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Wii Will Have an Updatable Linux OS

eldavojohn writes "There's bits and pieces of information floating around that revolve around Iwata Asks interviews on Nintendo's website. What I found interesting was the tidbit about the updatable operating system: 'Wii is the first system from Nintendo that we can continue to be involved in (via operating system updates) after the customer buys it. This means that Wii will greatly expand and diversify the ways in which people will enjoy games in the future.' The Wii is reported to operate on top of a proprietary form of the Linux kernel, although there are already efforts to make a GNU/Linux for the console. So, the answer to the age old question is that it already runs Linux."

23 of 330 comments (clear)

  1. "a proprietary form of the Linux kernel" by jb.hl.com · · Score: 4, Interesting

    How proprietary, exactly? Potential GPL violation, anyone?

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    1. Re:"a proprietary form of the Linux kernel" by Chris+Pimlott · · Score: 5, Insightful

      Who knows? The article linked says nothing about it, there's just the submitters comment. If there is anything behind this, a source would be helpful...

    2. Re:"a proprietary form of the Linux kernel" by Reverend528 · · Score: 5, Funny

      It's running SCO linux.

    3. Re:"a proprietary form of the Linux kernel" by metamatic · · Score: 5, Insightful

      Assuming the Wii really does run Linux, they will doubtless be using the TiVo hole to get around the GPL v2.

      That is, they'll provide the source code with their proprietary modifications for the Wii hardware, but it'll be totally useless as the Wii hardware will be designed so that it will only run code signed by Nintendo. So the modified code will be useless to Wii owners, and also useless to everyone else as PC hardware won't have any use for the Wii hardware support.

      And Linus will no doubt say that this is just peachy.

      I think it's exactly the kind of crap the GPL was supposed to stop. If I purchase hardware and software that's GPL licensed, I should be able to modify the software and run the modified version on the only hardware it's useful for, the hardware I own. That's why I support RMS's efforts with GPL v3 and think they're a good thing. In fact, I think they should go further.

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    4. Re:"a proprietary form of the Linux kernel" by X0563511 · · Score: 4, Insightful

      Or it could be linux using proprietary binary modules to talk to the Wii hardware and software... kinda like Nvidia is doing.

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    5. Re:"a proprietary form of the Linux kernel" by indifferent+children · · Score: 4, Insightful
      If you use Linux you have to expect that you won't be able to use the latest and greatest hardware available unless you're willing to accept some bitter terms from the manufacturer to protect their intellectual property

      How about: "If you use ANY operating system, you won't be able to use the latest and greatest hardware available unless you're willing to accept some bitter terms from the manufacturer to protect their intellectual property". Using Linux doesn't subject you to terms that are more bitter, it's just that we Linux users have grown to expect freedom.

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  2. Yeah, I Phrased That Badly by eldavojohn · · Score: 4, Informative

    I don't think so. I guess I phrased this badly. It's reportedly (no official Nintendo release yet) that the Wii will be using a Linux kernel with a proprietary GUI. Whether or not they are modifying the kernel (like Google has done so that it fits there needs) I cannot say. All I know is that they can either look at the GUI separately from the kernel and leave the kernel under the GPL or they can bundle it all together and not fret over releasing it under the GPL.

    I'm not a lawyer so I'm not too clear on the GPL. I thought you could modify the software under it and release it without ever being forced to hand out the source code. I could be wrong though.

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    1. Re:Yeah, I Phrased That Badly by Toveling · · Score: 5, Informative

      You are wrong; you're thinking of the BSD-style licenses. Anything under the GPL (or software that extensively uses GPL-software's interfaces) must have source released if it's released.

    2. Re:Yeah, I Phrased That Badly by Kjella · · Score: 5, Informative

      You are wrong; you're thinking of the BSD-style licenses. Anything under the GPL (or software that extensively uses GPL-software's interfaces) must have source released if it's released.

      As a general rule, yes. There are things which definately require you to release it, using GPL'd code or a GPL'd library. There are various shade of gray with different encapsulations of the code, I won't go into that. But there's also a few very clear cases where you do not have to distribute source:

      a) By mere aggregation, i.e. the software has to actually work together, not just come on the same media
      b) Using standard OS API calls (otherwise there could be no GPL'd softwara for Windows, or proprietary applications on linux)
      c) Using libraries that come standard with the OS/compiler (e.g. Microsofts standard C/C++ library)

      So in the example he quoted, yes Nintendo could use the Linux kernel, but not release any of the userspace code if they built that from scratch, or only the modified libraries if using GTK (which is LGPL). They do need to distribute any chances they make to the kernel, but since binary drivers are tolerated it need not be more than a stub. Also, there's nothing preventing them (and I imagine they will be) using a digitally signed kernel, so that modified kernels can't be used to copy game disks.

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    3. Re:Yeah, I Phrased That Badly by buswolley · · Score: 4, Funny
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    4. Re:Yeah, I Phrased That Badly by crankyspice · · Score: 4, Interesting

      You are wrong; you're thinking of the BSD-style licenses. Anything under the GPL (or software that extensively uses GPL-software's interfaces) must have source released if it's released.

      Actually, you are wrong. The GPL is only required (i.e., only applicable) when copyright is involved; i.e., making a derivative work. For there to be a derivative work, there has to be a copying within the ambit of the copyright act. If you look to the Altai test (adopted by pretty much every court), you'll see that code dictated by external requirements (i.e., pretty much every piece of software running on a UNIX/Linux system has to use malloc, etc., and thus must either call the system calls directly or via the C Library) is specifically filtered out of the copyright comparison. So any interface calls, even symbols brought in from include files, are [strongly] arguably not even copyrightable (a 'method of operation'; see, e.g., 17 U.S.C. 102, and Lotus v. Borland, 49 F.3d 807 (1st Cir. 1995)) and even if they are, would be stripped out of any comparison of code done in an infringement action. Absent an infringement, there's no need for GPL applicability...

      Further, the COPYING file for the Linux kernel (http://www.kernel.org/pub/linux/kernel/COPYING) specifically carves out "user programs that use kernel services by normal system call." So, with appropriate facts, one could easily argue copyright estoppel in the (unlikely) event that Linus (as the copyright holder for much, if not most, of the kernel, AFAIK -- the FSF, etc. would not have standing to sue, it would have to be Linus or some other kernel contributor whose work was in the Wii) brought suit.

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  3. Re:"proprietary form of the Linux kernel"? by epi314 · · Score: 5, Interesting

    One possibility is that it might only run versions signed by Nintendo.
    This is a loophole that GNU GPL version 3 is meant to prevent.

  4. Tsk. Pure BS. by Greger47 · · Score: 4, Interesting
    I call bullshit on this one, Nintendo wouldn't touch GPLed code with a 10 foot pole. They have always kept their platforms in an iron grip, using GPLed code would allow outsiders to take a peek. Nintendo vs. Tengen anyone?

    /greger

  5. where does it mention Linux? by anon101 · · Score: 5, Interesting

    Where exactly in the Iwata Asks article does it say it runs on a proprietery version of the Linux kernel?
    Infact where does it mention the Wii runs Linux on it at all?

    I think I found the story, thanks google. And it says that its a rumor from one of the designers who said:
    "Wii will have Linux as operating system with proprietary GUI and applications based on commonly open source for Linux programs."

    Since when did "GUI applications" count as in the kernel?

    Story found on:
    http://wii.qj.net/Wii-Will-Use-Linux-as-Operating- System-with-Proprietary-GUI-/pg/49/aid/60531

    Another quote direct from the so called "insider"
    but the final system in closed and will allow only signed code etc and will be very secure, even though it's technically compatible with a world of already existing software
    I bet Nintendo are thanking their lucky stars that GPLv3 isn't out and that Linus Torvalds prefers v2 anyway, isn't there going to be something in it about locking out modified versions?

    I am skeptical about this guy, but make up your own mind,
    Orriginal blog post about Nintendo Wii having Linux on it: http://saruwatari-wii.blogspot.com/2006/07/softwar e-in-wii.html

    If anyon can find a quote about a proprietery kernel please post a reply, :D
  6. Proprietary Linux is pure nonsense by Executive+Override · · Score: 5, Insightful

    There's no such thing as a "proprietary form" of Linux. The kernel is released under the GPL, and therefore any derivations/modifications must be released under the GPL, and hence are not proprietary. If they deny source code, or release it under a license non-compatible with the GPL, it will be clearly illegal.

    You would imagine that people would know this by heart by now...

  7. Vaportalk by Doc+Ruby · · Score: 4, Interesting

    Running Linux that can be downloaded to a Wii means old Wiis will still be around to compete with new ones. Combined with their dubious (no matter how you look at it) claim that their Linux will be a "proprietary Linux", that sounds a lot like the vaporware announcement game console makers are used to peddling to credulous game "journalism" media.

    Will the new generation of game consoles get converted to the slightly more cross-examined PC press tricks from their generations of easy lying to game press? Or will they turn the tiny amount of PC journalism accountability into the standard lying that defines the much larger market?

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  8. The *real* age old question: by solevita · · Score: 5, Funny

    Will it be able to perform cunnilingus on a hardwood floor?

  9. Shouldn't that be .. by Anonymous Coward · · Score: 5, Funny

    .. Liinux?

  10. If this is true... by ADamiani · · Score: 4, Interesting

    What are the implications for PC-based Linux as a gaming platform? The reason I usually see people explaining games not being published to run on Linux is that there just aren't enough of them to make it economically viable, creating a chicken-and-the-egg problem. Does this slice through that particular Gordian knot?

  11. Translation by ColaMan · · Score: 4, Insightful

    Wii is the first system from Nintendo that we can continue to be involved in (via operating system updates) after the customer buys it. This means that Wii will greatly expand and diversify the ways in which people will enjoy games in the future.

    Translation: Firmware updates to prevent hacks, a-la PSP.

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  12. Who let's this sh... through? by Britz · · Score: 4, Interesting

    A proprietary from of the Linux kernel? That can only come from someone who has just maybe Slashdot a bit and doesn't know a thing about Linux, free software or mabye software at all.

    Any Linux kernel is per definition (of the GPL) free. That is the whole point of the GPL. There can't be a proptietary version. If they include the Linux kernel, they will have to include the source to it and to all the components that directly link to it, like drivers (proprietary drivers exist, but there is a discussion, sometimes on Slashdot as well, if that is legal). If they ship userland stuff along they can keep the source, for example for a gui.

    What they can do is lock it all up so you can't mod it. Then the device will only accept signed modifications (like upgrades) from CDs or their server. Wether you do this with open or closed source doesn't matter. It might be easier to find security holes to smuggle in your mod this way. But OTOH they already mod the PSP this way even though it is closed source.
    That is the big discussion about the GPLv3 btw. I guess what the FSF wants to achieve is that if you use GPLv3 code you may not lock down your device this way.

  13. Re:Linux on Wii, since when? by Anonymous Coward · · Score: 5, Informative

    It was "reported" once at a single site and, like so much Wii speculation that has gone before, passed through the fanboy blog echo chamber until it has far more credibility than it deserves.

    The person who posted the original story really should have done the 5 minutes research I just did, there is zero credible evidence that Nintendo has done anything at all with Linux. The "source" of the original speculation is someone named "Kiyoshi Saruwatari", who claims to be a designer who doesn't work for Nintendo, but has worked with them. He never names a company, specific business interactions, the nature of his work, nothing. His "facts" seem to consist of pure conjecture and swizzling of common publically released information (Virtual Console, etc).

    In the months before the Wii controller was revealed at Tokyo Game Show 2005, there was a rash of "insider" blogs, with a lot of suspiciously made-up sounding Japanese names, with calculatedly poor English skills. These blogs were the source of a lot of the early misinformation, the "VR helmet" nonsense, the "secretly more graphically powerful than both Xbox 360 and PS3", the "Kid Icarus sequel", etc. My guess is half of them were American or European fanboys who were trying to stir things up.

    In short I don't consider it responsible to call the single, highly dubious rumor that Nintendo is using Linux "reporting", and I hope this doesn't touch off a lot of controversy over what began with nothing more than a big fat lie / hoax.

  14. Maybe That's Why WII Graphics Appear to Suck by Carcass666 · · Score: 4, Funny

    Maybe Nintendo couldn't get fully-functional, reliable drivers for current chipsets like the rest of us.