Second Life Businesses Close Due To Cloning
Warren Ellis is reporting that many Second Life vendors are closing up shop due to the recent explosion of a program called "Copybot," designed to clone other people's possessions. From the article: "The night before last, I was looking around a no-fire combat sandbox, where people design and test weapons and vehicles, when an argument broke out; a thing going by the name Nimrod Yaffle was cloning things out of other people's inventories, and claiming he could freely do it because he'd been playing with Copybot with employees of SL creator/operators Linden Lab. All hell broke loose, in the sort of drama you can only find on the internet. Linden Lab's first official response? If you feel your IP has been compromised by Copybot, we'll sort of help you lodge a DCMA complaint in the US. Businesses started shutting down moments later." Update 20:43 GMT by SM Several users have mentioned that the Second Life blog has a few thoughts on this issue and quite a few comments from users already.
And hence the "real value" of virtual goods is exposed for the umpteenth time...
Is he going back to the cornfield or is perma-banned?
Don't these people know how much work it takes to come up with a crude polygonal rendition of Lindsay Lohan making out with Christina Aguilera? They should maybe spend some time creating their own disturbing and mind-warping objects rather than stealing other peoples! And if you think I'm kidding about the mind warping bit, check out Something Awful's 'Second Life Safari', a look at well, the less savoury objects to be found around Second Life.. http://www.somethingawful.com/secondlifesafari
Of course, the more the community respects intellectual property in SL, the greater the benefits of using CopyBot. It's the Prisoners Dilemma all over again.
Funtime Candy Wow! - my plan for eventually conquering Japan.
... when the quote in the summary is 3/4s of the article. Wouldn't it be nice if there was some more meat there to actually expand upon the summary? Maybe give us an idea how many shops closed? Perhaps even get the letters in the acronym "DMCA" in the right order? I usually support the idea that bloggers should be extended the same protections as print journalists, but then I see posts like this...
09 F9 11 02 9D 74 E3 5B D8 41 56 C5 63 56 88 C0
TFA is seriously lacking in details, so I went to the google, which kicked up a few links to blogs http://sr.wordpress.com/tag/secondlife/
One & Two,
etc
Basically, this CopyBot program was created with the aid/knowledge/acceptance of the Linden Labs folks.
Here's some discussion straight from Linden Labs or you can read what the CopyBot creators have to say http://www.libsecondlife.org/
Summary: "if it's this easy, we should tell people that relying on the Second Life systems to protect content is not feasible any longer."
[Fuck Beta]
o0t!
Sounds like SL needs its own version of copyright. To encourage innovation in object creation, grant the creators limited monopolies on creating said objects, and then after the copyright expires CopyBot to your heart's content. They could enforce with code, or they could simply enforce with Terms of Service/Use, depending on their philosophical bent.
I get the sense that this will be remembered as an important battle in open vs. closed development models.
We have content creators that were thriving because of DRM-- the content creators wouldn't have put the same kind of time and effort into their creations if they couldn't be protected. And we have all that business coming to an abrupt close because of open source development.
I'm not saying open source is bad, or that DRM is good. I'm just saying that this is bringing to forefront the fact that people are going to need to change in the future how they think about work and ownership.
As the Register put it, Second Life is a game where: "people who have sex with dolls in real life can have sex with cartoon animals in fake life".
I don't think people are quite grasping the significance of this.
What will happen when we have replicators (like the ones on Star Trek) that allow us to replicate everything in the real world quickly and easily? (not just music)
Think about it... the end of scarcity. A fundamental shift in the nature of the world economy. I'm not sure where it leads, but life sure gets interesting right around then...
Reality has a liberal bias
Copyright (notwithstanding developments of the past 50ish years) is an agreement that a government (which SL is in this case) makes with people that they can benefit from their creations for a time in exchange for everyone eventually getting to benefit from the creation.
Commerce is not inherently petty. Commerce can motivate wonderful creations (such as SL itself). It can also motivate horrible acts.
I create some because I like it. I create more when I have financial interest in doing so.
Wrong. Patents are theft, Copyrights are for people who want compensation for their own legitimate original creations, or at least that's how it was intended to be.
If you want to make another item identical to mine that's just fine, No Patents, but you have to do it from the ground up not just cutting and pasting, Copyright.
This could be one of the "Big Bads" that eventually kill Secondlife outright.
BTW your simple analysis that "Copyright is Theft" is more than enough to peg you as someone too immature to be yiffing anyway.
So say everything can be cloned. What do you barter for? It would have to be services, experience, wisdom. How do you reward these things then? It's hard to imagine a world without trade of physical items (money, good, etc). The "price" for doing things would be just cost of labor, as parts are free. But then you need to put a value on services, education, knowledge.
"I'll fix your roof if you fix install my dishwasher."
"I'll do research on fuel cell membranes if you build the rest of the car..."
Head...hurts...
This sounds to me like the equivalent of hand-crafted piecework being replaced by mass production. If I understand you correctly, creators of content-for-pay are closing up shop, but there's still no shortage of content, because the bots are building stuff. And, just to carry on with my devil's advocacy, the "time and effort" (implying quality) complaint further enhances the idea that this is the craftsman's complaint against the factory.
If the analogy applies, then macroeconomically speaking, this is good -- now SLers can have in-game content and their money too, instead of having to choose one or the other, having been liberated from this choice by open-source development.
I'm not so sure this requires a new way to think about work and ownership, although it may require content creators to think of new ways to get at the money. You'll have to invent a new shiny to get it from them.
2*3*3*3*3*11*251
Use of CopyBot and Similar Tools a ToS Violation
Tuesday, November 14th, 2006 at 3:47 pm by corylinden
Tags : none
Second Life needs features to provide more information about assets and the results of copying them. Unfortunately, these are not yet in place. Until they are, the use of CopyBot or any other external application to make unauthorized duplicates within Second Life will be treated as a violation of Section 4.2 of the Second Life Terms of Service and may result in your account(s) being banned from Second Life. If you feel that someone has used CopyBot to make an infringing copy of your content, please file an abuse report. Note that this is completely separate from any copyright infringement claim you may wish to pursue via the DMCA.
Like the World Wide Web, it will never be possible to prevent data that is drawn on your screen from being copied. While Linden Lab could get into an arms race with residents in an attempt to stop this copying, those attempts would surely fail and could harm legitimate projects within Second Life.
There are features to allow Second Life residents more choices about how they respond to potential infringement beyond the DMCA. Specifically, we will add data to allow residents to compare asset creators and creation time; incorporate Creative Commons licenses so creators have the option to create content that allows free copying, modification, and exchange without having to utilize outside applications; expand ban lists and reputation so residents can share information about those who abuse copyright; and, publish additional statistics on the website so creators can make rational decisions about the health and strength of Second Life's economy.
These are important features because the implications of copying should not be about Linden Lab's approach to copyright enforcement. We are not in the copyright enforcement business. The communities within Second Life should have the tools and the freedoms to decide how and when they deal with potentially infringing content. Many will decide on less restrictive regimes in order to maximize innovation and creativity. Others will choose more restrictive options and ban visitors who do not respect them. Consumers, creators, and all residents need to have the final say about which approaches work best for them.
Please recognize that using the Terms of Service is not a permanent solution. Nor is it shift in Linden Lab's support of libsecondlife (who have removed CopyBot from their Subversion repository), machinima creators, or others who have explored Second Life beyond the features of the Second Life client. I continue to feel that libsecondlife is an incredibly important part of Second Life's development and community.
I do not extend those feelings to residents attempting to profit off of infringing use of CopyBot.
To the community, I am very sorry that we have not already completed the features needed for you to address these concerns yourself. We are working very hard to complete them and will release them as soon as they are ready. In terms of prioritization and scheduling, additional asset data will be deployed in Q1 2007. Adding in support for CC and expanding the ban lists will be deployed 3 to 6 months later. Until then, as described in the first paragraph, use of CopyBot or similar tools to create infringing copies within Second Life will be treated as a violation of the Terms of Service.
http://blog.secondlife.com/
Some Shmuck is reporting that many musicians are closing up shop due to the recent explosion of a technology called "file copying", designed to copy other people's files. From the article:
"The night before last, I was looking around a music store, where people buy and sell music, when an argument broke out; a person going by the name Average Joe was copying tracks of musician's CDs, and claiming he could freely do it because he'd been playing with the copy command produced by the maker of his operating system. All hell broke loose, in the sort of drama you can only find in music stores. The RIAA's first official response? If you feel your IP has been compromised by "the copy command", we'll file a lawsuit against the copier and not give you any of the profits from the suit. Musicians started committing suicide moments later."
Seriously... think about it. Music won't stop being created in the real world just because people can copy things. And objects won't stop being created in Second Life just because people can copy them. All it means is that one thing that used to be a valuable service to people (creating copies of things) is no longer valuable because people can do it themselves.
The other thing (creating new content, or unique content (such as live performances)) is still of value, and always will be, as it will never be the case that all people are equally able to be competent creators or artists. Change your business model. Instead of selling copies of your thing, sell your creative services under contract. It's a model where people hire you to create something new that has never existed before, rather than paying you for a copy of something that already exists elsewhere.
This could actually be the best thing that ever happened to Second Life, because it can result in a more innovative and open "society" and a fairer "economy", and serve as an example for the real world.
Moderator hint: a comment is neither "Flamebait" nor "Troll" if it is true.
Unlike real goods which are never copied? Doh. Anything that can be made can be copied. Anyone with a copied item, bought or stolen, just has a lame bit of crap anyway. The interesting stuff is the original. Sure someone can buy a copy of a Picaso painting but that doesn't decrease the value of the original or the creator of the original.
If the Linden Labs people would give me a free account and land I'd be glad to let people copy my stuff for free.
At what price learning? At what cost wisdom? The price is a man's peace of mind, and the cost is his life.
Circumcision is child abuse.
People who are not creative undervalue creativity. This is not surprising.
I've created content for Second Life. Despite the trivializing that comes from the "information wants to be free" crowd I will say with firsthand experience that it's a lot of work. Linden Labs' business model explicitly (as in, from the horse's mouth, in writing, in its mission statement) relies on the hard work of people creating content for them. They've now changed the terms of how this work will be compensated. It's now for glory only, and that will draw a different crowd. Certainly nothing wrong with that motivation or that crowd, but frankly, as evidenced by the quality of freebies available compared to for-pay items, the game will suffer.
I think you nailed it.
The businesses that are closing were all operating on the wrong business model. Rather than try to make money selling the same object over and over, as if each copy had some value, they should have been figuring out ways to make money selling unique, individually created, bespoke objects. Selling the same stream of bits over and over is stupid. But if you could create something new for each person, then you'd not be selling bits, but your creative labor and skills -- it's not "bits" that you're selling anymore, but "service." That's a sustainable, proven business model.
I hope that Linden keeps the copying devices around, and lets people have free reign with them, because I think in time, you'll see the SL economy recover, and it would be a good demonstration of an 'information economy' that's not based on artificial scarcity or restrictions on information, but rather on mutually beneficial services.
"Ladies and gentlemen, my killbot features Lotus Notes and a machine gun. It is the finest available."
I heard a report on public radio a few months back (either NPR or Marketplace - I don't have time to search through their archives for the link right now), where they said that this same kind of effect is what has stopped any recognizable brands of products to come out of China.
They have all this manufacturing power, but because of weak enforcement of IP laws, as soon as some product starts to stand out, 50 other factories will start making the exact same thing, even using the same packaging and logos (clones, just like in SL), making them undiscernible from the real thing in the eyes of the consumer. Instant dilution of brand power.
It makes sense if you think about it and compare to some other Asian countries - Japan has a ton of well-known brands, Korea has several brands that are starting to establish themselves very well, like Hyundai and Samsung, but there really isn't any established/recognizable Chinese brand of any product. I think the report went on to say that Lenovo is one of the first companies trying to break out of this pattern, but whether they will be successful is yet to be seen.
http://secondlife.reuters.com/stories/2006/11/15/l inden-bans-copybot-following-resident-protests/
-- Boycott Shell
The copies are worthless, probably, but the original is not.
Let's assume we live in an all-digital, completely non-conservative world, where any object or piece of information can be duplicated instantly, at zero cost or energy expenditure.
You might think that this makes a lot of professions impossible. How could you be a photographer? Quite easily. Rather than trying to sell content that has already been created, you sell your ability to create new content. E.g., I would still pay you to take a portrait of me, because no pictures of me exist already (or none that I want / don't have already). After you take the picture, and I pay you for your time, I can then go and make a billion copies of it -- but you were already paid for your time. Rather than trying to be shady about it, and amortize the value of your time over 100 copies that you might sell me in the future, you demand the payment up front, you get it, and I take my new picture and you take your money. The transaction is complete.
In short, if you can copy goods already extant at zero cost, the demand that remains is for customized goods, or goods which don't already exist. Rather than looking at an artistic occupation as essentially a production/manufacturing job, turning out identical intellectual-property widgets, you have to view it as a service job, selling your time and skills in order to produce something which meets a customer's specifications.
"Ladies and gentlemen, my killbot features Lotus Notes and a machine gun. It is the finest available."
SL is different from other games in that users are allowed to create objects - they're even encouraged to do so. If you can design an object, you can create it within the game, and everyone agrees that that's ok.
The problem is that people want to keep their designs secret, even while using them in the game. Obviously, this is impossible because in order to render the object, each SL client has to download the object's wireframe, textures, etc.
Most duping bugs are solved by securing data or fixing a bug on the server side, but that won't work in this situation because what's being copied is the same information the game client needs to display the game properly.
Yeah, and when you buy a bottle of your favorite beer, you'll never now know if you're getting donkey piss instead. No thanks.
"not just music". I don;t think you need to point that. What happened with Music is exactly it. In Star Trek, the invention of replicators set the world in a kind of golden age, where people work only for self fulfilment ('m not the ultimate trekkie, but i'm pretty sure its how they put it).
In the real world, everytime something gets copied easily, all hell breaks loose. Music, games, videos, books... Someday, it will be real objects, and if the world doesn't change (hahaha, world, change? ROFL), there will be equivalents of DMCA and entities like the RIAA to bitch and complain, instead of embracing this as a way to throw society in a world where money doesn't matter anymore... It is kind of sad, and i'm glad i'll be dead before it happens.
And I'm not putting any kids in that world, either.
This is why Capitalism will fail in a society which is able to replicate any commodity at no cost and no effort.
It may be a while for this to happen to our society, but think of it like this...
You live in a virtual world. You might be living in a synthetic body living in a lavish apartment, a brain in a life support box in a large facility containing nothing but brain boxes, or maybe a bum with a direct neural interface living off welfare in a trailer park somewhere.
You don't really care... Because you live in a virtual world and have no real world concerns. Anything you desire you can simulate. You can replicate anything anything you want and since your personal desktop computer has more brain power of all the humans that ever lived then you don't even have to bother other people to make things for you.
Your AI simply will create based on your specifications... Earl Gray... Miso soup... What have you...
Since you no longer need humans for anything else than conversation... (Even then at this point your AI desktop can pass any Turing test with flying colors)
You don't really need to pay anyone for anything.
I'm sure a great deal of wealthy CEOs would cringe at this, but what is the point? They will be able to lavish whatever they feel like as well in whatever virtual world they want?
They wouldn't know the difference anyways is the simulation was good enough...
At this point in the evolution... Capitalism will cease to be... Simply because there is no need for each other except personal relationships.
This is what SL is going to be like someday. Give it 50 or 100 years...
"I am the king of the Romans, and am superior to rules of grammar!"
-Sigismund, Holy Roman Emperor (1368-1437)
You dumbass.
Trademarks don't 'artifically limit' the supply of anything. Trademarks make it so you can trust the product.
Without enforced trademarks, all products are the lowest possible quality, because there's no point in making something better than that, because no one can say 'Hey, that worked well, I'll buy another one of those.' or 'Well, that fell apart immediately, i won't buy that kind anymore.'.
Trademarks are merely artifical signatures. Just like someone shouldn't be able to walk up to a hospital and say he's you and request your medical records, someone shouldn't be able to sell something he claims was manufactured by you if it wasn't. Trademark law is, at root, a specific form of fraud prevention.
That's not say trademarks haven't been abused, and that selling the brand instead of the product is stupid, and I realize there's sort of a knee-jerk reaction against 'intellectual property' here, and I agree with a lot of it, but anyone who thinks society would be better off if people had no way to tell the difference between a Toshiba laptop and some craptacular Korean brand designed to look like one with a Toshiba labeled slapped on it is an idiot.
If corporations are people, aren't stockholders guilty of slavery?
Yeah, this is pretty much how I feel. Trademark law can get out-of-hand sometimes. But it's generally a good thing and has not overstepped its bounds in any severe manner.
Need a Python, C++, Unix, Linux develop
You can buy gold and silver with your currency yes. But the Gold and Silver Standards are a thing of the past. You used to be able to bring US currency in, and get a fixed value of gold/silver for it. Now you just have to buy on the open market with fluxuating prices like any other commodity.
http://en.wikipedia.org/wiki/Silver_standard
http://en.wikipedia.org/wiki/Gold_standard
"But this one goes to 11!"
The solution is simple: When someone creates a new object, SL can just register some digital signature or hash of the object in a central database. The SL server could then refuse to transmit any object with that signature unless the creator authorizes it.
A slashdotter who didn't build his own computer is like a Jedi who didn't build his own lightsaber.
Okay, so I've just paid to have some unique content created for me and someone comes along with a copy tool and duplicates it and gives it to all their friends, and puts it in a freebie store for everyone to share.
You're misunderstanding what you paid for.
You didn't pay for the tangible thing. You paid for intangible, but nevertheless valuable, concepts. You paid to be the first to have it. You paid to have someone create exactly what you needed. You paid to get it when you needed it. You paid so that you wouldn't have to wait around
(perhaps indefinitely) for someone else to create something that might or might not be what you needed.
Other people making copies of the thing you paid for doesn't go back in time and decrease the worth of those intangible concepts.
I've paid for something that exists elsewhere
Wrong -- you've paid for something that didn't exist elsewhere before you paid someone to create it.
but I've paid (say) $50 instead of $1.
If you only want to pay $1, then you team up with 49 other people who all need the same thing you do. Everyone contributes a dollar, the creator gets paid to create the thing, and then 50 copies of it are given by the creator to the 50 people who paid for it. Those 50 people are then free to give copies away to whoever they want, because the creator has already been paid for their services. The creator can sell ongoing creative services that support the thing (repairs, maintenance, modification, extension, etc), and the creator can try to sell copies of the thing (for people who for whatever reason are unable to make copies for themselves), and those would be fair. But why should the creator get paid over and over and over again for something they already did? That's inflationary economics.
Or suppose you want a cut of things. You figure out that there's a lot of market demand for thing X, but it would cost $500 to create it and no individual wants to pay that much for it. So you sign up 1000 people and tell them that if they commit to pay $1, you'll commit to pool their contributions and pay the creator. You do it, the creator is happy (he/she gt paid), the individuals are happy (they got what they wanted for only $1 whereas it would have cost them $500 before), and you're happy (because you got paid $500 for your organizational and negotiation services to connect the creator to the customers). That's a pretty fair system, and everyone has motivation to participate and make it happen.
This is progress?
Yes. It guarantees that creators get paid squarely for their time and hard work, while also guaranteeing consumers a fair price and total control over what they've paid for. It also is a system that encourages progress by making it legal to spread knowledge, learning from others, build on the ideas and works of others, etc, in a cumulative way.
Moderator hint: a comment is neither "Flamebait" nor "Troll" if it is true.
McDonalds and Mercedes sell identical items over and over, because if I have a Mercedes, I can't just copy it and give you a Mercedes, too -- the real world doesn't work that way, because of pesky things like conservation of mass and energy. However, in the realm of information, if I have an "item" (and I would say that the term 'knowing' it is preferable and more appropriate to 'owning' it), I can give ('tell') it to you, without affecting the original. In this realm, the copies have virtually no value; in time, their cost will drop down to the marginal production cost (which is very low). So it's silly to try to have a business model that revolves around amortizing the cost of production out over not-yet-sold copies.
Anyway, I hope that clears it up. I was not implying that manufacturing identical goods and selling them was an unfeasible business model in the real world; it's not and won't be. However, selling the same piece of information over and over, is not, in my estimation, sustainable without a lot of heavy-handed controls on the market.
"Ladies and gentlemen, my killbot features Lotus Notes and a machine gun. It is the finest available."
I started a SL account (should have canceled it sooner, hardly used it) under the nick JeanLucPascal and logged on to the n00b area. Five minutes later I hear the "Captain Picard" techno song playing from somewhere in the game... Someone must have uploaded it when they saw me (the only explaination that doesn't involve freak coincidence).
Anyways it gave the willies and I never played again!
So you change 1 point or 1 LSB on a texture. The entire hash changes and the protection is completely circumvented.
It would require something much more process intensive, such as similarity matching. That would be a PITA as well, since it would be much less process intensive to modify the object, but make it look the same, and if the comparison points are too broad, it could block anything that's even remotely similar -- all spheres, as a simple example.
https://www.eff.org/https-everywhere
Hold on. There exist ATMs that dispense GOLD!?
Why yes, I AM a rocket scientist!
Starfleet may be a free society, but it's also a military society. Thus, if you want to, say, command a starship, you have to be productive.
And there was an episode where they dealt with "holodiction".
Still, it was never really made clear. Sometimes there's talk of money, sometimes there's talk of how we've done away with currency. Sometimes there's barter, most often there's no mention of it. Kind of like how sometimes the replicators can produce any material you want, yet some materials are somehow scarce and can't be produced by the replicators. Yet, even these can often be beamed, which is supposedly the same technology.
It's a fascinating universe, but still a space opera -- they cherrypick the "science" they want to suit a particular fiction. In fact, it gets so bad that some scripts literally have "TECHNO" throughout -- as in, "Insert technobabble here." So, you see lines like "We can't TECHNO because TECHNO! But maybe if we TECHNO..." Which, of course, maps pretty closely to what most people hear.
Don't thank God, thank a doctor!
You're making a faulty assumption that the gold price is static. It isn't, and never has been. In particular it tends to skyrocket in times of political or economic uncertaintly(ie after 9/11). There are a number of other reasons for the rise in gold price, but a doubling of the number of US dollars is not one of them. If that were the case the price of everything would have doubled, not just gold.
You are already paying a monthly fee to access a virtual world, and you take all risk and responsibility as a client uploading models into the world. When you buy items from other people, you are exchanging virtual in game currency, there are no EULAs to click through, let alone VALID contracts being signed here that describe the terms of use.
It is foolish for a vendor to enter this market and expect to somehow impose scarcity onto entites that which the game engine does not pretend to enforce any resource control. The risk of violating 2nd Life's policy (if this activity is forbidden without permission) is low for those that would use these techniques, so it's meaningless.
In this case, this is the seller's fault, their own calculated risk.
Clearly a different model is required for successful sale of objects in Second Life to guarantee success for vendors. I applaud the action of those that exploit obvious weaknesses in the system because they will cause people to take notice and change their business approaches to minimize their risk.
They should not expect Linden Labs to do this job for them. That is poor business practice and it artificially restricts the rights of individuals who are not the clients of these vendors.
THIS THING CAN TURN ON A DIME, MACROSSZERO STYLE ALSO FUCK BETA, ~NYORON
You can make two things in SL: graphics and code. People have been able to steal graphics on the internet since it began. And you still can't steal someone else's code in SL. So who cares? The shopkeepers who are leaving are just protesters. LL should ignore them entirely, but they didn't, and Copybot is already out of circulation. (hehe actually it's not, but it's out of PUBLIC circulation!)
It would require something much more process intensive, such as similarity matching. ...not necessarily. Just use something like...oh...conventional DRM?
Every time you create a prim it gets a hidden field, that's a signature with LL's private key of something unique to the prim (like a GUID) and your UID (or GID if it's group-owned). When you give it away (directly or recursively, as part of a larger object), LL will give the object a new signature. If you make the object freely copiable, the signature will be of the GUID and the null string. If you try to copy an object that doesn't belong to you (or the null string), the server will refuse. If you sell an object, its copy-ownership stays with you, but the conventional ownership (for rezzing, etc.) goes to the purchaser - so only you can authorize copies of it but only the purchaser can do anything with it.
Since you can only create signatures with LL's private key, but you can verify them with their public key, this should give pretty much tamper-proof ownership of objects with a literal "copy right".
Coming soon to a jeweler near you:
h tml
http://www.wired.com/wired/archive/11.09/diamond.
Life is short: void the warranty.