Slashdot Mirror


Gears Sells a Million

Gamespot reports that Gears of War has sold a million units in two weeks. This has made it the fastest-selling 360 game to date, beating out GRAW and CoD2 for the honor. From the article: "Microsoft dropped some other statistics as well, saying 'more than 850,000 unique gamers have engaged in 10 million [Gears of War] gameplay sessions while unlocking an impressive 7 million achievements.' Since the game went on sale November 7, the rate of Xbox Live Gold subscriptions, which are required for online play, has increased more than 50 percent. According to Microsoft, the impressive subscription rate is because more than 85 percent of Gears players play one of the game's various multiplayer modes, which include full campaign co-op." The GamerScore Blog wants you to know that rumours you have heard about Gears for Windows were mistaken. For the time being, anyway.

82 comments

  1. I wish I could play Gears of War by Anonymous Coward · · Score: 0

    I hate that it is Xbox 360 only. I only have an atari.

    1. Re:I wish I could play Gears of War by __aaclcg7560 · · Score: 1

      I'm waiting for the Nintendo Wii version. I used to work for Atari (tested Unreal 2 and UT2K4, among others). ;)

    2. Re:I wish I could play Gears of War by Chineseyes · · Score: 1

      There won't be a Nintendo Wii version GOW is an Xbox360 exclusive.

      --
      I think the invisible hand of the market has its middle finger extended

      --A wise old fart named SC0RN
    3. Re:I wish I could play Gears of War by Anonymous Coward · · Score: 0

      Actually, Metroid Prime would probably give a comparable experience on the Wii, as far as FPS go. If you can't wait, go for CoD3 which beats the pants off of dual-analog setup.

  2. 7 million achievements? by steveo777 · · Score: 1
    Well, I'd just like to know what one must do to achieve anything in Gears. I mean, if it's simple stuff like powering-on your 360 without the controller, or entering your name correctly, I'll start to be impressed. Conversly, if they start off with: beat the game without being hit, or use only using the chainsaw, then I'm no longer impressed, but embarassed for gamers as a whole.


    Oh, and no. I haven't even seen the game played.

    --
    This sig isn't original enough, it's time to come up with something witty...
    1. Re:7 million achievements? by Senobyzal · · Score: 1

      You get achievements for completing each act of the game at each of the three levels of difficulty, so it's not quite logging in to get one, but you only have to play for an hour or so to start getting them. There's a whole other set of them for multiplayer as well.

    2. Re:7 million achievements? by sho222 · · Score: 3, Informative

      7 million achievements is impressive. With 850k unique users, that is an average of ~8.25 achievements per user. The game has 49 achievements possible. Beating the game yields 7 achievements: one for each of the 5 acts, one for the prison breakout (the closest thing to getting an achievement by turning on the console), and one for completing the game. That means that on average, each player has played and completed the game. I realize that the stats are slightly skewed by those players that play all the time and have achieved 40+ achievements. I consider myself a pretty average gamer (for a 360 owner) and I have 11 achievements. But, wow, 7 million achievements for 850k users is really impressive -> almost everybody who plays this game plays it until the end. Granted, this game is fairly short (7-10 hrs?), but these stats highlight that the gameplay in Gears is very compelling. Well done CliffyB.

      On a side note, was CliffyB famous before Gears of War? I had never heard of him. His wikipedia page doesn't make him sound like a game designer god by any means.

    3. Re:7 million achievements? by Thraxen · · Score: 2, Interesting

      Unreal Tournament is a pretty big name title and that, as the Wikipedia page states, is where he was made famous.

    4. Re:7 million achievements? by Threni · · Score: 1

      > Oh, and no. I haven't even seen the game played.

      I'd not heard of it. I clicked on a few screenshots, but I couldn't really see anything. This is a black and white game, right? Played in the dark?

    5. Re:7 million achievements? by ObiWanStevobi · · Score: 3, Interesting

      They aren't easy, and they're not impossible. You get one for each act (and another for full game completion) on each difficulty. On casual difficulty, they are only worth 10 points. More on the harder difficulties. There is one for 100 Live kills for each weapon (that would take some work).

      Most notably, there is one called "A Series Of Tubes" for hosting enough games, and Ted Stevens is credited for the inspiration in the ending credits. Also Ted Nugent ("The Nuge" Torque Bow 100 kills).

      Anyway, here is the actual list.

    6. Re:7 million achievements? by iainl · · Score: 1

      Do you get the Casual achievement when you complete the level on Hardcore, or do you need to go back and play the game on the easy setting to get the extra points?

      I'm honestly in no rush to get the game, as I already had two games with the machine when I bought it a little over a month ago, got a third last week, and a fourth (Oblivion, so that should take me a fair while!) shipped this morning.

      But most people I know with the game are going straight in on Hardcore, and if they get two achievements per level rather than one, then that might go some way to explaining why the numbers are so high.

      --
      "I Know You Are But What Am I?"
    7. Re:7 million achievements? by LordKronos · · Score: 2, Interesting

      He was involved in Unreal Tournament and was one of the more vocal web presences for the company(Epic). He did a lot of "blogging" (before it was called blogging) about the early versions of UT as they were being developed and did quite a bit of online interaction with the mod community.

    8. Re:7 million achievements? by KDR_11k · · Score: 2, Informative

      What? People don't remember the name Cliff Bleszinski from the shareware era? Epic Megagames? Where have you people been?

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
    9. Re:7 million achievements? by Saige · · Score: 1

      Yes, they set it up so that getting an achievement on one difficulty level unlocks the ones for the easier levels - a nice change from most games that require you to play through on each difficulty level.

      --
      "You know your god is man-made when he hates all the same people you do."
    10. Re:7 million achievements? by AcidLacedPenguiN · · Score: 2, Insightful

      I think it's more a question of when were you people born. I can imagine that the average gamer now will look at you funny when you mention 'shareware'

      --
      disclaimer: I've been known to store numbers in my ass for which to dig out when quantities are required.
    11. Re:7 million achievements? by Anonymous Coward · · Score: 0

      I doubt that.

      If you figure the heyday of shareware was around 1996, computer gamers as young as 20 years old may well remember the days that HappyPuppy wasn't just a giant, abrasive advertisement. That's not exactly old timer territory there, it's kids just getting momentum built going into college careers.

      I'll grant you though that we're on the far side of that hill now and the end of the spectrum that doesn't remember downloading Jazz Jackrabbit is growing.

  3. Is this surprising? by HappySqurriel · · Score: 4, Insightful

    According to Microsoft, the impressive subscription rate is because more than 85 percent of Gears players play one of the game's various multiplayer modes, which include full campaign co-op.

    Is it surprising that a game that is meant to apeal to hard-core gamers sells to people who like to play a game in the way that hard-core gamers like to play their games?

    I may be wrong, but I think it would be more impressive to hear that 50% (or more) of people who got the free XBox live subscription with their XBox 360 used it and of those 50% (or more) continued paying for the service when their subscription ended.

    1. Re:Is this surprising? by MBraynard · · Score: 1
      It's not really a 'hard-core' gamer game - it's not a mom game like Bejeweled, but somewhere in between.

      On the easy setting (maybe it's called 'casual'?), the game is quiet easy.

    2. Re:Is this surprising? by not+already+in+use · · Score: 1

      The best way I can describe it is the perfect marriage between Halo and Resident evil 4. It's not technically a first person shooter which I think is a good thing, since it will bring in non-fps fans while not alienating those who do like FPS's. Top notch production quality for a game too, IMO.

      --
      Similes are like metaphors
    3. Re:Is this surprising? by bigman2003 · · Score: 1

      It is fairly easy on casual. I pretty much walked through it.

      But now I am playing on Insane, and it is VERY tough. It is also a lot more fun. On Insane it ceases to be some crappy shooter, and turns into a very cool cover shooter.

      --
      No reason to lie.
  4. It all started with a song. by The+Living+Fractal · · Score: 3, Informative

    A song which was attached to a commerical which grabbed the attention of millions and made them get shivers down their spine from the sheer amount of awesome. Ten karma points to whoever replies to this with the name of the song and the artist.

    The rest is history.

    TLF

    --
    I do not respond to cowards. Especially anonymous ones.
    1. Re:It all started with a song. by Pojut · · Score: 5, Informative

      Mad World, from Gary Jules

    2. Re:It all started with a song. by Senobyzal · · Score: 3, Informative

      Mad World by Tears for Fears (originally); I forget who covered it in this instance.

    3. Re:It all started with a song. by The+Living+Fractal · · Score: 2, Informative

      Correct!

      http://en.wikipedia.org/wiki/Mad_World_(song)

      There you will see the cover was done by Gary Jules for the film Donnie Darko.

      Sadly, I cannot award karma points... But I could burn off ten of my own, maybe that's fair?

      TLF

      --
      I do not respond to cowards. Especially anonymous ones.
    4. Re:It all started with a song. by Possibly+Malignant · · Score: 4, Informative

      Let us not forget the man responsible for the haunting arrangement of said cover, as well as the entire score to Donnie Darko, Michael Andrews. Credit where credit is due.

    5. Re:It all started with a song. by kfg · · Score: 1

      Ten karma points to whoever replies to this with the name of the song and the artist.

      + or - ?

      KFG

    6. Re:It all started with a song. by ClamIAm · · Score: 1

      Or, more accurately, millions shivered at Microsoft's shameless use of a song recently featured in a science fiction film, therefore ensuring that the eff-pee-ess d00dz would post comments like this on the Internet.

    7. Re:It all started with a song. by The+Living+Fractal · · Score: 1, Funny

      OMGZ! M1CR()5OFT uZED A SONG IN A COMMERICAL THAT sumBOdY! ELSE! WROTEZ! Nobody elze ever d0z that ever!!!!!!!1eleven Not APPLE, NOT IBM, NOT ANYBODY BUT MICROSLOTH!@!

      --
      I do not respond to cowards. Especially anonymous ones.
    8. Re:It all started with a song. by Anonymous Coward · · Score: 0

      If you want to "hear" the song in a truely freaky way rent "donnie darko" where the song initially appeared and got some traction all those years ago, only now in "so so" game does it make its resurgance ;)

      btw i wonder if that's units sold or just units given away. I don't even own an xbox but played this extensivly on my friends 360, but got two sealed games from various launch parties including xbox's own fall release in SF. Personally the game is OK, but not as good as some of the computer FPS ones out there. The ONLY thing going for this game is the eye candy, and even that is obtainable now with the new graphic cards for computers.

      I think the wii is going to be the big winner here, since nintendo has always been about the "game play" rather than going for just the eye candy.

      I don't know about you but just like with your girlfriend she may be smoke'n hot, but if she ain't fun to play with she'll get "old" real fast and you'll switch up. ;)

    9. Re:It all started with a song. by ClamIAm · · Score: 0, Offtopic

      Wow, I didn't realize you've followed me around my whole life and took note of all the people and corporations I've criticized. I say this because that's what you would have to do in order to make the statement you just did.

      Even if you had done this, you still wouldn't be able to truthfully say what you just did. I criticize many uses of music and art that I find inappropriate, self-serving, or aesthetically displeasing, and it does not matter what people or groups are involved.

      Also, I suggest looking up the definition of sarcasm.

    10. Re:It all started with a song. by normal_guy · · Score: 1

      Indeed, the image of a shittily motion-captured space marine running down a corridor sent shivers down my spine.

      --

      Linux: Free if your time is worthless.
    11. Re:It all started with a song. by The+Living+Fractal · · Score: 1

      Well, to be honest I didn't think anyone would take offense to the use of music in commercials. It's pretty clear to me that music is ubiquitous in commericals. I consider this just 'normal' and not inappropriate. Furthermore, to say that a company using music in an advertisement is self-serving is completely redundant.. of course it is. They're trying to make money after all.

      Which leaves aesthetics. To me, the song fit perfectly with the visuals on screen. So much so it was almost eerie. I found it to be a very pleasing combination. As, I am sure, did many many others.

      And finally: sarcasm.

      I didn't miss it.. rather, I found it misplaced in your comment.

      Just try to tell me you can read your comment and not get the sense it was generally negative in nature. Whereas mine was an exaggeration playing off the words you used, the 'leetsp34k' or whatever you want to call it.

      TLF

      --
      I do not respond to cowards. Especially anonymous ones.
    12. Re:It all started with a song. by Anonymous Coward · · Score: 0

      It's the greatest game commercial I've ever seen:

      http://youtube.com/watch?v=ccWrbGEFgI8

    13. Re:It all started with a song. by WilliamSChips · · Score: 1

      How is that Offtopic? I could possibly see a Troll or Flamebait for that(although it's Funny to me) but how the hell is that Offtopic?

      --
      Please, for the good of Humanity, vote Obama.
    14. Re:It all started with a song. by Embedded2004 · · Score: 1

      The song they use in the commercial is horrible.

      I've talked to many people about it, and they all agree it sounds horrible. Apparently someone put together a site with different music dubbed in and every track they tried sounded better.

    15. Re:It all started with a song. by cluke · · Score: 1

      Well, I dunno where you come from, but after Donnie Darko that song got so much radio airplay in the UK and everyone got so thoroughly sick of it that the use of it for the GoW commercial seemed like a hopeless cliche.

    16. Re:It all started with a song. by PaganRitual · · Score: 1

      The sheer amount of gayness in your post is sending shivers down my spine.

      Gears of War might be a fun if amazingly overrated game, but that trailer - which was very cool - and that song - which is very cool - have combined to totally negate each others coolness and create a coolness void, where all that you're left with is something that reeks of trying too hard.

      Hell, the Tears for Fears version would have worked better than that. Someone should totally dub that.

  5. Re:skdfjkd by Thraxen · · Score: 1

    Co-op rocks.

  6. Don't feel like wading through reviews by Thansal · · Score: 1

    Any one mind doing me a favor?

    What is so great about gears?
    I admit, Ihave done no homework on this, and thus am simply relying on the /. collective intelegence.

    It is just another FPS, isn't it?
    Is there somethign fantasticly inovative about it?
    somethign horribly fun?
    Somethign original?

    please, I am curious. (and lazy)

    --
    Do Or Do Not, There Is No Spoon, There Is Only Zuul. Everything in the above post is probably opinion.
    1. Re:Don't feel like wading through reviews by Pojut · · Score: 5, Insightful

      well to start, it isn't an FPS. It's a third person shooter.

      I can't tell you why OTHERS find it so fun, so I will relay my own personal experiences with it.

      To start, the way that the cover system is implemented gives it a greateer sense of realism...after all, you wouldn't just go standing behind a wall in a warzone...you would have your back to it and pop out...you would transfer from one cover to another, not just simply jog over to the next one...I suppose what I am trying to say is the strategies required to play the game succesfully are very different from your typical shooter in that if you do not utilize cover correctly, you WILL die.

      Generally, I find graphics take a seat to gameplay and story, but in this case they help a LOT. They are done in such a grity, grimey way that when you finish playing you feel the need to wash your hands. It is a dirty, dirty game.

      The reloading system adds alot too. When you mess up a reload and you see your char on screen cussing and getting slightly frantic...you start getting the same way. In the middle of a firefight when you are flanked/pinned down, being stuck with a jammed weapon (just like in real life) is one of the most heart-attack inducing moments you can imagine. There is a great sense of satisfaction and accomplishment with each enemy you take down. While some may cry foul about the AI, on the harder difficulties (not unlike Halo) things start getting really tough.

      The char's are developed JUST ENOUGH for you to care about them, which is perfect considering it is supposed to be a trilogy. The first one sets it up, the second gives the backstory, the third concludes everything.

      All things combined, it is plain fun. It isn't particularly revolutionary, it won't change HOW games are played or anything...but it will most likely change how much effort people put into games. I lack the vocabulary to describe to you how excited I am for the second and third installments.

    2. Re:Don't feel like wading through reviews by Pojut · · Score: 1

      as a side note, for every major system I have one game that I tell people they MUST buy.

      SNES - Secret of Mana
      Genesis - Kid Chameleon
      N64 - Goldeneye
      Dreamcast - Time Stalkers
      Saturn - Die Hard Arcade
      Xbox - Scrapland
      PS2 - God of War
      Gamecube - Metroid Prime
      Xbox 360 - Gears of War

    3. Re:Don't feel like wading through reviews by kannibal_klown · · Score: 4, Informative

      Technically, it's a 3rd person shooter. You're zoomed up pretty close to the guy, without the ability to change the perspective (except sniping). Normally I hate games like that, but this does it rather well.

      Graphically, it's a pretty nice game. Sure, PC shooters already surpassed it but for a console game it's quite magnificent. Lots of detail gets rendered nicely for HD content.

      Its gameplay is nothing ground-breaking, but it remains quite fun. The enemy AI isn't super intelligent, but smart enough for a good time. The whole game is big on taking cover: IE you walk up to a wall or ledge or stone debris and hide behind it. Then you peak out and fire, run to some different/better cover and repeat; failure to do so results in your death. Sure, there are places with little to no cover at which point it is simple shoot them until one of you die, but those environments are sparse.

      The game takes place in a post-warzone Earth. It's been invaded by beings that have burrowed beneath the surface that pop out to slaughter the surface dwellers. Most of the creatures are bipeds (walk on hind legs like a human) with scatterings of more monsterous animals. The atmosphere is pretty dark (literally and metaphorically). The world is in shambles, there's not a building or neighborhood that isn't trashed. You meet some survivors who feel the military has turned their backs on the people, and see that their lives really really suck.

      Pretty much, it's THE big console shooter (for the moment). Personally, I found it a lot more enjoyable than the Halo games.

    4. Re:Don't feel like wading through reviews by mozumder · · Score: 2, Interesting

      I hate the state-based motion controls on Gears, though. You know, when you're behind the wall, the controls are of a different state than when running freely. It really does distract from an active firefight. They should have left it free-flowing while adapting to walls automatcially. Instead of pressing a button to get into 'cover' state when approaching a wall, then pressing another button to jump over the wall or dive or what not, they should have just kept it as automatic cover whenever a person approached a wall, and automatic jump-over-the-wall whenever the person moves forward still. The manual state-changes ruin a lot of the freedoms.

      Halo had it right. CoD2 had it right. GRAW had it wrong.

    5. Re:Don't feel like wading through reviews by jchenx · · Score: 2, Interesting
      I hate the state-based motion controls on Gears, though. You know, when you're behind the wall, the controls are of a different state than when running freely. It really does distract from an active firefight. They should have left it free-flowing while adapting to walls automatcially. Instead of pressing a button to get into 'cover' state when approaching a wall, then pressing another button to jump over the wall or dive or what not, they should have just kept it as automatic cover whenever a person approached a wall, and automatic jump-over-the-wall whenever the person moves forward still. The manual state-changes ruin a lot of the freedoms.
      I dunno, I'm mixed on that. Personally, I hate it when I'm running by something, and the game automatically does something for me, whether it be swing the camera suddenly around, or places me in cover mode. Having more explicit control over my character is something that I personally like.

      Having some sort of toggle setting (Auto/Manual cover?) might have made sense though. I can see why some people get irritated with the manual state changes. Of course, that means potentially designing the game/level for two play modes instead of one ...
      --
      -- jchenx
    6. Re:Don't feel like wading through reviews by Anonymous Coward · · Score: 0

      Dreamcast - Time Stalkers

      The others are mostly reasonable, but Time Stalkers? Even for a system with as few RPGs as the Dreamcast had, Time Stalkers is atrocious. Worse than Evolution, even. Not too mention a (further) let down of the series.

      Explain yourself.

    7. Re:Don't feel like wading through reviews by Anonymous Coward · · Score: 0

      The game actually takes place on a planet called Sera - a world colonized by humans. After colonizing the world, the humans stumbled upon a new energy source called immulsion. War broke out over Sera between the areas that had immulsion and those that didn't (This period is known as the Pendulum Wars).

      The COG (Coalition of Ordered Governments) was a small political group
      formed during the Pendulum Wars that pushed for a single world government.

      It was towards the end of the war that the Locusts emerged. Humanity was completely unprepared - within 24 hours every major city had been attacked, and a quarter of the worlds population lay dead or dying.

      The COG alliance rallied the humans and fought back, destroying factories and other important sites rather than surrender them to the Locusts.
      The humans were force to fall back to Jacinto Plateau, a patch of ground that the Locusts could not tunnel through. From here, orbital attacks were launched on Locust infested cities rendering 90% of the planet a wasteland.

    8. Re:Don't feel like wading through reviews by fimbulvetr · · Score: 1

      Hell yea. I'd love to see this game with COD2 controls! I'd probably enjoy it more. As an aside, COD3 has been sorta a let down, but it's ok. Civil War, which is what activision worked on instead of COD3, is a pretty fun game as well.

    9. Re:Don't feel like wading through reviews by I+Like+Pudding · · Score: 1
      I hate the state-based motion controls on Gears, though. You know, when you're behind the wall, the controls are of a different state than when running freely. It really does distract from an active firefight.

      I take it you're an Emacs user. How droll.
    10. Re:Don't feel like wading through reviews by Pojut · · Score: 1

      I know there are many good games for the dreamcast, and I know Time Stalkers comparitavely is not that great, but for some reason I just love it...I really cannot explain why...just something about it...

      If it wasn't time stalkers, I would easily say Shenmue...graphics, story, etc. Reminds me of the early-mid 90's adventure games

  7. Removed from Reality? Well Duh! by Vorga · · Score: 1

    Correct. I use gaming to remove myself from reality, and find that the media, news, comments that I choose to read using the Internet is of better quality and less frustrating than the "popular media" like TV and commercial radio. Duh. Huge piles of Duh for the "reporter" trolled that article.

  8. this is surprising by Karma+Sucks · · Score: 0, Troll

    I am truly surprised that people are willing to buy yet-another-FPS. Didn't we get enough of this with Quake? Why would you want to buy essentially the same game with some sprites changed? I just don't get it.

    --
    (Please browse at -1 to read this comment.)
    1. Re:this is surprising by Pojut · · Score: 2, Interesting

      again, it's not an FPS, it's a third person shooter. Secondly, quake didn't use sprites because it was not 2D based (i.e. it wasen't using the BUILD engine) and third, for the same reason that people will watch a horror movie after seeing the original phantom of the opera from waaaaaaaaaaaaaaay back when...different experiences.

    2. Re:this is surprising by Pojut · · Score: 1

      Also, quake was HARDLY the first FPS. That would be Catacomb released back in 1989...look up Catacomb 3D on Wikipedia, that was released in '91

    3. Re:this is surprising by Anonymous Coward · · Score: 0

      A person can play golf from their pre-pubescent years to well past their retirement. Why stop doing something you love?

    4. Re:this is surprising by Anonymous Coward · · Score: 0

      Yep. This game is EXACTLY like Quake!

  9. GOW = Not "just another FPS" by jchenx · · Score: 3, Informative
    It is just another FPS, isn't it?
    Is there somethign fantasticly inovative about it?
    somethign horribly fun?
    Somethign original?

    please, I am curious. (and lazy)
    Sure, I'll help you out.

    It's not "just another FPS". In fact, it's not a first-person shooter at all. It's third-person, which is an important distinction. Like many people, I prefer my FPS games on PCs, where the keyboard/mouse combination really can't be beat (at least IMHO). When I play a typical shooter (which have been mostly first-person based, hence FPS) on the console, I get the sense that I've lost a lot of control. For some reason, the third-person controls in Gears ... just works. Very well. It's hard to describe it, and easy to just give it a shot yourself (find a friend with a 360 and Gears).

    As for innovation, it's got plenty of interesting bits to it: a very comprehensive "cover" game mechanic, a new twist on reloading (called "Active Reload"), and the concept of being able to revive your teammates on the fly. None of them alone are "OMG!!!" material, but all together, makes it one very nice package.

    Also, one huge bonus to the game is that it has Live-enabled co-op through the "single"-player experience. It's very seamless. I haven't tried it myself, but friends can't stop talking about how cool it is. Apparently that's a similar sentiment with many other folks. It's a feature that many folks wished Halo 2 had.

    Does Gears have flaws? It certainly does. Zonk and other reviewers have pointed out that the AI can be fairly dumb (although many people, myself included, think it's just fine), and the multiplayer is somewhat shallow (not enough modes). That said, the sentiment is that the game is just so much fun that despite some flaws here and there, it's very much Game of the Year material.

    Oh, and one last thing, yeah, the game is very pretty. But graphics alone don't sell a game, and the things people love about it, go beyond graphics. That's nice to see for a change.

    So, in short, give it a shot. It's quite original for a shooter, and a whole lotta fun.
    --
    -- jchenx
    1. Re:GOW = Not "just another FPS" by Thansal · · Score: 1

      hmm, from what you, and all of the above posters have said, it sounds like it is primarily a very good version of a tactical shooter (something I do like). I am primarily a PC gammer, and I am buying a Wii (looks like I can get one this weekend, yay for me), however I keep on getting tempted by the 360. There seem to be a number of very good games, some solid net play (the subscription is one of the big things putting me off there), and some amasing graphics (my budget says no HD TV for me, another put off atm).

      Thank you, and all of the other replies :D

      --
      Do Or Do Not, There Is No Spoon, There Is Only Zuul. Everything in the above post is probably opinion.
    2. Re:GOW = Not "just another FPS" by Cheapy · · Score: 1

      From what I remember, every xbox360 allows you to play games freely. But only on the weekends. Being able to play any day costs the subscription. I find the price worth it though.

      --
      Would you kindly mod me +1 insightful?
    3. Re:GOW = Not "just another FPS" by fimbulvetr · · Score: 1

      When I play a typical shooter (which have been mostly first-person based, hence FPS) on the console, I get the sense that I've lost a lot of control. For some reason, the third-person controls in Gears ... just works.

      Just for the record, using COD2 as an example, I use the two analog sticks on my 360. They give me an infinite amount of very fast control (My sensitivity is ultra high) in camera and movement, assuming my thumbs are on their game. The game on the computer uses the mouse for camera (infinite) and 4 buttons for up, down, left and right. So what control do you feel you lose exactly?

      Before you get all defensive, I'm not arguing either way. I played Quake3 on a computer for many years and felt very much in control with the mouse & keyboard layout I described above.

    4. Re:GOW = Not "just another FPS" by fimbulvetr · · Score: 1

      I can't tell you whether its free certain days or not. The reason I purchased it was simple. During some of the time for which I could be playing games, it wasn't too difficult to rack up $20 here and $30 there, a yearly entertainment cost during those hours could total several hundred or more dollars. The yearly subscription was $50. I didn't necessarily purchase the subscription to save money, but I'm pretty certain I did.

    5. Re:GOW = Not "just another FPS" by jchenx · · Score: 1
      Just for the record, using COD2 as an example, I use the two analog sticks on my 360. They give me an infinite amount of very fast control (My sensitivity is ultra high) in camera and movement, assuming my thumbs are on their game. The game on the computer uses the mouse for camera (infinite) and 4 buttons for up, down, left and right. So what control do you feel you lose exactly?
      Technically, you're correct. However, I've been playing FPS games on PCs for years longer than on shooters. Also, I use the mouse every day for work, so obviously I am used to that control scheme.

      The problem is that my thumbs have not been "trained" for FPS games. Sure, I could put in hours every day of playing Halo, and I'll probably get better. That's been the case for many gamers that I know, who are probably just as good using a controller as they are with a mouse+keyboard combo. But with the limited amount of time I have now, that's just not going to happen.

      I think the reason why the controls in Gears work is actually because of the cover. My biggest problem in most shooters is that my thumbs are not "twitchy" enough. I can't get a headshot in less than a second, as many hardcore gamers can (although I'm pretty good with that with a mouse). But since cover is a big deal, I can hide behind some rocks, peek out, get a target, duck back in, peek out once more (and the target is right where I left it), and go from there.

      I haven't played many other tactical shooters, so maybe they have a similar feel. All I know is that I really haven't enjoyed a console shooter like this ... ever?
      --
      -- jchenx
    6. Re:GOW = Not "just another FPS" by HAKdragon · · Score: 1

      Microsoft will occasionally have free weekends that allow Live Silver members to play online for the weekend. These are usually held on big events such as E3 or X06 so you can't play for free every weekend. (though that's what I heard they were planning on when Microsoft first started talking about the 360.) Some games, such as Gears of War and Ghost Recon: Advanced Warfighter do come with codes that you can redeem to get 48 hours of Live Gold membership for free. I kind of wish most games would come with this so more people could try it out. It should also be noted that when you first setup your account, you automatically get a month of Live Gold for free.

      --
      "Our opponent is an alien starship packed with atomic bombs. We have a protractor."
  10. Repeat: The Real Question by DoktorSeven · · Score: 0

    Posted before, not commented or modded, bears repeating:

    The real question is: if Gears of War didn't have such pretty graphics -- i.e. it looked like, say, Quake 3 -- would **anyone** be gushing over this game? Would anyone care?

    I dare say no. It's really not that special except for the graphics. I dare say that is why a lot of games are getting such high marks -- because it's a semi-decent game wrapped up in shiny graphics, and people see it being a lot better than it really is.

    It's not that GoW isn't *bad*, exactly, it's just not all that people say it is.

    --
    This is a sig. Deal with it.
  11. Actually, yes ... it's the gameplay by jchenx · · Score: 3, Insightful
    The real question is: if Gears of War didn't have such pretty graphics -- i.e. it looked like, say, Quake 3 -- would **anyone** be gushing over this game? Would anyone care?
    Have you played the game? I have a feeling that you have not.

    Yes, the game is pretty, no doubt about it. But if you read through a lot of the comments, opinions, reviews, etc., you'll quickly see that it's actually the gameplay that people are gushing over. Nice, no?

    If this game were released last generation on the Xbox, PS2, or GC ... then yes, people would still be gushing over it. Frankly, it raises the bar in what I expect from shooters from now on. I don't want just prettier graphics.

    --
    -- jchenx
    1. Re:Actually, yes ... it's the gameplay by kahanamoku · · Score: 2, Informative

      you'll quickly see that it's actually the gameplay that people are gushing over.
      I found it more "A-Play" than "gameplay" ;-) IMHO the button configuration could've been better thought out.

      If this game were released last generation on the Xbox, PS2, or GC ... then yes, people would still be gushing over it. Frankly, it raises the bar in what I expect from shooters from now on. I don't want just prettier graphics.
      I think Halo 2 proves this in the past however many months (up until GoW was released) it was topping any 360 game on the most played on live lists. The true test will come after all the hype. will people be playing this game after the fad is over?

      [commence rambling]
      Personally, I was over-hyped by the press; and upon inserting my newly purchased copy (of the collectors edition no less) I felt very deflated and let down because the hype had me expecting more than I got. I was so let down that I swapped it over for a copy of Call Of Duty 3 the very next day (but not before taking a dupe of the collectors edition bonus DVD for watching later). The store clerk actually looked down on me for not liking the game (sue me for not liking a game because the press and media tell me to like it) then proceeded to tell me about how many other people liked the game, and finally went on to tell me that they had sold out of it (I guess now he has an extra copy to sell to someone who wants it) but I digress...

      So I ended up watching the full collectors edition DVD and now FULLY understand what the developers were trying to achieve with the game and am actually going to re-purchase the game next pay day. What the DVD gave me was this: The game is tactical with regards to the flanking and out-flanking of the enemies, and has been made for close-ranged combat because they have spent a lot of effort in the modelling of the characters that they didn't want you to be shooting a pixel 400 yards away care of a sniper scope and not appreciating the efforts they went to building the characters.

      IMHO, the Collectors Edition DVD should really have been a free propaganda DVD to advertise the product. god knows it has helped to (re)sell a copy to me!
      [end rambling]

      K.

      --
      ----- Concentrate on promoting more than demoting.
    2. Re:Actually, yes ... it's the gameplay by jchenx · · Score: 1

      Yeah, in general, I hate hype because of stories like yours. It trumps up games too much, so that it's only downhill from there. And there's always the fact that games are subjective. Maybe a game that everybody likes ... just isn't for you.

      I haven't watched the collector's DVD myself yet, but it definately makes sense what they are saying. There are many times in the single-player campaign where things are MUCH easier if you figure out the right way to flank the enemy. It's the same way in multi-player as well. Also, how else are you going to chainsaw-bayonet someone, unless you're up close and personal? :)

      --
      -- jchenx
  12. Quick Review by MBraynard · · Score: 1
    Male Bathroom Ettiquite. Sucked. Boring.

    Bill and John. Pretty amusing actually. Unique, enjoyable. A little confusing. But fun.

  13. Not an FPS by Rowan_u · · Score: 2, Informative

    I see a lot of comments here referring to Gears as an FPS and no one correcting them. It is most decidedly not. Its a third person tactical shooter, not unlike Ghost Recon, or even Splinter Cell.

    --
    only one everything
    1. Re:Not an FPS by Serengeti · · Score: 1

      No one correcting them? Holy crap, I was starting to get sick of how many people were starting their posts off with "first, its not an FPS, it's a third person shooter."

      Just the 3 first responder posts above yours on my screen currently show corrections, and those posts were made at least an hour before yours!

    2. Re:Not an FPS by The-Bus · · Score: 1

      I think for most people it's the PS or the S in FPS that's important. The F is just details. For the most part, most First- and Third-Person shooters work the same way. You have control over a reticle, aim it at stuff, and shoot. Games like GoW and GRAW (love these acronyms) need the third-person view to show you how well you're hiding, etc.

      --

      Small potatoes make the steak look bigger.

  14. wait till halo 3 comes out by cyrax777 · · Score: 1

    Im sure that record will get smoked

  15. Looking more attractive by brkello · · Score: 2, Insightful

    The 360 is just looking better and better to me. The rough part is I have promised myself to play all the great games of the previous gen before I move on! God of War, FFXII, RE4 just to name a few. Ah well, maybe I can wait until the next price drop but still...I am pretty excited to see this news. It seems that all 3 consoles will have something great to offer...though it seems like the greatness might be slipping away from the PS3. They better hold on tight to Square Enix.

    --
    Support a great indie game: http://www.abaddon360.com
  16. Unreal 3.0 by TheZorch · · Score: 1

    The Unreal 3.0 Engine totally rocks!!!

    --
    Michael "TheZorch" Haney
    thezorch@gmail.com
    http://thezorch.googlepages.com/home
  17. Don't see the appeal. by deepb · · Score: 0

    I personally don't see what's so special about Gears of War. When I first saw the trailer for it, I thought the actual game would look like that (and I was impressed). Then, I bought the game and noticed that the graphics are nowhere near as detailed as the trailer. No big deal.. but then I played it, and discovered that it really isn't all that fun (IMHO).

    For a game like that to hold my attention, there needs to be a somewhat elegant/clever combat system, but the combat system used in Gears of War is one-dimensional. I do like the realism they added to the process of reloading weapons, but that alone doesn't make or break a game in my mind.

    Personally, I found The Godfather to be all-around more fun than GoW.. and for an example of the "perfect" third person action game, I'd point to Ninja Gaiden for the original Xbox.

    1. Re:Don't see the appeal. by valathax · · Score: 1
      If the trailer's graphics are not representative of the graphics then upgrade your display to HD. You need to use the component cables, switch the setting on the cable from Standard Def to High Def, then go into the console and choose a HD resolution like 720p or 1080p.

      I have no idea why you don't think the combat system is elegant or clever, it is definately both of those.

    2. Re:Don't see the appeal. by deepb · · Score: 0
      If the trailer's graphics are not representative of the graphics then upgrade your display to HD. You need to use the component cables, switch the setting on the cable from Standard Def to High Def, then go into the console and choose a HD resolution like 720p or 1080p.
      I'm using a 50" plasma TV that displays in 720p. I'm not saying the graphics are bad -- I'm just saying they don't look as nice as the trailer (hint: if I didn't have a working 720p display, how could I spot good graphics in the trailer?). The trailer was clearly rendered on a machine with a lot more horsepower than a 360 is capable of sustaining in real-time.

      As for the combat system.. I'll give it another try, but I'm not sure if my opinion will change. On the other hand, after playing the Lost Planet online demo, I definitely like what they've done. Perhaps it's the additional possibilities associated with that grappling hook.. not sure. Either way, to me - that's more fun than Gears of War.
  18. Hype by jedigeek · · Score: 0, Troll

    How much do you think Microsoft are paying to get this continued onslaught of dull Gears of War press all over the Internet?

    1. Re:Hype by Anonymous Coward · · Score: 0

      It's more what they're not paying.

      Gears of War is the only game MS have put out this year on the 360 (aside from Viva Pinata, which isn't exactly aimed at the xbox demographic), so all the xbox users are have been waiting for it for months and are totally focussed on it. If the 360 had more games the Gears hype level would be a lot lower, but this year it's been Tom Clancy games, Dead Rising, Oblivion and Gears (and some trash). That's not exactly 12 full months of gaming.

  19. OT by Anonymous Coward · · Score: 0

    I prefer the essential way Tears for Fears produced their stuff. This one, Head over heels, Pale shelter, and the most famous ones of course were good ideas with just the minimum amount of arrangement to work. No pretentiousness, neither minimalism. And that went also for their career. They were not rockstars they were musicians.