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EA Forms Wii-Centric Studio

Despite analyst assurances that there would no longer be many console exclusives, EA is forming an entire studio for Wii titles. Larry Probst revealed this tidbit in a very interesting interview with Newsweek's N'Gai Croal. They've since acquired Headgate studios, rebranding it EA Salt Lake. From the article: "I don't think the Wii is going to be any different than all the other Nintendo platforms. Nintendo is going to have a very significant market share, and all the third party companies are going to have market shares that are single-digit or low double-digits. We think that we can be very competitive in that environment. We don't have any expectations that we're going to have a 30 percent market share, as we have had on Xbox 360, on PlayStation 2, or what we're targeting on PlayStation 3. But I think we can have a meaningful market share on the Wii platform, and be in the number two position behind Nintendo."

81 comments

  1. I thought... by Lectoid · · Score: 2, Insightful
    I was originally going to say that I thought Ubisoft was aiming for number two, but that was meant as number two behind EA.

    http://games.slashdot.org/games/06/11/27/1919234.s html

    Either way, good to see companies fighting over making games for the Wii.

    --
    Is it just me, or do you hate it when people say "Is it just me..."?
    1. Re:I thought... by Anonymous Coward · · Score: 0

      EA wasnts to be the number 2 publisher/developer for the Wii, since they'll never catch up to Nintendo. Ubisoft wants to be the number 2 for all consoles combined. They can theoretically do this by being first in one or two consoles and ingoring one of them (let's say the Wii, which won't happen).

    2. Re:I thought... by Phisbut · · Score: 4, Insightful
      I was originally going to say that I thought Ubisoft was aiming for number two, but that was meant as number two behind EA.

      Ubisoft wants to be number 2 globally, which is for the Wii, PS3, Xbox360 and PC combined. In that combined market, EA is first. However, on the Wii (or GameCube, or NDS, or GBA, or just any console made by Nintendo), Nintendo is by far and beyond the first developer, and I truly doubt anybody will ever catch up to them. Even EA can't make something as successful as Zelda, Squeenix either.

      Even if there is extensive 3rd party support for the Wii, 4 Nintendo franchises will sell more than 50% of all software : Mario, Zelda, Metroid and Pokemon. Final Fantasy and Madden can't even dream to get that big a market share.

      --
      After 3 days without programming, life becomes meaningless
      - The Tao of Programming
    3. Re:I thought... by Anonymous Coward · · Score: 0

      Wrong - Nintendo is the first internationally, by a LONG way. EA is the biggest third party publisher, but still are way behind the numbers Ninty does.

    4. Re:I thought... by justchris · · Score: 1

      The funny thing is, even though Nintendo only makes software for Nintendo consoles, if you count total software sales internationally, Nintendo is first overall. Nintendo published software outsells software made by every other company in gaming, EA is a distant second.

      --
      just some guy
    5. Re:I thought... by Phisbut · · Score: 1
      The funny thing is, even though Nintendo only makes software for Nintendo consoles, if you count total software sales internationally, Nintendo is first overall. Nintendo published software outsells software made by every other company in gaming, EA is a distant second.

      Got numbers to back that up?

      --
      After 3 days without programming, life becomes meaningless
      - The Tao of Programming
  2. Uncompetition by HappySqurriel · · Score: 4, Interesting

    In the long run I expect to see the Wii (if it is popular enough) to be handled by developers in a very similar way to how handhelds have traditional been dealt with. In almost every major third party release for the home console a handheld version was made at the same time because of how much less expensive it was to develop and the size of the userbase for the handheld system. It is possible that you could see Final Fantasy, Metal Gear or GTA (or whatever) being released at the same time for the Wii and other platforms but the Wii version could be drastically different.

    1. Re:Uncompetition by drinkypoo · · Score: 1
      It is possible that you could see Final Fantasy, Metal Gear or GTA (or whatever) being released at the same time for the Wii and other platforms but the Wii version could be drastically different.

      I don't see this happening. Handheld games are what, 64MB tops? Developing a game for the Wii should be similar in cost to developing for the gamecube. I think it's more likely that you'll just see a port of the game to the Wii. The Wii is a lot less powerful, but it also only does SD resolutions. Provided the game is developed in a resolution-independent fashion, which is mostly a matter of planning, the same game should run on HD on the other systems, and SD on the Wii.

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    2. Re:Uncompetition by KDR_11k · · Score: 1

      There's more difference between Wii and 360/PS3 games than the resolution. Running Unreal Tournament 2007 on 640x480 doesn't make it run on the same hardware as UT2003.

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
    3. Re:Uncompetition by drinkypoo · · Score: 1

      Naturally, and actually given the engine it's probably less true than for most other ports to consoles - the unreal engine is notorious for being CPU-bound. Even so, there is something to what I say :P The game doesn't have to do as much on the Wii.

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    4. Re:Uncompetition by KDR_11k · · Score: 1

      Yes but even without the HD 360/PS3 games use more polygons, shaders, RAM and CPU load than the Wii can handle.

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
  3. EA Has A Million Little Studios by Anonymous Coward · · Score: 4, Insightful

    EA has a million little studios all over the world. Even if you already know that EA is a big company, the number of little studios the company continuously is buying or setting up is staggering. So this is a pretty meaningless 'development'. It is pretty much the equivalent of a smaller company hiring or making one employee their 'Wii guy'.

    There has been some friction inside EA with the Wii, most people want to focus on the PS3 and think the Wii is a distraction. So letting a small group focus on Wii specific stuff is a good option and lets the people at RS and the other main campuses focus on their PS3 titles.

    1. Re:EA Has A Million Little Studios by Rydia · · Score: 1

      a) EA has many, many studios. That does not mean those other studios will not make Wii games. This is simply a dedicated studio. Your first point doesn't make a whole lot of sense, if you are trying to make this into a point about EA's commitment to the Wii.

      b) Most people? Distraction? What? I'm glad you have psychic powers and can read EA's collective mind, but if you're going to be making claims like that, you should probably have something to back you up.

    2. Re:EA Has A Million Little Studios by HappySqurriel · · Score: 1

      There has been some friction inside EA with the Wii, most people want to focus on the PS3 and think the Wii is a distraction. So letting a small group focus on Wii specific stuff is a good option and lets the people at RS and the other main campuses focus on their PS3 titles

      What's the color of the sky in your world Mr. Anonymous Coward Sony Fanboy Troll?

      The fact is that EA is by far the most platform agnostic developer in the world and doesn't really focus on any platform in particular; opening up a Wii specific studio is probably EA just giving the Wii the same level of support that they're giving the PS3 and XBox 360. The way it works out is that EA can focus on graphics in one studio to maximize the potential of the XBox 360/PS3 and at the same time focus on new input for the Wii versions of the game to maximize the potential on the Wii.

      I knew people who were working on the Playstation version of Madden after the PS2 was released and they were happy to do it; I don't know of what kind of crazy world you live in but developers are usually excited about the game they're developing not the game that they wish they could develop.

    3. Re:EA Has A Million Little Studios by jrieth50 · · Score: 1

      Yes, I'm sure a company like EA who could give a crap about quality games and is entirely focused on the bottom line, is having a 'war' over who to develop for. On the one hand you can develop for a product that is inexpensive and showing signs of increasing demand, done on the cheap with higher margins of profitability per game sold. On the other hand you could consider that to be just a "distraction" from your desire to make money and focus all development on extremely expensive titles, made with extreme difficulty, for higher consumer prices with lower marginal returns, with a current installed base of 200,000 or so and apparently experiencing decreasing demand as negative press piles up around system reviews.

      I'm not telling you the PS3 is going to outright flop, but it certainly isn't going to ever do the numbers that PS2 did that garnered such 3rd party loyalty to their brand. Deciding whether to focus on a system w/ 70% market share, at the exclusion of other systems - not a tough call. But if Sony only captures 33-40% of the market share this round, there won't be a war over which system to develop for, they'll all get equal treatment no matter how many Sony fanboys work at EA.

    4. Re:EA Has A Million Little Studios by Rycross · · Score: 4, Funny

      Ahh anonymous PS3 astroturfer. For someone who likes to paint the Wii as irrelevant, you sure seem to expend a large amount of effort spreading FUD to discredit it.

      I've not heard of any friction concerning the Wii. Maybe if you had some sources, this would be more believable. But it is nice of you to pull the old "I know a lot of game developers who don't like the Wii" trick out of the hat again.

      I really can't imagine anyone being so committed to a video game console. Seriously, you act like people are kicking your dog if they dare say anything short of glowing praise for the PS3 and utter disdain for the Wii.

    5. Re:EA Has A Million Little Studios by nEoN+nOoDlE · · Score: 2, Insightful

      So this is a pretty meaningless 'development'.

      I agree that EA has a million little studios so opening one up just for the Wii is pretty insignificant. What is significant, though, is that they said they want to be the number 2 developer of Wii titles. That is more than just opening a little studio that will throw out a game every 8 months for the Wii. That declaration will hopefully make other developers think about making Wii titles, since EA thinks it's now a viable market.

      --
      Don't trust a bull's horn, a doberman's tooth, a runaway horse or me.
    6. Re:EA Has A Million Little Studios by majortom1981 · · Score: 1

      Then why did you post annonomously? Lol i smell somebody making a story up.

    7. Re:EA Has A Million Little Studios by Dionysos+Taltos · · Score: 1
      most people want to focus on the PS3 and think the Wii is a distraction

      PS3 has sold around 150,000 units so far. Wii has sold around 600,000 units so far. Sony is trying to hit 1,000,000 units shipped by the end of the calendar year. Wii is trying to hit 4,000,000 units shipped by the end of the calendar year.

      Hmm, if I was an EA employee, I'd rather be on the team making games for the distraction as it seems it would lead to long-term employment.

    8. Re:EA Has A Million Little Studios by Mongoose · · Score: 0, Flamebait

      It is funny little piss ants on internet forums like to hype Wii, Xbox, PS3, etc. Everyone that's been in the industry hates reading forums and doesn't care about fourm input for that reason as well. Did you know a top requested fourm feature for a major RPG title was 'rape'. That's why we hire forum admins to clean your horrible ideas off, before you scare off our real customers. =)

      I hate to break it to you kids, but most studios could care less about doing a Wii title. Do you really think every studio wants to sink a huge team budget into a title that's very low margin? If you're selling 'to the masses' you're developing for Playstation 2. It amazes me how the idiots on this forum don't understand the cyclic console cycle yet. I guess it proves most forums are full of 12yr olds and basset hounds that can type.

    9. Re:EA Has A Million Little Studios by Rycross · · Score: 1

      Whos a fanboy? Check my post history. I'm on the record as defending the PS3 against the "PS3 is hard to develop for."

      Fact of the matter is you troll every game article posting negative things about Wii and positive things about PS3. I guess the dedication is admirable, but personally I wouldn't bother unless I worked for Sony. But then again, I'm one of those freaks who just plays video games to have fun.

      I'm just not sure why anyone would take any console news as a personal insult.

      As far as your little story goes, that means jack shit to me.

    10. Re:EA Has A Million Little Studios by Anonymous Coward · · Score: 0

      " I'm one of those freaks who just plays video games to have fun."

      No, you're clearly a sad little fuck who sits around in console forums like some grade school hall monitor. Go away loser. Go cry to someone else that developers don't give a shit about spending time working on slightly souped up five year old hardware.

  4. my how things change by grapeape · · Score: 5, Interesting

    Concidering most talk of the Wii as if its just a glorified gamecube, isnt it rather odd that the company that was most vocal about offering minimal gamecube support now wants to be #2 behind Nintendo on the console.

    So far I am overwhelmed by the support announced for the Wii, I would not be surprised at the is point to see square even meander back to its original home with more support. It may not win the consumer side of the console wars (I actually think it will) but its clearly won the hearts and minds of developers. Perhaps the original name "Revolution" should have been kept because its certainly introducted an expected spark of creativity and love for platform that most developers thought of as near death.

    1. Re:my how things change by Pojut · · Score: 3, Insightful

      you know, at first I was mad (like so many others) about the shift from the "revolution" name. Then the more I read the various reasons behind the name change, the more I not only understood it but embraced it.

      Revolution, it seems, was used to incite one. Wii, it seems, is used to describe such a revolution. Think about it. As silly as it may seem to some, part of the reason for the name (the "ii" representing people playing together) is actually smart. Small, insignificant, but smart. Look at what Nintendo has pushed with this. The system is not what was the Revolution. The social networking and community that the platform will (hopefully) develop (as it already is starting to) will trump any other social network for any other console in history.

      I don't mean because multiplayer will be amazing or anything like that, I mean because the system encourages people to play together. It encourages FAMILIES, not just the kids, to play video games. It provides a way for a family to interact with one another. It provides a way for grandma to get in on the fun.

      Like I said, at first I thought the name was pure marketing bullshit. Upon further inspection, however, I understand and applaud their efforts. I consider myself a fanboi of ALL consoles, mainly because I see the good and bad in all of them...it is very rare for me to NOT like a console.

      That being said, the Revolution was just the beginning. The Wii is the free world that forms after the revolution.

      Also, this frees up Nintendo to use the name in something that truely is revolutionary. As amazing and fun as the Wii is, I can assure you that there are places the technology can go that Nintendo is just beginning to discover.

    2. Re:my how things change by KingVance · · Score: 2, Interesting

      I can say this with all certainty.

      My mom has always hated video games..ever since I got a NES when I was 8 or so. She would play duck hunt but that was it.

      I brought my Wii home a day or two after I got it proclaiming "mom, get ready to see the coolest thing in the world"

      I got the typical "yeah yeah, just another souped up nintendo"

      I showed her wii sports...specifically bowling.

      Well...lets just say that my Wii is still at her house and shes gone through 3 sets of batteries.

      When I first brought it over, i showed up around 8pm. She played til 5am..woke up at noonish...and played until midnight.

      Nintendo acomplished their goal in my family. They didnt grab marketshare...tehy expanded the market.

      I have already bought my mom a Wii for christmas....because she said "Son...this is what I want for christmas"

    3. Re:my how things change by Pojut · · Score: 1

      to refer to a pie analogy I made in an earlier thread this week, Nintendo got tired of baking the same pie as everyone else. This time around, rather than try to make that same pie better, they just made an entirely different one.

    4. Re:my how things change by Joe+Snipe · · Score: 1

      I'm afraid I can't process any analogies unless they are in car form...

      --
      Sometimes, life itself is sarcasm...
    5. Re:my how things change by Pojut · · Score: 1

      then you are in luck, I've worked on cars for over 12 years (4 of those professionally)

      Take the whole "SUV is a car and not a truck" movement going on. you know that commercial where they show an SUV stop and the body flies off and it's a pickup underneath? And the point of the commercial is this SUV drives like a car because it's a unibody (which is the STUPIDEST thing I have EVER heard...it's no longer a truck, it's a fucking station wagon)

      Well, that is what Sony and Microsoft are doing. They are taking what already exists, and putting new twists on it. They are trying to sell you the same car, just disguised as an SUV to make it more appealing.

      Meanwhile, Nintendo Automotive is building the HoverCar.

    6. Re:my how things change by Chris+Burke · · Score: 2, Funny

      And to further abuse -- I mean extend -- your analogy, it's as if traditionally everyone was making rhubarb pie, and trying to make better rhubarb pies to get more of the rhubarb pie eating market. Then Nintendo decided that maybe they should try making an apple pie and thus get people who might like a pie but don't find rhubarb appealing. And the other pie makers made fun of Nintendo because their apple pie wasn't as huge as their pies, and didn't have as finely textured a crust. But a lot of people don't care, they just want a pie they can sit down and eat and find tasty right off the bat without having to aquire a taste for rhubarb.

      And something about how you used to have to hit buttons and levers in various sequences to get the rhubarb pie into your mouth, but Nintendo thought it'd be easier for people to be able to just move a fork through the air to get pie into their mouths.

      Ooh, and Nintendo got this idea after their successfull experiment in an innovative new snack cake that came with two little fruit pies, one cherry-filled and the other not, along with a toothpick in one portable package. People thought that was a dumb idea too because everyone else was just making smaller rhubarb pies like they did for people's homes.

      Okay I'm done.

      --

      The enemies of Democracy are
    7. Re:my how things change by grapeape · · Score: 1

      I'm glad its just not my parents. After playing mine, my mother has decided to buy one for my 59 year old father for christmas. I was shocked. I dont think the "revolution" is the console at all, the revolution is the new segment of gamers that it is attracting. According to sales charts there are approximately 300 million current generation consoles that have been sold. There is also research showing that approximately 53% of "gamers" are dormant-gamers meaning they have no current consoles but have purchased one in the past. Of course the reasons they are dormant could range from disenfranchisement and complexity of current consoles to health issues. Though we are a long way from declaring it a success Nintendo's market not including first time gamers is nearly 700 million people.

    8. Re:my how things change by ichigo+2.0 · · Score: 1

      Nintendo got tired of baking the same car as everyone else. This time around, rather than try to make that same car better, they just made an entirely different one.

    9. Re:my how things change by Anonymous Coward · · Score: 0

      The nintendo wankfest around here is simply unbelievable.. Listen to yourselves! It's a fucking video game system and you talk about it as if were the second coming of Christ!

      This religious-like praise of a simple console is just far too much. Do you guys (I see about a half-dozen of you) work for nintendo and are paid to shill out on this board? That's the only explanation I can see.

      You have now reached Apple-level zealotry status.

    10. Re:my how things change by Pojut · · Score: 1

      I don't work for nintendo. Infact, the last Nintendo system I bought was an SNES. I got an N64 from a friend for free because it was broken and his parents bought him another. I fixed the 64, had a couple games, but that was it.

      I've never owned a gamecube, and have picked up a gamecube controller only once in my entire life.

      So much for your theory.

    11. Re:my how things change by IpalindromeI · · Score: 1

      Don't diss rhubarb! Strawberry rhubarb pie is awesome. Especially when it's warm, with some vanilla ice cream on top. Mmm.

      A mini-rhubarb pie that I could take with me would be great. I'm wondering how I would carry around a mini-scoop of ice cream without it melting, though. That could be tricky.

      --

      --
      Promoting critical thinking since 1994.
  5. Early statement by Programmer_In_Traini · · Score: 3, Interesting

    I'm making a bold early statement here but I predict the Wii will end up largely winner of this third gen console war, not because its powerful but because its so goddamn fun and innovative.

    --
    If you look like your passport photo, you're too ill to travel. - Will Kommen
    1. Re:Early statement by Meatloaf+Surprise · · Score: 0

      I have no doubt the Wii would win the third gen console war. Too bad it's competing in the seventh generation.

    2. Re:Early statement by chrismcdirty · · Score: 2, Informative

      It may only been the third generation since the original PlayStation, but it's actually the seventh console generation.

      --
      It's like sex, except I'm having it!
    3. Re:Early statement by Programmer_In_Traini · · Score: 1

      lol, its true, so unforgivable for a gamer (like me) ... like did not begin with the PSone. dunno why everyone is calling it the third gen.

      Edit: replace third gen with Next Gen! :)

      ty both.

      --
      If you look like your passport photo, you're too ill to travel. - Will Kommen
    4. Re:Early statement by brkello · · Score: 1

      You are making the same "bold" statement that every other Slashdot fanboy on here is making. Sorry, when everyone else is already saying it, it isn't bold, nor is it early.

      --
      Support a great indie game: http://www.abaddon360.com
    5. Re:Early statement by Anonymous Coward · · Score: 0

      I'm making a bold early statement here but I predict the Wii will end up largely winner of this third gen console war, not because its powerful but because its so goddamn fun and innovative.

      I hope so to -- I don't have a Wii, but I do have a 360. Everyone says that the Wii and Nintendo are "fun"... that sounds great since the 360 only has games about doing taxes and sitting stalled in traffic jams. Thank god Nintendo came around to innovate the concept of "fun" in video games.

    6. Re:Early statement by Programmer_In_Traini · · Score: 1

      heh, if you oppose my message and feel like flaming me, feel free to send me a private message where I'll be happy to explain that if havent read all what other /. fanboy say (which i havent) then from my point of view, it is still early and bold.

      The fact that you peruse all /. comments and note that there is a tendency doesnt make it any less early and/or bold for me.

      if you feel my response is too fanboyish feel free to PM me where we'll be able to spare the /. community the rest of the petty talk.

      --
      If you look like your passport photo, you're too ill to travel. - Will Kommen
    7. Re:Early statement by jfodale · · Score: 1

      I don't think he was flaming you and I agree that you aren't making a bold statement, especially when preaching to the choir. Oh sorry, guess I need to take it to PMs as well.

      --
      Waiting for Warhammer Online.
    8. Re:Early statement by Programmer_In_Traini · · Score: 1

      meh, mea culpa, i've thought there was somekind of internal PM system but apparently not.

      but the point of what im saying is that it depends on which side of the choir you're standing.

      you wanna know why im saying its bold and early ?

      first reason is because for a long time people always suspected the Wii would be good just because of the Wiimote but no one thought it would win. always placing consoles in these order (depending on what's their preferate console)

      360, PS3, Wii
      360, Wii, PS3
      PS3, 360, Wii
      PS3, Wii, 360

      in every article ive read, journalist and users have placed the Wii as a happy 3rd or happy 2nd. that they would not win because they were appealing to a different market of gamers and yada yada yada.

      it was seen as a "family console" (which it is) and that it would not appeal to more hardcore/regular gamers.

      but it turns out that it does, it offers a different style of play that appeals to just about anyone, which isnt completely the case of the two others.

      I'm saying its bold and early also because that hasnt really begun yet. 360 has been in place for some time and has a lead but PS3 and Wii just got out on the market. Wii isnt completely set up yet and neither is the PS3, struggling with a few hardware failures and also trying to catch up with the demand.

      The war will really begin when all 3 consoles are ready for a war.

      on a totally personal side of things, it always annoy me when a random /.'er seems to be upset by my personal opinion on things and takes time to post a message with no facts, no nothing, just his own opinion saying im actually wrong... but how can i be wrong when im stating my personal feeling on a situation.

      its not like i was saying something like "based on a study by 1up.com, it appears that Wii will win because it has captured 40% of the user base after one week while the PS3 is suffering from a very sluggish start and the 2500 360 powersupply exploded this week". (which is all totally made up btw)

      so here i am saying i think Wii will win based on my personal feeling and another /.'er jumps in and tells me i shouldnt feel that way or that at least i should keep it for myself because X amount of other people already thinks like me ? WTH ??

      I mean.... dang, we should all tell the linux users to stop saying linux is better than windows because...we already know its better.

      We also know that IE is as secure as a swiss cheese so why make a fuss of it everytime we hear about yet another hole ? does it matter how many holes a swiss cheese has ?

      its not like i was bashing someone else. i just read that EA is gonna open a new studio just for the Wii and think something like "cool, wii is gaining some importance".

      That about sums up why i classify as flaming/troll to come up and post that my post was in fact illegitimate since it has already been mentioned hundreds of time (?)

      --
      If you look like your passport photo, you're too ill to travel. - Will Kommen
  6. Wii isn't going to be different because ... by kinglink · · Score: 1

    "I don't think the Wii is going to be any different than all the other Nintendo platforms. Nintendo is going to have a very significant market share, and all the third party companies are going to have market shares that are single-digit or low double-digits."

    Great so they are already admitting defeat before going in. Before the N64 third party games were close to as dominate as the nintendo games, the problem is with the n64 no one really tried, on the Gamecube most third party companies barely made games, and made crappy games at best. If people want to become a significant market share it's easy, support the wii to the fullest, unlike Ubisoft who made it feel like their games were designed for other systems (early gamecube in terms of the racing games) And make sure the games are fun. Making a half hearted effort will assure you get single digit shares.

    I'm sick of companies acting like Nintendo is the only one who can do anything on a nintendo console, they should make the best games, just like PS2 should have first and second party support that beats all others, and just like the Xbox has the same. It's because they have a partnership with the console that all third party companies lack. Doesn't mean they will be have a real majority, but they should at least have the best games, shouldn't they?

    But then again EA doesn't think this way on other consoles, and floods the market with their half assed games, and earns market share that way. I'm glad if they don't do that on the wii, but I have a feeling most of what headgate is going to do is make Wii ports of other games (games you'll either own on other systems or not want) and then bitch when no one buys them.

  7. Hmmm by PingSpike · · Score: 2, Insightful

    Despite analyst assurances that there would no longer be many console exclusives, EA is forming an entire studio for Wii titles.
    I'm not sure why analysts thought the Wii wouldn't have a lot of its own excusives, even from 3rd party developers. Porting to the Wii a game that was designed with the other two big consoles in mind presents two challenges:
    1) The Wii has less graphics horsepower.
    2) The controller is completely different.

    Downscaling the graphics may not be terribly difficult, but I suspect adding Wii controller support onto a game that was built trying to work with traditional control schemes as well, or worse didn't even consider them at first, will have crummy results. Look at the poor porting results of console to PC titles, with interfaces that don't change to take into account the advantages different platform offers. I suspect a similar thing will happen with the Wii. The best and most competitive games in the Wii market are going to be ones that were designed for the Wii from the ground up and take advantage of everything that it has to offer. Which is really no different from any other console.

    1. Re:Hmmm by pembo13 · · Score: 1

      The Wii _does_ support two traditional controllers if developers would like.

      --
      "Thanks for all the money you paid to us. We've used it to buy off ISO among other things" -Microsoft
    2. Re:Hmmm by jrieth50 · · Score: 1

      Or four. But who's counting.

    3. Re:Hmmm by Yvan256 · · Score: 3, Insightful
      Porting to the Wii a game that was designed with the other two big consoles in mind presents two challenges:
      1) The Wii has less graphics horsepower.
      2) The controller is completely different.
      1. The Wii has less graphic "horsepower" (we're measuring graphics in kinetic energy now?), but since the other two consoles "have to" render in HD, they need to be four times as powerful as the Wii. So, once you take the resolution into account, I'm pretty sure all 3 consoles are as powerful as the other (except maybe the Xbox 360, which wasn't designed for true HD graphics in the first place - if you get below 30fps that's not powerful enough in my book). And the Wii can do 480p, which is as high as regular DVDs, which many people think is "good enough" unless they have HD displays.

      2. The controller is completely different, yet it's still the same. Think of the Wiimote+nunchuck as a "gamepad analog stick+mouse" combo. Some games will actually play better on the Wii (if coded properly) than on the Xbox 360 or PS3. CoD3 is a good example - I don't want to play such games with a stupid analog stick to aim. It just doesn't work. That's like trying to play Super Mario Bros with a mouse. And, worst case scenario, the Wiimote can be held like a NES gamepad with rotation just like a PS3 "Sixaxis" controller, Gamecube controllers can be used, and there's also the "Classic gamepad" option. So really, the Wii isn't some "special beast that can't do what the others can't" in the controls department. In fact, aside from the number of buttons (which, frankly, was getting ridiculous in the last generation), the Wii can do more than the other two.

    4. Re:Hmmm by Lostconfused · · Score: 1

      Yes Wii probably doesn't need to be as power full because of lower resolutions requirements, but for the same reason they will not look as good on an HD television (and i have no idea why anyone would get an xbox 360 or a ps3 if they dont have one). Oh and that comment about horsepower, way to be an anal-retentive, its the nature of the way people talk, horsepower refers to magnitude not the actual type of energy or force or effect. On to the controller. As you said the Wii can do something special with the controller and i don't see why the developers wouldn't want to take advantage of that, thats why a studio specifically for Wii makes sense. Also i don't think i remember the NES pad having two thumbsticks, or are you talking about the gamecube controller? Because you need two thumbsticks for the game to be ported properly. And configuring the controls for the Wii mote would either give the gamers an advantage in speed, or force the hud/aim/whatever to move at the rate similar to other consoles and make it feel rather unnatural

    5. Re:Hmmm by Chris+Burke · · Score: 1

      So, once you take the resolution into account, I'm pretty sure all 3 consoles are as powerful as the other

      4x the required horsepower (used figuratively of course, there is no such thing as a unit of potential graphical rendering capability) in the pixel rasterization hardware is not the same as requiring 4x the horespower overall. All the other things that "need" to be better to look good on an HD screen -- geometry detail, texture resolution, number of shader passes, and all that jazz -- is enabled by the extra horsepower of the 360 and ps3. That still leaves those consoles as more powerful.

      I hate to break it to you, but read the reviews and look at the screenshots: 360 and PS3 games look better than Wii games on a non-HD TV. Which is to be expected, because the 360/PS3 do have a major graphical horsepower advantage over the Wii. There's more to graphics than resolution, and while HD is nice, it isn't like the last-generation consoles reached the pinacle of what could be accomplished at a mere 480p.

      I'll still be buying a Wii and avoiding the PS3 and xbox, so there you go.

      --

      The enemies of Democracy are
    6. Re:Hmmm by Aladrin · · Score: 1

      I think you may have missed his real point: It is harder to port to the Wii than other consoles.

      1) Yeah, but that means scaling down the graphics/meshes/textures so that it doesn't choke. It may take less power, but if you feed it the same input, it'll still choke.

      2) The controller is different, so the control scheme is different. You can THINK of it as a stick+mouse combo, but that does not help the developer at all. Instead of a stick and buttons, or a mouse and buttons, he's got a stick and mouse and buttons. Great. Different is different, no matter how you 'think of it', when it comes to interface programming.

      --
      "If you make people think they're thinking, they'll love you; But if you really make them think, they'll hate you." - DM
    7. Re:Hmmm by Yvan256 · · Score: 1

      1. Scaling down graphics/textures/etc isn't that hard. Make the artwork for PS3 and Xbox 360, then scale down for Wii. It's not like the Wii renders in 352x240 here... it may not be HD but it's not that weak either. At worst, simply scale down some visual effects if needed. I'd rather have my games run at a smooth 30 images/seconds then a good-looking slideshow at 15 images/second.

      2. It's the same thing as porting PC games to a console. For the Wii you simply port keyboard movement to the nunchuck and mouse aiming to Wiimote. IHMO it's easier than porting from keyboard+mouse to gamepad+analog sticks.

    8. Re:Hmmm by PyroMosh · · Score: 1

      At least five, probably eight.

      Bomberman '93 on virtual console has up to 5 player support. Through any combination of up to four gamecube controllers, up to four wiimotes or wiimotes with classic controllers. You could have 4 GCN controllers and one classic controller, or vice versa, or anywhere in between.

      I suspect that Wii games can potentially use the four GCN / 4 Wiimote with Classic Controller option as well, but this is just speculation based on Bomberman.

    9. Re:Hmmm by jrieth50 · · Score: 1

      I just went from "might buy Bomberman '93" to firing up the Wii to add points now... Bomberman w/ 5 players is sheer madness and great fun.

  8. It's all about the controls by Yvan256 · · Score: 0, Offtopic

    Would you rather play a game such as Unreal Tournament/Quake/Doom on your computer with a keyboard and mouse, or with a stupid gamepad with analog thumbsticks? Put those two players inside the same game and the gamepad player probably won't stand a chance.

    Also, after playing Zelda (which ain't even a shooter) for a week, I find it weird to hold a gamepad in my hands (even the one from the Gamecube, which IMHO is the most comfortable gamepad ever made).

    Of course, a lot of games would be weird with the Wiimote and the nunchuck, just like some games aren't made for a keyboard+mouse. I'm thinking MegaMan games, for example. But for all the rest, gamepads just plain suck.

    1. Re:It's all about the controls by Lostconfused · · Score: 1

      Well you are saying that now, but have you looked at the list of games and release dates? Most developers are focusing on consoles, even FPS games are coming out for xbox first, and are usually much better because the pc versions end being a lousy port that doesn't work properly. Controller problems for console only come from poor development most of the time. Not counting MMOs or RTS games, a gamepad will be perfectly fine to play the game with. And in some cases a keyboard is the worst possible controller, in a racing game for example, where a wheel+pedals would be the best followed by a gamepad.

    2. Re:It's all about the controls by Anonymous Coward · · Score: 0

      "Microsoft" developers are focusing on consoles, and even "Halo" games are coming out for xbox first, and are usually much better because the pc versions end being a lousy port that doesn't work properly. There, fixed that for you.
  9. ps3 vs wii by grumpyman · · Score: 1

    Hmmm I'm not at all a console person but I've seen Wii, GameCube and PS2 in action and I've to say Wii is fun but the graphic is just crap with Wii Sports. I hope other games are not like that. OTOH PS3 price is just ridiculous.

    1. Re:ps3 vs wii by Saint+V+Flux · · Score: 0

      Wii Sports was never planned to be released. It was created to demo the system, but so many people found it fun that they decided to bundle it.

    2. Re:ps3 vs wii by jrieth50 · · Score: 4, Funny

      Yes, Wii Sports is the pinnacle of the graphical power of Nvidia's chipset technology. After making the GPU that powered games like Resident Evil for GameCube they sat down to create a GPU more powerful and that could handle rendering Fisher-Price lookalike balloon-headed guys with almost no textures. I think its safe to say we'll not see a game with better graphics than the free pack-in multi-game title Wii Sports on this console.

    3. Re:ps3 vs wii by rjung2k · · Score: 1

      Yes, because everyone knows that Katamari Damacy representats the pinnacle of PS2 graphics, and the PSP can't display anything better than LocoRoco.

      (Hint: There's a difference between "style" and "ability." Learn the difference)

  10. Uhhmm.. Not really big news by 91degrees · · Score: 1

    EA are clearly going to be making at least one Wii specific game. Which isn't going to surprise anyone.

    A studio doesn't have to be particularly big. And most developers will keep development on specific platforms in the same place. It means they can swap programmers around between projects, and makes equipment purchasing simpler. Simple benefits like that.

  11. "Wii" Acceptance by blaster151 · · Score: 1

    I love going back to read Slashdot's initial skepticism (if not outright indignation) about the Wii's name change. It's funny how quickly we've adapted to the new name (and how brilliant the switch seems in retrospect).

    1. Re:"Wii" Acceptance by Daetrin · · Score: 1

      Personally i still hate the name and wish they'd kept "Revolution." But as usual society seems to be outvoting me =P

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  12. EA already is doing Wii Sims (manga style) by WillAffleckUW · · Score: 1

    If you go to the Sims website, you see a link now for the Japanime version of the Sims for the Wii (which I would guess they're going to call Wii Sims unless they are clueless.

    It's hyper-cute.

    Japanese-only at this point, but let's hope they don't region-encode it since so many US and Canadian gamers can handle it.

    I'll reply with the link to the Japan site once I figure it out.

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    1. Re:EA already is doing Wii Sims (manga style) by WillAffleckUW · · Score: 1

      Here is the link to the Japanese (not English) website for Sims for the Wii - which I will call Wii Sims.

      Enjoy! It has a cool movie and a bunch of pics. I think a french website has more pics from the site (about 30 if I remember correctly), but I can't recall the web link for that one.

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    2. Re:EA already is doing Wii Sims (manga style) by justchris · · Score: 1

      Oh please.

      Sime Wii is so obviously a better name.

      --
      just some guy
  13. Re:Hmmm - forgot the GC controller? by sherriw · · Score: 1

    Sheesh- how soon we all forget/ignore. The Wii is intended to work with gamecube controllers which I consider to the THE best engineered game controller I've ever used- so comfortable...

    And, if there isn't already, I'm sure there will be a Wii re-release of the GC controller in the Wii plastic style. There will be many, many games that do not and cannot use the Wii-mote. I also anticipate many games that give the option of using either or.

  14. Re:Not harder to port to Wii since it is cheaper by WillAffleckUW · · Score: 1

    I think you may have missed his real point: It is harder to port to the Wii than other consoles.

    Yet, a dev version of the PS3 or xBox360 costs USD 20,000, while a dev version of the Wii costs USD 2,000.

    It may be harder, but the entry costs are far cheaper, and the graphics work is a lot cheaper to do.

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  15. Dear old dad, by MrCopilot · · Score: 1

    Lived a Wii-centric life. Beware EA.. Beware

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    OSGGFG - Open Source Gamers Guide to Free Games
  16. Re:Not harder to port to Wii since it is cheaper by Anonymous Coward · · Score: 0

    Dev box price is irrelevent for all of the major publishers simply due to scale of economies. And don't go thinking this'll allow the little guy to get into the developing game either, since that cost is a minor hurdle in the sea of problems with getting a game commercially shipped. Unless Nintendo is going to allow small time devs to publish via the virtual console, like Microsoft does with Live arcade. Even then, I've heard the average cost for a game is a few hundred thousand bucks.

    I'm not sure if the graphics would necessarily be cheaper. You still have to hire graphic and 3D artists to design them, but they're more constrained. Perhaps they don't have to spend as much time on detailing a texture, or adding more polygons, I dunno. Maybe someone in the industry could elaborate on this? And if the game is a port anyways, it's likely to be developed primarily for the most powerful console, then graphic effects/features removed as needed for the other systems until they fit. This is far easier than the initial development, but the end result might not be pleasant (Look at Ghost Recon Advanced Warfighter for any console other than the 360...)

  17. Quality is the key by MemoryDragon · · Score: 1

    EAs understanding is, that they cannot gain big market shares on a nintendo console. But face it they are wrong, there is only one reason why Nintendo has such a huge marketshare, they are gaming gods when it comes to their game quality, every game, although they constantly recycle franchises, has something to it, and very often innovative gameplay. There are other companies which are in the same league, Ubisoft to some degree lately, Bioware, Sega to some extent and Capcom also lately. But EA is not one of them, there is a reason, why EA constantly only has mediocre success on Nintendo platforms, their games stick ultimately out as being half ass boring shovelware! Sure Nintendo is a strong contender, but you can make a lot of money on Nintendo platforms, as Square lately which sold millons of final fantasies on the GBA and DS. The problem is, you have to keep up a very high quality to be in the same league as Nintendo, and one thing is for sure, whith their industrial shovelware approach EA definitely has lost this game at the start!

  18. Re:Uhhmm.. Not really big news by SYSS+Mouse · · Score: 1

    The game is The Sims Wii, if oyu are interested.

  19. Re:Not harder to port to Wii since it is cheaper by WillAffleckUW · · Score: 1

    Ah, but you said major studios.

    Wii is mostly for short fun games, so the dev cost does matter.

    We have EA and other publishers saying dev for PS3 or xBox360 at highdef costs them millions extra than it does for Wii, so if the graphics support costs are that high (layers, wire frames, images, etc) then it technically is cheaper to dev for the Wii.

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  20. I prefer Wii now by paullyjunge · · Score: 1

    I think the name Revolution would make more sense if Nintendo just tried to make a powerhouse graphics machine, but considering the type of console the Wii is, it makes more sense to have it be a nonsensical name. When I think of the name Wii, I no longer think of urine, I think of making a child-like "Wheeeeeeeeeeeeeee! This is fun!" type of sound. But that's just me. I am a dork.

    1. Re:I prefer Wii now by Pojut · · Score: 1

      You may be a whale penis (which is what a dork really means...look it up) but you are also responding EXACTLY how Nintendo wanted people to respond to the name.

      They seem to be getting that a lot this time around...

  21. Re:Not harder to port to Wii since it is cheaper by HappySqurriel · · Score: 1

    I'm not sure if the graphics would necessarily be cheaper. You still have to hire graphic and 3D artists to design them, but they're more constrained. Perhaps they don't have to spend as much time on detailing a texture, or adding more polygons, I dunno. Maybe someone in the industry could elaborate on this?

    Since moving to 3D games every generation of hardware leads to Game Development Costs becoming about 4 times as expensive as they were in the previous generation. There are two reasons for this, the content becomes much more detailed and you require far more content to make the game feel right.

    In the N64/Playstation era. most models were simple and only had one very simple texture. You could re-use the same "soldier" model (or whatever) over and over because no one really noticed the repetition. Also an office was a room with a desk, chair and a file cabinet.

    In the Gamecube/PS2/XBox era. models became more complex (hey, that guy actually has fingers) and used multi-texturing and some effects (bump mapping) to create a model. Re-using models continued at a much lower level than in the previous generation because people started to notice "clones" if they were over-used. Also an office was a room with a desk, chair, file cabinet, computer, desk lamp, garbage can and book shelf.

    In this upcomming generation (PS3/XBox 360) models are far more complex, textures are far higher resolution, and the models are covered in texture based effects (normal maps, material properties, etc.). Re-using models is a massive problem because people will automatically pick up on the fact that you're using the same character model (or book shelf model) all the time. A office in this generation is a desk, chair, file cabinet, computer, telephone, desk lamp, book shelf, pens, coffee mug, paper, photos of a person's family, calendar, and all the drawers in the desk are filled with misc. items.

    From a porting perspective, it would probably be far easier to generate your content for the Wii and upgrade everything for the PS3/XBox 360 than to go the other way; the reason for this is that it is easier to add complexity than it is to take compelexity away.

  22. Geeks rule here by Mr.+Samuel · · Score: 1

    I am thinking, my friend, that you chose the wrong board to use the word "Japanime".

  23. Thid Parties didn't even try by LKM · · Score: 1

    I agree. Third parties were unsuccessfull on the Cube because they simply did not try. Those who did try got good sales numbers (RE4, for example).

  24. EA lost on the Cube cause they never tried to win by LKM · · Score: 1

    While I do own consoles from many manufacturers (including Sony and Sega), I did not buy an Xbox or a PS2. I bought a Cube. And I bought exactly one EA game: Need for Speed Underground. There are two issues with EA's games on the Cube:

    • First, their quality is mediocre at best. They may not be bad games, but the Cube ports sucked. They got bad reviews, especially in platform-agnostic mags where they compared the different versions. NfS had really bad framerate problems, despite having PS2-level graphics. Some games even had controller issues because of poorly adapted controls.
    • Second, competition. Had I owned an Xbox or a PS2, I would have bought more EA games, because they're usually better than average. On the Cube, though, there were so many absolutely awesome games from publishers like Nintendo or Capcom that the EA games simply looked bland and boring in comparison. Now, if you absolutely have to have serious sports games and racing games, the Cube wasn't for you (with a few exceptions). If you don't, well, there wasn't a whole lot EA had to offer.

    So, on the Cube, they simply didn't even try to keep up with other publishers. The quality simply wasn't there, and the competition was too good.