THQ Announces Warhammer 40K MMOG
In our interview with the Warhammer Online team a while back, there were questions as to why we weren't going to be seeing a Warhammer 40K MMOG. Several people seemed quite keen on the idea. Well, for those people: your time is now. THQ has announced they'll be developing Warhammer 40K into a MMOG and mobile games. Gamasutra reports on comments from Kelly Flock, executive vice president of worldwide publishing for the company, about their plan to work with Austin startup Vigil games on the project. Says Flock, "We realized this is one of those few properties that has a high level of interest from the hardcore gaming community, which could be a great launching point to turning it into a great mainstream mass-market MMO ... We're not out to replace World of Warcraft, we think we have a unique offering in the same category that will get its own share of attention if we deliver properly on the gameplay mechanics we'll build our own audience." Flock demures from offering a timeframe for release of the game, saying they're not even going to try to pinpoint a development schedule yet.
Hardly much of an announcement... more of a "Well, we're interested in maybe sometime possibly making another video game."
is that they have a little trouble keeping that kind of ultra-violent, soul crushing story line interesting to players over the long term.
Everything I like about 40K involves big armies, lotts of drama, and massive casualties. Not the best fodder for a MMO.
Two cents inserted, I go!!
-GiH
Maybe I've slipped into an alternate dimension, but wasn't there a Warhammer MMOG game being developed like... 4 years ago?
hookers and grits.
"We're not out to replace World of Warcraft"
It seems like every MMO announcement includes this. I guess it's boilerplate PR indemnification in case they fail to kill WoW.
All they've done is announce it as an MMO - the better question is are they planning an RPG or an RTS? Or even an FPS? What I can tell you definatively is that Black Library is currently planning to publish the Warhammer 40K RPG for table top gamers. It should be noted that after I wept openly at this announcement, I read closer and really want to know what they're planning, RPG, RTS, FPS?
Sorry, but a Space Marine dancing on the mailbox is not going to do it for me.
40k... Apparently they already know their peak membership numbers!
I read the script, and I think it would help my character's motivation if he was on fire. -Bender
I hope the game comes off like the sub game inquisitor, where you play more as individualistic characters (Inquisitors, Assassins, Rogue Traders, Eldar Rangers etc) rather than just being a soldier or space marine. I get the feeling that if they put the option to be a space marine out there everyone will do it and it will be over saturated just like the table top game. On the other hand, if they don't they will be missing out on a huge part of the market for that game. Perhaps they should consider doing what the Star Wars MMO did with Jedi. You can't start as one, but instead have to get an offer for training and earn it somehow. But then again being a space marine wouldn't be a great deal of fun in an RPG (shoot, shoot, shoot some more) so perhaps they could stick to the specialist chapters like the Grey Knights and Deathwatch who actually have abilities/powers to keep them interesting.
There is more to science than physics!
www.iomalfunction.blogspot.com
MMORPGs have followed pretty much the same general gameplay ideas since their inception in the late 90's, as liad down by Ultima Online and EQ. These games in turn took their gameplay concepts from existing RPGs of the day. The entire MMO market is made up entirely of games that follow this exact pattern only with different skins. One notable exception is EvE. Players actually have MEANING within that game's world. Any MMORPG that comes out using the same old formula as usual, like Lineage II for example, will only be played by hardcore fans of MMOs, or hardcore fans of that particular IP. Other than that, not a whole lot of long-term success.
Why do so many developers lead off with this or a similar statement?
:)
Are they all admitting they have no chance to be as popular either because of subject matter or skill? I think some would delude themselves into believeing its subject matter but mostly its skill.
Even Vangard is this way, hell they go out of their way to not only claim they aren't like WOW but worse, to dismiss WOW as a kids game. I guess thats one way of convincing yourself.
If any game should have a shot its LOTR but we all know its going to fall on its face because of who is producing it; Turbine.
Warhammer Online looks fun, watching some of the developer videos "and I heal, and I heal" are just outright a blast. Imagine a game where you finally don't have some twit who just sits back and spams "heal". Kind of like Quakeworld the MMORPG
still, that line of "we aren't wow, or we aren't going to replace wow" comes off as "we suck, but it sounds better and looks better to point to the elephant in the room"
* Winners compare their achievements to their goals, losers compare theirs to that of others.
Balance a Space Marine to Guardsman? Unless this is a MMOFPS, then it'd be easier...
"Useless organic meatbag" -HK-47
"We're not out to replace World of Warcraft" Now I saw the Warhammer Online booth at the NY ComicCon. That interface they used looked strikingly familiar somehow...
I believe when GamesWorkshop sold the licensing of the 40k works to THQ. The developer was a small company in the UK and it was basically a new face on a 40k MUD they had developed on their own over the previous years from my understanding.
I find it funny when the article says "We're not out to replace World of Warcraft" ... what kind of statement is that ? They're almost telling me that they are gonna create a boring game to play.
If from the beginning they don't shoot for the stars, where are they gonna land with their product ?
And this is not the first comment i've read like that. Its like saying WoW is unbeatable ? that it cannot be made better ? That they might as well appeal to another type of gamer because they won't beat WoW ?
How do you think the WoW team got there ? they looked at the best games out there, thought their things out properly and came out stronger and I don't see why Warhammer should do any differently if they expect to make a profit out of their mmo.
If you look like your passport photo, you're too ill to travel. - Will Kommen
Beat Blizzard at their own *game*, eh?
Pretty punny, huh?
Now if the devs worked out of Russia, I could follow that up with an even funnier one.
(I'll stop with the bad jokes now.)
Sometimes I wonder if I think too much.
Not a MMORPG?
Technoli
I'd really like to see them implement big armies/battles on a massive scale.
If they'd setup the game where you have the different races fighting for control over massively regions of space, I think that an RTS-based MMORPG could definitely work. I think Dark Age of Camelot had something similar to this from the first-person view. If they gave you control over an army and had to work together/against other players in massive/group battles, I would definitely sign-up.