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Metaverse the Next Big Thing?

CrashPanic writes to tell us TCS Daily has an article entitled "The Next Big Thing" which is about Multiverse. It does a good job of making the case for the evolution to a 3D web through the lens of the past history of Netscape. From the article: "Forces are coalescing that will produce a shift comparable at least to the spread of broadband. This change will have enormous financial, cultural and political repercussions, and the most interesting aspect of the coming transformation is that it will not be some new and unexpected thing. Rather, the Web for many will become the cliched 3D virtual reality that has been so overused as a literary and cinematic devise that most of us have forgotten how compelling that vision was when it first appeared."

39 of 288 comments (clear)

  1. Yes but ... by Anonymous Coward · · Score: 2, Insightful

    Is it practical?

    Come on now ... 3D web is very appealing, and we are starting to get the tools to work with these, but as long as we have the trusty mouse and keyboard, navigation in a 3D realm will always be awkward.

    Also there is the production costs involved with making such things.

    I am not sure if the industry will see this as the Next Big Thing (tm) soon.

    --
    Mike, the Anonymous Coward ;)

    1. Re:Yes but ... by LiquidCoooled · · Score: 2, Informative

      Isn't second life taking off now?
      Embedded reporters and businesses are now entering the space.
      Whilst having a fully immersive encounter suit might be the end game, currently your mouse and keyboard control your hands in the 'verse and your screen gives a window.

      --
      liqbase :: faster than paper
    2. Re:Yes but ... by FirienFirien · · Score: 3, Insightful

      Navigation in a 3D realm will always be awkward

      Tell that to the MMORPG players. If you want to be able to go up and down rather than having gravity pulling you down to the ground, then think back to even early versions of UT - being able to zoom around the map in flying mode. Mouse - point. Aim. Whatever. WASD or arrow keys, go towards aim; this includes flying, flying backwards, going straight up or down, or looping round in a climbing spiral with a half twist at the top. That isn't "awkward". Any beginner user in any system has trouble; think of the expense of driving lessons. In a computerised 3D realm, you can zoom around and bump into things without harm, so the learning curve is easier, and the range of movement much higher.

      Movement and navigation in a 3D realm is no barrier whatsoever.

      --
      Browsing with +2 to insightful posts and a higher threshold makes the average post seen seem a lot more ingenious
    3. Re:Yes but ... by TapeCutter · · Score: 3, Insightful

      "Movement and navigation in a 3D realm is no barrier whatsoever."

      Agreed, I'm an old fart and have have taught quite a few other old farts to "appreciate" 3D games. I find it takes an hour or so to learn reasonably fluid motion in a 3D game (and thus start to experience the game), but once learned the skill will transfer to most other 3D games. I know it does because they keep on playing without the need to retrain every time they get a new game.

      I think it is well worth the hour or two to learn the interface via practice, in the real 3D world most "noobs" can't even stand up for 10-15 months and many people never achive fluid motion even after a lifetime of practice!

      --
      And did you exchange a walk on part in the war for a lead role in a cage? - Pink Floyd.
    4. Re:Yes but ... by AcidLacedPenguiN · · Score: 3, Funny

      I think the real problem here is that once we make the transition to a 3d virtual internet world, all those CS players will be running around shooting each other while we're at the cs_Office trying to get some damn work done. I don't want to work in a world where every 5 minutes we hear the bang of an AWP (and the subsequent "awpers r n00berz"), a constant "teams, teams, teams" and "teams are fine, teams are fine" all while getting frag and flash spammed. It just wouldn't be very productive.

      --
      disclaimer: I've been known to store numbers in my ass for which to dig out when quantities are required.
    5. Re:Yes but ... by DataSurge · · Score: 2, Interesting

      Why restrict ourselves to three dimensions?

      Following a hyperlink can be thought of as navigating along an extra dimension right?

      Turn all the words on the web into hyperwords and navigate along as many dimensions as you like: see your selection of text in dimensions of entries in references, in searches, on maps, in blogs or tags and so on.

      If you can see a database organized by any criteria, such as by date or alphabetically, why not see any text on a web page by listings in different reference work, like Wikipedia? Why not see a quote listed by all the blogs it appears in?

      Any variable, any view can be thought of as a dimension. And having the option to choose which one to navigate along is pretty useful dontchathink?

      http://www.hyperwords.net/

    6. Re:Yes but ... by GoatMonkey2112 · · Score: 2, Insightful

      Maybe it's possible, but is it really better in some way? How is navigating an avatar through a hallway of doors better than clicking a link?

      There are some potential social possibilities in a 3d web site, but does it really help you get to the information any better?

    7. Re:Yes but ... by DougWebb · · Score: 4, Insightful

      If you're flying a plane, in real life, you're mostly working with two dimensions as well: you can turn left and right, and you can climb and descend. A small subset of planes and pilots can roll without changing direction, but normally that's not done; partial rolls are just a part of turning. There is also a throttle control, but that just controls how fast you're moving in your chosen 2D direction.

      My point isn't that planes can't be controlled in 3D, it's that most of the time they aren't. I think the reason for that is because we evolved on a large and basically two dimensional space, and 2D navigation is simply more natural for us. That makes 2D controls easier to understand and use, even for navigating 3D spaces.

      If you want an example of true 3D controls, think of a helicopter: up/down, left/right, forward/back, and apparently very difficult to control safely.

    8. Re:Yes but ... by Shaper_pmp · · Score: 3, Interesting

      The main problem is that the web isn't two-dimensional, paper is.

      Ticker-tape: One-dimensional (you read along).
      Paper: Two-dimensional (read along, skip down/up)
      MMORPGs: Three-dimensional (move in three dimensions)
      Hypertext: non-linear - you can jump from the middle of one document to the middle of a completely different document.

      Hypertext is effectively omni-dimensional, limited only by the number of links the author chooses to put in the document (and, increasingly, by the number of browser extensions, AJAX goodies, javascript favelets/bookmarklets, etc) that use the current clipboard selection or source of the page you're reading and offer you even more navigatioal options.

      The web is multi-dimensional, not just two or three.

      This is why everyone predicting "the death of the web" in favour of some "better" 3D option has always been wrong. Every time. (Anyone remember VRML?)

      3D games won't kill hypertext, because a clunky "spatially-based" interface to a three dimensional world (bonus points: realised on a two-dimensional interface device!) is already worse than the effectively infinitely-dimensional system we're currently using.

      --
      Everything in moderation, including moderation itself
    9. Re:Yes but ... by josquin00 · · Score: 2, Interesting
      Maybe it's possible, but is it really better in some way? How is navigating an avatar through a hallway of doors better than clicking a link?

      Anyone that has to support a user base that has difficulty navigating to a folder on a file server to find a document would appreciate this. Imaging telling your user, "go down the red hall to the third door on the left. Go in, and grab the box marked . Take it back to your desk and work on it. Put it back when you are done."

  2. So basically... by joto · · Score: 3, Insightful

    This man uses several pages to talk about the origins of the web and how revolutionary netscape navigator was, but he doesn't even remember it's immediate predecessor NCSA Mosaic, or the predecessor of the web: gopher? And you expect me to think this person is more qualified to predict the future of the web, than someone else, such as my grandmother?

  3. Bob? by DaveCar · · Score: 5, Funny

    Imagine how much more useful your computer experience would be if you were able to design a virtual office as large or complex as you needed, and reach anything in it without leaving your chair.

    My God! They have invented Microsoft Bob!

    Patrick Cox should stick to making shoes.

    1. Re:Bob? by Jugalator · · Score: 2, Interesting

      I agree... I already have that virtual office with stacks of documents neatly organized and the tools to work with them at my fingertips. The tools are icons on my desktop, the documents files in folders. Why the hell does it need to emulate the real world, if the real world is more awkward to manipulate using a 2D device with some buttons?

      --
      Beware: In C++, your friends can see your privates!
    2. Re:Bob? by DaveCar · · Score: 3, Insightful


      Yeah. 3D is great for games and visualisation. Why are they trying to shoehorn all this stuff which has no real-world analogue into a model of the world? How does a Gantt chart work in this crazy place? Is it like some set of blocks which represent tasks which when I throw up into the air twists around like a Transformer toy into a diagram representing a critical path analysis?

      Why have we spent the last 50(?, 60?) years getting away from the physical limitiations of meatspace just to reimpose arbitrary constraints on the much more useful abstract environment which we have created?

      How do I tab-browse this world? How do I have multiple world-windows open at once? Won't my legs get tired from running around all day? What happens when I break stuff in my room from crashing into it whilst gesticulating?

    3. Re:Bob? by kinnell · · Score: 2, Interesting

      ...and then there's virtual conferences. Until the avatars can replicate every facial expression and gesticulation, it will be about as useful as a conference call, and significantly less useful than a regular video conference.

      --
      If I seem short sighted, it is because I stand on the shoulders of midgets
    4. Re:Bob? by Dr.+Manhattan · · Score: 2, Interesting
      Yeah. 3D is great for games and visualisation. Why are they trying to shoehorn all this stuff which has no real-world analogue into a model of the world? How does a Gantt chart work in this crazy place? Is it like some set of blocks which represent tasks which when I throw up into the air twists around like a Transformer toy into a diagram representing a critical path analysis?

      You're right, there are areas where 3D doesn't make much sense. But as a file manager I think it might work reasonably well. Picture something like this:

      A file is a solid column. The shape of the base tells you what type of file it is - triangle for regular file, square for block/char device, hexagon for socket/fifo, etc. The height of the column (log 2) tells you the file size. The texture of the column tells you the detailed file type (MIME type?) - movie, text, html, whatever. The color tells you what permissions you have on that file. (If it's a symlink, it has all those properties but is transluscent.)

      Files are in a rectangular room, representing a directory. One wall has a door to the parent directory, the opposite wall has doors to the subdirectories. A third wall has a map of the filesystem on it, with "You Are Here". The last wall has a button on it - hit that button, the wall drops down, and you see the hidden files and subdirectories. The texture of the walls and floor of the room represents the filesystem type - FAT, ext3, SMB, etc. The color of the room tells you what permissions you have on that directory.

      You can switch "tools" like in an FPS - maybe a shotgun deletes a file. (See here for an example of this.) Normal WSAD movement, but if you alt-click on something, you 'teleport' to it. So you don't have to walk all the way across a huge directory to get to a subdirectory - if you can see it, you can jump to it.

      I've been slowly working on something like this, but I have three kids and one on the way - no time. If anyone wants to implement it, feel free.

      --
      PHEM - party like it's 1997-2003!
  4. No it won't by realnowhereman · · Score: 3, Insightful

    The current web represents a huge investment in time, effort and money. It's not going anywhere for a long time.

    --
    Carpe Daemon
  5. Not for workstations by MichaelSmith · · Score: 4, Insightful

    The computers most of us use give us a virtual desktop complete with files and crap scattered around. Minus spilled coffee I suppose.

    It would be next to impossible to convince a non-technical person to virtually walk through a filing system to find their work when they could just browse to it normally without the 3D stuff.

    But the desktop paradigm breaks down when we talk about portable devices. These devices are both much more limited (by being small) and much more powerful (because by their nature they have to be close to the user and their environment) that a totally new way of seeing the inside of your system may have traction.

    William Gibson had this in Virtual Light. Neal Stephenson had it in Snow Crash. I think it will eventually come true.

    One thing I am sure of. If I am going to have little LCD screens in my glasses I want to focus on infinity to look at them. Not sure how you do that without massive amounts of refractive material in the small space available.

    1. Re:Not for workstations by indifferent+children · · Score: 4, Interesting
      I doubt that desktop interfaces will ever shift to full 3D. There's no reason to, it would be more difficult to navigate than '3D' paradigm of nested directorys accessed through a 2D window display that we use today.

      That's what the Xerox Execs said about computers moving to color. And to be honest, they were right that there is very little reason for a business desktop to use color. Sure, it makes the pie charts pretty, but there are enough hash-mark patterns that do the same job.

      As for a 3D filesystem being more difficult to navigate, a command-line is still a hell of a lot easier way to navigate our filesystems than point-and-click. I can get anywhere on my filesystem a lot easier and faster using "cd" (esp. with command-completion) than I can by clicking: "My Computer", "C:", "Program Files", "Adobe", etc. Just because a new GUI hurts productivity, doesn't mean that it won't be wildly popular. Yes this applies to the bottom-line-loving suits, too.

      --
      Censorship is telling a man he can't have a steak just because a baby can't chew it. --Mark Twain
    2. Re:Not for workstations by suggsjc · · Score: 2, Insightful
      a command-line is still a hell of a lot easier way to navigate our filesystems than point-and-click

      Agree and disagree. Agree because (7 times out of 10) it is faster. Disagree because it isn't always the most obvious/direct (or even fastest). If you need to go to /var/log/apache, then yep cd /var/log/apache is just about the quickest method I can think of. However, navigating to a directory that you haven't been to in a while or not exactly sure how to get there the cd ls cd ls cd ls cd ls method actually may not be quicker than clicking as you go.

      I've been doing a lot of editing with vi. Both from a *nix terminal and also from a windows gvim environment with multiple instances running. Sometimes I find it faster (when given the chance on windows) to alt-tab to my document grab the mouse and highlight a section of code, ctrl-v alt-tab ctrl-p, later rinse repeat. Granted those are usually special cases where *I* find it faster than just having multiple documents open in the same vi instance and never leaving the keyboard, but it just kinda provest that there isn't a single best method across the board for all users.

      That said, long live vi. Even if we go to a virtual 3d world, I'll still use it while typing on a virtual keyboard...I can just get work done (quickly).
      --
      When I have a kid, I want to put him in one of those strollers for twins and then run around the mall looking frantic.
    3. Re:Not for workstations by suggsjc · · Score: 2, Insightful

      No, I agree "command-completion" is great and wonderful. But if you don't remember what the directory starts with then it can't help you (sometime you just have to see it to remember)...again this is a somewhat contrived but valid case.

      I'm not a windows person (for most things) and I too have installed unixutils and couldn't imagine working without them.

      The adobe example is probably the worst example of a GUI not doing it better. First, explorer makes all of the pdf's have a "pdf" icon and by just clicking on them it would launch Adobe Acrobat reader. Second, that would require you to remember the command for running Adobe...in the explorer GUI you just click, thats it. Don't get me wrong, I prefer the command line for many a task but at the rate your going sounds like you prefer it for *everything*. Lets see you play a first person shooter with the command line, or how about graphic editing? Its a *great* tool, but it isn't for everything no matter how much you want it to be. And that was my original point, use it when it makes sense or just use the right tool for the job. Sorry if I sounded condascending back at you...

      --
      When I have a kid, I want to put him in one of those strollers for twins and then run around the mall looking frantic.
  6. No Compelling Need by sagefire.org · · Score: 4, Insightful

    This sounds like change for the sake of change.

    Until there is a real NEED for this, I don't see it happening.

    That said, I would think that true VR will come to game consoles long before it comes to any generic computer. In the Console market, this seems like a natural evolution and not just some NEAT-O idea being added on for the sake of change.

  7. The Metaverse is not like the web by zoeblade · · Score: 5, Insightful

    The Metaverse, if anyone manages to create one that is truly decentralised, will co-exist with the web. If it's going to replace anything, it's going to replace IRC - a fun place to wander around aimlessly and meet new people, or to form a small group of friends you have things in common with regardless of your physical location. The web is a resource for finding or publishing information. The Metaverse is a communications tool for hanging out with friends and meeting new people.

    1. Re:The Metaverse is not like the web by Yetihehe · · Score: 2, Funny

      Yes, and probably it will be named something like Second Life. Oh wait...

      --
      Extreme Programming - Redundant Array of Inexpensive Developers
    2. Re:The Metaverse is not like the web by FooAtWFU · · Score: 2, Insightful
      I disagree. IRC is generally a topic based system divided into discrete channels, several of which you can occupy simultaneously. Second Life is a location-based system with a moving radius of audibility, and it's quite possible to get lost. There are spatial concerns regarding crowding. The modes of interaction in these two environments are substantially different enough that Second Life by itself is inadequate as a replacement.

      Come up with a multi-location (tabbed?) VR client, perhaps, with a slightly more discrete transmission mode, and you might have something. Oh, and try not to floor the graphics cards too hard.

      --
      The World Wide Web is dying. Soon, we shall have only the Internet.
  8. House! by Channard · · Score: 5, Funny

    Man, I love buzzword bingo.

  9. Flashback by pubjames · · Score: 3, Insightful

    I remember going to a presentation at SGI UK in about 1997, which titled something like "Web 2.0 - the coming 3D web space". It was about how the next generation of the web would all be in 3D. I thought it was bollocks then, and I think it's bollocks today.

    If 3D user interfaces were better then we'd be using 3D versions of desktop applications by now. Clearly Photoshop or Microsoft Word with a 3D interface doesn't make much sense, so why should it for online applications?

  10. No. by Rix · · Score: 2, Funny

    C# client with a java server?

    No.

  11. Second Life by pr0nbot · · Score: 4, Interesting

    Second Life, or some successor, may be the thing to kickstart it. Already we're hearing about the likes of Sun and Reuters setting up camp there.

    To really gain traction though it would need to be as free (speech and beer) as the web is, and so long as it's run by a single company, it probably won't be.

  12. It looks fine to me, thanks by PopeRatzo · · Score: 5, Insightful

    Of course, it's nonsense to say "the interface is too clumsy" or "it's impractical". The early adopters and a whole bunch of their friends are already there and doing just fine. If you think a keyboard can't handle graceful movements, you've never been aced in Unreal or Tribes by somebody who's shooting you from over there one second and kicking you ass from over there, the next. All while doing a victory dance and providing a running commentary on your p0wnage.

    No, the interface is pleny rich, but of course it's going to get better.

    And I'd be careful of thinking that the "fully immersive encounter suit might be the end game". There are those that thought that animated gifs would be the end game, too. "Someday, we will even have on-demand delivery of music on the internet. Maybe even video!". All whilst many of use are downloading The Departed via bittorrent, and the Goth-Rock boxed set, while watching The Daily Show via YouTube. Be very careful when thinking you can envision an "endgame".

    --
    You are welcome on my lawn.
    1. Re:It looks fine to me, thanks by Khuffie · · Score: 4, Funny

      Hey! Damn youths today! Everyone knows the internet went downhill after them animated gifs! You kids with your fancy torrents and goth music and videos coming from tubes...GET OFFA MAH LAWN!

    2. Re:It looks fine to me, thanks by ePhil_One · · Score: 2, Funny
      Everyone knows the internet went downhill after them animated gifs!


      Feh! The introduction of the blink tag signaled the downfall of the web to me!

      --
      You are in a maze of twisted little posts, all alike.
    3. Re:It looks fine to me, thanks by somersault · · Score: 2, Funny

      I think it started going downhill after parity bits - never mind spam, parity has been sucking up 12.5% of our bandwidth all these years!

      --
      which is totally what she said
  13. Open Croquet http://www.opencroquet.org/index.html by andrewmuck · · Score: 4, Interesting

    Opencroquet
    It is stunning, biggest drawback is needing openGL which for the life of me I can't get going under Linux. Thus I have only tested on win2k where it is great. Download and try it, it is smalltalk based. It is built for decentralised use. It is very scaleable. It also does not like NATs so thats is a slowing point.

    It is probably not going to change the world this week, but once more people are working on it and it gets around NAT and if openGL was not so critticle then I am sure lots linked up worlds would start happening.

    Words can not describe it properly, you got to try it. Have a look at the demo videos of interactions. Technically it scores well mostly because so little bandwidth is required for people to share worlds, it does require half decent machines for the computations but anything in the last few years is good enough (ie in the GHz range)

    --
    This is my sig, exciting huh!
  14. Browse the internet ???? by gutnor · · Score: 2, Funny

    Browse the internet to go on www.ibm.com. Search for drivers ? Old fashioned !!

    The future is:

    Connect to the new 3D virtua-net. Go to the nearest NetTube station next to your ISP building. Take the first Alphabetical Northbound metro on the COM line. Stop at station "I". Walk outside and take the NetBus to IBM Netplex. Ask politely the receptionist for the support area (Otherwise you will get kicked out by the security officer). Walk to the right departement (Hold SHIFT key to run), take the box with updated driver and bring it home. ( Check the driver is in your inventory before leaving )

    Ah ... memories of ShadowRun with a sadistic GM

  15. way off base by briancnorton · · Score: 4, Interesting

    I have spent the last 5 years researching information visualization, recently gettinging into immersive (glasses, multi-wall, etc) visualization, and I can say without hesitation that his primary arguement holds no water whatsoever for most tasks relevant to computer users. "three dimensions, even virtual dimensions, are so much better than the two we experience on our monitors today" The problem is that the author makes no case for *why* this is. I don't want to get too far into the weeds here, but a fundamental concept of design is to strip abstract away irrelevant material (noise) to leave that which is important (signal) for the user. He is suggesting moving from a paradigm of 1 dimension (text is 1 dimensional, not two) and moving to four dimensions (time is as relevant as place when you start dealing with avatars, VWs, etc) The human perceptual system doesn't really work that way. Our hunter-gatherer ancestors left us with a hybrid 1D/2D ability, with limited capacity to perceive or reason in higher dimensionality. If we look at information absorbtion, we can do very well with 2d in the form of pictures, maps, etc, but if the story being told doesn't lend itself to that medium, then we are 1-dimensional learners. Reading and speaking are our primary communication mediums for complex ideas and they are completely linear. (time) It boils down to complexity. A virtual world adds unneeded complexity to simple phenomenon. (social networking, productivity applications, etc) Value is derived from making information MORE accessible, not less accessible in a prettier way.

    --

    People who think they know everything really piss off those of us that actually do.

  16. You are only half right by everphilski · · Score: 2, Informative

    The year was like, 1997 (I know, I was trying to teach myself in high school). We were all still in dialup. That was half the problem right there. The other problem is the language isn't that great. VRML proved nothing, it was before its time. Ubiquitous broadband, faster computers with hardware acceleration, we are now at the point in time where if 3D makes sense as an online platform, said platform will emerge.

  17. That already happens today... by StressGuy · · Score: 2, Funny

    Last place I worked, my cubie was right in the crossfire of a major skirmish most of the time.

    http://www.ohgizmo.com/2006/01/19/a-gatling-gun-th at-shoots-rubber-bands/

    --
    A goal is a dream with a deadline
  18. Re:God damn 3D by cr0sh · · Score: 2, Informative
    You must be highly susceptible to simulator sickness. Most people have some experiences of it, though fewer have it using a monitor for 3D viewing than others. To combat it, there are a few things to try (they may or may not work for you) - mainly, have good lighting and sit back far enough to see the area around the monitor (basically, you are trying to minimize immersion here, instead of maximise it as most people do). As you play, move as you would (or could) for the motion being simulated on screen.


    What you are running into with simulator sickness is mainly your eyes seeing one thing, and your ears telling your brain differently (balance). If you are as susceptible as you claim, you probably have a difficult time watching first-persone views of car chases, roller coaster riding, airplane stunts, etc. You probably don't have a problem with everyday walking around and tasks (and if you do, see a doctor immediately!). This is because in day-to-day life, all your senses are working together and telling your brain the same thing, and nausea/simulator-sickness doesn't kick in. There is also the effects of small field-of-views, frame-rate, sensor lag, and such - but this is only usually an issue in motion platform systems and/or full immersion systems (ie, cockpit flight trainers, full-immersion HMD systems, etc).

    As I noted before, all people experience this to some extent or another (sit blindfolded in a slowly spinning chair nodding your head around, and you most likely will spew). The best way (and most expensive) to combat it is to provide accurately timed (near-zero lag) sensory responses just like you would have in the real world to the external simulated view on the monitor or in the HMD/simulator. This is very tough to do, and if the timing is off, it just makes the situation worse. Various companies have even tried vestibular stimulation as a means to combat this (and/or heighten the experience) - one company in the late 1990's even came out with a prototype and API dev kit for Windows using this system - not that it went anywhere.

    --
    Reason is the Path to God - Anon