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The Myth of the 40 Hour Game

Over at Wired, Clive Thompson talks about the myth of the 40 hour game, the typical length of time listed on the side of a game box nowadays. Mr. Thompsons discusses the ways in which that estimate fails to jive with reality. From the article: "This game offers about 40 hours of play. This is precisely what I was told by Eidos — and countless game reviewers — when I picked up Tomb Raider: Legend earlier this year. As I gushed at the time, Legend was the first genuinely superb Lara Croft game in years... I was hooked — and eager to finish the game and solve the mystery. So I shoved it into my PS2, dual-wielded the pistols and began playing... until about four weeks later, when I finally threw in the towel. Why? Because I couldn't get anywhere near the end. I plugged away at the game whenever I could squeeze an hour away from my day job and my family. All told, I spent far more than 40 hours — but still only got two-thirds through."

54 of 428 comments (clear)

  1. Is this really a problem? by BecomingLumberg · · Score: 5, Insightful

    Man, I really wish their game wasn't as good as it is. And to think they gave me *more* game than they advertised! Oh, what false advertising is this?

    I demand my crappy games back that I beat in a week.

    --
    If a nation expects to be ignorant and free, in a state of civilization, it expects what never was and never will be.-TJ
    1. Re:Is this really a problem? by kfg · · Score: 2, Insightful

      This just in, your actual milage may vary with local conditions and driving habits. Our figures were derived from a test. It was only a test.

      I posted just a little while ago how disappointed I was with Myst. I played the game for two evenings. The first evening I just messed around with it for about an hour, getting a feel for the territory. The second evening I ran the game in a few hours, and I'm not even what you could call a puzzle game player. I wanted my money back. I wanted it back a lot.

      I understand there are people who have been "playing" Myst for years without solving it. Well, your milage obviously varies. That's life.

      Conversely, God only knows how many hours I put into Grim Fandango before I solved it. It was a lot. I was dissapointed with the game ended, because. . .well, it ended. Jeezum Crow! Where can I go to buy more of this thing? I have money. Please; take it from me!

      I want my Grim Fandango 2. I need my Grim Fandango 2.

      Maybe he should just get into RTSs. You can play for an evening until the game "ends," and then resuffle the bits for a new experience when you feel like a game again.

      KFG

    2. Re:Is this really a problem? by UbuntuDupe · · Score: 3, Insightful

      Well, as I remember, it was the exact opposite as now. For example, Final Fantasy II (US) was advertised as requiring 40 hours to beat, and I did it in ~22, with no cheats, and no, I'm not trying to brag about this. And then for FF III(US) it was hyped as OMG, you NEED like 70-80 hours to beat this. Actual: 43.

      This is not a snipe at the Final Fantasy series, since at least those two were great. But it's defintely better to underestimate than overestimate.

    3. Re:Is this really a problem? by Baldrake · · Score: 5, Insightful

      Actually, why it matters is because it's nice to be able to finish games before you run out of time or interest.

      I'm reminded of Lagaan, a movie I saw a while back. It would have made a decent 90 minute flick, but at 224 minutes (nearly 4 hours!) it was a chore to watch.

      Like overly-long movies, overly-long games are usually bloated, repetitive and tedious.

    4. Re:Is this really a problem? by RonnyJ · · Score: 4, Insightful
      What's silly is that he's bought other games, and given up on them too due to length.

      I've got a life to lead: Books to read, a day job, my infant son to hang out with, other games beckoning. That's why I've collected a shockingly large mausoleum of unfinished games over the years. Kingdom Hearts II? Stopped halfway. Kameo? Three-quarters through. Enchanted Arms? Eh -- I'm this close to bailing out.

      Why not just buy a new game only once the current game is finished? If I'm going to go for story-based games, I'd much prefer one completed story than two half-completed ones.

    5. Re:Is this really a problem? by mattbelcher · · Score: 3, Interesting

      You are complaining that a Bollywood movie is too long? That's the whole point! You can spend your entire evening having a great time with all your friends at the movie theater. Hindi movies are produced for an entirely different audience and context than American films.

      --

      Shockwave Flash movies are the greatest thing to happen to non-sequitur humor since Japan.

    6. Re:Is this really a problem? by kfg · · Score: 2, Informative

      Riven was pretty easy. . .

      The spousal unit bought it. I gave it a look and just thought, "better graphics, more of the same," and left the building.

      Grim Fandango was a wonderful story, my favorite LucasArts game ever. But its puzzles were really pretty trivial.

      And yet a few of them stuck me for awhile. Perhaps if I played more puzzle games familiarity with the conventions of the genre would have helped. I don't know. I don't know the genre that well.

      On the other hand I've got some world records in racing games. I put a lot of time into my racing games. I take them just as seriously as my "real" racing, because I consider them just as real, with the advantage that they hurt less (Come in little girl, would you like see my. . .scars and x-rays?).

      Milage varies. Go figure.

      KFG

  2. ok, so the game gives him MORE than promised by jimstapleton · · Score: 3, Funny

    and he complains?

    Someone call the waaambulance.

    --
    34486853790
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    1. Re:ok, so the game gives him MORE than promised by CastrTroy · · Score: 4, Interesting

      The problem is, is that the game was so hard that it was unbeatable. I hate when they make games like this. They make it so hard, that unless you read a walkthrough, spend 300 hours playing the game, or enable cheat codes, then there is no way to get good enough or figure out how to beat it. Games aren't my life. I don't want to spend my life beating it. If it takes three times the amount of time that was listed to beat the game, then the game should have been labelled differently.

      --

      Anthropic principle: We see the universe the way it is because if it were different we would not be here to see it.
    2. Re:ok, so the game gives him MORE than promised by Gulthek · · Score: 2, Informative

      Tomb Raider: Legends is one of the easiest games I've played recently. I beat it on the hardest difficulty setting in about 20 hours of total playtime, and that was with me exploring around to find all the little artifacts.

      Go try out Ninja Gaiden: Black on the XBox and you'll see what hard is.

    3. Re:ok, so the game gives him MORE than promised by Andrewkov · · Score: 5, Funny

      I learned my sense of direction in Doom. To this day I always turn left when I'm in an umfamiliar building, and I always sraife to avoid any nasty surprises.

    4. Re:ok, so the game gives him MORE than promised by Com2Kid · · Score: 2, Funny

      See I never realized about that entire "follow left hand wall" thing until I read a description of it in an intro CS book.

      I always just got lost in mazes. o_o

      My typical solution to mazes (pen and paper) was to take an ink eraser and draw myself a path to the exit. Likewise in games, I am constantly annoyed that I cannot just blow up walls.

      I never saw the appeal of those flower mazes, just take the scrapes and walk through the damn bushes.

      I am typically American here, my solution to most problems is to blow something up or cut something down.

      I do strafe in RL though...

    5. Re:ok, so the game gives him MORE than promised by noidentity · · Score: 2, Funny

      Or get him a console that's a wii bit less hard-core.

    6. Re:ok, so the game gives him MORE than promised by Weedhopper · · Score: 3, Funny

      Dude, Ninja Gaiden Black was so hard, I died twice before I even opened the box!

  3. Consoles & PC Time Estimates by shoolz · · Score: 2, Insightful

    A good rule of thumb is that when a PC game is touted as having 40 hours of gameplay, you can expect about 16; when a console game touts 40 hours of gameplay, you can expect 200. That's just the way it is, and has always been in my experience.

    1. Re:Consoles & PC Time Estimates by ricree · · Score: 3, Insightful

      In my experience, that is a terrible rule of thumb. Perhaps it is the case for the genere's that you prefer, but I haven't noticed this trend.

    2. Re:Consoles & PC Time Estimates by shoolz · · Score: 2, Insightful

      Well we may have differing experiences, but I think the reason that the 'rule of thumb' holds true is because a lot of parents buy console games for their children, and want to feel that they got their $60 worth.

      If little Jimmy throws the game in the corner after 2 days, mom's going to be a bit hesitant about buying another game. If mom sees that Jimmy is still playing Violent Attack Punch Quest IV two months after purchase, she's going to feel that her purchase was justified.

      You can poo-poo this all you want, but it's just the way it is. There is no doubt that many, MANY console games are dragged out just for the sake of long game play. Halo anyone?

  4. Skill by dlhm · · Score: 3, Insightful

    Maybe the estimate is based on a average skill level, and you just don't make the cut.

    --
    Ad eundum quo nemo ante iit!
  5. Longer? by Southpaw018 · · Score: 4, Insightful

    Actually, I was expecting him to indicate the other way. When I bought Prey a couple months ago, I was expecting 5-6 hours single player, got 7.5 and was happy.

    It's been a long, long time since I've seen a game, especially in my preferred genre (FPS) that carries anywhere near the playtime promised.

    So, isn't this more of a problem that the estimates are just totally wonky across the board, and vary wildly between genres and the players playing the games, and not a singular "40 hour myth?"

    --
    ACs are modded -6. I don't read you, I don't mod you, I don't see you. Don't like it? Don't be a coward.
  6. Opposite. by Shadow+Wrought · · Score: 4, Informative

    My stepson was dissappointed in Tomb Raider because it only took him half the time as it said on the box. The key difference is likely that when you play a game here and there it takes you awhile to get back into it and get your groove back. If its summer break and you play for twelve straight hours, well, its not going tot ake as long. What would be interesting is if he took a week off to just play the game, and see how he does. Not likely, but interesting;-)

    --
    If brevity is the soul of wit, then how does one explain Twitter?
    1. Re:Opposite. by jandrese · · Score: 4, Interesting

      Indeed, it seems to me that the TFAs author might in fact be complaining that he sucks at Tomb Raider. It's also possible he's taking time to read all of the story bits in the game and do all of the minigames and whatnot while someone who only cares about beating the final boss can finish it in much less time.

      Those time estimates are totally bogus anyway. Who even looks at them?

      --

      I read the internet for the articles.
    2. Re:Opposite. by gstoddart · · Score: 2, Interesting
      My stepson was dissappointed in Tomb Raider because it only took him half the time as it said on the box. The key difference is likely that when you play a game here and there it takes you awhile to get back into it and get your groove back. If its summer break and you play for twelve straight hours, well, its not going tot ake as long.

      That, and kids nowadays seem to have almost preternatural reflexes on video games.

      I've watched my nephews play, and both of them can process more screen information and do more accurate controls than I ever could. Granted, I'm getting closer to 40, and games used to have two buttons and a joystick. :-P

      I think kids who have always had video games are *way* more skilled at game play than most other gamers. It's eerie!

      This is why I'm gonna buy a Wii -- hopefully the games will be more favourable to my aging hands and crappy reflexes. I doubt I could finish Tomb Raider (but I've stopped buying games for my PS2, so I have no idea.)

      Cheers
      --
      Lost at C:>. Found at C.
    3. Re:Opposite. by gstoddart · · Score: 2
      You had two buttons? My Atari 2600 only had one.

      Well, I guess there was that -- I seem to recall shredding my hand on some sports game which needed a fast back-and-forth operation. And pong didn't have any buttons which were part of game-play as I recall. Most of my youth gaming was on coin-ops, so most of them had two buttons.

      "I think kids who have always had video games are *way* more skilled at game play than most other gamers. It's eerie!"

      Yeah...imagine that. A logical assumption actually being true.

      Well, yeah, I guess that is a rather obvious observation, isn't it? :-P

      It's just always awed me that my nephews can simultaneously process all of the information elements on a screen even when they're spread around the edge of the screen. I can look at one at a time, and see the game screen; but I can't read them all at once. I guess when you start building those sets of neurons at a young age, that's bound to happen.

      Cheers
      --
      Lost at C:>. Found at C.
    4. Re:Opposite. by Phisbut · · Score: 3, Insightful
      The key difference is likely that when you play a game here and there it takes you awhile to get back into it and get your groove back. If its summer break and you play for twelve straight hours, well, its not going tot ake as long.

      And that's what makes it hard for casual gamers to enjoy story-based games with quests.

      If I read a long novel say, one chapter at a time, then I get busy at work and have to put the book down for two weeks, I can pick it up two weeks later and start from where I left the bookmark. I might not remember all the details of the intrigue at the moment, but the story will continue one page at a time, and eventually I'll remember and continue to enjoy the book.

      If I start a long story-based game, then I get busy at work and have to stop playing for two weeks, when I come back, I might be totally unable to progress because I forgot that I need to deliver a plucked blue chicken to a one legged chiropractor three villages away in order to trigger the rest of the story. That is what turns a nice 40 hours game into a boring 60 hours game, because you wasted 10 hours running around and talking to every villager you met (most of them saying useless things, and not even "What the hell are you doing in my bedroom?") until you figured out what you forgot.

      --
      After 3 days without programming, life becomes meaningless
      - The Tao of Programming
    5. Re:Opposite. by TubeSteak · · Score: 2, Interesting
      If I start a long story-based game, then I get busy at work and have to stop playing for two weeks, when I come back, I might be totally unable to progress because I forgot that I need to deliver a plucked blue chicken to a one legged chiropractor three villages away in order to trigger the rest of the story.
      So what you're really saying is that more games should have a quest-log which tells you what tasks you've completed & what tasks you can choose to do.

      Sounds to me more like a design flaw than a problem specific to casual gamers
      --
      [Fuck Beta]
      o0t!
  7. How long is a piece of string? by cliffski · · Score: 5, Insightful

    Quoting "time to complete" on a game is nonsense, and always has been. Time to complete for a 12 year old kid? for a thirty year old guy? for someone whose crap at FPS games? for which level of difficulty?
    I play games because i want to immerse myself in another world, and play with some interesting stuff. Its not a race. I dont keep a clock going as I play (although oblivion does that for me for some reason).
    Whats important is FUN, nothing else. People can't easily define fun, so they try to come up with other metrics.
    how many unique units does it have?
    How long is it to complete?
    How many DVDs does it come on.
    I had someone complain about one of my games once because it was "only 23 MB". Apparnatly they didnt want a "good" game, a "fun" game or an "original game" or even a "game with depth", they just wanted one with a bigger filesize. I played Elite for most of my childhood. it was 48k. Was I ripped off?
    whats the time to complete for Chess anyway? I'm still working on that one.

    One day maybe game reviewers and publishers will shut up about how much bump mapping the game has, shut up about what hollywood actor did the voiceover, shut up about how long they *think* it takes to complete it, and just sell their game on the basis of it being a GOOD game.

    King Kong is a long movie. Its also shit (in my opinion, YMMV). Applying the metric to books and movies is clearly nonsense, so why apply it to games?

    --
    DRM-free indie games for the PC and Mac: Positech Games
    1. Re:How long is a piece of string? by lightspawn · · Score: 3, Funny

      whats the time to complete for Chess anyway? I'm still working on that one.

      Well, what have you managed to unlock so far?

  8. Let's all jive now by Hao+Wu · · Score: 4, Funny

    Perhaps if the editor played fewer video games, then he wouldn't have made such a classic ass of himself by writing: "fails to jive..."

    --
    I suggest you read Slashdot
  9. Odd complaint. by SanityInAnarchy · · Score: 4, Interesting

    First, I've found that while working on any problem, given sufficient time to focus (maybe an hour), I can often improve my productivity by taking a break of a few hours or a few days. True, the longer I leave it, the longer it takes to get back in the groove, but if it's just, say, an hour a day, I'd still be better than ever by the end of the hour.

    But more than that, he mentions a long list of unfinished games. Sounds like a quitter to me. Two thirds of the way through Tomb Raider: Legends, halfway through Kingdom Hearts II. I don't think it would've taken him any longer to actually finish Kingdom Hearts than it would to get that 2/3rds of the way through Tomb Raider.

    This person has made a conscious choice to play more games and leave them half-finished, rather than playing fewer games and finishing them. I'd certainly take a few good games (the Half-Lives, the Halos, the Final Fantasies) over many, many bad ones (the Dooms, the Quakes, Final Fantasy X-2). So, he has two related, possibly valid complaints: It's hard to actually find a really good game, so he wishes he could play more games, in order to find that one -- except that games take a long time to complete, so he can't actually beat as many as he'd like to.

    That, or it's a problem of attention span. But he mentions finishing War and Peace, and a Tomb Raider game is too much?

    --
    Don't thank God, thank a doctor!
  10. Dude! by Otter · · Score: 5, Funny
    I plugged away at the game whenever I could squeeze an hour away from my day job and my family. All told, I spent far more than 40 hours -- but still only got two-thirds through.

    That's because you're old and you suck. I can state that with confidence because I also am old and suck. It's a young person's world, guy.

    1. Re:Dude! by DorkusMasterus · · Score: 5, Insightful

      Count me in as another old sucker. :)

      Quite honestly, however, I did agree with the author more often than not in this piece. But at the same time, I completely agree with your funny, yet intelligent thought, that games aren't made for us. Sure they want to sell to us, but we're not the "core demographic". They want someone who's going to play the game fiercely, talk about it to all their friends and gamers online, spread the gospel, and therefore sell more copies to more hardcore gamers, and so on and so on....

      We're a dollar cog in the million dollar machine, so the fact that save points don't come frequently enough is an "old people" problem. It's more important to have the intensity of "will I survive until the next save point" than "I can really only play for about half an hour... will I have a chance to save?"

      And I think as the gaming generation ages, it's something people have to really think about. Because while the young, brash minds producing calls of "So U R upset about a longer game? N00b!" are annoying and grammatically...odd, they have a point. But the gameplay has to be structured in a way that it can be crystallized and played in smaller nuggets, and yet still flow. This makes a game that takes forever to be fun. Because if you have to figure out where you are, and what your inventory is, and where your next "checkpoint" is from memory of when you played the game three days ago, you're more likely to not pick up that game. But if the system flows and keeps you where you were, and helps you remember these things, and is structured in such a way as to encourage you to play even when it's been a while, then that's gaming for the adult set. (No, not THAT adult. With the job and the money and the wife and such, we get that stuff for free now. No need to see it in the games. :P)

    2. Re:Dude! by complexmath · · Score: 3, Interesting

      Sure they want to sell to us, but we're not the "core demographic". They want someone who's going to play the game fiercely, talk about it to all their friends and gamers online, spread the gospel, and therefore sell more copies to more hardcore gamers, and so on and so on....

      I'd be interested to see the actual median player age for various types of games. I suspect that it's probably higher than game companies typically target in many categories and it's likely getting higher over time as first-gen gamers grow older.

      But the gameplay has to be structured in a way that it can be crystallized and played in smaller nuggets, and yet still flow.

      Exactly. See my comment about PC games vs. console games elsewhere in this topic. This is also why I hate when games are simultaneously developed for a console and PC, as they tend to both be "dumbed down" to suit a younger target audience and more limited hardware interface, and often eliminate most of the technical features that make PC games more appealing (save anywhere, progress logs, etc).

  11. Clearly... by onlysolution · · Score: 5, Funny

    This guy is just angry that he is bad at the video games

  12. Strategy Guides by y5 · · Score: 5, Insightful

    As a former EB Games employee, I remember being frustrated at the large number of customers who would purchase the strategy guide along with the game at release, and then have the nerve to complain that the game was "too short". It's since been my opinion that the growing strategy guide market has encouraged developers to use "cheap" methods to increase the average gameplay time.

    Games were much more satisfying before the popularity explosion of guides and cheats =/

    1. Re:Strategy Guides by Monkey · · Score: 2, Interesting

      Dude, you nailed it. Shadowgate for the NES was the most aggravating exercise in futility I've ever experienced in my 20+ years of gaming. It was nearly impossible to progress past some parts of the game without detailed knowledge on how to manipulate select items from certain areas in specific ways. In the pre-Internet days, the only solution was to call the $1.00 a minute help line prominently displayed in the back of the manual.

  13. Re:So what's the problem by timster · · Score: 3, Insightful

    I have the same deal the article author does: too many games, not enough time, never finish anything. I don't see what the problem is, though. Knowing that there is more to do in a game, if I ever had time to do it, doesn't make me enjoy playing it any less. If I was really obsessed with completionism, I'd buy fewer games, but I've never felt a strong need to get every medal or unlock everything or whatever. I just enjoy the game until I'm not enjoying it anymore, and then I switch to something else.

    Of course, these days I have money for games but not enough time to play everything as much as I'd like. In my college days, I had plenty of time but no money, so I played fewer games for longer. I think I get more out of gaming now, though.

    --
    I have seen the future, and it is inconvenient.
  14. Is the game intuitive? by TheGreatOrangePeel · · Score: 2, Interesting

    I see a lot of people saying, effectively, that long=good but I don't think that they've missed the real problem. There are many games that simply lack a way to intuit what should be done. Things like ladders in pitch black corners have huge potential to make the game boring and even frustrating. A good game should be like a good GUI where to go and what to do next should be easy to deduce. When one has paced all the corners of the room, investigated every item and used all your ammo shooting boxes, grills and barrels one only hopes explodes and no means of exit has presented itself, it not only makes the game long, but very boring as well.

    Effectively what I'm saying is that long may be good, but also, long can easily be bad.

  15. Hardcore gamers vs. gamers with jobs. by Valdrax · · Score: 5, Insightful

    What's he complaining about? Long games = good.

    This is only true if you have loads and loads of free time on your hands like a high school or college student might. Otherwise, when you get out into the real world and get a job or start dating someone, you find out that free time disappears and a game that gives lots of goodies for little effort or that can be dropped for weeks and months before being picked back up without losing you is a great thing.

    Long games are good for certain people and bad for others. However, the problem isn't really that the game is giving him a lot of gameplay so much as it's making it's gameplay so hard that it's unnaturally prolonged by failure. That's another split between the hardcore and casual gamer markets.

    As a fan of console RPGs, I run into this all the time. Some games keep the fun continuous. Others require a lot of old-school level grinding to wring out the rewards. Some games make it easy to pick the game up and remember where you were if work intervenes for a week or two. Others leave you feeling like you need to start over.

    It should be pretty easy to guess which type I prefer.

    --
    If it's for-profit but free, you're not the customer -- you're the product (e.g., the Slashdot Beta's "audience").
    1. Re:Hardcore gamers vs. gamers with jobs. by bcattwoo · · Score: 2, Interesting

      Indeed. With my now four month old I am lucky to get in a couple of hours of gaming a week and that is only if my wife and daughter take a nap together while doing other things like working or mowing the lawn. So, a forty hour game would take me a mere five months or so to finish off. I usually settle for a few rounds of AA knowing that I likely will not get very far in a storyline-type game and it may be a couple weeks until I get back to it.

  16. Re:Yes, exactly by Ubergrendle · · Score: 4, Insightful

    Part of the appeal of an MMORPG is that there is no specific end-game per-se. Hardcore uber players have turned the raid instances into the 'end game', but its not necessarily what Blizzard intended. What can a L60 do in Wow?

    Rep grind with various factions.
    Battlegrounds -- faction rep, PvP rank/honour.
    Raid instances.
    Crafting professions (aka "The Auction House game").

    And of course, you can skip all of those like I did and start another alt -- different race, different faction, different zones. IMHO the tiered questing is Wow's greatest strenght, coupled with rest bonus for inactive characters.

    I played Baldur's Gate II to finish the game. I play WoW for the experience, knowing there's always going to be something new around the corner. The online social aspect is a huge benefit too.

    --
    John Maynard Keynes: "When the facts change, I change my mind. What do you do?"
  17. Re:Uh huh... and... by oc255 · · Score: 5, Informative

    RTFA. The very least thing he complains about is length. So some cliffnotes are in order.

    His points (as a person with a job, life, kids) are:
    - puzzles many times take him much longer than kids in the 6-17 range he compares himself to.
    - he compares in-depth games to his job, dumping information in and out of his mental RAM doesn't get him very far. See: late-night or off-shift coders who work to avoid users/meetings/interruptions.
    - he understands the hardcore vs casual design problem.

    TFA isn't even that long but his really good point (imho) aren't in the title (which is Gamer not Game). But if you just read the title, then you miss the point. Great read, critical hit close to home.

  18. Comment removed by account_deleted · · Score: 4, Interesting

    Comment removed based on user account deletion

  19. Re:40 hours is great by ProppaT · · Score: 2, Insightful

    Well, take into consideration I'm talking console RPG's and you're talking PC style RPG's. It's like comparing apples and oranges. I think I put over 200 hours on Morrowind and I'm not sure if I ever beat the game?

    --
    Wise men say, "Forgiveness is divine, but never pay full price for late pizza."
  20. Re:40 hours by Gulthek · · Score: 2, Insightful

    Never. 40 hours of gameplay means that there is 40 hours of content in it. Meaning that if you explore everything and follow every side quest you might get close to 40 hours of playtime. I generally take their claim and halve it for an accurate assessment.

  21. Unreal 2 by @madeus · · Score: 3, Interesting

    Yeah ... but as a long time Console and PC gamer I can honestly say that I would much rather have 16 hours of great gameplay than 40 (or 200) hours of mindless repetition.

    That comment reminded me of Unreal 2. It was slated quite a bit by reviewers as I recall, but I really enjoyed it, yet it was one of the shortest games of it's type I've ever played because it wasn't repetitive and threw up new enemies, new weapons, new environments and provided a showcase of challenges that kept me entertained all the way through. It was slated for all of those reasons.

    It took me maybe 12-14 hours where as most games take me 40 or more - typically I finish few of them - I often play about 70-90% of the way through, then come back a few months later and god mode my way through the final stages, if a game gets too difficult or is tediously repetitive early on (Rising Dead I'm looking at you) I am likely to ignore it and play something else entirely, because I just don't have that much free time that I want games to feel like 'work'.

    In case of this happening 'literally', I gave up on Shenmue (one of the best games I've ever played, and I regret not finishing it now) after it got to the stage where your character gets a job and has to move crates around the dock every day to make money to get through to the next stage of the story. While it had some really innovative gameplay and I appreciate that it did add to the telling of the story (like a lull in a movie, between the high action sequences) I just lost interest because it was too tediously repetitive.

    Perhaps one way to satisfy more users is to make games shorter but cheaper, with episodic content (I guess this is what Valve are trying to do now). It certainly seems a logical approach, particularly with the ability to deliver content electronically. I can see publishers not being so keen on this though as they'd have to release and promote each title separately which would eat into profits, and they'd run the risk of people spotting the turkeys more easily (I can't see many people playing the first half of Doom 3 and going "ooh I've got to get more some more of that stumbling around in the dark action!").

  22. I have NEVER used "time to beat" as a metric: by acvh · · Score: 2, Interesting

    I have been playing video games for as long as they have existed. Never have I timed my usage of a game, never have I looked for some magic number of hours of gameplay.

    Certainly we remember the people who could run through single player Quake in 24 seconds: does that mean Quake sucked (or, was that fact WHY Quake sucked?)

    I am older now, and have a stack of unfinished games like the author of the article. I have had to become more discriminating in my choice of game to purchase; I just can't invest the time or mental energy to complete a Final Fantasy anymore. I did get through Star Wars Lego with my 6 year old daughter.....

  23. Most of the posts here miss the point by Bigboote66 · · Score: 4, Insightful

    First off, the article is about the myth of the "40 hour gamer" not the 40 hour game". The author is not complaining that the games take longer than 40 hours, but that it takes him months to find 40 hours in which to play solitary games - a problem for those games who suddenly find themselves with the trappings of what is commonly called "a life".

    Most of the posts here are completely missing the point ("You suck D00D!"). As someone who's put down more than one game that I was enjoying partway through, I can tell you the main reason why: because something new comes along. Humans enjoy novelty, and many long-play games are long play because of a continual repetition of the basic game mechanic. After your fourth session sitting down doing essentially the same thing you've been doing for the last month, you get intrigued by the latest & greatest. Add to this the fact that you may have multiple irons in the fire (I'm currrently in the middle of 3 different books and 4 different single-player games)

    Why is this a problem? Because there are a lot more "soft" gamers out there than hardcore ones, and they make a lot more money. As a developer, what would you prefer you market to be: 3% of the population or 30%? If you're spending tons of effort to produce a narrative game that can only be reached by 3% of the population, why are you bothering with a narrative? Hard games are fine, but perhaps they should be restricted to genres that are inherently more repetitive (e.g. classic arcade games), allowing people that bail on the title to go away feeling they had fun, as opposed to abandoning the narrative.

    Ultimately, there are many more people out there that only want to commit 6 hours to some interactive entertainment as opposed to 40.

    -BbT

    1. Re:Most of the posts here miss the point by ucblockhead · · Score: 2, Insightful

      I don't buy it. I'm 41 and have kids. Like the initial poster, my gaming is limited to an odd hour or two here and there.

      Some games, I finish, even though it may take a month or two. Others, I don't. The common denominator? The ones I finish are usually good. The ones I don't are usually boring. If there's a difference, it's that older people with less time are less likely to put up with a mediocre game.

      --
      The cake is a pie
  24. Game Time vs Cost vs Fun by Wakk013 · · Score: 2, Interesting

    Ok everyone is gonna have their own opinions on this. Let me put this into the light of how I perceive games and time to play.

    OK, figure a movie by yourself in my area is going to run you roughly $9 for a 1.5 hour movie (granted you pay the same for a 60 min or 300 min movie). Then you buy soda ($5), popcorn ($3 for a small), and maybe candy ($3) and your out another $11. So for roughtly 1.5 hours of entertainment which may or may not be good, you're willing to pay $20. All bases on my area, market, and personal tastes to spend at movies. Now add a date to that, and cost goes up roughly 2x.

    So you paid $50 for a 40 hour game which, again may or may not be entertaining, typically is interactive, can be saved, and played multiple times. Add in a MMO, ranging from $5-20 a month for how ever many hours you invest in it. Figure a full time gamer addict plays 16+ hours a day for a month, they get around 480 hours (guestimation not accounting for non play days and what not). Or the gamers that are casual that get maybe 5 hours a week for about 20 hours a month.

    I really don't understand how people will pay approximately $20 for a 1.5 hour entertainment that doesn't involve you directly, typically walking away happy, and yet complain about paying $50 for 40 hours of entertainment that does interact and make you part of that world.

    Well thats my 2 cents.

  25. Apparently some people don't get the problem. by kinglink · · Score: 3, Insightful

    The problem isn't that the game has given him MORE time than the box listed. The problem is he doesn't have 40 hours to devote to the game.

    However on the other hand the 40 hours game claim are almost always wrong. I now work in the game industry but still found a way to play 40 hours into disgaea. I have about 24 hours in Samurai warriors (only been out a week).

    I believe the real myth is "40 hours" games or games like Xenosaga that promise 100 hours where they hardly deliver half to people who ACTUALLY play the game. If you pick it up and drop it over and over and keep dying then yeah 100 hours is possible. However if a game can be completed 100 percent in 20 hours by knowing what to do in it, then it's a 20 hour game.

    What the industry needs is games like Katamari damacy, or multiple non-forced (suikoden 3 way? bad) story lines. Imagine if you could change your character, and get a different story. Imagine playing through games that have "good" and "evil" story lines. They might be 20 hour games that you play through once, but if it's fun the first time and good the second time that's fine. Kotor started on this path but how you acted never really effected future gameplay too much until you get to the final temple. This allows the "hard core" gamer to get two unique experiences, and the casual gamer to get one solid experience that they decide.

    Some game companies are making "40 hour games" by making the game so obscure you won't know what to do in it for the first 30 hours, or giving you puzzles that will make you work on them 5 hours to find a little dot. I'm all for hard games, or difficult achievements but pretending obscurity makes your game longer is a joke.

    I've put at least 100 hours into FFX when I was able to devote that time to it just because I loved the level grid/capture system. But it's not a 100 hour game. It's a 30-40 hour game which a few people could put 100 hours in.

    The problem we are running into is game companies who won't or can't make scaleable games. Lego Star wars 2 has a good start, on the 360 there's the regular game, and then "never die" achievements which is quite hard for the player. They are completely optional but everyone is willing to try for them. If more games used "achievements" systems like the 360 to give optional quests like so it would enhance the length of most games.

  26. You say tomato... by complexmath · · Score: 2, Insightful

    What can a L60 do in Wow?

    Rep grind with various factions.
    Battlegrounds -- faction rep, PvP rank/honour.
    Raid instances.
    Crafting professions (aka "The Auction House game").


    I read this as:

    Grind for faction points (which can get you cheaper/special loot).
    Grind for honor (which can be traded for loot).
    Grind for loot.
    Grind for crafting materials (whch can be turned into loot).

    It's really no wonder that WoW is far and away the most popular MMORPG ever created. Purple items--gotta catch 'em all!

  27. Re: Chess by Paradise+Pete · · Score: 2, Funny
    Well, what have you managed to unlock so far?

    I'm up to

    1. f3 e5
    2. g4 ...

    Then the damn thing keeps killing me instantly, before I can make another move. Why do they make the bosses battles so hard this early in the game?

  28. A suggestion for game designers by caitsith01 · · Score: 2, Interesting

    I have this problem - I work long hours and have a pretty busy life outside of that, so I struggle to find time to play games even though I love them. I tend to pick up a game for a few hours but then have to leave it for weeks at a time. It's especially hard in games like Civilization IV and Deus Ex (or System Shock II and Freespace 2, which I'm trying to play through at the moment), in other words, games which either present an extremely high level of complexity or a very detailed storyline.

    I have always thought it would be super-cool if such games provided a sort of "last week, in Civilization IV" recap option when you load your game. For instance, Civ could give you a little potted history of the last hundred years or so - "After the Greek attack on the Germans, Japan and Russia entered into a mutual protection pact, while the Americans began stockpiling arms..." and so on. It could even be presented as a history lecture or news bulletin to fit into the game world. A game like Deus Ex could give you a more story-driven update - "You've just returned to Hell's Kitchen, and your brother Paul is nowhere to be found..."

    I can't imagine this would be hard to implement.

    --
    Read Pynchon.
  29. it's supposed to be fun by oohshiny · · Score: 2, Insightful

    Games are entertainment. I really can't see how you can complain about getting, say, 60 hours of entertainment for the price of 40 hours.

    Perhaps the packages could make the point a little clearer: "This game should provide you with at least 40 hours of entertainment."

    Of course, if the game takes you 60 hours to complete because it's badly designed, then you can legitimately complain about the game. But the problem there isn't the 60 hours, it's the design.