A Criticism of Race Portrayal in Games
Joystiq points out (and comments incitefully on) a two-part examination of African-American roles in videogames on the site Black Voice News. Series author Richard Jones takes the videogame industry to task for the numerous poor images that young black people have to compare themselves to. He singles out Carl Johnson, the protagonist of GTA: San Andreas as an example. Jones also acknowledges that 'the video game industry is all about money', pointing out the unfortunate lack of black designers and illustrators in the industry to sway the creative choices of publisheres and developers. He gives a call to arms to black players, saying they should focus some of their passion on the skills required to make games. They'd get rich, he says, and work to reverse some of the negative stereotypes that non-whites are subject to in games. The Opposable Thumbs blog takes a critical look at his argument, offering up another side to the story. While it's obvious that Mr. Jones doesn't have a great grasp on the games industry itself, he would seem to make a few valid points as well.
And in that blog we get this line:
Which honestly, is a ludicrous assertion. MAYBE if you limit "taking on the role of a character" to RPGs, but most games have you taking on the role of a character, and most of them don't allow any customization whatsoever.
I'm not saying that the GTA series is a good role model, but I don't see how it is inherently racist that the PC is a black man.
The GTA games have always had a heavily satirical slant to them, and anyone who has actually played the games would be able to tell you that.
It's a good thing that the first four GTA games weren't about some white guy....
Oh wait...
And of course the Arabs and Persians and Jews all get off scott-free because they control the media...
Of course the gay characters are _never_ stereotypes...
And the "sex workers" of the world are always portrayed in the most positive and even-handed light possible...
And the "spics" and "rice burners" were perfectly valid and even-handed portrayals of racial norms as well...
(And we all know that cops are just corrupt dealers and killers with legal enforcement powers that can be convinced to leave you alone if you change your clothes or drive your bike through just the right spot in the local mall parking lot.)
I don't hear this guy protesting the treatment of and message presented to the youth of any _other_ "minority".
ENOUGH WITH THE EMOTIONAL STUBBED TOES ALREADY!
The sad fact of the matter is that GTA wasn't portraying "black people" as anything, it was portraying the "black gansta stereotype" and it was _even_ somewhat even-handed since the main character was "acting against type" by trying to straighten out a mess as much as make one.
And before you re-stub your emotional toe on the word "stereotype", please keep in mind that every non-proper noun _IS_ a stereotype. Teacher. Cop. Politician. Meter Maid. Brother. Sister. Nun. Clerk. Priest. (etc od nausium). Every single damn one of those words come with a precompiled message and set of expectations. That's all a "stereotype" is. "Baseless racial stereotype" is a different concept all together.
The actual problem is that the "gangsta" movement has deliberately manufactured a stereotype that someone doesn't like, but this is being hoist on their own petard. Heck, the members of that self-created group probably thought the portrayal was totally cool.
You cannot save people from their own damn selves, nor should people who make a bad image for themselves garner sympathy.
As far as the "game makers", well, they know that a game based on the law-abiding middle-income family guy from suburbia, who goes to work and pays bills on time and attends a baseline church and plays a friendly game of poker once a month with "the guys" WOUDL MAKE A TERRIBLY BORING VIDEOGAME.
I'd say "They tried to make a good game, so sue them" but I am sure somebody somewhere with a bruised medula would do just that.
And P.S. I didn't like or play the game when my roommate brought it home because _NONE_ of those stereo types interested me. I kind-of liked Vice City because the soundtrack was interesting and the action wasn't skewed beyond the empty plot of Miami Vice. But I didn't whine about the game much either, except when it was interfering with me using the TV for something valuable. (I'd say "like NASCAR or Pro Wrestling" but I fear the irony would be lost on the stupid and someone would take that seriously and dub me "raciest" without regarding context, so let me put "watching firefly" here instead.)
Innocent people shouldn't be forced to pay for inferior software development.
--"Code Complete" Microsoft Press