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Why the Gaming-Violence Connection is So Comforting

Warm Coffee writes "It's is well-established that the science supporting a connection between video game violence and real-world violence is tenuous. A new article at Ars Technica examines why society finds a gaming-violence connection so comforting. From the article: 'Sternheimer suggests that gaming is simply the latest in a long series of media influences to take the blame. "Over the past century, politicians have complained that cars, radio, movies, rock music, and even comic books caused youth immorality and crime, calling for control and sometimes censorship." She terms the targets of such efforts folk devils, items branded dangerous and immoral that serve to focus blame and fear.'"

125 comments

  1. Because it's a simple "answer" to a problem. by khasim · · Score: 4, Insightful

    Various "experts" sell books and make appearances to "explain" how the "problem" was created and what we should do to "solve" the problem.

    The names of these "experts" change over the years.

    As do their claimed "causes" of the "problem".

    But their MO is always the same.

    1. Re:Because it's a simple "answer" to a problem. by Anonymous Coward · · Score: 5, Funny

      But their MO is always the same.

      Put "every" other "word" in "quotation" marks?

    2. Re:Because it's a simple "answer" to a problem. by Kelbear · · Score: 3, Insightful

      I was thinking in the car today(dangerous habit, I'll try to quit). ...and I thought about how parents get blamed for a bad kid. Or media's bad influences, having taught the kid to behave the way they do. If the media isn't teaching the kids to be bad, were the parents teaching the children to be bad? The parents are supposed to train the children out of bad behavior.

      It seems to me that bad behavior is the natural course for a child to follow. It's not that "_____ is corrupting our kids!" the kids would have ended up that way either way without the parents actively training the kids to STOP. It'll be easier or harder for some parents depending on the kid's personality. It's their responsibility of course, regardless of how difficult the task may be(Some of you may have read the letter sent to Penny-Arcade from a guardian of a teen who killed a homeless man for fun and then blamed games, the parents seem to have put in quite a lot of effort in raising the kid and failed anyway).

      Anyway, another reason it's comforting to blame new and unfamiliar media like rock music, rap, movies, games, etc. for corrupting the youth is that it's a nice shield. It's depressing to think that youth may naturally turn out pretty crappy on their own without outside guidance.

      It's not like humanity has a good track record for keeping its behavior in check. It took a long while to develop civilization, training wild humans not to screw each other at every turn for fun or profit. And it's still a work in progress. So it's nice to have games as a scapegoat. Probably why it's popular.

    3. Re:Because it's a simple "answer" to a problem. by Kris_J · · Score: 2, Funny

      "My opponent says that are no easy answers. I say he's not looking hard enough!"

    4. Re:Because it's a simple "answer" to a problem. by XueLang · · Score: 1

      Ahh biological egoism. Really, it's not so much that we have a drive to kill each other and screw each other over, so much as a drive to take care of our own needs first. But as for child development, children - heck any animal that can learn things - is pretty much a sponge at a young age, kinda following the examples presented to it. If the parents fails to present a proper example, then various forms of media, people other than the parents (who may or may not set good examples), and for all we know even the family dog could become the kid's model (though thankfully I've never had a kid sniff my butt to greet me, I'm glad to say). And yes, I am aware of reinforcement patterns playing a part to - just that if nobody's reinforcing then more than likely the kid will go by modeling or just go by impulse or something. But then, this is all just me spouting theory. I didn't really study child development in great depth, though we brushed by it in most of my psych classes. It took a long while to develop civilization, training wild humans not to screw each other at every turn for fun or profit. Wait... I thought being civilized was all about screwing each other at every turn for fun and profit. :P

      --
      Knowledge is power. Power corrupts. Study hard. Be evil.
    5. Re:Because it's a simple "answer" to a problem. by Anonymous Coward · · Score: 0

      By the same token, for at least the last 100 years, we've believed that some otherwise small and unoffending group is really the engine behind all of the world's workings, and they're using their power to keep people down. First it was the Jews, then it was the Communists, the Illuminati, Secular Humanists, and now it looks like we're coming back around to the Jews again.

  2. Lucky by RichPowers · · Score: 3, Funny

    Whoever first corrupted youth with that new fangled "written language" was probably stoned to death and thrown to the lions. So be thankful if the politicians just want to ban your new artistic medium :)

    1. Re:Lucky by XueLang · · Score: 1

      Damn kids and your clay tablets.

      --
      Knowledge is power. Power corrupts. Study hard. Be evil.
    2. Re:Lucky by insignificant_wrangl · · Score: 1

      "Damn you Plato, put that parchment down, I'm talking here!"

    3. Re:Lucky by I+Like+Pudding · · Score: 1

      I don't know about written language, but Socrates would certainly have something to say on the matter.


      He would say "The politicians made me drink a big ol' cup of poison. I didn't like that."
  3. hmm by User+956 · · Score: 1

    She terms the targets of such efforts folk devils, items branded dangerous and immoral that serve to focus blame and fear.

    That's an interesting term for it, but don't folk devils play the fiddle?

    --
    The theory of relativity doesn't work right in Arkansas.
    1. Re:hmm by no+reason+to+be+here · · Score: 1

      if you listen to the music that the devil and his band in their portion of the song, they are clearly playing funk. so, it would seem that funk devils play the fiddle.

      and also the robot devil.

  4. oh yay by kablaq · · Score: 1

    You are preaching to the choir: Cancel or Allow.

    --
    The Guide is definitive. Reality is often inaccurate.
  5. I quote Chris Rock... by Anonymous Coward · · Score: 1, Funny

    "Whatever happened to just fucking CRAZY?!"

    ----
    Heh... posting as AC 'cause I'm at school, just watched "The Shining" in my Kubrick class, and my verification word is "overlook." Sheer awesomeness.

  6. should read... by wpegden · · Score: 1

    items branded dangerous and immoral that serve to focus blame and fear...
    on the younger generation, or, more generally, on "modernity".
  7. people *are* imitative by smellsofbikes · · Score: 5, Insightful

    Anyone who interacts with small children -- or even monkeys or parrots -- has seen them imitate behavior. Speech acquisition is imitative, interaction patterns are imitative. It takes no leap of imagination whatsoever to assume, as society does, that propensity towards violence is similarly learned (especially if you believe, as many do, that humans are innately nice and only do bad things because they're taught to.) I think the imitation behavior is so obvious, that the burden of proof is on the people who deny a connection, who say that humans *don't* get more violent from seeing violence. I personally believe that they generally don't because they have the cognitive ability to analyze behavior and decide which is acceptable and which isn't. A lot of people don't believe this, or believe only smart people can do this, or only adults, and they may be right. Forethought, and the ability to predict future events based on current actions, is a hallmark of intelligence. Not everyone has it. I think it's possible the reason the link between video games and violence is 'tenuous' is because for the large majority of people, there *isn't* any link, but for some impressionable, young, or screwed-up people, there *is* a tendency to imitate, because they're not good at separating reality from fantasy. But, really, that's no different than people who hear voices in their heads telling them to burn down churches. We don't blame the voices for the churches being burnt down, we say the people have problems. I suspect it's the same thing with video games. But, for people who dislike technology or new things they don't understand, it's easier to demonize the video game/comic book/whatever than to say that the people involved are the problem.

    --
    Nostalgia's not what it used to be.
    1. Re:people *are* imitative by Anonymous Coward · · Score: 5, Insightful

      I hope this doesn't come across wrong ...

      One thing I have wondered is whether the outrage we have seen since the 70's towards things like Comic Books, Horror Movies, Rap Music and Videogames is (in part) a consequence of both parents working. What I mean is that now a days both parents have to work 40 hours per week outside of the house and then come home and do (roughly) 20 hours of house work in order to make enough money to 'live' and have the house running well; this leaves many parents with very little time to actually parent their children. As a result there are a lot of kids who are running wild, maybe they're not breaking the law (or being caught) as much as their parents generation but they seem to be far more out of control.

      Now, in our North American culture it is inappropriate to blame ourselves for anything (and if you said their were consequences to both parents working you're likely to be killed by feminists) so people are looking for an external source to their problems ...

      Jimmy is violent because of videogames ...
      Jane is a slut because of MTV ...
      David does drugs because of Rap Music ...
      Dianne is a goth-freak because of horror movies ...

      The reality is that many children are screwed up because they don't (really) have parrents, and other children are 12 kinds of crazy (and would be screwed up regardless) ...

    2. Re:people *are* imitative by Chris+Burke · · Score: 3, Insightful

      Anyone who interacts with small children -- or even monkeys or parrots -- has seen them imitate behavior.

      Of course. And for small children, violent video games can be a very bad influence because a small child does not have a firm grasp on the difference between reality and fantasy.

      I think the imitation behavior is so obvious, that the burden of proof is on the people who deny a connection, who say that humans *don't* get more violent from seeing violence.

      As we get older (as in, double digits) and our brains incorporate the concepts of reality vs fantasy, we don't imitate in the same way anymore. We will imitate real-life behaviors, what we see our parents and peers do, but we won't arbitrarily imitate simulated actions in a computer.

      It's like conditioning -- it only works if you believe you are experiencing real rewards/consequences. Pavlov's experiment wouldn't have worked if he used fake dog food. For a small child a video game can provide an example for emmulation in a very real sense. For older children, the mental rewards of video games are inherently tied to the act of playing a video game, not to the act of performing those same actions in real life.

      A teenager is going to imitate their parents, their peers that they look up to, but not the Power Rangers. It is so obvious that the focus of imitation has shifted from simple monkey-see-monkey-do behavior to more social-oriented sophisticated immitation, that I am going to have to turn it around and say the burden is on you to show that they still mindlessly immitate violent behavior they see in a video game.

      The reality is that the only children above age 10 that become violent from playing games or watching a movie are the ones that have failed to incorporate the reality/fantasy barrier into their psyche, or in other words they are nuts. How many people have actually comitted violence they learned from entertainment media compared to the number who consume said media? What is the rate per capita of violent sociopaths in the population at large? I think you'll find the numbers are very similar.

      For something that is supposedly so automatic, very few people seem to be conditioned by these influences. I'd say whatever our imitative instincts are, they don't apply to fictional material outside of a few extreme degenerate cases.

      --

      The enemies of Democracy are
    3. Re:people *are* imitative by skorch · · Score: 1

      Yes, children may be imitative, but believe it or not, at a very young age they are generally able to distinguish between real world and make-believe. Children can very quickly understand that the things that happen in the magic box with moving pictures in it don't work the same way things outside that magic box do. When you see kids "imitating" the violence they see on TV, very rarely is this accompanied with actual real violence. A child may accidentally strike their friend a bit too hard, but as soon as the crying starts the playing stops and the child understands that something fundamentally different has happened than what they saw on TV. This is usually followed by a lot of consoling and apologizing. Children imitate pretend violence for fun, but it takes some other very serious problems to "turn" a child into something actually violent.

      Children are a lot smarter than a lot of adults will generally give them credit for. In fact, most of the parents I've encountered trust their own kids with violent media, and are generally only concerned with keeping sex away from their kids (for some reason). It's other people's children they don't trust, and want some government nanny-state to keep everyone else's kids in line.

      And even with that, who is exposing children at such a young age to those levels of violence anyway? What kind of parenting is incapable of keeping a child under the age of 12, let alone 6, away from any material the parent may not want?

    4. Re:people *are* imitative by Ankur+Dave · · Score: 1
      Argh! I spent my last mod point yesterday.

      Parent really deserves "+1 Insightful".

    5. Re:people *are* imitative by Anonymous Coward · · Score: 0

      I think there's also an element of "conditioning" in videogames that isn't found in other media.

      After a couple hours of Battlefield2 (where friendlies are always displayed with blue text above their heads, and enemies have nothing), I was driving down the road in real life, and had an impulse to run over pedestrians - as they have no "blue text."

      After playing counterstrike, I've found myself scoping out rooftops IRL for prime sniping spots.

      After playing Crackdown (where the player can leap over buildings and scurry up skyscrapers), I've had the impulse to jump up the sides of buildings.

      All of these are just split-second impulses, nothing more, but I wonder how much it affects others.

    6. Re:people *are* imitative by crabpeople · · Score: 1

      "(especially if you believe, as many do, that humans are innately nice and only do bad things because they're taught to"
      You are taught to be bad, but you aren't taught to be good? wha??

      Good and bad are moral positions, I would argue COMPLETELY learned. There is nothing innate in being nice or nasty. Why don't we eat other human beings? Societally bad. Why do we hold the door for other people? societally good. What if society one day decided that holding doors shows a sign of weakness? Or take the klingons, where warlike behaviour is a sign of strength and is to be encouraged.

      Another example I just remembered, the difference between germany and africa. In germany, you are encouraged to stare people in the eye when you are addressing them. This is a sign of respect. In africa, its a sign of aggression and a challenge to do that. ( i forget where I heard that example, may not be true)

      The point is that "good" and "bad" are constructs of society -- your environment.

      --
      I'll just use my special getting high powers one more time...
    7. Re:people *are* imitative by smellsofbikes · · Score: 2, Insightful

      I agree entirely: very few people are influenced by virtual representations of reality. The thing is: that's not the perception. We're not fighting facts here, we're fighting assumptions, and people assume that young adults learn from video games the same way they learn from speak-and-spell games. The question is really: at what age (or more properly at what state of maturity) do children manage to separate reality from virtual? The games-are-evil crowd says very late or never, the games-are-great crowd says real young, like, totally, dude. The answer's somewhere inbetween. It'd be awfully nice to have a test that could determine where it is for a given person.

      --
      Nostalgia's not what it used to be.
    8. Re:people *are* imitative by smellsofbikes · · Score: 1

      There are a bunch of loonie-bin theories on why people do bad things. "Satan made me do it" is maybe the stupidest and most annoying avoidance of responsibility of all of them, but a lot of people believe that children are innately precious and good, and only learn badness by observing badness and imitating it. (It's a Judeo-Christian thing, that has to do with ideas of being born perfect and falling from grace, like Adam.) There is a school of taught-to-be-bad (exemplified in the musical 'South Pacific' and the song "you have to be taught to hate" but a very large number of people think it's learned, rather than taught, and if only we could keep our kids away from those awful bad examples (the bad kid down the block whose father is a drunkard so nobody allows their kids to play with him, or the TV and its horrible shows, or whatever.) *I* believe that 'evil' is behavior that benefits an individual at significant cost to others, or society at large, which means I believe that selfishness is evil. But the thing is: it's beneficial to the individual (in the short term.) So there's a motivation to be evil (by my definition) and as a result there's a continuous balancing act by an individual to maximize personal gain while not actually being evil. I argue that's why evil exists and always will exist: that it's an emergent characteristic of society. So, I don't think evil is learned behavior: it's natural behavior because it benefits the individual, and the distinction between 'good' and 'evil' is extremely tricky because it's dependent on the situation and the person's perception of the situation. Is cheating on income tax Bad? How about insurance fraud? How about taking home pencils from work? How about taking pencils from your neighbor's house? How about taking your neighbor's car? They're all the same fundamental action, but we can easily quantify the difference in Badness between them -- so clearly Badness is not binary.

      By the way, I would argue that *my* idea of what constitutes good and bad behavior isn't a construct of my society, but I'd just be editorializing: I don't have any great support for it.

      --
      Nostalgia's not what it used to be.
    9. Re:people *are* imitative by Anonymous Coward · · Score: 0

      Children can very quickly understand that the things that happen in the magic box with moving pictures in it don't work the same way things outside that magic box do.

      Yup. That's why you slap your sister over the skull with a lap tray instead of going for the piano and thinking you can drop it on her head. :P

      In any case, if mommmy and daddy are buying their single-digit-aged kid GTA3, there are way bigger problems than the games there. lol

    10. Re:people *are* imitative by smellsofbikes · · Score: 3, Insightful

      *I* think parents have become control freaks. Up until the '50's children were born with hideous deformities on a regular basis, died of awful diseases in childhood, got limbs cut off in stupid accidents, but since antibiotics and safety equipment has come into regular usage, Americans in particular think life has to be safe, especially for children, so they try and control their children's environment, control what they see and who they talk do and what they do and what they read, rather than just letting the kids be kids. It's not that kids seem far more out of control: it's that the parents think their kids are out of control and want to CHANGE it.

      --
      Nostalgia's not what it used to be.
    11. Re:people *are* imitative by Goaway · · Score: 1

      but I wonder how much it affects others.

      How much? Or how little?

      Maybe it's you who's messed up.

    12. Re:people *are* imitative by Chris+Burke · · Score: 1

      Okay, I didn't really realize you were taking the devil's advocate position.

      The question is really: at what age (or more properly at what state of maturity) do children manage to separate reality from virtual?

      Right. One thing that has always bothered me in these debates is that the anti-games side will say "Children shouldn't be playing GTA!" or "Children will mimic anything!" which I agree with completely... except that they want to extend it to teenagers and I think that's ridiculous.

      The answer's somewhere inbetween. It'd be awfully nice to have a test that could determine where it is for a given person.

      It's not cut and dry, either, because the brain's development is a process. I think ultimately it is up to the parent to decide when their child is ready for certain things. Unfortunately a lot of parents don't want to take the time to determine what games have what content, and worse a large subset of those parents want the government to do the job not only for them but for everyone.

      --

      The enemies of Democracy are
    13. Re:people *are* imitative by amuro98 · · Score: 1

      I think there is some truth and interesting ideas in your post, but also consider that parents were hating things from youth culture a lot earlier than the 70s.

      My grandparents, for instance, forbid my mom and her sisters from listening to that new-fangled rock music back in the 50s.

      Music was blamed for "suggestive movements", "inappropriate dress", "rude language", etc. Some of the names may have changed - Grandma didn't approve of The Twist, today's parents don't approve of Freaking. It's really just the same thing over and over again.

      Another aspect I think you overlooked is kids' inherent need to rebel against their parents. In fact, as kids, we think it's cool to rebel and show our independence. After all, wasn't that the whole reason James Dean was an icon to my mom's generation, just as rap stars are the icons of today's youth?

      Even looking further back in history, all sorts of things were considered bad influences for youth. Before comic books there were pulp novels, and paperback books. Even the first fictional novel written in Japan was considered a demonic work, and its author condemned as an unholy liar.

    14. Re:people *are* imitative by amuro98 · · Score: 2, Insightful

      Psychologists can already determine if a child or person can distinguish between reality and fantasy.

      The question I have is why isn't this considered in these "video games made him do it!" stories?

      I mean, if there was a case of a 16 year old jumping off his roof after reading Peter Pan, and thinking he can fly, you wouldn't hear about the media trying to ban 'Peter Pan' for encouraging, I don't know, "fairy-like behavior", right? So why is it different when a 16 year old decides it'd be "neat" to go on a shooting spree after playing a video game? In both cases, the person in question already lacked a firm grasp on what's reality vs. fantasy. The stimuli is immaterial at that point.

    15. Re:people *are* imitative by smellsofbikes · · Score: 1

      That's why I was on about the 'voices in my head told me to burn the church down' -- it is completely impossible to blame the voices, because they're not there. The problem is the person who hears those voices. There are plenty, *plenty* of people who would love to ban books like Peter Pan because they give kids ideas: witness the number of schools that have discussed banning Harry Potter books.

      Consider this continuum: in the Middle Ages, priests didn't want people reading the Bible because they weren't sophisticated enough to understand it and it would upset them. Now, some people want to keep people from reading books about witchcraft, a lot of people want to keep people from reading websites about making explosives, and a huge number of people want to keep people from playing violent video games. It's all about censorship and deciding that you have better judgment than other people do, so you should control what they get to see. That's true for children, but at some point it's not true anymore, and that's the point at which a child becomes an adult.

      As I said in another subpost in this thread: we blame the videogames because society wants to believe that children are innocent, and are corrupted by exposure to Bad Ideas. Whatever the kid does, it's always blamed on something that 'made' the kid do that (when, in fact, kids have always done awful things, because they have lousy judgment and poor cause-effect analysis.)

      --
      Nostalgia's not what it used to be.
    16. Re:people *are* imitative by Anonymous Coward · · Score: 0

      (same AC as above)

      Sure, maybe it's just me, but if you can honestly say that you've never had a split-second urge to "continue the game" in real life, I think you don't play enough. When you've put in a lot of time on a game (or any other activity for that matter), many actions take place on an unconscious level. Some of that still carries over after the game is stopped.

    17. Re:people *are* imitative by Anonymous Coward · · Score: 0

      I would agree with you, except for the fact that teen crime, pregnancy, and drug use have all declined in the last 20 years. It's hard to make excuses for our troubled youth when our youth aren't particularly troubled.

      On the other hand, I think a few very messed up young people do commit really nasty crimes. I think those things get news coverage. I think the media likes to profile these criminal youths based on the bands they listen to and the hobbies they take up, and usually ignore the bad home and school environments they live in, or their own histories of violence. I think parents watch the news and think, "could my teenager be next?" I think there is a strong marketing angle in parental paranoia.

      I think that the last 6 years have seen the rise of enhanced fear about everything, for obvious reasons.

      But more importantly, I think parents see their children as alien people with access to an entire culture they aren't aware of, and they worry that the culture of youth will counteract the lessons they've taught. Of course, that anxiety isn't new to this generation, or to the last 10 generations. Socrates is famous because of it.

    18. Re:people *are* imitative by KDR_11k · · Score: 1

      Yet you haven't acted on any of those impulses. Neither does the vast majority of the populace (99.9 and some more 9s %). People who act upon those impulses in serious ways number in the single digits and there's probably more wrong with them than just that. We've got more people decide they need some money and mug people on the street or kill themselves because their friend broke up with them. While games aren't necessarily harmless they aren't significant enough to warrant special laws.

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
    19. Re:people *are* imitative by KDR_11k · · Score: 1

      Some things are instinctive. If you see food and are hungry your instincts would tell you to eat it, no matter whom it belongs to. A kid that isn't taught to behave in any special way will still have his instincts and most of them aren't socially acceptable. Thus, by the standards of society kids are automatically "bad" until taught otherwise. Of course the poster was more complaining about the sentiment that kids are always considered innocent (after all, they don't know much more than their instincts at the time) yet when they behave in an "untainted" way their actions are seen as bad. Of course there's also the instinctive rebellion against your parents, that's probably the most mistaken behaviour.

      Some of that comes from the selective memory of older people, too. They forget that they didn't follow authority, they think they always were good kids and they see that kids don't behave like "good" kids so they think something has changed between today's kids and the kids back then. Then they look at the newest fad and since they didn't have it back then they think it's the difference causing the "new" behaviour. Bonus points if the old people don't know much about what they are accusing and only heard about it through exaggerated stories in tabloids.

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
    20. Re:people *are* imitative by Ichelo · · Score: 1

      i would tend to agree with you i really do believe that "sitters" are absolutely no replacement for parents, and that the lack of parents will cause children to turn for the worse.

    21. Re:people *are* imitative by Anonymous Coward · · Score: 0

      Yeah, the phenomenon hardly dates from the 1970s. The key anti-comic polemic, "Seduction of the Innocent", came out in 1954 back when mom was still snug in the kitchen with a frilly apron around her waist. And Reefer Madness came out in 1936.

      I think there is a tendency to believe age-old intergenerational dynamics are new to our times. But I'm sure there was some old codger was yelling "hey you Neanderthal kids, get away from my cave entrance!"

    22. Re:people *are* imitative by Alsee · · Score: 1

      trying to ban 'Peter Pan' for encouraging, I don't know, "fairy-like behavior"

      Don't be giving Jerry Falwell any more ideas. It was bad enough when he went ranting one of the teletubbies was gay.

      -

      --
      - - You can't take something off the Internet! That's like trying to take pee out of a swimming pool.
    23. Re:people *are* imitative by Alsee · · Score: 1

      The question is really: at what age (or more properly at what state of maturity) do children manage to separate reality from virtual? ... It'd be awfully nice to have a test that could determine where it is for a given person.

      I've got any idea... how about "they can play video games without shooting people in real life" at the same age we determine they can watch TV cartoons without dropping anvils on people's heads?

      -

      --
      - - You can't take something off the Internet! That's like trying to take pee out of a swimming pool.
    24. Re:people *are* imitative by smellsofbikes · · Score: 1

      How about "when they can watch TV movies without playing cops-n-robbers"? Then it's a bit trickier. Children clearly imitate behavior they see on the TV. Children clearly recognize *some* of the behavior they see on TV is not real. The question is: how do they determine which is which, and at what age?
      For that matter, I've heard old ladies at the supermarket talking about the UFO stories in Weekly World News, clearly thinking that it's an exaggeration of a truthful event. THEY don't seem to be able to tell the difference between fantasy and reality. There isn't a point at which all people can make that distinction. There are probably circumstances under which nobody can make that distinction. The problem for *reasonable* people is to figure out how to set the threshold such that the very large majority of children are only exposed to things they can handle emotionally and intellectually. The problem with that is that there are a large number of *unreasonable* people, who want 100% of children to be protected from anything that might warp their little minds -- and those same people would be perfectly happy to extend their bans on video games to adults, while they're at it. That's what we're fighting, is unreasonable people, and the way to do it is probably to educate the fence-sitters and people who aren't educated about the situation so they come down on our side rather than the control-the-children-ban-everything side.

      --
      Nostalgia's not what it used to be.
  8. A problem as old as Man... by Nephroth · · Score: 5, Interesting
    In ancient times on the holiday of Yom Kippur, Jewish tribes would take a sacrificial goat and symbolically imbue it with all of the sins and misfortunes of the village that year. They would then drive the goat into the wilderness as a means of expelling the misdeeds of the village inhabitants.

    The point here is that for as long as we've had civilization, we have had the compulsion toward placing blame for the wrongs of society on some outside force, hence the term, "scapegoat."

    Video games are yet another in a long line of popular items to blame the collective wrongs of society upon in order to keep us from having to confront the real problems in society. Whether these problems are those purely indicative of cultural shift over time, or more serious issues like teenagers murdering their classmates, something easy is always found to blame. Nevermind the fact that we live in an exceedingly materialistic culture (that forsakes the bonds of families and friends for monetary gains) or the fact that parents these days don't seem to pay the same kind of attention to their kids that they used to, it's just a lot easier to blame something popular for the decay of society rather than society itself.

    --
    Our greatest enemy is neither a single man, nor is it a nation, it is, as it has always been, our own greed.
    1. Re:A problem as old as Man... by Kattspya · · Score: 1

      If you went and talked someone lacking the basic needs you would find the most materialistic person you have ever seen. All they think about (in no particular order) is: sleep, food, warmth and water. If you think poor tribesmen or industrial workers were less of materialists than we are you are very wrong. They were at least as materialistic but they cared about other things because we as humans weren't rich enough to care about more esoteric material possesions.

    2. Re:A problem as old as Man... by Anonymous Coward · · Score: 0

      At least, hopefully, the goat had a chance of surviving. It's better for the goat than some other form of sacrifice.

    3. Re:A problem as old as Man... by Nephroth · · Score: 1
      I'm not implying that materialism is an attribute of only the rich. Materialism is a societal issue that extends not just to the rich, but nearly all income levels, castes and locations within first-world countries. Look at nearly all popular culture media, the focus on acquiring material things is purvasive and has no explanation. No one knows why they want these things, they just know they want them.

      Unfortunately, however, this is a digression from the purpose of my post. I was simply pointing out that the reason that people find the supposed connection between video games and violence so comforting is because it gives them something that's easy to blame. It doesn't require them to look hard at the deeper problems in society which are actually at fault and it doesn't require them to actually do anything.

      --
      Our greatest enemy is neither a single man, nor is it a nation, it is, as it has always been, our own greed.
    4. Re:A problem as old as Man... by Kattspya · · Score: 1

      I'm not implying that materialism is an attribute of only the rich. Materialism is a societal issue that extends not just to the rich, but nearly all income levels, castes and locations within first-world countries. Look at nearly all popular culture media, the focus on acquiring material things is purvasive and has no explanation. No one knows why they want these things, they just know they want them.
      I know why I want a chicken sandwich, it's because I'm hungry. I also know why I want a better graphics card, it's because I want better graphics/higher FPS. I bet the same can be said for anyone whoever wants something "unnecessary". What I don't get is why this is wrong. I would also like to put forth the idea that the more you have the less are you concerned with possessions.

      Unfortunately, however, this is a digression from the purpose of my post. I was simply pointing out that the reason that people find the supposed connection between video games and violence so comforting is because it gives them something that's easy to blame. It doesn't require them to look hard at the deeper problems in society which are actually at fault and it doesn't require them to actually do anything.
      Most/many political attempts at solving the deeper problems in society have ended in mass murder. This leads me to believe that politics isn't the way to go.
    5. Re:A problem as old as Man... by Nephroth · · Score: 1

      There isn't anything inherently wrong with wanting a chicken sandwich or wanting a new graphics card. Problems, however, arise when you're more concerned about a quarter million dollar house in a trendy neighborhood at the expense of attentive parenting or a new BMW at the expense of an employee's pension. Like everything else, it's shades of grey and complex webs of dependent bits of information.

      --
      Our greatest enemy is neither a single man, nor is it a nation, it is, as it has always been, our own greed.
    6. Re:A problem as old as Man... by Kattspya · · Score: 1

      The employee either takes care of his own pension or has an agreement that the employer (or pension fund manager) takes care of their pension. If it's the former the employee and the other guy has no worries. If it's the latter the other guy is down right criminal and the employee is fucked. But that's what a monetary buffer and/or lawyers are for.

      Sorry about the poor language it's two AM here.

    7. Re:A problem as old as Man... by Nephroth · · Score: 1

      Enron.

      --
      Our greatest enemy is neither a single man, nor is it a nation, it is, as it has always been, our own greed.
    8. Re:A problem as old as Man... by Kattspya · · Score: 1

      Yeah, I got that. I just don't understand why criminal and immoral behavior is relevant.

      Do we disallow public speaking due to (Goodwin, here I come) Adolf as well?

    9. Re:A problem as old as Man... by Nephroth · · Score: 1
      You have digressed into obscurity, and I am fairly confident that you fail to understand my point. In spite of that, I will reiterate it once more:

      The problem isn't that material is somehow inherently bad, it's when people forgo their responsibilities or ethics in order to acquire it. I point this out as a single example of the societal problems which are contributing to youth violence. The point of my post wasn't to say that you can't have things, the point was that there are problems much that are harder to assess and fix than violence in video games at fault for these actions. While it is true, and always will be true that some people are just messed up, you'll find that a lot of the children who act out do so for a reason. They aren't getting the attention and proper home socialization that children require in order to be healthy adults. Look at the school shootings, look at Columbine. Those kids were white supremacists, neo-nazis, and their parents were far more concerned about maintaining their social status amongst other adults to even notice. The media focused on the fact that the kids played the game Doom, but that had nothing to do with their actions, it was because they weren't given the necessary attention needed to keep them from becoming psychopaths.

      There will always be exceptions to the rules, and I'm certain you will call those out. But exceptions are just that, unusual quirks in contrast to a general rule.

      With that, I declare this thread dead. Unless you actually start paying attention to what I'm saying, we won't be going anywhere useful.

      --
      Our greatest enemy is neither a single man, nor is it a nation, it is, as it has always been, our own greed.
    10. Re:A problem as old as Man... by Kattspya · · Score: 1

      I agree that we should think about the children.

      The thing i opposed whas the part about materialism.

  9. "Yeah... by kkohlbacher · · Score: 1

    enfeebled voice: "Dang kids these days with their... Pong, and... their hula hoops! What's the world comin to, Ethel?"

  10. I blame.. by Kuvter · · Score: 1

    Your momma!

    (meant to be insightful, oh and a little funny too)

    --
    "To be is to do." --Socrates
    "To do is to be." -- Aristotle
    "Do-Be-Do-Be-Do..." --Sinatra
    1. Re:I blame.. by Patrik_AKA_RedX · · Score: 1

      Don't blame random things. Lets do this scientificly. What has always been around 100% of all acts of violence? After a long task of eliminating stuff I've come to a single thing that was always around any war, murder or assault: air.
      So rather than banning random, innocent stuff like drugs, alcohol, greed, weapons and power, we should be banning the unmistakenly cause of all evil that is air. As soon as all forms or air is gone from the planet we'll be able to live in constant uninterrupter peace.

    2. Re:I blame.. by Kuvter · · Score: 1

      Fine then I blame your momma, because she breathed air first.

      --
      "To be is to do." --Socrates
      "To do is to be." -- Aristotle
      "Do-Be-Do-Be-Do..." --Sinatra
  11. Feh... by FlyByPC · · Score: 1

    Video games inspire violence? C'mon -- you guys can do better than that.

    I'm no fan of FPS games, but I think that the three major western religions have inspired more violence than video games, D&D, M:tG, G.I. Joe, and toy guns put together. When are we all going to get over this whole "my-God-can-beat-up-your-God-so-nyaaah" thing?? Compared to that, video games don't even merit a mention. They're more likely to keep violent types *out* of trouble, says me...

    --
    Paleotechnologist and connoisseur of pretty shiny things.
    1. Re:Feh... by Das+Modell · · Score: 1

      What three major Western religions? I can only think of Christianity and Judaism. What's the third? Also, is it possible that this fad of bashing Christianity* while systematically ignoring its achievements and importance could slowly go away?

      * that's what people really refer to, even if they say something like "all organized religions."

    2. Re:Feh... by Anonymous Coward · · Score: 0
      If you insist that videogames engender violent behavior, I'm going to have to kill you...

      No wait, can't do that, I'm religious. I'm still going to have to kill you, but it's in defense of my faith against you non-believers... becasue it's the Inquisition... because you're a witch? ... you're an infidel? ...wait..that's no good... I'm going to have to kill you...because it's my gang initiation... or is a religion like a gang sometimes...I'm so confused. Drug me so I don't suffer having to think. Thank god I went to Charles Manson Senior High in LA. It prepared me for the complexities of modern life.

    3. Re:Feh... by CelticWhisper · · Score: 1

      Scientology?

      *shrug*

      Just a thought. It's not really a religion (scam is more like it) but it's certainly done its share of damage.

      --
      Help protect civil rights from abuse by the TSA - visit TSA News Blog.
      http://www.tsanewsblog.com
    4. Re:Feh... by WilliamSChips · · Score: 1

      What achievements and importance? Jesus had some good ideas but they were clouded to hell by the early Church fathers such as Tertullian and the time when the Church had the most influence on the world just happened to be the Dark Ages.

      --
      Please, for the good of Humanity, vote Obama.
    5. Re:Feh... by Anonymous Coward · · Score: 0

      hey, before you start religion bashing why not read up a bit on what they were doing, and then compare that to what they're religion actually teaches. many things have been done in the name of religion, but after investigation you can see that it wasnt their belief they were following, their faith was simply a disguise for getting what they wanted. i dont know which 3 major western religions your talking about, but im assuming one of them is Christianity (as so many seem to like bashing Christianity), so with that, im sure if you read what Jesus and the apostles taught, and compared that with the history you seem to be looking at, you would see many things, while being done in the name of Christianity, completely contradicted its teachings. Im not saying that christians are perfect (i know my self that im far from it), but they would try and follow the examples laid before them. A point of interest maybe to look at a book called foxes book of martyrs, it is a historical account of christian persecution throughout the history of the church, and notably when you reach around the times of the catholic church, you find that often, it was Christians who got murdered along with anyone else who disagreed with the pope. most disagreements came from people showing that the pope was in error. Im not trying to beat on catholics, i know some catholics who are nice people, im talking about the past. now, i cant speak for the fanatical groups, but i find that every group has their fanatics, nor can i speak for the other 2 major religions. maybe someone else can pick up the thread for them.

    6. Re:Feh... by Anonymous Coward · · Score: 0

      I'll give you a hint. They follow the words of the False Prophet Muhammad. There are about 1.4 billion followers of this False Prophet.

      They also like to blow people and things up to prove that their religion is a religion of peace.

    7. Re:Feh... by Dutch+Gun · · Score: 1

      When are we all going to get over this whole "my-God-can-beat-up-your-God-so-nyaaah" thing? I would submit the vast majority of violence is perpetrated by governments; and historically, it likely has more to do with power or control (politics or territory) rather than religious differences in most cases. Think about most of our (US) wars: Revolution, War of 1812, Civil War, American Indian Wars, Spanish-American War, World War I, World War II, Korea, Vietnam, Gulf War I & II. How many of these were religiously motivated conflicts, or even had a significant religious context at all? Or, perhaps we should point to extreme acts of violence outside the scope of war... How about Stalin's purges? The killing fields in Cambodia? Post-war South Vietnam? Auschwitz?

      Naturally, there are religious whackos out there (Muslim extremists, Christian abortion-clinic bombers, KKK nasties, etc...), but we should be careful not to fall into the same trap that we're glibly mocking others for stumbling into - that is, creating a scapegoat...

      --
      Irony: Agile development has too much intertia to be abandoned now.
    8. Re:Feh... by Das+Modell · · Score: 1

      But Islam is not a Western religion... it's our polar opposite.

    9. Re:Feh... by Das+Modell · · Score: 1

      The Dark Ages aren't called the Dark Ages because they were the Age of Darkness where Evil ruled the Land. Look it up on Wikipedia.

      The influence of Christianity is constantly downplayed because people hate Christianity and Western culture. I'm not sure what caused this immense and uncritical self-loathing in the Western world, but things like post-colonial guilt complex* and postmodernism are probably part of it.

      * strangely enough, colonialism is never wrong if it's done by non-whites, but that's another story.

    10. Re:Feh... by Anonymous Coward · · Score: 0

      It's still Western. Eastern is Asia.

      Besides, Judaism and Christianity both formed in the same area.

    11. Re:Feh... by Das+Modell · · Score: 1

      The Middle-East is called the Middle-East for a reason. And yes, Christianity and Judaism formed in the same area, but that doesn't matter. They're still polar opposites with almost nothing in common.

  12. A Witch Hunt by KenshoDude · · Score: 3, Interesting
    Tracking the progress of a witch hunt...
    1. Some creepy, undesirable trend starts to happen
    2. The true cause is not readily understood
    3. No personal responsibility is taken
    4. Thus, something must else must be responsible
    5. Fear ensues
    6. The most superficial and convenient object of blame is identified
    7. People start to feel a false sense of security knowing they are not to blame
    8. People start to feel a false sense of security because the cause is now "understood"
    9. The scapegoat becomes persecuted
    10. After the typically innocent scapegoat dies, the undesirable trend continues
    11. The persecutors suddenly reveal themselves as the creepy, undesirable monsters they were trying to eradicate
    1. Re:A Witch Hunt by justkarl · · Score: 1

      I think that this is better summarized with the following modern assessment.

      1. (insert unfortunate event here - i.e. death or dismemberment)
      2. Find suitable media scapegoat(video games, Marilyn Manson, comics, d n' d, etc)
      3. Write report(or study), submit to favorite media outlet
      4. ?????
      5. Profit!!!

    2. Re:A Witch Hunt by spun · · Score: 1

      You know, I like the concept of personal responsibility as much as the next guy, but sometimes the problem isn't personal, it's systemic. I know, I know, free will means that anyone, in any circumstances, always has the opportunity to make the one, true, objective right choice. If they make the wrong choice, they should never blame society, or the fact that they were raped by a priest, or whatever. They should suck it up and admit they made a mistake so the rest of us don't have to feel like maybe we have to change the system in any way.

      For instance, I could have chosen to be less sarcastic in this comment. I blame slashdot for encouraging this behavior.

      --
      - None can love freedom heartily, but good men; the rest love not freedom, but license. -- John Milton
    3. Re:A Witch Hunt by Anonymous Coward · · Score: 0

      The person isnt a scapegoat -- the person isnt a lure but the object of attention.

      The society that people call themselves has been very sucessful in fostering the idea that the source of significant bad events are due to individuals/people outside the percieved and contrived idea of (their own) society.

      A witch is one more than perfection.

      Silly ideas, like pack animals, are rarely seen alone.

    4. Re:A Witch Hunt by WilliamSChips · · Score: 1

      No! Obviously a human's mind is completely seperated from eir environment and can obviously choose to spontaneously turn from an evil and educated stupid sheep to fucking Superman.

      --
      Please, for the good of Humanity, vote Obama.
    5. Re:A Witch Hunt by Alsee · · Score: 1

      I just thought it would be interesting to point out that in this case the "creepy, undesirable trend starts to happen" would be youth violent crime rates dropping significantly and consistently virtually every single year since videogames entered the picture... as is well documented in official US Federal crime rate statistics. Actual cases of youth violent crime is way way down in the last two-to-three decades.

      -

      --
      - - You can't take something off the Internet! That's like trying to take pee out of a swimming pool.
    6. Re:A Witch Hunt by Anonymous Coward · · Score: 0

      Facts don't matter, perception matters. So the crime rate going down doesn't matter, only the airtime something like "Teen Thinks He's Sub-Zero; Tries To Execute Fatality" gets.

  13. Comforting, and illogical. by MeanderingMind · · Score: 5, Insightful

    Strangely enough, I can almost understand it.

    Our children are ultimately our legacy on this planet. Some people get to be in history books, but most of us don't. Whether or not there is an afterlife is irrelevant, what remains behind are our children and grandchildren.

    In effect, many people feel as though their children are the measuring stick of their lives. This may not be concious, but it is there. When you are dead and gone people will look at your children and judge you by them.

    Thus, what happens when things go wrong? Even the best of parents can have terrible offspring. Suddenly, good and incompetant people alike are presented with the possibility that their only legacy on this world will be a serial killer, a school shooter, or any other socially damaging aberration.

    It doesn't matter whether or not they were loving or negligent, people have an inherently cruel judgement built in. They will see James Q. Killer in the paper, and assume much about Mr. and Mrs. Killer. They could be the sweetest and wisest people in the world, but the callous eye of society will comdemn them with their child.

    This principle works even on lesser problems, such as stubbornness, bad grades, and direputable behaviour. Whatever is wrong with a child can gnaw at their parents.

    While the wisest and kindest of parents may not turn desperately for a scapegoat, most people aren't that strong. 40-50 years into life, no one wants to hear they've been doing it all wrong. Facing this would mean accepting that, on some level, you've wasted half your years.

    And so we have our "Folk Devils". These are comforting because they delude people to the truth and the difficulty of dealing with it. That this doesn't solve the problem means nothing, only that it takes the burden of responsibility off the shoulders of parents.

    It's a flawed way of dealing with reality to be sure. The moment one engages in scapegoating, it is inherently admitted that one was never in control. This premise is essential, or else the scapegoat isn't sufficient. With control, some blame still rests on the parents. Without control, are we not blameless?

    It also only compounds the problem. Scapegoating isn't a solution. Anything that might actually be causing or contributing to whatever issue there is with the child will remain unchecked. The parents are only concerned with Bad Influence(TM) X.

    It's a lie, but a comforting one. To admit the truth is painful.

    --
    Thunderclone: ONE MAN ENTERS! TWO MEN LEAVE! ONE MAN ENTERS! TWO MEN LEAVE!
    1. Re:Comforting, and illogical. by crabpeople · · Score: 1

      "Even the best of parents can have terrible offspring"
      Shouldn't that be make terrible offspring?

      Do you really think people can be born bad?

      --
      I'll just use my special getting high powers one more time...
    2. Re:Comforting, and illogical. by 4D6963 · · Score: 1

      When you are dead and gone people will look at your children and judge you by them.

      No, lol. Nobody does that.

      And them some people leave some other legacy than just their children, well depends on people, to some people (losers) their ultimate goal in life is to reproduce. That's so animalesque.

      --
      You just got troll'd!
    3. Re:Comforting, and illogical. by Harinezumi · · Score: 1

      People can and are born bad all the time. They're called crazy. Or, if you want to be technical, sociopaths.

    4. Re:Comforting, and illogical. by king-manic · · Score: 1

      Rare cases yes. I have a family friend. Her daughter is the epitome of asian ideals. Shy, demure, intelligent, honor student, well behaved, and mostly normal. Their other one has severe ADD and some mental disabilities. He's 12 mentally but 19 physically. Does a lot of boorish things because he doesn't understand it's wrong. He also a has a tendancy to violent behavior. Breaking things, throwing things at people ect...

      Born moderately bad.

      --
      "There are more things in heaven and earth, Horatio, than are dreamt of in your philosophy."
  14. Well, to be fair by hey! · · Score: 3, Insightful

    All those people who thought stuff like rock n' roll was leading society into depravity were right -- or at least they weren't proven wrong.

    Modern society is depraved according their standards. The fact that we don't see it that way makes it even worse.

    Maybe the causal relationship isn't firmly established. But if you went back in time to visit somebody who thought listening to black music (rock) would lead to horrible things like miscegenation, and showed him what the future was going to be like, his worst fears would be confirmed.

    --
    Post may contain irony: discontinue use if experiencing mood swings, nausea or elevated blood pressure.
    1. Re:Well, to be fair by RzUpAnmsCwrds · · Score: 1

      or at least they weren't proven wrong


      We can't prove that there isn't a teapot orbiting around the sun. That doesn't mean that there is.

      miscegenation


      Yeah, because it's just so much harder to say interracial dating.
    2. Re:Well, to be fair by KillerBob · · Score: 1

      We can't prove that there isn't a teapot orbiting around the sun. That doesn't mean that there is.


      Err... we can prove that there *is* one, though. I've got a teapot sitting on my desk right now, and this whole planet is orbiting around the sun every 365 1/4 days or so....

      But yes. Your point does stick... a lack of evidence to disprove something's existence isn't proof of its existence. Welcome to the great theological debate. :)
      --
      If you believe everything you read, you'd better not read. - Japanese proverb
    3. Re:Well, to be fair by pyr3 · · Score: 1

      Or it could just be that different forms of media are a reflection of the views of society.

      It's basically an argument between whether or not people made a form of media popular because they shared those views or because they were attracted to its 'forbidden' nature (and were consequently entrapped by it.... '...you don't change the devil; the devil changes you' and all.

    4. Re:Well, to be fair by king-manic · · Score: 1

      All those people who thought stuff like rock n' roll was leading society into depravity were right -- or at least they weren't proven wrong.


      By what metric? Violence, no it's gone down. Murder, nope also went down. Petty crime, about the same. White collar crime, about the same. Mores? maybe but they always shift. What was rightous and good circa 1600 is not the same as 1900.

      --
      "There are more things in heaven and earth, Horatio, than are dreamt of in your philosophy."
    5. Re:Well, to be fair by Alsee · · Score: 1

      Yeah, because it's just so much harder to say interracial dating.

      While there is obviously a connection between interracial dating and miscegenation, they mean distinctly different things. He was referring to specific people and their mindset and their specific worst fears. The word "miscegenation"... and even the very concept of miscegenation itself... has (thankfully) become fairly obscure and almost archaic, but miscegenation was absolutely correct and indespensable term to use there. What they feared was miscegenation and the term they used for it was miscegenation, and I know of no other word with the same meaning and I can imagine no multi-word phrase that can sufficently capture the huge baggage inherent in the word miscegenation.

      What I will agree with is that maybe he should have included a footnote or something on what miscegenation means. Over last thirty-odd years the word miscegenation has been steadily expunged from public language, so it would be fairly common for people not to be familiar with it. "Misc" means multiple/mixed and "genation" means creation of something. Miscegenation is specifically applied to humans... the creation of people (conception/birth) from mixed-race parents. It is deeply entangled in the ideas of racial purity and racial superiority. White supremacist's greatest fear was miscegenation - the spreading genetic "contamination" of the population pool over generations. Miscegenation is absolutely the greatest threat to, and irresistable destroyer of, racial supremacists. Racial supremecism is pretty much a dead duck when all of your prospective members are 1/8th or 1/16th or 1/32th "inferior race" somewhere back in their family tree... you can't impose racial discimination when the populations smoothly blend together and there in no dividing line to discriminate based on... when you can't eyeball a stranger and lump him in one group of the other... when you can't eyeball a stranger and know if he is a "pure" member of your race or 12% or 25% or 37% enemy.

      The grandparent poster was dancing a very fine line and making a striking point. I'm going to reverse the order of something he wrote for clarity:

      if you went back in time to visit somebody who thought listening to black music (rock) would lead to horrible things like miscegenation, and showed him what the future was going to be like, his worst fears would be confirmed.

      Modern society is depraved according their standards. The fact that we don't see it that way makes it even worse.


      There were people who complained that rock music was "leading society into depravity", and (whether there was a cause-effect relationship or not) from their point of view they were basically right... society did head right into exactly the "depravity" that they were afraid of. He is reflecting today in exactly that mirror. There were people today that complain that videogames and other things are "leading society into depravity", and (whether there was a cause-effect relationship or not) from their point of view they may be basically right... that society may be heading exactly into the "depravity" that they fear. And the cute point he is making is that even if they are 100% correct that videogames are leading society into the depravity that they most fear, that their complaints are not necessarily any better or any more legitimate than the complaints of racists.

      It leads to the general point of what legitimacy is there, if any, in one generation declaring that "X is depravity" (or otherwise objectionable) and social war must must be waged against it, when the natural unopposed course would be for the next generation to choose and accept X?

      I wonder if, when I'm 60 or something, *I* will be making some idiotic rant against some natural evolution of society leaving my bad old ideas behind. Hopefully my recognition of that question is evidence in itself that I won't get stuck in that trap.

      -

      --
      - - You can't take something off the Internet! That's like trying to take pee out of a swimming pool.
    6. Re:Well, to be fair by Alsee · · Score: 1

      By what metric?

      He gave that metric:
      if you went back in time to visit somebody who thought listening to black music (rock) would lead to horrible things like miscegenation, and showed him what the future was going to be like, his worst fears would be confirmed.

      The metric was their own view and definition of depravity in society... in particular "horrible things like miscegenation".

      His point was pretty much the same as yours: What was rightous and good circa 1600 is not the same as 1900. He basically compared the current anti-videogame crusaders to racists with his "things like miscegenation" comment. Hardly a flattering or supportive analogy. Even if the videogame crusaders 100% correct and videogames really are leading the way into exactly the depravity that they most fear, that that doesn't mean their complaints have any legitimacy and it doesn't mean we should do what they demand. What was rightous and good circa 1600 is not the same as 1900. 1600 was wrong, even if their predictions and fears are 100% right.

      -

      --
      - - You can't take something off the Internet! That's like trying to take pee out of a swimming pool.
  15. it's all so simple by yoprst · · Score: 2, Informative

    Gaming and violence satisfy the same instinct. So do games (including chess). While they're related this way, they don't cause each other. Video games are bullied because they're percieved as minority's thing by older or technologically illiterate folks.

  16. We do not count as "tame" animals by pla · · Score: 1

    Sternheimer suggests that gaming is simply the latest in a long series of media influences to take the blame.

    Translation: "We dislike accepting responsibility for behaving like our primate relatives, so we blame it on anything and everything (except ourselves) we can".

    Welcome to Darwinian evolution, Reverend. We made it to the top of the food chain by violence and aggression, quite literally killing off the competition. Only cats have us beat for pure love of cruelty, but VERY fortunately (for us) we developed prefrontal cortices first, giving us the edge over them of "strategy".



    She terms the targets of such efforts folk devils, items branded dangerous and immoral that serve to focus blame and fear.

    Sprenger and Kramer understood that in the late 1400s, and the "War on Terror" almost looks like a modern day adaptation of their playbook, the Malleus Maleficarum. Calling the target of our fears "devils" seems far too apropos for comfort.

  17. Also... by urbanradar · · Score: 2, Interesting

    Simply blaming games (or, more generally, the media) for our society's problems with violence allows us to ignore the real roots of the problem -- which usually boil down to failures of societies as a whole. Which thought seems worse: "Video games are teaching kids to be violent", or "Our society's methods for protecting the safety and security of its members are insufficient and could fail again any time, and I'm probably part of the problem"?

    1. Re:Also... by king-manic · · Score: 1

      Except the problems been getting better not worse. Most of our concern is media generated fear over rare and isolated events.

      --
      "There are more things in heaven and earth, Horatio, than are dreamt of in your philosophy."
  18. Placing blame on the unknown by Mysterious+Stranger · · Score: 2, Insightful

    It's always been easy to place blame on something yes, but it usually involves placing blame on something that isn't well understood, researched or generally accepted by society. Imitating what we see and do is something that exists on the micro level.. yes we've all learnt as a child and we imitate what we see. But you don't see three year olds acting as a leader for groups of people and they probably wont be a factor in changing society as a whole. As we interact and form society's we decide whether or not an action/idea is accepted. What we've learnt through school and personal life lessons often comes from example. As we gather more examples and reasons to support or disprove our beliefs we can enhance our conscience. This can be why we can look at some societies and think "Wow, what the heck are they thinking!? That's so wrong?" But they may look at us thinking the same thing. As we grew up in different societies we were brought up differently, and sometimes there's conflicts of interest as a result. Violence in video games is easy to blame since it's effects are not well understood and more research needs to be done. Yes, some people may feel like they need to act out on violence they see but other people have learnt the difference between fiction and reality. Remember that those we elect also have the ability to relay their message to many people. Many leaders prefer to relay messages that society can relate with so they may stay in power. It's easy to say something people can agree with opposed to a conflict idea. With conflict, those who elected the leader remember it when it's time to vote for a new leader, and it's quite likely they'll remember more of the (bad/conflicting things) than the good. More research needs to be done on video game violence before society as a whole will begin to shift the blame away from it. Did you hear about the study conducted that shows playing first person shooters improves reaction times more than those who play Tetris? Funny how research that shows there's benefits to playing violent video doesn't get as much attention. But that is partly due to it conflicting with society's beliefs that violent games are evil, and as a result companies aren't as willing to fund research that examines the benefits of violent games.

    1. Re:Placing blame on the unknown by Mysterious+Stranger · · Score: 1
      Oops... submit instead of preview... fixed formatting :/

      It's always been easy to place blame on something yes, but it usually involves placing blame on something that isn't well understood, researched or generally accepted by society.

      Imitating what we see and do is something that exists on the micro level.. yes we've all learnt as a child and we imitate what we see. But you don't see three year olds acting as a leader for groups of people and they probably wont be a factor in changing society as a whole.

      As we interact and form society's we decide whether or not an action/idea is accepted. What we've learnt through school and personal life lessons often comes from example. As we gather more examples and reasons to support or disprove our beliefs we can enhance our conscience.

      This can be why we can look at some societies and think "Wow, what the heck are they thinking!? That's so wrong?" But they may look at us thinking the same thing. As we grew up in different societies we were brought up differently, and sometimes there's conflicts of interest as a result.

      Violence in video games is easy to blame since it's effects are not well understood and more research needs to be done. Yes, some people may feel like they need to act out on violence they see but other people have learnt the difference between fiction and reality.

      Remember that those we elect also have the ability to relay their message to many people. Many leaders prefer to relay messages that society can relate with so they may stay in power. It's easy to say something people can agree with opposed to a conflict idea. With conflict, those who elected the leader remember it when it's time to vote for a new leader, and it's quite likely they'll remember more of the (bad/conflicting things) than the good.

      More research needs to be done on video game violence before society as a whole will begin to shift the blame away from it. Did you hear about the study conducted that shows playing first person shooters improves reaction times more than those who play Tetris? Funny how research that shows there's benefits to playing violent video doesn't get as much attention. But that is partly due to it conflicting with society's beliefs that violent games are evil, and as a result companies aren't as willing to fund research that examines the benefits of violent games.

    2. Re:Placing blame on the unknown by Anonymous Coward · · Score: 0

      Personally I bame Sesame Street - All these kids have parents raised on this insidious program. if I hear "Todays program was brought to you by the letter zeee ' once more Im going to get violent

  19. Comment removed by account_deleted · · Score: 1

    Comment removed based on user account deletion

  20. 'folk devils', I like that by crumplez · · Score: 1

    if she coins the term and a few communities popularize it then maybe we'll see some more enlightenment on the subject. Propagation of ideas has all to do with language.

  21. How could such an evil species as us ever evolve? by spun · · Score: 5, Interesting

    Humans are predisposed towards cooperation, not screwing each other over. How would a species that fucks itself over evolve in the first place?

    The theory I've read is that genetically we have a cooperative side and a competitive side. Most of the time, we operate in cooperative mode. When things get really tight, we switch over to competitive mode.

    Around 4500BC, the Sahara and much of Asia went from being grasslands to desert. The people that had settled there faced famine on a scale never before seen, as in times past, hunter-gatherers just picked up and left when things got that bad. With the surplus and organization that agriculture gave us, we had another option for the first time: go to war.

    There is no evidence of fortified towns before this. No weapons that were only for killing humans, not hunting. No mass graves. After that, you see a wave of these things in the archaeological record, spreading out from that epicenter of violence.

    The problem was that you had a generation of severely Post Traumatic Stress Disordered adults raising a generation of brain damaged children. Starvation means poor myelin sheath formation over nerves, and brain damage.

    What happened is that the competitive mode got locked in, long after it was no longer the most efficient strategy. Most of what we call civilization comes either from this PTSD, brain damaged culture of violence, or the reaction to it.

    You can still find tribes in the rainforests of the amazon that have not been impacted by this culture of violence and competition. Look for a book called The Continuum Concept by Jean Liedloff. It talks about her time with one such tribe, and the theory of childhood development she came up with. The kids in this tribe never act out, never rebel, and are completely loving and non-competitive towards each other.

    --
    - None can love freedom heartily, but good men; the rest love not freedom, but license. -- John Milton
  22. Yeah, what a load of ... by complete+loony · · Score: 1

    My wife once heard a parent at a school blame the behaviour of an early primary school aged child on the father who played all those violent video games. Of course my wife said, what about my children, their dad plays games like that all the time, and so do they.

    Of course her explanation was brushed aside. Since obviously the blame for a ratbag child should be pointed squarely at the computer games, and has nothing to do with parents who refuse to show their children when their behaviour is wrong...

    --
    09F91102 no, 455FE104 nope, F190A1E8 uh-uh, 7A5F8A09 that's not it, C87294CE no. Ah! 452F6E403CDF10714E41DFAA257D313F.
  23. Marylin Manson said it best by SanityInAnarchy · · Score: 1

    It also may distract people from getting to know their kids.

    This reminds me of something in Bowling for Columbine. When asked what he would say to "the kids at Columbine or the people in that community", he said:

    I wouldn't say a single word to them, I would listen to what they have to say. And that's what no one did.

    I never much liked his music, but that stuck with me. In all of our rushing around to find a scapegoat, pointing fingers at each other, making political careers out of made-up statistics...

    In all of that, what if we would actually take the time to stop, and listen to some kids? Listen to the kids who play these games. Listen to the kids who play with real guns.

    --
    Don't thank God, thank a doctor!
  24. Video games are how much older the violence? by Bobfrankly1 · · Score: 1

    Violence appeared long before video games. Pointing at videogames and blamecasting is like sticking gerbils up your butt in an effort to improve your vision. It doesn't amount to an ounce of benefit and somebody gets hurt. Usually the cute furry gerbils. Please, think of the gerbils.
    -
    This comment has been checked for sanity and been found lacking...

    1. Re:Video games are how much older the violence? by mink · · Score: 1

      I smell a patent for medicinal use of rectally inserted gerbils to improve vision.

      --
      Well I've wrestled with reality for thirty five years doctor, and I'm happy to say I finally won out over it.
  25. Re:How could such an evil species as us ever evolv by Skreems · · Score: 1

    The theory you describe sounds absolutely fascinating. Do you have a source for it that I'd be able to track down?

    --
    Slashdot needs a "-1, Wrong" moderation option.
    The Urban Hippie
  26. And to logically continue the sequence: by Velocir · · Score: 1

    12: ???
    13: Profit!

  27. Re:How could such an evil species as us ever evolv by EMeta · · Score: 1

    You missed the GP's point. It is not humans who are predisposed to disobeyal, it's kids. Adolescents are quite disposed towards being completely at odds with older generations, and this is quite healthy for a society because it allows quicker evolution. Sorta like not being asexual. Sure, budding will reproduce one's own kind more efficiently, but sexual (i.e., two sources) reproduction leads to more evolution.

  28. It's a generation thing by Opportunist · · Score: 1

    First it was books. Then those reading them grew up and, well, you can't blame for violence what was your youth's pastime, right? So it had to be the radio. Then the radio generation grew up, realized they didn't turn out to be full blown loonies and it had to be that swing music. The swing dancers grew up and it had to be TV. Since the avid TV watchers grew up, it must be that devilish rock music. Well, the fans of Ozzi grew up as well and it had to be D&D.

    Now the first generation of role players has grown up as well, and guess what? It wasn't that either.

    To make a long story short, it's always the same, even though it changes through the years: It is something that fascinates the youth that a fair deal of the grown ups can't understand. And since they don't understand it and they don't see the fascination, it has to be inherently evil, some kind of drug or worse.

    It's the easy answer. And a ban wouldn't hurt the ones looking for the easy answer at all, so it's the perfect answer, too.

    The problem is, it's the wrong answer. But the right one would first of all be harder to dig out, and it would probably hurt, too. Let's take a look at just WHO the people are who go bananas and shoot people, or rip their heads off, or jump off a cliff, or whatever.

    Again, without going into detail, you'll find them in the ranks of the rejects of our society. They don't go berserk because of music, TV, games or the internet, they do it 'cause they hate our society, and mostly 'cause our society gave them a very good reason to do that.

    That's where I'd be looking for an answer. But that would first of all be a lot harder, and it would probably be an answer we don't like.

    So it gotta be games, music, TV or whatever. As long as the answer doesn't hurt too much.

    --
    We used to have a Bill of Rights. Now, with the rights gone, all we have left is the bill.
  29. Re:How could such an evil species as us ever evolv by pikakilla · · Score: 1

    What you are describing appears to be just competition over a limited resource pool. While the current competition may not be with foodstuffs, the competition is by no means gone. With limited resources, if multiple people are in need/want of said resource (i.e: Jobs, colleges, toys, whatever), any reasonable person will try and get it by hook or by crook. Its our very nature to do so. Without the drive for competition, we (humanity) would not have been able to survive in our younger years against our competitors.

  30. Captain Obvious To the Rescue by Anonymous Coward · · Score: 0

    "Why the Gaming-Violence Connection is So Comforting" ?

    HI PEOPLE LIKE OFFLOADING THEIR OWN FAILURES ON TO SOMETHING ELSE!

    It's not my fault my family starved to death because working in McDonald's is beneath me - it's the fault of those darned Indians!

    It's not my fault that server got hacked and millions of credit card numbers were stolen - it's Microsoft's fault!

    It's not my fault that we lost every last piece of data because I suck at coding PHP - it's PHP's fault for being insecure!

    It's not my fault your toddler is a smear on the pavement, it's his fault for running out in front of my car which was doing 65MPH in a 10MPH zone while I was talking on my cell phone!

    It's not my fault I'm a fat piece of shit who eats KFC every day - it's genetics!

    It's not our fault Rome is falling because of gross corruption and negligence, it's those damned barbarians!

    It's not my fault some loony carpenter's son is being crucified - it's the Jewish priests!

    It's not my fault that the world was created, it was that damned Enki making the place out of Tiamat's corpse!

    Okay, so the last one's a bit of a stretch, but humans have progressively continued to shrug off personal responsibility. It's been going on since the dawn of time. Is it getting worse? Probably not - it might seem like it, but keep in mind we've gone from blaming our imaginary friend, god, for everything and have turned to suing each other.

  31. Lord of the Flies? by MikeFM · · Score: 1

    Did nobody else read Lord of the Flies? Geez these old paranoid people need to learn to read.

    --
    At what price learning? At what cost wisdom? The price is a man's peace of mind, and the cost is his life.
  32. Why I like violent video games by Pojut · · Score: 1

    Hello all, it's Pojut once again. I know I have posted this a few times already, but I always do whenever the subject of violence and video games comes up. Enjoy!

    I decided to finally write this down in response to some people asking me why I enjoy immeasurably violent video games and movies. This explanation is written using the game "Manhunt" as it's primary example, mainly because of it's subject matter (which can best be described as a "snuff video game"). PLEASE read it in it's entirety before responding, it's easy to think i'm making an uninformed point without reading the whole thing; I explain EVERY viewpoint I express.

    Think about this, folks.

    This "game" is not about sneakin' around, trying to see what the biggest mess you can make is. It's about much more than that. This game is in direct relation to the JTHM (Johnny the Homicidal Maniac by Jhonen Vasquez, for the uninitiated...) in all of us, the little black beast that we keep to ourselves.

    Ever say "I wish he were dead", or "he makes me so angry I want to kill him"? Of course you have. Everyone has. This game is the digital manifestation of those thoughts. It's not about suffocating some guy, or creating the pink mist... This game does one thing and one thing only: it asks you a question. A very simple question to state, and frankly a very simple question to answer:

    Is your black beast fictional or real?

    Do you have a little playground for the demon inside of you, someplace it can go and harmlessly let out it's frustrations and rage? Or are you so jaded and blind that you cannot discern the difference between reality and fantasy?

    Frankly, if you enjoy this game (along with ANY violent video game or movie, regardless of it's subject or presentation) you are not sick. You are normal. You are provided an outlet for the most primal emotions that you, as a human, have. Your most carnal instincts. If you don't like this game because the graphics suck, or the control is wonky, fine. BUT. If you despise this game because you say it's "too violent" and "unneccessary", and "too realistic", and whatever else, guess what: YOU are the sick one. That's not to say that you can't see it as being gross, or that you don't like it because you supposidly don't like violence (then why do you slow down to look at car accidents, hmm?) What it means is that if you say that violent things such as this push sane and "normal" people into being murderers in real life...well, I'm sorry, but you are wrong.

    The first step anyone takes to becomming a murderer in real life is not being able to tell the difference between reality and fantasy. Manhunt is fantasy. Does that mean something similar has not happend/could not happen? No. But your experience and memories of it happening are. It's a video game. It is designed to be a playground for your little black beast.

    If you take it as being anything more serious than that...well, turn yourself in now.

    You have to allow the little monster to come out every now and then and release it's frustrations. If you don't, you risk becomming a quivering mass of nervous and dangerous flesh. What better place to do this than in a simulated environment with simulated violence where the only things harmed are your eyes for staring at the screen?

  33. Feral Children by Gr8Apes · · Score: 1

    There's a show on Discovery or TLC about feral children, young children that were severely neglected. The show focuses on the language and brain development with age, as several of these children had human contact as they grew from infant to 6 or more years of age. (The oldest was around 12 when she was found).

    Despite the show being deeply disturbing, it is also fascinating from a scientific viewpoint regarding social development, language development, and brain function/development.

    As it relates to the P/GP, humans apparently learn both to work together and be competitive from their environment. It is based on feedback loops. There was one boy, found at age 3 or 4 in the Ukraine, that lived with a pack of dogs. He'd become adopted because he offered food to a stray, and over time the pack grew, or so the theory goes. He developed the behavioral aspects of a dog for both the competitive and cooperative aspects.

    --
    The cesspool just got a check and balance.
    1. Re:Feral Children by XueLang · · Score: 1

      Agreed on the disturbing/fascinating dichotomy. I've read various stories about feral children - don't think I've seen the Discovery show you've mentioned, though. It is kind of interesting to hear about them.... though usually in classroom settings I've seen such cases used to argue the "critical age" for language acquisition.

      --
      Knowledge is power. Power corrupts. Study hard. Be evil.
    2. Re:Feral Children by Gr8Apes · · Score: 1

      According to the show - the critical age is somewhere between 3-4. After that, grammar/sentence structure is no longer possible, while word acquisition is. That appears to stop around 8-12, although the number of cases is (fortunately) exceedingly small and that data therefore highly unreliable.

      --
      The cesspool just got a check and balance.
  34. Re:How could such an evil species as us ever evolv by spun · · Score: 1

    No, it is not in our nature. We evolved under conditions of local surplus and local scarcity. Under these conditions, cooperation and trade are the most effective strategy. We cooperate with other humans because we must compete with most of the rest of nature.

    The "Humans are naturally competitive" idea is no more than a self serving excuse for bad behavior with little explanatory power.

    --
    - None can love freedom heartily, but good men; the rest love not freedom, but license. -- John Milton
  35. Re:How could such an evil species as us ever evolv by spun · · Score: 1

    Yes, James DeMeo's Book, Saharasia. DeMeo was a student of Wilhelm Reich, who some people think is a nutcase. But along side all the wacky Orgone theory and cloudbusting stuff, Reich did some interesting anthropology research, and DeMeo followed in his footsteps. Reich did a survey of about 300 cultural anthropology studies, and found evidence that the origin of human violence came at a certain place and time. DeMeo expanded that research to a survey of almost 3,000 studies, with an expanded set of questions. He also came up with evidence that tied dramatic climate change to the origins of violence.

    --
    - None can love freedom heartily, but good men; the rest love not freedom, but license. -- John Milton
  36. Re:How could such an evil species as us ever evolv by spun · · Score: 1

    Adolescents and children are not naturally at odds with the older generation, that is the major point of the book I mentioned. In tribes that do not artificially distance themselves from their own infants, that does not take place.

    --
    - None can love freedom heartily, but good men; the rest love not freedom, but license. -- John Milton
  37. Re:How could such an evil species as us ever evolv by king-manic · · Score: 1

    I think you mean "betetr resource utilization" and not "more evolution". Since the adolescents cannot determine their own genetic code. The behavior might accelerate selection but "more evolution" isn't the right words.

    Traditionally we beleive the teenage rebeliousness trait is a way for the most expendible portion of the pop (young males with no children) to put themselves out for selection and explore new food sorces. It's notable that this age group still has high mrotality rates. As a pop trait it allows quick intergration of new food sources, expansion of terrortory, and quick exposition of potentially useful new phenotypes.

    --
    "There are more things in heaven and earth, Horatio, than are dreamt of in your philosophy."
  38. Re:How could such an evil species as us ever evolv by Skreems · · Score: 1

    Fantastic. Thanks!

    --
    Slashdot needs a "-1, Wrong" moderation option.
    The Urban Hippie
  39. Listening to a clergyman by sesshomaru · · Score: 1

    Recently, I was listening to a clergyman speaking about ghouls, ghosts and goblins (not the Capcom game). I realized a few things:

    1. This guy really believes in the existence of all these creatures, and he releated it to Dungeons and Dragons and basically said that kids were "going insane" because they were contacting malevolent entities. (So, I assume he believes in Gelatonous Cubes and Owl Bears as well as the more traditional creatures). He thought he was among friends, so he didn't spout the pseudo science they usually try to disguise their fear of ghosts in during his screed.

    2. He ended his screed fearful about the popularity of XBoxes and "Nintendos."

    Basically, this was all scary medieval superstition. I would've interjected, but I was worried it might turn out that I weigh as much as a duck in this hostile environment, if you catch my drift.

    I've recently also read about anti-evolution and also, apparently, a resurgent movement towards geocentrism (I expect that in 100 years or less geocentrism will be the new creationism, after intelligent design has become official biological science throughout the US.) These people always couch their ideas in "science," because they realized its the only way to win, but its mostly superstitious nonsense of the kind we all hoped was wiped away by the Enlightenment.

    --
    "MIT betrayed all of its basic principles."
    1. Re:Listening to a clergyman by Firefly1 · · Score: 1

      I've recently also read about... a resurgent movement towards geocentrism
      I found the Wikipedia entry most likely to be relevant here, but am curious as to where you read about this 'resurgence'.
      --
      - White Knight of the Order of Mihoshi Enthusiasts
    2. Re:Listening to a clergyman by sesshomaru · · Score: 1

      Well, it was something that happened in Texas. http://www.dfw.com/mld/dfw/news/local/16739153.htm

      --
      "MIT betrayed all of its basic principles."
    3. Re:Listening to a clergyman by Firefly1 · · Score: 1

      Ah, that explains it. With examples like this, and another cited therein, it's no wonder many think politicians seem to be in a race to the bottom.

      --
      - White Knight of the Order of Mihoshi Enthusiasts
    4. Re:Listening to a clergyman by sesshomaru · · Score: 1

      The scary thing is, the clergyman I mentioned? He was a Buddhist monk! True, he was formerly a Pentecostal, but this was not the kind of thing I was expecting to hear at my temple! Although, I guess I can't really consider it my temple after that. Pity, because I'm close to some of the people who work there, one of the monks, and some of the members of the temple.

      Still, I've been uneasy about this temple for a while, and this just helped me make a decision to disengage.

      --
      "MIT betrayed all of its basic principles."
  40. Re:How could such an evil species as us ever evolv by Anonymous Coward · · Score: 0

    How would a species that fucks itself over evolve in the first place?
    Asexual reproduction?

  41. OK then, what about FOX Television? by Anonymous Coward · · Score: 0

    After all, it's been clearly shown that people who rely on FOX as a main source of information are much more likly to mistake fantasy for reality -- and to vote accordingly.

    Bernard Swiss

  42. This is just a phase. by Drfruitloop · · Score: 1

    This controversy over videogame violence is a phase. Before videogames, movies, rock music and comics were blamed for 'corrupting children'. In America, at one point comics couldn't use the word 'flick' in case the 'l' and the 'i' ran together and Spiderman screamed, 'Look out, he's got a fuck knife!' Jack Thompson is simply the new Mary Whithouse.

    --
    A man chooses, a slave obeys - Andrew Ryan.
  43. "Even" comic books? by Thad+Boyd · · Score: 1

    What do you mean, "even" comic books? The backlash against comics in the 1950's was HUGE, and its impact on the industry is still felt today.