Ten DS Games That Should Be Made
marcellizot writes "Even though the DS is already blessed with a large and varied library of great titles, its hard not to wish for the games that should be, and the games that probably will never be. Nintendo's little white pandora's box of quirky interfaces seems destined to forever remain pregnant with possibility, no matter how creative the developers get. To vent their desires, Pocket Gamer has assembled a canon of forgotten gaming heroes and oddball fancies that would make a good fit for Nintendo's dual-screened play thing."
GoldenEye DS Theyre refering to the N64 Goldeneye made by rare. Since Microsoft bought rare butchered perfect dark. EA got the 007 contracts. The best we can hope for is a Timesplitters on DS. But it would be almost as good...
Libertarian Leaning Political Discussion Forum.
The stylus and control pad are enough to play Starcraft on it. The second screen might not be all that useful, so they can just use it to track scores or units or research progress or whatever else you don't need to click on. With the DS letting you play anyone in the world via WiFi and the controls to make it work, Starcraft can experience a resurrection as a handheld game.
I know I'd buy it.
I like basketball!!1!
I'd pay money to play the original Command and Conquer [sans cutscene movies] on the DS. Bonus points for half intelligent but not super tough A.I. and hell maybe a random map generator.
Also the original Warcraft (with some unit limits lifted) would be fun too.
Tom
Someday, I'll have a real sig.
Personally I'd like to know why so few SNES games are getting ports. Donkey Kong Country (1-3) were fantastic games and really could do with a nice port.
But the thing I REALLY want is Lemmings. I don't care if Sony got it, the DS screams for Lemmings. I honestly can't think of a single game better suited to a touch screen.
I like muppets.
Nothing in the Civ4 ruleset would be too complex to implement on the DS. The Civ4 GRAPHICS engine, however, would be excessive. Civ 3 and Civ 4 were great rulesets grafted onto the most unbelievable graphical bloat ever foisted upon the gameplaying public.
Alpha Centauri's isometric three-dimensionality had a definite impact on gameplay: sea levels changed, artillery bombardment effectiveness varied with the difference in elevation, moisture & rainfall patterns differed on windward and leeward slopes of mountainsides, &c. Civ 3 and Civ 4 had prettier graphics, but none of their 3D graphics made any difference to the ruleset, which could have been quickly and easily implmented with sprites and tiles.
If Sid Meier were to bring me the Civ 4 ruleset with sprites and tiles on the DS, I would play the DS version to the exclusion of the PC version , because it would mean a return to the real roots of the Civ games and a turn away from useless bling and graphical bloat.
Sadly, with the way game development seems to be headed, I doubt I'll see Civ on the DS. I'll break down and get a DS, finally, when SimCity releases.
Oh my god, how much would I love Monkey Island on DS. I've got to say, the old Lucas Arts games were amazing. Even one of the newer-ish ones was good (Grim Fandango), although Monkey Island 4 wasn't as good. I really hope LucasArts brings Monkey Island to DS, but they seem to have turned their backs on adventure gaming for now, although maybe something like Monkey Island would appeal to casual gamers, something the DS appeals to aswell.
Syndicate and Ports of Call would also be nice on the DS. It seems that some companies has picked up on this. With Settlers, Sim City and Theme Park coming. And why not, I imagine it must be pretty cheap with all of the art already made just needing a bit of tweaking.
:). The smaller screens makes the low res graphics nicer in my opinion. And having the stylus and touch screen you can have mouse and keyboard (on screen) functionality. It's really like having an instant on, old pc in your pocket.
That's also what appeals to me about homebrew on the DS. It's kinda like being back in the early 90's. Only this time I actually know how to program
I had huge hopes for "Hotel Dusk: Room 251", a graphic novel in game form. It is actually a pretty good game if you enjoy a decent story. The interesting, interactive puzzles mixed in here and there help set off the story.
But I can't help but wonder how mind blowingly great it could have been had the creators hired a real, honest to God writer, like Stephen King, or Neil Gaiman, etc... Damn that would be cool. Anyhow, thats my "most wanted"...