More Spore Details from DICE Summit
Will Wright and his team at EA put together a presentation for the DICE Summit, giving folks more details on the much-anticipated Spore . Gamespot reports on the talk, which sounds like it must have been highly entertaining to view. The entire presentation centered around the development process for the game, which has been a platform for smart people to talk about making games since Wright first announced the project. Designers from the team talk about making the space ship creator flexible ("It's pretty satisfying to fly around in your X-Wing and blow up The Enterprise."), and Wright mentioned their habit to run a batch process creating thousands of planets every night. Stephen Totilo at MTV also discusses the talk, and fleshes out a few more details from the event. Looking this over, what do you think? Still excited for Spore, or has it been in development too long?
I would much rather have a game delayed by a full year, as long as the developers take advantage of that extra time. If I could have Spore tomorrow, but it would be lacking in some features or not as polished as it should be, or I could have it in a year with everything they promised - I'd definitely take it in a year. I have enough great games to play through as it is. I don't want to see major features scaled back a-la Project Ego/Fable due to time constraints. Take your time devs, and make it worth the wait.
It's not that the development has been to long, it's that we've been hearing about the thing constantly for the last year and a half! The phrase "Shit or get off the pot" has never been more appropriate.
I'm willing to give them until late 2007 / early 2008 like I've heard. I don't think I could hold out any longer than that. IMO it would lose a lot of its hype by then.
Blerg.
I want to play spore, but I want to stick with my inexpensive Wii.
with this much hype its likely to be a failure -- like black and white -- fun to play with, get bored of it easily and pushed out the door waay before its time. i wouldnt be surprised if the first release was buggy as hell and they need x service packs to get it working.
Please, Mr Wright, Please can I have some spore!
But bad puns aside, I'm willing to wait until xmas for spore if I must, but much more and it won't seem so innovative any more. Take what you have now and use the next few months to make it bug free and sparkly, then start the assembly line so I can start playing ASAP.
OMGPonies!!! I can't wait - before it was pins and needles i was on. Now... there is no car analogy that will suffice for how excited I am for this new video game overlord. At the risk of sounding ± 1 whatever, in Soviet Russia I still can't wait. I have my Beowulf cluster on order so I can get the maximum graphics detail for my NatPortman alien model. It's all coming together like a bowl of hot grits!
P.S. Something dupe, troll, redundant, vorbis
If you don't want to hear about things in development, stop reading Slashdot and those stupid gaming mags.
Personally I'd rather EA doesn't "shit" out Spore like they do so many other titles. Sims is still selling well, let the development time have the time they need.
Spell cheek you've failed me four the last thyme!
Wright and team are putting major effort into this project, and it does look like they are comming along nicely. Every so often, there's new stuff up on the Spore website, though not near as much as I'd hoped would be on there by now. I can only hope this means that they are working as hard as they can and keeping themselves from being burned out at the same time. Wright has come out with some of the most influentual games of the last several years. Sims, Sim City, Sim Earth, and so on... These games made the whole Simulation selection of games possible. And for someone who's interested in AI and artificial life, like myself, these style of games are the most compelling. I just hope Wright does the one thing that could make this game TRUELY great: Make it so that the user has access to the programming of the game. I'm not talking Open Source. That is way too much to hope for. No, give us access to the procedural programming elements, so we can mod and make our own. Wright wants the users to create content, says we're better at it and more interested in doing it than game companies. I challange that we want even more, if we can have it. We want to be able to add things the creators forgot. We want to be able to add new sections to games, or new WAYS of doing things. So what if the dev team doesn't have time to add flying procedures to the game? Well guess what, we'll gladly do it. Give us a core. Give us the tools, and the basics. We'll make the rest, and we'll love you for it. Rion Wulfe
It really is taking a long time.
Bring Rocket Jockey to the Wii.
I think you mean a beowulf cluster of spore-enabled care bears and klingons fighting for interstellar supremacy.
-- Tigger warning: This post may contain tiggers! --
Hey, I liked SimCity (classic) on my Super NES, and that didn't even have a proper pointing device (unlike Wii).
I ended up with a barren rock inhabited by robots !
There are places where the networks are not touching,and there are places where they are-Boeing's Lori Gunter
If it was going to be shit, then it would be spelled "Spoor".
Spoor: spoor (plural spoor or spoors) 1. The track, trail or droppings of an animal
-Don
Take a look and feel free: http://www.PieMenu.com
Don't you plan on ever playing games with your kids?
The Sims is a game that kids and parents and grandparents often play together, because they have a "common ground" to share and discuss, that everyone can relate to and understand.
Playing Spore will be a great way to get your kids interested in science, evolution, nature, astronomy, biology, society, etc!
-Don
Take a look and feel free: http://www.PieMenu.com
You hit the nail on the head there. Will Wright is fascinated with Care Bears. He had several slides on the topic in his GDC 2005 talk:
-Don
Take a look and feel free: http://www.PieMenu.com
Excluding the game being actually fun and awesome, my only concern is how Spore deals with filtering of content.
The fact of the matter is, when this game is released someone is going to make one or more rather obscene creatures. Whether it's a perfect model of a Playboy bunny, or a disturbingly humorous creature based off of our naughty bits, there needs to be a way for someone to say 'I don't want that in my game'.
While there will be people who will welcome these things into their ecosystems, there will also be people who will not. For them, the entire experience will be ruined if their creature they have lovingly crafted can not be played without encountering a race of Fidel Castros.
It shouldn't be too difficult to have an option where you right-click a race and select them for replacement.
Thunderclone: ONE MAN ENTERS! TWO MEN LEAVE! ONE MAN ENTERS! TWO MEN LEAVE!
In WoW, apparently I'm a Care Bear, cause I don't like PvP combat.
I just find it a waste of time, actually.
-- Tigger warning: This post may contain tiggers! --
"Prudes of the worlds, unite!" ;-)
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