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'Over 30' Section For Games Stores?

A New York law introduced by Representative Keith Wright seeks just that, a section for gaming stores that keeps 'violent games' under lock and key, and is accessible only to people over 30. The law is one of two poorly-thought pieces of legislation being considered by New York state's legal system. From the 1up article: "The history of the courts striking down such legislation goes just about as far back as politicians who attempt to bolster their own image by capitalizing on the public fear and hysteria over the bogeyman of video gaming. It's interesting to note that recently, courts have begun penalizing entities who purposely waste their time with attempts at passing frivolous and unconstitutional anti-videogame legislation. You'd think might deter motions like [these] somewhat, wouldn't you?" Update: 01/19 04:10 GMT by Z : As ahecht points out in the comments 1up has things wrong here. There is only one bill, and it restricts violent games from being sold to those under 18 only. Line 5 of the bill's text is the section in question.

11 of 220 comments (clear)

  1. I would understand 21, but 30? by The+Real+Toad+King · · Score: 5, Insightful

    "Yes, you're allowed to get drunk off your ass and purchase hardcore porno flicks, but you can't buy these video games."

    1. Re:I would understand 21, but 30? by XxtraLarGe · · Score: 5, Insightful

      Or: "You can be sent overseas and kill people, but you can't play Quake 4!"

      --
      Taking guns away from the 99% gives the 1% 100% of the power.
    2. Re:I would understand 21, but 30? by Atomic6 · · Score: 3, Insightful

      We're talking about virtual violence, which has nothing to do with hurting people. The two are very different and while real violence is a very bad thing, virtual violence is not. People should only be concerned about whether the player is mature enough to understand the difference between real and virtual violence, which many people associate with understanding sex.

      --
      "We have exactly as much freedom as we are willing to demand and as we can defend."
  2. honestly by PunkOfLinux · · Score: 3, Insightful

    People mature differently. I know a couple teenagers that are more mature than my 32-year old cousin. Leave it up to parents and oneself to make this decision.

  3. There should be a punishment by gurps_npc · · Score: 5, Insightful

    As in, if a law is passed and rejected by the courts, all the people that voted for it should be forced to watch a one hour video on the constition of the United States, before they are allowed to vote for any other law.

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    excitingthingstodo.blogspot.com
    1. Re:There should be a punishment by Dagowolf · · Score: 3, Insightful

      The bigger issue here hasn't really been addressed by anyone in the general media or the gaming specific media. The issue is that most of the people in office haven't played many of the modern video games they are demonizing and seeking to legislate. Should laws like this (the correctly cited version that is) pass? I don't see why not, there is no added burden beyond having to look at someone's ID. Besides, the kids will just get their parents to buy the games for them, therefore circumventing the law.

      The larger issue of uneducated (or undereducated) lawmakers is where the gaming public needs to focus its energy. The industry is often viewed by the lawmakers and the non-gaming public as attempting to push their agenda of violence for all. The education needs to come from the gaming public. There are books out there that discuss the real impact of gaming on people, and the impact is not as bad as lawmakers and the non-gaming public believes.

      In Steven Johnson's book Everything Bad is Good For You he discussed how we as gamers spend so much time "not having fun" while playing a game, how we learn skills beyond that which we would subject ourselves to in the real world. An example Mr. Johnson uses is his nephew who learned the basic premise of industrial economics while playing SimCity. No seven year old would sit through an urban planning or economics class to learn that reduced tax rates spur growth, but that same child happily learns this while playing a game. Granted SimCity isn't going to be regulated as violent anytime soon, but Mr. Johnson doesn't stop with SimCity. He touches on the value of games like Half-Life in building the players ability to track objectives. As the player progresses they develop a sort of running task list of objectives. While a game like PacMan might have a relatively short objective list, a game like Zelda or Half-Life has a large and complex matrix of objectives, some of them might even appear on the surface to conflict with each other.

      If Mr. Johnson's book doesn't fully address the world of gaming (which it doesn't as it also looks at TV), James Paul Gee's book What Video Games Have to Teach Us About Learning and Literacy addresses the impact of gaming do a much deeper level. Mr. Gee's book addresses the development of semiotic domains, learning and identity, situated meaning, telling and doing, cultural models, and the social mind through the lens of a converted gamer. Using games such as Pikman, Deus Ex, Tomb Raider, and EverQuest (to name a few) Mr. Gee investigated how playing games helps develop a person's ability to read, understand, and interact both in the virtual world and in the real world.

      I mention these two books because they are what is missing from the debate on regulating the gaming industry. Lawmakers look past the good and seek out the bad because it is in their political interest to do this. We as gamers need to make sure that our elected leaders understand that gaming is not a "waste of time," but is a "fun" way for the gamer to learn skills and concepts that can help them in the "real world." Instead of voicing our displeasure concerning these proposed laws only on Slashdot we as gamers need to interact with our elected leaders and make sure they understand that it is not just young boys that play games anymore, but that more and more middle aged men and women are playing games like Quake or Gears of War.

  4. I will admt that 30 is too old. by DigitalReverend · · Score: 3, Insightful

    18 is the age of becoming a legal adult, 18 should be the age for everything, games, drinking, voting. An 18 year old can pay taxes, get married, die in war, but can't play a video game or drink? Puhleeese.

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    I read Slashdot for the headlines, because the headlines, unlike the articles, are usually original and never duplicated
  5. The reason for 30 by HappySqurriel · · Score: 3, Insightful

    I suspect the main reason they choose 30 is to ban violent videogames without actually banning violent videogames ...

    Even though there are lots of gamers over 30, and the average age of gamers is quite high, the quantity of games played by a gamer decreases with age; as a guess I would say you probably buy/rent twice as many games at 15 as you do at 25, and you buy/rent twice as many games at 25 as you do at 35. If you could successfully prevent 66% of game sales from occuring in the age of the $20 Million game you will successfully prevent any company from attempting to make one of these games (because you simply can not be profitable).

  6. All right! by Megane · · Score: 3, Insightful

    Now I can look for those Sega Genesis games in one convienent place!

    I was expecting the "over 30" section to have the intelligent games, not the violent ones. Sheesh, what a let-down.

    And get off of my yard, you punk kids!

    --
    #naabhaprzrag, #sverubfr-000, #agi-fcbafberq, negvpyr[pynff*=' negvpyr-ary-'] { qvfcynl: abar !vzcbegnag; }
  7. it won't pass by 6ame633k · · Score: 3, Insightful

    Hooking their little red wagon to the ridiculous and ARBITRARY "30 years of age" rating will kill this piece legislation for sure. It makes me think it's a ploy for attention, and not a serious bill.

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    You had me at merlot
  8. Mod parent up, +1 insightful. by Lane.exe · · Score: 4, Insightful
    If what we're worrying about is kiddos getting their hands on a violent game where they take up a gun and kill people, then we should be doubly worried about signing them up for the real thing.

    /In life, there's no reset button or checkpoints.

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    IAALS.