Slashdot Mirror


Extensive Twilight Princess Previews

All this week, and last week, Nintendo has been inviting game journalists up to their manse to have some extensive hands-on time with Legend of Zelda: Twilight Princess. At 1up Jeremy Parish has an extensive look at the game, with screenshots, impressions of the Wii control scheme, and a detailed look at the title's first few hours. From the article: "The bulk of swordplay, however, is controlled by moving the entire Wii Remote. Contrary to common opinion, this doesn't entail making massive swiping motions. Although it's certainly possible to wield the remote like an actual sword, a simple flick of the wrist will cause Link to attack. How you move the controller also has no bearing on the kind of strike you make. By default, Link sweeps horizontally; for a vertical slice, you must first lock on to a target. And a swing executed while pressing forward on the analog stick results in a stabbing thrust." Other features on the game include pieces from GameDaily, Kotaku, Gamespot, IGN, Gamasutra, and Game|Life. If you've been wondering about whether or not the controller is going to be tiring, then Chris Kohler's assurances for the worried gamer will be especially appreciated..

117 comments

  1. All i have to say is... by DarkProphet · · Score: 1

    .... sweet!

    --
    What could possibly hurt the security of the American people more than giving our own government the ability to hide its
    1. Re:All i have to say is... by Vanye1 · · Score: 2, Funny

      Don't you mean "Swiit"?

  2. This game is looking good. by jakek812 · · Score: 1

    The vast majority of the previews of Twilight Princess that just came out today have been overwhelmingly positive, some people thought the new control mechanic would be bad but so far everyone seems to like it. Some people are even saying this game is better than Ocarina of Time.

    1. Re:This game is looking good. by Fozzyuw · · Score: 1
      If you've been wondering about whether or not the controller is going to be tiring, then Chris Kohler's assurances for the worried gamer will be especially appreciated..

      Is there anyone else who just finds the idea of gamers being worried about being tired from playing games kinds of ironic if not just shameful? hehe

      --
      "The past was erased, the erasure was forgotten, the lie became truth." ~1984 George Orwell
  3. Tron? by Lethyos · · Score: 1

    It looks like Link got himself a weird sort of Light Cycle!

    --
    Why bother.
    1. Re:Tron? by Andrew+Kismet · · Score: 1

      Link's the one at the bottom. The Tron-like girl is Midna.

  4. Too bad not in HD by Salvance · · Score: 2, Insightful

    This game looks fantastic! Its just too bad the Wii doesn't support defs above 480p like everyone was hoping. It's also a little disappointing (but not surprising) that the controller doesn't convert the type of motion you perform to the screen. Oh well.

    --
    Crack - Free with every butt and set of boobs
    1. Re:Too bad not in HD by Anonymous Coward · · Score: 1, Interesting

      It is only too bad for a small fraction of the population though. Personally, I can understand why they shunned the HD aspect, it would have added an otherwise unnecessary cost to the production when the Television market is still largely dominated by TV's that are not Hi-Def. Thats why they took it out of the Gamecube, it isn't profitable and as a marketing aspect, its impact is still very limited. Overall, it is a very smart move by Nintendo because that aspect alone helps them to be able to provide the Wii at the price that they offer. Personally, I have a HDTV, but will I miss the resolutions above 480p? Not at all, as long as your tv has a good upscaler, it wont be a problem at all.

    2. Re:Too bad not in HD by Anonymous Coward · · Score: 0

      It's also a little disappointing (but not surprising) that the controller doesn't convert the type of motion you perform to the screen.

      you mean, just like the nes power glove? WOW TOTALLY RAD!! and by "rad" i guess i mean "pointless".

    3. Re:Too bad not in HD by buffer-overflowed · · Score: 2, Insightful

      The only thing I'm disappointed about is that it's less than 3 weeks until launch, and I still have no clue when I'll be able to get Wii component cables. Supposedly they'll be available at least off the online Nintendo store, and probably at Nintendo world in NYC, but other than that, no idea. Can't preorder them either. That's irritating, I want them that Sunday, monday at the latest.

      --
      The key to the enjoyment of pop music is to replace any instance of "love" with "C.H.U.D."
    4. Re:Too bad not in HD by Anonymous Coward · · Score: 0
      Personally, I have a HDTV, but will I miss the resolutions above 480p? Not at all, as long as your tv has a good upscaler, it wont be a problem at all.
      exactly! I dont even believe that most of the complainers even have a HDTV. personally, as long as its got a progressive signal I'll be happy (the de-interlacer in my HDTV is pants)
    5. Re:Too bad not in HD by Anonymous Coward · · Score: 0

      Oh well.

      Yeah, SAY NO TO CRACK, Salvance!!!

      People love Wii. People are desperate to buy Wii. They might not get 6 or 7 or 1000 axis... but they will get a damn good gaming console.

    6. Re:Too bad not in HD by Guppy06 · · Score: 1

      "the Wii doesn't support defs above 480p like everyone was hoping."

      Who, praytell, is this "everyone" you speak of?

      "It's also a little disappointing (but not surprising) that the controller doesn't convert the type of motion you perform to the screen."

      You were looking forward to spinning until you were too dizzy to see straight to do the spin attack?

    7. Re:Too bad not in HD by c_forq · · Score: 1

      too bad the Wii doesn't support defs above 480p like everyone was hoping.

      Actually I was hoping it would be that way. Keeping the definition low means that I don't have to worry about not being able to read text on my non-HD TV (like the problem with Dead Rising). I think it also makes the Wii the console of choice for young, new, and creative talent - for they don't have to spend as much of their budget on graphics.

      --
      Computers allow humans to make mistakes at the fastest speeds known, with the possible exception of tequila and handguns
    8. Re:Too bad not in HD by RyoShin · · Score: 1

      While I am also disappointed that it doesn't completely emulate the swing, I'm not surprised. After all, Twilight Princess was made with the Gamecube in mind, and only ported and enhanced (and mirrored) for the Wii.

      Plus, this is first generation software. Developers are still getting used to the different control scheme and seeing what they can do. While games during this generation will likely do the same action(s) regardless of swing motion, around the third generation (and definately by the end of the Wii's life) we will have fairly accurate emulation. It will start with the direction of a swing being emulated, and then the force of the swing as well.

      Only two weeks left. I can't wait.

    9. Re:Too bad not in HD by SoapDish · · Score: 1

      A few days ago in http://games.slashdot.org/article.pl?sid=06/11/02/ 1715207this article Nintendo explained that you could get the cables in stores in UK.

      I would expect that the same is true in North America.

    10. Re:Too bad not in HD by DrEldarion · · Score: 1

      I was thinking that it wouldn't make TOO much of a difference, but after taking a look at the screenshots, I'm kind of disappointed. I mean, it doesn't really look any better than FFXII, which (despite being beautiful) is a little painful to play on a large screen.

      Hopefully it won't matter in more cartoonish titles, but I can still see this being a big pain point for the Wii when it comes to the huge amount of "better looking = better" gamers out there.

    11. Re:Too bad not in HD by jackbird · · Score: 1
      The Red Steel gameplay footage I've seen does feature this, although it seems limited to 2 or 3 canned motions. Cooler is the gimmick that your pistol matches the roll angle of the controller in your hand, so mid '90s John Woo style stances are possible, but only if you want them.

      The real fun begins when Lucasarts gets a lightsaber game released.

    12. Re:Too bad not in HD by RyoShin · · Score: 1
      The real fun begins when Lucasarts gets a lightsaber game released.
      Ooooh yeah. There are roughly 200 million people out there who would love to mess around with a lightsaber, both kids and adults alike.

      Give it a good story, make it so that the lightsaber is the main weapon (but other weapons are available), and use motion sensing for stuff like Force powers, and you have an instanst platinum game.

      You know Lucas Arts is at least thinking about it, and would be stupid not to make it. I can't wait.
    13. Re:Too bad not in HD by buffer-overflowed · · Score: 1

      I wouldn't expect it to look leaps and bounds better than FFXII, it's at heart a gamecube game. Which means a little prettier than the PS2 w/o the load times(gah, PS2 load times, I can't go directly from the cube to the PS2, like say from Fire Emblem to Disgae 2... therein lies the path to madness.) or frame stuttering(Shadow of the Collosus, Resident Evil 4...).

      I don't find FFXII to be painful to play on a 108" diagonal screen(apart from the afforementioned load times, but that has nothing to do with resolution), and I don't have component video cables for my PS2(480p helps my upconverter a lot), so I'm not worried.

      Oh and the "better looking = better" gamers out there are part of the playstation cinematic generation. Everything before this, even stuff by us, sucks. They're all, imo, fucking tools. If I hadn't been pleased with PS2/Gamecube titles, I wouldn't have bought them. That doesn't change when a new console hits and raises the bar for the visuals. Then again I still play pre-N64/PS stuff, and run my @ away from the Ds.

      --
      The key to the enjoyment of pop music is to replace any instance of "love" with "C.H.U.D."
    14. Re:Too bad not in HD by DrEldarion · · Score: 1

      They're all, imo, fucking tools.

      The problem is that they're a HUGE part of the current set of gamers out there. Now, if Nintendo's aim of getting non-gamers gaming works out, this won't be too much of a problem. If it doesn't? Well...

    15. Re:Too bad not in HD by Anonymous Coward · · Score: 0

      Who, praytell, is this "everyone" you speak of?

      People who aren't basically rugged looking bums who spend the two dollars they beg from passer-byers to log on at an Internet cafe and whine about the Wii on Slashdot. People with money.

    16. Re:Too bad not in HD by Guppy06 · · Score: 1

      "People with money."

      Oh, I'm sorry, am I not wearing the right kind of boat shoes today? My Beemer is in the shop.

    17. Re:Too bad not in HD by buffer-overflowed · · Score: 1

      I dunno how huge it is, honestly, or how important it is. I would guess not very. There are a metric fuck-ton of people who cut their teeth on the Atari 2600, NES, MSX, Sinclair and the like who still have warm fuzzies for certain games on those systems. Hell, most of the people I know in geekdom got into it because of now-ancient computer games that they'll still get slightly misty about. I wouldn't place them in that group.

      Honestly, the PS generation didn't come into it's own until FFVII, which was only 9 years ago. Most of em aren't old enough to have the disposable income to flat-out afford graphics splurges on HDTVs, Projectors, $400-$600 consoles and a few $60 games a month. Plus student loans if they're just out of college, rent and the like. Not to mention retirement, other entertainment expenses(such as going out), kids/a family if you have one. Well, at least not reasonably and responsibly.

      In a few years, yea. But I have quite a bit of faith in the purchasing power and tastes of that 25-35 sweet spot, who largely aren't part of that generation, and in the case of the older ones, and are less liable to spend that kind of money because, well, ya know, the wife. That's why I think Nintendo is poised to clean up this generation, there's pretty much no other time their current strategy could work. Wait til next generation, and compete at the same level and prices in the soon to be current generation, and you're boned. Sweep in the elders, and you steal the market.

      --
      The key to the enjoyment of pop music is to replace any instance of "love" with "C.H.U.D."
    18. Re:Too bad not in HD by JFMulder · · Score: 1

      While I love that my 360 plays games in 720P, it's not a must have feature for a game console. I'd rather have 480P with prettier pixels then 720P with less pretty pixels. I wonder if a 480P Wii can produce an image with pixels as "detailed" as a 720P 360. I mean, could you have a game as beautiful as Gears of Wars on the Wii if it played in 480P? That's a question I'd really like to be answered. If that's the case, Nintendo could make a game as cool looking as Gears of War AND have a unique control scheme. Most people are not going to notice the difference anyway because they'll be playing the game in SD, not HD, at least, not for a few years.

      What will be interresting to see is what happens with the Wii if two years from now market penetration of HDTVs is much higher than what it is right now. Are people are still going to care? Is the Wiimote still going to be a popular thing and not just a fad. Nobody can tell.

    19. Re:Too bad not in HD by AnonChef · · Score: 1
      "It's also a little disappointing (but not surprising) that the controller doesn't convert the type of motion you perform to the screen."

      You were looking forward to spinning until you were too dizzy to see straight to do the spin attack?
      Hmmmm... yes
    20. Re:Too bad not in HD by justchris · · Score: 1

      Ummm, I wouldn't speak too soon. Upscaling picture with the Wii will likely be a bad idea. Upscaling has a delay in the picture, and that delay, couple with motion sensing tech, could be a game breaker.

      --
      just some guy
  5. Nintendo is going to hit the ground running by SetupWeasel · · Score: 1

    I can't remember a better launch. There are a lot of systems, a killer ap, a diverse set of titles... The only thing missing is the ad campaign, but looking at their current DS push, Nintendo's ad agency is much more savvy than they were at the start of the GameCube's life. They are spending money advertising games that were released last year. It was not so long ago that Nintendo would barely spend money for upcoming games.

    A good start does not guarantee future success, but it sure as hell can't hurt.

    1. Re:Nintendo is going to hit the ground running by Salvance · · Score: 1

      Nintendo has few enough Wii's to sell that they really don't need to focus much on advertising. Heck, Walmart has already sold out of preorders. Wii may have a strong enough product that word of mouth carries it until their production kicks up, and given their competition they can use the cost savings whereever they can find them.

      --
      Crack - Free with every butt and set of boobs
    2. Re:Nintendo is going to hit the ground running by jackbird · · Score: 1

      What about last week's entire episode of South Park being a commercial for the Wii?

    3. Re:Nintendo is going to hit the ground running by Anonymous Coward · · Score: 0
      I can't remember a better launch. There are a lot of systems, a killer ap, a diverse set of titles...

      Yeah, the Dreamcast did have one hell of a launch...
    4. Re:Nintendo is going to hit the ground running by Anonymous Coward · · Score: 1, Funny

      Yeah, I'm sure that Nintendo paid for that bit where Richard Dawkins bends the transexual over the bed and screws him/her from behind. Complete with "fuck my monkey hole" dialogue. Pure Nintendo PR.

      The gory exploding heads thing - pure Nintendo yet again. ...

      Maybe you should watch the fucking episode before you criticise it. Don't forget that someone of your age should get parental permission first.

    5. Re:Nintendo is going to hit the ground running by Masque+Noir · · Score: 0

      And they also did an episode on the Sony PSP back then... and I think they glorified it even more than what they did with the Wii... but that's not the point of the episode anyway...

  6. so pissed right now by spazard1 · · Score: 1

    i read the first few sentences of that article, and while i am pleased that he thinks the game is a good one, i'm quite annoyed that he starting talking about how many dungeons the game had, and stuff like that. i sure hope anyone else wanting to be surprised didn't read this article thinking it wasn't going to give anything away. i know i did.

    1. Re:so pissed right now by Shados · · Score: 1

      Yeah, they should give a spoiler warning. That information however, is quite relevent: The amount of dungeons in Wind Waker was half of the reason it sucked so bad...

    2. Re:so pissed right now by Tofof · · Score: 1
      Yeah, they should give a spoiler warning.
      They did. While they discuss a few things, like the fact you have to make use of a multiple-targeting feature to defeat an early boss, they don't actually reveal anything about the plot of the game that the screenshots or E3 didn't already. It's a six-page preview - do you expect it to be completely without substance?

      From TFA, at the bottom of the second page, before they go into detail about the plot of the game:
      And it truly is -- which takes us into spoiler territory. Now that we've elaborated on the gameplay, read on for more intimate story and structure details about Twilight Princess... or turn back now if you'd prefer to be surprised come November 19th.
    3. Re:so pissed right now by Anonymous Coward · · Score: 0

      Thanks man, you just saved me some disappointment too. I guess reading comments before reading TFA is sometimes a good thing. I always get games spoiled for me by previews, manuals, etc. Same as movies.
      The final fantasy 12 *title screen* spoils half the game for you, as it plays through the FMVs during the main menu display. Sheesh!

  7. Re:Desperate Hype by lucas+teh+geek · · Score: 1
    Five years from now console gamers are going to look back at the idiots trying to hype this silly gimmick Nintendo is trying to pull and laugh their asses off at the suckers dumb enough to waste 250 bucks on a GameCube turbo with a pointer bolted on.

    yeah! it's gonna be the DS all over again! Nintendo and their fancy gimmick thinking they're going to beat sony and all their horsepower... wait a second...
    --
    TIAEAE!
  8. The wait... killing...me by chowdy · · Score: 4, Funny

    Must...freeze self... thaw me ... when the Wii is out.

    1. Re:The wait... killing...me by AndyboyH · · Score: 1

      If only I had mod points.

      Anyway...

      --
      Baka Drew
    2. Re:The wait... killing...me by ignipotentis · · Score: 1

      That should have been...

      "The wait... killing... mii" :-)

      --
      Don't waste time... procrastinate now!
  9. Then don't read reviews, by Hamster+Lover · · Score: 2, Informative

    The first two pages covered the basics of the game. At the bottom of page two they warn you that the next few pages will reveal spoilers for the game. But you know what, the game averages 70 God damn hours of play time. If even if you've read every review and every spoiler for the game there is no way you could not be surprised given the sheer length of the game.

    Next time skip the reviews and just buy the fucking game. You're going to buy it anyway.

  10. Huge, my ass by DNS-and-BIND · · Score: 1

    Have a look at the Underworld in Ultima V, and you'll see something huge. Or medieval Germany from Darklands.

    --
    Shutting down free speech with violence isn't fighting fascism. It IS fascism!
  11. A great idea, stillborn. by JaredOfEuropa · · Score: 2, Interesting
    How you move the controller also has no bearing on the kind of strike you make. By default, Link sweeps horizontally; for a vertical slice, you must first lock on to a target. And a swing executed while pressing forward on the analog stick results in a stabbing thrust."
    That is just really, really disappointing. Actual swordplay would have been fun, and at last it is possible with this kind of controller. Instead we end up with the same boring dice roll kind of fighting, which is probably easier with a regular controller.

    Too bad, they missed a good chance to innovate.
    --
    If construction was anything like programming, an incorrectly fitted lock would bring down the entire building...
    1. Re:A great idea, stillborn. by k_187 · · Score: 1

      since the game was originally designed for the gamecube, and was supposed to come out 6 months ago. I'll give them some slack.

      --
      11 was a racehorse
      12 was 12
      1111 Race
      12112
    2. Re:A great idea, stillborn. by JFMulder · · Score: 1

      I don't agree. This is supposed to be Nintendo's flagship title that shows up the inventiveness of the Wii. And so far I've seen nothing in Zelda Wii that would want me to buy the Wii version over the Gamecube version. The Wiimote feels tacked onto this game and not made for it. That's what happens when you retool your game for something it wasn't clearly designed for. Apart from Wii Sports, I haven't seen anything that is really an inventive use of the Wiimote. I mean, we don't know how swordplay will be handled either in Red Steel and FPSes are going to be interresting to see, but apart from that, is there something good that is NOT a party game coming on the Wii that has an interresting take on the Wiimote?

    3. Re:A great idea, stillborn. by FroBugg · · Score: 1

      Actually, we know a great deal about how swordplay will be handled in Red Steel. Gamespot has a video of someone playing through the first level or so, with extensive commentary on how both the gun and swordplay work. That game probably has the depth you're looking for.

    4. Re:A great idea, stillborn. by Anonymous Coward · · Score: 0

      The Wiimote feels tacked onto this game and not made for it.

      Emphasis mine. So, you have played Zelda on a Wii? How do the other games feel? Unless you have actually played anything for the Wii, I doubt you're in a position to tell anyone how it "feels".

    5. Re:A great idea, stillborn. by JFMulder · · Score: 1

      Okay. Looks then. I mean. The control scheme is pretty much straighforward, except that you wiggle your arm (or wrist) to slash in ONE direction and there is the quite cool arrow shooting with the nunchuck and remote motion. As for anything else in the game, it's pretty standard fare.

    6. Re:A great idea, stillborn. by k_187 · · Score: 1

      See, I think that it was supposed to be Nintendo's flagship title to show off the Gamecube. I don't think it was deigned to show off the Wii. They put in the Wii functionality after its release date got so close to the Wii's ship date. That's why I think the Wii stuff is tacked on. Sounds like its a difference in semantics. Twilight Princess is a Gamecube game w/ some extra wii stuff thrown in, not the other way around.

      --
      11 was a racehorse
      12 was 12
      1111 Race
      12112
    7. Re:A great idea, stillborn. by Rayonic · · Score: 1
      Actual swordplay would have been fun, and at last it is possible with this kind of controller.

      That's a common myth. The Wiimote looses its position if you point it too far away from the sensor bar. You've still got the other sensors, but that's not enough for accurate swordplay.

    8. Re:A great idea, stillborn. by randyest · · Score: 1

      You're completely wrong.

      --
      everything in moderation
    9. Re:A great idea, stillborn. by Breakfast+Pants · · Score: 1

      Since your controller doesn't stop in midair when your sword in the game makes contact with another sword, of course anything resembling actual swordplay isn't there. And if you look at the swordplay in Red Steel, it amounts to drawing gestures on the screen. Pathetic.

      --

      --

      WHO ATE MY BREAKFAST PANTS?
    10. Re:A great idea, stillborn. by Breakfast+Pants · · Score: 1

      You're completely wrong (at least from what I saw at E3).

      --

      --

      WHO ATE MY BREAKFAST PANTS?
    11. Re:A great idea, stillborn. by Jackmn · · Score: 1
      Since your controller doesn't stop in midair when your sword in the game makes contact with another sword, of course anything resembling actual swordplay isn't there.
      You could have the position of the wiimote represent the desired position of the sword, and have the difference between the desired and actual positions affect the amount of force behind the sword. A transparent model of the sword could be used to provide feedback as to where the desired position is.
    12. Re:A great idea, stillborn. by Breakfast+Pants · · Score: 1

      The thing couldn't keep a desired position of an arbitrary sword; the gyro feedback is about as advanced as the motion sensor on the dreamcast fishing rod (though it does cover each axis of freedom); it can sense when you make a sudden movement in an axis and that is about it. The rest is essentially arcade lightgun technology, leaving you with a glorified mouse pointer.

      --

      --

      WHO ATE MY BREAKFAST PANTS?
    13. Re:A great idea, stillborn. by Anonymous Coward · · Score: 0

      While I agree that the potential is there, and I think the Wii will allow for rich swordplay mechanics, I don't think this is the right game to put those mechanics in. This is a Zelda game - it's about shooting switches, mowing through enemies, and hitting the boss in his glowy weak spot. It isn't a game I want bogged down with very technical combat.

    14. Re:A great idea, stillborn. by lazyl · · Score: 1

      Instead we end up with the same boring dice roll kind of fighting, which is probably easier with a regular controller.

      Did you not actually read the article?

      --
      Aw crap, ninjas!
    15. Re:A great idea, stillborn. by mmalove · · Score: 1

      Wii! Wiiiiiiiiii! /swing /hack /slash /poke

      Oh wait, this really isn't a virtual sword, it's a wireless mouse. /move along

      --
      You can get 15 minutes of fame, but you can go down in history for infamy.
  12. Re:Desperate Hype by Andrew+Kismet · · Score: 1

    You missed the point completely.
    Most people treated the DS like a stupid gimmick before it came out ("I want a games console, not a PDA") and it's probably the best handheld since the original Gameboy.
    Most people, like you, are treating Wii like a stupid gimmick. If you hate it that much, go play Twilight Princess on the Gamecube. I'll be hacking my way through Hyrule by hand, thank you very much.

  13. Why, hi there Ken! by hkmwbz · · Score: 1

    How's the pay over there at Sony?

    --
    Clever signature text goes here.
  14. Re:Desperate Hype by MobileTatsu-NJG · · Score: 1

    "Five years from now console gamers are going to look back at the idiots trying to hype this silly gimmick Nintendo is trying to pull and laugh their asses off at the suckers dumb enough to waste 250 bucks on a GameCube turbo with a pointer bolted on."

    Have fun playing Gears of War with your analog stick.

    --

    "I like to lick butts!" by MobileTatsu-NJG (#32700246) (Score:5, Informative)

  15. Re:Desperate Hype by MobileTatsu-NJG · · Score: 1

    "Yeah, Nintendo's handheld sales have always been a good predictor of their console sales!"

    Um.. okay. Anyway, the DS is creaming the PSP despite being graphically inferior. It's cheaper, the games are better, and it has a stronger UI. PS3 vs. Wii? Same circumstances. Which would you rather play: Quake 3 but only with a Dual Shock controller, or Quake 1 with a KB and mouse?

    --

    "I like to lick butts!" by MobileTatsu-NJG (#32700246) (Score:5, Informative)

  16. Re:Desperate Hype by Bill+Wong · · Score: 1

    "Which would you rather play: Quake 3 but only with a Dual Shock controller, or Quake 1 with a KB and mouse?"

    Your comparision would be more apt if it was the same game on both, just with a lower res on the Wii. Wii can probably handle whatever PS3 can do, but, would be limited to 640x480 (and maybe some minor reduced effects, but, I'm in no position to speculate on that).

    Of course, the answer for me is the Wii, since, if I wanted to play Quake 4 anyway, I would just do it on my PC. While, Wii has Zelda :) (And, I'm boycotting Sony because of the lik-sang thing, but, that's a different matter entirely.)

  17. Re:Desperate Hype by Anonymous Coward · · Score: 0

    have fun playing hello kitty island adventure with wii gestures.

  18. Re:Desperate Hype by JFMulder · · Score: 1

    Actually, people have been having fun playing 3rd person shooter with two joysticks for a while now. The same game could arguable handle better on the Wii, but don't say the current controllers are crap. Just say that the Wiimote is better at certain things. I have yet to see how a game like Mortal Kombat or Tekken would work on the Wii. How do you kick, jump and punch in sequence?

  19. Left handers left out by Jozxyqk · · Score: 1

    It looks like this confirms the "full switch to right-handedness" of the game. With no option to swap for lefties (unless I missed that somewhere else in the article), that's going to steepen the learning curve for us southpaws.

    1. Re:Left handers left out by SoapDish · · Score: 1

      The fact that the control scheme doesn't match the sword motions will probably help left handed people learn to play.

      I agree that using the opposite hand would be much harder if you had to do the actual motions.

    2. Re:Left handers left out by Anonymous Coward · · Score: 0

      wasn't link kinda left handed in all the other zelda-games?

    3. Re:Left handers left out by Akaihiryuu · · Score: 1

      I dunno about that...I'm left handed, and it's much more natural for me to hold the nunchuck in my left hand. I'm terrible at manipulating thumbsticks and moving a character around with my right hand. However, hitting buttons and pointing isn't nearly as hard, so the Wiimote can be used in my right hand without much difficulty. Oddly enough, it's easier for me to play Hunters using right hand stylus mode, even though I'm left handed, because even though holding the stylus with my right hand is a bit awkward, it's a lot more awkward to try to use my right thumb to move the Samus around.

    4. Re:Left handers left out by Akaihiryuu · · Score: 1

      Yes, and it's rumored that he was made that way because Miyamoto himself is left handed, and he made the character. Apparently there has been a bit of an uproar about Link being right handed in this game, but since most people (even me, left handed myself) will hold the Wii-mote in their right hand, it was a lot less awkward for Link's sword hand to match. I read an interview, Miyamoto himself also holds the Wii-mote in his right hand, and he was the one who suggested this change. I'm left handed and holding the Wii-mote with my left hand and using the nunchuck with my right would be awkward as hell, I've always used my left hand for the joystick/whatever moves the character around. I play Hunters in right hand stylus mode for this reason.

    5. Re:Left handers left out by Chris+Burke · · Score: 1

      It looks like this confirms the "full switch to right-handedness" of the game. With no option to swap for lefties (unless I missed that somewhere else in the article), that's going to steepen the learning curve for us southpaws.

      The thing is, since the actual motion you perform doesn't translate into sword motion, it's just the same horizontal, vertical, thrust sword moves Link has had in previous games, I don't see why the switch to right-handedness was even needed.

      Did it bother anyone that in Wind Waker you'd hit the button with your right hand and Link swung with his left? I don't see this as being all that different. If it was closer to actual swordplay I could see it mattering, but that isn't the case.

      --

      The enemies of Democracy are
  20. Re:Desperate Hype by majortom1981 · · Score: 1

    Obviosuly all these 360 and ps3 trolls have not read these articles. All of them have one thing in common. all the people who were at this event agree that this control is much much better then the analog controls from the other zeldas. Actually pointing and aiming with the wii controller doing things like bow and arrows is much easier with this controller. I knew this would draw all the fanboys who use no logic what so ever in their answers and ignore what the people who have actually played it have written.

  21. Read iawata asks part 2 for twilight princess by majortom1981 · · Score: 1

    Everybody should read iawata asks part 2 for twilight princess wich was posted this week. In it they state that they were rushed for time and that they could have delayed it another 6 months but they did not want to delay it more. They did the best they could while actually releasing the wii version in a reasonable amount of time. But of course all the fanboys make stuff up and will not read all the impressions of the game and the interviews with the developers. All the people who have played it agree on one thing that compared to the other zelda controls the ones for the wii are much better . even when compared to the gc version of twilight princess. But of course all the fanboys of the 360 and ps3 will ignore all the facts and say what they want anyay.

  22. Alan1 approves! by Anonymous Coward · · Score: 0

    It is good for the girl to be on top!

  23. Re:Desperate Hype by SoapDish · · Score: 1
    Just say that the Wiimote is better at certain things. I have yet to see how a game like Mortal Kombat or Tekken would work on the Wii. How do you kick, jump and punch in sequence?


    Classic Controller maybe? There's also the gamecube controller, but the d-pad is in a bad location for those fighting games. The wiimote could also be used turned on it's side, but you'd be limited by two buttons, so that would suck. The Nunchuck+wiimote could work too: 1 joystick, 3 triggers, four buttons on d-pad.
  24. Re:Desperate Hype by grumbel · · Score: 1
    Classic Controller maybe?

    Wondering how all this controller mess works out in practice. Nintendo wanted to make things simpler with the Wii, but as it looks now you have to have three controllers to get the best out of all the games that the Wii offers. The Wiimote works only with Wii and NES games, Classic Controller with NES, SNES and N64, but not with Gamecube games, Gamecube controller works with NES, SNES, N64 and Gamecube games, but its flimsy dpad makes it hardly the controller of choice for NES and SNES.

  25. Re: Weakest Console wins. by trdrstv · · Score: 1
    Ok, Even taking out the handhelds where Nintendo has had the consistantly weaker console, but dominant sales.

    The PS1 is technically inferior in every way (except disk capacity) to the N64. Which sold more?

    The PS2 is technically inferior in every way (except disk capacity) to both the GameCube and the Xbox. Which sold more?

    Clearly, the "Most powerful console =! the winner."

  26. Re: Component Day 1 in at Retail. by trdrstv · · Score: 1

    Funny, I just saw this today. An interview with Perrin Kaplan of NOA stating that component Cables would be available Day 1 at both Retail and online.

  27. Re:Desperate Hype by Akaihiryuu · · Score: 1

    Yeah, I wish people would quit saying the Wii is just an overclocked Gamecube, as it is very far from that. All you have to do is look to the main CPU to know...the GC uses a PPC4xx variant, while the Wii uses a PPC750 variant. There's a huge difference here, the PPC4xx was more of an embedded processor...the 750 is a full blown desktop processor. It can handle (I believe) 2 more integer operations per clock than the 4xx, it has an Altivec unit (which Gekko did not), and it's around 20-30% more efficient per clock than the Gekko (from Nintendo's own estimate). On top of that, it's clocked at somewhere between 800 MHz and 1 Ghz...so saying it's 3-4x more powerful than Gekko is about right, and probably conservative. I'm sure the GPU is better than the GC's by about that amount. Is it as big of a jump in processor power as PS2-PS3 or Xbox-360? No...but it's a definite improvement on the Gamecube in every way. Plus it has lots more RAM and lots more disk space due to DVD9.

  28. Re:Desperate Hype by Ford+Prefect · · Score: 1

    On top of that, it's clocked at somewhere between 800 MHz and 1 Ghz...so saying it's 3-4x more powerful than Gekko is about right, and probably conservative. I'm sure the GPU is better than the GC's by about that amount.

    Moore's Law called, and it wants its vague 10x improvement over five years back. Ignoring the massive, law-confounding improvements in processor and GPU designs over those years, obviously.

    In a predictable manner, I'll get modded down for this - but if you buy a Wii, you have to realise your money's going towards a rather spendidly interesting new controller. And Nintendo's profits - this ain't a loss-leader. The console itself is seriously downgraded, and frankly a bit naff compared with what could have been possible if the budget was aimed solely at it.

    And Nintendo? Yes, I know you're (quite sensibly) avoiding the minuscule HDTV market, but some anti-aliasing would have been nice? Running at a low resolution means the jaggies become painfully obvious.

    (To the moderators, again - the game might be wonderful, but if you're spending 70 blissful hours marred only by the digital equivalent of Vaseline smeared over the screen, wouldn't you have preferred it if Nintendo had reduced their profit on the console by, say, $20 - and gave you much clearer graphics in the process? The art looks great, the GPU ... doesn't.)

    --
    Tedious Bloggy Stuff - hooray?
  29. Re:Desperate Hype by HAKdragon · · Score: 1

    ...of course you could have played Quake 3 with a KB/Mouse online on the Dreamcast.

    --
    "Our opponent is an alien starship packed with atomic bombs. We have a protractor."
  30. I might have believe that... by patio11 · · Score: 1

    ... back when I was saying the same things about the DS with its wonky two screens and, get this, a stylus input for a video game. Then I met Kirby. All I can say is Wiiiiiiiiiiiii I'm a convert now.

    1. Re:I might have believe that... by walnutmon · · Score: 1

      Kirby was fun... for about an hour and a half.

      Seriously man. I have a DS, I liked some of the games, but kirby didn't have much replay value, in fact, it didn't have much play value. The game that I have spent the most time on has been New Super Mario.

      In fact, right now, I just took my DS off the charger. I certainly wish there were more games with a long period of play time in them. Trust me, if the PSP had anything on it that was of the level of FFVII or Doom or any cool game, it would have beaten the DS. The DS took advantage of an expensive handheld with nothing to play. Maybe the Wii will do the same.

      Oh yeah, please don't say Animal Crossing... God that game was boring. It got great reviews, people loved it, then I played it and started wondering how many people who work for online game sites still play with their sisters Barbies.

      --
      You take it, I don't want it...
    2. Re:I might have believe that... by hansamurai · · Score: 1

      Kirby was the game that converted me too to the DS. What an awesome game and an amazing use of the stylus.

    3. Re:I might have believe that... by KeiichiMorisato · · Score: 1

      Then you are missing out on what the DS provides. The DS is winning because of the fun games and the ease of multiplayer. I go to a movie and wait in the theater. Guess what? I see a girl with a DS and we start a multiplayer game, then other people join in. Soon we have a big group of strangers playing DS together.

      Every couple I know has at least one DS now. And the amazing thing is that I have never seen so many girls with a handheld videogame device. Any where I go to, I can end up joining a multiplayer session.

  31. Re:Desperate Hype by Breakfast+Pants · · Score: 1

    The GBA had no real 3d capability.

    --

    --

    WHO ATE MY BREAKFAST PANTS?
  32. Re:Desperate Hype by Hitto · · Score: 1

    I think the usual gripe about these statements are that sonytards and xbots believe this entitles them to argue that the Wii won't have enough processing power to render anything more complicated than pong, which could be wrongly interpreted and actually taken seriously. Because, really, nobody's gonna change anyone else's opinion online, *ever*.

    That, or you're a troll / hypocrite / astroturfer. :p

  33. Re:Desperate Hype by MobileTatsu-NJG · · Score: 1

    "have fun playing hello kitty island adventure with wii gestures."

    Yeah, maybe after I've played Twilight Princess, Mario Galaxy, Metroid 3, Trauma Center, etc.

    --

    "I like to lick butts!" by MobileTatsu-NJG (#32700246) (Score:5, Informative)

  34. Re:Desperate Hype by AlexanderDitto · · Score: 1

    Maybe the GBA had no real 3D capabilities, but go play Golden Sun, and tell me a GBA game can't do a smashing good job of simulating three dimensions.

    That game was gorgeous.

    Either way, what was your point? That the GBA couldn't compete with the PSP's predicessor? ...the Amazing Non-Existant Sony Portable Doodad? (ANESPD! Rolls right off the tongue). The DS has outdone the PSP, through more effective marketing, innovative design, and the fact that it doesn't suck. (Read: it has good games, fun to play, battery doesn't explode, etc etc.)

    Odds are looking good for Nintendo. They've pretty much done everything in their power to make this thing succeed, and all they can do now is hope for an accepting early adoption base. Sony, on the other hand, insists on punching its consumers in the teeth moments before console release. WHY SONY WHY?! (After seeing that PS3 Baby commercial, I was mortified. Why would I buy a console that obviously includes a screaming, crying Satanic baby?

    --
    No, Mr. Green. Communism is just a red herring.
  35. Re:Desperate Hype by Ford+Prefect · · Score: 1

    That, or you're a troll / hypocrite / astroturfer. :p

    Nah, just a awkward, non-upgrading PC gamer who's entertained by all the different varieties of console fanboys.

    In one corner, you have the Xbox360 fans crowing over how wonderful it is to have a space-heater complete with high resolutions, downloadable software and online capabilities - and soon the ability for people to write (severely limited) homebrew stuff. PC users look back, slightly bemused - yes, those are good things, but they're not exactly new... ;-)

    Then you've got the PS3 fans, wowed by Mullet Gear Franchise n and some completely fabricated, pre-rendered 'gameplay' trailers. Sony seems to be repeatedly shooting itself in both feet over a machine which might be slightly more powerful than an Xbox 360, but will probably turn out just like its predecessor - a bastard to program, and filled with annoying restrictions in inconvenient places. The machine may also be a loss-leader to attempt to promote some of Sony's other technologies - HDTV and Blu-Ray. Neither of which are exactly necessary for armchair gaming.

    Finally, there's the Wii fans, proclaiming that their machine has deliberately naff graphics (it's all about the gameplay!), as if graphics and gameplay were mutually exclusive. If that was the case, shouldn't the Wii have a simple, dumb framebuffer and flat-shaded polygons at most? The GPU's pixel shaders are an affront to the gameplay Dogme! Yes, the controller looks rather interesting, and the platform will have a couple of great, genre-defining games (just like the other two consoles) - but there will also be plenty of dross, using the controller as an utter gimmick.

    So basically, third-parties like myself get utterly infuriated by all the in-fighting between the fanboys, and never get round to buying any of the consoles - being unable to justify new hardware for the handful of new games that look interesting for each platform... ;-)

    --
    Tedious Bloggy Stuff - hooray?
  36. Re: Component Day 1 in at Retail. by buffer-overflowed · · Score: 1

    Nice, thanks for the link. Hopefully I can pick some up at the local shop, or worst comes to worst, the big blue evil. Twilight Princess in 480p should look pretty damn good, especially once my upconverter works it's magic on it.

    --
    The key to the enjoyment of pop music is to replace any instance of "love" with "C.H.U.D."
  37. Re:Desperate Hype by Breakfast+Pants · · Score: 1

    I guess I was replying more to: "a GameCube turbo with a pointer bolted on." And I was basically just saying that the DS certainly wasn't a GBA turbo with a pointer bolted on.

    --

    --

    WHO ATE MY BREAKFAST PANTS?
  38. Re:Desperate Hype by Breakfast+Pants · · Score: 1

    Check out some videos of the wii in action; you have the same exact problem as the analog stick: you can only turn at some predefined max speed. You basically get a little mouse cursor on the screen to control, and if you go to the edge of the screen you begin turning.

    --

    --

    WHO ATE MY BREAKFAST PANTS?
  39. Re:Desperate Hype by Anonymous Coward · · Score: 0

    If you really don't have any last-gen consoles I recommend you try one out. Avoid fanboyness - roll a dice to decide which, they're all pretty good. Buy whichever games in the top 10 on gamerankings.com look interesting.

    Or, if you don't want to spend a lot of money on this experiment, get a dreamcast and download some games for it, it works with burned CDs.

  40. Confucius say: by DrunkenTerror · · Score: 1

    Is good for girl to meet boy in park.

    Is better for boy to park meat in girl.

  41. Meh by mcmonkey · · Score: 1

    Just give me more videos of cute chicks playing tennis on wii.com

    1. Re:Meh by steveo777 · · Score: 1

      I'll sign that petition.

      --
      This sig isn't original enough, it's time to come up with something witty...
  42. Flick of the wrist? by Anonymous Coward · · Score: 0

    I love the wii. I want a wii. But no translation of wiimote motions to sword motions is disappointing. If all it is is "a flick of the wrist" that execute the exact same sword attach, then what's the point? They could have simple mapped the action to a button!!

  43. Re:Desperate Hype by PaganRitual · · Score: 1

    You've kinda gone the wrong way about it, but I can't help but agree with basic core of your sentiment.

    I'm struggling to see the attraction in waving a remote control at the screen in order to play new versions of games I've already played, and a few other gimmicky titles.

    I'm a total gaming nerd, but the Wii is going to be the first console I'll probably skip since ... well, I don't have a NES cause I came to the console scene late, but I have every console since the SNES/Genesis days and the Wii won't be joining that collection any time soon. I just can't get excited about the Wii. Maybe it's cause I've never been the greatest home-system-light-gun game fan, but it's probably more because having to physically move the controller to affect the gameplay isn't the type of interactivity I crave. I'd much prefer traditional control systems but advanced in game physics and a real feeling of contact between in-game entities (i.e. Dark Messiah).

    The DS still feels gimmicky even if for little more reason than that the developers still don't really seem to know what to do with it other than a 'we have to use it because it's there' mentality. Lost Magic is a good example of DS stylus usage. Stuff like Age of Empires just doesn't need it. The ultimate irony of AoE is that the original game on PC, if ported to DS as is, would have definitely required the stylus. But they changed the core game mechanics to turn based, which then remove the hard requirement for a stylus/point and click interface (it's still much better with it, but it's no longer life or death, unlike how an RTS absolutely needs mouse control), yet still obviously felt compelled to use it.

    And if anything, I'd suggest the feeling of an advanced level of control is going to be lacking greatly through the fact that you don't actually make contact with anything with the Wii controller. The DS stylus has to actually contact the screen to make an effect; the Wii controller hits nothing but air while still affecting the on screen action. That just doesn't feel right to me. But maybe that's just me. Besides, I've replied to a -1 Flamebait article, I'm either going to get modded down by people that don't agree or ignored anyway.

    I know no one gives a shit about individual (especially dissenting) opinion, but I just wanted to chime in with a note of mild agreement, with at least your overall point, if not the specific way it's been presented.

  44. Hey, wanna review a new nintendo game? by testudorex · · Score: 1

    Come to 123 main street, at midnight of Nov. 1. Oh and don't plan on leaving, unless you sign a release agreement. What was that? Oh? Yes, there's something about your soul in the agreement. Oh, and remember that this IS an important title for the wii, your release agreement hinges on the success of the title. Have a good day.

    --
    "NASA's Rollercoaster For Moon Rocket Escape"
    Xonk?
  45. wii'k by ghostcorps · · Score: 0
    How you move the controller also has no bearing on the kind of strike you make

    What... no howls of indignant outrage that the much fabled wii'k controller has no true motion translation? No gnashing of teeth over the fact that it is nothing more than a motion sensitive button? Where are the ex-fanboys burning effigies in the streets, because they can not parry, parry, thrust .. twiiiirl, parry, parry & thrust?

    Confirmation that the wii'k will sell only because its not cool to like M$ or $ony.

    --
    axis discrepancy indicates hexagons beyond control anomaly
    1. Re:wii'k by Anonymous Coward · · Score: 0

      any translates in other games like red steel, but since this is almost a port from the gamecube (even though the gamecube version will be released later, the gamecube version was in teh works before its wii counterpart) the wiimote movements where never translated to actual sword movements.

      still gonna be awesome imo

  46. The spoilers were a slap to the junk by Anonymous Coward · · Score: 0

    Link finds out he is a homo!

  47. Re:Desperate Hype by walnutmon · · Score: 1

    I'll be hacking my way through Hyrule by hand, thank you very much.

    Kind of... What you will actually be doing is flicking your wrist or swinging your weemote, or really just making some movement with your right arm in some arbitrary way while controlling the direction of the swing with the left analog stick. The "hacking" is really just a substitute for pressing a button, nothing more, nothing less. I can see it adding a little fun for a child, but not much for an adult.

    I like Nintendo, I have a DS which is pretty cool, though I think somewhat overated. I still play SNES games frequently, more than my xBox or PS2. I am not really a Nintendo fanboy, but I definately am excited for their new console. I have a 360 which I am very disapointed in, and I have ZERO intent on buying a PS3. The thing is though, I didn't really see this as some kind of "1337" preview. It sounds to me like a typical all ages roleplaying game. And the control scheme, which you would have thought would be pretty good because this is one of Nintendos big release games, seems to be mostly average. I am sorry, but if you are going to have a system that isn't a graphical processing powerhouse that puts a PS2 to shame, your control scheme better be really cool and add something to the game.

    I just want the motion of your right hand to mean something... Is that too much to ask out of Nintendos big Zelda release? I don't think it is, and even if the game is good, I don't think it is what I was hoping for. I just hope that this time some 3rd party game makers do something for Nintendo that is awsome. My biggest fear is that the control scheme isn't so simplified because Nintendo wanted it to be easy, or because they were short on time, but because the Weemote interface isn't as capable as we thought it would be. Remember that mapping the hand motions and ploting the force of the sword will use processing time, hopefully the Wii has the horsepower it needs to do this and Nintendo simply made a creative decision to not use it for this release. I have my fingers crossed... Actually, I don't, hard to type that way.

    --
    You take it, I don't want it...
  48. Re:Desperate Hype by Anonymous Coward · · Score: 0

    Get a sense of humor man. That WAS funny.

    Your response gave it some nice credibility too!

    "I don't play games for children! I play Mario, and Princess! WEEEEE! er.. WIIIIII!"

  49. Re:Desperate Hype by Anonymous Coward · · Score: 0

    Yes, and how nice of you for conveniently ignoring the last two games mentioned... Talk about selective quoting.

  50. Re:Desperate Hype by Wyrd01 · · Score: 1
    I'm struggling to see the attraction in waving a remote control at the screen in order to play new versions of games I've already played, and a few other gimmicky titles.
    Along that same vein... I fail to see the attraction of using the same controller I've been using for years to play new versions of games I've already played with some nicer looking graphics, and have no gimmicky titles to play around with... and pay a lot more to do it.

    At least with Wii something is new... and you just can't know, maybe it will catch on and become the new way all consoles work in the future, maybe not. At least it isn't the same thing we've always had.

    And if anything, I'd suggest the feeling of an advanced level of control is going to be lacking greatly through the fact that you don't actually make contact with anything with the Wii controller.
    This will hurt the sword-play a bit I imagine, but there isn't much we can do about that yet. On the other hand, I think this interface will really shine with first-person shooters, and other games that require an aim and click style of play. Maybe it's because I grew up with the mouse and keyboard FPS interface, but using the thumb-sticks to move/aim in a FPS just feels horrible to me, so unnatural. What could be better than pointing your controller (gun) at the target and pressing B (pulling the trigger)? It almost exactly duplicates the real way that tool functions... advanced level of control, no need to make contact with anything.
  51. Re:Desperate Hype by Chris+Burke · · Score: 1

    But they changed the core game mechanics to turn based, which then remove the hard requirement for a stylus/point and click interface (it's still much better with it, but it's no longer life or death, unlike how an RTS absolutely needs mouse control), yet still obviously felt compelled to use it.

    So you're saying that the developers of AoE for DS felt "compelled" to use the stylus for no reason other than it being "much better", not "life or death"?

    Sounds like a pretty good reason to use it to me. Who wouldn't like a much better interface?

    There's certainly instances of "it's there so we have to use it for something" in DS-land. Yet when you combine the new game types that only exist due to the stylus, then add in the games which don't absolutely require a stylus but which play much better with the stylus, then I think you're out of gimmick land.

    --

    The enemies of Democracy are
  52. Re:Desperate Hype by MobileTatsu-NJG · · Score: 1

    "Get a sense of humor man. That WAS funny."

    Ah, sorry. I couldn't distinguish between a 5 year old joke and blatant ignorance. Considering your previous comment about the strapped on pointer, I assumed the latter. I apologize.

    "I don't play games for children! I play Mario, and Princess! WEEEEE! er.. WIIIIII!"

    Heh. The 'credibility' here you've mentioned depends entirely on how informed the person is. For example, your comment here would appeal to somebody with hurt feelings over Sony's latest round of anti-PR. It wouldn't, however, appeal to somebody who knew that Twighlight Princess was the next Zelda game. So, yeah, you're right, I lent it some credibility to ignorant people.

    --

    "I like to lick butts!" by MobileTatsu-NJG (#32700246) (Score:5, Informative)

  53. Re:Desperate Hype by mink · · Score: 1

    480P is 720x480. A VGA resolution is 640x480.

    --
    Well I've wrestled with reality for thirty five years doctor, and I'm happy to say I finally won out over it.
  54. Re:Desperate Hype by Bill+Wong · · Score: 1

    Good point.
    Widescreen 480P is 854x480, which the Wii can also handle.

  55. Re:Desperate Hype by PaganRitual · · Score: 1

    Good point. I think the point I meant to make was that they took away the real time option of a real time game in order to make it turn based on a system that actually had the interface/controls to operate in real time effectively, yet still used those controls even though you would have thought the reason they would have moved away from real time is that the system couldn't handle it and ... look, it's kinda like this : it knows where it is because it knows where it isn't.

  56. 70+ Hours!?! by jasenj1 · · Score: 1

    Maybe I'm getting too old, or maybe I have a short attention span, but 70+ hours seems like a LONG time to play a game.

    I'm old (over 30, under 40) and have maybe 2-3 hours of "free" time in the evenings. On the weekends, maybe a few hours more. Assuming I did little else other than play Zelda, guesstimate 10 hours of play per week. That's two SOLID months of "free" time sucked up by Link! Toss in some family obligations, playing other games, watching some TV, going outside (*shudder*) - and it could easily take a geezer like me six months to finish the game!

    No wonder kids these days are fat. They spend hours and hours grinding through long games trying to get the rush of completion at the end.

    Note to developers: How about making games 20-40 hours long, with good replay value. e.g. Have a straight, quick route through the game, but have a lot of side quests and interesting exploration for those who want to spend the time. Once the game is complete, have the second pass through be more difficult and/or mix up the plot. Add more required side quests on the harder levels.

    And you kids get off my lawn!

    - Jasen.

  57. Re:Desperate Hype by Anonymous Coward · · Score: 0

    Only one of those games is even remotely 'kiddie', and that one's probably too challenging for you. It is a good thing you're posting anonymously because you're showing absolutely no signs of knowing what you're talking about.