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Revenge Of The Highbrow Games

simoniker writes "In the follow-up to last month's popular 'Where's Our Merchant Ivory?' feature, The Designer's Notebook author Ernest Adams responds to the wealth of feedback submitted by further examining what a 'Highbrow Game' might be, and categorizing the potential audience for such a product." From the article: "Several people pointed out that much of what we see as high culture achieved that status because it's old. Longevity imbues a work of art with respectability regardless of its original purpose — and of course, time tends to weed out the inferior works. For every Mozart there are dozens of classical composers who went to their graves and are forgotten."

90 comments

  1. The Natural Evolution of Games by MiceHead · · Score: 4, Insightful

    "Great Works" in video games will come about as a result of natural evolution in game design. Right now, we're strongly focused on visual aesthetics -- we haven't yet achieved photorealism, so every step towards that is exciting. (That's not to diminish the importance of gameplay -- but I liked UT2004 over UT because it was prettier, for one.) But once we achieve that goal, gamers will say, "hey, it's time for something new." Designers will likely branch out and try to create interesting games in other ways -- compelling unrealistic/surrealistic aesthetics; new and interesting modes of gameplay; and (why not?) attention to "serious subject matter with cultural implications."

    But I don't think we're through with the "flash" phase yet. Photorealism is still new and interesting to most of us -- and players still buy games for their graphical splendor. Once that stops happening, developers will really start experimenting -- after all, how else are we going to get your money?

    (BTW, did anyone see Ernest Adams talk in Worcester yesterday? I missed it, but it must have been great.) _______________________________
    Dejobaan Games - Bringing you quality video games for over 75 years.
    Indie Superstar - A video webcast bringing you news about games you won't hear about in mainstream media.

    1. Re:The Natural Evolution of Games by Anonymous Coward · · Score: 0

      Aw, crap. Why do I always get my sig wrong? If I'm going to look like an idiot, I prefer it be for the rest of my post.

    2. Re:The Natural Evolution of Games by Anonymous Coward · · Score: 0

      You know, you can set your sig on the preferences page. Once it's set, you don't have to mess with this stupid html anymore. The delimiter (---) will automatically be added to it.

    3. Re:The Natural Evolution of Games by kfg · · Score: 2, Insightful

      . . .players still buy games for their graphical splendor.

      Perfectly achievable with art. In fact, my personal opinion is that the modding community has deteriorated the graphical splendor of my favorite game by persuing photorealism.

      KFG

    4. Re:The Natural Evolution of Games by otis+wildflower · · Score: 1

      but I liked UT2004 over UT because it was prettier, for one.

      Onslaught mode was also a big driver of UT2004.. It was the only mode I played that game in, except for some single-player to calibrate my controls.

      ObTopic: What would make a video game "highbrow"? A RPG based on Hamlet or Midsummer Night's Dream? (Those could actually be pretty fun..) Perhaps Infocom games such as A Mind Forever Voyaging?

      IMHO the closest to "highbrow" out there these days are Bioware's RPGs (KOTOR, Jade Empire), but it may very well be that there's no such thing as a "highbrow" game, and the closest gaming will get would be "art house".

    5. Re:The Natural Evolution of Games by pNutz · · Score: 3, Insightful

      KOTOR and Jade Empire?

      That's our highbrow? That's pulp. They're both fun games, but one has an anime-level of maturity and the other is, well, Star Wars.

      it may very well be that there's no such thing as a "highbrow" game, and the closest gaming will get would be "art house".

      Arthouse is good. I'd settle with arthouse for now. Unfortunately, most games don't want to persue anything that might force players to think too much, make decisions that will have any lasting effect on the gameworld (Oblivion, et al.), challenge their perceptions of women and minorities (too--many examples--overload--), or present clever alternatives to violent solutions. Having all of these things still wouldn't make a game highbrow, it would just diminish the 15-year-old mentality (chicks, blood, easy). Investing in decent dialog systems or decent writers (probably the best solution for making the games, well, arthouse) would certainly be a start. There's no overriding trend or inherent unmarketability that's keeping this from happening. The industry is too greedy, cowardly, and incompetent to make such things happen. Indie developers are too underfunded. There's no Miramax/Lion's Gate level of big-studio-arthouse. There's nothing.

      Welcome to hell. We'll be here a while.

      --
      Death and danger are my various breads and various butters.
    6. Re:The Natural Evolution of Games by beckerist · · Score: 1

      IE: Team Fortress (when it was a Quake Mod) vs. TF II (cell shaded and cartoony)

    7. Re:The Natural Evolution of Games by Gulthek · · Score: 1

      There's no Miramax/Lion's Gate level of big-studio-arthouse.

      Then who made Darwinia? Your gripes seem to be well answered in the adventure game genre. Did you even play Indigo Prophecy? That game was better than most movies.

    8. Re:The Natural Evolution of Games by Mindspider · · Score: 1

      Most movies aren't highbrow, either. Intellectually, Indigo Prophecies could be compared to a clever murder mystery or suspense movie, but I wouldn't call The Usual Suspects highbrow.

      --
      "A mind, once expanded by a new idea, never returns to it's original dimensions." -a Super King Buffet fortune cookie
  2. Personally by TubeSteak · · Score: 4, Insightful

    I'd consider all the hardcore flight sims & turn-by-turn strategy games to be the equivalent of 'highbrow' gaming.

    It isn't for everyone.
    It isn't light weight.
    You have to invest a lot of time/money/mental energy
    etc

    OTOH, you can claim that they're very narrow niches... but that is what 'highbrow' stuff is nowadays. Though normally something has to be expensive to create exclusivity.

    --
    [Fuck Beta]
    o0t!
    1. Re:Personally by daniil · · Score: 2, Insightful

      'Highbrow' doesn't only mean that you have to put a lot into something. You would also have to be rewarded accordingly and get something 'bigger' or 'higher' out of it. Flight sims and TBS-s aren't really 'highbrow' -- they simply lack the depth you would expect from something belonging to the 'high' culture. They don't really challenge your understanding of the world; on the contrary, they tend to reinforce your assumptions of it.

      --
      Man is a slave because freedom is difficult, whereas slavery is easy.
    2. Re:Personally by Das+Modell · · Score: 1

      That's pretty much what I was going to post. Video games shouldn't always be compared to books and films so rigorously.

    3. Re:Personally by TubeSteak · · Score: 2, Insightful

      You seem to be equating "highbrow" with "meaningful"

      Guess what, "high" culture doesn't have to be meaningful, merely exclusive.

      Once something hits mainstream culture, it is no longer highbrow.
      It is mainstream.
      Really, that's the easiest way to differentiate.

      --
      [Fuck Beta]
      o0t!
    4. Re:Personally by drinkypoo · · Score: 1

      A perfume made by some famous clothing designer chick might be "highbrow" and still smell like ass. Whereas any perfume from, say, Rosie O'Donnell would be lowbrow even if it was the best thing you ever smelled. In other words, it's purely a matter of social perception.

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    5. Re:Personally by antic · · Score: 1

      I disagree. That designer perfume would be highbrow is it required a certain nose to appreciate its complexity.

      Rosie's perfume would be lowbrow is it was appreciated by a common nose with no training in subtle odours.

      --
      'Thats they exact same thing a banana wrench monkey.'
    6. Re:Personally by Blondie-Wan · · Score: 1

      A perfume may be upscale or tony or whatever, but highbrow?

  3. Highbrow games? by daniil · · Score: 2, Insightful

    Isn't this an oxymoron? 'Highbrow' all but screams "serious" to me, but a game taken seriously is no longer a game.

    --
    Man is a slave because freedom is difficult, whereas slavery is easy.
    1. Re:Highbrow games? by Perseid · · Score: 2, Insightful

      Well, opera is considered 'highbrow' music, but it is still considered entertainment.

    2. Re:Highbrow games? by Control+Group · · Score: 3, Funny

      By masochists, maybe.

      --

      Reality has a conservative bias: it conserves mass, energy, momentum...
    3. Re:Highbrow games? by The+Night+Watchman · · Score: 2, Insightful
      'Highbrow' all but screams "serious" to me, but a game taken seriously is no longer a game.


      I think chess falls squarely into the category of highbrow gaming. It is taken extremely seriously by many players, yet still considered to be a game. I'd say Go also fits the criteria, along with card games such as bridge, cribbage, even poker.

      As far as computer gaming, the only ones I can think of are the Civilization games. "Highbrow" games, to me, seem to be restricted to strategy games. There are some FPSs that require strategy, but for some reason, I'm less inclined to call any of them "highbrow".

      YMMV
      --
      "Every jumbled pile of person has a thinking part that wonders what the part that isn't thinking isn't thinking of"-TMBG
    4. Re:Highbrow games? by squiggleslash · · Score: 1

      Chess?

      --
      You are not alone. This is not normal. None of this is normal.
    5. Re:Highbrow games? by Miraba · · Score: 1

      Back in the day, opera was considered mass entertainment. Well-known performers, melodramatic plots, and the best special effects in existence were the reasons they appealed to so many people. Rather like today's blockbusters.

    6. Re:Highbrow games? by daniil · · Score: 1

      I don't see why chess should be a 'highbrow' game. In fact (and perhaps I should have been more clear about this), I don't think such distinctions should be applied to games at all. Anyone can play them; you don't need to be educated to play a game. Anyone can play and enjoy chess (I learned to play it when I was 5 or 6; I might not be a good player, but I still enjoy playing it). The game itself isn't difficult (it has very few rules). Beating the other player is difficult -- especially if that player is good. But I don't think this makes that game any more 'highbrow'. Only if you turn game into a metaphor for something else can you apply such categories to it.

      --
      Man is a slave because freedom is difficult, whereas slavery is easy.
    7. Re:Highbrow games? by squiggleslash · · Score: 1

      Most (English speaking) people can read any book written in plain English. That doesn't mean a book written in plain English can't be highbrow, and will be fully understood by its readers.

      You can play chess whatever your skill level, but it takes a great deal of thought and reason to be able to win it. This is in contrast with a game based upon luck or reflexes.

      --
      You are not alone. This is not normal. None of this is normal.
    8. Re:Highbrow games? by FiveDollarYoBet · · Score: 2, Insightful
      As far as computer gaming, the only ones I can think of are the Civilization games.

      I would also consider the Europa Universalis series and Victoria to be 'Highbrow'. Pretty much any game with a steep learning curve that's geared towards an educated mature player.

    9. Re:Highbrow games? by reanjr · · Score: 2, Insightful

      Opera was the mass market cinema of the pre-electric world. Classic stories, bombastic music, great special effects, major bankable stars. It was the Summer action blockbuster of its era.

    10. Re:Highbrow games? by Simon+Brooke · · Score: 1
      Isn't this an oxymoron? 'Highbrow' all but screams "serious" to me, but a game taken seriously is no longer a game.

      Chess? Go?

      What these games have in common is that they are abstract strategy games, zero sum, played under perfect information. Luck plays no part, nor does memory; nothing is random or chance. These are games - but they are very serious, highbrow games.

      --
      I'm old enough to remember when discussions on Slashdot were well informed.
  4. Highbrow != Longevity by hal2814 · · Score: 2, Interesting

    A "highbrow" game may not have the lasting power of a piece of classical music. Furthermore, can a game not be highbrow but still have longevity? I'd argue that Ms. Pacman will have longevity. I'd wager that 200 years from now, there will be as many Ms Pacman fans as there are currently fans of any popular piece of classical music. Is Ms. Pacman highbrow? Hardly.

    1. Re:Highbrow != Longevity by brkello · · Score: 1

      Uhh, I'd take that wager. In 200 years there would still be Ms. Pacman fans? Come on now. Games haven't matured far enough for them to be lasting. Classical music (arguably) hit it's peak. We don't listen to cave people grunting and hitting on drums. Once a game moves society as a whole..then maybe we might have classical games. Until then, Pacman will drift in to obscurity.

      --
      Support a great indie game: http://www.abaddon360.com
  5. I think defining a "highbrow game would be easy... by xxxJonBoyxxx · · Score: 2, Interesting

    I think defining a highbrow game would be easy if you compare it to highbrow books:
    1) Does it mostly appeal to people with graduate degrees (especially to the point where the feel compelled to write papers about it)?
    2) Do players of the game look down on all other gamers? Do other gamers feel like players of the game are priggish nutjobs?
    3) Does it sell at WalMart, Target, Toys R Us? (If so, it's automatically disqualified.)

    I can think of examples of games that meet one of the three qualifiers (#1: text-based Adventure, #2 Eve Online, #3 lots), but I can't seem to think of a single game that meets all three.

  6. Definition of "Highbrow" by Jerf · · Score: 4, Insightful
    Previously, I complained that he left the definition of "highbrow" totally underspecified. I am amused to see this quote:
    Apart from the Merchant Ivory analogy, I deliberately left the definition of "highbrow" rather vague, partly because I wanted to see what interpretation my readers would put on it.
    A valid idea, but he should have said he was using a vague definition up-front. (I do it often myself, so I know it can be done without also destroying the ability to make a point.)

    Here, I'm going to grump a little about another underlying assumption this guy seems to be taking axiomatically, which is that there are no games that have been high-brow yet. Be sure you understand what an "axiom" is: It is something you take as given to be true and bend the rest of your argument around. Axioms can not really be "wrong". The question is, does the implications of the axiom correspond to the real world in a useful or enlightening way?

    My problem with taking this axiomatically is I think it sort of ends up begging the question he's trying to pose. If he actually took the time to formulate a definition of "high-brow", he could almost certainly find a game that matched the definition, which would wreck his point. Odds are, it would be one of the games he mentioned. Instead, he seems to simply take it as given that there have been no truly high-brow games.

    I'm not certain that this "highbrow" adjective he's trying to develop is a useful distinction. (Note: The entire purpose of an adjective is to provide a useful distinction, between the nouns that possess the distinction and those that don't, with the obvious extension into fuzzy logic.) It splits the set of all of the thousands of existing games into two sets: "Lowbrow", containing all of them, and "highbrow", containing none of them. At the moment, this is the very definition of a useless adjective, and if nothing has met his bar yet (with the possible exception of a currently-unattainable technology component), nothing is going to.

    (Note: While he doesn't state that he is using this axiom, I infer it from the previous paragraph; the best way to explain his tossing out every game in existence is that he axiomatically assumed none of them meet the bar. He claims it's because we're not there yet; I'm disputing this claim and claiming he stacked the deck from the get-go.)
    1. Re:Definition of "Highbrow" by Mawginty · · Score: 1

      It seems to me that phrasing the question such that we are referring to "highbrow" games is an intentional mask to the real question: "Are there any games that are also works of art?" By talking about "highbrow" games instead of "artistic" games we can avoid the bad connotations that "art" has swirling around it. But it is also a tad dishonest.

      The ambiguity of whether something is art or not plagues every genre. The author here is excluding every game that might be art (but also might not be) with the intention of finding one that most definitely *is* and which he is certain will generate a consensus on that point. After finding that one work, he probably would like to look at it and see what makes it art to develop some test that he can apply to other more questionable games and place them in one category or another.

      The flaw in this approach is obvious: art can't be tested for. It is supposed to be surprising. An upwelling of culture, and an expansion of the identifiable. For what it is worth I don't think we've seen any videogames that meet this yet. They've only rehashed issues and forms that have been dealt with in other media or were simply vehicles for pretty pictures (I love Myst, but that's clearly all it is).

      Videogames will be art once an artist figures out what videogames can do that no other medium can to further the artistic point. What if Shadow of the Collosus had been a movie instead? A great movie with beautiful cinematography. The plot was mysterious, and interspersed in the sparse dialogue were close-ups of the Hero's face, twisted with uncertainty about the rightfulness of what he was doing. Would that have been better or as good as the game?

      Interactivity is clearly the focus for any attempt to make videogames art. But interactivity tends to be repetitive and, in the case of ICO, "crawling, jumping, and whacking things with a stick." If a way can be found to focus artistic intention into interactivity, then maybe we'll have a "highbrow" videogame.

  7. The real question... by Iwanowitch · · Score: 1
    From TFA:
    The real question is, are there any games whose level of cultural acceptance as an elite form approaches that of other media?
    No. Games are simply not generally accepted as being culture. They are, in certain circles, and they'll become more and more accepted as being culture as more and more people play them (because, I think, it's only a question of age), but today? No, today there is no cultural acceptance similar to other genres. We will have achieved this acceptance when, next to reading Shakespeare, listening to Mozart and looking at Da Vinci, students will have to play Myst in their education.
    --
    One CS student VS 893 DOS games: Let's play oldies
    1. Re:The real question... by generic-man · · Score: 1

      I had to play the Oregon Trail in my education about 20 years ago... does that count?

      --
      For more information, click here.
    2. Re:The real question... by Rockinsockindune · · Score: 1
      I think that you are right to a degree. I believe that the part of the picture that you are missing is the fact that there is no significant 40+ age group of gamers. It is my belief that as the average age of gamers increases, acceptance of video games as a part of culture will increase. I will also say that there are distinct communities, within the gaming community that, in comparing themselves to other groups, or the community at large, consider themselves 'Highbrow'.

      There is also a present-day example in World of Warcraft. As an avid player, I will recuse myself from arguing this point too much, but WoW has become a significant part of worldwide culture. I think that with active subscription numbers of over 6 million, it becomes very hard to discount. C|net has labeled WoW the new golf. That, however could be argued to be a media outlet that represents a small subsection of people, that:
      1. Didn't play golf already.
      2. Already played video games.

      I will admit that part of the fallacy of my argument is the fact that you are referring to American culture, of which video games are not considered a part of, and I am using numbers that include worldwide subscriptions, including places like Korea, and China, where video games are considered a part of culture. However, it is my contention that there is a trend of WoW subscriptions, that is increasing in places like The United States, and countries in Europe. It is also my belief that, in the future people will reflect on their experiences of and within WoW, as older generations now enjoy their 'Highbrow' culture.
      --
      I abuse commas, I cannot help myself.
    3. Re:The real question... by Salamande · · Score: 1

      That's actually an good question, but I'd say no. You weren't tasked to play Oregon Trail because of its inherent "gameness," it's because it depicted a true event/time/place that you were studying anyway. Your teacher could have had you watch a video about the Oregon Trail, and for a lot of students that probably would have been enough to learn what it was all about, but he/she probably thought a game would be more engaging (and it was for me; I loved Oregon Trail). But as far as cultural worth from pure game mechanics...I doubt Oregon Trail would be remembered today if it had been about travelling across an alien planet (though that does sound interesting).

    4. Re:The real question... by crossmr · · Score: 1

      Which is how something like Lawn Bowling gets labelled a sport so long ago. The rich wanted to play it, and sport sounds better than game.

  8. Haha by zoftie · · Score: 1

    ... "Smart people, who enjoy using their minds when they play. These are the people who appreciate the serious simulations. If intelligence were the sole criterion, it would make all puzzle games highbrow; but they have to be aesthetically appealing or innovative as well." ...

    Nothing like a serious frag session smashing the bits out of your opponenets after day's sitting around coding. As intellectually devoid as possible. People's preferences do not lie with their capacities or relics of their own past. ie education, career goals. Perhaps familiy upbringing matters more. Dentists I know, least intersting introspective people I know, play a variety of role playing games. My roleplaying game is programming. My recreation is a bar, a FPS game, morning out on the blades, a kung-foo class, interesting book.
    I don't like to be pigeonholed , doubt anyone else is too.
    ALSO: nothing is worse then a game that makes you feel stupid. Even if you are an intellectual, and like women with nice bodies, jumping puzzles sometimes aren't they way to go! ;-)
    This guy's an ass.
    2c

    1. Re:Haha by Anonymous Coward · · Score: 0

      coders != intellectuals

  9. No thanks by Anonymous Coward · · Score: 0

    "Highbrow" carries a snobbish negative connotation. I don't think I want any "highbrow" games.

    1. Re:No thanks by secolactico · · Score: 2, Funny

      "Highbrow" carries a snobbish negative connotation. I don't think I want any "highbrow" games.

      Hmpf... it's all for the best, really. You probably wouldn't understand such forms of art anyway. Pearls to swine and all that...

      --
      No sig
  10. Re:I think defining a "highbrow game would be easy by Anonymous Coward · · Score: 1, Insightful

    Chess.

  11. Re:I think defining a "highbrow game would be easy by E-Rock · · Score: 1

    They sell Chess sets at WalMart, Target and ToysRUs and that has to be the perfect eaxmple of a higbrow game. WalMart and Target also sell Opera and Classical CDs, that doesn't diminish from them at all.

    Not that you necessarily were, don't be such a snob. It doesn't have to be scarce (usually artifically) and expensive (see last) to be special.

  12. class and taste by Anonymous Coward · · Score: 0, Funny

    I always figured that "highbrow" and "lowbrow" were essentially corrollaries of socioeconomic class, having little to do with actual artistic merit. It's just the elites getting to be tastemakers and defining what is and isn't highbrow. If that's the case highbrow games will only come into existence when some niche of gaming becomes accessable only to the upper class.

    So expect to see them sometime after the Playstation 3 comes out.

  13. Re:I think defining a "highbrow game would be easy by iocat · · Score: 2, Informative

    I think the term you're looking at to satisfy #1, #2, and #3 is "interactive fiction." Players of pedantic text adventures may not look down on others, but I assure you, connoisseurs of interactive fiction, of the literary type produced by Adam Cadre , Emily Short , and Zarf , among others, most likely look down on all other "gamers," and are probably scorned in kind by WoW players! And not nobody is selling IF at Wal-Mart...

    --

    Dude, I think I can see my house from here.

  14. Re:I think defining a "highbrow game would be easy by FhnuZoag · · Score: 1

    Oh come on, clearly text adventures/interactive fiction fit all three. Not for sale anywhere, disproportionately academic base, and, well, I can look down on you if you wish...

  15. Re:I think defining a "highbrow game would be easy by xxxJonBoyxxx · · Score: 1
    text adventures/interactive fiction fit all three. Not for sale anywhere, disproportionately academic base, and, well, I can look down on you if you wish...
    ...but the academic goofballs who still play these things are usually too easy-going to look down on anyone (think of the professors from Ghostbusters or the tweedy guy who always smells like weed), so I can't say they fit #2.
  16. Re:Games are not art by Eideewt · · Score: 1

    Perhaps you aren't familiar with the "video games" all the kids are playing. Video games combine pictures and sound to create an experience. This ain't the baseball of yore.

    Additionally, the concept of art serves only to boost the egos and reputations of artists and art critics while detracting from the works themselves.

  17. Chris Crawford tried... by jesup · · Score: 3, Interesting

    Chris Crawford tried for a "highbrow" commercial game with "Balance of Power" in 1984-1986, an "Un-war" game about thermonuclear cold (and hot) war. He wrote a book about it later, and this experience lead to the founding of the first (that I know of) newsletter for computer game designers, and then to the founding of the Computer Game Developer's Conference, still running today.

  18. Another way of looking at highbrow by captainjaroslav · · Score: 1

    It seems like a lot of people in this conversation and the one last month are taking this very personally. Last month there was widespread backlash against all things "highbrow". While some of the comments were valid, it seemed to get so emotional that I can only imagine that some people felt insulted by the implication that the games they liked were "lowbrow". I suppose I understand the feeling, but it seemed to lead away from discussing some of the more interesting aspects of the topic. Highbrow can certainly be defined in different ways and I can think of two that, in their definitions, suggest why they might be seen frequently in *modern* video games: First, looking at highbrow as needing a certain degree of intellect or education to be able to play successfully, I think that this is a problem that sophisticated technology just isn't needed, and possibly isn't even suited, to solve. Look at a very difficult crossword puzzle or Sudoku or some other number puzzle. For a certain kind of problem-solving, these can be some of the most challenging games out there. Could faster processors or better 3D rendering make this kind of game more challenging? I don't think so. Chess is probably another example, after a chess computer that was built that could beat the best human player (even if it is just by "brute force" and without finesse, there really isn't anywhere to go. For the most part, in fact, the application of newer and faster technologies to computer games has allowed them to become more and more immersive in way that seems to stimulate our "animal brains" much more than our intellects. Mind you, I love a good animal-brain game, but I don't kid myself about what it is. When such games do have an element of puzzle-solving or strategy to them, that's usually not dependent on the most technologically-advanced part of the game. Second is the notion of winning, which is such an important part of game playing. Even for ongoing RPGs, there is an accumulation of some kind of status, whether it is points or gold or something else. "Highbrow" entertainment, whether it is literature or film or some other genre (I'm sure I could make some analogy with music if I thought about it long enough, involving dischord and polyrhythm or some such...), at its best, involves a degree of moral and emotional complexity where the happy ending (in the traditional, or in the massage sense of the term) is not the goal and there may not be clearly identifiable "good guys" and "bad guys". I'm not saying that a great "highbrow" film can't have a happy ending or good guys, but they often don't. I think this is a direct contradiction to how games motivate players to succeed at them. An exception, though some might argue that the very aspect that makes it an exception shows that it is not a "game", would be something like Second Life. Because there is no official goal of the Second Life environment it is not subject to the simplification of the human condition that a winning-oriented game might be. So, that's what I think. Dis away!

    --
    I'm just sayin'.
    1. Re:Another way of looking at highbrow by captainjaroslav · · Score: 1

      Oops. I meant to put some paragraph breaks in there, sorry.

      --
      I'm just sayin'.
  19. Give me a game by Colin+Smith · · Score: 1

    Which can predict the future rather than just simulate the past. Economically, militarily, socially. That would be a masterpiece.

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    Deleted
    1. Re:Give me a game by Cheapy · · Score: 1

      1984: The Video Game

      --
      Would you kindly mod me +1 insightful?
  20. I got games in low places by grapeape · · Score: 2, Interesting

    I guess im just a low rent gamer, if I had to define HighBrow gaming I would describe it as gaming were fun takes a backseat to realisim. I can remember back in the early days of gaming I had a friend who was the "Highbrow" sort, he would spend hours and hours playing "Reach For the Stars" getting angry at his computer and spouting on and on about how such and such political this and money that. I on the other hand became totally obsessed with a game called "Star Control" his was all about managing resources and mine was about pretending your Han Solo smuggling, making contact and usually battling it out Omega Race style (ships movement was based on inertia, a bit confusing for newbies but great fun once you learned how to bank and drift). He nearly had ulcers over his game which he declared as vastly superior, mine just brings back warm smiles. In his later divorce, part of the Irreconcilable differences defined in the proceeding was his unhealthy obsession with his games. I think in way turn based strategy for him was a way to feel that he was in control of something, in real life he was low rank grunt who was usually in trouble more than not.

    I have a friend now that is obsessed with Flight Sims, he has a special chair, dual thrustmaster controllers and pedals, a triple monitor display and half the time he is nutty enough to wear a flight jacket while playing. I think he is half insane but he enjoys it. I think the bottom line is how you approach gaming it you obsess to the point were its a tedious job then you need to get out and get a life. If you look at it as a hobby and remember its supposed to be fun I dont see any problems.

    1. Re:I got games in low places by Briareos · · Score: 1

      If you're talking about Star Control, why not add a link to it as well? :)

      np: Sly & Robbie ft. Wyclef Jean & Bounty Killer - Bounce (Rhythm Doubles)

      --

      "I'm not anti-anything, I'm anti-everything, it fits better." - Sole

  21. Spore? by ectal · · Score: 1

    Will Wright's Spore ( http://spore.ea.com/ ) looks like a decent step in the direction of "highbrow". There's a definite potential for deep intellectual stimulation, you could have a serious discussion about the philosophical implications and themes, and it appears it will be a master work of video game art.

    --
    http://nerdcartoons.com/
  22. By what standard? by Anonymous Coward · · Score: 0

    The "art" of the game should be defined by its gameplay design, not its story or graphics. We're talking about the artistic merits of a new medium. Video game stories would still be judged by writing standards, etc...

    Street Fighter II should be viewed as a masterpiece in game design. Infinitely playable, and it can be different things in different players hands.

  23. i find problems with these 3 by CaptainNerdCave · · Score: 1
    i don't know that i can fully agree with your three points that signify a "highbrow game."


    1) one doesn't need a graduate degree to appreciate chess, othello, abalone, etc. i think you were mostly leaning towards the player being intelligent, thinking in three-dimensions and thinking further ahead? (speaking of which, has anyone played "space chess"? it looks really interesting)
    2) i think this is fairly valid; i find myself looking down at people who don't understand games from #1 - particularly if it's someone that ONLY plays on a console because they (won't admit it, but really) are afraid of doing anything with a computer besides "burning cds," typing papers and downloading music.
    3) bad bad choice of qualification, see #1

  24. Re:Highbrow games? Highbrow humor = serious? by wickedsteve · · Score: 2, Insightful

    Highbrow humor is not serious. Have you ever heard of highbrow humor? If it screams serious to you then I think you are misunderstanding the word. Highbrow means intelligent. Intelligent can still be funny and fun. Lowbrow humor is aimed at the least intelligent people, everyone can laugh at a fart. It doesn't take much thought. Highbrow humor might not be funny to less intelligent people. Or some may take longer to get the joke. Sometimes humor is so highbrow it is over my head, meaning I am not smart enough to get it.

  25. Re:I think defining a "highbrow game would be easy by TempeTerra · · Score: 1

    Myst.

    --
    .evom ton seod gis eht
  26. Highbrow games can't include gameplay? by jchenx · · Score: 3, Insightful
    I'd have to say that I agree with much of his article. Most of the titles and genres that people suggested are games I would agree aren't highbrow. But I think some games like Ico and Shadow of the Colossus sure come close. Yet, the author disagrees because it includes gameplay ...

    From the article:
    Games that were visually or thematically innovative. By far the most frequently mentioned games were Myst, ICO and Shadow of the Colossus. Other examples included Rez, American McGee's Alice, the Oddworld series, Grim Fandango and Bad Mojo (a third-person crawler; you play the role of a cockroach). I'm all for more of this, no question. Whether or not an innovative game is highbrow depends partially on the extent to which it avoids clichés of the medium. ICO was beautiful, unusual, and moving, but it still involved an awful lot of running, climbing, and whacking things with a stick.

    That last sentence bothers me. Running, climbing, and "whacking things" is general requirement for many games. That's what makes it interactive entertainment. Is it a cliché of the medium? Sure, but frankly, there's a lot of clichés that even highbrow movies and literature have as well. You could argue there are always "wasted" and "throwaway" scenes and passages, although some may argue that those are just elements of the medium.

    --
    -- jchenx
    1. Re:Highbrow games can't include gameplay? by Anonymous Coward · · Score: 0

      No, no, no. Shadow of the Colossus is pretentious. There's a difference.

    2. Re:Highbrow games can't include gameplay? by Mindspider · · Score: 1

      Personally, I would say that games' current fixation on combat is what's really holding them back from becoming a respected and respectable art form. I'm not going to lie, I can't think of many better options for making compelling gameplay. The game industry is still fairly young, and changing something as important as gameplay is extremely risky. Imagine what it was like making a film in the 1920's; movies had no gaurantee that they would be able to turm a profit, and as a result most movies were comedies or suspense thrillers. It wasn't until film had gained a permanent, respectable and successful place in our society that we saw the most influential and intellectual films start coming out. Imagine if film never advanced beyond patriotic action movies and soap operas. It never would have gained the credibility to be considered "art", and neither will gaming unless it can find a gameplay mechanism other then combat. I think that gaming just needs more time to mature. Give it time to weed out the good ideas from the bad, build a permanent support base, and achieve photorealistic graphics. Once we've mastered the basics of the medium, we can really start exploring it's true potential for expression.

      --
      "A mind, once expanded by a new idea, never returns to it's original dimensions." -a Super King Buffet fortune cookie
    3. Re:Highbrow games can't include gameplay? by Profound · · Score: 1

      >> Running, climbing, and "whacking things" is general requirement for many games. That's what makes it interactive entertainment.

      There are plenty of ways you can interact with other humans. You can talk, touch, build things together, make love, share experiences, etc. Of all the things you can do, hitting them with a stick/shooting them with a gun is perhaps not the most highbrow and fulfilling, but it seem to be the one most simulated in computer games.

  27. They already exist. by espergreen · · Score: 1

    "High brow" games already exist, they are the classic games that are referenced and well-loved in the gaming culture. Think of the combat system in TIE Fighter, the great level design in the quake series, the graphic design in Super Mario Brothers, the critical success of the multilayer in Battlefield 1942 and Tribes, or the amusing antics of Sam and Max. All of these games are "high brow" within the game industry; they innovated concepts or established their genre.

    There are plenty of ways to critically judge games without "intellectual" references to other mediums. Whenever a game is fondly remembered and still played 10 years after it was made, then it has probably reached "high brow" status.

    1. Re:They already exist. by ectal · · Score: 2, Interesting

      Great point! And let's not forget a nod to Marathon, perhaps the first FPS with a truly excellent and well-constructed storyline.

      --
      http://nerdcartoons.com/
  28. Multi-layered approach by boyfaceddog · · Score: 1

    To be "highbrow" or a classic, the game must have layers of appreciation. Insert oblig. onion reference here.
    1) The action itself
    2) References to other things in the pop-culture
    3) References to things in current events
    4) References to real history
    5) A statement about something - even if it is trivial
    6) Engaging characters

    Start counting how many games have these elements and then you will have a real list.

    --
    Here will be an old abusing of God's patience and the king's English.
    1. Re:Multi-layered approach by Gnostic+Ronin · · Score: 1

      To be "highbrow" or a classic, the game must have layers of appreciation. Insert oblig. onion reference here.

      1) The action itself
      2) References to other things in the pop-culture
      3) References to things in current events
      4) References to real history
      5) A statement about something - even if it is trivial
      6) Engaging characters

      Start counting how many games have these elements and then you will have a real list.
      ---
      Off the top of my head:

      Star Ocean: Til the End of time
      Final Fantasy IV to VII
      StarCraft

    2. Re:Multi-layered approach by Sigma+7 · · Score: 1
      3) References to things in current events
      4) References to real history


      This usually results in something anacronistic. Games are not always intended to be set in the "real world", and are free to use any world they want to - for example, they can have Hillary Clinton win the 2001 general US election.

      The issues with stories that clamp themselves to the "real world" is that they don't factor in future events. For example, Star Trek II had Khan leave Earth sometime in 1980 or 1990, using technology that was expected to be developed by now.
    3. Re:Multi-layered approach by boyfaceddog · · Score: 1

      Absolutly. Thank you for making my point.

      --
      Here will be an old abusing of God's patience and the king's English.
  29. Re:I think defining a "highbrow game would be easy by xxxJonBoyxxx · · Score: 1
    Myst.
    Not sure that works either. The only people I knew who played that were a single mom and her junior high school age daughter.
  30. Re:I think defining a "highbrow game would be easy by Jesterboy · · Score: 1

    From the article, he mentions that adventure/interactive fiction "clearly doesn't belong", but I believe it does. Perhaps not oddball games such as the Lucasarts adventures, but I honestly believe interactive fiction is as "highbrow" as its going to get. I think no game typifies this more than The Longest Journey, the precursor to Dreamfall. The Longest Journey is a intellectualy engaging interactive fiction combining an interesting story with extensive characterization. It may involve fantasy, but more as a surreal framework for a very real, human-centric story. I don't think it should be so easily dismissed as the author seems to.

    Although I would personally classify certain adventure games as highbrow, a game certain to satisfy even the hoittiest and toittiest of urbane snobs is Façade. The central form of the game centers around interaction with a dysfunctional couple. Through the course of play, you basically write out a movie script with two virtual actors, eventually concluding with one of the games several eventual outcomes. I personally don't find the gameplay very fun (trying to figure out simple sentences that the characters will understand), but the end result of a interactively crafted, single dramatic scene is quite enjoyable.

  31. Look at chess by DocBoss · · Score: 1

    Chess is just a game, yet it is still looked at with highbrow status, because it's not for every one and requires a lot of mental strain to play.

    --
    "They said we drink horse urine and sleep with our own kin. You say it's comedy, but how can someone laugh at that?"
  32. King's Quest by ex_ottoyuhr · · Score: 1

    Am I really the only one who doesn't get why the King's Quest games would be not merely not highbrow, but "laughingly inappropriate" suggestions?

    1. Re:King's Quest by Mindspider · · Score: 1

      Well, I'd say that putting King's Quest in the same category as Bach or Mark Twain is laughable. It's a great game, with a classic story, but it completely lacks the complexity necessary to be highbrow.

      --
      "A mind, once expanded by a new idea, never returns to it's original dimensions." -a Super King Buffet fortune cookie
    2. Re:King's Quest by ex_ottoyuhr · · Score: 1

      A true point, but the standards in games -- so far -- are lower. There aren't any 'highbrow' games yet, if 'highbrow' means 'rival of Macbeth'... I was thinking almost exclusively of KQ6, in fairness -- a game which I think is worthy of considerable recognition, for sheer atmosphere if nothing else. Of course, whether quality of technique makes something qualify as "highbrow" is a subject that can be (that *is*, correction) discussed interminably with neither a meaningful conclusion nor productive results...

      So, in conclusion: Touché. (Though I stand by the thesis that "laughably inappropriate" is, well, laughingly inappropriate -- and I don't think Twain deserves the honor of "highbrow" status either. :) And is my stress mark facing the right way?)

      And back to game development. Better to *do* than to *theorize about*, particularly in a wildly under-explored form of storytelling that's been around about thirty years... a lesson that Adams really ought to take to heart. He's a man with good ideas -- why is his resumé mostly Madden?

    3. Re:King's Quest by Mindspider · · Score: 1

      You're totally right, we can debate whether "games are art" until we turn blue in the face, but the best thing to do is to... well, make games and judge them afterwards. Speaking of which, I'm going to go play Company of Heroes now... if kick-assery isn't a good subsitute for intellectualism, then I don't know what is ;)

      --
      "A mind, once expanded by a new idea, never returns to it's original dimensions." -a Super King Buffet fortune cookie
  33. A Tale in The Desert? by cno3 · · Score: 1

    How about A Tale in the Desert?

    It's pretty much a game created by academics, played by academics, so as to have something to write graduate theses in video game studies about.

  34. There's a couple out there by Xarius · · Score: 1

    The Myst series, anyone?

    --
    C17H21NO4
  35. Re:I think defining a "highbrow game would be easy by Anonymous Coward · · Score: 0

    Nethack.
      1) It has LOTS of cultural references, mostly geeky. Lots of quotes from books and such (and the books are important! If you've read the books nethack refers to, you have an advantage over other new players).
      2) No game is as complex as nethack! And people definitely think I'm nuts when I show it to them heh. Oh, and nethackers usually look down on diablo (a low quality ripoff, I mean, it's not turn based! ;) ).
      3) Nope, in fact, it's rather obscure.

  36. Re:Games are not art by sqlrob · · Score: 1

    So, a story from Shakespeare is art, yet a game based on that same story is not? Sorry, don't buy that.

  37. Re:I think defining a "highbrow game would be easy by TempeTerra · · Score: 1

    Well, I wasn't going to support my nomination since I just assumed that everyone was familiar with the franchise.

    from Wikipedia:

    "Myst has sold over 6 million copies and held the title of best-selling computer game of all time throughout much of the 1990s before being overtaken by The Sims"

    "it was also intensively criticised, mostly around the lack of "action" in the game, leading some to claim the game is boring ... [but] which those who like the game would claim is the main point."

    To address the great+ grandparent:

    1) it largely appeals to geeks who are fond of the subtle and contemplative play style, and also literary types who appreciate the biblical themes.

    2) Myst players look down on players of games which resort to such crass mechanics as 'action' and 'excitement', and particularly those who look up the solutions to puzzles on the internet

    3) couldn't comment on where it would be sold in America. BUT you might get a sales assistant suggesting that you should only buy it if you're sure you're into "that kind of thing".

    --
    .evom ton seod gis eht
  38. Re:I think defining a "highbrow game would be easy by Anonymous Coward · · Score: 0

    Here is my take on your points

    1. (1&2) Does it require a connoisseur to appreciate
    2. (2) Social perception
    3. Is it expensive
    4. (3) Is it exclusive

    This way it encompasses a broader array of things... like chess.

  39. Re:Games are not art by AgentPaper · · Score: 1
    Depends. If you make a game where you're Othello commanding the Venetian armies, but there's no other depth to the game, then all you have is a warfare sim. Fun, appealing, but not necessarily highbrow.

    To me, "highbrow" entertainment, be it literary, cinematic, musical or gaming, is that which has multiple layers that can be accessed as you gain more understanding of the work and its context. These works contain stories within stories, if you will. To continue using Othello as an example, the story can be about race relations, political intrigue, 16th-century trade warfare, the tragedy of human emotion, or a guy who goes batshit jealous and kills his wife.

    I would argue that there are games that meet this definition of "highbrow." The Myst and Longest Journey series immediately spring to mind, but I'm sure there are just as many people out there that will vehemently disagree with me. As with all art, your definitions and interpretations are personal.

    --
    First rule of trauma: Bleeding always stops.
  40. Re:I think defining a "highbrow game would be easy by Sigma+7 · · Score: 1
    1) it largely appeals to geeks who are fond of the subtle and contemplative play style, and also literary types who appreciate the biblical themes.
    2) Myst players look down on players of games which resort to such crass mechanics as 'action' and 'excitement', and particularly those who look up the solutions to puzzles on the internet

    I find that Myst was rather slow for an IF (e.g. the tram maze which you had to use twice.) While this could be a side effect of wanting action, it's rather a tiredness of "grinding". Another example of slowness is the telescope at the top - if something turns much more slowly than the mouse moves, it kills paitence since there's no reason a freely rotating item should move slowly. A third example would be tracking down the five transmitters with the radio system. Holding down the mouse button causes rotation to go too quickly, while clicking makes it go too slowly.

    I have nothing wrong with adventure games - however, there should *never* be trouble because of the user interface (unless such trouble is intended to be part of the game or satirizing such problems in other games), or trouble because you have to guess the author's line of thought (e.g. impersonate a guy by gluing cat hair above your lip.)
  41. Re:I think defining a "highbrow game would be easy by TempeTerra · · Score: 1

    Oh yeah, I agree totally. The tram really sucked. You're right that you shouldn't have to slow down for the interface, the important bit is solving the problem. Just off the top of my head I'd say that the puzzle interfaces got better in the later games, but I haven't played any for a while so I could be wrong.

    --
    .evom ton seod gis eht
  42. How about Simcity? by arcite · · Score: 2, Insightful

    Easy to play, difficult to master. Also, it doesn't really end...it can evolve. This is especially true with the latest Simcity, where you can virutally recreate any city in the world down to the finest detail, its art.

  43. Games DO have interaction with other humans/chars by jchenx · · Score: 1
    There are plenty of ways you can interact with other humans. You can talk, touch, build things together, make love, share experiences, etc. Of all the things you can do, hitting them with a stick/shooting them with a gun is perhaps not the most highbrow and fulfilling, but it seem to be the one most simulated in computer games.

    There are a ton of games with all the things you suggested (well, except the "make love" part, good luck getting through the ESRB with that), especially in many RPGs. By the end of some RPGs, I feel a lot more connected to the characters and their story/plight/etc. than I do with many other characters on numerous TV shows and movies. It makes sense, since you can spend up to 50 game hours (and more!) with them, versus say only 2 hours with a movie character. (And that explains why there are so many people attached to video game characters, to the extend they will cosplay them, or write tons of fan fiction)

    In that game, is a lot of talking and touching, sharing of experiences, and building of things (either physical or metaphysical). But in doing so, there's also a lot of the "running around" or "whacking something", because that's just the nature of a game. To get from A to B, you have to do X. With traditional medium, that X is generally passive. You just watch it unfold, or have to spend time reading.

    The original author seems to suggest that having X be anything active, automatically dumbs down the experience and prevents it from being high-brow. I don't agree with that.
    --
    -- jchenx