Star Wars - The Force Unleashed
CVG has the news from the front cover of Game Informer's March edition: the next-gen Star Wars title LucasArts has been working on is called Force Unleashed. Set in the relatively unexplored time period between Episodes III and IV, you'll be taking on the role of a dark side agent assisting Darth Vader to hunt down the remainder of the Jedi. The game will use the much-touted Eurphoria physics engine LucasArts has been working on, and will feature a number of elaborate force-using effects. Highlights from the game may include (spoilers ... feel free to look away ...) a fight with Shaak-Ti in the Jedi Temple on Coruscant, and assisting Vader in an attempt on the Emperor's life. There's even talk of allowing you to play out 'alternate paths', in which the dark side ultimately wins the Galactic Civil War. No word on a release date, but the game will come primarily to 360 and PC. PSP, PS2, and DS ports are being farmed out to another developer.
Thanks LA, this is what? the 30th star war game you have released? If you want to release Star Wars, fine, but can you also go back to your roots and start re-releasing some of the originals that made your name (Monkey Island, Grim F, Sam & Max).... I know the series would never be the same since most of your creative adventure designers are most likely long gone... but damn I miss them.
Damn you Lucasarts, Star Wars is the perfect game for the Wii, everyone wants to wield their lightsaber, why are you porting this to the DS (albeit through 3-party) rather than the Wii?
On the plus side, it is refreshing to be the bad guys. Just let us Wii owners (there are alot of us, possibly more than you thought would be)
If this were really happening, what would you think?
They should make a more extensive lego collection from their previous games Lego Grim Fandango and Lego Monkey Island. Now theres an idea!
gokugone.com "Bah-weep-grah-nah-weep-ninny
I have to say, even as a minor SW geek, I'm intrigued by this. I like the idea of being a 'bad guy' from the outset, that isn't something you see a lot of in games - usually the game is setup so you play as the hero.
I remember wishing, back in the day when I used to watch cartoons like GI Joe, Transformers, and Thundercats - I believe this was last Thursday, that the bad guys would win one - if only to mix things up a bit.
I like being given a choice to be good or evil, a la the Knights of the Old Republic series, but sometimes it's just so much more fun to be straight up evil. The idea alone has me wanting to see/hear more - if the game play lives up to the theory, I may even buy this 350,001st Star Wars title.
That said, I do agree that seeing some of the older lines brought back to life would be wonderful. Guybrush Threepwood for Emperor.
it should be pointed out that TFA mentions this game will be developed in-house for Xbox 360 and PS3, but makes no mention of PC (which the summary erroneously stated).
Am I the only one who finds the idea that Vader attempts to kill Palpatine before Return of the Jedi ludicrous and out of character?
Well... not that anything else that happened in 1-3 was in character...
Thunderclone: ONE MAN ENTERS! TWO MEN LEAVE! ONE MAN ENTERS! TWO MEN LEAVE!
Tie Fighter.
ANY opportunity to throttle Jar-Jar with a force-grip before taking off his f*cking head with one good swipe is, in my opinion, very welcome and long overdue...
Meta will eat itself
Am I the only one out here who wishes LucasArts would just bring back the X-Wing series with some updated graphics? No change in gameplay at all, but some nice new shiny models.
If any of us had any doubts about your ability to attract women before this comment, we have none now.
"You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
http://www.videosift.com/video/Euphoria-physics-en gine-GC-2006-demo
Looking Good.
OSGGFG - Open Source Gamers Guide to Free Games
"Other game developers" means mostly indie stuff (Darwinia, Uplink, Lugaru, etc) and id software, with a few random things (Neverwinter Nights, ut2004). The vast majority of games do not have native Linux ports.
I mean, I do wish they did a native Linux verison. In fact, with most of the Jedi games (using the Quake 3 engine), it would've been a simple recompile. Then again, the Quake3 engine does REALLY well under Wine (better than native Windows), so I guess it's not all bad...
And by the way, the game+Linux DVD has been tried before, but they couldn't market the concept to anyone. One big problem with that is that on a console, you have the native console kernel/BIOS available for drivers, and even if you roll your own, the hardware is all identical. However, on a desktop, a bootable game makes no sense, because it's a hassle to reboot, and you can't then do driver updates. Plus, it makes patching and savegames kind of difficult, unless you assume one giant NTFS partition on the hard drive, which means the Linux bootable DVD wouldn't play nice with actual Linux installations...
It does mean you're immune to spyware, I suppose. But, for many Windows users, it's better to clean out the spyware and have all your games run faster than have to reboot for one of them in order to have just the one run faster.
Don't thank God, thank a doctor!
You miss the point entirely. I do have a Wii (waste of £200 that it was) and the grandparent is absolutely right. What he is talking about is not the lack of force feedback, it is the lack of resistance.
Just think about what happens when you swing your lightsaber, in this theoretical game, at your opponent and he parries. On the screen, he catches your blade with his and, to all intents and purposes, it stops moving. In the living room, meanwhile, there is no such physical impediment for you to encounter. Your momentum carries through your swing, even if the Wii-mote gives you a buzz of force-feedback. The result is that you are now positioned completely differently to your on-screen avatar. Even if the game has some code to tell it what to do when this happens (which would be difficult - probably impossible - to implement to everybody's satisfaction), the illusion of being in an actual lightsaber duel is lost. With eps 4-6 style "slow" duels, this is bad enough. The moment you try to simulate an eps 1-3 style fast-moving duel this way, the whole thing becomes a soggy mess.