of gigabytes of space.

      Maybe not, but they don't have that much less right now. Perhaps they will never have as much space as PCs, but then, consoles will also never have the spyware to fill it. In any case, saying that they will never have gigabytes of RAM is just stupid. The N64 had an upgrade that gave you 4 megs more RAM, which was a huge improvement. Compare that to the specs for today's consoles -- even last gen, the PS2 had 32 megs.

      So yes, consoles will eventually have that, but PC gaming may be far beyond it by then.

      Or hard disk space--for that matter.

      I have a 100 gig Windows partition set aside for gaming. I don't use most of it, I just occasionally uninstall games. And I don't have a single savegame over 50 or 100 megs, so I could even save all my savegames and reinstall the games later if I want.

      And the larger the environments get, the more we might see procedural generation, which actually uses insanely less disk space -- there was a 96 kilobyte modern FPS for Windows recently. It uses more RAM, but it could just as easily generate the level and save it in some temporary disk file while you're playing, then delete it when you're done.

      I'd argue that it's nice to have RAID, but really, the disk doesn't seem to be the bottleneck for loading games anymore, it seems to be the CPU. Besides, simply moving to a hard disk for this will speed up console games immensely -- that is, the ones that actually have any loading times to speak of. I can still list far more console games than PC games which do dynamic loading, and games aren't nearly complex enough yet that I could move fast enough through a game that the hard disk couldn't keep up.

      And despite all the cell's cores, we'll have more cores with PC's.

      Yes. Yes we will. And they will all be CPUs.

      As I understand it, the point of the Cell is, rather than having a CPU and a GPU, they have tons of cores, each of which is good at a specific kind of math, so if you can split up your program properly... Remember the buzz about the physics and AI cards, even a gaming network card? All that stuff comes standard on the Cell.

      SLI will never go into consoles as well.

      Are you fucking serious? The PS2 -- which came out far before there was a hint of SLI on desktop systems -- had two vector processing units. It's not exactly a new concept.

      In any case, the Xbox 360 seems to be able to handle high def output just fine. I've never seen a computer scale any modern game to that much resolution.

      For the top end (yes, some gamers do have money), it's PC.

      For gamers who can afford the PC upgrade cycle to be able to truly claim power as their reason for not using consoles, they probably could buy a console or two anyway. I know I'll be seriously debating whether to upgrade my gaming rig or buy a Wii. That's not to say that I won't keep playing on the PC, or upgrade it later, but the biggest problem I have with consoles these days is political -- I don't want to support either Sony or Microsoft.

      --
      Don't thank God, thank a doctor!
    10. Re:The PC will always have a faster system. by Ford+Prefect · · Score: 1

      People can't afford to buy an Dual SLI system unless they want to spend two months worth of paychecks.

      BUT YOU DON'T NEED A SODDING EXPENSIVE DUAL-THINGY MACHINE TO HAVE FUN PLAYING PC GAMES!

      Almost any halfway-decent modern PC will do a halfway-decent job of playing most computer games at more than acceptable visual quality levels. Yes, you can spend ridiculous amounts of money on something that'll let you run a stupid resolutions and framerates, but the games themselves are the same. Take Half-Life 2, for instance - Valve obviously put a lot of work into making it run well on low-end machines. I first played it on an elderly, near-agricultural 1.1GHz Athlon with a cheapy GeForce 4 graphics card. It was still fun, and looked and sounded better than on the eventual Xbox version.

      Yes, the machine cost more than a games console - but it was also the machine I used for all my other computing stuff. I'd upgraded it a bit for games, but that extra gaming ability cost a lot less than an Xbox or Playstation 2 of the time.

      My current games machine wasn't even bought to play games - it's a MacBook Pro. But it's a lot faster than my desktop PC, and that additional games-playing-ness amounted to the price of an OEM copy of Windows XP.

      Lots of people have fairly modern PCs, not primarily bought for gaming. Yes, there's a niche, hardcore market of nutters who spend a fortune extracting every last ounce of performance out of cutting-edge hardware, but modern computers are pretty capable. And the minimum specs for a Windows Vista machine should result in some pretty nifty graphics capabilities as standard, for everyone....

      --
      Tedious Bloggy Stuff - hooray?
    11. Re:The PC will always have a faster system. by Jett · · Score: 1

      I played Doom3 on minimum specs - the gameplay obviously wasn't there so I never played it again. I also played HL2/HL2DM/CS:S on minimum specs for almost a year before upgrading my computer so it runs better and looks nice now - the gameplay obviously was there. For people who play FPS games, particularly multiplayer, the PC is where it is at and probably always will be.

    12. Re:The PC will always have a faster system. by ravenshrike · · Score: 1

      It's not that they're good at a specific type of math, it's that they are better than general logic cores at doing a single type of math at a time, but if you try to get them doing more than one type of activity they become much less efficient than a general logic core.

    13. Re:The PC will always have a faster system. by Jaysyn · · Score: 1

      People are still buying Neverwinter Nights, 4 years after it was released... As far as online RPGs go you don't get much more moddable than that game...

      Jaysyn

      --
      There is a war going on for your mind.
    14. Re:The PC will always have a faster system. by Jaysyn · · Score: 1

      People are still buying Neverwinter Nights, 4 years after it was released... As far as online RPGs go you don't get much more moddable than that game...

      Jaysyn

      --
      There is a war going on for your mind.
    15. Re:The PC will always have a faster system. by ergo98 · · Score: 1
      I haven't seen anything on consoles that even compairs to a decent gaming PC setup in terms of graphics. People must be comparing $400 bare bone Dell systems when they come to that conclusion...

      I'm constantly aghast at the terrible framerates many consoles fall to in efforts to try to look somewhat as capable as even a modest PC rig. Seriously, console fanatics can claim that it doesn't matter, but it seriously ruins immersion when something blowing up or lots of characters drops the framerate to 7 fps, suddenly looking jarring.

      I have been constantly disappointed with the next generation gaming rigs -- their prowess has been grossly overestimated.
    16. Re:The PC will always have a faster system. by SharpFang · · Score: 2, Interesting

      PC offers a wider range of choice.
      The problem is that consoles offer better bang for the buck.

      You can spend $4000 and get an incredible PC capable of absolutely wonderful graphics. You can spend $200 and get something barely capable of running an average game. Or you spend $800 for an average setup that allows you to play at very nice, acceptable though not incredible level. Or you spend $400 and get a console capable of the same level as your $800 setup. PC is a pretty smooth performance-price curve. The console is a single point - but located quite a bit below that curve.

      --
      45 5F E1 04 22 CA 29 C4 93 3F 95 05 2B 79 2A B2
    17. Re:The PC will always have a faster system. by SharpFang · · Score: 1

      The problem is people are comparing the $400 bare bones Dell PC with a $399 "extended version" XBOX 360. Dollar for dollar, consoles are better.

      --
      45 5F E1 04 22 CA 29 C4 93 3F 95 05 2B 79 2A B2
    18. Re:The PC will always have a faster system. by drsquare · · Score: 1

      Read the above post in a comic book guy voice and you'll see why PC gaming is a niche.

    19. Re:The PC will always have a faster system. by ergo98 · · Score: 1
      Read the above post in a comic book guy voice and you'll see why PC gaming is a niche.

      I'm one of the least nerdly people here, so...
  3. Ignore it by Tanmi-Daiow · · Score: 1

    It is just another "Death is coming to the PC gaming market" article in the guise of "niche market is coming to the pc gaming market". Just ignore it.

    --
    "Of all tyrannies, a tyranny sincerely exercised for the good of its victims may be the most oppressive." - C.S. Lewis
  4. Market by the+computer+guy+nex · · Score: 2, Interesting

    "In the gaming industry, the platform that hosts World of Warcraft and its seven million subscribers is a niche market?"

    You do know 7 million subscribers is less than the number of copies Blizzard has sold with Diablo2 and with Starcraft right?

    PC's are becoming a niche market - for MMORPG's. Everything else to this point seems better fit for a console.

    The number of dollars saved from having to test and develop for endless combinations of CPU/GPU/OS/etc is enormous. That extra time/money is spent enhancing the game rather than just making it work.

    1. Re:Market by Aladrin · · Score: 2, Insightful

      You are assuming that # of subs = # of copies sold. This is not true.

      I don't know the numbers, but I'm guessing there were a LOT more copies sold than current subscriptions.

      --
      "If you make people think they're thinking, they'll love you; But if you really make them think, they'll hate you." - DM
    2. Re:Market by thebdj · · Score: 4, Informative

      You do know 7 million subscribers is less than the number of copies Blizzard has sold with Diablo2 and with Starcraft right?
      I call partial BS. I will give you Starcraft and the 9 million copies. The numbers here may be a bit old, but you will have a hard time, without a valid updated sales number, proving that they managed to sell another 3 million copies of D2. Don't forget this platform also has The Sims at nearly 20 million. I would hardly call this a niche market yet.

      The number of dollars saved from having to test and develop for endless combinations of CPU/GPU/OS/etc is enormous. That extra time/money is spent enhancing the game rather than just making it work.
      I call BIG BS on this one. I do not think there is nearly as much combination testing as you think. Also, this notion they are spending more time and money to enhance the game is laughable. One of the biggest complaints about the industry has been a repetition of gameplay with only graphics getting better. Don't forget your PC has more storage for a) better graphics, b) more levels, and c) more gameplay/extras. I do not buy this notion that less testing somehow equals more work on the game. Remeber for PC, you have an unlimited beta community. You can do pre-release betas and thanks to the patching (which apparently consoles are slowly catching onto) you can fix the bugs you didn't catch in Betas.

      --
      "Some days you just can't get rid of a bomb."
    3. Re:Market by VJ42 · · Score: 1

      Everything else to this point seems better fit for a console.

      What console is a "better fit" FOR Civ 4, Rome total War, the C&C series or any other RTS game and most decent FPS games (COD, Battlefield & Steam all play best on the PC)? PC gaming is far from dead in any of the afore mentioned generes; and they certainly arn't "better fit" to console gaming.

      --
      If I have nothing to hide, you have no reason to search me
    4. Re:Market by rwven · · Score: 3, Insightful

      The funny thing about your statement is that you fail to realize that 99% of all top-end, ground-breaking First/Third Person Shooters are released on the PC long before they make it to any consoles...

      Same with RTS games...and adventure games...and flight simulators...(and MMORPG's)...I could go on and on.

      It seems to me like Consoles are a just niche for sports, fighting and racing games...and a lot of those are even released at the same time or slightly earlier on the PC...

      There was an article on /. on the recent past talking about how all the "PC's are dying" doomsdayers were all wrong and how PC gaming is making a large comeback.

    5. Re:Market by SanityInAnarchy · · Score: 1
      PC's are becoming a niche market - for MMORPG's. Everything else to this point seems better fit for a console.

      FPS. I like the mouse.

      RTS. And the genre isn't dead, there are still interesting things being done with games like Natural Selection and Tremulous.

      Mods. Free games. Everything on a console seems to have a price tag these days. While Steam is leading the PC in that same general direction, it's still possible to find a huge number of very interesting, very fun games that you can download and play for free, that only require that you've bought one game.

      Development. As an aspiring game developer, I need games to work on my development machine. Unless Sony can clean up their act to where I'd touch them with a 10 foot pole AND actually make the PS3 enough of a "computer" that I can use it as a development rig, my development machine will remain a PC.

      The number of dollars saved from having to test and develop for endless combinations of CPU/GPU/OS/etc is enormous.

      Give me a number or stop talking out your ass.

      I'd argue it's significantly easier to develop using something like RenderWare, or even your own custom engine on top of SDL/OpenGL and make it run on Windows, Linux, and OS X, than to develop for the three or four consoles out right now, trying to squeeze every last bit out of each one without going too far.

      That extra time/money is spent enhancing the game rather than just making it work.

      Interesting... I'd rather some console games spent more time just making it work. Nothing sucks more than to have it destroy your game halfway through, and often no way to get a patch. PC games, at least it's possible to patch, backup your savegames, etc.

      --
      Don't thank God, thank a doctor!
    6. Re:Market by thevoice99 · · Score: 1

      If there is one thing you can count on Microsoft for its their marketing department. They decided it would make more sense to sell hardware at a loss with the hope of a recoop than stick with PC gaming. Sure they are doing DX 10 with Vista but its pretty obvious where their energy is going. 6 out of 9 of the latest releases from Microsoft Game Studios are X360 only.

    7. Re:Market by advocate_one · · Score: 2, Interesting
      There was an article on /. on the recent past talking about how all the "PC's are dying" doomsdayers were all wrong and how PC gaming is making a large comeback.
      kindly explain to me then just why it is that shelf space for PC games is shrinking in the shops... you're lucky these days if you have two racks... most of the shops in my city just have the one cabinet and most of that is devoted to budget games and pre-owned.

      The entire rest of the shelfspace in the shops is devoted to console games and consoles... just face it, it's far easier to sell console games as you know you won't have hassles with customers coming back moaning that they can't run this or that game or if they could, it crawled even with all the settings turned down.

      --
      Donald 'Duck' Dunn: We had a band powerful enough to turn goat piss into gasoline.
    8. Re:Market by xenocide2 · · Score: 1

      I must be confused, I'm pretty sure tons of PC games get released simultaneously with the Xbox (if not before). Really, about the only things I see on store shelves for PC of any merit are first person shooters and MMORPGs. Any "PC gaming ISNT dying" article would have to square with the miniscule shelf space given to PC games in stores.

      --
      I Browse at +4 Flamebait

      Open Source Sysadmin

    9. Re:Market by kafka47 · · Score: 1

      I would hardly call this a niche market yet.

      Good point. And also the games that are not on this list. Millions of people playing casual games or web-based casual. Also there are plenty of games overseas that never see the light of day in North America, yet are vastly more popular in terms of subscribership than many of the games listed there.

      I call BIG BS on this one. I do not think there is nearly as much combination testing as you think.

      Ouch. :-)

      Well unfortunately for us, it's pretty true in any type of consumer-level software development. Audio, Processor, Network, Video, OS (patch-level, revision and hotfix), Libraries, Browser, Network, Drivers... your game may touch one or more of these types of components. If you're lucky, you'll come out relatively unscathed. The companies that briskly test on few platforms more often than not get caught and spend even more money in an expensive patch/validation process. One example is the Readme for Age of Empires. Look at all those videocards that they don't support!

    10. Re:Market by Austerity+Empowers · · Score: 1, Insightful

      Consoles are for games that have been tried out and refined on a PC first. PCs are for anything new and inventive comes out first for a really simple, obvious, reason: there's no financial barrier. Way back in 94 when PCs were dominating, was about the time consoles were in a rut because there wasn't enough innovation, but PCs had some pretty different, entertaining games. 3D graphics were just being demonstrated as viable in real time (although computers had been doing it a while, it really lept forward around then). Unfortunately because PCs have such problems with wide component variance, they are niche, because only a small audience has the ability to make them work.

      Ultimately, some of what PCs did well in that era, drove for new console architectures that put them where they are today. Not all genre's made it, and unfortunately we're still lacking in adventure games and straight up RPGs.

      I wouldn't expect PC gaming will disappear, except from EB stores. It will likely shift to primarily online sales, and that sure as hell beats camping out best buy.

    11. Re:Market by DrEldarion · · Score: 1

      I almost feel dirty saying it, as Nintendo fanboyism is so rampant around these parts, but the Wii probably will be.

    12. Re:Market by RingDev · · Score: 1

      So 14 million copies at $40 = $560 million.

      7 million copies at $40 = $280 million.

      3 million subscribers paying $13.95/month for a full year = $502 million per year.

      Even if that number drops off dramatically after three years, they're still set to gross well over a billion dollars on the WoW franchise. With expansions and a continued fan base, they'll have have no problem pulling down billions more.

      Calling PC Gaming "niche" is like calling Microsoft "niche". Like whys, calling console gaming "niche" is just as blind. Both will continue to exist, both will thrive and stumble, but the headline "Video game market expected to continue on." just doesn't pull in the crowds like something sensational like "Your favorite band sucks!"

      -Rick

      --
      "Most people in the U.S. wouldn't know they live in a tyrannical state if it walked up and grabbed their junk." - MyFirs
    13. Re:Market by VGPowerlord · · Score: 1

      I don't have AOE3 installed at the moment, but I know that it ran (albeit slowly) on my 6 or so year old Radeon 9000 Pro card.

      While I really need to upgrade my video card, that's not the point I'm trying to make. The point is... how old are the cards on that list?

      --
      GLaDOS for President 2016! "Well here we are again. It's always such a pleasure." -- GLaDOS, 2011
    14. Re:Market by rwven · · Score: 1

      Ever heard of best buy? Walmart? Target? These and plenty of other retailers that have PC game sections far larger than any single console section.

      The Target I go to often carries about 30 games for each console...and then has an entire aisle featuring PC games.

      The Walmart I go to has one whole aisle for PC games and one whole aisle for all brands of console games...

      The best buy I go to has 2 aisles for console games and 6 aisles for PC games.

      The only major retailer who's done anything in the way of making their PC game sections smaller is gamestop/ebgames. They just cut out the PC games altogether and they deal with 75% used console games now.

    15. Re:Market by rwven · · Score: 1

      Miniscule? Read my previous reply. You need to shop around before you form some biased opinion against PC gaming. I own a gaming PC and two consoles. It was three consoles until last weekend when I sold one of them. There's nothing "biased" about what I'm saying. I'm dealing with logic. The article at hand is dealing with emotion and worthless conjecture.

    16. Re:Market by timeOday · · Score: 1
      Remeber for PC, you have an unlimited beta community.
      Yup, even after you go gold. "Sell now, patch later." That's part of why I quit PC gaming.

      Online cheating didn't help either, but neither am I willing to let Steam take over my computer. But I don't so much mind DRM in a console, because it doesn't interfere with more important applications.

    17. Re:Market by CronoCloud · · Score: 1

      Any console with a USB port.

      It isn't that consoles can't do those games, it's just they don't often get ported.

      Personally I've got the PSone versions of C&C, C&C Red Alert, Civ II, and Dune 2000.

      And by the way, Steam is a delivery system, not a game.

    18. Re:Market by ravenshrike · · Score: 1

      Actually, if you seperate the console sections and then screen out the perephials and game systems themselves, the section for just teen and up PC games is larger, sometimes up to twice as large, than that for consoles, at least at best buy. Add in the Kiddie games, and that goes to 4-5 times.

    19. Re:Market by blackdragon7777 · · Score: 1
      "Consoles are for games that have been tried out and refined on a PC first. PCs are for anything new and inventive comes out first for a really simple, obvious, reason: there's no financial barrier."

      Huh? That's not accurate at all. With the exception of FPSers on the xboxes the markets for pc games and consoles is vastly different. PCs do not really have RPGs (other than the MMO variety), racing games, sports, nor fighting games.

      For the most part I keep my windows PC around for WoW and an occasional strategy game and play my gamecube, ps2, and ds for all of my other gaming. Both the PC and console games can be innovative (though I don't see any on the FPS front in the past 5-10 years). WoW for the PC is good at showing this while a large portion of the games out for the DS show it on the other side.

    20. Re:Market by Damvan · · Score: 1

      "Any "PC gaming ISNT dying" article would have to square with the miniscule shelf space given to PC games in stores."

      PC is one platform. Sure, if you lump all the console platforms together, then the PC has "miniscule shelf space" compared to PS2, PS1, Xbox, Xbox360, Gamecube, PSP, GBA, and DS combined. Try comparing the shelf space taken by PC games to the shelf space taken by any other SINGLE console.

      At my local game store, the space taken by PC games is third after PS2 and Xbox.

    21. Re:Market by Anonymous Coward · · Score: 0

      >The entire rest of the shelfspace in the shops is devoted to console games and consoles

      and the higher cost of the console games vs PC games has nothing to do with it at all I am sure in the selection of what the place sells. (I am guessing that there is even a higher profit margin on console games to start with)

      then there is the accessories that they sell for console games, something that the average computer store does not do for the PC market.

      And if you go that far, might as well add in the easier selling of needing a smaller range of goods needed to have "one of each" approach of advertising.

      Then you might as well add in the benifit that your stock's value will not decrease over night as it can do with the PC market.

      All things add up to cost savings for the shop. Just because people want the stuff just adds icing to what would be considered the best items to stock/sell.

      It has nothing to do with it actually being "good", just business sence.

    22. Re:Market by npsimons · · Score: 2, Insightful
      kindly explain to me then just why it is that shelf space for PC games is shrinking in the shops

      Since I'm all out of mod points, and you're a friend of mine, I'll "kindly" explain it to you: PC games have moved on. They've already hit the next generation of distribution and are leading the way with online games and online content like Valve's Steam. Heck, I buy all my Linux games online! Who needs shelf space when you can skip the long line of losers waiting outside Best Buy at 3AM and order your game from the comfort of your own home and have it in mere minutes? And where are the consoles in this? They're finally catching up with online multiplayer games and almost getting to the point that you could have a real LAN party with them. Call me when you have more than four people in the same room playing Dawn of War or Quake III Arena on their XBox 360s. Oh, and not getting their asses handed to them by those who are using mouse+keyboard for control.

    23. Re:Market by Anonymous Coward · · Score: 0

      It's because stores are sooooooooo 1900's! Dolt.

    24. Re:Market by VJ42 · · Score: 1

      Personally I've got the PSone versions of C&C, C&C Red Alert, Civ II, and Dune 2000. And by the way, Steam is a delivery system, not a game.

      I've seen the Playstation versions of some of the games you mentioned, but they definatly don't play as well on console as they do on PC; having a point and click mouse is a definate help, and untill they start coming as standard with consoles, RTS and Civ games will remain on the PC for me.

      PS. I know what steam is, but every steam game I've played is an FPS; I was using it as shorthand for those games, it makes more sence than listing CSS, DoD etc. seperately.

      --
      If I have nothing to hide, you have no reason to search me
    25. Re:Market by CAIMLAS · · Score: 1

      You're kidding, right?

      Name one non-PC/console gaming franchise, aside from the (arguably exceptional) NES-derived Nintendo titles (Zelda, Metroid, etc.) which are shackled to the console itself, that have taken off under their own power?

      The only one I can think of is Halo, and that was arguably a huge success solely because of Microsoft's marketing empire. Meanwhile, there have been many PC game franchises which have made game after game - Mechwarrior/Battletech universe, "Sim" whatever, Quake/Doom, Duke Nuke'm, Half-Life, Starcraft/Warcraft, Diablo, Command and Conquer, the dozens of military sims/strategy games which have huge followings, and now the military FPS "sims" like Call of Duty and Medal of Honor which have a huge following. While (some of) these games exist for console, they've got a fairly mediocre following in comparison to the PC versions.

      Really, if you want to talk about 'niches', the only niche that console gaming has is sports gaming. And those aren't so much as games as advertisements you pay for; I've yet to see one which offers anything substantial compared to the previous one aside from higher-resolution textures.

      The PC will always be a better platform for gaming. It might be more expensive to develop for and have more complications, but that doesn't change the fact that by not artificially restricting yourself to a specific controller and a single hardware configuration, you are expanding the available quality and variety of games you can make. RTS, FPS, RPG, and TBS will never be popular or preferential on console until consoles come with a mouse as a default accessory and the average household has a TV with the resolution of a PC monitor.

      --
      ~/ssh slashdot.org ssh: connect to host slashdot.org port 22: too many beers
    26. Re:Market by Sage+Gaspar · · Score: 1

      I game almost 100% on the PC and I've bought two boxes in the past two years, both from a non-gaming store. PC games have a greater lifespan due to modding, they're available for digital download, etc, etc. With digital downloads, lots of times you keep the key pretty much indefinitely, too, so you don't have to worry about scratching a CD or losing an install. The current crop of games-dedicated stores that are all owned by that one conglomerate (I forget which, exactly) also have their PC games jacked up to ludicrous prices. You'd figure they'd know better, being a store devoted to gaming, but why would I pay $50 for a box I can walk across the street and get for $20 at Walmart?

      Maybe you can explain to me why the console shops I walk into are always empty except for teenagers hanging out at the mall and helpless mothers looking for a gift :P

    27. Re:Market by drsquare · · Score: 1

      Actually when you consider all the Orientals playing in internet cafes, the number of subscriptions is probably a lot higher than copies sold.

    28. Re:Market by drsquare · · Score: 1

      I think you vastly underestimate the number of people downloading their games. Remember most people are still on dialup or heavily-capped broadband.

      PC shelves are shrinking because the PC game marking consists of Wow, the Sims, and a couple of FPSes.

  5. different focus by EggyToast · · Score: 3, Interesting
    I think PC games will have to stop focusing on having the most whiz-bang graphics and actually try to be innovative. The recent spat of high quality FPSs have explored new ways of story telling... but are still, very obviously, FPSs.

    With the constant push for fancier and fancier graphics, the push for new hardware keeps people from really getting into gaming on PCs. There are PC gamers, and then there's people who play old games and puzzle games. Sure, you can drop your graphics down a notch and play some of the newest games, but even then they don't often work (and often the graphics that are reduced truly affect the gameplay or ambience, making the game no longer all that fun).

    We just had a super-cheesy "article" about why consoles are better, but regardless of subjectivity, it's very true that with consoles people only need to buy one thing, and then are free to play any game for that system. People aren't afraid of gaming on consoles. If Microsoft succeeds in making Vista a "stable target" for game development, with any game that's "Vista-approved" playable to high standards, then I think it could come back. But playing with a mouse/kb is limiting as well, and the gamepad market is all but extinct. If nothing major changes, then PC gaming will likely remain a niche for the forseeable future.

  6. Pachter Strikes Again by gorbachev · · Score: 2, Informative

    I swear every time this clown opens his moouth, I feel the urge to punch things.

    As clueless as he always is, I'm sure he is bound to have heard of World of Warcraft, the most successful video game on any platform, ever.

    Niche my ass.

    --
    In Soviet Russia, I ruled you
    1. Re:Pachter Strikes Again by Anonymous Coward · · Score: 0

      Mod parent up please, I can't believe this made the headlines here. It's stupid flamebait and really, WoW says NO to this.

    2. Re:Pachter Strikes Again by AndyG314 · · Score: 2, Informative
      World of Warcraft, the most successful video game on any platform, ever.
      By what criteria do you declare WoW to be the most successful video game ever? If you were going by total units sold, wikipedia gives that to the sims for the pc at over 16 million, and original mario borthers sold over 40 million (though it was bundled with the NES so that number is kinda skewed). WoW isn't the top grossing game of all time eather.
      --
      If it's dead, you killed it.
    3. Re:Pachter Strikes Again by Darth_Burrito · · Score: 1

      7 million subscribers @ $50 for game = $350 million
      7 million subscribers @ $15 / month = $1260 million / year
      Total: $1.6 billion + $1.2 billion/year

      Box office totals for the top grossing movies:
      Titanic: $600 million
      Star Wars: $461 million
      Shrek 2: $436 million
      Total: $1.5 billion

      I would not be the least bit surprised if World of Warcraft was the most successful entertainment venture of all time.

    4. Re:Pachter Strikes Again by snuf23 · · Score: 1

      Except of course that WoW in Asia is not sold the same way. In most cases they are not paying for the boxed game. Usually payment is on a pay for play type of arrangement via a gaming cafe. Also they pay a lot less in places like China because it has to be affordable for the Chinese market. Distribution in Asian countries is not directly done through Blizzard/Vivendi but rather in conjunction with local MMO companies - so all of that cash doesn't flow straight back to Blizzard.
      I'm just saying your numbers are high, even considering the differences in market WoW pulls in an amazing amount of money.

      --
      Sometimes my arms bend back.
    5. Re:Pachter Strikes Again by drsquare · · Score: 1

      World of Warcraft is just one game. That's why PC gaming is a niche, it has a few big titles, and the rest isn't even on the radar. There is no depth to the market at all.

  7. Dupe! by kamapuaa · · Score: 1

    It seems like people are saying this every two hours and thirteen minutes. That's how long it took from the last story on games.slashdot, that said pretty much the exact same thing.

    --
    Slashdot: providing anti-social weirdos a soapbox, since 1997.
    1. Re:Dupe! by regular_gonzalez · · Score: 1

      Well, there's certainly *something* going on. I clearly remember in the late 90s, going into CompUSA or BestBuy and having a huge section devoted to PC games. Both of these retailers have shrunk the PC section down year-by-year, until in CompUSA it's down to the front and back of 2 very short aisles, or about 1/3 of what they (nominally a computer store) devote to console games. The situation is even worse at retailers like Wal-Mart. The PC gaming market is absolutely smaller than it was 5 years ago. OTOH, consoles have and will continue to become more computer-like. I'm reasonably confident that the next generation will come standard with keyboard/mouse, making it a de facto gaming computer, thus bringing the argument full circule. The mod scene might suffer, though.

      --
      Due to circumstances beyond my control, I am master of my fate and captain of my soul.
    2. Re:Dupe! by ravenshrike · · Score: 1

      Seperate the platforms on the console games and strip the perephials and the consoles themselves. The sections are not that different, and in fact the PC section should be a bit bigger.

  8. Whatever by Rhys · · Score: 1

    Until MMOs die out (not looking likely) and voice chat takes the place of MMO text chat (yes just what I want to hear the oriental gold farmer spam-yelling "GOLD LOVEBUY SIXTY FOR ONE THOUSAND" in a bad accent), you can bet that PC gaming isn't going anywhere. Or until consoles get keyboards, I suppose, but those aren't usually standard equipment even if they are available.

    Blizzard is claiming 7 mil subscribers right now. They're paying them $15 a month, which is about 3-4 games a year. Plus the expansion (when it comes out) and the initial game cost. So that's 21 to 28 million "copies" sold in what, two-ish years? Those numbers approach the "sales" numbers of some of the console world's bundled video games.

    --
    Slashdot Patriotism: We Support our Dupes!
    1. Re:Whatever by Babbster · · Score: 1

      It may not "go anywhere," but that still doesn't make it any less "niche." Even Civilization 4 (since you mentioned it) virtually requires a graphics upgrade for someone 2-3 years behind to run, and it's a turn-based strategy game!

      I don't think anyone with PC gaming experience could contend that PC gaming isn't fun, but compared to console gaming it's absolutely a niche market. It has fewer games with high production values, it requires more work and money to keep up with technology and PC games are harder to play.

    2. Re:Whatever by Rhys · · Score: 1

      Actually I'm pretty sure my 2-3 year old PC would run Civ4 just fine, but I'll admit my machines are probably well above the "average" PC, especially in the memory and graphics memory. Heck, I can run Civ4 on my 3 year old laptop -- now I'll admit the terrain doesn't render on screen ("show tile production", units, and cities show up fine, which is most of what you need anyway) but c'mon. It is a ultra-portable laptop. The fact I got half a game played in on it while on the road (just after Civ4 came out) says that you're making a mountain out of a molehill. And that they didn't need to hog all that memory for graphics either, but that's another debate.

      --
      Slashdot Patriotism: We Support our Dupes!
  9. Upgrading by LX765 · · Score: 0

    I used to be into PC gaming pretty heavily, but over time it became too expensive of a habit. To keep up with the latest games, you're forced to constantly upgrade your computer. If you don't, you end up playing the same games all the time. They only come out with a new console every 5 years or so. With console gaming, there's no tweaking, fixing drivers, etc... the games just work. The gaming experience as a whole is definitely better on a PC, it's just way more of a hassle. With a console, it's so much eaiser, and I enjoy it more because i can be on the couch in front of my 50" TV instead of sitting up at a desk looking at a much smaller monitor.

  10. You're living in the wrong territory by KDR_11k · · Score: 1

    Come to Germany, look at the store shelves and try telling me PC gaming is a niche. Yeah, a niche that gets more shelf space than all consoles combined!

    --
    Justice is the sheep getting arrested while an impartial judge declares the vote void.
    1. Re:You're living in the wrong territory by hal2814 · · Score: 1

      "Yeah, a niche that gets more shelf space than all consoles combined!"

      Yeah, in a market that is very small compared to just about any other video game market.

    2. Re:You're living in the wrong territory by CronoCloud · · Score: 1

      yeah the euro market. You're the guys who were still making Amiga games when everything over here was Wintel and console.

      Ports and European games, sound familiar? Sure a lot of those getting reviewed in PC gaming magazines these days.

  11. Simple Maths. by Chaffar · · Score: 0
    When I first started covering the game industry back in 1994, the general consensus was PC games would dominate the market and console systems were doomed.' What changed?"
    Back in 1994, a top of the line PC (a first-gen Pentium chip, since Pentiums started around 1993) would run the latest games, i.e Doom2: Hell On Earth, Sim City 2000, with the "details" (yes I know) at their maximum settings. However, the next 10 years were characterized by games that wouldn't run on even the best PCs money could buy at that time. Quake III was a hog that would be used to benchmark 3D cards for YEARS to come, Sim City 3000 never had enough RAM, and don't even get me started on the latest C&C's. I used to be a PC-games freak. But my hobby turned out to be too expensive to maintain. If I was to play the latest games the way they were supposed to be played, I would've bought at least 8 PC's during the last 12 years, and that is unacceptable. Compared to the 7-year lifecycle of a console, it suddenly all makes sense.
    1. Re:Simple Maths. by Anonymous Coward · · Score: 0

      However, the next 10 years were characterized by games that wouldn't run on even the best PCs money could buy at that time. Quake III was a hog that would be used to benchmark 3D cards for YEARS to come, Sim City 3000 never had enough RAM, and don't even get me started on the latest C&C's.

      True. The designers/developers started doing something called "looking ahead." They made the games so they were capable of resolutions and detail that were unattainable on current consumer hardware. That way when the games were finished the games would still look great on the newest hardware available and they didn't end up with good games that would be eclipsed by newer POS games that have flashier graphics.

      They still do this today you know.

      Think of your current hardware as being "unworthy to compute the parameters of the gaming computer that is to come." Think of the games as being designed to run on "Deep Thought."

      If I was to play the latest games the way they were supposed to be played

      Supposed to be played? You mean at maximum resolution with all the eye candy turned on?

      Sounds to me like you're exactly the reason why designers/developers did what they did. If they hadn't done what they did then you'd have pooh-poohed their games for having out of date graphics when compared to the flashy-piece-of-shit eye candy games.

      Don't blame them for your unwillingness to spend sufficient money on cutting edge hardware to provide the horsepower to "play the latest games the way they were supposed to be played" as you put it.

    2. Re:Simple Maths. by Anonymous Coward · · Score: 0

      Right. Essentially PC gamers have to buy a new PC every 12-18 months along with a $200+ videocard. At 24 months that machine is only going to be able to play new games at low or not at all. Of course there are exceptions but thats the general rule. I think a lot of non-techies have been burnt by this. They'll buy some game and it wont work on their store-bought PC. The idea of blowing $100 for more RAM and $200 for a videocard to run the occasional game is mindblowing to them. That's assuming their PC is worth upgrading.

      I've seen this happen first-hand. The current market is only for serious enthusiasts and techies. Its works for me, but I'm the exception. Just the other day I was dreaming up the specs for a new machine to replace my 'barely plays bf2 at 1024' beater. A "beater" which cost me the price of a few consoles two years ago and is still mostly on my credit card. I probably would be happier if I just bought an xbox with xbox-live and said the hell with PC gaming. I'm only sticking asround becaue I love multi-player games and have no patience for another non-interactive 1-player solve -a-puzzle snoozefest.

      When PC games die out it wont be a sad day. The consoles will at that point have caught up in terms of graphics and networking. Sure, a specialized box will never be as powerful as a custom rig, but it is more stable and affordable and the less time we're screwing around with drivers and dodgy motherboards the more time we have to actually, you know, play the games.

  12. FPS and RTS too by Optic7 · · Score: 1
    PC's are becoming a niche market - for MMORPG's. Everything else to this point seems better fit for a console.

    I'm sure there will be a ton of replies to mention that FPS and RTS games are also still better suited for PCs, because of the controllers. However this could quickly change if the Wii's controller does the job well.

  13. "What changed?" by manno · · Score: 1

    the general consensus was PC games would dominate the market and console systems were doomed."What changed?"

    Um a decent video card costs as much as an entire console... PC games with a few notable exceptions, have gone from being able to play them on almost any PC, to now only being truely playable on top of the line machines. Once you reach the pint where The point of entry for a PC game is 1GB of RAM, and a $200 video card it becomes hard to compete with a $200 - $300 console.

    Blizzard has done one thing very well, WoW for example, and that's make sure their titles run on fairly low end hardware. I've heard of people playing it and enjoying it on integrated graphics. Part of it is the game itself doesn't require a ton of eyecandy, or 60fps for people to enjoy it. I'm a PC gamer myself "Battlefeild 2" fan to be specific. At this moment in time consoles still don't have anything to rival it, but I see them coming closer and closer every year. the last console I owned was an n64 and I think I played it about a month before I gave it away.

    I've started playing party games something the PC just doesn't lend itself well to, so I am planning on picking up a Wii only for party games. I'm sure that once it's in my apt. I'll probably pick up games in genres that I used to play only on my PC though.

    -manno

    1. Re:"What changed?" by CronoCloud · · Score: 1
      I'm a PC gamer myself "Battlefeild 2" fan to be specific. At this moment in time consoles still don't have anything to rival it.


      Huh? I swear I saw an Xbox/PS2 version of Battlefield 2. Fewer players yes, some other changes, but it's the same game. There's the two Star Wars Battlefront games too.
    2. Re:"What changed?" by VGPowerlord · · Score: 1
      the general consensus was PC games would dominate the market and console systems were doomed."What changed?"

      Um a decent video card costs as much as an entire console... PC games with a few notable exceptions, have gone from being able to play them on almost any PC, to now only being truely playable on top of the line machines. Once you reach the pint where The point of entry for a PC game is 1GB of RAM, and a $200 video card it becomes hard to compete with a $200 - $300 console.


      So, you're saying that they can't compete with the Wii, but what about the $400 XBox 360 and $600 PS3? I'm aware that I'm ignoring the XBox 360 Core and the cheaper PS3 model, but I refuse to buy a console that intentionally has had features removed. For instance, the XBox 360 Core can't play XBox games.

      Other than that, it's possible to get a decent video card for cheaper than $200. For example, NewEgg sells an Sapphire ATI Radeon X1600XT for $112. It's not top of the line, but X1600 isn't that outdated.
      --
      GLaDOS for President 2016! "Well here we are again. It's always such a pleasure." -- GLaDOS, 2011
    3. Re:"What changed?" by manno · · Score: 1

      Every review I've read about the console prts of BF2 say that it's not anything like the PC version, and that the similarity is in name mostly. That and it sucks.

    4. Re:"What changed?" by CAIMLAS · · Score: 1

      What are you, 12?

      There was a period of time, a very brief period of time - maybe a year? - prior to Doom 4's release, where this was the case. Everyone was waiting for Doom 4 and HL2 to expand the software side of PC gaming, and the video card and processor companies were both pumping out hardware which was above and beyond what games needed to operate optimally - a system to play "top of the line" games really could have bene made for almost the cost of a pre-discount X-box.*

      PC gaming has always cost more than console gaming. I got a Nintendo (that is, NES) for Christmas around, oh, 1990, and it cost $89.99 from KayBee toys (I still remember the receipt). I was in 1th grade. Granted, the system had been out for several years at that time, but compare the cost of a several-year-old computer from thta time. I promise you it was at least several factors more expensive.

      No, the price of PC gaming has rapidly decreased, while the price of console gaming has gone up substantially - especially since the X-box.

      *That hurt X-box sales, bigtime, actually. If it weren't for Halo (and GTA3), the X-box would've been a complete miss, as far as market impression is concerned. And only that was saved by insane levels of marketing.

      --
      ~/ssh slashdot.org ssh: connect to host slashdot.org port 22: too many beers
    5. Re:"What changed?" by CAIMLAS · · Score: 1

      Yep. I've not paid more than about $150 for a graphic card in ages - hell, I've not even bought any new yardware for probably 2.5+ years now. I've not bene playing many of the newer games, but I can play HL2 and Doom 3 just fine.

      --
      ~/ssh slashdot.org ssh: connect to host slashdot.org port 22: too many beers
  14. PC is faster, but console is more optimized by Opportunist · · Score: 1

    When you're working for PC, you, at the very least, have to take into account the quirks of ATI and nVidia, of Intel and AMD, and more often than not also different additional problems that might arise when manufacturer build shoddy Graphics Cards and/or MoBos around them. Or you can simply forgo any optimization for CPU/GPU and go with DX, which, in turn, means currently that you'll have to dev for DX9 and DXX.

    This means that you have less time to optimize for PCs, because you have to optimize for different quirks and different supported additional goodies. Or not optimize at all.

    Consoles only have one config. Plain and simple. You can spend your time optimizing for THIS config, because there simply cannot be a different one.

    This does not cover progress forever, but it does give a console usually a lot more lifetime than it would have as a PC.

    --
    We used to have a Bill of Rights. Now, with the rights gone, all we have left is the bill.
  15. "Niche" works both ways by Opportunist · · Score: 1

    Show me a decent beat-em-up for a PC. Anyone? Ok, well, then show me a decent MMORPG or flight sim on a console. Well?

    In a nutshell, both platforms have their benefits and shortcomings. Mostly, interesting enough, not because of their computing hardware or their capabilities, but because of their controllers. Yes, of course, there are gamepads for PCs and for some consoles there are ways to attach a mouse or steering wheel, but they are few and far between, and it's not what people are looking for when they think of "console" or "PC" games.

    Both have their advantages and disadvantages, both have their "niche" games, and some kinds of games run smoothly on both (and, of course, games of that kind also exist on both platforms, e.g. shooters or RPGs).

    People will buy their platform based on their preference of games. If you're into platformers and beat-em-ups, you'll most likely have a console. If MMORPGs or sims are your kind of game, you'll prolly have a PC.

    --
    We used to have a Bill of Rights. Now, with the rights gone, all we have left is the bill.
    1. Re:"Niche" works both ways by Anonymous Coward · · Score: 0

      If you want a good beat-em-up (I'm assuming you mean something like Final Fight, not Tekken), look up Zombie Smashers X 2. Its the finest side scrolling beat-em-up ever made.

    2. Re:"Niche" works both ways by Firefly1 · · Score: 1
      Show me a decent beat-em-up for a PC. Anyone? I've always wondered about this; there is no technical reason why such a thing cannot exist, especially with USB gamepads being so readily available...
      --
      - White Knight of the Order of Mihoshi Enthusiasts
    3. Re:"Niche" works both ways by guru42101 · · Score: 1

      I wouldn't say it is completely a controller issue. It is also a location issue. MMORPGs work best at a desk where you can read the text and easily type. Party games work best at the TV where you can sit around with friends and all comfortably see the TV.

    4. Re:"Niche" works both ways by Opportunist · · Score: 1

      True, that's another valid reason for the differences and the reason for both to exist as gaming platforms.

      --
      We used to have a Bill of Rights. Now, with the rights gone, all we have left is the bill.
  16. Well... by static0verdrive · · Score: 1

    I don't think PCs are only good for MMO's. I have 7.1 surround for my PC (cheaper than 5.1 surround for my living room, too) and I like the graphics and mouse/kb better for more than just MMOs. First-person games, of which shooters may be the best known but not the only kind, are much easier and more fun for me at my PC. In fact, I only like consoles better for having people over and playing multiplayer - all other games that I play, even if it's multiplayer, I prefer on the PC.

    --
    ========
    77 77 77 2e 6d 65 6c 76 69 6e 73 2e 63 6f 6d
    1. Re:Well... by CAIMLAS · · Score: 1

      Yep. I do NOT understand how someone can prefer a joystick (or set of joysticks, really) over a mouse and keyboard when you're dealing with fluid movements. Especially when I see the "good" players with such crude instruments - a good CS:S console player would get his ass handed to him quickly if he were saddled with the controler against PC players (just as an example).

      --
      ~/ssh slashdot.org ssh: connect to host slashdot.org port 22: too many beers
  17. Not a niche ... yet. by OverDrive33 · · Score: 1

    I agree with most of the other comment posters in this thread - PC games are by no means a niche market - but the article headline says 'Becoming a niche', and I think that's key.
    I think we're starting to see more and more developers putting their main focus behind consoles, then just doing a lazy port over to PC (Ubisoft's XIII and Beyond Good & Evil spring to mind). When this happens PC game quality suffers, and does in fact become a niche.
    We're not there yet, certainly not for at least 3 or 4 more years, but I seriously doubt PC games will ever reach the 'niche' status. Especially with big money makers like WoW backing them up.

    As far as pc hardware vs. console hardware, if you already have a computer, really all you need is a basic 3d graphics adaptor ($70+), if you buy the lowend $70 cards - yes expect to buy a new one next year. If you buy a $200 card, chances are you won't have to upgrade for at least a couple years - maybe more depending on the level of quality you're willing to accept. I've had my X800 Pro since it's release 2 years ago, and it handles all the new games VERY well.

  18. Why I think PC gaming might stagnate by ConfusedSelfHating · · Score: 1
    1. More people are buying notebook computers as desktop replacements, notebook computers are generally poor gaming system. If you buy a $500 notebook, it will not play F.E.A.R. very well.
    2. There are a lot of super cheap desktops which difficult to upgrade, for example go to dell.com and look at their cheapest system. If you buy a $300 desktop, it will not play Elder Scroll 4: Oblivion very well.
    3. Many PC configurations in comparison to a single console configuration, when a game says PS2 or Xbox 360 it will almost certainly work on such a system, you don't have to troubleshoot.
    4. Very high system requirements, for example Crysis whose system requirements are so high that it cannot be ported to a PS3 or XBox360
    5. World of Warcraft sucking all of the money out of gamer's pockets and taking up a lot of their time

    Note how piracy is not on my list. Piracy has been around for as long as software has been around. There just happens to be a new attitude that every pirated piece of software is a lost sale instead of a sale which probably would have never taken place. There is also an attitude that when consumers can break the law they will. I think this is probably a result of industry trade groups (notably the RIAA and MPAA) holding conferences about piracy and spreading propaganda. Galactic Civilizations II (which I own) has no copy protection and yet it has sold much better than a number of games with strong copy protection.

    I think it's difficult to call an industry in decline when one company (Blizzard) spent $50 million creating a product (World of Warcraft) that brings in a $1 billion a year in revenue. Revenue != Profit, but I strongly doubt that they have less than a 20% profit margin.

  19. People are just bad at math. by Kirin+Fenrir · · Score: 4, Insightful

    What I find funny is that every time I hear a report that "PC is a smaller gaming market than consoles", they are comparing the PC gaming market to all the current-gen consoles combined. That's hardly fair, since consoles are completely incompatable with each other and shouldn't be lumped into the same market.

    Now, compare the PC market to just the XBox 360 market, or to just the PS2 market...and suddenly it's not a niche at all. It's an alternative.

    --
    Caffeine is my anti-drug!

    Duranin - A NWN2 Roleplaying Persistent World
  20. When has it not been a niche? by Achoi77 · · Score: 1
    Today's consoles are capable of pushing much more pixels that are comparable to current computers, than consoles 10 years ago compared to comptuers 10 years ago. And think of the price difference as well for consoles to computers back then as well. Not everybody is going to spend thousands of dollars so they can get the latest GeForce2 (!) to play quake or halflife.

    That said, I beleive the PC Game Market has always been a niche. Yes, including the Sims despite the huge market penetration (that's more an exception rather than the rule)

    And now the current king of the hill is WoW. Even with the millions of subscribers, how many people outside of WoW know anything about it? You spit out terms like MC, dots, nef, raid mob, AQ40 and melting faces (TM), nobody outside of wow will have a clue of what you are talking about. Wouldn't you call that a niche?

    I beleive PC gaming in itself is an incredibly geeky thing, complete with their own tight knit geeky community. You have the FPS gaming community that know of every fps under the sun. You have the MMORPG gaming community that's played everything from muds to UO to WoW to beta testing warhammer online. You have the modding community that loves to mess around with the internals of whatever game they are interested in, whether it be the Sims or Oblivion.

    Geeks are all about the niche, whether it be Trekkies or Gamers or Browncoats - you can't really say that about your average game console owners. Almost everybody has heard of Mario, and Madden - and they have a good idea of what people are talking about. Can you say the same about MMOs, roguelikes and RTS games (argueably the 3 most popular genres in PC gaming)? or Trekkies? or Browncoats? or D20?

    1. Re:When has it not been a niche? by Thanatos69 · · Score: 1

      I don't really understand your argument, sure, I don't know what MC, dots, nef, raid mob, etc means but I know what WOW is. How can you compare terms in a game to an actual game name itself? You mention everyone knows Mario and Madden... How about you bring up terms from within console games... niche as well.

  21. Could be a problem for hardware manufacturers by Secrity · · Score: 1

    Except for servers, for all generations of PCs, PC games were the major driver for increased PC processor speed and video display requirements. New versions of Windows helped cause the increase in processor speed and memory requirements, but new versions of Windows were introduced must less often than games were introduced. Most PCs and video cards released in the past 5 years will run Windows 2000 or XP and normal user applications just fine, and there has been no reason to upgrade hardware -- unless you wanted to play recent games on the PC. If PC gaming becomes a niche market, the main reason for upgrading and replacing home PCs will be gone. Video and audio on PCs has caused dramatic increases in hard drive space, but I doubt that it will ever be as big of a reason for hardware upgrades that PC games had been.

    1. Re:Could be a problem for hardware manufacturers by nologin · · Score: 1

      I personally think that the hardware manufacturers are a part of the problem rather than the unfortunate victims here...

      What makes consoles attractive is that the upgrade cycle is measured in periods of years. If your only purpose is to play games, the low price (discounted hardware recouped through game licensing) and the idea that the game platform will still be the same in a few years means that the cost of having a gaming platform is relatively cheap in comparison to...

      PC gaming, which has been trying to distinguish itself as a viable gaming platform by pushing the envelope of hardware and software, has been pushing itself towards niche because of the cost. Graphic card cycles are at best 6 to 9 months, and these cycles just don't allow for the prices to come down. When you compare the costs, the top of the line video card is usually more expensive than the equivalent top of the line gaming console.

      Of course, it doesn't help the situation that PC game developers are pushing the envelope also. Better hardware begets more compute intensive software games and vice-versa.

      The fact that the PC gaming industry is leading to differentiate itself from the console market by outperforming it in terms of technology is the cause. In terms of lasting value, console gaming is far less costly than its PC counterpart.

    2. Re:Could be a problem for hardware manufacturers by Joe+The+Dragon · · Score: 1

      Windows vista will push out a lot of older hardware as it's requirements are very high.

  22. Stop the FUD by Anonymous Coward · · Score: 0

    Any reason Slashdot keeps posting these headlines? I know console game makers and non-online pc game makers are bitter and all, but WHY is there two of these...stories being posted withing a day's time? I am sorry people don't want to pay for half assed games that require 200$ video cards to play, and I am sorry people aren't interested in shitty copy protection that game companies keep shoving out, and I'm triple sorry that people want more from a game then 30 hours of gameplay with realistic boring graphics and cgi movies.

    I am even more sorry that WoW doesn't have to worry about piracy and are making more money then you (bitter game devs). I mean what the hell? Just make better games, console or pc, and people might play them. When I see these stories, all I see is sour grapes with Blizzard written on them, being eaten by crap game companies like EA.

  23. How long will that console last? by Anonymous Coward · · Score: 0

    Yes, consoles are often cheaper than a decent video card. But there's a reason for that: a massive lack of quality.

    My NES is still working, over 20 years later. It's slightly scuffed, and the cartridges don't always work the first time. But with a small degree of effort, the system is more than usable. Back then, they built consoles to last.

    My PS2s, on the other hand, have been nothing but a complete failure. One of the controller ports of the first one I had stopped working. I'm not sure why, as it didn't suffer from any trauma. A PS2 for playing multiplayer games when the second controller port isn't functional.

    The second PS2 I got worked a bit longer, but eventually it just stopped reading the discs. At that point, I sold the few games that I had and purchased an Xbox.

    The Xbox, what a piece of shit that was. The disc lid broke off a month after getting it. It just clean broke while closing it. Thankfully, I was able to glue it back on with some success. Then the power button sort of broke. It'd take three or four presses to get it to work. Finally it just up and died one day. I didn't bother get another one after that.

    I don't abuse my gaming consoles. They're not in a dusty or harmful environment. They sit next to my NES and VCR (both of which have worked perfectly for decades) on the media rack.

    The only reason I can see for the newer ones breaking so often is a complete lack of quality. To keep costs reasonable, the manufacturers are forced to use the shittiest parts possible. And the end result is that it works fine for a short time, but eventually some component goes and it can't be fixed.

    That's why I'm sticking to PCs. I figure the newer consoles won't even be half as good as the last generation, which was quite a shitty generation compared to those before. At least with my PC I can control the quality of the hardware that is used, and can easily swap out broken components with minimal hassle. Unless the console makers do something remarkable to improve their quality control, I will never buy a console again.

    1. Re:How long will that console last? by ravenshrike · · Score: 1

      Nooo, I'm pretty sure you just got lucky with your NES as both mine and several of my friends died. And unlucky with the others. I abused my first gen PS2 till the day I gave it to a friend. It's still working perfectly fine.

  24. You're ignoring casual games. by EWAdams · · Score: 1


    Grandmother likes playing Word Racer for free on Yahoo. Grandmother wouldn't buy a console if her life depended on it.

    MMORPGs are just a fraction of all the kinds of games played on PCs. Teaching games for little kids. Casual games on Pogo. High-end shooters that have real-money tournaments. If it needs a keyboard and a mouse, it's not gonna be on a console -- and certain games do and always will.

    This idiotic discussion comes up every damn time we get a new generation of consoles. It's not true and it will never be true. Neither the PC nor consoles can push each other out of the market BECAUSE THEY SERVE DIFFERENT MARKETS.

    --
    I piss off bigots.
    1. Re:You're ignoring casual games. by CronoCloud · · Score: 1

      You have a point, but one can play Bejeweled on an Xbox. What happens if Sony puts a flash enabled web browser in the PS3? The casual games will end up on consoles too.

      And you might want to retract that keyboard and mouse statement. Making sensible alterations to UI can reduce the need for one, but if you want one thats what those USB ports are there for.

    2. Re:You're ignoring casual games. by drsquare · · Score: 1

      If PC gaming is that healthy, why can people only think of World of Warcraft as a successful PC game? Is the PC market that small that it only has one game?

  25. I call "dup" by xxxJonBoyxxx · · Score: 0, Redundant
  26. Re: WoW the most successful video game ever by gorbachev · · Score: 1

    WoW has 7,000,000 active subscribers.

    That's roughly $100M every single month. That's $1.2B per year.

    And since it's subscriptions revenue, it's ALL going to Blizzard/Vivendi unlike revenue from copies sold, where the publisher/developer has to give a cut to the retailers and others involved in selling the game.

    Mario might've sold 40 million copies. At $30 a pop that's about the same amount of money WoW makes in a year. At $40 a pop, 15 months worth of revenue. At $50 a pop 20 months.

    I'd love to have a position at Blizzard that receives performance based bonuses. I think I'd be driving several of my dream cars by now.

    --
    In Soviet Russia, I ruled you
  27. You misunderstand by TheAxeMaster · · Score: 1

    The parent never said smaller, just quieter. You can't use the same metrics because it is a different kind of market. The PC games market has a broader base than the console market, but when you're just comparing AAA titles, it looks smaller. And most AAA titles (read: sequels) aren't worth a shit anyway, so who cares?
     
    I own a PC and game with it because it fits my style and has a better control scheme for the games I like to play (RTS, RPG). Then there's MMOs, web puzzle games, and a host of others that I have access to also. The console is only beginning to approach this, and is arguably a poorer solution for it.

    1. Re:You misunderstand by badboy_tw2002 · · Score: 1

      When you say "worth a shit" do you mean "enjoyable" or "money-makers" because I know some publishers do quite well pumping out sequels. From a money making point of view, that is, value of investment vs. return, I think its definately moving to niche status given that the major titles that come out give PC the "oh and also" treatment. There are blockbusters of course on PC also, but I think you'll see less and less of that in the future. And note that there's _nothing_ wrong with niche. Apple users always seem quite happy. I generally prefer smaller indy films over the latest Snakes on a _____ crapfest. Niche titles are smaller, can take more risks, and generally a more creative enterprise than a mega-budget title that HAS to sell titles by shipping to the lowest common denominator. Its when publishers feel they HAVE to shoot for the stars and make every title a blockbuster is when you see creativity and new fun experiences stomped. Having a viable niche market for more cerebral or creative titles is a GOOD thing.

  28. Where PC gaming is going by DingerX · · Score: 1

    You basically brought up two points that argue for a "niche":

    PC Gaming requires specialized hardware. In 1994, it really didn't. That golden age lasted from when the Amiga and Atari ST stopped being valid platforms to when the first 3D accelerator cards came out. 3D accelerators are huge money, but they segmented the market: those computers with gaming graphics capability, and those without. So now, you have to buy a computer specifically for gaming.
    The huge price spread in the PC games market has also been a curse. Ever since I started paying attention (ca. 1988), game developers have always had the sweetest hardware, and seem to develop for something that runs acceptably on top-level systems. Now more than ever, we have a huge shear between "Dev Systems" and what most people have in their house. You've got a dual-core Controe, a couple of Radeon 1900XTXs in SLI, a couple of 10,000 RPM SATAs in RAID 0, 2 GB of TerrorRAM, an X-Fire sound card, big-ass monitor, and all that. I have a laptop with a single 60 gig 5400 RPM drive, Radeon 9600, and a 3.0 Ghz Pentium 4D to keep me warm at nights. You can develop games, and play them. I can't buy them -- it's simply not worth it.

    So all these PCs are pushed towards "Casual Games". "Casual Games" is now the catch-all for anything that doesn't require top-o'-line specs.

    Now, a console dweeb buys into a system with a known lifespan, and a reasonable price. The games cost, but everone knows what they're getting.

    So what's left for PCs, besides "Casual Games"? As you said, World of Warcraft. PCs are by far better for socializing than any console. Simulations are also great, since simulation geeks tend to follow a different arc than console gamers: they buy little software, and more interesting hardware (well, some do).

    Personally, I've never owned console, and am not tempted by the current crop. Well, if I had a TV, I might consider the Wii, just to see if it really is as fun as it looks.

  29. Country Music by Anonymous Coward · · Score: 0

    A niche market is a market nonetheless. Tell me, would you rather be the 10th country radio station in a region where 80% of the people prefer country music to rock, or the only rock station?

    Also remember this. Extrapolation is what the man did who walked off of the cliff, because the ground had been flat so far.

    Interesting water cooler conversation, but not much else.

  30. You like this. I like that. by kafka47 · · Score: 2, Insightful

    Which pretty much sums up the console versus PC debate. But that's not what this article was about.

    They asked three industry analysts, three questions:

    • Is the PC Game industry being marginalized?
    • Are consoles an alternative to Piracy?
    • Will Microsoft help PC Gaming? Will Vista help PC gaming?
    They all seem to agree that spending on PC games will experience decline. Yet none of them seem to reliably explain why. One of them completely fudged all three of the questions.

    The Realities of Online Digital Media

    iTunes. People were "obtaining" mp3's back in 1996. But it wasn't until last year that a storefront was erected, with the necessary legal and contractual agreements, to actually go and purchase a piece of digital music online. Media organizations are among the most stolidly conservative entities in the business world, the reason is because they are shit-scared. Why? Well, it's like how Esther Dyson put it : "The gatekeepers...which are dependant on putting content into inefficient containers...are going to lose."

    Big game companies are no different than other big media, having built their entire businesses around the processes and tools that made their products yesterday. New stuff (ie innovation), makes them nervous. Which is why we don't see a lot of radical entertainment coming into mainstream gaming.

    Contrary to doomsayers, I've noticed that there is a literal explosion in gaming (particularly online), in which the PC is the central delivery platform. MMOGs. Simple, easy-to-run downloadable casual games. Browser-based games. Digital distribution (from Game Tunnel to Manifesto to Steam and everything in between). The consoles can not do any of these things (they will one day, but right now they're not stealing anyones cake when speaking about online games).

    Even WoW has greatly expanded the online gaming market to include people who have literally never played a game online before in their lives. The trend is now unstoppable. Where are they going to go when the lustre of Epic grinding has faded away? They'll try new games. What about the casual gamers (meaning, your grandma)? Is the ad revenue generated by casual gaming portal sites added into the spreadsheets of the PC gaming industry?

    Note that not one of the above examples spells monetary goodness for retail stores. But that's the nature of digital media - the suppliers who put stuff on shelves are eventually going to lose and will smartly move to service-based and value-added outlets.

    Not Piracy, it's Standardization

    Yes modded consoles really stop piracy. Prepare for DEATH when the latest consoles get hacked.

    Consoles are less about piracy than they are about a standardized implementation base, which reduces the headaches of supporting a divergent hardware base. This is where the console is vastly superior to the PC. This is where costs are lowered in the release phase of a game (meaning, technical support and patching), and filtered back into the development phase of the game.

    Vista

    Perhaps, Microsoft will help PC gaming. A greater emphasis on the OS-level can do nothing but achieve this. I don't think the XNA-XBLA route will be particularly significant for AAA, but the casual space should benefit.

    A good reason that Microsoft just recently pushed XBLA + XNA for indies is because they control the tools, the media and the channel. They can afford to grab the mindshare because they'll profit from it any way you slice it up. More developers mean more games. More games mean more consoles. It's win-win for them.

    Six years ago people were ringing the bell for the PC's demise. Three years ago, yet again. Two...One...oh whoops, the PC is still here. It's all about the games, and how we want to play them. Right now, consoles and PCs seem to make their respective audiences very happy.

  31. Normal people vs fanaticss by Anne+Thwacks · · Score: 1
    Actually, loads of normal people play loads of games on PCs. However, virtually none of them are the slightest bit interested in paying for insanely expensive kit and the latest games. Get real - the number of people playing Solitaire and MahJongg (the two top games in my house) is astronomical. Most of the world is not going to go out and buy a new game while they are having fun with the one they play now.

    Fanatics may be in short supply, and the market for new games, console or otherwise may be drying up, but that does not mean people are losing interest in games.

    What I really want is the "Captain Keene" and "Leasure Suit Larry" series on my phone. Then I would give up PC gaming forever. Lets face it, the originals worked fine in 320x240 resolution, just like my phone.

    Anyone sell a phone with EGA resolution? ... (Thought not).

    --
    Sent from my ASR33 using ASCII
    1. Re:Normal people vs fanaticss by webmistressrachel · · Score: 1

      Sorry - but you're wrong! Nokia make the 9500, which has a native resolution of 640 x 200 - or the highest EGA res! Had to point this out ... ps Many classic games and emulators are available for the Symbian 7.0s OS the device runs on!

      --
      This tagline was transcoded to result in at least one smirk. If you experience failure to smirk, please consult your Gen
    2. Re:Normal people vs fanaticss by torchdragon · · Score: 1

      I didn't realize that Billy got a promotion to Captain...

      --
      "Don't feel bad for me child; I'm the monster that hides under your bed."
  32. subject by Anonymous Coward · · Score: 0

    So by the time PC gaming is dead, Linux will be ready for the desktop...

    What a coincidence!

  33. MPU! by anti-human+1 · · Score: 0

    First off, neither consoles nor PCs (for gaming) are going away. There are billions of dollars on both sides that want to keep the best gaming experience on their platform.

    I, for one, would appreciate any developer's motivation to develop for SDL/cross OS gaming. As a PC, mac (mostly retro), and occasional console gamer (have a gamecube and xbox, don't shoot!), I feel that DirectX should be abandoned. Coupled with Vista, it looks to me like just another way for Microsoft to push around yet another market. I value PC gaming on the (dwindling?) merits of its gameplay. I still play CS, and haven't got into many other FPSes since. I played CS for so long because of the game mechanics, and the quality of the experience. Note: I don't just jump into any old CS server. I know damn well some servers can be garbage. I play with people I've played with for quite some time, which heightens the competitiveness, as well as the social value.

    I don't, however, value graphics as much as you'd say the average PC gamer does. I've played on the low-spec side of the hardware curve since day 1. As long as the game doesn't drag along, I'll keep playing. I dropped Battlefield 2 like you wouldn't believe. BF2 is the prime example of where I fear PC gaming is going. Bloated games made to sell more expensive hardware. Sure, the maps are huge, which would require plenty of muscle, but loading times and the overall lack of polish are the killer.

    I'll stay where the games I like are. I don't like how closed down consoles are for the games that could stand to be modded, but for highly structured online games like racers, It makes perfect sense to keep the consumer out of the hardware and software.

    1. Re:MPU! by SanityInAnarchy · · Score: 1
      First off, neither consoles nor PCs (for gaming) are going away.

      Agreed, as much as I wish consoles would go away (or at least become more flexible).

      I dropped Battlefield 2 like you wouldn't believe. BF2 is the prime example of where I fear PC gaming is going. Bloated games made to sell more expensive hardware.

      True, but then, it depends. Check out the minimum requirements for games like Half-Life 2. Being at the low end means you'll probably have to tweak the graphics down every time, whereas I'm tweaking them up, but most decent games should work.

      Sure, the maps are huge, which would require plenty of muscle, but loading times and the overall lack of polish are the killer.

      Well, unless you're playing online, you're going to have to load most of the map in order to run a server for your bots to play on. So loading times naturally follow from huge maps. Still, some loading times are ridiculous, I agree, although I haven't seen BF2.

      I don't like how closed down consoles are for the games that could stand to be modded, but for highly structured online games like racers, It makes perfect sense to keep the consumer out of the hardware and software.

      Not really. It doesn't necessarily make it harder to cheat -- you should see the shit that happens with Halo 2 on Xbox Live -- and if you can't imagine how you'd make a good mod for a racing game, that's your lack of imagination, not a limitation of the genre. Unfortunately, you never really see racers, sports games, or anything out of EA that's moddable, but that's a technical thing and mostly a management decision -- again, not a limitation of the genre.

      --
      Don't thank God, thank a doctor!
  34. I agree with the article by DeeDob · · Score: 1

    PC gaming is becoming niche. More so every passing year.

    A)
    Like others have mentionned, PC gaming USED TO be easy to install and play. Doom, for example, didn't require huge computers when it was released. Now games are starting to require at minimum 1 gig of ram and a top end video card with a very specific processor (Pentium or AMD, forget the rest). Also forget laptops since some games don't work well under laptop-based video cards.
    Now it's a hassle just to get most games to run.

    B)
    In the mid-90s, you had numerous RPGs coming for PC, as well as numerous FPS, RTS, adventure games, sim games, racing games, flight sims and even the occasional beat 'em up (even if they wern't up to par with console games, it still got Battle Arena Toshinden 1&2, One must fall, a couple of Street Fighters and Mortal Kombats.
    Nowadays, we get tons of The Sims copy cats, RTS are fewer in number every year, racing and sports games are on the decline, adventure games become rarer, flight sims are now almost inexistant beside the few surviving franchises. Only the almighty FPS seems to still exist as it was on PC.

    C) (most important)
    MMO games. You have that "newer" genre exploding on PC. Does this single type of game enough to justify PC gaming as a whole? You have a few games that work really well and that reflects the ENTIRE problem with PC gaming.
    Yes WoW have millions of adepts. Guild Wars have a good amount too. City of Heroes and Villains get up a fair share too.
    Those few games that work really well grab around 90% of the cash that can be made on PC by developpers. That leaves about 10% of the market to the "others", all genre mixed-up.
    So you get a few developpers which were "lucky" enough to score the big one that sold millions of copies. If you're part of the vast majority of developpers that wern't that lucky, you start to lose profits on each game you make until you find out that consoles have bigger markets and more profit potential even if you don't create the next console "Halo" or "Final Fantasy" game.

    Console games are just less of a risk for developpers than PC games.

    So PC games focus more on MMO, FPS and the occasional RTS for players that have huge specs for their computers that are DEDICATED to gaming.
    To me, this is indeed becomming niche.

    1. Re:I agree with the article by mrsbrisby · · Score: 2, Insightful
      Like others have mentionned, PC gaming USED TO be easy to install and play. Doom, for example, didn't require huge computers when it was released.
      Absurd. PC gaming used to involve expert prowess at freeing base memory, isolating interrupt line settings, and manually finding optimial use for the upper memory block. PC gaming was never easy.

      Now, if you're really suggesting for a moment that PC gaming is more complicated than it used to be, I might give you that. My gamecube hasn't managed to confuse me too much, so I really don't play PC games any more...

      In the mid-90s, you had numerous RPGs coming for PC, as well as numerous FPS, RTS, adventure games, sim games, racing games, flight sims and even the occasional beat 'em up...
      Nowadays, we get tons of The Sims copy cats, RTS are fewer in number every year, racing and sports games are on the decline, adventure games become rarer, flight sims are now almost inexistant beside the few surviving franchises. Only the almighty FPS seems to still exist as it was on PC.
      I think you're confused. Games are getting worse across the board. The barrier for entry into "the games market" used to be a few days of BASIC instruction, and some creativity. Now it requires a few hundred-thousand dollars and an expert team, and some of the biggest most successful games these days have budgets that are millions of dollars.

      I think we're finding that when it costs so much to even try to make a game, most studios simply put their money where it's already been proven- where they know exactly what kind of return they're going to get.

      Really: with less people are trying than ever, did you really expect games to get better?
    2. Re:I agree with the article by DeeDob · · Score: 1

      I disagree with your comments.

      PC gaming was easy. Not console-easy. But easy. Not a single person who got a game like Doom, Wolfenstein, Falcon 3.0 and Sim City had trouble making it work (there's always the exception). default settings were usually ok for configuring sound cards for most PCs and sound cards were really the only problem.

      The base memory problem existed only on some later games that came just prior to Win95. Those games were the exception but i consider that it was at that point that PC gaming started to lose it.

      As for your comment:
      "Games are getting worse across the board. The barrier for entry into "the games market" used to be a few days of BASIC instruction, and some creativity. Now it requires a few hundred-thousand dollars and an expert team, and some of the biggest most successful games these days have budgets that are millions of dollars"

      You contradict yourself. Games are getting better and better not worse. That's the reason why games are becoming so expansive to produce. There's no arguments that an old game written in a few lines of basic is worse than an other games that was put out recently. The latest racing game is definitely better than Pole Position or Gran Prix. The latest FPS is definitely better than Wolfenstein 3D and the latest space sim is definitely better than the old Space Attack.

      People tend to forget that what makes a good game isn't originality and new ideas. Originality helps, but alone it's worthless. Life Line, a voice-controlled game was original and new, yet the game was so bad almost no one noticed it. Halo is not original and brought very few new ideas, yet is fun and is very popular.

      Also, i think you missed the point of the post.
      PC gaming market is more risky than console gaming for developpers. They simply make less money there. WoW is the exception for PC games, not the norm.
      This means that only the genre that seem to work get made anymore on PC. Genres that sell less are simply not made anymore. RPGs are fewer, as are simulations, racing, beat 'em ups and all others (where on consoles, they still thrive as they come out on a regular basis and in more sheer number).

      PC gaming is now focused on very specific crowds that like the direction of the PC gaming industry. Painting with a wide brush they are:
      - MMO fans.
      - RTS fans.
      - The casual gamer who's satisfied with simple puzzle games, flash games, popcap games, etc.

      Diminishing genres that still exist:
      - Western RPG fans are getting fewer as consoles now have more and more Western RPGs coming.
      - FPS fans are also getting fewer as consoles FPS are getting better and more FPS are released on consoles than on PC.
      - Flight sims fans are getting smaller simply because there are almost no more new flight sims being made.

      Most of the other fans have switched their attention to consoles where their games are now located. This is why PC gaming has problems and is becoming niche. They target only very specific crowds of gamers that like a game genre that is still found on PC that need to be more and more computer savvy to make their game work. The same crowd that knows how to find illegal copies over the net and pirate the games (but that's another story).

  35. marketing budget by PMuse · · Score: 1

    One major difference between the PC segment and the console segment is that console makers have an incentive to promote their platform. The PC gaming platform has no advocate spending $$speech$$ and tracking ROI.

    Come to think of it, if I wanted to promote my console, it would help immensely if the PC platform were declared a "niche."

    --
    "We reject as false the choice between our safety and our ideals." --The American President (20.1.2009)
  36. Controller by PMuse · · Score: 1

    Another interesting difference between the PC platform and a console platform is a dictated controller. A platform company can design and mandate a new controller while PC games must write to a the controllers (mouse, keyboard, joystick) that the marketplace has accepted. It's a real case of the Cathedral v the tragic commons.

    --
    "We reject as false the choice between our safety and our ideals." --The American President (20.1.2009)
  37. Cost got in the way by Anonymous Coward · · Score: 0

    For me, the problem is I used to budget about $100 - $125 for a new graphics card upgrade every couple years. I can't do that now, as the improvement in performance in that price range is negligible. In fact, what really stung me a few years ago was when I made the leap from a Geforce 2 to a similarly priced Geforce 4, only to discover the card performance was severely crippled.

    Couple years after that, I made the plunge and got an ATI 9800 Pro. Wasn't cheap! But guess what? I'm now of the opinion that if I'm going to spend two to three hundred, I might as well get a whole new console.

  38. In the future the console market will be a niche. by MaWeiTao · · Score: 1

    With consoles slowly turning into PCs themselves, especially in terms of cost, I don't see how the PC gaming market will become marginalized. At some point consoles will become so expensive that people will get more value just spending a few hundred more on a decent PC. This is already the case in most of Europe and parts of Asia.

    In the meantime, despite all the nonsense "experts" like to claim the market isn't going to change at all. The market is going to continue as it has the past 10-15 years. Every so often the claim is made that PC gaming is dying and time and again we see it thriving as strongly as ever.

    One important advantage PCs have is that it is still perceived by the average consumer to be an educational tool. There are a good number of educational games available for PCs whereas there are essentially none for the consoles. There, of course, are other obvious advantages, the internet, being able to do research online, chat with friends, etc.

    This means that many parents will be buying a PC for their children. The PC already has a foot firmly in the door. It's only natural that when the time comes to invest in some games they're going to be looking at PC games first. $40 to $50 on a PC game is far more attractive than $60 for a console game in addition to the purchase of the console itself. Many of these kinds of consumers could care less whether their PCs run current games at the highest detail levels at 60fps.

    Also, despite the overwhelming popularity of a few genres on PCs, FPS, RTS and RPGs there's a wide range of games available for PCs. People are going nuts over the supposed innovative gaming coming for the Wii, how the console will attract hordes of casual gamers. The PC has already accomplished this!

    The PC has become an ubiquitous platform. Who doesn't have a computer? From flash to indie to commercial games there's a wide variety of gaming content out there, and a lot of it is free. Most people I know who are only mildly interested in games will never spend even $200 on a gaming console. They might see a compelling game on one of the consoles, but its quickly forgotten. They sure arent going to rush out and spend a few hundred dollars in order to play it. However, they will spend $20 on a whim if they see something they like for the PC.

    If anything, I forsee the console becoming a niche market in the distant future. Consoles are entering a point of diminishing returns. They're getting too complicated and expensive to justify their purchase of a technically superior and more practical PC. I predict that at some point PCs will become so transparent in use that they'll be intuitive enough so serve as easy replacements for gaming consoles.

  39. Huh? by EComni · · Score: 1
    Pretty selective and short-sighted reasoning here.

    The funny thing about your statement is that you fail to realize that 99% of all top-end, ground-breaking First/Third Person Shooters are released on the PC long before they make it to any consoles...

    Same with RTS games...and adventure games...and flight simulators...(and MMORPG's)...I could go on and on

    This is almost completely irrelevant. Two points:
    1) Most PC genres (let alone games) don't ever do that well on consoles, the obvious exception being FPSs and MMORPGs
    2) The most popular console games are those that were NOT born on the PC

    If Mario Bros is a huge console hit, then gets ported over to the PC sometime later and no one really cares enough to buy it, how is that worth bringing into an argument as to why consoles are better than PCs? It's the same twisted logic you've used.

    It seems to me like Consoles are a just niche for sports, fighting and racing games...and a lot of those are even released at the same time or slightly earlier on the PC...

    And sandbox GTA-style games.
    And third-person survival horror games.
    And action/adventure games (not many of those on PC popular anymore).
    And third-person stealth/action games.
    And 3D platformers.
    And Japanese RPGs.
    I could go on and on...

    As for the same time or slightly earlier comment, can you back this sweeping generalization up? I can't recall Burnout or Tekken being released at the same time or earlier on PCs...

    This debate wouldn't be always be so bad if either side didn't keep misrepresenting the other side so incorrectly.
    1. Re:Huh? by Anonymous Coward · · Score: 0

      >2) The most popular console games are those that were NOT born on the PC

      reading that and the first thing that comes to mind was Halo, but then I put it's claim to fame down to being sold with every xbox since it's original launch.

      tho it was ported to the PC, the gaming interface game it nothing new, to the point of it might has well have been running on a xbox-emulator on the PC.

      something that does not do well in a PC envirmount.

    2. Re:Huh? by Anonymous Coward · · Score: 0

      Well, Halo does not count, simply because, regardless of its early origins, it's final design was dedicated to the XBox. Even if Goldeneye was originally designed for an old x86 Pentium system, that still doesn't make it a PC game.

      Nevertheless, even if Halo came out for the XBox and the PC at the same (honestly, TOO MANY XBox games feel like they do), that is still leaving out the many, many other console-born hits. Going back all the back to Super Mario Bros and going all the way up to Dead Rising, that's a LOT of console-born hits that the PC platform cannot claim their own.

  40. Very nice post. by Anonymous Coward · · Score: 0

    Yes, this is a "me too, I agree" post, but the reason why non-WoW PC gaming is perceived to be niche is because the games are too much about expensive, high-end hardware that needs to be upgraded relatively (compared to consoles) frequent to actually make playing a game worthwhile (since the game's only worthwhile features are its graphics). The Sims, WoW, and CS are HUGE hits and they are that way because their experience is not based on having an amazing setup to appreciate the game. It's about the gameplay, communal experience, commitment, etc. But what's the big deal in PC gaming now? Crysis, yet another FPS, and that's gonna require a WHOLE NEW OS just to play the damn game the way it was designed.

    1. Re:Very nice post. by EggyToast · · Score: 1

      Yeah, and yet the majority of games played on PCs are puzzle games and ROMs. Ignoring all other aspects, both have the advantage of being quick to play and quick to understand. They basically *always* work on a computer.

      Compared to the big games, it's night and day. Something quick and easy to download and play, compared to, essentially, buying an entire new console to play each new game.

  41. Innovation better on consoles. by Shanoyu · · Score: 1

    I kind of want to be like "duh." PC gamers bring up good points about not needing to run top of the line anything to have fun playing games, but that doesn't change the fact that if you're, lets say, an average gamer with a modest income, you will get much a much better looking (and more importantly: smoother looking) frame rate on new games for far less money, even if I were to buy a PS3.

    Additionally, installing, playing new pc games and worrying about hardware is pretty much just as much a pain in the butt as it was ten years ago. World of Warcraft's been out for however long, and still people run into seemingly unsolvable hardware glitches, (that may be more user glitches than hardware, but that's neither here nor there.)

    The other big problem is just sort of an economic problem. If the US economy goes into a recession and the average gamer's budget for gaming shrinks below a certain period, consoles simply have to dominate. If someone only has $300 to expend and they have to choose between saving it and a PSP, well, most gamers will probably choose the PSP. And given that the PC gaming market has these obvious vulnerabilities to the overall market, there's simply not as much going into it in order to generate large amounts of hype for various titles or developers.

    In the past 18 months we've seen a whole lot more innovation for console gaming, esp. the DS and Wii, games like Guitar Hero, etc., and that's because publishers are willing to take a chance that they wouldn't otherwise take with PC gaming, specifically because it's a niche market.

  42. PC gaming is not a niche by Pluvius · · Score: 1

    It's impossible for a platform with a base that large to be considered a niche. What PC gaming is is a collection of niches supplemented by big-name FPSes, RTSes, and casual games. People go to the PC to create games with a small audience because PCs are cheaper to develop and distribute for, and the keyboard-and-mouse setup allow for a wider variety of control configurations than the console controllers do. There's no way you're going to see grognard war games, 4X strategy games, or Myst-like adventure games (just to name a few examples) gain a significant presence on consoles the way things are now.

    Rob

  43. I didn't get the memo by rabbot · · Score: 3, Insightful

    I must of been too busy playing FPS, RTS, and MMO's to realize that PC gaming is now a niche market.

  44. Niche? by brkello · · Score: 1

    I do not think that word means what you think it means.

    Seriously...a lot of people consider gaming a niche market in general. Now PC's are a niche market compared to consoles?

    Let me break it down slowly for all these game "journalists". There are certain types of games that are better on PCs. These tend to be games that require more complexity than what you can play with a controller. I would not want to play Civ IV on a console controller, for example. These games are very popular. As long as there are people who are willing to buy these games, there will be making games for the PC. I don't care if it is more complicated to make games for the PC than a console. If there is profit to be had, there will be companies there providing that product. Neither PC or console gaming will die in forseeable future. Nor is one going to become a "niche" market. Certain types of games will be developed on the platform they are best suited for and people will buy them.

    You may have a personal opinion how one is better than the other...but your personal opinion does not matter. There are plenty of people on both sides of the fence or who straddle it that will buy these games. PC gaming is fine.

    Part of me can't help to think this whole thing is silly though. What do they think consoles are? Some strange and totally different piece of hardware? No, it's just a computer that has standard hardware. Really, everything is PC gaming...just need to slap a usable OS, some office products, and e-mail on there and there really isn't much of a difference. Really, we are just one step away of combining console and PC gaming and having a system that can act as a PC, DVR, gaming system, home environment control, etc etc.

    --
    Support a great indie game: http://www.abaddon360.com
  45. Still missing the point -- she doesn't OWN an Xbox by EWAdams · · Score: 1

    So what if Sony puts a flash enabled web browser in the PS3? Grandmother doesn't own a PS3 and never will. Now, do you want the advertising dollars that you can get for her impressions, or don't you? If you, then you'd better support the machine she owns, a PC. And even if you don't, SOMEbody will.

    There's no point in putting a keyboard on a console. The console doesn't sit on desk. You could put a keyboard on a Playstation 2, but how many people did?

    --
    I piss off bigots.
  46. What are you talking about? by Anonymous Coward · · Score: 0

    Maybe you should stop considering the ColecoVision as the "next generation" of consoles.

    Really, I have never noticed the dropping framerates you mention on any console. On the PS2, a game like GTA: San Andreas will never exhibit such behavior, even when using cheats that allow dozens of rockets to be concurrently fired and exploding. That's in addition to vehicles that may be moving, blowing up, and so forth.

    Likewise, the Xbox doesn't exhibit such behavior. The Xbox 360 doesn't. The GameCube doesn't. If you did encounter a game that ran slowly like that, it was probably because you got the disc dirty, and many of the sectors needed to be read multiple times before a successful read finally took place. You should always care for you discs by placing them into a protective plastic case, or at least a paper CD envelope.

    1. Re:What are you talking about? by ergo98 · · Score: 1
      Maybe you should stop considering the ColecoVision as the "next generation" of consoles.

      HA HA HA!
      Really, I have never noticed the dropping framerates you mention on any console.

      See - I don't mean to insult you but...it's because you don't know better. Seriously. It is worth debating such a ridiculous point further.
    2. Re:What are you talking about? by Anonymous Coward · · Score: 0

      Can you even give one example of a game you have experienced that sort of an issue with?

    3. Re:What are you talking about? by ergo98 · · Score: 1
      Can you even give one example of a game you have experienced that sort of an issue with?

      No. You win. Rest comfortably knowing that the castle of consoles has been defended for another day.
  47. Re:Still missing the point -- she doesn't OWN an X by CronoCloud · · Score: 1

    How many times have we seen complaints on Slashdot from those having to do tech support for relatives? Maybe grandma doesn't yet have a PS3 but just wait, people will buy them or recommend for their tech-ignorant relatives if they can be used as an internet appliance.

    You wanna know how a keyboard works for a console that doesn't sit on a desk? The keyboard sits on the lap or on a "TV tray" the mouse if optical doesn't need a pad and can use a couch cushion, armrest, anything. Lots of people have keyboards attached to PS2's, online gamers mostly. FFXI and EQOA need it, it's used in lobby chat in many online games, it's supported by FPS's and certain other games (like RPG Maker 2 and 3)

  48. Educational software?! by Myria · · Score: 1

    The only reason educational software sells at all is because parents look at the alternatives and think that the educational games are somehow better. Children don't typically want to learn. Buying a game isn't going to change that. Educational games are boring.

    Those who played Carmen Sandiego or the ripoff Mario is Missing aren't going to remember anything from it. I suppose the nerds like me will, but that's about it.

    Melissa

    --
    "Screw Sun, cross-platform will never work. Let's move on and steal the Java language." - Visual J++ Product Manager
  49. I "totally" agree. by crhylove · · Score: 1

    I mean, it must be a niche if EVERY GAME I AND EVERYONE ELSE I KNOW plays is on the computer. With everything from stepmania, urban terror, civilization, chess, EVERY NINTENDO 64 GAME, EVERY NINTENDO GAME, EVERY PLAYSTATION GAME, EVERY SUPER NINTENDO GAME, EVERY GENESIS GAME, AND LOADS of old DOS games, windows games, and of course all the best FPS, driving simulators, flight simulators, MySpace (kind of a game?), and Hot or Not on a 12 foot projected screen (1024x768 ~ $500), I don't know anybody who's really lacking anything in the game department. Especially as the ps2 and gamecube emulators continually evolve. The console is dead to anyone with half a brain or less of a budget. Granted the market of 13-20 year old n00bs who don't see the potential/lack the experience to setup a good computer game system is huge, but this next generation is already getting better at this stuff, especially as prices drop.

    Save your money and buy a projector. It's way more fun playing mario kart 64 on an enormous screen than playing double dash on a regular TV.

    rhY

    --
    I hold very few opinions. I hold information based on observation and fact. If you wish to disagree, please use facts.
  50. Analyst is a niche specimen by Hylis · · Score: 1

    The first reason why the classic video games industry may be in trouble is that kind of reasoning. How this can be? The world, China and India included, turn around PC today and Internet. This is the only real network platform. The PC sales are increasing and the price of units is decreasing. I need to buy three consoles if I want to play with my three friends on the network. Go back to your niche mister the analysis, you are a dangerous endangered species. Let's play, create and share with the whole world, on PC.