Comments From Miyamoto On Wii, Industry
This past December, Nintendo designer Shigeru Miyamoto sat down with the Talk Asia program. It was only just recently translated and (via Ars Technica), CNN is carrying the resulting commentary. Miyamoto discusses the creation of Mario, the future of the Nintendo, the problems facing the games industry today, and the 'awesomeness' of the Wii's name. "I think anyone can enjoy video games. But some people shy away from them, just by looking at the shape of the console, or they think it is complicated when they have to plug the machine into their television set. However, I think if it is something that is simple to connect and play, it can be enjoyed by anybody, especially if they can interact with the characters. We also have to think about the themes of the games. There is an abundance of themes that people are interested in, and video games have only touched on few of them."
Whenever I see a reminiscence about fun, yet somewhat dated PC games, the same group of popular gems like X-COM, Fallout, Star Control II, and Syndicate get the most attention. During these conversations, I always bring up a small lost gem, but very few have heard of it and even fewer have played it. This diamond in the rough? Rocket Science's "Rocket Jockey". Published by SegaSoft back in 1997, Rocket Jockey lived a short life between being too powerful for some machines and yet incompatible with next generation PCs. In addition, the coveted LAN play-enabling patch was released far too late in the game, after any popularity Rocket Jockey had built faded away. Rumor had it the game would be released to the Playstation, but this never came to fruition. Rocket Jockey is a game about a future sport; rocket... jockeying. As a Rocket Jockey, you straddle a rocket and ride it around a gladiatorial style arena at high speeds. Armed with a grapple on either side to help steer in a 1989 Batmobile fashion, you can enter any of three modes of play: 1) Rocket Racing: speed around an obstacle course to be the fastest competitor (or solo for a time trial). 2) Rocket Ball: a polo-style sport involving snagging balls with the grapple and whipping them appropriately into goals before your opponents can stop you or score more. 3) Rocket War: a gladiatorial battle against other competitors which involves ramming other rockets, snagging jockeys off their mounts with the grapple, tying various items (jockeys, rockets, poles, bombs) to other items (jockeys, rockets, poles, bombs) for style points. Simplistic as they sound, this was an incredible and intuitive game, pure unadulterated genius. Besides the addictive game-play (oh, the screams of a competitor jockey ripped from his rocket and swung into a pole), what also stood out with Rocket Jockey was the classy style; down-home 1950's Americana sensibilities reminiscent of Interplay's Fallout series combined with snarky, nihilistic future ad designs. And the music. Oh, the music. The game was accompanied by a surf guitar soundtrack from none other than Dick Dale himself. No game I know of has even come close to being anything like Rocket Jockey (Jet Moto?). And that's the clincher; it would be so simple to recreate today. To not give this game a proper revival would be a crime. And that's where the Wii comes in. The controls are a near-perfect match. The rocket is controlled by leaning; left or right and you drift in that direction. Up or down were the same, though there wasn't much of a height radius (rockets only went, at most, ten feet from the ground, just enough to ram an opponent off rocket). This basic guidance could be controlled with the Wiimote, with emphasis based on increasing the angle the Wiimote is bent. Being a PC game, speed and launching and releasing the grapples (left and right) were all keyboard based. Velocity (speed, braking) could be handled with A and B, and the Nunchuk could conform to a nice grapple. Aiming was originally nonexistant; it was based on the rocket's angle of lean. With a slight adjustment an aim factor could be a variable handled by the analog stick. This game was way too short lived and was so good it cries to be remade for the modern day. Fan attempts have been made to bring it to Unreal Tournament and other platforms. In a recent attempt to get in touch with one of the former developers, I was informed that lawyers constantly botched earlier attempts to get this game properly licensed for a remake. With my prodding, said contact did put forth the idea of porting or re-developing Rocket Jockey to the few remaining Rocket Science alumni. So far, nothing yet has come of this. If anyone out there can do anything for this game, I implore you to try. With the additional promise of online multi-player (or at least split-screen local), an update of Rocket Jockey has the potential to be a future solid gold hit.
Nice. He's essentially saying the Wii is for morons.
Whenever I see a reminiscence about fun, yet somewhat dated PC games, the same group of popular gems like X-COM, Fallout, Star Control II, and Syndicate get the most attention. During these conversations, I always bring up a small lost gem, but very few have heard of it and even fewer have played it. This diamond in the rough? Rocket Science's "Rocket Jockey".
Published by SegaSoft back in 1997, Rocket Jockey lived a short life between being too powerful for some machines and yet incompatible with next generation PCs. In addition, the coveted LAN play-enabling patch was released far too late in the game, after any popularity Rocket Jockey had built faded away. Rumor had it the game would be released to the Playstation, but this never came to fruition.
Rocket Jockey is a game about a future sport; rocket... jockeying. As a Rocket Jockey, you straddle a rocket and ride it around a gladiatorial style arena at high speeds. Armed with a grapple on either side to help steer in a 19896 Batmobile fashion, you can enter any of three modes of play:
1) Rocket Racing: speed around an obstacle course to be the fastest competitor (or solo for a time trial).
2) Rocket Ball: a polo-style sport involving snagging balls with the grapple and whipping them appropriately into goals before your opponents can stop you or score more.
3) Rocket War: a gladiatorial battle against other competitors which involves ramming other rockets, snagging jockeys off their mounts with the grapple, tying various items (jockeys, rockets, poles, bombs) to other items (jockeys, rockets, poles, bombs) for style points.
Simplistic as they sound, this was an incredible and intuitive game, pure unadulterated genius. Besides the addictive game-play (oh, the screams of a competitor jockey ripped from his rocket and swung into a pole), what also stood out with Rocket Jockey was the classy style; down-home 1950's Americana sensibilities reminiscent of Interplay's Fallout series combined with snarky, nihilistic future ad designs. And the music. Oh, the music. The game was accompanied by a surf guitar soundtrack from none other than Dick Dale himself.
No game I know of has even come close to being anything like Rocket Jockey (Jet Moto?). And that's the clincher; it would be so simple to recreate today. To not give this game a proper revival would be a crime. And that's where the Wii comes in. The controls are a near-perfect match.
The rocket is controlled by leaning; left or right and you drift in that direction. Up or down were the same, though there wasn't much of a height radius (rockets only went, at most, ten feet from the ground, just enough to ram an opponent off rocket). This basic guidance could be controlled with the Wiimote, with emphasis based on increasing the angle the Wiimote is bent. Being a PC game, speed and launching and releasing the grapples (left and right) were all keyboard based. Velocity (speed, braking) could be handled with A and B, and the Nunchuk could conform to a nice grapple. Aiming was originally nonexistant; it was based on the rocket's angle of lean. With a slight adjustment an aim factor could be a variable handled by the analog stick.
This game was way too short lived and was so good it cries to be remade for the modern day. Fan attempts have been made to bring it to Unreal Tournament and other platforms. In a recent attempt to get in touch with one of the former developers, I was informed that lawyers constantly botched earlier attempts to get this game properly licensed for a remake. With my prodding, said contact did put forth the idea of porting or re-developing Rocket Jockey to the few remaining Rocket Science alumni. So far, nothing yet has come of this. If anyone out there can do anything for this game, I implore you to try. With the additional promise of online multi-player (or at least split-screen local), an update of Rocket Jockey has the potential to be a future solid gold hit.
Miyamoto use to be absolutely godlike in his ability to come up with enduring gameplay elements in his games. It is so sad to see him now pretty much just towing the Nintendo line as the company tries to market old technology with a pointer tack on.
All over the Net Wii owners are starting to say the same thing - I haven't played my Wii for a long time, it's just gathering dust, no one wants to come over and play Wii Sports anymore, the novelty has worn off. Outside of the usual hyped anecdotes from console fans, there is absolutely no evidence that anyone outside the usual Nintendo demographic is buying the Wii in any greater numbers than other consoles.
Looking out over the coming year's Wii release list of games there is absolutely nothing that is revolutionary or disproportionately innovative relative to other consoles. There are the usual halfass ports that GameCube owners know very well and the standard Nintendo first part titles with aiming moved from your thumb to your wrist and some button presses replaced with waggles.
they want cash
the change i'd like to see are open, affordable platforms
pls, keep your consoles, i'd rather stick to my free pc
It's a sailboat!
I remember those toys you would desperately want when you were a kid for Christmas and they were a blast Christmas day when you finally got them. And then a few days later they were abandoned off in some closet or corner after you realized you were dumb to fall for the marketing hype.
What exactly are people doing with their Wii? People can't possibly still be playing WiiSports.
Dude, I know. Sorry. There should be an edit feature. And please don't give me any of that "hit Preview Button" hoo-hah. I post many a sailboat b/c I constantly omit hitting that button.
Cadillacs and Dinosaurs, LoadStar, and WingNuts... bring those back too... a rail shooter on the Wii probably works quite well (I haven't tried Rayman yet).
The Wii was clearly made for the general public.
(General Public)- A group a people that don't have a basic understanding of video games.
The 360 and PS3 will always win when playing games by yourself. Wii is meant for quick and easy fun.
Go to "Preferences", click "Comments", scroll to the bottom, set "Comment Post Mode" to "Plain Old Text", and BAM! No more sailboats.
And all I have to show for it is a dusty unused console. I could have just bought Zelda TP for my GameCube, could have gotten my fill of Wii Sports at a friends house in one night. Now I feel like an idiot for falling for the hype. I would have already have sold my Wii if I wasn't so fucking lazy.
I honestly fell for the talk about 'amazing never before seen gameplay' with the Wiimote.
Yeah right. I would love to have someone point out where are these amazing games for the Wii in 2007 or 2008.
crashes into a wall of text
Break tags are your friend!
motherfukkin WALL of text
The controller is shaped like a remote control, something everyone is familiar with, the characters are cartoons, which people of all ages can relate to, and the controls are as simple as moving your body.
The success of the Wii validates everything Miyamoto says.
"Cadillacs and Dinosaurs, LoadStar, and WingNuts... bring those back too... a rail shooter on the Wii probably works quite well (I haven't tried Rayman yet)."
Rayman's rail shooter is pretty fun, but limited.
In other news, you posted a list of games without backing them up with a "why" they are good; that's where the parent sailboat poster wins. He explains his argument with more than a "it's a good game" and why it would work on the Wii.
To make games that anyone (literally) can pick up and play, and enjoy, without the crutch of violence and fancy visuals. I like fancy visuals and I do like my counterstrike, but frankly they are truly deriviative and really add nothing truly new over their predecessors. It seems that to use less graphic power and not use the dramatic tension that violence provides requires the kind of out of the box thinking that this guy brings to the table. Games are supposed to be fun, they really are toys, (even the PS3 and 360). That's why you buy them. Those two systems don't have the mass appeal that the Wii is getting by sticking to it's path. And at the Wii's price... many people will get one fix on their 360 pr PS3 and the other with the Wii. In the end, you can have all the violent viseo games you want, but if you really just want fun games that you can play with anyone, it's much harder to do. This guy really deserves to be called a genius.
Ok, I'll bite. What is a "sailboat" in this context? Never heard that word used the way you are using it. And I couldn't find it in any lingo dictionary.
You know those pictures that basically are a huge pattern of colors but when you cross your eyes a certain way a 3d picture appears? Thats probably what he's referring to.
Miyamoto is still a luminary of game design, and I look forward to his future projects. Wii Sports is still incredibly popular (it just passed a million units sold in Japan, where it is not a pack in), and people are still waiting in line to buy units here in the US. Twilight Princess is an excellent game, though not having tried the GC version I can't really speak on it being more immersive than using a controller. I still play my Wii whenever I can find time, as does everyone I know who has one. In addition to Wii Sports, games like Wario Ware, Rayman, and Excite Truck continue to be a great deal of fun, and I still haven't had time to start on Trauma Center due to playing the other games. Add in the virtual console and a long list of games I want there, and the Wii has an amazing lineup already, and enough to keep someone who doesn't spend there whole life playing video games busy for some time to come. Whenever the NPD numbers for Jan come out, I think we will see that the Wii is continuing to dominate console sales, given that stores can't seem to keep them on the shelves for more than a few minutes at a time.
As far as Miyamoto and Nintendo at large being able to access new markets, my mother has purchased both a DS and a Wii in the last 3 months. She wouldn't even allow my brother and I to have a NES when we were growing up, so that's a pretty big shift for her, largely due to a fresh look at game design being encouraged by Nintendo.
Something I've learned over the years is just how dangerous it is to try to base your marketing on claims of innovation. Unlike most other marketing claims which people let slide, people tend to actually hold companies to their innovation claims.
I have seen a trend where people use to refer to the Wii as innovative, but now we are seeing more and more Wii owners referring to the console as 'innovative' with bitter sarcasm. Not good. Very similar to the problems Apple gets themselves into with their similar claims. Works great for you core fanbase but ends up doing a great deal of damage to attracting people outside that core group.
Without having graphics or online play to fall back on, the Wii getting a reputation for being 'innovative' and not innovative is a troubling sign for the future of the console as we move beyond the holiday sales rush.
Yeah man, I'm only 21 and I remember playing the demo of Rocket Jockey obsessively. I couldn't have been no more than 8 at the most. I loved tethering other driver's to the poles and then watching them squirm. Good times :)
mmm...muffins
FYI: Those are all games by Rocket Science, the studio that made Rocket Jockey.
Done.
Thanks.
Ok, I'll bite. What is a "sailboat" in this context? Never heard that word used the way you are using it. And I couldn't find it in any lingo dictionary.
Little Girl: Wow. It's a schooner.
Willam Black: Ha ha ha ha. You dumb bastard. It's not a schooner... it's a Sailboat.
Little Boy: A schooner is a sailboat stupid head.
Willam Black: You know what, there is NO Easter Bunny! Over there, that's just a guy in a suit!
Mallrats references are awesome.
-- toolie
"Looking out over the coming year's Wii release list of games there is absolutely nothing that is revolutionary or disproportionately innovative relative to other consoles"
/. enjoys something different than you. Really. Get over it.
Conveniently neglecting the fact that this generation of consoles has not had anything remotely revolutionary with the exception of Nintendo's control device. Heck, just the release of a Wii version of a new Zelda game makes the Wii a must-buy if you're a serious gamer.
But what's so revolutionary about this generation of video games? 3D graphics? No. The PS1/N64 were the first. Everything else since has been a refinement of graphics. Last generation, Microsoft had the innovation of a coherent online strategy. This generation? There was no need for it except that people's televisions are getting better and we wanted prettier graphics.
Big deal.
Nintendo has already released a critically claimed and very popular console. It has a revolutionary control device. That's the only innovation so far this generation of consoles. No doubt, Sony and Microsoft will add it this generation in a limited way and fully integrate it in their next generation in 2009/2010.
It sounds like it bothers you that Nintendo has taken all the wind out of the Sony and MS's sails with the Wii. The only thing it means is that Sony won't be the decisive leader like they were with the PS1 and PS2. The PSP really hasn't done that much. Sony has proven to be very fallible in the video game market. That's good. It will force prices lower across the board. It will put pressure on Sony to increase value or lower price. Microsoft is just quietly humming along. And Nintendo has exploited a big opening by Sony when they prices their consoles so high.
As to getting bored with Wii Sports. OF COURSE YOU GET BORED WITH IT!!! It's a free demo game Nintendo threw into the box to demonstrate how the controls could be used. It also got people talking about the box. It was a brilliant piece of marketing, and at no cost to the consumer. Another mistake by Sony... exploited by a more nimble competitor.
Don't worry about Wii or Sony or markets, or anything like that. Just buy what you want because it's fun to plan. Not because you believe some half-assed fairy tale about how this console will last 10 years, or that it produces "Toy-Story" in real time, but because you enjoy it.
And don't worry that somebody on
Waaaaa!!! My Wii is 'teh Innovative'!!! Waaaa!!!
Oh please you pathetic fanboy. It's a fucking GameCube with a pointer bolted on! Instead of aiming with your thumb you aim with your wrist and instead of pressing a button you flick your wrist.
Woohoo! There's some industry changing innovation you got there Nintendo!
It's a reference to the movie "Mallrats" ( http://www.imdb.com/title/tt0113749/ ).
In the movie a character named Willam tries throughout the movie to see one of those "3D Pictures" (where you make it out of focus and see a 3d scene http://www.magiceye.com/ ). The picture he is trying to see is of a Sailboat (or as a kid points out in the movie, a "Schooner").
So, basically, the poster is saying that the original post looks like a huge jumbly mess.
Friedmud
Sell it on ebay. You'll get at least $200.
If you don't like it, you don't like it. You can easily recoup most, if not all, of your money by reselling. They're still hard to get, the price is low. If you put it on "buy it now" on ebay for $200, you'll have it sold within the hour.
You were mistaken. Which is odd, since memory shouldn't be a problem for you
"When the atomic bomb goes off there's devastation...but when the atomic bong goes off there's celebraaaaation!"
" We debated how the Wii might be thought of in the English speaking countries. And we came to a conclusion that there is no other choice but to use this short, appealing name." No matter how they try to spin it, and regardless of its success in the market, "Wii" is still a horrible name for a product. I know some people that will never own one, in part because of its idiotic name. Fortunately for Nintendo their poor name choice doesn't seem to be hurting sales. Otherwise, they'd currently be in a stiff competition with the PS3 to see which game system could occupy more floor & shelf space at retail outlets.
Let me guess--you're the guy in line behind me for a Wii, and when there
weren't enough, you "settled" for a PS3. So now you've never actually
played the Wii, and you're pissed that you spent $600 on a console when
all your non-hardcore gamer friends are at the house of the guy who stuck
it out and snagged a Wii.
Seriously, I had no intention of ever buying a console until the Wii
caught my attention. I don't have the time or the inclination to spend
hours a day learning arcane controller-button sequences. With the Wii,
the controls tend to be completely intuitive.
Please play platform before speaking. Tacked on controls? Have you ever used a Nintendo controller? Gamecube was the easiest to hold off all 3 of the last generation, I know this because when my tendons acted up it was the only one I could play for any length of time. Nintendo has done wonderful things with ergonomics compared to MS and Sony which are ok, but a little awkward if you examine wrist rotation and thumb placement.
Now let me examine how well it is integrated with the system. Well rotating the Wiimote also rotates the cursor on the system menus. You can also pick up Miis and shake them by pinching them between your thumb and forefinger. Red steel also uses this to drag around save files and options. In wii sports tennis position of your racket and twist of your wrist determines angle and spin of the ball just like in real tennis. I has simular experience in the bowling game. The moves are simplified so my friends can play almost as well as me, but my skill in these sports gave me an edge initially because normal motions translated so well.
Well what about other games... Smooth moves, Rayman, and Wii Play the controllers are INTEGRAL to the very game concept! I can not even fathom where you are coming from...
Now Sixaxis is obviously tacked on, I have never found a use for the "tilt" controls on the PS3. Also the idea of moving and aiming via very small thumb motions on BOTH X360 and PS3 is counter intuitive. I never realized how absurd it was until I played a console where I could just point and shoot. (Wii and computer)
Some may argue that computer is best controller for FPS, but I feel this is usually true because you get more modes of simultaneous entry (i.e. buttons) so you can circle jump strafe while shooting rockets at your jumping-strafing-wall-hopping friend. I am sorry but "computer" controls do not impress me either as I have yet to see a paint ball opponent strafe-jump out of my line of fire.
Lastly I dislike a computer control because after a long day programming I frequently CAN'T use it due to arm pain. I will grant that mouse is a great control vehicle as it makes aiming and selecting items easy, but this is the same concept as the Wiimote. You point you hit, but on the wiimote you point at the item and on the mouse you are moving it in an abstracted fashion that is 90 degrees out of phase with the screen. (Try to get your kid or grandfather to use a mouse for the first time and watch them struggle to figure out how to move it - the level of abstraction is a noticeable barrier to entry for new players.)
Now wiimote is far from perfect but I salute Nintendo for making a step in the right direction and look forward to seeing what the other consoles come up with for the next generation. This is a definite beginning of a new paradigm for consoles control.
Miyamoto-san is a genius. He is clear about whta he has to do for the Wii, and I know he will do it perfectly.
Minti: What's that huge shuriken in your back?! Kin: It's the instrument of my victory.
If I wanted to play a little kids games I would play the Wii. Mario, Zelda, Wario, Raymon, Super Monkey Ball does not appeal to people that enjoy action/realism like R6V, Gow, Motorstorm, ect. I grew alway from those Nintendo mascots when I got into high school. Thats why I had a Xbox and PS2 last gen. I still play SM3 on my SNES with my girl from time to time, but thats it.
ALL I want is a wii sports golf game. A full one with the right swing mechanics. I want the graphics to stay the same as in the wii sprots golf in wii sports. I hope nitnendo does that. For soem reason I love the graphics in that game .
I remember those toys you would desperately want when you were a kid for Christmas and they were a blast Christmas day when you finally got them. And then a few days later they were abandoned off in some closet or corner after you realized you were dumb to fall for the marketing hype. What exactly are people doing with their Wii? People can't possibly still be playing WiiSports.
Hmm, this got modded flame bait for some reason, but I think its a legit point
Top 10 Reasons To Procrastinate
10.
> I know some people that will never own one, in part because of its idiotic name.
The words: Superficial and Image-whores come to mind.
Those people are the idiots, not Nintendo.
*CLAPS LOUDLY, EVEN OBNOXIOUSLY* That sir is quite an achievement. Part of me wants to call you a liar simply because I know what that feat means, but I will take you at your word. Congratulations.
Any advice for the rest of us?
So are they all good enough to warrant being remade, or were you just making a statement?
I agree that Rocket Jocket warrants being remade.
Preach on, brother!
Thanks to the Wii, I'm finding myself excited by the prospect of playing video games. The last time I was this excited was when my parents owned a Commodore 64, and most games were controlled by a joystick with one fire button.
I'm no gamer. Always wanted to be, but the controllers always put me off.
------RM
Hmm, this got modded flame bait for some reason, but I think its a legit point
It was meant to be flamebait, so it was modded flamebait. They made the presumption the Wii is only capable of one thing, is a passing fad, and that buying it would be a mistake. They could have phrased the question in a different manner do ask a legitimate question, but didn't. To take the flamebait out of the question and simply ask "What exactly are people doing with their Wii?"
Currently, I use the Channels (internet, weather, and news) almost daily, and the games I'm playing (currently) are WarioWare: Smooth Moves, Mario64 (on the VC), and F-Zero GX. I just bought Wii Play and will try that out tonight.
Cheers.
"And yes, most adults shy away from things they are certain to fail at on their first try. There's SO many other things to do that don't involve failure that it's not a big surprise to me."
Clearly you've never golfed.
These are all lovely sentiments, but I'm afraid that Nintendo hasn't done anything I've even remotely been interested in for a solid decade. N64: ridiculous controller, barely 3D. Gamecube: flopped. GBAdvance: great potential for handheld gaming technology, reduced to truckloads of franchise rehashes, currently fossilizing in my drawer. DS: gimmicky. Wii: forces developers to "innovate" (i.e. come up with new ideas that they can't capitalize on through other consoles).
We're fat and lazy. We need the extra hand to hold our double Big Mac and/or cell phone. You need to study up on your American stereotypes :)
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(there, I did it for you)
AR: So this it - the thing everybody's been waiting for. Let's give it a whirl. Ready?
AR: Oh, backhand!
AR: This is absolutely amazing. How long did it take to come up with something like this?
It leaves alot to the imagination... I don't even want to know what's going on here...
Circumcision is child abuse.
So it's ok to compare the Wii to the Second Coming, but it's an offense to claim that it's not all it was cracked up to be?
Sounds like a bunch of fanboys just want to silence an opposing opinion.
Are you telling me that people in the US learn how to drive using automatic transmission? That's... in...teresting (Okay, I was about to end that word in "sane").
And I hope you don't design any kind of UI as part of your job. Although I think you might be the idiot who designed my P990i's interface.
I play the training mode and a few rounds of Wii Boxing almost every evening. I'm also only about 25 hours into Zelda - I try to make enough time to play a few hours every few days. In europe, we just got Excite Truck, which I absolutely love - it's Mario Kart with trucks, twice the speed and huge jumps. It's an incredibly pity that there's no four-player mode.
I also tend to read the news on my Wii from time to time, and I bought about a dozen VC games (Comix Zone is a blast, A Link to the Past is an absolute must for those who never played it, there's Mario Kart 64...). And then, there are the GC games. If you own a Wii but have not owned a GC, there are a ton of games you've missed: Zelda: Wind Waker, Four Swords (again, you need friends and a bunch of GBAs for that), Metroid Prime, Resident Evil 4, F-Zero GX, Mario Kart: Double Dash, the Bongo games...
What really keeps the Wii going, though, is the party games. People often come over for a few rounds of Wii Tennis, Warioware, Wii Play (some people just love the panzer game), super Monkey Ball or Rayman. If you have no friends or don't game with them, the Wii is probably not for you right now. If you do, there's no better console.
Oh, and if you don't game with your friends, force them to play with the Wii! Some of my (mostly female) friends who claimed they would never touch a console actually call me to ask whether they can come over for a few rounds of Wii Tennis. It's quite astonishing.
It's a pity that there aren't more A-List Wii titles available right now, but it's not as if there was nothing available to do on the Wii.
but you also have to position, align, and affix the sensor bar
You can't be serious? I put it on top of the TV and aligned it with the top edge. It's a 30 second job. And most of that is pulling the paper off the double sided sticky tape.
You were mistaken. Which is odd, since memory shouldn't be a problem for you
I guess it all depends on how you say something. Isn't human nature fascinating? Glad you found out about its existence, even if you're a bit late to the game.
Thanks for that explanation, and I'm sorry because my former post was indeed rude. Yes, my pal was driving with a manual, and I did not realize that the G6 does not have a real manual.
They're playing Wiife Beater.
Speak for yourself. I find your post Ironic in that I have each of the aforementioned Nintendo games for the Wii (if you count Mario64 as the 'Mario' game) and I beat Gear of War on Insane, Enjoy Dead Rising immensely and will eventualy get around to Rainbow 6 Vegas... (That is after I get all 120 stars in Mario64). These games are extremely fun for anyone who isn't overly concered that playing them makes then 'teh Kiddie'.
If you want to play a game 'for Kiddies' go play DoA Beach Volleyball 2 with the new, and improved 'jiggle engine'...