Sort Linked Lists 10X Faster Than MergeSort
virusfree tells us about a new algorithm that has been developed that the author claims can sort a linked list up to 10 times faster than MergeSort. "BitFast," a member of the Hash algorithms family, is available in C and C++ under the GPL.
http://en.wikipedia.org/wiki/Radix_sort
Marketing.
It's a bit of an apples vs. oranges comparison to put this up against mergesort - mergesort is a comparison-based sort, while Papadopoulos' bitfast is a radix sort and thus O(N*W) where N is the number of elements and W is the width of each element in bits. (hint - try sorting 1000-byte strings with bitfast, and see which is fastest) And no, it doesn't have anything to do with hashing.
However, it's definitely a clever way of implementing radix sort with linked lists, which may make it useful in some cases (e.g. OS internals) where you don't want to allocate space for a big directly-addressable array.
First, it's just a radix sort [well that's my take]. Second there are too many google ads on that page. Third, merge sort is O(n log n) time, hard to beat for random data. Fourth, most people use variations of the QUICK SORT not merge sort.
Tom
Someday, I'll have a real sig.
It was used by 80-col card sorters, since circa 1925.
See Knuth, Volume 3
No.
You are an "HTML programmer".
An oxymoron and a moron, simultaneously.
Defenestrate yourself.
This was written by VirusFree! Who wouldn't want to use something by a guy named VirusFree? It's a million times better than something by FreeVirus.
You're making the baby Knuth cry. Please read "The Art of Computer Programming" before proceeding any further.
I have studied a course in parallel algorithms, including localized parallel merge sort (the algorithm you requested). It can be used to subdivide parallelized sorting theoretically unlimitedly. Links: Course homepage, The relevant chapter (PDF) of the course slides, with nice pictures and everything.
I have a really elegant proof for Fermat's last theorem. If this sig was only a bit longer...
I guess it technically *is* O(N * log(N)) to the number of items, but this is misleading. It's actually O(N).
As pretty much everyone has pointed out, it's just radix sort. The time taken by radix sort scales linearly to the number of keys, and with the log of the maximum key that can be held by the container.
If we're dealing entirely with unique keys, this is of course >= log(N), by the pigeonhole principle and all that. If we may have duplicate keys, however, there may be more keys than container space, and radix *does* scale linearly to the keys.
Time to prepare and overhead of this alrogrithm are negligable in any context large enough for us to care about the O() of the algorithms. For some things, this *is* better than mergesort. I'm just not sure why it was posted, as it's also not new - it was invented over 50 years ago.
You can't copyright an algorithm, so there is no license to worry about. This is a well meaning but utterly clueless person who reimplemented a well known algorithm and then made a strange constant-factor instead of asymptotic analysis.
Ok, I'll start from his site:
- Programming Skills : Visual Basic ***Excellent***
Yes, that certainly is... excellent.
- Message : "Don't ever let school, stop you from learning!"
School could, learn you some grammar.
The algorithm is being released under the GPL ( General Public License ). The algorithm belongs to PhoenixBit and VirusFree but you may use/modify it freely.
*** DO NOT COPY ANYTHING FROM THIS PAGE TO ANY OTHER PAGE. IF YOU WANT SOMEONE TO READ THIS THEN LINK TO THIS PAGE ***
In addition to trying to apply copyright to an algorithm, doesn't a restriction on copying defeat the purpose of releasing something under the GPL? Or does text in all caps trum previous text not in all caps?
Feel free to add to this. If there are some clips of this guy with lightsabers, pleas post them.
This is a variant of RadixSort, which is well known to be faster than any comparison sort such as MergeSort. The problem with non-comparison sorts is that as such they are restricted to sorting items representable a unstructured bit fields, which means, essentially, integers. A large part of the time, the real problem in sorting is (a) extracting the fields that you want to use as keys (since it is not generally the case that you want to sort on the entire record) and (b) arranging for each pair of records to compare as you need them to, which involves both recognizing the internal structure of keys (consider the case of dates) and imposing suitable weights for the individual components. In other words, in many situations the bulk of the code and time are devoted to parsing and transformation of records. So long as you are not using a really bad algorithm, the time devoted to the sort itself is likely to be a small percentage of the total time.
For example, I have written a sort utility that differs from most others in its ability to parse the input into records and records into fields and in the transformations it can apply so as to use unusual sort orders and sort on things like dates, month names, and numbers in non-Western number systems. It was originally written for alphabetizing dictionaries of "exotic" languages. It is frequently the case that the time devoted to the actual sort is less than 1% of the run time.
In sum, non-comparison sorts have a niche but are of limited utility because they get their speed from making use of additional information that is only available for a limited set of datatypes. For the great majority of applications, only comparison sorts are flexible enough to be of use.
Explanation: pretty much bogus.
As for the quality of your post: let me guess--you also complain about slow, bloated software, right? The old, "Intel giveth, Microsoft taketh away," adage? Users have several orders of magnitude more compute and storage power than 'back in whatever day' yet personal computers seem little more responsive, etc.
Don't feel lonely. There's a large population of lugnuts like you, who, if they think of CS at all, largely carp about how some CS departments haven't become current technology de jour tradeschools. Some, unfortunately, have, but that's a whole different discussion, which has been seen on Slashdot time and again.
Algorithm research is important, as is having at least something of a grasp of algorithms. In *your* next programming exercise, since you seem to regard sort efficiency as 'esoteric', feel free to reinvent the bubble sort. Also, tout it as the Next Great Thing, and submit patches against all your favorite apps. That will get you your twenty seconds of fame, I assure you.
Sometimes I love Slashdot--but then I read a post from some random AC idiot like you: the proverbial lowest common denominator. Maybe you should restrain your efforts toward what you seem to regard as cool snarky posts, watch a thread (about which you plainly know nothing) develop, and maybe freaking *learn* something.
OTOH, maybe I'm just bitter right now, because I've just been doing a search through Google news on climate change, and I'm pretty much convinced that the last thing the human race needs right now is people like you.
What you do with a computer does not constitute the whole of computing.
Inside bitfast.h:
// with /* */, malloc and new[]
o rt
long *Tail = new long[65535];
long *Head = new long[65535];
for(n = 0; n < 65535; n++){ Head[n] = 0; Tail[n] = 0; }
Memory leak of 128KB for each time the function "Node* BitFast(Node* HeadNode,long run)" is called.
MISSING: delete[] Tail; delete[] Head;
Furthermore the following is faster or use memset:
long Tail[65535] = {0};
long Head[65535] = {0};
Unless you are running this in DOS16, DOS32 with Pharlap or smaller 8051, 68000 processor, you do not need to use new[] or malloc() for this.
In InsertToList, Node *tmpP = (Node*)malloc(sizeof(Node));
free(tmpP) missing inside FreeList()... no such function
In main.c:
Node *L1 = malloc(sizeof(Node));
Node *L2 = malloc(sizeof(Node));
MISSING: free(L1); free(L2);
In main.cpp:
Node *L1 = new Node;
Node *L2 = new Node;
Instead use (no need to use heap, use stack memory):
Node L1 = {0}, L2 = {0};
Mixing the usage of std::cout and printf() is not recommanded.
Use all of the former or the later, else you will have weird display on some run, unless you flush the output buffer. I suggest you use printf() all the way.
cout << "Ok!!!!" << "\n\n" << "Merge Sort : " << tim1 << " ms\n" << "BitFast : " << tim2 << " ms\n\n";
becomes:
printf("Ok!!!!\n\nMerge Sort : %ld ms\nBitFast : %ld ms\n\n", tim1, tim2);
Furthermore, your implementation of link list, and calling Length(Node*) for every equal is highly inefficient, requires O(n). Store the link list length somewhere when inserting. EqualSplit takes O(1.5n) instead of O(0.5n) because of that.
Something like:
typdef struct LinkList {
Node head;
int length;
} LinkList;
As a result, MergeSort recursively call itself, which calls EqualSplit every turn.
You should make your header file C friendly, and avoid mixing
No clue why this header is needed:
#include <iso646.h> instead of not/and use use ! and &&
before: if(not p) return NULL;
becomes: if(!p) return NULL;
Finally, BitFast is not recursive; therefore, you should try to find an implementation of merge sort which is not recursive also, so you save on function calls, if possible.
"However, iterative, non-recursive, implementations of merge sort, avoiding method call overhead, are not difficult to code." -- Wikipedia
http://en.wikipedia.org/wiki/Merge_s
Your function should be in a file.c or be inline.
Don't use this code !
:
:-)
First, there are multiple bugs in the code itself :
1) everywhere, it is assumed that 2^16 = 65535 and not 65536. Arrays are allocated for this size too, but are used with 65536 entries. (un)fortunately for him, the space is probably allocated anyway so the program does not crash on this.
2) a similar bug in the random number generator carefully avoids dangerous values, because he generates numbers between min and max by doing a modulo on max-min , which prevents max from being produced. This is not a
big deal anyway, just that it hides the bug.
3) he assumes everywhere that "long" is unsigned and "short int" too. This makes the code SegFault on Linux with negative array indexes. The fix is obvious, though.
And most of all : times are measured in optimal conditions. Indeed, this algorithm is
just a radix sort with a large radix (2^16). A radix algorithm is efficient when the number
of elements is high compared to the radix, because at every level, all radix entries have to
be scanned for existing values. In his example, he sorts 4 million elements. His code is faster
than the merge sort on 4 million entries, just as would be any radix sort. But on smaller sets,
it still takes the same time per level, because it has to scan all 65536 entries even if there
are only 100 numbers. The fact is that for less than 10000 values, the mergesort becomes faster in his own code.
When measuring algorithms complexity, we use the O(x) notation. The time per iteration is never
considered. When the time matters (as in his example), we should consider the time per iteration (T), and the total time (t) will follow
t = T . complexity
In complexity, his algorithm is O(N) on 16 bits, but the time per iteration is very high. Other sorting algorithms are O(N.log(N)). So the total time is :
t1 = T1 . O(N) for his algorithm, and :
t2 = T2 . O(N.log(N)) for the mergesort.
But when T1 > T2.log(N), he looses, which is almost always because log(N) is small for 16 bits, and T2 too because operations are very simple. In his case, T1 is very high because it represents the time required to scan 65536 values.
It's amazing that he fell in such a beginner's trap. I suppose that he's still a student, which would explain the total lack of portability and newbie's bugs in the code.
Well tried anyway
Willy
The previous few posts caused me to also open up the code. Wow! What a ride! I decided that I wanted to add a few things I found as well.
I loved that he referred to his use of the short pointer as a "cool pointer hack to avoid shifts and ifs!!!" To begin with, if we have to call that a "cool hack" then the requirements for coolness have definitely dropped a bit. I am also confused as to how this helps avoid shifts and ifs. As far as I can tell, it avoids one shift. I'd love to see the code without the "cool hack" because I'm intrigued as to how he uses an if statement to remove the higher bits.
As stated before, I am also fond of his use of an array of size 65535 rather than 65536. I surprised he didn't run into any segmentation faults. I know that I can give him a test case that will seg fault pretty easily.
I also question whether he understands the purpose of a header file, as the entire source for his BitSort is contained within a header file. I guess it would sort of make sense if the function was declared inline, but it isn't.
Another fun element is how non-modular his code is. Everything is hard-coded, even though it would have been easy to declare a few constants or even make the function a template.
Lastly though, why the crap did this article get through the editors. It is, as has been stated over and over, a radix sort and nothing different. I know that he claims it is different because it is in-place, but that is such an obvious simple change that it does not warrant a whole new algorithm. Regardless of the content, the article is so poorly written with some of the worst grammar I have read in quite some time. Slashdot really needs to improve its article standards.