Slashdot Mirror


A Criticism of Race Portrayal in Games

Joystiq points out (and comments incitefully on) a two-part examination of African-American roles in videogames on the site Black Voice News. Series author Richard Jones takes the videogame industry to task for the numerous poor images that young black people have to compare themselves to. He singles out Carl Johnson, the protagonist of GTA: San Andreas as an example. Jones also acknowledges that 'the video game industry is all about money', pointing out the unfortunate lack of black designers and illustrators in the industry to sway the creative choices of publisheres and developers. He gives a call to arms to black players, saying they should focus some of their passion on the skills required to make games. They'd get rich, he says, and work to reverse some of the negative stereotypes that non-whites are subject to in games. The Opposable Thumbs blog takes a critical look at his argument, offering up another side to the story. While it's obvious that Mr. Jones doesn't have a great grasp on the games industry itself, he would seem to make a few valid points as well.

23 of 141 comments (clear)

  1. We need more? by CRCulver · · Score: 2, Funny

    Look, the greatest game of all time already has a black protagonist: Shaq-Fu. I mean, after encountering that masterpiece, how could you ever want to play any other game?

  2. huh? by nomadic · · Score: 4, Insightful
    The Opposable Thumbs blog takes a critical look at his argument, offering up another side to the story.

    And in that blog we get this line:

    His argument falls apart, though, when you consider that almost every game in recent memory that has you taking on the role of a character allows some sort of racial customization.

    Which honestly, is a ludicrous assertion. MAYBE if you limit "taking on the role of a character" to RPGs, but most games have you taking on the role of a character, and most of them don't allow any customization whatsoever.
    1. Re:huh? by xenocide2 · · Score: 2, Interesting

      Probably the best way the Opposable Thumbs author could have countered the article was a response in kind. Where Jones cites GTA, present an equal and opposite anecdote: Beyond Good and Evil. Failing that, maybe point out the interesting distinction that you can customize everything about your character in San Andreas except the color of his skin, and the implications. Jones's main argument is that blacks spend too much time playing games and not enough making them. Becoming a game developer is a bad career move. As programmers they typically make less than counterparts elsewhere would. The same holds true with nearly every game related endevor. Moreover, the best game developers I know barely play (similar perhaps to how drug dealers don't do drugs and remain dealers long). The kinds of skills and interests that make making games fun are wholly different than those that make playing them fun. They're doing this because they're interested in the kinds of problems making games present, not to please their socio-economic peers. Trust me, nobody makes Spongebob Squarepants to impress their friends.

      But after consideration, I think more Americans making console games would be a good start. Consider how many games featuring all white casts are made by the Japanese studios, and how weird that is for a second.

      --
      I Browse at +4 Flamebait

      Open Source Sysadmin

  3. Gordon Freeman, anyone? by ScentCone · · Score: 2, Funny

    I mean, everyone knows he's Indo-Afro-Latino-Cau-freakin'-castic. The only thing he's not is Laplander. What we need are more Laplander game designers. Then we'd be playing some reindeer games, man.

    --
    Don't disappoint your bird dog. Go to the range.
    1. Re:Gordon Freeman, anyone? by jb.hl.com · · Score: 3, Funny

      Cau-freakin'-castic

      Caucastic? Is that like some brand new description of Charlie Brooker or something that I haven't heard yet?

      "He's caustic...he's sarcastic...he's CAUCASTIC!"

      --
      By summer it was all gone...now shesmovedon. --
  4. GTA:SA might be a bad example.... by wolfemi1 · · Score: 4, Insightful
    ...seeing that it is the fourth game in a series where all the other anti-hero protagonists have been white guys.

    I'm not saying that the GTA series is a good role model, but I don't see how it is inherently racist that the PC is a black man.

    1. Re:GTA:SA might be a bad example.... by El_Muerte_TDS · · Score: 2, Insightful

      I'm not saying that the GTA series is a good role model

      Now there's an understatement.

      The last 3 GTA games (GTA3, Vice City and San Andreas) was paroday games where they tried to apply as much as cliche's and prejudice things into the game. It's probably the worse example for any serious virtual world real world analysis.
  5. They might start with the music industry first.... by EWAdams · · Score: 3, Insightful

    African-Americans play a BIG role in the music industry, unlike the game industry, so you have to wonder why so many of them persist in portraying themselves in such a negative fashion there. Gangsta rap has been the worst thing for race relations since the acquittal of the cops who beat up Rodney King -- and for the most part it's not white musicians making it.

    --
    I piss off bigots.
  6. Are you sure? by Uukrul · · Score: 3, Funny

    and all asian people go kung fu fighting.

    In my games when japanese girls fight agains enourmous tentacled monsters they don't go kung fu fighting. I think my games aren't stereotyped.

    --
    My city: Barcelona.
  7. How about random/user-defined populations? by mattr · · Score: 2, Interesting

    I've been wondering recently with people talking about race in games why the games can't be adjustable. Although I've most recently played games on the Wii that seem to let you create different race individuals, apparently many do not let you do that. It would seem useful to allow the user to adjust things to look like his or her community, or like a different community. It could be done by parents, or just for fun. When I was a kid we had Wizardry II (Apple ][) and IIRC you could select Dungeons and Dragons style races like dwarf, mage, etc. Ultima and the rest of the genre too. I didn't realize games created roles for kids to look up to, but certainly I was looking in the Wii selection for faces that I wanted to be. I had lots of fun doing it but actually they ought to provide more combinations, it took a while to find one I really enjoyed "being".

  8. Yeah, Elves are not as cool as people think by Timesprout · · Score: 2, Funny

    And are Orcs really soooo bad?

    --
    Do not try to read the dupe, thats impossible. Instead, only try to realize the truth
    What truth?
    There is no dupe
  9. Previous Games by warmgun · · Score: 4, Informative
    In the first GTA3 you were an unnamed white hoodlum in NY. In the second, you were an italian mobster in Miami. In the third, you're a black gangbanger in LA. The series plays on stereotypes and nothing is sacred. In all of them, all races were equally depicted as villains. It really isn't fair to decry their depiction of African Americans unless you include their depiction of homosexuals, hippies, latinos, bikers, cops, jews, lawyers, etc...

    The GTA games have always had a heavily satirical slant to them, and anyone who has actually played the games would be able to tell you that.

  10. FF7 Berret Quotes by Arakageeta · · Score: 2, Funny

    Post Final Fantasy 7 Berret quotes here. I'll start: "But that's for Marlene's schoolin'!"

  11. Minorities by digitrev · · Score: 2, Insightful

    The biggest problem is that racial minorities are just that. Minorities. As such, most games are geared toward the majority. Which, in North America, is your white middle-class suburbanite teen. And the only thing that a lot of them know about minorities is the stereotypes. It's so much easier to make money feeding on people's preconceived notions that worry about educating them.

    The real solution? Dilute North America so far that we all become one race.

    --
    Cynical Idealist
  12. I can't but think by mikesd81 · · Score: 2, Insightful

    that we get 2 articles about this in one month because it's February..second /. article here

    I personally never noticed in a game about shooting thugs what their race are. It's a shame that racism still exists. Even the blatantly biased commercial for the superbowl about Tony Dungy and Lovie Smith. What really keeps racism alive is these arguments about it. How many people have played Max Payne or Dead to Rights and really take notices of the color of the digital skin of the guy you're shooting? The links in the summary surely will open up heated debate. In the article "Psychologists agree that if your race is always the thief or killer, then after a while you start to think that's how you should be, or you think that's how your people are." ... Well, what about in games like Dead To Rights where the white cop just goes through the street shooting people? So does that make white kids think they should become vigilante cops?

    I'm not saying that Mr. Jones is incorrect. I'm saying it's how you are raised. You can't just blame things on games and movies. Society needs to change and become more acceptable. Take a lesson from Star Trek.

    --
    That which does not kill me only postpones the inevitable.
  13. One good example - Guild Wars Nightfall by ReverendLoki · · Score: 2, Interesting

    The latest chapter of GuildWars, Nightfall, is set in a Northern African inspired area of the GW world, has quite a few positive black and vaguely Arab/Mediterranean characters. Now, as the protagonist in an RPG, you get your standard character customization, but it seems to me they included more options for the various ethnicities one would expect to find in North Africa (then again, it may just be me; of course, I also thought the Factions chapter included more Asian ethnic options as well, which is appropriate given the Asian theme of that chapter). So, you don't have to be a black character, but a number of your comrades, allies and such are, and are cast in the role of hero alongside your own in a fantasy setting. And the thing is, none of them are really ethnically stereotyped, and if you're not paying a lot of attention, it's easy to overlook while playing. In short, I really like the way they handled it in game.

    --
    09 F9 11 02 9D 74 E3 5B D8 41 56 C5 63 56 88 C0
  14. Second Life by Profane+MuthaFucka · · Score: 2, Interesting

    Except for the furries which seem to be all around in Second life, most people are white, or some other typical shade of human with less frequency than they are white.

    I'm green. When people meet me, they usually say "Whoa dude, you're green". Fucking stupid. Why NOT be green? It's bizarre that most human characters in second life are boring human colors which you can just go to the mall to see. And if they're animals, they are just big versions of things you can see at the zoo.

    Why don't Second Life people dress up like animals that you can see at the grocery store? There's no reason why you couldn't be a big talking salmon, but I've never seen one. I don't recall ever seeing a cow in Second Life either. Or a chicken. Everybody's a cum covered fox or kitty it seems. Maybe a wolf, but it'll actually look more like a coyote with tits. Monkeys are in short supply too. Everybody loves monkeys and apes. Why haven't I met bigfoot in Second Life yet?

    Racism in video games like Second life is way more than black or white. Fucking Kermit the Frog was right about it not being easy to be green.

    --
    Fascism trolls keeping me up every night. When I starts a preachin', he HITS ME WITH HIS REICH!
  15. It's a Good thing... by IBitOBear · · Score: 4, Interesting

    It's a good thing that the first four GTA games weren't about some white guy....

    Oh wait...

    And of course the Arabs and Persians and Jews all get off scott-free because they control the media...

    Of course the gay characters are _never_ stereotypes...

    And the "sex workers" of the world are always portrayed in the most positive and even-handed light possible...

    And the "spics" and "rice burners" were perfectly valid and even-handed portrayals of racial norms as well...

    (And we all know that cops are just corrupt dealers and killers with legal enforcement powers that can be convinced to leave you alone if you change your clothes or drive your bike through just the right spot in the local mall parking lot.)

    I don't hear this guy protesting the treatment of and message presented to the youth of any _other_ "minority".

    ENOUGH WITH THE EMOTIONAL STUBBED TOES ALREADY!

    The sad fact of the matter is that GTA wasn't portraying "black people" as anything, it was portraying the "black gansta stereotype" and it was _even_ somewhat even-handed since the main character was "acting against type" by trying to straighten out a mess as much as make one.

    And before you re-stub your emotional toe on the word "stereotype", please keep in mind that every non-proper noun _IS_ a stereotype. Teacher. Cop. Politician. Meter Maid. Brother. Sister. Nun. Clerk. Priest. (etc od nausium). Every single damn one of those words come with a precompiled message and set of expectations. That's all a "stereotype" is. "Baseless racial stereotype" is a different concept all together.

    The actual problem is that the "gangsta" movement has deliberately manufactured a stereotype that someone doesn't like, but this is being hoist on their own petard. Heck, the members of that self-created group probably thought the portrayal was totally cool.

    You cannot save people from their own damn selves, nor should people who make a bad image for themselves garner sympathy.

    As far as the "game makers", well, they know that a game based on the law-abiding middle-income family guy from suburbia, who goes to work and pays bills on time and attends a baseline church and plays a friendly game of poker once a month with "the guys" WOUDL MAKE A TERRIBLY BORING VIDEOGAME.

    I'd say "They tried to make a good game, so sue them" but I am sure somebody somewhere with a bruised medula would do just that.

    And P.S. I didn't like or play the game when my roommate brought it home because _NONE_ of those stereo types interested me. I kind-of liked Vice City because the soundtrack was interesting and the action wasn't skewed beyond the empty plot of Miami Vice. But I didn't whine about the game much either, except when it was interfering with me using the TV for something valuable. (I'd say "like NASCAR or Pro Wrestling" but I fear the irony would be lost on the stupid and someone would take that seriously and dub me "raciest" without regarding context, so let me put "watching firefly" here instead.)

    --
    Innocent people shouldn't be forced to pay for inferior software development.
    --"Code Complete" Microsoft Press
    1. Re:It's a Good thing... by IBitOBear · · Score: 2, Insightful

      Where exactly did I say "two wrongs do make a right"? Where did I even hint at that.

      I'm pretty sure I said "no wrongs make for a complete failure of marketability".

      I'm also pretty sure that I said that people who cherry-pick their outrage from within a complete festering scab of outrageousness are not worth taking seriously because selective rage about something no worse than the background noise was crying wolf in a crowded theater full of sheep... or maybe not that last one...

      I think it _would_ be safe to presume that I think anybody who considers the characters portrayed in a GTA game (or most television shows, or a lot of books, or religious texts for that matter) are _intended_ or suitable as "role models" should just STFU because they are idiots.

      You see, I can at least sympathize with people who think the whole genre is flawed. It's when the people decide that one particular element of the genre is somehow aimed just at them that I call bullshit.

      If the diatribe from the original article was a (sad rehash) of the whole "these games are bad, um-kay" argument I'd at least have _some_ sympathy. I wouldn't necessarily _agree_ but I'd have some _sympathy_.

      You see, I have some _perspective_. I try to write, and I try to read, and so I _know_ and _understand_ that "effective story telling" _usually_ requires the author to grotesquely simplify the characters they present. If you try to unfold each entity into the unique and delicate snowflake that they are, full of their own passions and reasons and heartbreaking back-story they bring to the rich tableau of life, you never get to tell the story you are actually trying to tell.

      So yea, the "rice burner" who has come into town to challenge your ability to take a street racer through a dirt track (of all the stupid things), rendered in the active memory of a PS2 "region" and with a full seven words of dialog in the course of a 12 second cut-scene, is in all likelihood, going to come out "a touch stereotyped". Let's not even start on the touching back-story of each of the 200 rubber-stamped drug dealing pimps that seem to endlessly and innocently wander that one street oblivious to the death and mayhem happening not one step away day after day...

      Having accepted the limits of the media, and the goal of the story, _and_ it's placement as part-5 of a series, it is just a _little_ to late to start yammering because, sweet mary and joseph, this one is *GASP* _black_.... oh the horror!

      If you think your kids are too stupid to know its a freaking game, you shouldn't be letting them play it.

      If you cannot control your own children then why should we let you try to control an _industry_?

      If you don't even _have_ children then your role-model talk is really self-serving political bullcrap.

      So to recap:
        Video Game? Not a Role Model.
        Sports Figure? Not a Role Model.
        Politician? Not a Role Model.
        Stranger on the street? Not a Role Model.
        Political Stranger on the street of a Video Game? ... you guessed it ... Not a role model.

      Even if they are black...

      --
      Innocent people shouldn't be forced to pay for inferior software development.
      --"Code Complete" Microsoft Press
  16. Re:They might start with the music industry first. by l4m3z0r · · Score: 2, Informative

    Gangsta rap has been the worst thing for race relations since the acquittal of the cops who beat up Rodney King...

    Gansta rap predates the Rodney King fiasco by a number of years.

  17. Re:There's no such thing as race. by ergo98 · · Score: 3, Interesting

    Race is a social construction. The term race is itself "racist"...

    There are different cultures, obviously, and also different skin colours and other superficial appearances.

    Are you for real?

    Humans migrated across the globe in an era when separating meant limited or no contact (or breeding) with groups elsewhere. Specialization to the environment -- basic evolution-in-the-small --, and traits being exaggerated through group inbreeding, measurably changed each group in ways much greater than skin color. Some races (look up the term "racist", btw) are taller, or darker, or with larger or smaller noses. Some races are allergic to milk while others are not. Some are susceptible to conditions like MS, while others are not. Some have diseases that only their race contract.

    Some races, in a general sense, are better at some things than other races (while it's okay to say, for instance, that one race is dominant at physical sports, don't dare mention race in the context of intelligence).

    While global travel/movement means that eventually, far in the future, we'll all re-merge into one race, simply brushing it under the rug under some PC nonsense doesn't help anyone.
  18. Re:There's no such thing as race. by silentounce · · Score: 2, Interesting

    It's the identification of races that is the problem. Most people differentiate the races based on skin or hair color, facial features, body proportions, etc. But in reality you may have more genetically in common with someone who looks dramatically different from you than someone who shares your external traits. That is a proven fact, and that is one of the reasons that most scientists reject race classification. You are correct that some people are dominant in athletics, some are dominant in intelligence, some are more artistic, but this has more to do with individual DNA and groups of people that are related than so-called "races". My basic point is this, while you may be able to tell what "race" someone is by looking at them, you cannot necessarily tell other things. Differentiation in physical appearance takes up such a small portion or our genome.

    --
    There are many tongues to talk, and but few heads to think. -Victor Hugo
  19. Re:It's all Black or White by swordgeek · · Score: 2, Insightful

    Funny story that your post brings to mind.

    About a decade ago, I lived in the US (Southern California, to be specific). I said something about an Oriental friend to a coworker whose grandparents had been born in China and brought to the US when they were infants. He immediately got offended at the use of the term "Oriental," and said that I should use Asian-American. After I pointed out to him that the subject in question wasn't actually American, I asked him what was wrong with the term Oriental. To the best of my knowledge, Oriental has never generally been used detrimentally, but he insisted it was offensive. Somehow. For no reason that he could articulate.
    Even better, he refused to allow Russians, Ukrainians, Turks, Mongols, or Kazakhs to share in his use of the word Asian. Asian referred strictly to people from (or descended from) China, Japan, and Korea. No one else was allowed.

    And this is someone who was born in California, whose parents were born in California, and whose grandparents were raised in California.

    Sigh.

    --

    "People who do stupid things with hazardous materials often die." -- Jim Davidson on alt.folklore.urban