DarwiinRemote - AWiimote Frontend for OSX
jeckil writes "DarwiinRemote is a tiny piece of software which reads data from and sends data to Nintendo Wii Remote. It detects all 3 axis sensors, all buttons (except power). You can modify which controller LED indicator is on, and send force feedback. Right now it only supports a basic front row control scheme but they should be releasing a better version in a few days. All the source code is available and compatible with latest version of xcode. One can only wonder ... If the latest apple rumor turns out to be true, things could get very interesting for apple. Someone has already released a modified version of this app. It seems there have been some problems detecting the remote so an alternate version that uses the Wiimote's sync button has been released."
I can't read Japanese, but it looks like WiinRemote is a similar app for Windows; this page is linked from the DarwiinRemote page.
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You've got to be smoking crack if you think Apple is going to release a game console.
We all knew Mac users were wankers; and here they are admitting they play with their Wiis while using their Macs! ;-)
Seriously, though - this is cool. I'd love to see a program to control iTunes with gestures.
Insisting on "correct" English is like saying that there is only one, definitive recipe for chili.
Typical slideshow presenters: $56.00.
Wii Remote: $29.95
All that you're missing is a laser pointer, and the requisite freaking sharks.
-Rob
Biblical fiscal responsibility
Swiiiiiiiit.
Like Photoshop and FinalCut! Ok So the photoshop idea might be neat.
What would be really great is the ability to use calibrate and use the pointing feature.
Sure you'll need an IR source, but the ability to say, put an IR source on the floor and use a projection screen with a true pointer would be very very cool.
Unfortunately the article doesn't say it, but the big deal about the "modified version" is support for sensor bar based mouse movement.
Notice that you don't point where you want to aim. You point the wii remote up and your aiming reticle starts going up. When to go back to level position the aiming reticle stops instead of returning to level point like the aiming portions of zelda. It seems to only use the tilt function without the triangulation to know what part of the screen you are pointing at for aiming which is useless to me because that is what makes the wii so easy to use. Point at the section of screen you want to aim at instead of just a regular joystick type aiming.
...but can someone post some details on how to physically read the Wiimote from a PC or Mac? Is the controller connected via USB? (I don't own a Wii so I've no idea how things plug together.)
alternatively...
:)
http://carl.kenner.googlepages.com/glovepie
I wonder why it's news when it's on a Mac
Funny thing I noticed is that the Wii remote doesn't detect all types of movement, for instance if i place it on a table and rotate it clockwise or counterclockwise no movement is detected except for some vibration. It only seems to detect rotation in relation to gravity, like tilting onto it's side or tilting back or forward. That sensor bar should help a lot but even then I guess it would only help while the remote is pointing towards the sensor bar.
This hack is kinda limited in functionality since it uses only the tilt data for input as opposed to the pointer functionality. Although the site is hammered, someone has already supported this functionality in Linux as shown in this amazing demonstration. The functionality in that video is so good I can easily see people buying a wiimote without having the wii (although they would have to create their own LED bar).
Any chance they will release a panther version? Is it just laziness, or it using some specific feature of Tiger? I'm too lazy to actually look at the code because the .xcode project wont work in my version (whatever comes with 10.3.9) so yeah, just wondering if any one knows
Well, so I bit. I downloaded the app, and installed it on my laptop. It is still obviously a little buggy, but like their site says, once you get it to connect properly, it tends to stay that way. (but this took a number of program restarts)
I don't have my IR bar accessable at the moment, so I haven't tested out the mouse functionality on it, but I'm pretty excited about it and will try it out when I get home. Just happened that today I have my wiimote at work, because I'm taking them over to a bud's house to night for a little bowling, tennis, and maybe some rabbit/carot action.
This is great though, my only concern now is that you have to reconnect the remote upon any restart of the program. Not a biggy, but this seems like an ideal situation for connecting your PC to your flat screen TV with a VGA or DVI imput (which I have) and using front row on the TV controled with the IR bar from the attached wii, and just grabbin' a wiimote to use as well.
Self proclaimed wannabe geek. You know how it is. Most of us who read this stuff probably fit in that category.
"If the latest apple rumor turns out to be true, things could get very interesting for apple."
Not sure what Wiimote functionality on a Mac has to do with a possible gaming console made by Apple...
Unless the console was running OSX at its core thus allowing use of this Wiimote utility. But then wouldn't that just be a Mac? In which case, why not just focus on a broader gaming market for Macs?
But there is no way in hell that games for an Apple console/computer would be able to utilize the Wiimote out of the box unless Apple struck a huge deal with Nintendo.
/* No Comment */
Self proclaimed wannabe geek. You know how it is. Most of us who read this stuff probably fit in that catagory
Please, if you want to even pretend to be a geek, learn to use spell check. The word is "category"
> I wonder why it's news when it's on a Mac :)
/. editors became Apple fanbois back when the TiBook was released. They mouth the Open Source slogans once in awhile because that is what a lot of the readers expect but Taco & Co. long since went to the dark side.
Because most of the
Democrat delenda est
No, I think it's because Mac users are more curious about their computer and about what they can do with it, and less afraid of downloading stuff from the Internet :-P
Look, it doesn't matter how cool this hack is or all the applications it opens up.
The fact is that the Wiimote is completely the wrong shade of white and doesn't even conform to the Apple human interface guidelines.
Frankly they should all be burnt.
First of all, who cares? This has got nothing to do with the discussion. Even if you're right: Why should I care why there are no viruses? There are none, that's all that matters.
Second, you're wrong. It's total bullshit. If there were few viruses, sure, the smaller market share would explain it. There were few viruses for pre-X Mac OS systems. There are few viruses for Linux. But none? Come on. There are lots of other reasons why Macs aren't targeted. First, Macs are - amongst themselves - less "monoculture" than Windows boxes. Almost all Windows users use IE and some kind of Microsoft mail application. Mac users? There are dozens of browsers and dozens of Mail clients, all with a frai market share. Second, Macs are just more secure. No auto-run on CDs, no open ports by default, no "Administrator" user with rights equal to that of a root account. Yes, the smaller market share is one reason. No, it's not "the only thing protecting me," and it's quite possibly not even the most important factor.
...and now i've ruined my 30" Apple Cinema Display!
mod me funny