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Yakuza Review

In the age of months-early previews, reviews the day the game ships, and opinionated bloggers, it's always really nice to find something unexpected in a videogame. I went into Yakuza expecting something like GTA in Japan, and was very pleasantly surprised. I've been frustrated by this before, but here Amusement Vision presents an engrossing story strung together by a bare minimum of gameplay ... and it completely works. Yakuza is a Japanese gangster story with a uniquely cultural outlook, some very different minigames, and a zen-simple but highly enjoyable combat mechanic. If storytelling and character development mean as much to you as framerate and polygon counts, read on for my impressions to see if this title is for you.
  • Title: Yakuza
  • Publisher: Sega
  • Developer: Amusement Vision
  • System: PS2
When you have a real novelist write your story for you, it's more compelling than something dredged up from High School notebooks. Not a hard concept to grasp, but something I haven't seen put into practice nearly often enough. Here, at the end of the sixth generation of game consoles, there seems to finally be some time to concentrate on story. Hase Seishu, a well-known Japanese crime novelist, has crafted a stirring tale dripping with a Japanese aesthetic. The game follows the exploits of Kazuma Kiryu, a gangster caught up in the internal politics of a Tokyo crime family. He takes the fall for a crime he didn't commit, spends a good long time in jail, and upon his release sets about discovering what happened to his friends and loved ones.

What follows is a surprisingly deep story. A tale that begins with a fairly straightforward structure quickly twists and turns, involving money, women, and the power structure of the Yakuza clans. Behind all this, the numerous stories that make up daily life in a little corner of Tokyo take place. Given the setup, you'd think the story would be dominated by swearing gangers, domestic violence, and bad voice acting. With the exception of the cursing gangers, there's little overly cliche about this tale. The story takes a lot of time to establish the humanity and character of the gameworld's inhabitants. Kazuma in particular is a surprisingly broadly written and human protagonist; along with busting in teeth and staring down hardened killers, he is not above escorting little girls to safety and searching out dog food for a starving puppy.

Where the story struggles, unfortunately, is where it dictates gameplay. There are many story elements that require simple fetch quests. After the first few chapters or so, you're going to wish they were more willing to mix up the story-based gameplay. These runs through the city streets also highlight an unflattering result of the game's slick look: load. As you move from street to street within the district, you'll experience 'pregnant pauses', as the game caches art assets for the next area of the city. Actual load screens only occur when transitioning from in-engine play to cutscenes, but they too are just a little too long to be comfortable. Load times aside, these excursions into the Kabukicho district of Tokyo are beautiful and help to establish the character of the area. They're also well documented; an arrow points the way to a glowing part of your mini-map. The rich environment of the city also allows you access to a number of very unique minigames, such as batting cage practice, ring fighting, and what is essentially a girlfriend simulator. Each of these elements play a small part in the overall game, but even then I thought they could have been thought out a little more fully. That said, they're highly appreciated diversions from the main storyline. How often in a game do you find yourself thinking "Would this virtual woman like perfume or jewelry better?" or "Should I order her the champagne or tell a dirty joke?"

The ring-fighting is essentially just the game's fighting mode opened up for consistent cash prizes. Thankfully, though it is simple, Yakuza's combat is robust enough to be enjoyable. For most of the game, you'll find yourself engaged in combat at specific plot-dictated moments. You can also be accosted in the streets, facing down younger Yakuza thugs or street gangers. Initially, these combat sequences feel rote and repetitive. During the first few fights, you're mostly going to be mashing the square button. The catch, here, is that you'll be plowing through the plot as well, the game's story hooking you in. Just as you realize that you actually care about the story's characters, you're going to find that the combat gameplay has grown as well. As the story progresses, you can choose to level up different aspects of Kazuma's fighting prowess. Unlocking new levels of his body results in a longer lifebar, and higher levels in technique opens up new moves and combos. It's no Soul Calibur, to be sure, but the solid mechanics and ever-changing backgrounds do a lot to save what could have been throwaway gameplay.

From an artistic perspective, Yakuza is superlative. Sweeping camera moves as you travel allows for dramatic reveals of the Kabukicho district. At night, your eyes are drawn to the stark contrasts of dark buildings and blazing neon. The rain-slicked streets and swarms of consumers make for a vivid backdrop against which to play out Yakuza's story. Character art and animation is top-notch, with Kazuma in particular a study in how to make a protagonist memorable. The voice acting is highly skilled as well, lending a great deal of credibility to what could have come off as an over-the-top melodrama. Unfortunately, from a technical perspective, Yakuza is yet another in a long line of games that illustrates where the PS2 is in its life cycle. The worst offender is the aforementioned loading lag, which makes it harder to seamlessly navigate the game's beautiful world. I also found myself wishing there weren't quite so many jaggies filling my screen. The title's overall look and sound is top-notch, and another testament to the double-edged sword of an end-of-lifecycle console.

With Yakuza, Amusement Vision and Sega have released a high quality experience. It's definitely not for everyone; it's not 'hardcore', there is far from 100+ hours of gameplay, and the action is considerably more sedate than some might like. This team has created a great game by doing what many others consider the antithesis of the medium: aiming small. Characters are set in a single district of Tokyo (just a few blocks on each side), and placed in a story that explores the humanity of men made to do inhumane things. There are no space pirates to slay or worlds to save; it's just one man, and the people he cares about. Yakuza sets that stage perfectly, and makes you give a damn about the players. My only real and lasting complaint about this game is its length; it's only about ten hours long. With the announcement of Yakuza 2, even that frustration falls to the wayside. It may not be 'next-gen' in terms of visuals or gameplay, but Yakuza transcends the generations with its quietly competent storytelling. I can only hope some of the titles coming to the Wii, 360, and PS3 make an effort to do some looking back, as we plunge forward into the next age of gaming.

83 comments

  1. 10 hours is a lot, really. by BadAnalogyGuy · · Score: 5, Insightful

    At 30 minutes a day of gameplay only on weekday evenings, that draws the game out to almost a month of playtime.

    A good book doesn't last a quarter of that!

    1. Re:10 hours is a lot, really. by kfg · · Score: 5, Insightful

      A good book doesn't last a quarter of that!

      A good book lasts forever.

      KFG

    2. Re:10 hours is a lot, really. by chris+macura · · Score: 1

      You only read good books for an hour a week?

      Most good books take about 10 hours to read, depending on your speed and the depth of the book. Think about it, 2 minutes a page, 300 page book -> 10 hours.

    3. Re:10 hours is a lot, really. by Peden · · Score: 1

      A good book does not last more than 2½hours? That certainly depends!
      If you are such a fast reader, I will recommend Atlas Shrugged by Ayn Rand, albeit that some parts might bore you to tears, the whole of the book is excellent :)

    4. Re:10 hours is a lot, really. by Anonymous Coward · · Score: 2, Funny

      I recommend Atlas Shrugged, the whole of the book is excellent

      Now who's trolling?

    5. Re:10 hours is a lot, really. by bartyboy · · Score: 3, Funny

      Yes, I too have read the LOTR trilogy in 7.5 hours.

    6. Re:10 hours is a lot, really. by Anonymous Coward · · Score: 0

      +10000 Insightful!

    7. Re:10 hours is a lot, really. by Carbon+Copied · · Score: 0

      If the game is worth playing you would finish it in one weekend. I know thats what I did with max payne. If you are playing it in 30 minute chunks a day then it can't be too compelling.

    8. Re:10 hours is a lot, really. by Com2Kid · · Score: 2, Insightful

      Depends.

      30 seconds per page, cut that down to 2.5 hours.

    9. Re:10 hours is a lot, really. by JeTmAn81 · · Score: 1

      A good book doesn't cost $50 new, either. *

      *Obvious exceptions include rare editions, encyclopedias, etc.

      --
      "Me? Lady, I'm your worst nightmare -- a pumpkin with a gun."
    10. Re:10 hours is a lot, really. by Anonymous Coward · · Score: 1, Funny

      "Where's Waldo?" doesn't count.

    11. Re:10 hours is a lot, really. by nuzak · · Score: 3, Insightful

      Actually I recommend you just skip to the end and read the 60-odd-page screed that the pathetic excuse for a plot was wrapped around. It's not even very good polemic, but at least it'll save you from having to read the rest of Rand's tripe concerning magic metal, domination fantasies, free energy machines, and, of course, angular planes.

      --
      Done with slashdot, done with nerds, getting a life.
    12. Re:10 hours is a lot, really. by mugnyte · · Score: 1

      Actually, "Atlas Shrugged" can be read in about 15 minutes, since any synopsis of it will eschew the mundane character development and endless repetition of capitalistic independence. As for economic philosophy, try reading about the effects of unchecked consumptive capitalism in the real world (The Wal-Mart Effect) instead of fiction from last century.

    13. Re:10 hours is a lot, really. by Hahnsoo · · Score: 4, Funny

      Remakes of a good game can last forever, too! And thus, Nintendo goes on and on and on...
       
      (Don't stop believin'!)

    14. Re:10 hours is a lot, really. by kfg · · Score: 1

      . . . a good game can last forever, too!

      I have posted quite recently, more than once, that that is my criteria for a good game.

      KFG

    15. Re:10 hours is a lot, really. by Erwos · · Score: 3, Interesting

      The funny part about that sequence is that I recall even the author herself makes a backhanded joke at how long it goes, something along the lines of "I hope they heard that; I just spent two damn hours saying it all!"

      However, I've got to disagree with you: even though I find some parts of Rand's philosophy to be awful (her hatred of freely-given charity comes to mind), she raises some interesting points and questions that deserve some thought. If you can't handle Atlas Shrugged, The Fountainhead and We The Living are both excellent books.

      "I only read things I agree with" is a terrible way to approach life.

      --
      Plausible conjecture should not be misrepresented as proof positive.
    16. Re:10 hours is a lot, really. by rifter · · Score: 1

      Remakes of a good game can last forever, too! And thus, Nintendo goes on and on and on...

      (Don't stop believin'!)


      Oh yes, and they do it over and over and over.

    17. Re:10 hours is a lot, really. by nuzak · · Score: 5, Interesting

      I've read them all, I even have her objectivist dictionary, which I gotta tell you is really a window into insanity. And they're all pretty much the same book. What basically turns me off is how rooted the expression of her philosophy is in bilious vitriolic hate -- it just drips from every page. Even her heroes must be framed as greek gods against the oozy smarmy or sometimes even moustache-twiddling-muahahaing villians (Ellesworth Toohey anyone?) I mean, it's sincerely bad fiction and not even very good philosophy (A=A, therefore charity is bad. Huh?).

      I consider myself a libertarian -- that's how I got into Rand in the first place -- but I won't associate with the capital-L Libertarian crowd, largely because of the Randroids.

      Ah well, we're way off topic now. Let's knock off that karma bonus.

      --
      Done with slashdot, done with nerds, getting a life.
    18. Re:10 hours is a lot, really. by rifter · · Score: 1

      Most good books take about 10 hours to read, depending on your speed and the depth of the book. Think about it, 2 minutes a page, 300 page book -> 10 hours.

      The best books I have read are 800-1200 pages long. Kind of breaks your little equation :D.

      Pulp novels are 200-300 pages. I would not call those "the best" or even "most good books."

    19. Re:10 hours is a lot, really. by ericartman · · Score: 1

      Sure no mod points to use when I finally see an outstanding answer.

    20. Re:10 hours is a lot, really. by Don_dumb · · Score: 1

      I would be amazed if anyone could get through Stalingrad http://en.wikipedia.org/wiki/Stalingrad_(book) or Godel,Escher,Bach: An Eternal Golden Braid http://en.wikipedia.org/wiki/G%C3%B6del,_Escher,_B ach (that old favourite) in under 10 hours.
      Oh and yes, I would consider both, essential reading.

      --
      If this were really happening, what would you think?
    21. Re:10 hours is a lot, really. by rifter · · Score: 1

      A good book doesn't cost $50 new, either. *

      *Obvious exceptions include rare editions, encyclopedias, etc.

      A friend of mine once pointed out that it is a peculiar aspect of our (the US) economy, but one can, for less than the cost of one hour's wages, obtain the words of Caesar, Confucius, and quite a few others. It's interesting what you find in the $5 bargain bin at Barnes and Noble, and even more interesting how few people have actually read even one of the books in there.

    22. Re:10 hours is a lot, really. by MutantHamster · · Score: 1

      Billy Budd? The Great Gatsby? Animal Farm? The Stranger? Those books are all extremely short. There are unabridged dictionaries thousands of pages long but that doesn't make them good. You think perhaps the length of a book doesn't have any effect on how good it is?

      --
      My Greatest Heist - Muisc partly inspired by the unbeatable Qwantz
    23. Re:10 hours is a lot, really. by steveo777 · · Score: 1
      Obligatory quote (at least, in my world):


      "Outside a dog, a book is your best friend. Inside a dog, it's too dark to read."
      -Groucho Marx

      --
      This sig isn't original enough, it's time to come up with something witty...
    24. Re:10 hours is a lot, really. by Com2Kid · · Score: 1

      "Where's Waldo?" doesn't count.


      "Where's Waldo" takes me significantly longer than 30 seconds...

      Using Full Reading I am able to choose my pace of reading. If I just need to acquire base plot elements, most of the fluffy English can be skipped.

      ex:

      The green leafs slowly seeped up the blood from the wound in John's chest turning them a dramatic color of red.

      Horrid prose aside.... it should get the point across. A person can learn to skip over the unnecessary details. Of course if I am reading a book for my own enjoyment, I tend to read it all, but if I need to just extract the details, 30 seconds per page suffices just fine.

      I have seen people who can read (and find errors in!) a full 8.5 x 11, 10pt font, page of text in less than 15 seconds. That darn nearly scared me.
    25. Re:10 hours is a lot, really. by franksands · · Score: 1

      The review says it's far 100+ hours. Where did you read the game is 10 hours long?

    26. Re:10 hours is a lot, really. by dosun88888 · · Score: 1

      I don't think I'd read very much at all if it took me 2 minutes to read a page.

    27. Re:10 hours is a lot, really. by hotdiggitydawg · · Score: 1

      In fact, the Good Book® is currently available free-of-charge from a seedy motel-room nightstand near you...

    28. Re:10 hours is a lot, really. by Anonymous Coward · · Score: 0

      It says it's far from 100+ hours. In other words, not even close. Just a few sentences after that it says it's roughly 10 hours.

    29. Re:10 hours is a lot, really. by daigu · · Score: 1
      Name one. Let's summarize the Objectivist philosophy from Rand's perspective:
      My philosophy, in essence, is the concept of man as a heroic being, with his own happiness as the moral purpose of his life, with productive achievement as his noblest activity, and reason as his only absolute.

      Any reading of Ayn Rand's books will make it clear to the reader that she is not talking about man as a class being heroic beings - but specific men. It is also clear that there is a whole set of values as to what is "productive achievement" that are not based on rationality or on individually defined happiness. Where are Ayn's novels about men and women that have defined happiness as the pursuit of Epicurean pleasures, raising a family or religious saints? They don't exist because Ayn's "productive achievement" is a nice way of saying materialism. Materialism is man's noblest activity? Strip away the flowerly language and it is clear that Ayn's philosophy is easy rationalization for selfish asshats.

    30. Re:10 hours is a lot, really. by acxr+is+wasted · · Score: 1

      In the sewers: "Nothing but crumpled porno and Ayn Rand." -- Bender

      --
      "Come on, let's go drink till we can't feel feelings anymore."
    31. Re:10 hours is a lot, really. by drsquare · · Score: 1

      Good games you can play for hours every day, for years and not get bored of them. If the weather was particularly bad, you could finish Yakuza in a weekend.

    32. Re:10 hours is a lot, really. by drsquare · · Score: 1

      If you're only interested in scanning the major plot details, you're missing the point of most books. You may as well just watch the film, or read Dan Brown.

    33. Re:10 hours is a lot, really. by ynohoo · · Score: 1

      You cant help but think many authors are paid on word count. You could call it setting the scene, but personally I could care less what color the curtains are!

    34. Re:10 hours is a lot, really. by tehcyder · · Score: 1
      I've read them all
      I think there's a psychiatric term for such behaviour.
      --
      To have a right to do a thing is not at all the same as to be right in doing it
    35. Re:10 hours is a lot, really. by Com2Kid · · Score: 1

      If you're only interested in scanning the major plot details, you're missing the point of most books.


      As I said, it depends on why I am reading the book. If I need to extract key bits of information from the text, then skipping over detail can be useful.

      Also, some authors think they are better at scenic description than they really are...
    36. Re:10 hours is a lot, really. by nuzak · · Score: 1

      > I think there's a psychiatric term for such behaviour.

      Yeah, masochism.

      She wasn't terribly prolific with her fiction. You can get through all her stuff comfortably in a couple weeks.

      --
      Done with slashdot, done with nerds, getting a life.
    37. Re:10 hours is a lot, really. by rifter · · Score: 1

      Billy Budd? The Great Gatsby? Animal Farm? The Stranger? Those books are all extremely short. There are unabridged dictionaries thousands of pages long but that doesn't make them good. You think perhaps the length of a book doesn't have any effect on how good it is?

      Good point. I guess I was just responding to the posters assertion that most good books are only 300 pages or less. I liked a lot of short books including the ones you mentioned. The Old Man and the Sea was pretty good, so was some of the Bernard Shaw, JD Salinger, Robert van Gulik, and Stanislaw Lem stuff I have read. All rather short if not extremely so. But I read a lot of nonfiction (in fact I tend to prefer it) and that tends to run long. that's where my 800-1200 pages come from, though I have read some good novels of similar length.

  2. Rating by Anonymous Coward · · Score: 2, Funny

    8/10

    1. Re:Rating by identity0 · · Score: 1

      My rating: 8/9/3 (yes, it's obscure...)

  3. hm by Anonymous Coward · · Score: 3, Informative

    This game reminds me more of Shenmue than GTA. Even down to the slow loading times.

    1. Re:hm by Valdrax · · Score: 1

      That's kind of horrifying. Does the voice-over sound like the person is reading the script for the first time while trying not to fall asleep from boredom after their high school drama club meeting?

      --
      If it's for-profit but free, you're not the customer -- you're the product (e.g., the Slashdot Beta's "audience").
    2. Re:hm by Anonymous Coward · · Score: 0

      I was worried this was another Shenmue (sp?), now it's been verified. I hated that game with a passion. Sure it was innovative and it was a new RPG/Adventure, but I want fighting when I fight in a game. The only reason I kept that game was because of the Sega throw-back games in the Arcade, like Hang-On.

  4. The environment looks amazing by antifoidulus · · Score: 3, Interesting

    Can you just explore wtihout having to fight? Should be especially interesting as Kabukicho is a red light district IIRC. Esp. considering prostitution is one of the Yakuza's main money making "industries"

    1. Re:The environment looks amazing by klenwell · · Score: 1

      I went into Yakuza expecting something like GTA in Japan

      Where can I download the Hot Tea Mod?

      --
      Innovation makes enemies of all those who prospered under the old regime... -- Machiavelli
    2. Re:The environment looks amazing by wirefarm · · Score: 4, Interesting

      I've been spending the last year photographing Kabukicho at night and I must say I am very impressed with the street shots.
      I could tell exactly where the second and third were shot from. The detail is very good and most importantly, the scale is right.

      Take a look at this one: http://www.flickr.com/photos/jimoconnell/173639850 /in/set-72157594278554257/
      or the whole set, if you're interested: http://www.flickr.com/photos/jimoconnell/sets/7215 7594278554257/

      I may have to buy my first console and game to check this out.

      --
      -- My Weblog.
    3. Re:The environment looks amazing by Anonymous Coward · · Score: 0

      Damnit. No mod points. Nice pics.

    4. Re:The environment looks amazing by wirefarm · · Score: 1

      Thanks!

      --
      -- My Weblog.
  5. Focus? by Speare · · Score: 3, Interesting
    Kazuma in particular is a surprisingly broadly written and human protagonist; along with busting in teeth and staring down hardened killers, he is not above escorting little girls to safety and searching out dog food for a starving puppy.

    I haven't seen the game and I would like to give it a shot. Sometimes reviews include strange minor elements that don't seem to fit. I read the above, and imagined the game team decision making progress:

    Producer: Throw in some more minigames so we can boost the checkbox count.
    Developer: We racked our brains but can't figure out any more in-character minigames that won't bust the budget in terms of complexity.
    Producer: I don't care about that, just copy some ideas from Sims2 or Mario or FF5 or something.
    Developer: ...

    --
    [ .sig file not found ]
    1. Re:Focus? by rifter · · Score: 1

      Producer: Throw in some more minigames so we can boost the checkbox count.

      Developer: We racked our brains but can't figure out any more in-character minigames that won't bust the budget in terms of complexity.

      Producer: I don't care about that, just copy some ideas from Sims2 or Mario or FF5 or something.

      Developer: ...

      Yes I am sure that is exactly what occurred, complete with inscrutable ellipsis. Still have not found any explanation of what the hell that means in manga / Japanese video games... It seems the question is always itself answered by ellipses. :D

    2. Re:Focus? by Anonymous Coward · · Score: 0

      It's just a mix of pregnant pause, uh, er?, wtf?, riiight, and oh.

  6. Sounds like... by Hahnsoo · · Score: 1

    It sounds a lot like Shenmue with a bit of a crime drama/noir bent. I may have to give this a shot. The load time may drive me crazy, though.

    The PS2 isn't dead, it's just dreaming...

  7. Sucks up real good by Animats · · Score: 1

    That review reads like one of those suck-up reviews from a game mag supported by game advertising. Is this game advertised on Slashdot?

    From the description, the game sounds like what, in the industry, is derisively called a "track ride", where you're led by the nose through a canned story.

    1. Re:Sucks up real good by Anonymous Coward · · Score: 0

      That review reads like one of those suck-up reviews from a game mag supported by game advertising. Is this game advertised on Slashdot?

      From the description, the game sounds like what, in the industry, is derisively called a "track ride", where you're led by the nose through a canned story.


      Maybe it's just a poorly-written review. We hate ppl ho can't spelx here on /., too, no? and bad grammer. is a bust.

    2. Re:Sucks up real good by Afrosheen · · Score: 1

      Oh, you mean a game like Dead Rising? Where you have to be at location X by Y time or you're guaranteed to lose?

        Yeah, I hate carrot and stick games too. What's the point of letting the main character wander around if he has to be at the bus stop at 10 sharp or the game ends?

    3. Re:Sucks up real good by FriendOfBagu · · Score: 1
      From the description, the game sounds like what, in the industry, is derisively called a "track ride", where you're led by the nose through a canned story.

      So it's a good thing the reviewer gave you enough information to make up your own mind rather than relying on arbitrary scores.

      I give this review a 9 out of 10. ;)

    4. Re:Sucks up real good by Anonymous Coward · · Score: 0

      Actually, while you are dragged through the story, there are no solid time-frames in which you need to do something.
      In fact even if you on an urgent mission to save your best friend, you can still stop in at club sega, a casino or colliseum, or any hostess bar and kill some time.

  8. Shenmue made me buy DC; Yakuza made me buy PS2 by Anonymous Coward · · Score: 2, Interesting

    Shenmue is why I bought a Dreamcast.

    Yakuza is why I will buy a PS2 when they do the price drop after PS3 release.

    1. Re:Shenmue made me buy DC; Yakuza made me buy PS2 by chrismcdirty · · Score: 1

      For some reason, I doubt they'll do a price drop on the PS2 when PS3 releases. If they did, it may spark more people to buy a PS2 instead at its new low price when PS3 isn't available.

      Unless you're talking about waiting until the PS3 has been released for 4-6 months.

      --
      It's like sex, except I'm having it!
    2. Re:Shenmue made me buy DC; Yakuza made me buy PS2 by BIGmog · · Score: 1

      If you haven't been able to find a quality PS2 game in 6 years, you don't really need a PS2.

      --
      V O T E F O R M O G
    3. Re:Shenmue made me buy DC; Yakuza made me buy PS2 by Anonymous Coward · · Score: 0

      If you haven't been able to find a quality PS2 game in 6 years, you don't really need a PS2.

      Well, there haven't been any quality SEGA games for PS2 that had actually debut on PS2. Most of the DC next-gen games 5-6 years ago were ported to GC or XBOX. Most of the SEGA games for PS2 have been ports from arcade or Dreamcast or they're reversioned ancient games (SEGA AGES 2500). Shining Tears (Amusement Vision) appears to be the lone exception for PS2, but I don't know its quality and it's an RPG and I'm busy with PC MMORPG. PSU is probably the only other PS2 SEGA game that debuts on PS2 and even then it's basically the same as PSO on DC, GC, and XBOX.

    4. Re:Shenmue made me buy DC; Yakuza made me buy PS2 by cyclomedia · · Score: 1

      Darn it, forgot about shenmue, now i'm torn between buying myself an Xbox or a Dreamcast for xmas ... the ps1 is starting to get a bit worn out

      --
      If you don't risk failure you don't risk success.
  9. If this was a half-decent Slashvert... by Anonymous Coward · · Score: 0

    ...they'd certainly have mentioned the involvement of the prolific Japanese filmmaker Takeshi Miike (AUDITION, DEAD OR ALIVE trilogy, ICHI THE KILLER) in the making of this game.

  10. Just great... by Kenja · · Score: 1

    Some white-bread fed kid will chop off a finger and the parents will sue Sega.

    --

    "Have you ever thought about just turning off the TV, sitting down with your kids, and hitting them?"
    1. Re:Just great... by gstoddart · · Score: 1
      Some white-bread fed kid will chop off a finger and the parents will sue Sega.

      The finger chopping comes after you've screwed up and are atoning for the transgression. He's not just gonna chop his finger off to look cool -- the Yakuza don't do that.

      Though, if he's so inclined, he may as well just commit Seppuku and spare us all the trouble of yet another rampage killing.

      Cheers
      --
      Lost at C:>. Found at C.
    2. Re:Just great... by mgblst · · Score: 1

      Ha, I think the parent makes a good point. What the Yakuza would or wouldn't do doesn't really enter the mind of some little kid. If he chops his finger of, then people MIGHT think that he is in the Yakuza, and stop bullying him.

    3. Re:Just great... by gstoddart · · Score: 1
      Ha, I think the parent makes a good point. What the Yakuza would or wouldn't do doesn't really enter the mind of some little kid. If he chops his finger of, then people MIGHT think that he is in the Yakuza, and stop bullying him.

      Wow. I really hope that some kid wouldn't be stupid enough to follow that line of reasoning.

      Intentionally maiming yourself to stop bullying just sounds ... fsck'd up.

      Cheers
      --
      Lost at C:>. Found at C.
  11. an engrossing story by mapmaker · · Score: 2, Insightful
    Amusement Vision presents an engrossing story strung together by a bare minimum of gameplay

    To each their own, but personally I enjoy playing games, not watching them. Movies are good for watching, and they don't cost $60 per disc.

    1. Re:an engrossing story by wired_LAIN · · Score: 1

      But a game provides a more interactive experience - rather than observing the charactor, you are the charactor. Its all up to personal preference, but I can see how a story told in the form of a game can actually strengthen the plotline and emotional involvement of the players.

      --
      It is better to light one candle than to curse the darkness.
    2. Re:an engrossing story by Hahnsoo · · Score: 1

      To each, his (or her) own. A lot of folks enjoy the more "interactive movie" style game. For example "The Seventh Guest" had very little gameplay (mostly loosely veiled puzzles), but had a relatively engrossing story and was quite popular. Of course, it helped that it was packaged with pretty much every PC with a CD-ROM in the early 90s. There are games that seamlessly combine gameplay with story, like recent favorites "Shadow of the Colossus" and "Psychonauts", but the good old adventure game with minimal gameplay has had a few winners in the past few years, in such games as "Farenheit"/"Indigo Prophecy" and "The Longest Journey". As they say, Your Mileage May Vary.

    3. Re:an engrossing story by Afrosheen · · Score: 1

      Then you probably loved the Metal Gear series. It was alot of playing and alot of watching with good voice acting and an interesting story.

        Once in awhile I caught my wife getting interested in the story aspects. She'd say 'hurry up and beat the boss so I can see what happens next!'. This coming from a woman that won't touch video games.

    4. Re:an engrossing story by Anonymous Coward · · Score: 0
      ...Movies are good for watching, and they don't cost $60 per disc.

      You must not have heard about the latest and greatest format - BluRay!!!

      None of the performance, double the cost!

  12. Framerates? On a TV? by lullabud · · Score: 1

    In the comment "If storytelling and character development mean as much to you as framerate ... etc.", the mere mention of frame rates implies that this game would be playable on a computer where frame rates can get above meager NTSC rates. I was disappointed to see that it was a console game...

  13. At least they've dropped the worst part of Shenmue by Channard · · Score: 1

    .. which was the Dragons Lair style button pushing sections. These cropped up way to often, turning an action RPG into a Simple Simon style action tester. The downside is that the 'Sega Arcade' featured in the game doesn't actually have any playable Sega games in it.

  14. Observation by Anonymous Coward · · Score: 0

    Did anyone else notice that the lead character's name is the same as two main characters in S-CRY-ed? Kazuma the protagonist and Mimori Kiryu.

  15. Re:Framerates? On a TV? by werewolf1031 · · Score: 1
    In the comment "If storytelling and character development mean as much to you as framerate ... etc.", the mere mention of frame rates implies that this game would be playable on a computer where frame rates can get above meager NTSC rates.
    What, you've never seen framerates drop in a console game? Hell, even as far back as the Sega Genesis, I played an F-117 sim that would routinely tank into a slideshow -- mostly cuz the hardware wasn't designed to render a 3D landscape. Modern consoles still have games that occasionally try to push the hardware too far, and framerate suffers. Some things just never change.
  16. That's not all! by Valdrax · · Score: 1

    And while you're entertaining yourself with a good, enlightening read on economic and social philosophy, I'd recommend you brush up on religion and spirituality with a read of Dianetics by L. Ron Hubbard.

    --
    If it's for-profit but free, you're not the customer -- you're the product (e.g., the Slashdot Beta's "audience").
  17. Re:Framerates? On a TV? by m0nstr42 · · Score: 1

    Exactly. The TV just sets the maximum framerate, at something comfortably above what you can (arguably?) percieve. That doesn't mean that too much game cranking through too little console won't hork a little. To this day I find myself endearingly anticipating the slight pause in The Legend of Zelda when you enter a new room.

  18. Gameplay Story by enderwig · · Score: 1

    ...an engrossing story strung together by a bare minimum of gameplay ... and it completely works.
    Gameplay is usually a much stronger attractive force to play the game again. I guess I'm not one of those that play a game just for the story line.

  19. Review Quality by Lomby · · Score: 1

    After reading the review, I miss an important point.

    How does this game compare to Shen Mue? It seems that Yakuza is its direct descendant.

    They both have combat, asian city blocks to explore and minigames.
    They also seem to share a plot-driven approach.

    More in general, I feel that reviews should position a game, by comparing it to the more similar alternatives.

    1. Re:Review Quality by brkello · · Score: 1

      Then start writing your own.

      --
      Support a great indie game: http://www.abaddon360.com
  20. Now on home video by Dr.+Cody · · Score: 1

    The Fountainhead, a.k.a. The Architect Sketch

  21. 10 hours is not a lot. by Diskonekted · · Score: 1

    I have never sat down and played a game for 30 minute sessions. If a game is good and engrosses the player, then hours can pass by without your knowledge. With that said, I'm a fan of 250+ hour games (mainly RPG).