Two Weeks with the Wii
In the 80s, kids of my generation cut their teeth on Super Mario Bros.. They went through high school with Mario Kart, and bonded with college friends playing Super Smash Bros. By 1999, though, the N64 had long since proven that Nintendo's dominance in American videogaming was over. The GameCube that followed was largely a disappointment. Nintendo failed to interest third party developers, and frustrated fans with long-delayed chapters of the Mario, Zelda, and Metroid franchises. Coming into this no-longer-next generation of consoles, Nintendo announced they were aiming for a Revolution, and then confused everyone by renaming it Wii. Their actions left a lot of people wondering if the company still had what it took to compete with committed powerhouses like Microsoft and Sony. The launch lineup is kind of tepid, and the controls really do take some getting used to. We've already established that they're not aiming to compete in the graphics race. So what is the console really like? Why is it selling so quickly? What does it have to offer? I've had two weeks to find out. Read on, so that you can get a feel for the system you'll definitely be playing (if not owning) at some point in the future.
My somewhat bold claim is not based in any sort of fanboi favoritism. It's a simple reality of Nintendo's console; the Wii begs to be played by lots of people. Unlike the solitary games that are popular on the PlayStation 3 and Xbox 360, Nintendo's scrappy fighter is at its fullest potential when you've got four people armed with Wiimotes. Four players on a Wii title is like nothing you have ever experienced in gaming before. For some people the Wii's demand that you be physically proximate to your fellow gamer will be a mark against it. For many people, though, I think the need to get together in one space will cut through the confusion and misunderstanding this hobby has always suffered from.
The reason for this is that it is easy: It just works. The first time you hand a Wiimote to someone and they point it at the screen, they know what to do. There's a little hand, representing where you're pointing, and each Wiimote has a different colored hand. Navigating menus is actually ... fun, in an odd sort of way. Moving over UI elements with the little hand representing your controller causes a very slight rumble. The controller shakes just enough to give the entire experience a tactile element that, again, I've never seen in gaming before. It's the little things like this that really makes the Wii experience. Turning the Wiimote upside down inverts the hand. They didn't have to do it that way, but they did. Navigating menus is, mildly, fun. One of the first games my cousins played after they'd picked up the controllers was the "duel with their icon-hands" challenge. Odd, yes, but entirely understandable. The Wiimote, and the completely natural movements you make when using the device, require no explanation. When Nintendo went to the AARP event earlier this year, they knew what they were doing; this is the console your grandmother can use as easily as you can.
UI
Graphically, the system's UI is a clean mixture of greys and whites. The Channel selection screen is the first thing you see on booting the system, and stands out well against the system's default imagery. From left to right on the top row, you're going to find the games channel, the Mii channel, the photo channel, and Wii Store channel. Though I'm not sure why the somewhat anemic photo functionality gets to rank so highly, they've organized your primary Wii elements together on one screen. On the bottom of the screen there's an unobtrusive options button, and a button to take you to your Wii's address book functionality. As you purchase things from the Virtual console (the primary online capability of the console right now) they'll fill in additional windows on the console's launch page. This is also where the news and weather features are accessible, with promises of more services further on in the Wii's lifetime.
To start addressing the channels in order, the games channel is where you'll access your currently-loaded disc. The system has a little splash screen there on your Wii frontpage illustrating what you have loaded. Just to reiterate something you've probably already heard, GameCube titles are 100% backwards compatible with the system. The Wavebird controllers are too, and nicely slot into the ports for them on the top of the console. If you're planning on playing a lot of Virtual Console titles, I recommend that you make sure to hang onto your Wavebird; they'll play almost every game the download service can offer up, and your Cube games to boot.
Mii
The Mii channel may just be the hidden gem for this system. If Nintendo plays things right, the Mii may become as much a part of your online identity as Microsoft's gamertag. Miis, to explain, are little virtual people. Using a canned set of features (hair, eyes, mouths), you can combine facial elements to great a little 'you'. Or a mini-Lincoln. Or Jesus. If you've always wanted to school the King of Kings in tennis, the Wii is the system for you. As innocuous a feature as this sounds, it's impossible not to find yourself wrapped up in possibilities once you sit down to play with it. At the very least, you're going to have to make you. And your S.O. And your family, and all of your friends, and your favorite movie star ... it's just too bad they don't have ears and you can't make pets.
Once you've made your Mii-version of former child star Gary Coleman, you can actually compete with him or against him in Wii Sports. At the moment, the games on the pack-in disc (and those on the upcoming Wii Play disc) are the only places you can make use of your strange little people. Even with that limited scope, Nintendo is already showing their intent to make the most of this feature. Your capabilities in Wii Tennis, for example, are tracked via intuitive charts. Someday down the line, when more titles take your Mii into account, you'll hopefully be able to import more interesting stats (frags and such) into your Mii's pockets. You can already take your Mii with you; up to 8 Miis can be loaded onto a single Wiimote for easy toting to another person's house. You can send them away, too; after you exchange friend codes with someone, you can trade Miis. They'll go wandering, too, if you let them. Heading off into the great Wii beyond, they'll wander across the Mii Parades of consoles across the nation, just begging to be included in that owner's personal Mii Plaza. Reggie Fils Aime has already hinted at the eventual addition of more facial features, and it is little wonder why. With the ease of making a little 'you' so tantalizing, it's easy to see why Nintendo is taking this 'uber-cutesy' feature very seriously.
Photos
The system's photo feature/mp3 player is something of a forgettable tack-on. Photos and music can be uploaded to the system, or played directly from, SD memory cards. They slot right into the front, and featured photos are very lovingly displayed by the UI. Music can be played behind the photos; it's essentially the only way to just listen to music on the system. Uploaded tunes can be played during select Wii titles (like ExciteTruck), which is very nice, but otherwise the media capabilities of the Wii are fairly forgettable. Given Nintendo's drum-beating about the Wii being 'focused on games', I'm kind of surprised they even bothered. Just the same, the utility of these features can't be denied, and they certainly don't get in the way.
Virtual Console
The Virtual Console, then, is the final default offering you'll find on loading the system. Nintendo's answer to Microsoft's Xbox Live and Sony's E-Distribution model, it currently only offers downloadable retro titles. The Wii Shop will eventually be where you pick up additional services as well, but for now games are all this service has to offer. While the launch list for the U.S. market has some much appreciated classics included, overall the titles are downright disappointing compared to other regions. I'm not complaining about what we have gotten, to be sure. Bonk, the original Sonic, the SNES version of Sim City, and the original Legend of Zelda are all titles still well worth your time in 2006. It's hard not to look at the Virtual Console list from Japan and other sectors, though, and not be a little jealous. Castlevania IV and A Link to the Past? Why don't we deserve Link to the Past? Recent events has also hinted that Nintendo has no plans to offer games via the Virtual Console if they were not originally released in that market. If that turns out to be true, terrific JP-only NES and SNES games will never reach our virtual shores. A serious oversight on the company's part.
The Virtual Console itself has proven to be less enjoyable for me to use than other parts of the Wii interface. Out of the box, the only way you'll be connecting with the Internet is via a WiFi connection. Even with a solid WiFi setup, it's inevitable that your connection will flake out. The console seems intent on blaming 'firewalls' for its woes, but some days I know everything is working fine; the problem lies with a cranky Wii. Once you're online you may run into difficulties there as well. The interest level in the Virtual Console must be higher than Nintendo expected, because I've found the service absolutely hammered and essentially unusable several times since the system launched. All that said, this is exactly what you'd expect from Nintendo: a solid retro-delivery system, straight from your childhood. I spent many, many, many hours playing the SNES version of Sim City. I gave myself an allowance of three games from the launch lineup. Along with that early Will Wright title, I snagged the original Zelda (my wife had never played it) and Sonic, as we were Sega-less in my formative years. All three play as smoothly as silk. No hiccups, no quirky controls, just unadulterated blasts from the past. Of course, my three titles will soon have friends. Even with Nintendo's odd reluctance to give us the good stuff, they'll be releasing a least one new title every Monday for the foreseeable future. Emulator fans may scoff, but it's hard to look down your nose at a legal way to enjoy retro classics in relatively high definition. The Wii even does game suspension, so you don't have to play games straight through. Despite some petty annoyances, they've got a great channel here for future content (including the much vaunted indie gaming scene), and it only looks to be getting better in the future. At the end of the day, even if it can be annoying to use, at least the Wii Shop music is soothing.
So, that's what the machine itself is like. The Wii's control scheme is what has people sitting up and taking notice though, and it's hard to judge that on menus alone. As a study in comparisons, I offer you the Good, the Bad, and the Awesome: Wii Sports, Red Steel, and Rayman Raving Rabbids.
Wii Sports
In the U.S., our consoles were $40 more expensive than in Japan. This was the reason - the Wii Sports pack-in. I've been lamenting the loss of the pack-in for years now, though, so I begrudge them nothing. It would be one thing if Wii Sports was a waste, a Luigi's Mansion for the next-gen era, but thankfully this mini-game game holds its own and encourages your aging relatives to make fools of themselves. Wii Sports consists of five simple games which ... kind of ... resemble actual sports. There's tennis, golf, bowling, boxing, and baseball. Controls for each of the five pastimes are the definition of simplicity. Each only requires a very simple motion with the Wiimote, mimicking actual movements you'd make while participating in the sport. Tennis is probably the one that's been seen the most at press events, and all it requires is a quick flick of the wrist to get the ball moving to the other end of the court. It's also one of the most enjoyable of the offerings, and supports up to four players for some hi-larious doubles action. Bowling is likewise enjoyable in multiplayer mode, and requires only that you know how to make the bowling motion with your arm in order to strike. Golf and baseball are less enjoyable, as built-in sensitivities to the mini-games lend themselves to confusion and mistrust of your capabilities. In reality, it's not you, it's the game. Golf is particularly bad, as even the slightest swing will have the game registering 'too much force' on the ball. The final game, boxing, is much the same. Using the Wiimote and the nunchuck, you can deliver one-two punches to your opponent's Mii ... if you can get your flailing arms to work right. I've personally found boxing to be highly enjoyable, despite its lack of precision. Two people really into the game results in an air-slapping girly-fight scene like something out of "Revenge of the Nerds". Nintendo made an excellent choice including this as a pack-in, and Wii Sports will continue to be the social game console owners reach for until the likes of Wario Ware or Mario Party make it to store shelves. (Just make sure to use the wrist strap.)
Red Steel
On the opposite end of the hardcore scale, we have Red Steel. Along with Call of Duty 3, this is one of the more 'adult' offerings accompanying the Wii at launch. It concerns the battles of a gentleman who has come to a fancy restaurant to have dinner with his girlfriend's father. As sometimes happens, the Yakuza assault the building and an epic fight ensues. While the title does an admirable job of convincing the player that FPS controls are completely enjoyable on the Wii, the title fails to deliver in almost any other way. The reason has nothing to do with the Wii; Red Steel is just not a very good game. Unlike Yakuza , which manages to weave a tale of Japanese crime with a straight face and get away with it, here the attempts at gritty criminality come off as hokey and poorly thought-out. The hero is utterly forgettable, and the noble quest to protect friends and family from the vicious crime syndicate is one John Woo flick short of a film festival. The only thing it gets (mostly) right is the control scheme, which is just as you'd imagine it. The Wiimote directs your point of view, while the stick on the nunchuck moves you forward. This is the schema that were' going to (hopefully) see a lot of over the Wii's lifespan. It's the way we'll be playing Metroid down the line, and can also be seen one door over in Call of Duty 3. Red Steel chooses to make the protagonist's arm flex and bend in inhuman ways as you turn, fouling up the game's one solid feature. His long, seemingly jointless arm is very disconcerting, and only serves to remove you from the action. Embarrassingly, the control scheme breaks down during sword fights. Those gooshy, confusing fight sequences are not quite as disconnected from reality as Wii Boxing, but it's fairly close. Even when poor reactions began leaking out of the enthusiast press, I maintained a guarded enthusiasm for this title. Guns and swords for the win, right? In the end, though, there's just not enough 'there' there. As much as it makes me want to play Metroid Prime, it makes me want to shut off the console more. You need not suffer from the launch-day enthusiasm that carried this into my cart; you can definitely give this one a pass.
Rayman Raving Rabbids
From the inane to the insane, we move on to Rayman Raving Rabbids. I've never really liked Rayman in his previous platform title outings; he's always been something of a forgettable character. Here, though, Ubisoft has offered up a crack-addled assortment of mini-games, and hung them very loosely around Rayman's neck. He's the central character of the game only insomuch as the little guy on screen has his name. Otherwise, you'll be concerning yourself more with the Rabbids: evil, stupid, ugly, bunnies from hell. The outline of the game is fairly simple. Ray competes in various events, spread out over a period of about thirteen days. Every day, there are four events to participate in. Completing three events unlocks a 'boss' event, which when cleared allows Ray to move on to the next day. Completing all four events during each day unlocks (on alternating days) new outfits for Ray to wear, and new music for you to listen to. Multiplayer play focuses on several people competing in individual events, with an option to string some of them together to make fairly anemic storylines for your adventures.
The beauty of this game, though, is that it's a.) absolutely crack-addled b.) hilarious and c.) completely addicting. Just a few of my favorite examples from the game include:
Final Thoughts
The reality of the situation is that multiplayer Wii games make you look like an idiot. As strange as it sounds, this is just one mark of a system that has succeeded. For so many people, gaming is either a solitary pastime or one done socially via the cold detachment of a Ventrilo link. I, like many other folks, had the opportunity to introduce the Wii to my family during Thanksgiving, and it was anything but detached. It resulted in several hours of good-natured competition among my cousins, and allowed me the pleasure of watching four individuals north of 40 volley and serve via Wiimote. With the exception of my mother, I believe it may well have been the first time these people had ever played a videogame. It's not Half-Life, sure, but it isn't exactly Tetris either.
Even with a fairly humble collection of launch titles, Nintendo has managed to get gamers and non-gamers alike to drink the kool-aid. The system delivers exactly what the company promised when the 'Revolution' was announced in 2004. It's a system that offers the best of both worlds. Non-gamers have a completely intuitive control scheme that will now allow them to play with their game-loving friends. Hardcore gamers already have more innovative titles to play than they know what to do with. So what if some of them, like Red Steel come up a little short. For every Red Steel, there's a Trauma Center, a Rayman, or a Twilight Princess (whose review grew too large to fit here, and will be addressed tomorrow). Offering the best of new technology and plenty of unearthable retro memories, the Wii is a console that demands attention. I've yet to encounter anyone with a mild opinion of the little white box; you are either going to love this thing, or hate it.
Either way, Nintendo has finally broken free of its 'me too' position, held since the days of the N64. Even if the Wii stays the third-place console, it's no longer possible to think of the company as an also-ran. Sony and Microsoft are in for a hard fight this time around. The only side guaranteed not to lose is our side; whatever happens in this war, it's the gamers who win.
The reason for this is that it is easy: It just works. The first time you hand a Wiimote to someone and they point it at the screen, they know what to do. There's a little hand, representing where you're pointing, and each Wiimote has a different colored hand. Navigating menus is actually ... fun, in an odd sort of way. Moving over UI elements with the little hand representing your controller causes a very slight rumble. The controller shakes just enough to give the entire experience a tactile element that, again, I've never seen in gaming before. It's the little things like this that really makes the Wii experience. Turning the Wiimote upside down inverts the hand. They didn't have to do it that way, but they did. Navigating menus is, mildly, fun. One of the first games my cousins played after they'd picked up the controllers was the "duel with their icon-hands" challenge. Odd, yes, but entirely understandable. The Wiimote, and the completely natural movements you make when using the device, require no explanation. When Nintendo went to the AARP event earlier this year, they knew what they were doing; this is the console your grandmother can use as easily as you can.
UI
Graphically, the system's UI is a clean mixture of greys and whites. The Channel selection screen is the first thing you see on booting the system, and stands out well against the system's default imagery. From left to right on the top row, you're going to find the games channel, the Mii channel, the photo channel, and Wii Store channel. Though I'm not sure why the somewhat anemic photo functionality gets to rank so highly, they've organized your primary Wii elements together on one screen. On the bottom of the screen there's an unobtrusive options button, and a button to take you to your Wii's address book functionality. As you purchase things from the Virtual console (the primary online capability of the console right now) they'll fill in additional windows on the console's launch page. This is also where the news and weather features are accessible, with promises of more services further on in the Wii's lifetime.
To start addressing the channels in order, the games channel is where you'll access your currently-loaded disc. The system has a little splash screen there on your Wii frontpage illustrating what you have loaded. Just to reiterate something you've probably already heard, GameCube titles are 100% backwards compatible with the system. The Wavebird controllers are too, and nicely slot into the ports for them on the top of the console. If you're planning on playing a lot of Virtual Console titles, I recommend that you make sure to hang onto your Wavebird; they'll play almost every game the download service can offer up, and your Cube games to boot.
Mii
The Mii channel may just be the hidden gem for this system. If Nintendo plays things right, the Mii may become as much a part of your online identity as Microsoft's gamertag. Miis, to explain, are little virtual people. Using a canned set of features (hair, eyes, mouths), you can combine facial elements to great a little 'you'. Or a mini-Lincoln. Or Jesus. If you've always wanted to school the King of Kings in tennis, the Wii is the system for you. As innocuous a feature as this sounds, it's impossible not to find yourself wrapped up in possibilities once you sit down to play with it. At the very least, you're going to have to make you. And your S.O. And your family, and all of your friends, and your favorite movie star ... it's just too bad they don't have ears and you can't make pets.
Once you've made your Mii-version of former child star Gary Coleman, you can actually compete with him or against him in Wii Sports. At the moment, the games on the pack-in disc (and those on the upcoming Wii Play disc) are the only places you can make use of your strange little people. Even with that limited scope, Nintendo is already showing their intent to make the most of this feature. Your capabilities in Wii Tennis, for example, are tracked via intuitive charts. Someday down the line, when more titles take your Mii into account, you'll hopefully be able to import more interesting stats (frags and such) into your Mii's pockets. You can already take your Mii with you; up to 8 Miis can be loaded onto a single Wiimote for easy toting to another person's house. You can send them away, too; after you exchange friend codes with someone, you can trade Miis. They'll go wandering, too, if you let them. Heading off into the great Wii beyond, they'll wander across the Mii Parades of consoles across the nation, just begging to be included in that owner's personal Mii Plaza. Reggie Fils Aime has already hinted at the eventual addition of more facial features, and it is little wonder why. With the ease of making a little 'you' so tantalizing, it's easy to see why Nintendo is taking this 'uber-cutesy' feature very seriously.
Photos
The system's photo feature/mp3 player is something of a forgettable tack-on. Photos and music can be uploaded to the system, or played directly from, SD memory cards. They slot right into the front, and featured photos are very lovingly displayed by the UI. Music can be played behind the photos; it's essentially the only way to just listen to music on the system. Uploaded tunes can be played during select Wii titles (like ExciteTruck), which is very nice, but otherwise the media capabilities of the Wii are fairly forgettable. Given Nintendo's drum-beating about the Wii being 'focused on games', I'm kind of surprised they even bothered. Just the same, the utility of these features can't be denied, and they certainly don't get in the way.
Virtual Console
The Virtual Console, then, is the final default offering you'll find on loading the system. Nintendo's answer to Microsoft's Xbox Live and Sony's E-Distribution model, it currently only offers downloadable retro titles. The Wii Shop will eventually be where you pick up additional services as well, but for now games are all this service has to offer. While the launch list for the U.S. market has some much appreciated classics included, overall the titles are downright disappointing compared to other regions. I'm not complaining about what we have gotten, to be sure. Bonk, the original Sonic, the SNES version of Sim City, and the original Legend of Zelda are all titles still well worth your time in 2006. It's hard not to look at the Virtual Console list from Japan and other sectors, though, and not be a little jealous. Castlevania IV and A Link to the Past? Why don't we deserve Link to the Past? Recent events has also hinted that Nintendo has no plans to offer games via the Virtual Console if they were not originally released in that market. If that turns out to be true, terrific JP-only NES and SNES games will never reach our virtual shores. A serious oversight on the company's part.
The Virtual Console itself has proven to be less enjoyable for me to use than other parts of the Wii interface. Out of the box, the only way you'll be connecting with the Internet is via a WiFi connection. Even with a solid WiFi setup, it's inevitable that your connection will flake out. The console seems intent on blaming 'firewalls' for its woes, but some days I know everything is working fine; the problem lies with a cranky Wii. Once you're online you may run into difficulties there as well. The interest level in the Virtual Console must be higher than Nintendo expected, because I've found the service absolutely hammered and essentially unusable several times since the system launched. All that said, this is exactly what you'd expect from Nintendo: a solid retro-delivery system, straight from your childhood. I spent many, many, many hours playing the SNES version of Sim City. I gave myself an allowance of three games from the launch lineup. Along with that early Will Wright title, I snagged the original Zelda (my wife had never played it) and Sonic, as we were Sega-less in my formative years. All three play as smoothly as silk. No hiccups, no quirky controls, just unadulterated blasts from the past. Of course, my three titles will soon have friends. Even with Nintendo's odd reluctance to give us the good stuff, they'll be releasing a least one new title every Monday for the foreseeable future. Emulator fans may scoff, but it's hard to look down your nose at a legal way to enjoy retro classics in relatively high definition. The Wii even does game suspension, so you don't have to play games straight through. Despite some petty annoyances, they've got a great channel here for future content (including the much vaunted indie gaming scene), and it only looks to be getting better in the future. At the end of the day, even if it can be annoying to use, at least the Wii Shop music is soothing.
So, that's what the machine itself is like. The Wii's control scheme is what has people sitting up and taking notice though, and it's hard to judge that on menus alone. As a study in comparisons, I offer you the Good, the Bad, and the Awesome: Wii Sports, Red Steel, and Rayman Raving Rabbids.
Wii Sports
In the U.S., our consoles were $40 more expensive than in Japan. This was the reason - the Wii Sports pack-in. I've been lamenting the loss of the pack-in for years now, though, so I begrudge them nothing. It would be one thing if Wii Sports was a waste, a Luigi's Mansion for the next-gen era, but thankfully this mini-game game holds its own and encourages your aging relatives to make fools of themselves. Wii Sports consists of five simple games which ... kind of ... resemble actual sports. There's tennis, golf, bowling, boxing, and baseball. Controls for each of the five pastimes are the definition of simplicity. Each only requires a very simple motion with the Wiimote, mimicking actual movements you'd make while participating in the sport. Tennis is probably the one that's been seen the most at press events, and all it requires is a quick flick of the wrist to get the ball moving to the other end of the court. It's also one of the most enjoyable of the offerings, and supports up to four players for some hi-larious doubles action. Bowling is likewise enjoyable in multiplayer mode, and requires only that you know how to make the bowling motion with your arm in order to strike. Golf and baseball are less enjoyable, as built-in sensitivities to the mini-games lend themselves to confusion and mistrust of your capabilities. In reality, it's not you, it's the game. Golf is particularly bad, as even the slightest swing will have the game registering 'too much force' on the ball. The final game, boxing, is much the same. Using the Wiimote and the nunchuck, you can deliver one-two punches to your opponent's Mii ... if you can get your flailing arms to work right. I've personally found boxing to be highly enjoyable, despite its lack of precision. Two people really into the game results in an air-slapping girly-fight scene like something out of "Revenge of the Nerds". Nintendo made an excellent choice including this as a pack-in, and Wii Sports will continue to be the social game console owners reach for until the likes of Wario Ware or Mario Party make it to store shelves. (Just make sure to use the wrist strap.)
Red Steel
On the opposite end of the hardcore scale, we have Red Steel. Along with Call of Duty 3, this is one of the more 'adult' offerings accompanying the Wii at launch. It concerns the battles of a gentleman who has come to a fancy restaurant to have dinner with his girlfriend's father. As sometimes happens, the Yakuza assault the building and an epic fight ensues. While the title does an admirable job of convincing the player that FPS controls are completely enjoyable on the Wii, the title fails to deliver in almost any other way. The reason has nothing to do with the Wii; Red Steel is just not a very good game. Unlike Yakuza , which manages to weave a tale of Japanese crime with a straight face and get away with it, here the attempts at gritty criminality come off as hokey and poorly thought-out. The hero is utterly forgettable, and the noble quest to protect friends and family from the vicious crime syndicate is one John Woo flick short of a film festival. The only thing it gets (mostly) right is the control scheme, which is just as you'd imagine it. The Wiimote directs your point of view, while the stick on the nunchuck moves you forward. This is the schema that were' going to (hopefully) see a lot of over the Wii's lifespan. It's the way we'll be playing Metroid down the line, and can also be seen one door over in Call of Duty 3. Red Steel chooses to make the protagonist's arm flex and bend in inhuman ways as you turn, fouling up the game's one solid feature. His long, seemingly jointless arm is very disconcerting, and only serves to remove you from the action. Embarrassingly, the control scheme breaks down during sword fights. Those gooshy, confusing fight sequences are not quite as disconnected from reality as Wii Boxing, but it's fairly close. Even when poor reactions began leaking out of the enthusiast press, I maintained a guarded enthusiasm for this title. Guns and swords for the win, right? In the end, though, there's just not enough 'there' there. As much as it makes me want to play Metroid Prime, it makes me want to shut off the console more. You need not suffer from the launch-day enthusiasm that carried this into my cart; you can definitely give this one a pass.
Rayman Raving Rabbids
From the inane to the insane, we move on to Rayman Raving Rabbids. I've never really liked Rayman in his previous platform title outings; he's always been something of a forgettable character. Here, though, Ubisoft has offered up a crack-addled assortment of mini-games, and hung them very loosely around Rayman's neck. He's the central character of the game only insomuch as the little guy on screen has his name. Otherwise, you'll be concerning yourself more with the Rabbids: evil, stupid, ugly, bunnies from hell. The outline of the game is fairly simple. Ray competes in various events, spread out over a period of about thirteen days. Every day, there are four events to participate in. Completing three events unlocks a 'boss' event, which when cleared allows Ray to move on to the next day. Completing all four events during each day unlocks (on alternating days) new outfits for Ray to wear, and new music for you to listen to. Multiplayer play focuses on several people competing in individual events, with an option to string some of them together to make fairly anemic storylines for your adventures.
The beauty of this game, though, is that it's a.) absolutely crack-addled b.) hilarious and c.) completely addicting. Just a few of my favorite examples from the game include:
- "Bunnies Don't Like Bats" - Direct Rayman as he mounts a giant bat, collecting piggies and dropping them into a pigpen before the time runs out. "Bunnies Don't Like Bats 2" adds the complexity of fending off a Bunny raiding party while you collect the piggies.
- "Bunnies Don't Know What to do with Cows" - Whirl the Wiimote over your head, as Ray does the same with a chain attached to a cow's collar. Hit a button on the Wiimote to send the cow flying while it's facing away from you. You get more points the further the cow flies; the cow flies further by whipping that Wiimote as fast as you can above your head.
- "Bunnies Don't Use Toothpaste" - Grab horrible grimacing worms with the Wiimote as they emerge from the rotten teeth of a Bunny, and flick them away. They come slowly at first, but emerge faster and faster as you play. Allowing a worm to emerge and then disappear ruins a tooth. Allowing two worms to reenter a single tooth sends the worm borrowing up into the Bunny's soft palate and ends the game. Hilariously, the mini-game is backed by an homage to the the theme from "Brazil".
- "Bunnies Can Only Fly Downward" - This wonderful bunny-filled version of the parachuting level from PilotWings has you directing Ray down through smoke rings with your Wiimote. You speed up by pushing on the nunchuck's stick, but you lose control that way too. Your aim is to get to the ground before a set time has passed. (Hint to Nintendo: PilotWings for the Virtual Console. Get on it.)
- "Bunnies Are Addicted to Carrot Juice" - While pumping the nunchuck with your left hand up and down, aim the Wiimote at the oncoming diver-Bunnies to fill their dive masks with carrot juice. Filling them up causes them to fall over. You lose if the ever-increasing wave of bunnies reaches your bar.
Final Thoughts
The reality of the situation is that multiplayer Wii games make you look like an idiot. As strange as it sounds, this is just one mark of a system that has succeeded. For so many people, gaming is either a solitary pastime or one done socially via the cold detachment of a Ventrilo link. I, like many other folks, had the opportunity to introduce the Wii to my family during Thanksgiving, and it was anything but detached. It resulted in several hours of good-natured competition among my cousins, and allowed me the pleasure of watching four individuals north of 40 volley and serve via Wiimote. With the exception of my mother, I believe it may well have been the first time these people had ever played a videogame. It's not Half-Life, sure, but it isn't exactly Tetris either.
Even with a fairly humble collection of launch titles, Nintendo has managed to get gamers and non-gamers alike to drink the kool-aid. The system delivers exactly what the company promised when the 'Revolution' was announced in 2004. It's a system that offers the best of both worlds. Non-gamers have a completely intuitive control scheme that will now allow them to play with their game-loving friends. Hardcore gamers already have more innovative titles to play than they know what to do with. So what if some of them, like Red Steel come up a little short. For every Red Steel, there's a Trauma Center, a Rayman, or a Twilight Princess (whose review grew too large to fit here, and will be addressed tomorrow). Offering the best of new technology and plenty of unearthable retro memories, the Wii is a console that demands attention. I've yet to encounter anyone with a mild opinion of the little white box; you are either going to love this thing, or hate it.
Either way, Nintendo has finally broken free of its 'me too' position, held since the days of the N64. Even if the Wii stays the third-place console, it's no longer possible to think of the company as an also-ran. Sony and Microsoft are in for a hard fight this time around. The only side guaranteed not to lose is our side; whatever happens in this war, it's the gamers who win.
But it contains Twilight Princess. Sold.
(29 hours to go...)
Real Daleks don't climb stairs - they level the building.
After having a 360, and being impressed with it. I looked at the Wii, and went "annnnddddd......?" I wasn't impressed. but after reading reviews and seeing it in action, I'm considering it. Assuming I can get my hands on it.
Listen, my parents didn't have a lot of money so I'd appreciate it if you just let it go that my first car failed the safety inspection.
Now there we differ. On the contrary, I bonded in college with my friends, the super smashed brothers. Leinenkugel's for the win! It was all very similar though--a punch here, a puch there, a flaming Luigi & a princess was an instant party.
Yeah, it sure is going to hurt to have this removed.
My work here is dung.
My nephew bought a Wii. I got to play with it for a night soon after. This past weekend he brought it up to my parents house, since I thought they would enjoy playing the bowling game, since they used to bowl a lot when they were younger. I was right, they stayed up until after 11pm playing it. My parents are in their mid-sixties, and they are going to buy one as soon as they become more readily available. Nintendo took this thing in an entirely new direction, and it is going to work for them.
Why is it so hot? Where am I going? What am I doing in this handbasket?
Excite Truck? You know, the game that every store I've seen is demoing on their Wii.
And the first time I got my hands on a Wii-mote, I held it backwards & was confused as shiat as to why left was right & right was left.
[Fuck Beta]
o0t!
I agree, have a Wii, two nunchuks, one wiimote, three GameCube controllers (see the top slots), but how in the heck do you get four Wiimotes?
One of the good things about Wii Sports is it lets more than one person share the same controller - and quite frankly, I've been dropping by game stores for weeks and still can't get a second wiimote.
But I agree that Rayman's Raving Rabbids is the best game - and yes, we've played many many hours of Zelda.
And, yes, it IS that fun - all ages too. My 15 yo son loves it, as do all his friends (14 to 17). But so does everyone else.
-- Tigger warning: This post may contain tiggers! --
Think again, botnet mule, Real Men play Nethack.
music lover since 1969
Done better. PS3 is failure of marketing.
The 360 is a really solid, machine, I'm completely impressed by the options they have launched with.
On the other hand though the Wii is a console that is innovative and unique. The big missing point is achievements (yes they are important) but the Wii controller and everything else earned it the center stage in my apartment.
The PS3 on the other hand is so dead to me after all the hype, the failed launch, the lackluster system and so on. I'll pick one up when some amazing rpgs are out but even Metal Gear Solid 4 is not enough. Especially with it's price point.
For the Wii though Avoid red steel, but check out Excite trucks, Zelda (duh), and trauma center (if you don't have it for the DS). And Elebits is sounding to be the Second half of the One two launch combo.
I'm hopeful for the Wii, with talented developers (not EA) we can have some amazing games on an amazing system. Konami is already releasing Elebits and with more attention some really radical games can come out. But that's still not enough for me to discount my 360, which is fun, has better graphics and has achievements (again they are important, don't ask me why). It appeals to me in every way the Wii doesn't and that's fine as well.
Personally I think it really is a wonderous time to be a gamer. If you have yet to try the system I highly advise you to give it a shot, because it'll revive that kid who shook the controller to make mario jump "Farther".
Wii Sports is fun, for little while. Probably a great "party game".
Zelda never interested me, but it seems like it's well-done.
Basically every other game currently available is just not worth mentioning. There are some *decent* games, but nothing particularly exciting (again, assuming you aren't a big Zelda fan). It's the standard "launch games are kinda lame" syndrome. Personally, I'm holding out for the WarioWare game. That will rock.
Still, the Wiimote works very well, and is fun to use. Nintendo might have a big hit on their hands.
Is it just me, or did you say 'inferior graphics and sound' twice?
Real Daleks don't climb stairs - they level the building.
I'd like to know realistically how long the batteries in those remotes last. Prob too soon to get any good data on that I suppose.
Xbox 360 core ($300) + Wii ($250) = the average of the two PS3 options.
You would be a fool to pick the PS3 over the first 2.
360 has the same graphics, a much better game library, and ton better online capability than the PS3. The Wii is that console that changes the way you play games.
Gears of War and Twilight Princess are 2 of the top 5 games I've played since the NES came out. You won't regret the purchase of either console.
"Even if the Wii stays the third-place console, it's no longer possible to think of the company as an also-ran."
Has the Wii sold fewer consoles than the PS3?
Stores keep getting in shipments and selling them out the same day, usually 20-40 at a time about once a week.
Pick your favorite retailer, and just call them once a day when they open.
This worked for a friend, and I'm trying it now.
EG, for Black Friday after thanksgiving, the local Tarje (thats Target for those not from SoCal) got some 30-40 Wiis (and 3 PS3s that got placed in a corner and nobody cared about).
Test your net with Netalyzr
That's nothing, real men play with their girlfriend.
...
Oh wait
Stores seem to get them in pretty regularly. You just have to check daily. Funny thing is that I went to Bestbuy the other day looking for a wii and they had 6 ps3s. Who would've thought...
It really seems like Nintendo managed to latch on to what the other console manufacturers have long lost sight of: Fun. The Wii may not have the most current up-to-date blow-your-mind specs, but the games are simply fun. I lost interest in gaming around the time of the PS1, when graphics and storylines became more important than the actual gaming experience, but the Wii has something going for it that might make me whip out the credit card in the future: it LOOKS like a lot of fun to play. I really can't say that for the other systems.
I hear a lot of talk about Zelda and Wii Sports. That's cool as they're both fun.
But, I rented Dragon Ball Z: Budokai Tenkaichi 2, and I was thoroughly impressed. The game takes a little while to get used to, but once you get the hang of it, it can get pretty damn crazy. Using the nunchuck and Wiimote, you'll perform a variety of moves that you would normally use a standard controller (WHICH IS AN OPTION). However, the remote adds a bit of depth that just plain excites you.
For example, the way special moves are peformed, it makes it that much more exciting. Not only can you shoot a fireball as if you are really doing it, but you know it's coming when you see your opponent making peculiar moves. Trust me. It's a great joy to execute a combo and end it by actually making the motion for the possible final attack. Plus, other than the remote depth, the game itself is deep with a great assortment of characters from all Dragonball Sagas.. The graphics are crisp and run fluidly like any worthy fighter should.
If you're a Dragonball fan, it's a must buy. For everyone else, it's worth a shot no matter what.
Golf is particularly bad, as even the slightest swing will have the game registering 'too much force' on the ball.
... if you can get your flailing arms to work right. I've personally found boxing to be highly enjoyable, despite its lack of precision.
I admit golf probably has the least pick-up-and-play controls, but it is really true in real life also. The controls reflect the ease of their real life sports. Bowling's controls are easiest because bowling is an easy sport. Tennis is easy to start but hard to master. Golf, however, is very hard to start up in real life...I don't know many people who can pick up and start swinging for 100+ yards without major accuracy problems.
So yes, golf has sensitive controls but if you put in the time you can develop precision with them.
The final game, boxing, is much the same. Using the Wiimote and the nunchuck, you can deliver one-two punches to your opponent's Mii
Now this is just plain not true. I've put in probably 40 hours to Wii Boxing, it makes a great workout game. The punches aren't easy to throw accurately, that's true. There are some tricks to the game...like developing rhythm, knowing when you're leaning in the right direction to be able to throw a certain punch, etc. Those are all things that are true to real boxing.
Again, boxing is a sport that it's easy to pick up the gloves and "flail" your arms around, but if you want to be good at it you have to practice and start thinking about your moves. However, the controls in boxing do seem to be the least precise of all the games (though as I said, they aren't bad), and I'd like to see a full fledged boxing game that has a little more time put into it.
It has Dolby Pro Logic, I fail to see how that is not good enough
"When I first heard Daydream Nation it quite frankly scared the living shit out of me." -- Matthew Stearns
A full review inside slashdot and with images! Quick, delete those bits of evil innovation! What have all you done with my good old non-w3c compliant slashdot?
Dude, he said "Don't ask me why!" :)
Seriously, though, Achievements are a feature of XBox Live that allows you to compete for high scores and other feats in a game. They are tracked online, and you can see how you're keeping up with the Joneses.
Jon Acheson
All opinions expressed herein are my own, and not those of my employers, who are appalled.
How did this guy get modded +5 interesting? By regurgitating exactly what Nintendo has been marketing? Nintendo has said themselves, they're not competing on pushing polygons, and they're a GAME company first. period.
IMO:
The good: Good controller design. Has a major nostalgia appeal. Compatible with all (?) GameCube games
The bad: Controller eats batteries. Lacks the advanced HD graphics and surround sound found on the Xbox 360 and the PS3
The uggly: It's lights years behind 360 and PS3 in multimedia features and graphics.
Yes, it is your opinion, so I can't argue that. But I can argue that your opinion stinks, and you obviously have zero experience with it. Just took the wii to a friend's place last weekend. Lot of university buddies gathered (along with our wives). Every one of them said they wanted to get a Wii now, and more importantly, every single one of the wives wanted them to get one! If that's not more significant than your perty gfx on your 360, then you my friend, obviously have no friends/lady friends.
This may be anecdotal evidence at best, but it sure sounds like a lot of people have had the same experience with their parents, grandparents etc. And this "evidence" sure beats the snot of of some MS apologist's (Yes, read his post history) "opinion" about something he knows nothing about.
AirSpeak - http://itunes.com/apps/AirSpeak
The bad: Controller eats batteries.
:)
For those that don't have a Wii yet, don't listen to this guy. The cheap no-name batteries that came with the unit lasted some 20-30 hours for me, and the replacements (rechargable NiMH RULE) haven't worn out yet (past 40 hours now by my best guess).
"Eats batteries" makes people think you'll be replacing them every time you play. Even if you play 5-6 hours every single day (ie: you're unemployed), you're still good for a solid week.
Unless you really hate wireless devices. Then yes, you'll hate the Wii
Endless arguments over trivial contradictions in books written by ignorant savages to explain thunder in the dark.
Maybe I can get a used Game Cube for cheap now and play Windwalker, before moving to Twilight Princess.
"It's the height of ridiculousness to say for those 9 lines you get hundreds of millions."
The Gamecube sold 4 million units in Japan compared to maybe 450-500k Xbox 1's (couldn't find a number beyond mid-05 of 450k. They stop production around that time of the year so close enough). What's more Nintendo actually made money on each console sold. Sounds like a success story to me. Not quite so successful compared to the PS2 perhaps, but, as someone else has pointed out too, how many of 110 million PS2's are from users having to buy a multiples because of hardware failure?
No sig for you!!
Think again LARPig! Real mean take LSD and just sit on the couch hallucinating that they're running around with armor and weapons!
"Navigating menus is actually ... fun, in an odd sort of way."
This is the same thing I said in my own mini-review on the online gaming community I belong to. The Mii Channel in particular is amazing.
I've played video games for a long time, more than 25 years, and the Nintendo Wii is just the most fun platform I've ever played with. I've had some great gaming moments on other platforms in the past, but not one as fun as playing Wii Sports with a friend or two. There really is nothing that compares. The controllers just work. I'm particularly fond of how the Wii Sports Bowling uses the controller.
It's a great machine and it's a BIG mistake to think the graphical advantage the XBox 360 and PS3 have over the Wii has anything to do with how much you actually enjoy playing with the console system. I own an XBox 360 (recently deceased thanks to three red lights) and will most likely get the PS3 as well once they're more readily available, but the Wii has already impressed me.
In Soviet Russia, I ruled you
Like many others on Slashdot, I bought my system on release day. I find it to be a blast, but the most surprising thing is that my parents found it to be a blast, too.
I took mine home for Thanksgiving because my little brother had been quite interested in it for a while. I was unable to procure a second Nunchuck (still can't), but I did have two Wiimotes so we could have some multiplayer fun on Wii Sports. Both the brother, one of my sisters, and my other brother loved the system. I decided to call my mom down to at least look at it, just to see what her reaction was.
Now, before I go on, it helps to speak of my parents a bit: They are both very, very conservative, and don't appreciate video games. Even as the main gamer in the house, I was lucky to get any sort of video game as a gift. My parents never had any interest in playing any of my games, even the simpler multi-player ones.
So imagine my surprise when I had my mom play Doubles Tennis with me- and she adored it. Not even one match was over and she said (ad-libbing) "This is so much fun! And it's better than your other systems, because I'm not just sitting around." In fact, she liked it so much that she called my dad (who was at his office next door) to come over and play it- and he did, despite being even more disproving of video games than my mom. In fact, they played three rounds of golf, and then two sets of doubles Tennis. And even he commented on the fun.
The final topping of this delicious cake? The next day, while I was out shopping, my mom called to ask where she might buy a Wii. For the family.
So we have a 12 year old boy, a 15 year old girl (who, by the way, is not a gamer in the least), a 17 year old teenager, a mother and father over the age of 40, and me. Not a single unhappy person in the bunch.
More now than ever, I think Nintendo is going to take this round.
But haven't you ever heard the saying: "Never bring a knife to a gun fight." ???
The full saying is: "Never bring a knife to a gun fight... bring a katana and wakizashi."
The enemies of Democracy are
PS3 supports analog composite, 480i, 480p, 720p, 1080i, and 1080p.
Xbox 360 supports the same, although 1080p was added in a patch (is that patch out yet?)
Wii supports composite, and 480i and 480p.
ALl three consoles support 4:3 and 16:9, although the Wii's 16:9 at least I think is 'fake' 16:9 (it's a 4:3 signal with 16:9 aspect ratio, from what I hear)
Everything will work on an old set, and everything will look better on a new set.
ADVENTURERS! - ANTIHERO FOR HIRE - CARDMASTER CONFLICT
Fuck, I new I screwed it up! I took LSD and run around with armor and weapons while hallucinating that I was sitting on the couch!
The enemies of Democracy are
Why do systems have to have third party games to be successful? I always thought that Nintendo's greatest strength has been the games published by Nintendo and not third parties. If a company can rely on what it does in-house to succeed, isn't it better for them that they can be so independent? If Konami or Capcom or Electronic Arts went out of business tomorrow, would Playstation continue to be as successful as it is now? I don't think so. Nintendo, on the other hand, could continue to rely on its in-house development team to make successful games. I can name a bunch of games I love/have loved that were made by Nintendo. I have a hard time coming up with an equal list of Playstation games actually published by Sony. In my opinion, that speaks volumes about the success of a system.
Madjo - Move to Canada and get NTSC to avoid the black borders on VC.
ratboot - You can move to Europe and play the MULTI versions of all the titles with French language option.
You might even just swap houses. Problem solved. NEXT!
[UID-HeinzIntel]
All non-digital 16x9 signals are "fake" (also known as "anamorphic") 16x9 signals.
There is no geometry in an analog signal, only a sync rate and a number of horizontal lines. It's up to your display device as to whether or not each horizontal line should take up 1mm or 1.5mm or....
Remember, analog signals only have a distinct vertical resolution, not a horizontal one. Hence "720p" is NOT "720*xyz", it's "720p" for a reason.
So, for example, some (many here in Australia) 16x9 plasma TVs are "fake" 16x9 since their resolution is 1024x768, which is not a 16x9 pixel format.
Or, if you tell your computer to output 1600x1200 to a widescreen monitor, and then have it compress the image, THAT is fake 16x9.
However, outputting a 480p image there is no way to tell whether or not it's 16x9 or 4x3. Both signals look the same non-digitally!
Speaking of parents and video games, this one struck me the other day when discussing "The Battle For The Living Room."
In environments where the kids play video games and the adults don't, how often is the video game system in the living room?
I know three families in this situation. In 2 of them, the video game is not hooked to the TV in the living room--it is hooked to either another TV in the corner of the living room or is hooked to a TV in the kid's room. Only in one family is the video-game console hooked to the family TV in the living room.
Now, this is anecdotal and I'd be curious if other people have similar experiences. But "trans-generational games" like this will help Nintendo beat PlayStation and Xbox in "The Battle For The Living Room."
How well do people think the targetting of non-gamers will work out long term? I can see it causing a short term buzz and interest but wonder how many will stay as single game households, treating the console more like an appliance. Its success will likely depend on whether these people turn into regular purchasers of games, which is how you'd probably define current gamers, or if it is seen as a furby style craze that they'll lose interest in after a while. If few people buy anything other than launch titles then you may not find a big Wii games section in shops.
I've seen it with my parents. They may become interested in one game for a short period of time, and play it a lot, but it will be one game and not necessarily lead them into being interested in any other game.