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Sam And Max Get a Price Tag

Joystiq is reporting that Telltale games has finally announced pricing on episodic Sam and Max content. The game installments will be available as part of GameTap's $10/month service, but each episode will also be available for download straight from the Telltale site. From the article: "Gamers will be able to download individual episodes from Telltale directly for $9 per episode or $35 per season (six episodes). The season pass will save you nearly $20 off the individual price and earn you the option of ordering a CD of the entire season when it's all wrapped up for just the cost of shipping. That's all the benefits of episodic distribution, with none of the non-physical hangups our retail-addicted brains insist are so important."

35 comments

  1. $9 ?? by revlayle · · Score: 4, Interesting

    Finally... someone who can price episodal content at a point where even *I* would want to give it a shot. Unless the episodes last a measly hour of gameplay or so, sound like a decent deal.

    1. Re:$9 ?? by Anonymous Coward · · Score: 0

      Hell, at $35 for a "season" of games I'm up for the subscription (unless it's one epsidode a year), and I've never played a Sam and Max game before.

    2. Re:$9 ?? by rsmith-mac · · Score: 3, Insightful

      Considering it's only a month between seasons, it may very well only be an hour.

    3. Re:$9 ?? by supabeast! · · Score: 1

      "Finally... someone who can price episodal content at a point where even *I* would want to give it a shot. Unless the episodes last a measly hour of gameplay or so, sound like a decent deal."

      And at $35 it's a steal. More game companies need to realize that if they cut out the publisher AND the retailer, they can slash prices and still come out ahead!

    4. Re:$9 ?? by Anonymous Coward · · Score: 0

      My thoughts exactly.

    5. Re:$9 ?? by neoform · · Score: 1

      Uhh, you saying that it's a month of development time? I'm fairly sure they've been working on it for a while and probably have more than one team working at it..

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    6. Re:$9 ?? by Aladrin · · Score: 1

      The majority of the time spent so far was on engine development and art resources, I'm sure. Now they've got a month at a time to produce an episode. I could very well see these episodes only taking an hour to complete, for the hard-core point-and-click gamers.

      I'm still waiting to see if they captured the feeling the original game at all. The video they released didn't, so now I'm waiting on a demo.

      --
      "If you make people think they're thinking, they'll love you; But if you really make them think, they'll hate you." - DM
    7. Re:$9 ?? by spyrochaete · · Score: 1

      Gamespot reported a while ago that the first episode will be 2-3 hours. Even if the next 5 episodes in the season are only an hour each, $35 for 8 hours of play isn't a bad deal.

    8. Re:$9 ?? by OrangeTide · · Score: 1

      Not exactly a good deal either.

      I will probably try it though, I'm a sucker for Sam & Max.

      --
      “Common sense is not so common.” — Voltaire
  2. cost of shipping by gEvil+(beta) · · Score: 0

    The season pass will save you nearly $20 off the individual price and earn you the option of ordering a CD of the entire season when it's all wrapped up for just the cost of shipping.

    Anyone wanna bet that the "cost of shipping" will be $19.95?

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    This guy's the limit!
    1. Re:cost of shipping by Mattintosh · · Score: 1

      UPS charges $10 to even show up, much less take a package anywhere for you. And how much more would you pay to guarantee it gets there? And how much more to get it there sometime this century?

      It sounds like extortion, but in reality, it's more like anal rape.

    2. Re:cost of shipping by montyzooooma · · Score: 1
      "It sounds like extortion, but in reality, it's more like anal rape."

      I guess we have to bow to your superior knowledge of both. ;-)

  3. Call me a cynic... by Delusion_ · · Score: 5, Interesting

    ...but "episode-based" game content just seems like yet another excuse for game developers to release incomplete products, except this time rather than hide that fact, they can tout it as a feature?

    [episode 2 of this rant scheduled for release next week]

    1. Re:Call me a cynic... by normal_guy · · Score: 2, Insightful

      Exactly. In this case, it's 10% of a complete product at 10% the cost. Why couldn't they just make us wait so we can pay the whole thing at one time, in November of 2007?

      Episodic entertainment like TV shows and some of the great movie trilogies of the past should have been released all at once, on DVD, at a cost of $199. Why should I enjoy part of an incomplete product?

      --

      Linux: Free if your time is worthless.
    2. Re:Call me a cynic... by iocat · · Score: 2, Interesting
      Cynic.

      Seriously, I -- maybe -- have a couple hours every month for adventure games. I'd RATHER get episodic content.

      Another advantage for game players (and makers)is this. If someone does a 40 hour game, they gotta pack a lot into that last hour for those players who make it. But a lot of people don't make it that far. They lose out, and the developer did a lot of work for nothing.

      Doing several two or three hour episodes, as a game maker, I'd know most of the people who play them will get to see everything, so the player gets more reward, we can pack more exctement up front, and the artists and designers get to know that more people are seeing their hard work.

      Finally, it gives the team the option to do a game with (potentially) a more complicated story-line, with multiple arcs and climaxes, than you'd see in just in one game. Each episode can have a story, as part of a larger story arc, like, you know, an EPISODE OF TV, versus having to do every game as one giant story, like a movie or book.

      Shamless plug: there's some good discussion of this topic in the current next-gen.biz podcast, on which I am a guest.

      --

      Dude, I think I can see my house from here.

    3. Re:Call me a cynic... by toddhunter · · Score: 1

      Cash flow and risk Better for it to flop at the 10% mark now so they can take a small hit rather than wait for November 2007 and lose it all in one go. Some very good companies have gone down this way. One big failure is all it takes. If it is better/safer for the game companies then I am happy for them to try it. We need more risks taken in the games that are developed.

    4. Re:Call me a cynic... by Mythrix · · Score: 1

      Nothing prevents you from waiting untill all episodes are released and buy them all at once.

    5. Re:Call me a cynic... by hotdiggitydawg · · Score: 1

      Funny you should mention it... Duke Nukem Forever is doing just that, and look how well they're doing. Extrapolate the timeline and the cost of development, and I expect a DVD copy will retail for, say, a bajillion dollars or thereabouts...

  4. You're only half a cynic by Khammurabi · · Score: 4, Insightful
    ...but "episode-based" game content just seems like yet another excuse for game developers to release incomplete products, except this time rather than hide that fact, they can tout it as a feature?
    Games are becoming too costly to develop and, as such, are a huge gamble for investors. Episodic content is a way for the game to prove it has financial merit, and gives the investors a low risk option of cancelling further work on the product if the returns aren't there.

    Episodic content is a novel approach that will give the company a predictable income to budget off of. While it may not meet the die hard fans request of a full game right off the bat, it essentially promises that (as long as they find a market for the product) there will be a full game at some point. The alternative is to not make the game, which seems silly to potentially leave money on the table like that.
    1. Re:You're only half a cynic by Anonymous Coward · · Score: 1, Interesting

      Games are becoming too costly to develop and, as such, are a huge gamble for investors. Episodic content is a way for the game to prove it has financial merit, and gives the investors a low risk option of cancelling further work on the product if the returns aren't there.


      which would really really really piss off those that did buy the first episodes, probably preventing them from buying (episodic) content (from this developer) ever again.

      Maybe if every episode is just a small complete game this would be ok, or small sets of episodes that are certainly released.
    2. Re:You're only half a cynic by The_Revelation · · Score: 2, Insightful

      I remember buying my first Episodic game about 5 years ago now. Soul Reaver is probably the first time I experienced an Episodic style game. It was great because instead of paying $70AU for 1 game I paid $65 x 3 for three episodes of the same plot. Well, I would have, except Eidos never made game 3 and I really want to know how it all ended since the game was decidedly one of the more expensive games I have invested in even after only the first two Episodes.

      Later I bought Frank Herbert's Dune, another hidden episodic gem. Once again, you don't really get to find out its episodic until after you have bought it at a fairly regular full-game retail price. You play a third of the story from the first Dune book then it ends telling you to buy the follow up components.... which, once again, company never bothered making.

      I'm glad game designers have finally realised such a fantastic way to completely rip off the customer. No longer do game companies need to plan through a production, they just produce content while the product is viable and leave the gamer in the cold when the developers decide not to come to the party.

  5. What's the appeal? by Anonymous Coward · · Score: 0

    Hi, can someone explain to me what the appeal of the Sam and Max franchise is?

    To me the only thing that was even halfway decent about the series was the old cartoon that ran many years ago... and it wasn't really that good.

    I consider myself a "cult game"/"cult movie" fan, and even I don't get the appeal of Sam and Max.

    Can someone please explain?

    1. Re:What's the appeal? by WidescreenFreak · · Score: 2, Insightful

      Sorry, but that's an asinine question, even if it was meant with a genuine desire for understanding. If you have to ask, then nothing that we say will make you understand.

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      The Overrated mod is for reversing inappropriate, positive mods, not for voicing disagreement with a post.
    2. Re:What's the appeal? by robotfaceboy · · Score: 1

      dont understand this whole thing... are they new sam and max games but in episode format? or just rehashes of the old game??

    3. Re:What's the appeal? by WidescreenFreak · · Score: 1

      Brand new games. The team who WAS working on the Sam and Max sequel at LucasArts before they got canned wnet off to form TellTale. They got nothign from LucasArts, who still holds the rights to both the released game and the almost-released game. So, TellTale had to come up with a completely new story and graphics engine, but this time Steve Purcell is very active with the writing and overall direction of the game.

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      The Overrated mod is for reversing inappropriate, positive mods, not for voicing disagreement with a post.
  6. Worst game title...ever! by BeeBeard · · Score: 5, Funny

    From the makers of World of Home Improvement Loans-craft, Sim Taxpayer, and Virtua Grocery Clerk, it's:

    Sam and Max Get a Price Tag!

    and no I won't read the article for clarification. Let me have my delusions, please.

    1. Re:Worst game title...ever! by WidescreenFreak · · Score: 1

      Hell, they've had a price tag for years! My copy of "The Collected Sam & Max: Surfin' The Highway" clearly states that it's $12.95 on the back cover! Boy, talk about old news! :)

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      The Overrated mod is for reversing inappropriate, positive mods, not for voicing disagreement with a post.
  7. Aww... by commonchaos · · Score: 1

    Looks like the games will only run on a win32 platform.

    1. Re:Aww... by Anonymous Coward · · Score: 0

      As opposed to?

    2. Re:Aww... by DesireCampbell · · Score: 1

      What a wild and crazy idea. Personally, I'm not sure if game content developed exclusively for Windows will ever take off. The future is in games that are designed for Linux and BSD, but with a Mac OS port. If there's time, perhaps they'll make a port for Windows - but that's such a small audience, I wonder if it's even worth doing.
      Making a game that only runs on Windows? It'll never sell.

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  8. Excellent strategy that everyone will jump on. by kinglink · · Score: 1

    Think about it. If you want a cheap gaming experience, you'll buy the gametap so you can play it for a month.

    If you want just to test it you pay less then 1/3 the price for a month a of gametap, or for 1 episode for the rest of your life.

    And if you want to own the game, a little more than half price for 6 episodes + for just the cost of shipping a cd version of the game.

    Basically it's the best of all three worlds. And if the game is worthy of the name "sam and max" it'll be a good model for other "small time" games.

  9. The most important question is... by Archimedean · · Score: 3, Funny

    ...does this price tag make my arsenal look big?

  10. You're forgetting some important factors. by WidescreenFreak · · Score: 2, Interesting

    It also allows the game companies to get immediate feedback on the game, not only froma story but also a technical standpoint.

    For example ... All of the episodes are going to use the same engine. So if there's a problem in the first episode that they didn't catch, which is very possible because of the huge number of combinations of hardware out there, they can quickly make engine adjustments for the next episode. In some respects that might be the same thing as a "patch", but considering the negative connotation that the word "patch" includes, this is probably a better solution from a public relations frame of mind.

    Additionally, it gives them immediate feedback that can be allpied in the next episode. What if people play the first episode then make great game comments about "Would that be great if they did such and such in the next episode based on this particular occurrence in the first episode?" If it's a really good idea, it could be written into the next episode. If this was a complete game, there'd be no opportunity to work it into the story.

    On a similar tangent, it gives the writers more opportunity to expand the breadth of the story for future episodes, which is something that could not be done with a complete. That most likely could not be done with a sequel not only because it could be years until a sequel comes out but also because the sequal might have a storyline that is not compatible with ideas that were thought of before the prequel was finished.

    I am the kind who does not like episodic games. I admit it. Imagine is a game like "Battlefield 2" went episodic where you got one map every month. That's unacceptable. But when it comes to games where the strength is the storyline, I can see where episodic releases would be a wise idea.

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  11. Linux compatibility by WidescreenFreak · · Score: 2, Informative

    I posed the question with them some time ago about using OpenGL instead of DirectX and porting their software to a native Linux binary. Although I was told that some of the developers would love to do that, they simply don't have the in-house knowledge and resources at this point. Unfortunately for those who don't want to run a Windows environment, an emulator or Windows VM is probably the only way to do it at this point.

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