PS3 Folding@Home Begins with Impressive Numbers
hansamurai writes "As we've previously discussed, the Folding@Home client is now available on the PS3, and already some early results are in. The total number of teraflops generated by PS3s has already exceeded all other OS contributions combined and the entire project is heading towards one petaflop of distributed computing power. Stanford notes that their teraflops calculation is conservatively calculated so the total power could be under-appreciated. With the PS3 European release complete and the Folding client already available to them, the number of users will continue to grow for the time being, let's hope that the project does not run out of work units to pass out. Kotaku has some numbers that are a few hours old since the Stanford server is getting hit pretty hard with the renewed interest in the project."
Gizmodo has more current numbers (which are also a little behind). Currently they're showing 346 TFLOPS for PS3s.
God Fucking Damnit
Remember all that energy we aren't supposed to be wasting?
Last I heard, F@H was a feel-good novelty that is doubtful to ever produce any meaningful results.
I don't need no instructions to know how to rock!!!!
As we've previously discussed, the Folding@Home client is now available on the PS3, and already some early results are in [CC].
When will the SNES version finally be available?
"A door is what a dog is perpetually on the wrong side of" - Ogden Nash
Impressive, but I wonder if this interest among PS3 owners will drop off. Especially when GTA IV comes out, or they get next months power bill.
Libertarian Leaning Political Discussion Forum.
Is if you can write-off your PS3 as a charitable purpose since its spending the bulk of its time volunteering;-)
If brevity is the soul of wit, then how does one explain Twitter?
Cell is very optimized toward one data type for calculation: 64bit floats. If you want to efficiently use the PS3 in a cluster, just be aware that your code must:
a) use primarily 64bit floating point
b) either:
- fit code and data segments within 256K for each SPU
- crunch long enough between streamed data blocks such that DMA latency doesn't kill performance
c) have the entire calculation broken down into no more than six parts for streaming (one per SPU)
There are SPU userspace threading models that run cooperatively (similar to the old userspace pthreads, I guess), but the thread manager consumes valuable SPU RAM. Also, SPUs don't support a supervisor bit for memory protection... so... bad things happen when threaded code running on SPU goes tits up.
If you want to calculate 128bit floats, ints, or have lots of branch logic... buy a quad core2duo; cell don't do you any good.
BTW: Anyone here hacking GEANT or BLAST for Cell?
... besides the number of PS3 owners that are running this? The PS3 seems to be significantly slower than the GPU client for example
GPU: 41tflop 697cpus
PLAYSTATION®3 346tflop 14138cpus
so basically the GPUs are 2.4x as powerful as the PS3s.
-- the cake is a lie
Somehow, I doubt that people buying a $600 game system will care if their power bill goes up $1 (or $10 or $20) a month. Power is one of those things that most people ignore and simply pay unless it's completely out of whack. My commercial power bill fluctuates by sometimes as much as a hundred bucks a month, but even that's not enough to make it worth my time to figure out what might be causing it.
I don't respond to AC's.
When the GPU client first came out, it was pointed out that it was actually using different work units than the normal PC version and so the numbers weren't directly comaparable. I don't know what the situation is for the PS3, but it may not be using the same work units as either the GPU version or the PC version, and thus not directly comparable to either.
Slashdot team# 11326 Now go get your PS3 and start crunching numbers.
Also, since I haven't seen anyone mention this yet, the GPU client on the F@H site are all ATI X1900s. The work units performed by GPU clients and Cell clients are of a different type than those performed by general purpose CPUs. Check the F@H FAQs for more information.
Well with the Wii, you can actually fold the proteins yourself using the innovative new motion-sensing controller!