Playstation Emulator for PSP Released
Joan Cross writes "Today sees the release of the first Playstation Emulator for the PSP to play commercial games; the emulator plays games such as Ridge Racer at up to 10fps, and once dynarec is added full speed is easily in grasp. The emulator works on all PSPs except those with firmware 2.80 and higher." Update: 09/26 12:19 GMT by Z :Fixed dept.
10fps in Ridge Racer, alright!!! Flooring it in slow-mo has never been so much fun.
once dynarec is added full speed is easily in grasp.
Yeah right. The authors of the PSP SNES emulator basically stated that even with dynamic recompilation and a full rewrite, they could see no more than a 10% speed increase over what they already have, which is playable, but not full-speed.
Somehow I highly doubt that the PSX emulator (at least the homebrew one) will accomplish that feat.
"Mod, mod, mod...and another troll bites the dust."
Cool! Now I'll have one more platform not to finally finish Final Fantasy VII on! I love the homebrew scene, but I really wish Sony would build this stuff and make it easy for people to do all of this stuff. I'd even be willing to pay for the software if it was good, easy to use, and not too expensive. Oh well, a guy can dream.
To the making of books there is no end, so let's get started
From what the linked forum thread states, this emulator seems to be based on the code of PCSX and others, breaking the GPL license.
This emulator is a deriative work of PCSX (see the linked forum post), as well as the P.E.Op.S Soft SDL driver, and SDL itself. It violates the license of all three of those by not releasing source or an offer to get the source. (Heck, it doesn't even acknowledge that its a deriative work of any of them.)
from the because-you-have-to-play-shenmue-on-the-train dept.
I thought Shenmue was exclusively for the Dreamcast, not PSX
I wonder if Sony will ever come up with a virtual machine using CVGS (which they purchased a few years ago) to play legitimate downloadable versions of PS1 games stored on memory sticks. This could help draw some attention away from the Nintendo Wii and its virtual console feature.
8==8 Bones 8==8
Sony IS developing a PSX emulator for the PSP, due to release later this year around the Ps3 launch. It will cost money, (obviously) but you DID say you'd be willing to pay for the software...
I just got a PSP a month ago, and haven't found that many great games for the system (metal gear acid is great). But I kinda feel crappy that Sony has screwed the homebrew users...
However as long as someone confirms it (sounds like this does) I'll be picking this up. I used to have a ton of PSX games, and am rebuilding my collection. Add in the fact I can play it on a portable and I'm happy.
And I play RPGS, fps isn't too important there.
huh, Zonk, Shenmue is a Dreamcast game...
I don't feel like it...
Unfortunately, Sony is shipping 2.80 or later on new PSPs.
When will we read about the one for the GP2X on the front page? Let me guess, never?
You just got troll'd!
we've got GHz of power (whereas the PSX had a 33 MHz core) and we've got far more than it's paltry 2 megs of RAM (I believe the PSP has more, so no wonder the PSP emulator is lagging,) for video memory. Then we haqve more plain RAM, at far faster speeds than the PSP. Emulating opcodes will not be a problem, even within an emulator, even in the tangled wreck that is Windows. BTW - ePSXe is nearly perfect with Pete's GPU/SPU plugins, so if anything, just up the Frame skipping to match real-time framerates.
Still waiting on Serviscope_minor to wake up to fucking reality and realize that Jessica Price isn't going to fuck him.
... otherwise you'd never hit those combos correctly in Legend of Dragoon.
Still waiting on Serviscope_minor to wake up to fucking reality and realize that Jessica Price isn't going to fuck him.
FPS might as well be Hz when it comes to game frame refreshes. The human eye can at average discern 70 individual frames per second (that'd be 70Hz for you uneducated people...) and generally organically-processed motion blurring keeps that around 30Hz (or 30 FPS, whichever you prefer) Where you get your 16FPS is bullshit. Right around 30 pure FPS from my webcam is real-life motion, and I run one nice 64-bit system. You still using an 8-bit 8088?
Still waiting on Serviscope_minor to wake up to fucking reality and realize that Jessica Price isn't going to fuck him.
Well yes but honestly anyone who cares about homebrew probably noticed that the higher the firmware version the more difficult playing homebrew becomes so they bought their PSPs as soon as possible.
Justice is the sheep getting arrested while an impartial judge declares the vote void.
The human eye *can't* perceive 70 frames per second. It can only detect 20 or so FPS, which is why movies use a frame rate of 24 fps. The flicker that people used to complain about was because of interlace not frame rates.
The drive for high frame rates is driven by people who need the latest and greatest, not by any real biological demand.
Clear, Dark Skies
Games originally published years ago on another system that you can now play on the PSP with really bad frame rates? Isn't that a lot like 80% of the PSP titles out there? Still, portable Parappa would be pretty amazing...
http://nerdcartoons.com/
So as long as you never plan to play any new PSP games ever again, this emulator is totally awesome!
------RM
that we're buying $400 video cards because programmers can't do motion blur properly?
Sorry, but I understand the biology of the eye quite well, thanks. I don't need to be educated by children.
Clear, Dark Skies