Taxing Virtual Gaming Assets
rijit writes " It appears very likely that taxation of online games assets is inevitable. Quote: 'That's because game publishers may well in the not too distant future have to send the forms — which individuals receive when earning nonemployee income from companies or institutions — to virtual world players engaging in transactions for valuable items like Ultima Online castles, EverQuest weapons or Second Life currency, even when those players don't convert the assets into cash.' "
Why do governments tax anything in the first place? It's because public services cost money, and that's a convenient way to of collecting said money (and because they are usually the ones that have all the guns).
I personally don't see how this is any different than, say, taxing sales of Beenie Babies, whose value (like so many things) is also largely virtual.
As a registered Libertarian, I can't say I'm too happy with trends towards new taxation (internet sales tax, etc), but this type of thing may be inevitable as more and more people make significant portions of their income in online environments. Maybe this should be targetted only at assets that can be legally converted to cash?
If they want to tax virtual assets then they should also accept virtual money to be used for tax payments.
Also, do players actually own the virtual assets? Because aas far as I can tell it's the game operator that actually owns them since they can always take those assets away from the player (for example by cancelling their account).
If it's taxable -- or otherwise treated like "income" -- does it then get treated like any other "work:"
When I loose my loot, is that now a write-off? (is it like investment depreciation, or a gambling loss?)
Am I running a "business" -- and can I hire in-game "employees" ?
When my skills decline, can I consider myself unemployed?
Can I avail myself of anti-discrimination laws?
Can I retire and collect social security?
When you think about it, it's pretty absurd.
As blizzard has made incredibly clear, all characters, items, and gold, belong to them, and anyone buying/selling gold/characters/items is breaking the policy.
/need/ to make the same claims as blizzard and fight to protect them. Once the IRS starts to tax virtual assets, what's next? If I get someone killed in game can I now be sued for financial hardship? IANAL, but it seems like I would have effectively cost them some of their personal assets. How about Eve and all of the financial scandals we've had stories about. If the in game currency is recognized as having "real world" value, are all of those folks going to court? In short, I think it would destroy most MMOs.
In reality, I think that all MMOs
The problem boils down to this: Game companies are not enforcing anything about their players' locations. Therefore, their location cannot be proved taxable. (Unless somehow you give all your real contact information to them, which I find unlikely, as they don't want to require citizenship to any one country to be a player.)
I agree. I don't understand their idea either, as it's not fair when compared to most real world counterparts.
For example, if you purchased your home 20 years ago for $56,000, and it's worth $210,000 today, you don't pay tax the difference *until* you sell it. Property is admittedly not a good example, since there is property tax, but there are other examples. A business does not pay tax on profit of an item until the good is sold and then only in accumulation (profit/loss). Similarly, holding stocks is not taxable until the stock is sold.
Someone with a better understanding of property tax can comment, but my impression was that property tax was a holdover from the days when owning land was considered a special privilege (similar to only land owners had the right to vote for a time there).
Every single MMOPRG states in its own EULA that the virtual goods received in game are their own property. Now, even if they can't stop all E-bay auctions, web sites selling currency or characters it doesn't change the fact that the sellers do not own the property to begin with. If anything, its trafficing in stolen goods. The EULA loans you the virtual item for gameplay then you go and sell it for real world currency? Tax the sell, not the game company so those people who do not sell it don't have to pay it. Even in some states illegal drugs are taxable which is enforced on top of a fine in some cases.
I would have to assume that if they can tax you for virtual earning, you should be able to deduct virtual expenses. If this is considered a viable economy, your monthly subscription fee should be deductable. I would assume that if this moves forward, there is far more money spent on the game than is ever earned in it. It seems like it would be an overall loss for the government.
Jens Wessling
Little 8 year old Johnny, who plays a game, who's virtual assets are in fact owned by the company that runs the MMO, has to pay tax, on stuff he doesn't own? With no physical attributes?
Last I remember, most MMO's it's against the ToS to trade for real money, so doesn't this law go against the ToS?
Fine tax me, and watch the mmo market burn. I ain't payin tax on stuff I don't own.
This is a key point. We're starting to see the first few legal cases concerning property and ownership in virtual worlds, which may create precedents about who owns what and what property rights players can expect. There's really a two-tier economy at the moment, as some worlds allow/encourage ownership and real money trading (Second Life, some EQII servers) and appear to be operating under different rules than worlds in which the ToS bans asset trading, which then moves to grey/black markets. It'll be interesting to see if the notion of IRS interest in real money trading prompts more game operators to create official exchanges than allow them to manage the economic activity in their games. It could also send them in the other direction - outlawing RMT and forcing the IRS to shake down eBay sellers. Either way, this is probably a headache for IGE.
RichM
Data Center Knowledge
I don't know about the EULAs for other MMO products out there, but Blizzard is fairly explicit in pointing out that every last character, item, piece of copper, and other property "your" character "owns" is the sole property of Blizzard Entertainment.
Yes, people do sell their accounts on ebay and such, and I do agree that such a transaction is indeed income, but officially there is no value whatsoever to the currency and items in game. If anyone were to be taxed for these in-game assets, it should be Blizzard, since they have sole ownership of everything in their game world.
What's next, the IRS is going to have a WoW account and send tax letters in game to collect my gold pieces?
Then they'll turn around and sell them for $15 per 100gp!
If there's anything more important than my ego around here, I want it caught and shot immediately.
This could work out for the best. Just think , then the cost of buying the games plus expansion, and monthly fees could be deducted as expenses. Not to mention in the case of WoW, the GP spent in training abilities and getting epic mount so I can run the instances and BGs that get the loot to pay taxes on.
Honestly, though how could this work? I could potentially form my own company to play WoW and sudden the cost of meals while eating and playing, electricity and computer upgrades all business-related. Now, I'm looking at a net loss as a company therefore no taxes.
These games are global, I am not a US citizen and I don't live in the US. Good luck to the US government trying to tax me for playing a game.
Taxation on real income earned through playing a game - fair enough - then it's just normal income. Although the volume of people earning significant amounts of real money from a virtual world in any given country is surely so low that it's not worth considering.
Why?
Because then the government has declared it's *mine*, therefore despite any statements in the EULA or elsewhere, the Developers of the Game could not arbitrarily close my account for gold selling. They could not fix bugs in the game that I was exploiting to get more gold faster. They couldn't do anything to prevent my business from operating, or else I'd have a nice little conversion of property suit, or restraint of trade, or even an Anti-Trust suit.
The taxation rate would be consistent, so I could factor it into my pricing and business plan and still remain quite profitable. And it would be completely legal and they could do nothing to stop me.
So, if I were Blizzard, Turbine, or any other game maker attempting to control the Gold Reselling market, I would fight this tooth and nail and claw and frostshock.
Good call, what if my under 16 year old child wins some uber digital item that the IRS deams has a real world value of $125,000. Then we take that item and donate it to some Disabled Vets NFP (ie: Tax shelter organization) in game guild. Can I claim that $125,000 fair market value donation on my tax return?
Heck, if so, anyone with a fat pile of capital gains may start looking into sponsored events in MMOs. Sure, pay a couple of college kids $5/hr to play a game they enjoy and to turn over any high value items. Donate the high value items for tax write offs and blammo! For a couple grand in labor you have a huge tax incentive!
-Rick
"Most people in the U.S. wouldn't know they live in a tyrannical state if it walked up and grabbed their junk." - MyFirs
Even better. If the virtual money is taxed as income, then my expenses in game are tax deductible. Raid repair costs, epic flying mount, sword of a thousand truths, all right offs.
"Have you ever thought about just turning off the TV, sitting down with your kids, and hitting them?"
From the FL dept of revenue:
What is Intangible Personal Property Tax?
Florida's intangible personal property tax is an annual tax based on the current market value, as of January 1, of intangible personal property owned, managed, or controlled by Florida residents or persons doing business in Florida. (empahsis mine)
Now, currently, intangible property is limited to stocks, bonds, etc., but there's no reason that the state couldn't extend that to property in a game (though it's unlikely). Remember, too, that businesses are often taxed on business property, which is valued every year at current market value or at depreciated value, depending on the type.
There are lots of pitfalls in the way things are taxed - mostly to get around people who try and get around the system, or to extract revenue from other/new sources (FL has lots of retirees, retirees have low incomes but high net worths - intangibles is a way to get at that money).
Is it just my observation, or are there way too many stupid people in the world?
Earth & Beyond was shut down.
Do I get to report lost income on my lost starship? It was top of the line and fully upgraded.
How do you determine fair value for obtaining an epic weapon?
Inflation and deflation in online games is horrific. One day I might have a worthless blue diamond. The next, they introduce a new recipe that uses blue diamonds and it is suddenly worth about 25 dollars. A month later, everyone has farmed them so heavily that they are only worth about 25 cents again.
I don't see how they are going to get a handle on these things except at the point of transfer to real dollars.
If second life goes out of favor then that million dollars of virtual real estate could become worthless overnight.
She was like chocolate when she drank... semi-sweet at first and then increasingly bitter.
Which brings me to this question.
Why does the Government feel it needs to tax everything possible? Can the absense of tax, and rule of tax law for a given commodity exist in a free market? Is it so hard for economists, the IRS, and politicians to grasp that just because you can tax something, doesn't necessarily mean you should?
Here is a simple answer to the above: If the total taxes collected from this commodity is greater than the amount of expenditures required by the Government to a) write the tax code b) implement said tax code and c) punish those not in compliance with the tax code, then its not worth taxing it. To go deeper into that, if the Government can't begin to fund other programs from the taxes collected after the expenditures have been extracted, then it is REALLY not worth it.
This sounds like Government sticking its nose into something which it a) will likely not profit from and b) does not fully understand the limited timeframe involved with which said commodity might exist.
Score another point for idiocy by our elected officials!
Can you imagine somebody handing over their SSN when buying a game?
If the law recognizes virtual goods as taxable, then what other laws will get tweaked as a result? Is that player who ganked you for that item just playing the game, or a thief? Consider the EVE online scam with the guy who ran off with all the ISK. If ISK were a taxable commodity, would there now be legal grounds to prosecute him?
What about item duping? How would this be handled?
This story may be a troll, but consider all the ramifications if such a thing did happen.
Those are examples of realizing tangable assets in the real world.
I would think that if I exchange a small fortune of in-game currency for a +7 sword of ogre evisceration that I still haven't realized anything in the real world. I'm merely engaging in my hobby.
All generalizations are false, including this one. Mark Twain
It's been a while since I was young enough to worry about it, but don't minors under 16 have some form of exemption? And wouldn't there have to be some form of exemption on this? Imagine low/middle income class Ma & Pa's suprise when they get a $50,000 bill from the IRS for past due taxes because their 14 year old kid went on a bunch of raids over summer break the year before.
-Rick
"Most people in the U.S. wouldn't know they live in a tyrannical state if it walked up and grabbed their junk." - MyFirs