The Big Minds Behind LittleBigPlanet
Gamasutra is reporting on a panel put on by the folks at Media Molecule, just hours after Phil Harrison's keynote yesterday. There, they talked about the formation of their ambitious company. They began with just a lot of hopes, and knew hard work was in store for them. Just the same, using techniques they'd picked up in the mod community, they drew up a very successful game concept and got someone else to pay for it. "[Essentially], the company's sole mission at the start was to do the most ambitious game it could produce, asking 'how hard can we make it for ourselves.' 'If we were jumping into the abyss,' said Evans, 'we were going to do it with rockets on our back.'"
Maybe I've missed something important, but I'm not sure I see how Little Big Planet is going to succeed.
... which leaves us with the community aspect -- which I understand to mean that you can design your own levels and upload them so that other people can play them. It sounds appealing at first, but I started to think about how it would actually play out.
/not/ expert level designers? I reckon, very soon.
Sure, all those high-def textures are very pretty. And the physics stuff is very clever. But watching the gameplay video, it's just a 2.5D platformer, and I'm not sure how the super-duper physics simulation is any more fun than the more basic mechanisms used in the previous generation of platformers.
Sonic 2 is an excellent platformer. Let's hypothesise that someone hacked up a level design tool that outputs playable Sonic levels, and set up a web site so you could share the levels you designed. How soon am I going to get bored of playing new Sonic levels, most of which were designed by people who are
This game appears designed to draw in the kiddie/parent crowd, and the casual gamer. However, Sony needs to recognize that "casual gamers" are not going to spend $600-700 on a console, regardless of how cute the characters on the screen look. Sure, the graphics appear amazing on this, and the physics puzzle play is fresh and original, but you have to wonder... Who are they marketing this to?
Sonic 2 is an excellent platformer. Let's hypothesise that someone hacked up a level design tool that outputs playable Sonic levels, and set up a web site so you could share the levels you designed. How soon am I going to get bored of playing new Sonic levels, most of which were designed by people who are /not/ expert level designers? I reckon, very soon.
Just for the sake of argument... wasn't that the same thing with DOOM? Player-made mods and levels everywhere from everyone, yet the best managed to rise to the top. The most organized groups put out the best level packages. There were competitions, and id even included some of the best player-designed levels with Final Doom didn't they? I'm sure there will be some commercial releases to get things going as well. All that said, I'm a gamer and it doesn't sound very exciting to me either. Give me a good single player game I can lose myself in any day... if I want something less serious to play with a bunch of people, there's plenty of fun games on the Wii.
Twinstiq, game news
I love how the same people that relish Nintendo's creative bent and defend it's games as not being made for kids bash Sony for the exact same reasons.
As for the charge that this is a kid's game, it isn't. Yes, it has pretty graphics and cute music. However, it also has dynamic content and world creation, something that the average 8-12 year old isn't capable of handling or caring about. This game isn't going to appeal to kids, just like Psychonauts didn't appeal to kids otherwise it would have sold more. It appeals to industry insiders, developers, and anyone with a creative bent and a copy of photoshop.
Will kids like it upon seeing it? Definitely. Will the community content be built by these kids? Definitely not. This is a graphics artist funhouse waiting to happen.
good level design requires a lot of skill and experience, and most people don't have that.
Most people won't need it though. As the GP states, only a handful will rise to the top as the best levels. If the developers are really smart, they'll allow multiple people to work together to build a level and play it. That's really where the fun stuff comes in. If you have multiple people creating obstacles and whole levels, then it really becomes a group challenge and then you have a few mediocre people making a level that they themselves find fun. If they're having fun, then the game has served it's purpose. Even if you just share your levels between friends and they suck, the game is still a success because it's engaged those people to be creative.
Actually, that game seems to me like it's going to be a lot of fun. I think good 2D platform games have been neglected as a genre for far too long. Not every game needs to be full 3D. The graphics are a nice bonus.
Actually, I'm a bit surprised by the tepid response. The guys are doing something a little different that at first glance seems to be fun. I guess it's because it's a PS3 game. If the same game were intended for the Wii I can only imagine that people would be lauded it as yet another example of how Nintendo cares about gameplay.
Seriously, can someone explain why I was modded troll? I don't expect everyone to agree with me--maybe you think LittleBigPlanet will work fine on the sixaxis--but I don't see why I was modded troll. I even said I hope I'm wrong and that it does well since it sounds like an interesting idea.
Bizarre modding.
Why can't it be another Little Big Adventure game... Now I'm all disappointed.
It's not exactly rocket surgery.