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Sony Says Nobody Will Ever Use All the Power of a PS3

Tighthead Prop writes "Sony executive Phil Harrison has made some brash comments about the Cell processor and the PlayStation 3. Harrison says that the current PS3 game lineup is using less than half of the machines power, adding that 'nobody will ever use 100 percent of its capacity.' Is he right? 'The major reason Harrison wants to hype up the "unlimited" potential of the PS3's architecture is to downplay comparisons between games running on Sony's console and Microsoft's Xbox 360. The two systems are not completely dissimilar: they both contain a PowerPC core running at 3.2 GHz, both have similarly-clocked GPUs, and both come with 512 MB of RAM.'"

36 of 581 comments (clear)

  1. This sounds familiar... by Electrode · · Score: 5, Insightful

    Something about 640k of RAM...

    1. Re:This sounds familiar... by Otis2222222 · · Score: 5, Informative

      Good point, except this time the guy is actually on record as saying it. Bill Gates never said that infamous quote that is often attributed to him.

    2. Re:This sounds familiar... by eln · · Score: 5, Funny

      You're misinterpreting his comment. What he means is game developers will abandon the platform well before they can put anything out that will utilize the system's full potential.

    3. Re:This sounds familiar... by bigman2003 · · Score: 5, Insightful

      This is a really safe bet though-

      Will anyone use 100% of the CPU(s)?
      AND 100% of the GPU?
      AND 100% of the RAM?

      If not, Sony can always say they aren't using 100% of the system- so they game didn't live up to its potential.

      Show me a game on any system that uses 100% of the resources, and I'll show you a game that hangs like mad and runs like crap.

      Once again Sony comes out with an idiotic statement that they think will impress the public.

      (Admittedly, the article was /.ed so I couldn't read it...so maybe he said something else...if so, sorry!)

      --
      No reason to lie.
    4. Re:This sounds familiar... by SCPRedMage · · Score: 4, Insightful

      And yet, if they DO use 100% CPU time, GPU time, and memory, then that means the game is bottlenecked on something and frame rates will suffer, so the game will never live up to it's full potential...

      Guess that means it's impossible for a game to "live up to it's full potential"...

      --
      My sig can beat up your sig.
    5. Re:This sounds familiar... by Achoi77 · · Score: 4, Funny

      I call dibs on 0!

    6. Re:This sounds familiar... by Pulse_Instance · · Score: 5, Funny

      You are all wrong, it is nullity.

    7. Re:This sounds familiar... by Shemmie · · Score: 5, Funny

      Quick, someone port the Aero GUI.

    8. Re:This sounds familiar... by scotch · · Score: 5, Funny

      Last non-zero digit is 1 -- in base pi.

      --
      XML causes global warming.
    9. Re:This sounds familiar... by markov_chain · · Score: 4, Funny

      My Linux desktop soaks up every available CPU cycle, mostly by running the hlt instruction ;)

      --
      Tsunami -- You can't bring a good wave down!
    10. Re:This sounds familiar... by Manmademan · · Score: 4, Insightful
      Final Fantasy XII is the best that a game will ever look on the PS2. It could have been made to look better but the PS2 cant handle it. He is saying that this will never be a problem on the PS3.

      I disagree with this 100%. Final Fantasy XII is one of the best looking games on the PS2 to date, but There's a good argument to be made that Gran Turismo 4 (which runs in 1080i in one way or another while FFXII is 480i only) surpasses it. But regardless- consoles arent like PC's. there will ALWAYS be an enterprising developer who comes up with some crazy coding method no one ever considered before and squeezes a little more performance out of the system.

      Remember when Shadow of the Colossus was released, and everyone was saying things like "no one ever thought the PS2 was capable of things like this?" same principle. There's probably a lot of life left in the Ps2 that no one will ever get around to tapping, because with the existence of the PS3 it's no longer worth the effort to do so. By the time Developers REALLY know their way around the PS3 and are on the verge of squeezing every last ounce out of it, the Ps4 will be out and in the market and it simply won't make sense to bust one's ass trying to max out the PS3.

    11. Re:This sounds familiar... by Foobar+of+Borg · · Score: 4, Funny
      (Admittedly, the article was /.ed so I couldn't read it...so maybe he said something else...if so, sorry!)


      That's okay. Nobody else commenting here read it either.

    12. Re:This sounds familiar... by drinkypoo · · Score: 4, Funny
      If you're using 100% of a car's power, you're probably breaking the law.

      Unless it's a Honda... then it just sounds like you're breaking the law.

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    13. Re:This sounds familiar... by rmadmin · · Score: 5, Funny

      It would be nice if Square-Enix would come out and say: "Since Sony is so confident in their machine, we upped the graphics on FF XIII. We found that the PS3 cannot handle the that level of graphics, so we had to turn them down. Sorry Sony, try again."

    14. Re:This sounds familiar... by Anonymous Coward · · Score: 5, Funny

      Chuck Norris IS the last digit of pi.

    15. Re:This sounds familiar... by wx327 · · Score: 5, Funny
      Quick, someone port the Aero GUI.

      I'm filing a class action on behalf of all who were eating or drinking when reading your post.

    16. Re:This sounds familiar... by plalonde2 · · Score: 4, Interesting

      The amount of RAM is a different issue from being bottlenecked on the memory subsystem. Long ago a cpu running 1mhz had memory running at the same rate - you could effectively manage a memory access per instruction. Over time CPUs got faster faster than memory got faster. So caches showed up to try to mask it. On a PS2 a cache miss wound up costing 40-60 cycles. Ouch. And the trend has continued, but now it's worse: on the PS3 a cache miss is something ludicrous like 400-600 cycles. Think of it: 500 instructions possible in the time it takes to fetch from memory. Without getting clever, you wind up spending a lot of time stalled waiting for memory. And that's without piles of contention from lots of different threads and processors trying to use the same bus. That's what's meant by being bottlenecked on memory.

    17. Re:This sounds familiar... by plalonde2 · · Score: 4, Informative
      Out-of-order can help some, but at most that gets you 20 or so cycles of "infered" parallelism. But L2 is already 3 times that far away, and main memory 30 times that far. Out-of-order just doesn't buy you enough relative to these *huge* stalls. At that point it becomes a 1 in 30 perf difference which probably doesn't warrant the huge increase in sillicon complexity.

      As far as optimizing for the memory system using prefetches and streamed processing et al., that's the future of performance coding. There's no avoiding these techniques as the gap between memory speed and processor speed looks destined to only get worse. It's a space in which the compiler really can't do much to help you; your algorithm design has to take into account how much slower memory is than compute, and either be able to set up its data transfers long in advance (as in streaming computation), or have something else to do while it waits (as in context switching).

  2. Is this a nice way of saying... by Anonymous Coward · · Score: 5, Funny

    There's not going to be that many games coming out?

  3. Brilliant plan, guys by Zetta+Matrix · · Score: 5, Insightful

    I'm not sure this is something I would want to brag about. If you made the system so complex that it was impossible to use to its fullest potential, then why did you make it so complex and/or powerful? Sounds like admitting to a lot of wasted effort.

  4. Does this mean that there won't be a PS4? by datajack · · Score: 4, Insightful

    Well, if it's not possible to use all the power in the PS3, there's no point in making a more powerful console in a few years time, right?

  5. Kind of funny. by Viewsonic · · Score: 4, Interesting

    Ubisoft says Assassins Creed will have more intelligent AI in the 360 version simply because the three dedicated cores offer more raw horsepower that the PS3 doesn't have. You can also tell that the PS3 has run into some issues regarding the limit of 256MB of texture memory compared to the 360, most textures are all blurry and low res compared to their 360 counterparts. It's the PS2 hype all over again.

    1. Re:Kind of funny. by rayde · · Score: 5, Informative
      perhaps his "baseless statements" are based on actual articles that interview devs.... such as Jade Raymond of Ubisoft:

      While the PlayStation 3 and 360 versions of Assassin's Creed are virtually identical, Raymond did say that on the 360 the team is putting a special emphasis on achievements. The hardware also allows for improved threading, which will improve even further the crowd AI.
  6. Re:Architecture by webrunner · · Score: 4, Insightful

    of course it's also presented as -different- bad news, if you think about it. It means they could have made it less powerful, cheaper, and easier to program for and there wouldn't be a difference because nobody will ever use the extra power

    --
    ADVENTURERS! - ANTIHERO FOR HIRE - CARDMASTER CONFLICT
  7. Re:... right by D3m0n0fTh3Fall · · Score: 5, Informative

    Nice work Anonymous Coward, two small problems. You've obviously never heard of the "dual layer DVD", something which has been in common use for a very long time. It has 8.5GB storage capacity. You've also obviously managed to avoid every single article, of the hundreds out there, which all point out 1 thing. The cell does not have 8 cores. It has 1 core and 7 SPEs. The Xbox 360 on the other hand has 3 cores. I take it you're looking forward to your "real time rendered, Toy-story quality graphics" on your PS3 just like you were when the PS2 came out? Get off my internet.

  8. PS/3 perfomance by Jon+Luckey · · Score: 4, Funny

    I'm sure an PS/3 is so fast it can execute an infinite loop in less than a second

    --
    -- 3 events that reshaped the world in the 20th century: WW1, WW2, and WWW
  9. Obligatory by jlawson382 · · Score: 5, Funny

    I for one welcome our new, vastly inefficient, overpriced, Linux-running overlords.


    (Sorry. I couldn't help it.)

  10. Re:Linux Performance by SatanicPuppy · · Score: 4, Informative

    Consoles are never that impressive, when compared to actual computers...Computers are general purpose tools, and their architecture reflects this.

    Console systems, on the other hand, are engineered for a very tight, very specific, set of tasks. This is why a console with comparatively crappy stats can walk all over a much beefier computer, and vice versa.

    --
    ad logicam Claiming a proposition is false because it was presented as the conclusion of a fallacious argument.
  11. Re:Well duh! by debrisslider · · Score: 5, Informative

    The PS2-PS3 generation was six years (Oct 2000 - Nov 2006). If you count the Dreamcast, the last-gen started in Sept 99 and ended in Nov 05 with the 360 - still six years. The NES came out in October of 85, the SNES in August of 91 - less than six years. The N64 came out Sep 96, the Game Cube in Nov. 01 - a little over five years, and five years again until the Wii. The console generations are as long as they've ever been. There's more games available for the PS and PS2 than any other console. And if you're wary about buying crappy accessories, those have always been around. ROB the Robot, Super Scope Six, The SNES mouse, the N64 and Dreamcast Microphones (at least they came with the game), the Dreamcast's fishing controller, DDR mats, Guitar Hero, etc. Nothing is different, except now with the Wii game developers will move gimmick development over to the system that has all those capabilities built in so less money is wasted on 1-game peripherals.

  12. Guys. There are 2 things here. by thatguywhoiam · · Score: 4, Interesting
    First off, this is a famous Sony marketdroid and you should pay him as much heed as you would any other marketdroid from any big corporation. He's just ignorant enought to make boneheaded statements such as this.

    Having said that, for such a nerd-oriented site, I can't believe some of the parsing going on here, and it must come down at least partially to latent Sony-hate (for whatever reason).

    Let's just put the word 'Sony' aside, for ONE second. Just bear with me here.

    The PS3's 3.2 GHz Cell processor, developed jointly by Sony, Toshiba and IBM ("STI"), is an implementation to dynamically assign physical processor cores to do different types of work independently. It has a PowerPC-based "Power Processing Element" (PPE) and six accessible 3.2 GHz Synergistic Processing Elements (SPEs), a seventh runs in a special mode and is dedicated to OS security, and an eighth disabled to improve production yields. The PPE, SPE's and other elements ("units") are connected via an Element Interconnect Bus which serves to connect all of the units in a ring-style bus. The PPE has a 512 KiB level 2 cache and one VMX vector unit. Each SPE is a RISC processor with 128 128-bit SIMD GPRs and superscalar functions. Each SPE contains 256 KiB of non-cached memory (local storage, "LS") that is shared by program code and work data. SPEs may access more data in the main memory using DMA. The floating point performance of the whole system (CPU + GPU) is reported to be 2 TFLOPS[74]. PlayStation 3's Cell CPU achieves 204 GFLOPS single precision float and 15 GFLOPS double precision. The PS3 will ship with 256 MiB of Rambus XDR DRAM, clocked at CPU die speed.

    That is one deeply weird hunk of hardware. And its pretty fucking cool. Or at least, IBM seems to think so.

    Someone has tried to dumb down an explanation like this to our boy Phil and he shat out this 'will never use the full potential' idiocy, which in turn riles all the nerds because its just such a lame thing to say, you can poke holes in it all day (such as, 'why build such a complicated beast if we will never be able to program it - equally idiotic).

    So the statement is 100% true, and 100% meaningless.

    Like the hamburger truck at the end of my street that claims Greatest Burgers in the Universe.

    --
    If Jesus wants me it knows where to find me.
  13. Re:Thank You AC by Rallion · · Score: 5, Insightful

    How can a game be "in development" if the developer is still TBD?

  14. Re:Then either by Slack3r78 · · Score: 4, Insightful

    The correct answer is:

    C) The Cell is a poor general purpose processor.

    If you're at all familiar with the fundamentals of CPU design, it should be blindingly obvious that the Cell should be very good at handling streaming vector data, but relatively poor at more general purpose calculations.

  15. Re:They both have Cell processors... by EGSonikku · · Score: 4, Informative

    Wow, school time!

    The 360 does not have a "2 core cell' it has a 3 core PowerPC.

    The PS3's Has 1 core and 7 SPE's, 1 SPE is reserved for the OS, and Sony tells developeres to only use 5 of the remaining 6.

    The 360 has more *useable* RAM than the PS3 and from what iv'e read also has a superior GPU.

    As far as disc space, 360 games are on dual-layer DVD which is 8.5GB, not 4.7GB. And as long as games like 'Gears of War' and 'Elder Scrolls IV' are fitting on a single disc the Blu-Ray argument holds no water. And worse case scenario...2 disc game! Oh n0's!

    Sony has convinced you that you *need* blu-ray..and it's just not true.

    Did I mention the 360 can be between $100 and $300 cheaper than a PS3 (depending on configurations for both)? And that it has games out, like, right now? And that you can go into a store and buy one no problem right now?

    --
    - "Scientia non habet inimicum nisp ignorantem"
  16. FYI by Retric · · Score: 5, Informative

    From a modern hardware perspective you never use ALL of a systems power at the same time but that does not mean you can replace any one component without lowering overall performance. All systems have at least one bottleneck, but most games encounter more than one, so you may be limited by the CPU, System bus, and then GPU. Which means beefing up any one component would not be worth it without beefing up several.

    Think of it this way replacing 4mb L2 cash with 4 GB L2 cache would speed up most games, however spending that money on several components would be a better use for that same cash. The PS3 is designed to be flexible so you can use the cell to speed up rendering or AI as needed But that flexibility comes at the price of complexity, thus first gen games are using ~50% of the systems capabilities. However games will probably never use more than 80-90% of the systems resources at the same time so the graphics will get better they will not become twice as good.

    PS: 3 games may all use 90% of the systems capabilities, but they will probably not use the same 90%.

  17. Base Pi?? by camperdave · · Score: 4, Funny

    Base Pi? You're not being rational.

    --
    When our name is on the back of your car, we're behind you all the way!
  18. Re:what do I win? by Wdomburg · · Score: 4, Funny

    You'd end up with the CPU running idle as you push into swap. :-)