Boston Game Devs Make 8 Games in 36 Hours
Darius Kazemi writes "This past weekend, a bunch of Boston-area game developers got together and did a 36-hour Boston Game Jam, inspired by the Indie Game Jam. We made eight games in 36 hours based on the theme of 'shift' for platforms as diverse as PC, GBA, and cell phones. The games range from a surprisingly complex behavioral sim to a game where you have to squish your opponent in a 2D physics deathmatch. Most of the games are available for download right now, and some of them even include the source code. In days to come, we'll be adding developer diaries and other goodies."
flocking Flash.
I hate it when sites make it impossible to navigate unless you have flash installed. Anyone have a direct link to bypass the flash?
Watch the Teaser Trailer for "The Lightning Thief" Her
What would be a new "Innovation" in game development? With all of the functionality now pushed to chips, is it now in the harware engineer's realm? Perhaps more creative artists and plots. I'd be curious to know just how much other mainline medias such as video and audio communication/content is integrated with games.
They had 8 groups of people all make a game each in 36 hours.
Impressive still, but not really news.
You know it's a dead horse of a joke when FP gets modded Redundant.
Unpleasantries.
Very cool, but why one artist and one sound designer, floating between fifteen developers? Every team should have at least its own artist -- and don't think we aren't into this sort of thing.
You've got the Massachusetts College of Art, one of the best and one of the scrappiest art schools in the country, right across the river. Next year, think about reaching out. You'll be amazed at the response, and the amount of polish these kids can do on deadline.
You mean Duke Nukem Forever has replaced FROSTY PISS? OMG! :P
That's neat, I guess. Too bad they don't explain:
Who?
According to the home page they're "a bunch of professional game developers from around the Boston area". I know of no game development companies from Boston (and I live next to it!) so some idea of WHAT kind of games these developers have worked on would be helpful.
What platform?
What platform is required to play the games? Not even the game download page really explains how to play the games. Apparently some are cell phone and GBA games, with no indications on how you'd play them.
License?
What license are these licensed under? Presumably some proprietary license as there's no indication of source code being available.
All in all, the webpage is basically worthless, giving no useful information about who these developers are, what the games are for, why they were created, how they're intended to be played - anything.
Overall - useless.
No, actually, there is nowhere on Earth that indicates that Slashdot's "Redundant" moderation is intended only for comments which are redundant of only previous comments in the same story. Even bullshit about redundant first posts are redundant.
"Redundant" rings true of any comment involving
- the welcoming of overlords (of any class)
- netcraft confirmation
- it's a trap re: "Microsoft Blows Sunshine up Linux's Butt" and related articles
- Soviet Russia making you the object of some verb
- planetary landers, washing machines, etc. running linux
- frost psit
- hot grits re: Natalie Portman
- beowulf clusters of planetary landers, washing machines, etc.
- boom headshot
- 3. ????????
- 4. Profit!
and other lame, stupid, overused, redundant jokes that make the reader want to smack the poster with a wet plastic dildo. Duke Nukem Forever development cycle jokes qualify.
Redundant posts may not even be repeating overused Slashdotisms, but just garbage that is all too common on the Internet or in the media, such as 9/11 being an inside job, the Holocaust never happening, etc.
So STFU, your stupid post is both redundant and unintelligible. Judging from your comment and your sig, I think you may be overly obsessed w/ being moderated on Slashdot. Grow a brain and get a life.
[/flamebait]
Simply hilarious!
Get it??? Get it??!!
It's a simple matter of complex programming.
This reminds me of 24 hour comics (http://en.wikipedia.org/wiki/24_hour_comic) which are 24-page comics drawn and inked in--you guessed it--24 hours. There's an annual 24 Hour Comics Day event that usually compiles a number of hand-picked comics made by artists and writers across the country. Italy's started their own version of it. It'd be cool if this was made into a annual challenge for dev's around the globe.
I don't know about the quality of these games, mostly because I haven't stopped playing Squish yet. Entirely too much fun.
But, where's my Duke Nukem Forever? I'm pretty sure that a hardcore 2 day coding crunch would end up with a better game than what they have so far...
If I knew the wedgies I gave you back in 6th grade would have resulted in this . . . I might have taken a moments pause.
I just downloaded 2 of the games shift and squish, shift wouldn't even launch, and squish the physics were so far off that the players just bounced off the screen and died instantly. Great Job guys ... lol
What languages were used? I would think that, given the time limit, something like Python (with PyGame or PyOgre) would be preferred over the more traditional C++?
Does SWF work properly on older (less than 1 GHz or less than 256 MB of RAM) or newer (64-bit) PCs? Does SWF work properly on handheld devices? Do most SWF site developers take visitors on dial-up Internet connections or visitors who use assistive technologies seriously? And when will web advertisers stop using distracting SWF animations that motivate people to turn off SWF support entirely?
I'm a 'musician' (clue : it's not what I get paid for). This is the second story I have seen recently where creative fields are given a limited time to come up with 'product' as part of a community project. As a lone musician I spend too much time in a bubble re - recording things time and time again even though the first take was probably good enough (which ultimately has the potential to stifle further creativity) - I can imagine the same happens to writers/artists/musicians or any people from any creative industry. I applaud this sort of collaboration it can only lead to more quality out there, and quality that's free for all, not quality controlled by publishers.
Well, all I can tell so far is that Squish seems to work very strangely under Ubuntu/Wine.
alt_title = 1 / Duke Nuken Forever
there have been limonaid style compos going on at demoscene events for years now. a few hours for a tracked song based on present samples, or a limited timeframe to pixel up an image. maybe themed, maybe not. in any case, it's not actually a new form, and it's usually fun to see all the results lined up.
;)
Darius! put it up on scene.org!
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mike, anonymously