Slashdot Mirror


Hardcore Gamers on the Decline?

Ars Technica's Opposable Thumbs blog takes a look at the numbers for last year, and makes an interesting observation: hardcore gamers are probably not the future. Specifically, last year's videogame sales numbers show a huge trend in the adoption of mass-market licensed games. We've also previously discussed the extreme popularity of casual games. Despite Gears of War selling around the same amount as Cars (both around 2 million units), the cost in time and money to create Gears was substantially greater than the cost to create the Pixar-licensed title. The result? "As growth continues, we're bound to see some substantial changes. As it stands, hardcore gamers are still a pivotal purchasing force in the games market: most of the top ten titles were what I would consider "hardcore" games. However, the trend away from the hardcore and towards the casual is becoming increasingly more predominant. We've talked quite a bit lately about the growing demand and response for casual games, and when coupled with the shocking sales of licensed products, I'm left wondering whether or not the number of hardcore gamers is dwindling."

16 of 143 comments (clear)

  1. maybe... by 14CharUsername · · Score: 4, Insightful

    the number of casual gamers is rising faster than the number of hardcore gamers? Maybe there will be more licensed crap but still be the same amount of quality original games made?

    1. Re:maybe... by rev_sanchez · · Score: 5, Funny

      Hardcore gamers also tend not to mate and thus not reproduce.

      --
      If you didn't come to party don't bother knocking on my door. Prince '1999'
    2. Re:maybe... by Swanktastic · · Score: 3, Interesting

      Yeah a making a game base off a movie will sell 2M copies, but how much did you have to pay for the license?

      This is a nice point. Let's say I'm an investor and have a choice between two investments:
      1) A game that will cost $2 million in development, $8 million in license fees, and $0 million in marketing and will sell X copies.
      2) A game that will cost $5 million in development, $0 million in license fees, and $5 million in marketing and will sell X copies.

      Of course, we don't know how many copies will sell, but bear with me for a moment. Market theory dicates that the total cost of the game should yield a certain number of game sales. If we knew #1 would sell more games, then the licenser should theoretically charge more money.

      At the end of the day, I'd rather invest in #2. Here's why- at the end of the product life, I've now got a brand/franchise that I can sequel and make a nice bit of money on. Essentially, I've gotten profits and built up an asset. Halo/Warcraft are great examples of the value of building a franchise.

      With choice #1, I've gotten some profits, but next time, I'll have to again pay those licensing fees. Essentially, I'm back to square one.

      If you want to take things a step further, I would bet the return on investment for a licensed game is less than that of an original game because the licensed game is more a "sure bet." Just like in the stock market, low risk investments typically yield lower returns.

  2. Answer by darkhitman · · Score: 5, Funny

    "I'm left wondering whether or not the number of hardcore gamers is dwindling."

    As it happens, no. They're just all playing WoW.

    --
    Tell me something...it's still "We, the people"... right?
    1. Re:Answer by Conception · · Score: 4, Informative

      The parent may have meant this as a joke, but I think it's partially true. WoW pulls millions of gamers out of the purchasing pool. I've seen many a post of people saying that they used to buy games, but why spend 50-100 bucks a month on games, when they can just play Wow.

    2. Re:Answer by Andy+Dodd · · Score: 3, Insightful

      s/WoW/other MMOG/ and you've taken huge chunks out of the pool.

      If not for DAoC and EVE, I would've been tempted to buy the following:

      Half-Life 2
      Battlefield 1942/BF2
      Joint Operations
      A few others - Oblivion looks pretty cool.

      Other than MMOGs, the only games I've bought in the past 4-5 years were iD Software products, and that was a mixture of desire for the product itself (they make good games) and desire to support a company that actively supported Linux gaming. (Yes, a MAJOR factor in purchasing Quake 4 and Doom 3 was that they had native Linux ports.)

      --
      retrorocket.o not found, launch anyway?
  3. cash cow by the+dark+hero · · Score: 4, Insightful
    Despite Gears of War selling around the same amount as Cars (both around 2 million units), the cost in time and money to create Gears was substantially greater than the cost to create the Pixar-licensed title.

    But is Cars really that great of a game? It sold 2 million because it was a popular movie and the game's sole purpose was to rake in more cash. In a year is Cars going to continue to sell as many units as Gears? Moreover, in many years are people going to care about Cars or will they remember how awesome Gears was and how they can't wait for part 2 to release?

    --
    You constantly struggle for self improvement - and it shows.

    Hooray for bad Engrish on fortune cookies

    1. Re:cash cow by chill · · Score: 3, Insightful

      But is Cars really that great of a game? It sold 2 million because it was a popular movie and the game's sole purpose was to rake in more cash.

      From a business/investment perspective, that is all that matters.

      Moreover, in many years are people going to care about Cars or will they remember how awesome Gears was and how they can't wait for part 2 to release?

      That depends directly on the success of Cars 2, the movie. If it is a big winner, the game most likely will be as well.

      In a year is Cars going to continue to sell as many units as Gears?

      In a year, the investors will have moved on to the next mass market title. While the developers may care about milking every last sale, the investors know that the vast bulk of the return was made within the first 6-months or so. Their business plan doesn't take into account residual sales over years to come.

      --
      Learning HOW to think is more important than learning WHAT to think.
  4. Hello, my name is Brad and I was a hardcore gamer by kiyoshilionz · · Score: 5, Interesting

    Yes, I used to spend countless hours tweaking and overclocking my computer in order to get those extra FPS in CS Source and HL2. Now i just really don't care - I'm still 18, the "peak" age that everybody wants to market to, but I just lack the time or desire to pour hours on end into video games. School, life, and girls are more important to me now, and this videogaming thing has been slipping away.

    I used to play 4 hours of video games a day back when I was a "hardcore gamer", it's just not worth it anymore. Has anybody else feel their killer instinct slip away?

  5. Re:Hello, my name is Brad and I was a hardcore gam by Eudial · · Score: 5, Interesting

    Yes, I used to spend countless hours tweaking and overclocking my computer in order to get those extra FPS in CS Source and HL2. Now i just really don't care - I'm still 18, the "peak" age that everybody wants to market to, but I just lack the time or desire to pour hours on end into video games. School, life, and girls are more important to me now, and this videogaming thing has been slipping away.

    I used to play 4 hours of video games a day back when I was a "hardcore gamer", it's just not worth it anymore. Has anybody else feel their killer instinct slip away?


    Can't say I disagree. I'm 20. However, for me the most deterring factor for me is the decline in PC game quality. There used to be great titles like Thief and Deus Ex. Then all of the sudden everything had to be lobotomized so that it could be played on consoles as well as PCs. Wroooong move. Atleast I don't find a lobotomized point-and-drool interface that a chimpanzee could use very appealing.
    --
    GAAH! MY PRINTER IS ON FIRE!!! PUT IT OUT! PUT IT OUT!
  6. Hardcore vs Softcore players by CrazyJim1 · · Score: 4, Interesting

    I'm sorry but the distinction between a hardcore and a softcore player is blurred. I'm sick of people saying that things a hardcore player likes that a softcore player doesn't like. If you make a quality game, people will play it. The problem lays in the fact that people don't make quality games and they lay their excuse here.

    For example: The article says Gears of War sold as many units as Cars even though Gears of War cost more to make. They then go on to say it is because of hardcore vs softcore players. When in fact couldn't it be that Gears of War doesn't do anything new in gaming. Its just another FPS, and doesn't even have a ladder like Halo 2. If they actually did something with all the money they spent in production of Gears of War, it could be the next killer FPS. You only need 2 things for the next killer FPS: 1) Ranked Online Play 2) Balanced Weapons . You could even make a MMOFPS and it'd instantly be better than PlanetSide which lets you level to max in a day basically. But no they chose to do a very expensive FPS.

    Hopefully gaming companies will get these terms Hardcore and Casual players out of their head, so they don't give up totally and not try anymore.

    1. Re:Hardcore vs Softcore players by Kelbear · · Score: 4, Insightful

      Indeed, though I believe the term "Hardcore gamer" is a concern for consumers to bat around in their debates, not the companies. Since it's their livelihood, I'm sure they would be viewing the market with better detail that just hardcore/not-hardcore(softcore? o.O )

      And Gears of War is quite casual. Very short, but fun singleplayer, and quick multiplayer games set on small compact maps with immediate action and fast map turnover. Very little time and effort needs to be invested to enjoy this game. Casual and Hardcore have veered off quite a bit in how they're used, now meaning non-violent vs. violent, which is a different concern.

      Namely, violent vs. non-violent is a parental concern. Gamers don't care. Gamers don't care much for violence in videogames, they see points and progress towards a goal. Violence offers a few minutes of giggles when just starting out, but this is soon forgotten when the gamer goes on to actually play the game.

      You didn't blow a human beings brains out all over the wall, you just scored a point. We're not grieving for virtual families, we're competing in a game. Playing the game brings the vast majority of the pleasure, not the virtual bloodshed.

      The violence is just an easily understood setting for competitive play, because a post-apocalyptic game of lasertag or nerf is far far harder to suspend your imagination for than a war. Thus, the violent or non-violent aspect of casual vs. hardcore ought to be dropped in favor of depth and duration of play arguments.

  7. Don't underestimate Cars by lukeduff · · Score: 3, Funny

    My clan just started playing Cars in league play. It's pretty intense.

  8. Re:I don't see the equivalency. by SirSlud · · Score: 3, Interesting

    The author of the article is seeing a trend.

    Happy-Feet, the Ps2 game had over 1,000,000 million pre-orders, before it was released; the game rated below 5.0 on both IGN and gamespot, and didn't cost that much to make (I'm not at liberty to discuss numbers.)

    Do the math. Sure, there is cross-over, but there is overwhelming evidence that if you're in the market for money alone, you should be chasing WB licenses, not hardcore gamers.

    --
    "Old man yells at systemd"
  9. Wrong in so many ways by matthewcharles2006 · · Score: 5, Insightful

    First of all, Gears sold THREE million by Jan. 19th. Second, Gears was an early, exclusive game on a new system with a user install base between 7-10 million, whereas Cars came out on every platform under the sun, probably including cell phones. Third, an increase in 'softcore' gamers does not mean a decline in 'hardcore' gamers. Considering the 360's install base, Gears is a phenomenal success.

  10. Re:Hello, my name is Brad and I was a hardcore gam by PhoenixOne · · Score: 3, Funny

    There used to be great titles like Zork and X-Com. Then all the sudden everything had to be lobotomized so that people without imagination could play them. ;)

    Welcome to getting older (and at 20 no less), where the past is always better than the present. If you don't watch yourself, you'll be telling kids "Get off my lawn" before you turn 30. ;)

    --
    Spell cheek you've failed me four the last thyme!