The Future of the PSP
IGN has a longish piece up looking at the possible future of Sony's handheld. They examine the upcoming success of Sony's overshadowed creation via several excellent interviews from people with SCEA, first-party developers, third-party studios, and indies. I particularly enjoyed the comments by indie homebrew dev Fanjita, who had a great outsider's view of the little black dynamo. "I suspect there are 2 factors that make them especially resistant to homebrew on the PSP - the first is that point I just made, about not wanting to dent the already shaky platform image. The second is that we already know our way around almost all the PSP internals, and so they probably feel that there's a risk that a publicly endorsed, restricted homebrew platform would soon be cracked wide open, leaving them with an officially endorsed route to piracy. I like to believe that the capable homebrew devs would be respectful of a move from Sony to open up the platform, but it's obviously impossible to have any guarantees."
But ... but ... what about how you can use it as a rear-view mirror in the latest edition of Ridge Racer?
Apology to Ubuntu forum.
A gaming device? The PSP does that-it's just that the games are basically handheld PS2 games. Sure, there's original stuff out there, but there are lots of ports, and those just haven't propelled it along.
Hrm. Isn't it a bit small for use as a doorstop?
Even those who disagree with you can get the gaming device and the multimedia shit cheaper than a PSP. Try the $40 R4DS adapter, which lets you run DS homebrew from microSD cards on all revisions of the Nintendo DS. One of these homebrew programs is called MoonShell, which lets you watch DPG video (based on MPEG-1, converted from anything that Media Player Classic will play), listen to MP3, Ogg Vorbis, and tracked music, look at pictures, and read text files on the DS.
Meanwhile, Sony releases PSP firmware updates that close more holes.
I was excited about buying a PSP, but I haven't used it for about 3 or months.
The multimedia stuff is impractical, and I don't really have very much time to play games. I have a job and a wife. And the system is too expensive for kids, so the market can't be too big, except for well-off, single twenty-somethings.
I'm gonna need a spec.
You want a bigger screen yet make it lighter? You must be a PR person where you work....
"Well, we just promised that this device will manufacture gold. Make it happen"
A bigger screen would be nice but I like the slight heft it has and UMD really isn't that big of a problem. Honestly, I see more problem with memory sticks being erased. And just because you'd rather use a different type of memory stick doesn't mean Sony will put in an 8-1 reader for whoever is out there that doesn't like the format they choose.
-SaNo
Sorry, time to stop dreaming and wake up.
Mod +1 Realist :)
I got mine for free...I wouldn't have paid for it. But I wouldn't buy a DS either. My 15 year old Gameboy works just fine for solitare and tetris in the car, which is all I used a handheld for anyway.
Okay, I'll be honest. I bought a PSP the day it came out. Since then, it's mainly done nothing but collect dust while my DS gets more play time beyond belief. However, I took my PSP for a day trip yesterday with Ac!d 2, and it was a complete blast. I didn't realize that the system had so much fun potential. Granted, it was only one game, but still, for the first time in awhile, I actually had a good time playing it, and all I had to do was pick it up. To be honest, I really don't think there's enough room for a legitimate competition in portable systems. Sony tried to do a good job to differentiate itself, but in reality, it was still just another unproven contender against Nintendo. It all comes down to games, and the DS beats Sony hands down. However, that doesn't mean the PSP is bad. It's just not good enough.
ack 1: I don't want to carry UMD disks anymore.
ack 2: Why? TFT screens of 30% more area than current PSP are dirty cheap.
ack 3: Design costs for flow shop multi-million-unit gadgets is below 0.5$/unit, marketing is a lot more expensive.
ack 4: It was about reducing costs plus a bigger screen as a plus, 99$, IMO is an easy price target for a massive integrated device.
ack 5: For a retail price of 99$, including three levels of distribution (import, major distribution, retailer) for 14$, you have 85$ left for the making of the device and keep from 0 to 7% profit margin. Further reading: how to make money selling games.
ack 6: well, was just an idea; I'm glad to ear yours.
Apart from homebrew, the PSP has no future. Even Sony is stealing ideas from homebrew coders.
I am scientifically inaccurate.
Do you? Then, enlightme with your deep world knowledge, please.
Are things really that bad for the PSP? I just bought a second hand one, plus 5 games (Wipeout, Burnout, Daxter, Worms and Tales of Eternia) and it seems like a good handheld. There are maybe 8 or 9 other games I'd like to buy at the moment, plus more on the way (GoW PSP?). I mean, I own a DS+25 games as well and think it's fantastic, but the PSP has a load of great games too.
Aren't you the one that came out with those $99/$14 figures? Shouldn't it be your responsibility to prove the economic viability/real world basis for such numbers?
Stock-zero products, i.e., products that are stored as much a week, can be sell with tiny margins. As example, your ill-fated PS3 is retailed with a 5% margin (at Barcelona, Spain, Europe), with another 5% for the medium distributor, and another 5% for the importer. If you are a huge retailer chain, you can get the whole 15% profit margin (Walmart anyone?) or keep under 10% and smash the little stores. Indeed, you can achieve higher margins, usually related to long time selling articles, such as rare cables/adapters (>70% margin, the less it costs the higher profit margin).
Given a PSP (MIPS R4K-like 333MHz, 3D chip, 32 + 4MB DRAM, etc), with a high quality but small TFT (~4.3"), with just one "all in one big chip" (e.g. 90nm, and 65nm in the future) with few additional ICs. That is suitable for a high integration, cheap, "big" IC; there is nothing exceptional. The only handicap is the screen, but still with a 30% increase, a 5.6" TFT screen is not that expensive. Why chinese manufacturers can do similar things with portable DVDs and Sony with much better fabs couldn't? (!)
I (ab)use my PSP for most part as eBook reader and it is great at that job, doesn't even require any kind of homebrew, just the build in imageviewer and a bit of ghostscript or khtml magic to convert whatever I want to read to JPEGs (render much faster then PNG on the PSP). Its not perfect since it lacks bookmarking and such, but when there is a longer piece of text, its much easier to read on the PSP then on a computer monitor and much less fuss then print stuff out on paper. PSP is far to pretty to just use it as a doorstop.
Irony of this is that it just shows how great the PSP display is at 2D graphics, which sadly is the kind of graphics that gets used by far the least in PSP games.
And yet the DS with two screens and a touch sensor costs half as much and still turns a profit on each unit, which is especially sweet since they're outselling the overpriced PSP by a wide margin.
Either Nintendo has a warp gate to a magical cheap manufacturing planet, or Sony just can't shake its desire to build over-specced equipment out of expensive, proprietary parts.
Dewey, what part of this looks like authorities should be involved?
I would replace UMD with another memory stick so the PSP2 would have 2.
Games and software should come on read only flash sticks (Any UMD game can be converted to run as an iso in flash disks)
Without the UMD you can make it thinner. Sony should add either
1) a slim pop out keypad
2) a touch screen
3) a clam shell with the other side having a keyboard which also offers protection.
4) Combination of 1 and 2 or 3 and 2.
I would also improve the OS with more memory, so you could run your own widgets.
If sony want to sell the PSP2 i would give it the ability to play PS2 games and they would need to add another analogue stick, either the same as psp1 but on the right side or have both analogue sticks that pop out from the side when you need them (it would look like a gamepad) and pop in when you don't. To make it more flash i would illuminate the buttons so you can see them when it is dark.
I understand some are just looking for a gaming-only handheld, but why no love for the multimedia aspect? Man shall not live by gaming alone; sometimes it's nice to kick back with some music or movies to enjoy.
I am so sick of the fanboy "my psp collects dust and I play my DS everyday" line. Its tired everyone has heard it. My primary consoles consist of a Wii, Ps2, 3 ds's (1 phat and 2 lites for a family of 5) and 1 PSP. Im definately not a Sony fanboy and play lots of DS games but to dismiss the PSP as being no good means either the person is not looking at the games available or they were so caught up in that argument a year ago when it was true that they are blind to whats available now.
No matter what genre there are good games these are just off the top of my head:
Advenure Games: Lego Star Wars, Metal Gear Solid Portable Op's
RTS Games: Pirates!, Field Commander
RPG Games: Dungeon Seige, Marvel Ultimate Alliance,
FPS Games: Socom 2, Medal of Honor Heroes
Rythym Games: Guitaroo Man Lives!
Racing Games: Burnout Legends, Wipeout Pure
Action Games: Daxter, Rachet and Clank
Puzzle Games: Locoroco, Me & My Katamari, Lumines 1&2, Puzzle Quest, Mercury Meltdown
Fighting Games: Tekken: Dark Resurrection
Old School Classics: Ultimate Ghosts and Goblins, Metal Slug Anthology
Sports Games: Madden 07, MLB 07, Winning Eleven
As far as actual numbers of games the PSP actually has a hundred or so more than the DS. It had a slow start but the PSP has delivered more than I ever expected and to say it has no good games is delusional.
I am amazingly happy with my PSP
I play games at home and on the train
I watch films also when commuting
I can use it to check for WiFi hotspots, hit the web a few times and even check email
oh and play a bit of music and bore people with family photos
I sat next to a guy playing his DS on the subway yesterday. I was playing Ratchet & Clank on my PSP. He stopped playing to look at my screen, with obvious envy. I listen to my MP3s (screen off, locked in my pocket, long battery life), I watch movies and anime, I read E-books, do a bit of web-surfing, and play a few games, so I'm really happy with the PSP.
I've had every type of gameboys and have always been frustrated by the displays. To me, the DS was a huge mistake. Instead of giving us two crappy small displays, they should have made it with one large one.
As I see, DS and PSP don't even compete for the same crowd.
Is it impossible to believe that there's a High-end gaming market and a Low-end gaming market?
Same with Wii vs Ps3/360, when you compare them, they aren't even in the same league.
Wii and DS will be successful because they are cheap and simple, something new that appeals to a mass market. Let's face it, most people are too overwhelmed by hardcore uber complex games where they can't even understand what's going on.
I don't see why the PSP gets bashed so much. For what you pay you do get a nice bit of kit. Even without hacking it there is a large amount of functionality there. I have one, which yes I did hack, but I would have no problems with using it as Sony wants me to.
According to Metacritic:
I don't own either (or any console for that matter) but, based on the stats above, it looks like the PSP has more games and more that are considered "excellent".
Avantslash - View Slashdot cleanly on your mobile phone.
I really like my PSP. I am really happy with the half-dozen games I've sprung for so far, including Ace Combat X, Lumines, Exit, Wipeout Pure, and (somewhat ironically) Sega Genesis collection. I also like encoding my movies and tv shows for on-the-go viewing. The screen is still gorgeous and the system as a whole is perfect for bus rides, trips, and so on. I think the playa hatas out there haven't even played the PSP, much less spent any significant time with it. Yes, the current PSP does fall short of its potential and the next generation of PSP (if it ever gets made) does have room for improvement:
- ditch the UMD (think of all the space inside the PSP's body that thing hogs!), and go flash-memory only (no mechanical HDD either)
- add a second analog stick to the face (I see space down and to the left of the face buttons for one of those)
- trim a few grams of weight, though I like the solid feel of the PSP
- vastly improve the file system to be more flexible. The folder/file-naming is insane. If you have encoded a movie you will know what I mean
- release more demos and freebies
- more customization and cool tricks for the user interface screen, more external homebrew/application support
- quicker boot-up or less stand-by power drain
- more colors, scratch-resistance, and better speakers
Why oh why can't I be a product consultant??????
- i fart in your general direction -
The multimedia stuff is impractical,
This is actually not true for me. I love the multimedia stuff, and keep wanting to play GTA: Liberty Cities but I'm too "lazy" watching TV shows on it. I bittorrent the content, and encode it with PSP video 9. Very simple3-click process I let run overnight and it encodes an entire season which I can store on exactly 1 4 gig memory card.
I take the thing to the gym and watch it while I'm running. And on the places I don't have to take it out of my backpack for the damned TSA stormtroopers.
If it had TV out, and I could play PSP games on a big TV (but then carry it with me on an airplane as well), I would buy one.
Ridge Racer 2 (portable ridge racer is awesome...)
;)
Ultimate Ghosts and Goblins (fun!)
Metal Slug anthology
Platypus
Dungeon Siege: Throne of Agony (for everyone's slash/hack fix)
Generation of Chaos (very fun for those who like turn based strategy)
Gradius Collection (THIS is how you pass the time in the car!)
Wipeout Pure (fun fun... but hard!)
Valkyrie Profile (great game)
Legend of Heroes
Untold Legends (both hack and slash fun)
Tekken: Dark Resurrection (very nice... haven't noticed any smearing or anything...)
Capcom Puzzle World (Puzzle fighter!)
Namco Museum (the "reimagined" Galaga is dang fun)
SF3:Alpha Max
Sid Meier's Pirates (who wouldnt want to take that with you? )
Those are just off the top of my head. STILL not enough of a gaming device for you? You MUST be hard to please then... because there's more where those came from.... FF:tactics is getting a turn on the PSP... sounds like it'll be fun....
For the DS: (My DS)
FF 3, Tetris, Mario (of course) Advance Wars, Castlevania, and thats about all I've had time for...
Eh.. I like 'em both.. but the sheer # of RPGs coming to the PSP, I'm more happy with that purchase....
It's the Stay-Puft Marshmallow Man.
I've both a psp and a ds. Now the DS has quite a bit of good, unique games, but I find they don't have the same staying power of the really good PSP games. I've got twice as many DS games, but I play my psp games 3 times as often. Both systems have large libraries of worthless games. The PSP has it's wealth of stripped down PS2 ports, while the DS is filled w/ horrible licensed games and games that are ruined by trying to unnecessarily include the touch screen (Nanostray anyone?).
D6 63 0D 70 89 81 BB 8E 7B 7C 5F 5D 54 EA AB 73
Not to say everyone is in the same boat, but I dont want two handhelds, I bought a DS in stead of a PSP.
I dont have the time (or desire) to play games all the time any more, so I chose one console, the Wii.
I can afford all the consoles and all the top titles for each, but I dont want to spend all that time with games. One is enough.
If people are not buying one because they bought the other, then theyre competing for the same market, despite the large differences in price.
All you need to do to make the PSP2 a hit is make it both a Cell Phone + VoIP! GPS would be nice... plus WiFi IMS, also 8GB of storage by default with option for additional mem-cards. Don't think they would remove the UMD, but I wouldn't mind if they got rid of it, as it kills the battery.
Well, point 1 is complete and utter rubbish.
The UMD mechanism is in all odds very similar to the HiMD mechanisms, and those have battery life massively ahead of any competing music player - those (1 gig) drives can go what, 30 hours continual playback on a single AA battery? Sony do have a couple of things totally licked on their products - battery life and sound quality.
Point 3 isn't that good either - the media costs are just way above that of the UMDs.
Because good sales numbers do not always coincide with good games. Case in point: Burger King games for Xbox 360.
I mainly use my PSP as a 24 viewing device, and I hate the screen. Yes, it's big and bright, but that's about it. The picture quality sucks. Everything that moves has a purple shadow following it, which is really, really distracting. In fact, at first I thought Ridge Racer had motion blur. Really impressive. Until I found out that it wasn't motion blur, it was just ghosting from the crappy screen.
Also, the thing reflects light like a mirror. Fortunately, I found a screen protector which has some kind of anti-reflection pattern on it, which makes the reflections more diffuse and thus more acceptable.
Anyway, my point is: Don't buy the PSP as a movie viewing solution.
I own both. These numbers are meaningless. The PSP has more "big" A-List titles which obviously get higher ratings, but are often PS2 ports and almost always useless for short amounts "on the go" playing. Great portable games like Tetris DS or Brain Training tend to get not-so-great ratings (haven't checked though, just throwing out some examples), even though these are exactly the games you want in a portable console.
If people are not buying one because they bought the other, then theyre competing for the same market, despite the large differences in price.
Well, Mercedes and Fiat are both car dealers, they are both competitors in the car dealing business, but within the car buyers universe, not everyone seeks the same things or are willing the pay the same prices.
Yet, nothings stops you from having both.
My PSP is a relatively new, white version. It's less than a year old. And yes, it does have the ghosting. Sony fixed absolutely nothing with the screen, as far as I can tell - unless the original screen was even worse.
With some very shaky design decisions.
Optical media without a shutter in a portable? Yeah, real safe to toss those down on a table.
It's too big, with and too easily scratched to toss in a pocket and go.
The nub is not accurate enough, and continued use of the buttons cause my hand to cramp. Interestingly, the same does not happen with the DS, even though it's smaller.
Most of the games don't really handle the difference in accuracy and control layout very well. It makes the games less fun than they should be.
ack 2: Why? TFT screens of 30% more area than current PSP are dirty cheap.
I just want to make a point on this one. Do you know that even though the current screen of the psp is around 4" , it also has a resolution that yeilds about 140 ppi? A lot of computer monitors aren't that sharp. While you could make the screen larger, you probably wouldn't be increasing the quality. Personally, as someone who uses a psp to watch movies on, the high pixel density of the screen is the main reason that images can look really good on the system.
Lowering the resolution per inch for a system that will be more difficult to carry around would just suck.
What do I mean? Well, I had Sony's Mylo in mind when you made your comment. When I first read about that overpriced WiFi gadget, it struck me that technically it wasn't really doing anything the PSP couldn't do, if Sony wanted it to. But I believe that Sony are either paranoid about the PSP being seen as neither fish nor fowl, too many things at once; gaming machine, multimedia device, communications platform... so we lost the third. Or (and this is possibly more likely) they wanted to artificially differentiate the market so that people bought both devices, or that the PSP didn't eat into the overpriced Mylo market.
Yeah, it would have needed a keyboard (or a touch screen), but they could have added that in the first place.
Anyway, I might have bought a PSP if they'd done that, but as it stands just now it's (for me) an overpriced toy. I also didn't like its "PS2 games on a handheld" vibe; I'm not interested in PS2. The DS's games appealed much more to me, and the touch screen is great, despite the console's far lesser technical power. However, all that having been said, I'd still say the DS was a poor choice for a portable multimedia unit.
"Slashdot - News and Chat Sites Deviant". (Click "homepage" link above for details).
(and at the risk of flamebaiting/tolling myself...)
I've seen a lot of PSP's, and own one myself. No doubt you were gazing at the fellow's screen counting dead pixels, and no doubt this fascinated you, what with it being SUCH a rare occurance, seeing a PSP with dead pixels and whatnot.
Seriously, is this a common problem? I've yet to see it, and my PSP is not only over a year old now, but it's been to war. And in this harsh desert environment, I've seen about a dozen PSP's, and have yet to see even ONE dead pixel among them.
Quit hating on Sony, and their fantastic little game system/computer. It rocks.
~Hal