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Final Fantasy Creator on Xbox 360, PS3

Anonymous PC Gamer writes "I'm now in the acceptance phase of reading console war coverage. It's just not going away, and it won't until one stands victorious. Throwing his considerable voice into the din is Final Fantasy creator Hironubu Sakaguchi, currently working on Xbox 360 titles with Mistwalker Studios. In a concise, revealing interview with Gamespot Sakaguchi-san gives a simple, honest outlook on developing for the current console scene that cuts both ways (PS3 'really challenging', XBox 360 has 'poor' documentation). On competing with his former series, Final Fantasy: 'I'm willing to break them into pieces, crush them at my feet. [laughs]'"

77 comments

  1. I must break you by drummerboybac · · Score: 1

    'I'm willing to break them into pieces, crush them at my feet. [laughs]'" I take it that the false modesty thing doesn't translate into Japanese :-D

    1. Re:I must break you by Pluvius · · Score: 1

      He's probably only half-joking. I can't imagine that Sakaguchi harbors any good feelings towards Square after the way it treated him.

      Rob

    2. Re:I must break you by Anonymous Coward · · Score: 0

      NewsRadio just wasn't the same after Phil Hartmann left :-(

    3. Re:I must break you by Anonymous Coward · · Score: 0

      He didn't leave. He was murdered.

  2. OK I RTFA'd by Anonymous Coward · · Score: 0

    He doesn't criticize the xbox 360's docs but rather Unreal 3's docs which are in English and therefore difficult to understand for the Japanese programmers

    1. Re:OK I RTFA'd by CyberLord+Seven · · Score: 1

      That's one area that Microsoft is poor in: documentation.

      He was using the Unreal Engine as an example of what is wrong with the 360. The summary is correct.

      --
      We have always been at war with Eurasia!
    2. Re:OK I RTFA'd by Anonymous Coward · · Score: 0

      If you are talking about the struggles of working with the Unreal Engine and its poor documentation, focus your criticism on Epic not Microsoft.

    3. Re:OK I RTFA'd by fitten · · Score: 1
      That's not how I read it at all.

      From TFA:

      GS: What do you think of Microsoft's support of Japanese developers? Do you think that, in terms of its support or its documentation of the system, there's anything Microsoft could be doing to encourage more Japanese teams to work on 360 games?

      HS: It's very good overall. Support has been outstanding. But the problem is, for example, Epic's Unreal Engine 3. It's developed in English, of course. And unless you've got programmers who can understand English or are bilingual...we've got numerous bilingual staff, programmers who are highly capable of speaking and understanding English, so they can understand the updated information and versions with respect to the development of UE3. But unless you've got programmers who can understand English, they actually can't read the materials. And even though translation takes place, there is a lag. Oftentimes when they read [about] a version, the very version that they read is outdated. So those are some of the challenges associated with the language barrier. That's one area that Microsoft is poor in: documentation.


      So the development environment and support are "very good" and the two complaints about the documentation that make it "poor" are: multi-lingual support in some documentation (example: Unreal Engine3 [by Epic, not even Microsoft]) and version differences because by the time the documentation gets translated, it's sometimes out of date. So the challenges are associated with the language barrier, thus yielding "poor" because of the lack of, or out of date, Japanese versions of the documentation, for example in non-Microsoft documents (no mention specifically if this is also in relation to Microsoft documentation of development tools, which he says is 'very good'.
    4. Re:OK I RTFA'd by KDR_11k · · Score: 1

      Programmers who can't speak English? How does that happen? Learning English is pretty much a requirement for programming.

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
    5. Re:OK I RTFA'd by Anonymous Coward · · Score: 0

      Well, as anyone who ever had to deal with Japanese 'documentation' in the past will agree,

      Ha ha! Nau itsu peibaku taimu, bichisu! It is convenient by setting the least significant piece of the entry, to enable the mode of clearing by machine sentences!

  3. Only 1, Why? by RingDev · · Score: 5, Insightful

    "I'm now in the acceptance phase of reading console war coverage. It's just not going away, and it won't until one stands victorious"

    Uhh, why? Is there some unwritten law that states that there can be only one console? Having 3 different consoles gives us different type of technology, different functional designs, price competition, and all sorts of great stuff.

    Think about it, if there were only "one" console, and all others were decimated in sales years ago...How long would it take to get a rumble pack? An integrated DVD player? The Cell processor? The Wii Mote? HD video out?

    Heck, if we didn't have MS, Sony, AND Nintendo, the only changes to the console industry would be a yearly upgrade to processing power so that the latest driving and football sims could have marginally better graphics. There would be no financial gain by doing anything more risky.

    So personally, I hope they all succeed. I hope they all turn a profit. And I hope they all continue to drive innovation in the console market.

    -Rick

    --
    "Most people in the U.S. wouldn't know they live in a tyrannical state if it walked up and grabbed their junk." - MyFirs
    1. Re:Only 1, Why? by jimstapleton · · Score: 1

      Yes, it's the highlander school of consoles!

      What planet are you from? Possibly Earth?

      --
      34486853790
      Connection too slow for X forwarding? Try "ssh -CX user@host"
    2. Re:Only 1, Why? by VJ42 · · Score: 1

      Uhh, why? Is there some unwritten law that states that there can be only one console? I think he means one console in the LoTR sense: One Console to rule them all, One Console to find them; One Console to bring them all and in the darkness bind them

      Sure the you can have the consoles of the elves or dwaves, but we all know that everyone really wants the One Console. ;P
      --
      If I have nothing to hide, you have no reason to search me
    3. Re:Only 1, Why? by jimstapleton · · Score: 1

      s/school/rule/

      I was thinking "school of thought" when I wrote that.

      --
      34486853790
      Connection too slow for X forwarding? Try "ssh -CX user@host"
    4. Re:Only 1, Why? by drinkypoo · · Score: 1

      "I'm now in the acceptance phase of reading console war coverage. It's just not going away, and it won't until one stands victorious"
      Uhh, why? Is there some unwritten law that states that there can be only one console?

      No, the unwritten law is that there will always be console wars.

      Except it's written here. You just have to decode it.

      Communication is as much about what you don't say as what you do. Note that the above sentence doesn't tell you when one console will stand victorious. That's because it will never happen...

      I think a lot of people don't understand this, which is why a lot of people make bogus bullshit inferences from practically everything they read. On one hand, you can't just take what you read at face value - you have to read in between the lines, as the saying goes. But on the other hand, you can't just make any wacky assumption about what is being said; you have to consider what is reasonable, and you also have to carefully consider what is absolutely not being said.

      Have I mentioned recently that the world is a complex place?

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    5. Re:Only 1, Why? by Fozzyuw · · Score: 1, Funny

      Heck, if we didn't have MS, Sony, AND Nintendo, the only changes to the console industry would be a yearly upgrade to processing power so that the latest driving and football sims could have marginally better graphics.

      Sounds like most MS office or XP -> Vista upgrades. =)

      Cheers,
      Fozzy

      --
      "The past was erased, the erasure was forgotten, the lie became truth." ~1984 George Orwell
    6. Re:Only 1, Why? by tepples · · Score: 1

      Is there some unwritten law that states that there can be only one console? Having 3 different consoles gives us different type of technology, different functional designs, price competition, and all sorts of great stuff. But which of the three consoles supports the efforts of microstudios to make innovative multiplayer games available?
    7. Re:Only 1, Why? by Pluvius · · Score: 1

      But which of the three consoles supports the efforts of microstudios to make innovative multiplayer games available?

      I believe all three companies have plans for that sort of thing. Microsoft is the only one that's fully underway as of yet to my knowledge, but the PS3 is also getting indie downloadable games, though I'm not sure how many of them feature MP support.

      Rob

    8. Re:Only 1, Why? by Saint_Waldo · · Score: 1

      /agree Thanks Rick. You nailed it on the head right there.

    9. Re:Only 1, Why? by Jesterboy · · Score: 1

      When the winning console is announced, I recommend unplugging it in preparation for "the quickening".

      Oh Saturn and Dreamcast, that was such an unfortuante way to go...

    10. Re:Only 1, Why? by tlhIngan · · Score: 0

      So personally, I hope they all succeed. I hope they all turn a profit. And I hope they all continue to drive innovation in the console market.


      Uh, Nintendo's already turning a profit - they don't sell consoles for a loss. Even though the Wii is probably pretty close to cost of production (retailer price), Nintendo's not in the hole. A retailer makes around $12 per Wii console (not including expenses, i.e., gross profit), which is more than say a PS3 (around $3) and a Xbox360 (about $5).

      So technically, Nintendo's walking away with gobs of money because they're not taking a loss.

      I wonder if Sony's made back the money from my purchase of the PS2... I realized I didn't buy that many games for it. And definitely not on my Xbox, I think (but it might've). I play and buy so few games that most home consoles are probably sold to me at a loss that's never recouped. Handhelds, I think I bought enough PSP games to cover its cost (bought 1 month after release). (DS and GBA, well, Nintendo made no loss).
    11. Re:Only 1, Why? by brkello · · Score: 1

      You aren't wrong in what you hope...but you miss the point completely. He isn't saying that one console needs to destroy the others so they don't exsit...he is saying that we are going to have to read stupid articles about the console war until there is one clear winner.

      --
      Support a great indie game: http://www.abaddon360.com
    12. Re:Only 1, Why? by Anonymous Coward · · Score: 0

      Uhh, why? Is there some unwritten law that states that there can be only one console?

      There's a point, and you want to argue, for sure, but I wasn't making that point.

      Acceptance, especially when referred to as a phase, is usually used to describe something you *don't* like. Things like accepting death, accepting a bad job, accepting your psycho relatives. I'm accepting that the "console wars" as a media construct will be here when I wake up for the next two years or so, no matter if I think there are better things we could talk about. It was refreshing to see an article with so little hyperbole and featuring someone not talking out of his arse (heavens, an actual dev!), so I posted it.

      Not coincidentally I'm now in the ,b>acceptance phase of: no matter how subtle an attempt at humor you make, it can always be bulldozed by someone looking for an argument.

      -Anon. PC Gamer

    13. Re:Only 1, Why? by Drooling+Iguana · · Score: 1

      Zeist.

      --
      ... I'm addicted to placebos
    14. Re:Only 1, Why? by MeanderingMind · · Score: 1

      Sigh, I was really hoping you'd accidentally forget to switch to Anonymous, and thus let us all know who you really are.

      I suppose it will just be one of those mysteries for the ages...

      --
      Thunderclone: ONE MAN ENTERS! TWO MEN LEAVE! ONE MAN ENTERS! TWO MEN LEAVE!
  4. What Wii Said by RyoShin · · Score: 1, Informative
    The summary leaves the Wii completely out of the picture for some reason, though it is talked about in the article (albeit sparingly). Here are a few quotes (most of them, I believe).

    HS: ... And with the Wii, the system is not that powerful, and it's not HD. But the fact is that there are not a lot of homes that have HD TVs. So I feel, for example, at my place, the screen I have is not in HD. So when I play the games, both for the Wii and 360, it's hard to tell the difference. But with the Wii, it's relatively cheaper to make. It's less costly. So that's one of the attractive things about the Wii.

    HS: [English] I like Zelda. I don't like Wii Sports. [laughs] But I do like Zelda.

    GS: What don't you like about Wii Sports? Is it too simple?

    HS: The characters are bad. They look like dolls.
    1. Re:What Wii Said by Anonymous Coward · · Score: 0

      "HS: The characters are bad. They look like dolls."

      That explains recent Final Fantasies. The man certainly has his priorities straight. =)

    2. Re:What Wii Said by pembo13 · · Score: 1

      At some point I guess I may understand what is wrong with fictional characters looking like dolls.

      --
      "Thanks for all the money you paid to us. We've used it to buy off ISO among other things" -Microsoft
    3. Re:What Wii Said by Anonymous Coward · · Score: 0

      Actually, Sakaguchi's last Final Fantasy game was really Final Fantasy VI. Since then, he's had very little role in the absolute crap that Square-Enix has dredged up.

      You could tell Final Fantasy had died when they released the FF MMORPG. Easily one of the worst games I've every played, with absolutely no redeeming qualities.

    4. Re:What Wii Said by Churla · · Score: 2, Interesting

      Does his company have a vested interest in seeing the platform they are doing most of their development work on succeed? Probably so.

      Is that platform the Wii? Probably not.

      What I wonder is what Nintendo has up it's sleep in the hardware development cycle. They could be playing the "get the Wii established, then in a year or two when the costs are going down come out with the HD version." I really don't know.

      I also don't agree with him over Wii Sports, the models in that game do exactly what they need to. But it's a "realism v. gameplay" argument and obviously he has his side.

      --
      I'm a fiscal conservative, it's a pity we don't have a political party anymore
    5. Re:What Wii Said by king-manic · · Score: 1

      If this generation hasn't amply shown it: Past platform results do nto dictate future performance.Wii might dominate 10:1 like the Ps2 did to have the Wii2 come in 2nd or third liek the Ps3 is currently.

      --
      "There are more things in heaven and earth, Horatio, than are dreamt of in your philosophy."
    6. Re:What Wii Said by Pluvius · · Score: 2, Insightful

      Ah, somehow I knew there would be oldschool fanboy revisionism somewhere in these comments. The only reason Sakaguchi took a hands-off approach to FF7 and FF8 is because he was working on The Spirits Within, a film which may as well have been called "FF7: The Movie." And both of those games still required his approval, not to mention the fact that both FF7 and FF9 were the fleshed-out results of stories written by Sakaguchi. Sakaguchi's involvement with the series most certainly did not end with FF6.

      I know you, like many other fanboys, lash out at the later FFs because you don't like the idea that you might be massively overrating FF6 (i.e. the idea that you don't have good taste), but that doesn't give you an excuse to ignore reality.

      Rob

    7. Re:What Wii Said by MeanderingMind · · Score: 1

      I think your humor is too subtle for everyone here.

      --
      Thunderclone: ONE MAN ENTERS! TWO MEN LEAVE! ONE MAN ENTERS! TWO MEN LEAVE!
    8. Re:What Wii Said by LordVader717 · · Score: 1

      HS: The characters are bad. They look like dolls.


      Do they indeed?
    9. Re:What Wii Said by geminidomino · · Score: 1

      Hmm...

      Dolls vs. androgynous waif-boys that make Leonardo De Caprio look buff 'n manly...

      Decisions, decisions...

      (And yes, I know he didn't do FF XII)

  5. Re:What? by RingDev · · Score: 1

    Yeah, because we don't want any of those slur flinging bigots around here.

    -Rick

    --
    "Most people in the U.S. wouldn't know they live in a tyrannical state if it walked up and grabbed their junk." - MyFirs
  6. poor documentation / marketing... by aapold · · Score: 4, Insightful

    Gee, if you took one thing away from the interview about microsoft it wouldn't be "poor documentation", it would be that their marketing is awful. He did complain that it takes time to translate the documentation of the unreal engine docs into japanese, and in that respect the documentation is poor. But I think it incorrect to make that the summary of what he thinks about the 360. He was pretty positive about it overall, and this complaints about marketing are more to the tune of its a great system, too bad the marketing is preventing it from succeeding.

    The part where the interviewer turns to the Microsoft PR guy and says, "you should be taking notes" rings particularly true...

    --
    "Waste not one watt!" - CZ
    1. Re:poor documentation / marketing... by Anonymous Coward · · Score: 0

      Of course it couldn't possibly be that Microsoft has poor developer support/documentation AND crappy marketing...

    2. Re:poor documentation / marketing... by Anonymous Coward · · Score: 0

      Gee, if you took one thing away from the interview about microsoft it wouldn't be "poor documentation", it would be that their marketing is awful.

      Well, seing as how he makes games first and (possibly?) markets them second, I think his view of development for the 360 is far more relevant.

      Marketing is a pseudo-science with too many buzzwords that, persoanlly, doesn't really interest me. A highest-profile Japanese developer moving to American hardware and dev world- I find that fascinating.

      Without a good game there is no good game to market.

      -Anon. PC Gamer

    3. Re:poor documentation / marketing... by Anonymous Coward · · Score: 0

      Well, the Japanese deserve poor documentation from Microsoft as revenge for Sony and Nintendo in the past (especially NES). See how they like it for a change! ;-)

  7. Re:What Wii Said - My Market Is Double by WillAffleckUW · · Score: 0, Offtopic

    I think the Wii probably said "Meanwhile, while you go on about graphics, my expanded player base dwarves yours."

    --
    -- Tigger warning: This post may contain tiggers! --
  8. Yes, a little shilly in there by fistfullast33l · · Score: 2, Insightful

    Obviously, the guy is a legend in his own right and deserves some respect, but I'm going to take issue with the following statement:

    On the motion-sensor front, I've been intimately involved in creating role-playing games. It's all I've been doing, so when I look at the RPG space, there's not a huge need for motion sensing. So I'm not that interested in that aspect of the technology. But take the 360 controller, for example, which is actually the best one that I've seen, especially the analog. And it's easy to operate, and it's really reactive, unlike the Sixaxis.

    That sounds a bit narrow-sighted to me, if not overly biased. Let's avoid the "next-gen/previous-gen" feature debate - the Wii really is drawing in audiences based on the motion-sensing party games. That's what's selling the system right now. To throw out motion-sensing just because it might not pertain to your field right now is wrong, IMO. What he says and what he does are two separate things, and he might make a motion sensing RPG down the line, but the guy makes his money off the 360 so he needs to sell it well. He does give Microsoft a little criticism, namely about the marketing campaign in Japan, but I think this statement was pretty wrong in the long run.

    1. Re:Yes, a little shilly in there by Anonymous Coward · · Score: 1, Insightful

      This guy makes games that ideally have hundreds of hours of gameplay. People get tired of waving their controller around after a while. They also start to attribute something off to the game when the controller motion doesn't faithfully match up. Case in point: in zelda, you wave the wiimote around and it more or less triggers one of a few canned sword-swing motions. It's hardly a sophisticated animatronics rig.

    2. Re:Yes, a little shilly in there by king-manic · · Score: 1, Insightful

      That sounds a bit narrow-sighted to me, if not overly biased. Let's avoid the "next-gen/previous-gen" feature debate - the Wii really is drawing in audiences based on the motion-sensing party games. That's what's selling the system right now. To throw out motion-sensing just because it might not pertain to your field right now is wrong, IMO. What he says and what he does are two separate things, and he might make a motion sensing RPG down the line, but the guy makes his money off the 360 so he needs to sell it well. He does give Microsoft a little criticism, namely about the marketing campaign in Japan, but I think this statement was pretty wrong in the long run.

      Motion sensing is a bit of a gimmicky right now. In both Wii and Ps3 games it seems tacted on in most titles. With notable exceptions (Wii: wii sports, Rayman Rabbits. PS3: Flow) they all seem to tack it on (Wii: Zelda PS3: Motostorm). they will problably have to intergrate it better and design around it more.

      --
      "There are more things in heaven and earth, Horatio, than are dreamt of in your philosophy."
    3. Re:Yes, a little shilly in there by Blakey+Rat · · Score: 3, Insightful

      Well, he probably didn't know the interview was going to be featured on the so-Wii-it's-insane Slashdot Games site.

      It's not like he dissed the Wii, said it was a horrible idea and Nintendo is going to hell for inventing it. He just said he likes Zelda, doesn't like Wii Sports, and doesn't think the Wii is a good fit for the type of games he makes. That's it. Posters here make it sound like he insulted Nintendo or something.

    4. Re:Yes, a little shilly in there by Disseminated · · Score: 1

      This is Blasphemy!
      This is Madness!

    5. Re:Yes, a little shilly in there by fistfullast33l · · Score: 1

      Actually, I'm not really a fan of the Wii. I am a fan of the PS3, but I do agree with him that the SIXAXIS motion sensing is not as responsive as it should be - some kind of calibration needs to be built in I think. However, I also think that motion sensing technology is really where game design is bound to go. It's almost as interactive as the field can get.

    6. Re:Yes, a little shilly in there by Anonymous Coward · · Score: 0

      Madness?
      This is SLASHDOT!

      *kicks Disseminated in a deep hole*

    7. Re:Yes, a little shilly in there by atomicstrawberry · · Score: 1

      The Wiimote concept doesn't excite him as a developer and he doesn't think it'd be useful for his RPGs, so he must be a corporate shill? That seems like a bit of a jump in logic.

    8. Re:Yes, a little shilly in there by MikeBabcock · · Score: 1

      It does yes, but the steering wheel feature in Call of Duty 3 is pretty cool (if only throttle were better positioned) and shaking it to do melee attacks is also intuitive.

      --
      - Michael T. Babcock (Yes, I blog)
  9. Harsher on the PS3 than just 'really challenging'. by Xenex · · Score: 3, Interesting
    To quote the article:

    GS: With this generation, Sony and Nintendo are doing different things from each other and also from Microsoft. Each has its own strategy this time. What do you think of their individual approaches? Do the things they're doing make you want to develop for either of their systems?

    HS: [in English] Ah, Kutaragi-san's architecture...seven DSPs and a low-powered CPU. I don't like the PS3's architecture.
    Oooh, snap!
  10. Developers and graphics by jchenx · · Score: 2, Insightful

    I think the Wii probably said "Meanwhile, while you go on about graphics, my expanded player base dwarves yours."
    To be fair, Sakaguchi-san (like several others) appear to be obsessed about graphics because, well, that's a main draw for their specific genre of games. The Final Fantasy franchise, which he is most famous for, also happens to boast some of the most impressive looking graphics for each generation. Critics of the Japanese RPG genre will complain that the actual storylines and gameplay for J-RPGs as a whole, aren't terribly innovative or haven't changed very much, and that everyone is essentially playing the same thing each year, only with better looking visuals. Even as a big fan of the genre, I do see truth in such statements.

    Still, having impressive visuals do draw me. I think it has to do with the nature of the genre. Much of RPGs are about being immersed in the environment. It's easy for that to happen if the story is good and the visuals are appealing. The actual game mechanics themselves are quite secondary, which is why games like Dragon Quest VIII, which was very simplistic in gameplay, still did extraordinarily well. I should note that DQVIII didn't use realistic 3D imagery, but instead opted for extremely rich looking cel-shading, which was visually appealing.

    That said, there is no reason why you can't have impressive looking RPGs on the Wii (perhaps focusing more on stylized art, rather than "raw polygon output") and innovative gameplay (actual sword swinging using the Wii-mote, etc.). If the player base continues to expand at the pace at it is, then no doubt this will happen. (Keep in mind that the Wii is still quite behind the 360 in worldwide sales, although that may change by the end of the year)
    --
    -- jchenx
    1. Re:Developers and graphics by Bwana+Geek · · Score: 1

      How funny, then, that Dragon Quest IX is coming out on the DS. It'll be interesting to see how it does with the system's graphical limitations compared to the game's predecessors. And yes, to those doubters out there, this is going to be the DQIX, as in it's not planned for any other systems and it is officially the next installment in the series.

    2. Re:Developers and graphics by jchenx · · Score: 1

      How funny, then, that Dragon Quest IX is coming out on the DS. It'll be interesting to see how it does with the system's graphical limitations compared to the game's predecessors. And yes, to those doubters out there, this is going to be the DQIX, as in it's not planned for any other systems and it is officially the next installment in the series.
      Actually, I think the DQ series is becoming a good example of how to make a game look good, without necessarily requiring "immense graphical power". We all know that you aren't going to get Mass Effect, Lost Odyssey, and FF XIII-level graphics on the Wii, depicting characters in a realistic style. But for stylized art (a la DQVIII or Eternal Sonata), it's certainly possible on the Wii. And frankly, some people prefer that style of graphics, versus the realistic "uncanney valley" characters of several next-gen RPGs (*cough* Oblivion *cough*).
      --
      -- jchenx
    3. Re:Developers and graphics by Bwana+Geek · · Score: 1

      Oh, I'm definitely looking forward to it. I have no intention to buy any of the next-gen systems any time soon, but I already have the DS and I could care less about graphics, so long as I can understand what I'm looking at. My only concern right now is how much game they can fit on a DS cart. I've seen developers of much less ambitious games complain about the cart sizes. Rocket Slime was cute, but over quickly and had no lasting replay value for me. DQ Monsters: Joker looks pretty snazzy, although I've only seen screenshots and no videos yet. I'm waiting for some English-language reviews to surface. I'm crossing my fingers that Squeenix continues the increased GBA and DS lovin' it's been showing recently for a while.

    4. Re:Developers and graphics by jchenx · · Score: 1

      I'm crossing my fingers that Squeenix continues the increased GBA and DS lovin' it's been showing recently for a while.
      My only concern with Squeenix loving the DS is that being a portable title may limit the immersiveness of the experience. When I'm playing a traditional RPG, I usually set aside a long period of time (a couple hours) for me to play it. I do so on my couch, in front of a TV, all focused on the game. However, when I'm playing with my DS, that's usually not the case. I'm often only playing for a couple minutes at a time, and in some busy environment (such as on a plane, or in transit somehow). It's hard for me to be immersed in an RPG when I have to switch it off every couple of minutes, so I usually end up playing my DS RPGs lying in bed, at the end of the day when I have a couple hours to spare. But in that case, why not just play it on the TV instead?

      That's why Dragon Quest IX is a mixed bag for me. I think it's very cool that it's coming exclusive to a Nintendo console. But being limited to the "relatively small" screens of the DS is disappointing. Of course, this can all change if Squeenix can do something incredibly innovative that can only be done using the DS-specific features (dual screen, stylus, etc.). And if that's the case, then I'd love to see what they can do with Wii-mote.

      But if it ends up just being a typical J-RPG, just on a portable instead of a traditional console, then no matter how good the game is, there is going to be some disappointment because the experience in a portable game is somewhat limiting.
      --
      -- jchenx
  11. Re:Harsher on the PS3 than just 'really challengin by ravenshrike · · Score: 0

    'low-powered CPU'?!?!? It's the same fucking CPU that's in the 360, but there's one and seven DSPs instead of another two CISC based procs. Hardware-wise the PS3 is the superior system, although it could stand to have more memory as the performance of the system will be memory-bound before they hit the limits of the graphics card and the proc itself. Low-powered my ass.

  12. Re:Harsher on the PS3 than just 'really challengin by Saint_Waldo · · Score: 1

    Notice he didn't say, "I don't like the PS3's architecture, and it's so distasteful to me that this will be the last FF title I will develop for it." He's got an opinion, he's entitled to it. Apparently his misgivings haven't prevented him from committing to FFXIV on PS3.

  13. Re:Harsher on the PS3 than just 'really challengin by KDR_11k · · Score: 1

    He's talking about Kutaragi, not the PS3. The underpowered CPU is probably the reason for his "great" PR statements lately :P.

    --
    Justice is the sheep getting arrested while an impartial judge declares the vote void.
  14. Well... by Anonymous Coward · · Score: 0

    What did FF7 have going for it, really? Swear words? Horribly angular polygons? Hell, I don't care if it's not 3D, FF6 looked better.

    Maybe it's because Aeris dies? Yeah, you don't really see that coming, but still, I felt more for Tellah dying for his revenge, or General Leo's betrayal than the shock death of Aeris. It's not like character deaths haven't been used before (seems like it's not an FF game unless someone dies, although they did revive everyone but Anna and Tellah in FF4 at the end).

    Anyhow, the characters in FF6 were better developed and had more personality in my feeling. In FF7, we have a psycho amnesiac, an eco-terrorist stereotypical black guy, umm, a robot controlled by a pencil-pusher, some klepto ninja chick and who am I forgetting? Oh. Dolphin girl, a martial artist inserted because I guess they needed someone fairly normal on the team?

    Maybe I do overrate FF6, and I confess that I still haven't finished FF7 (I feel too compelled to grind, and there's so much materia still to level up...). But it's because I can't do so without feeling like it's a downgrade :/ It doesn't look better, the animations take waaaaay too long, and I don't like any of the characters as well as I liked, say, Cyan in his fight for his homeland or Locke with his guilty past and his redemption in helping Terra (and finding the Phoenix esper), or the mystery of Shadow and Realm's linked past...

    1. Re:Well... by Anonymous Coward · · Score: 0

      I might overrate FF6 too, i consider SNES my favorite console, with FFVI at the top of that system.
      I consider VII rather boring, but i think what irks most oldskool jrpgers about VII was the critical acclaim it got.
      VIII was a much more solid game then VII

    2. Re:Well... by Evanisincontrol · · Score: 1

      Horribly angular polygons?
      So your point here is that FF6 looked better for its time than FF7, right? Okay, I will agree that FF6 looked great for a SNES game. However, FF7 looked great for a PS game too. Both games were creative in the use of their system's capabilities. FF6 had cheap sprite characters, but beautifully drawn battle scenes. FF7 had polygon characters, but incredible animations (any of the summons would make a prime example.) If your argument is that FF6 utilized its system's engine better than FF7, well, I have to say I disagree.

      but still, I felt more for Tellah dying for his revenge, or General Leo's betrayal than the shock death of Aeris.
      You did. I didn't.

      Anyhow, the characters in FF6 were better developed and had more personality in my feeling. In FF7, we have a psycho amnesiac, an eco-terrorist stereotypical black guy, umm, a robot controlled by a pencil-pusher, some klepto ninja chick...
      Wait, didn't you just describe all the reasons why Final Fantasy characters have LOTS of personality? Psycho amnesiac, eco-terrorist, klepto ninja... you find these things to be "unpersonable"? What exactly are you looking for?
  15. Re:Harsher on the PS3 than just 'really challengin by Keeper · · Score: 2, Informative

    They are the same basic CPU, but customized in different ways. The biggest difference is the design of the VMX units. The Xenon has twice as much L2 cache available. There are also many more minor differences (such as instructions that allow greater control over the use of L2 cache) that would appear to make it possible for developers to "coerce" the processor closer to peak utilization.

  16. Re:Harsher on the PS3 than just 'really challengin by Keeper · · Score: 1

    He doesn't work for Square, he works for Mistwalker. He was the original FF guy.

  17. Re:Harsher on the PS3 than just 'really challengin by micpp · · Score: 1

    He isn't doing FF anymore. RTFA. He's got his own company, making X-Box 360 games.

  18. Re:What Wii Said - My Market Is Double by Anonymous Coward · · Score: 0

    Riiiight... Because the number of PS2s, PS3s, AND X360s is "dwarved" by the number of Wiis out there. All three of those systems are part of his market.

    You've got Nintendo's cock so far up your ass, it's staring to put pressure on your brain.

  19. Re:Harsher on the PS3 than just 'really challengin by Anonymous Coward · · Score: 1, Informative

    All of the Cell's power is in the SPEs. The main unit is a little anemic so if you can't keep the SPEs busy you'll get lackluster performance.

  20. Re:Harsher on the PS3 than just 'really challengin by electrosoccertux · · Score: 1

    They are the same basic CPU, but customized in different ways. The biggest difference is the design of the VMX units. The Xenon has twice as much L2 cache available. There are also many more minor differences (such as instructions that allow greater control over the use of L2 cache) that would appear to make it possible for developers to "coerce" the processor closer to peak utilization. Further, there are three times as many of these processors. So for the 360, if you have lots of work to do, you can split it into 6 threads (or 3 if you want to be safe) and put one on each core. Lacking out of order execution is a much bigger deal when you only have one processor to work with. When you have 3? Who cares if you have to code in a straight line, you can cover three of those lines at once.
  21. Nintendo, too by LKM · · Score: 1

    Ninendo has also announced dev kits for indies. Problem is, they currently seem to have a shortage of dev kits since all big developers are moving to the Wii. In February, they postponed the dev kit release for indies :-(

    Not sure where this is standing now. It seems at least some indies are getting dev kits, because there have been some Wii games announcement from them in the past few days.

  22. Where to play DS by LKM · · Score: 1

    When I'm playing a traditional RPG, I usually set aside a long period of time (a couple hours) for me to play it. I do so on my couch, in front of a TV, all focused on the game. However, when I'm playing with my DS, that's usually not the case.

    I'm usually playing DS while sitting in a hot bubble bath. Very immersive. I recommend it :-)

    That's actually why I'm only 30 hourse into Twilight Princess: Can't play it while taking a bath :-)

  23. Re:Harsher on the PS3 than just 'really challengin by Saint_Waldo · · Score: 1

    Got my surnames mixed up. Thanks.

  24. Re:What Wii Said - My Market Is Double by Anonymous Coward · · Score: 0

    Good luck with that whole unnecessarily-being-an-asshole thing.