Hardcore Gamers on the Decline?
Ars Technica's Opposable Thumbs blog takes a look at the numbers for last year, and makes an interesting observation: hardcore gamers are probably not the future. Specifically, last year's videogame sales numbers show a huge trend in the adoption of mass-market licensed games. We've also previously discussed the extreme popularity of casual games. Despite Gears of War selling around the same amount as Cars (both around 2 million units), the cost in time and money to create Gears was substantially greater than the cost to create the Pixar-licensed title. The result? "As growth continues, we're bound to see some substantial changes. As it stands, hardcore gamers are still a pivotal purchasing force in the games market: most of the top ten titles were what I would consider "hardcore" games. However, the trend away from the hardcore and towards the casual is becoming increasingly more predominant. We've talked quite a bit lately about the growing demand and response for casual games, and when coupled with the shocking sales of licensed products, I'm left wondering whether or not the number of hardcore gamers is dwindling."
the number of casual gamers is rising faster than the number of hardcore gamers? Maybe there will be more licensed crap but still be the same amount of quality original games made?
"I'm left wondering whether or not the number of hardcore gamers is dwindling."
As it happens, no. They're just all playing WoW.
Tell me something...it's still "We, the people"... right?
But is Cars really that great of a game? It sold 2 million because it was a popular movie and the game's sole purpose was to rake in more cash. In a year is Cars going to continue to sell as many units as Gears? Moreover, in many years are people going to care about Cars or will they remember how awesome Gears was and how they can't wait for part 2 to release?
You constantly struggle for self improvement - and it shows.
Hooray for bad Engrish on fortune cookies
Yes, I used to spend countless hours tweaking and overclocking my computer in order to get those extra FPS in CS Source and HL2. Now i just really don't care - I'm still 18, the "peak" age that everybody wants to market to, but I just lack the time or desire to pour hours on end into video games. School, life, and girls are more important to me now, and this videogaming thing has been slipping away.
I used to play 4 hours of video games a day back when I was a "hardcore gamer", it's just not worth it anymore. Has anybody else feel their killer instinct slip away?
Can't say I disagree. I'm 20. However, for me the most deterring factor for me is the decline in PC game quality. There used to be great titles like Thief and Deus Ex. Then all of the sudden everything had to be lobotomized so that it could be played on consoles as well as PCs. Wroooong move. Atleast I don't find a lobotomized point-and-drool interface that a chimpanzee could use very appealing.
GAAH! MY PRINTER IS ON FIRE!!! PUT IT OUT! PUT IT OUT!
I'm sorry but the distinction between a hardcore and a softcore player is blurred. I'm sick of people saying that things a hardcore player likes that a softcore player doesn't like. If you make a quality game, people will play it. The problem lays in the fact that people don't make quality games and they lay their excuse here.
For example: The article says Gears of War sold as many units as Cars even though Gears of War cost more to make. They then go on to say it is because of hardcore vs softcore players. When in fact couldn't it be that Gears of War doesn't do anything new in gaming. Its just another FPS, and doesn't even have a ladder like Halo 2. If they actually did something with all the money they spent in production of Gears of War, it could be the next killer FPS. You only need 2 things for the next killer FPS: 1) Ranked Online Play 2) Balanced Weapons . You could even make a MMOFPS and it'd instantly be better than PlanetSide which lets you level to max in a day basically. But no they chose to do a very expensive FPS.
Hopefully gaming companies will get these terms Hardcore and Casual players out of their head, so they don't give up totally and not try anymore.
God spoke to me.
My clan just started playing Cars in league play. It's pretty intense.
The author of the article is seeing a trend.
Happy-Feet, the Ps2 game had over 1,000,000 million pre-orders, before it was released; the game rated below 5.0 on both IGN and gamespot, and didn't cost that much to make (I'm not at liberty to discuss numbers.)
Do the math. Sure, there is cross-over, but there is overwhelming evidence that if you're in the market for money alone, you should be chasing WB licenses, not hardcore gamers.
"Old man yells at systemd"
First of all, Gears sold THREE million by Jan. 19th. Second, Gears was an early, exclusive game on a new system with a user install base between 7-10 million, whereas Cars came out on every platform under the sun, probably including cell phones. Third, an increase in 'softcore' gamers does not mean a decline in 'hardcore' gamers. Considering the 360's install base, Gears is a phenomenal success.
There used to be great titles like Zork and X-Com. Then all the sudden everything had to be lobotomized so that people without imagination could play them. ;)
Welcome to getting older (and at 20 no less), where the past is always better than the present. If you don't watch yourself, you'll be telling kids "Get off my lawn" before you turn 30. ;)
Spell cheek you've failed me four the last thyme!