Hardcore Gamers on the Decline?
Ars Technica's Opposable Thumbs blog takes a look at the numbers for last year, and makes an interesting observation: hardcore gamers are probably not the future. Specifically, last year's videogame sales numbers show a huge trend in the adoption of mass-market licensed games. We've also previously discussed the extreme popularity of casual games. Despite Gears of War selling around the same amount as Cars (both around 2 million units), the cost in time and money to create Gears was substantially greater than the cost to create the Pixar-licensed title. The result? "As growth continues, we're bound to see some substantial changes. As it stands, hardcore gamers are still a pivotal purchasing force in the games market: most of the top ten titles were what I would consider "hardcore" games. However, the trend away from the hardcore and towards the casual is becoming increasingly more predominant. We've talked quite a bit lately about the growing demand and response for casual games, and when coupled with the shocking sales of licensed products, I'm left wondering whether or not the number of hardcore gamers is dwindling."
the number of casual gamers is rising faster than the number of hardcore gamers? Maybe there will be more licensed crap but still be the same amount of quality original games made?
"I'm left wondering whether or not the number of hardcore gamers is dwindling."
As it happens, no. They're just all playing WoW.
Tell me something...it's still "We, the people"... right?
But is Cars really that great of a game? It sold 2 million because it was a popular movie and the game's sole purpose was to rake in more cash. In a year is Cars going to continue to sell as many units as Gears? Moreover, in many years are people going to care about Cars or will they remember how awesome Gears was and how they can't wait for part 2 to release?
You constantly struggle for self improvement - and it shows.
Hooray for bad Engrish on fortune cookies
Yes, I used to spend countless hours tweaking and overclocking my computer in order to get those extra FPS in CS Source and HL2. Now i just really don't care - I'm still 18, the "peak" age that everybody wants to market to, but I just lack the time or desire to pour hours on end into video games. School, life, and girls are more important to me now, and this videogaming thing has been slipping away.
I used to play 4 hours of video games a day back when I was a "hardcore gamer", it's just not worth it anymore. Has anybody else feel their killer instinct slip away?
Reduced costs from the Pixar end. I would think that even if Pixar didn't write the game, whatever properly licensed publisher couuld try to obtain the computer models straight from Pixar for use in the game. This means that one guy copies/pastes/scalee from Pixar into the game companies format. If a game company did its own IP from ground up, of course they'd have more work to do.
Actually, when I think of casual games I think of the games that my wife plays: JewelQuest, solitare, and mine sweeper. I wouldn't class a "Pixar Cars" game as a casual game. It may be a kid game, but it that still doesn't mean that it can't be difficult for the casual adult gamer. (Heck, I played one of my kids Sponge Bob's game to try to get them past a level to the next save stop and I was surprised that it was hard. It had limitless lives, but the task (racing course) was difficult for even me, which startled me.) I like that "hard-core" gamers will always be around. They will be those that instead of buying 5 games for family/friends during Christams or combined through out the year, will buy 5 games every few weeks. They will always have publishers that target them. They'll always rail against the mainstream for purchasing games like JewelQuest, Dr. Mario, or Tetris as being cheap to develop and raking in far more money than they should. I wonder how many "hard core" gamers have disappeared into WOW or similiar games.
... I'm alive and healthy!
Compare this to the music market - even though it is tremendously bigger than the games', they are common in some senses.
Although most of the music being sold is mass produced crap, there still is good music to be found. I believe the same will be true for games.
Can't say I disagree. I'm 20. However, for me the most deterring factor for me is the decline in PC game quality. There used to be great titles like Thief and Deus Ex. Then all of the sudden everything had to be lobotomized so that it could be played on consoles as well as PCs. Wroooong move. Atleast I don't find a lobotomized point-and-drool interface that a chimpanzee could use very appealing.
GAAH! MY PRINTER IS ON FIRE!!! PUT IT OUT! PUT IT OUT!
I'm sorry but the distinction between a hardcore and a softcore player is blurred. I'm sick of people saying that things a hardcore player likes that a softcore player doesn't like. If you make a quality game, people will play it. The problem lays in the fact that people don't make quality games and they lay their excuse here.
For example: The article says Gears of War sold as many units as Cars even though Gears of War cost more to make. They then go on to say it is because of hardcore vs softcore players. When in fact couldn't it be that Gears of War doesn't do anything new in gaming. Its just another FPS, and doesn't even have a ladder like Halo 2. If they actually did something with all the money they spent in production of Gears of War, it could be the next killer FPS. You only need 2 things for the next killer FPS: 1) Ranked Online Play 2) Balanced Weapons . You could even make a MMOFPS and it'd instantly be better than PlanetSide which lets you level to max in a day basically. But no they chose to do a very expensive FPS.
Hopefully gaming companies will get these terms Hardcore and Casual players out of their head, so they don't give up totally and not try anymore.
God spoke to me.
My clan just started playing Cars in league play. It's pretty intense.
The author of the article is seeing a trend.
Happy-Feet, the Ps2 game had over 1,000,000 million pre-orders, before it was released; the game rated below 5.0 on both IGN and gamespot, and didn't cost that much to make (I'm not at liberty to discuss numbers.)
Do the math. Sure, there is cross-over, but there is overwhelming evidence that if you're in the market for money alone, you should be chasing WB licenses, not hardcore gamers.
"Old man yells at systemd"
I've heard the difference between hardcore gamer and softcore gamer described thusly, "Hardcore gamers buy a lot of video games during the life of a console, whereas non-hardcore gamers buy only a few popular titles."
I've also heard this, "Hardcore gamers are the ones who line up for consoles and pre-order games, wheras non-hardcore will wait until they are cheap and readily available."
But wait, I've also heard, "Hardcore gamers like traditional games (RTS, RPG, FPS, etc.) while non-hardcore like non-traditional (Brain Training, Nintendogs, Wii Sports)."
Well, which one is it? Is it all three? How does this impact Cars versus Gears?
"MIT betrayed all of its basic principles."
First of all, Gears sold THREE million by Jan. 19th. Second, Gears was an early, exclusive game on a new system with a user install base between 7-10 million, whereas Cars came out on every platform under the sun, probably including cell phones. Third, an increase in 'softcore' gamers does not mean a decline in 'hardcore' gamers. Considering the 360's install base, Gears is a phenomenal success.
Has anyone plotted the number of hardcore gamers against the unemployment rate? It seems to me that I would expect to see a decrease in the number of hardcore gamers as a society moves towards full employment rates.
Honestly having played with the Wiimote, no, it's still inferior to the mouse. I have a feeling most will realize this when playing MP3. If you saw people playing around with the MP3 Demo kiosks earlier last year, you'll note that the system was hard to adapt to, and there wasn't really a good way to turn around fast that a mouse provides. Although the Wiimote gives us a cool new way to play FPS, I don't think it's the new #1 interface.
I think the point the GP was trying to make (and I agree with) is that contrary to what the article is claiming "hardcore" shouldn't be based on the types of games being purchased. IMO "hardcore" describes the amount of time someone sets aside out of the rest of their life to game.
If you only ever play Happy Feet, Cars, Open Season, and countless other cheap poorly rated franchised games but you play them every waking moment, I'd say that you're a hardcore gamer.
A casual gamer doesn't pre-order games, I'm sorry, casual implies that they were walking by the store and saw a cardboard cut out that drew them in, or played the Guitar Hero kiosk and decided it might be fun for their next party. The kind of person that maybe plays a game among friends every other week or so. The kind of person who would pre-order a game, particularly something that is far below AAA status, the kind of person who would wait in line for hours to play WiiSports and Zelda, these are not casual gamers, these are hardcore gamers.
Lets change the context... would you consider someone any less an alcoholic if all they drank was cheap mass produced beer? Uncultured maybe, but certainly not any less "hardcore". By the same measure if someone drank every night after work would you consider them a "casual" drinker? Would you consider someone who waited outside the liquor store before they opened a "casual" drinker?
I find this particularly ironic considering I just wrote an article citing reasons why the market is becoming MORE Hardcore.
Collector's Edition
Look at the top 10 sales charts. Things haven't changed, casual games make up most of the list. Typically you'll have a hot casual game/genre like Deer Hunter (*sigh*), pokemon (on the console side) or the Sims dominate, while a few great hardcore games round out the list.
1998 Top 10 PC Games
(6 "casual", 3 "Hardcore", 1 not sure (I'm thinking Titanic was supposed to be a Myst clone but never tried it)
1. Starcraft (Blizzard)
2. Deer Hunter (WizardWorks)
3. Deer Hunter 2 (WizardWorks)
4. Myst (Broderbund)
5. Cabela's Big Game Hunter (Head Games)
6. Titanic: Adventure Out of Time (Knowledge Adventure)
7. Lego Island (Mindscape)
8. Frogger (Hasbro)
9. Riven (Red Orb)
10. Unreal (GT Interactive)
Top 10 Games 2002
(7 "casual", 3 "hardcore")
1 / The Sims: Unleashed / Electronic Arts / $26
2 / Age of Mythology / Microsoft / $40
3 / Harry Potter and the Chamber of Secrets / Electronic Arts / $28
4 / The Sims Deluxe / Electronic Arts / $42
5 / RollerCoaster Tycoon 2 / Infogrames / $29
6 / Backyard Hockey / Infogrames / $19
7 / Zoo Tycoon: Marine Mania / Microsoft / $31
8 / Zoo Tycoon / Microsoft / $28
9 / The Sims: Vacation / Electronic Arts / $29
10 / EverQuest: The Planes of Power / Sony Online / $29
Top 10 PC 2007
(5 "Casual", 4 "hardcore", 1 both (WoW has both kinds of players)
1. World of Warcraft--Vivendi Games
2. The Sims 2--Electronic Arts
3. The Sims 2: Open For Business Expansion Pack--Electronic Arts
4. Star Wars: Empire At War--LucasArts
5. The Sims 2: Pets Expansion Pack--Electronic Arts
6. Elder Scrolls IV: Oblivion--Take-Two Interactive
7. Age of Empires III--Microsoft
8. The Sims 2: Family Fun Stuff Expansion Pack--Electronic Arts
9. Civilization IV--Take-Two Interactive
10. The Sims 2: Nightlife Expansion Pack--Electronic Arts
D6 63 0D 70 89 81 BB 8E 7B 7C 5F 5D 54 EA AB 73
There used to be great titles like Zork and X-Com. Then all the sudden everything had to be lobotomized so that people without imagination could play them. ;)
Welcome to getting older (and at 20 no less), where the past is always better than the present. If you don't watch yourself, you'll be telling kids "Get off my lawn" before you turn 30. ;)
Spell cheek you've failed me four the last thyme!
### This "decline in PC game quality" is nothing but a selection bias.
I don't think so. A few years ago PC games got ported to consoles, these days console games get ported to PC. Which often means crappy controls, bad menus and other issues, since what was designed for a 640x480 TV simply doesn't look very good at 1280x1024 and controls that work well with a gamepad, just don't match nicely with keyboard and mouse. The PC gaming market seems to be left with a few FPS, MMORPG and RTS games, while those games might be good, there has been quite a lack of good games of other genres, the flightsims are dead, adventure games are dead, turn-based strategy is mostly dead, space-games mostly dead and there simply are *far* to much WWII based games out there, what happened to the cool sci-fi or fantasy settings?
Now I haven't really played much at all on the PC in the last years, so maybe I just miss something, but on the other side I have yet to see a new game on the PC that would be interesting enough for me to actually upgrade my system and bring it back into a game-ready state.