Guitar Hero Developer Announces Rock Band
figgen writes "Gamers and music fans have been waiting on details for the next Harmonix project, now that the company has been purchased. The development team behind Guitar Hero announced Rock Band via USA Today. The title is coming to the PlayStation 3 and Xbox 360, and will expand on the concept by adding singing and drumming into the mix. 'With MTV as a partner, Harmonix was able to sign deals with the major forces in the music publishing industry and has access to the master recordings of music from popular artists. Electronics Arts is also involved, and will use its global reach to help distribute the game.' GameSpot had a chance to sit down with Harmonix's Alex Rigopulos and EA Partners' David DeMartini to talk about the upcoming title."
I find it a bit sad that Konami's own GuitarFreaks and Drummania series hasn't seen much coverage at all. I haven't played Guitar Hero, but to those who have, how do they compare?
For a second there, I thought he had announced he was creating his own rock band. I can only imagine him playing a song hitting only five buttons while the fans all put out mats and step on them.
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If you're going to dream, dream big. Imagine if you applied that standard (play your own instruments, write your own songs), to popular music. The Billboard top 100 would have about 2 dozen songs left.
None of them can see the clouds; The polished wings don't care.
I can't read TFA from work, but does it mention what the single player options are? The coverage on GamesAreFun.com indicated that the proposed solution to not having enough people locally to form a band on a regular basis is to do so online. That's good and all for those people who like online play, but all the friends i have who might be interested in playing a game like this are local, and when they're not available i'm not really interested in trying to find random strangers on the net to play with. So is there a single player option or are you just out of luck in that case?
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First they release Karaoke revolution, a game that's popular in Japan and now in America.
Karaoke revolution 2 introduces Duets for Americans.
Then they release Guitar hero, a game that explodes in popularity.
Then they release Guitar hero 2, introducing the cooperative guitar players.
And now they release Rock band, a game which takes everything they learned and adds drums into it. Plus working with EA probably helps them get online working which can only improve the game.
Hell I could even mention frequency and amplitude for timing and visualization but the point is that they essentially made every part of this game into it's own game except for drumming. Very cool Harmonix.
I think you're confusing the concept of "work" vs. "entertainment". I love my FPS but I'm not gonna buy a gun and learn to snipe.
I'm worried about the singing aspect. While it's lots of fun to use a simple row of controller buttons to trigger pre-recorded power chords and sound like a pro, there's really no way to amateur-proof singing. I am not a fan of "Karaoke Revolution," or just plain Karaoke for that matter.
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Pay over 400 bucks apiece for a console and the peripherals.
Or go to a bar, find the biggest redneck you can, insinuate that he likes guys and that you slept with his mother, and street fight for real...
I guess kombat's more fun when it's manufactured.
Yeah, that's going to sell. Why don't you make a game where you tell people to go buy a shotgun and shoot some real zombies?
I will write a mod for your game that pops up a dialog that says: "I could play that! Like, if I wanted to.."
(insert air guitar flail here)
http://www.bitworksmusic.com/
While this sounds great (for everyone except us Wii owners) I'm wondering exactly how multiplayer will work when you're playing live with three other people. Simply put there doesn't appear to be enough space on the screen to put up notation for four. Even putting up bars for two players was a little tight in previous games, but now you'll have to deal with guitar and bass tracks (vertical if they stick with the past), a vocal track (probably horizontal) and a completely unknown style of drumming track to display notes.
While I love that they're implementing online features it might turn out to be the only effective way to play the game.
You're trolling, but I'm gonna bite anyhow.
Yeah, the music lessons and years of practice don't enter into the equation at all, eh? Not everyone is a musical god and can just look at an instrument and play it. The non-musicians of the world sometimes actually enjoy to pretend to make music in a game environment.
Games are for having fun, and Guitar Hero really hit a chord (haha) with some people. They obviously expect that Rock Band will, too.
"If you make people think they're thinking, they'll love you; But if you really make them think, they'll hate you." - DM
There are games that are simulation of real life events, and those that are completely fantasy based. In most cases, it would be better if more people did the actual activity rather than the dumbed down simulation ( excluding the obvious GTA, first person shooter genre).
that being said, simulating activities that you can't actually do, or would be dangerous to do makes more sence. This might not be a popular "opinion" here, but from everything I've witnessed, its probably true.
Well.. maybe. Or Maybe not. But Definitely not sort of.
if i remember right, there was some obscure arcade company that held a drum arcade game patent in the US. that was supposedly the reason why konami hasn't already brought guitarfreaks/drummania and why harmonix ended up doing guitar hero. otherwise, we'd probably be playing a 3-fret guitar game with a drum component already, either by konami themselves or contracted out to harmonix to add english titles to the mix.
what i'm wondering is if harmonix and/or ea sorted that out.
Drumming with the Wii remote and nunchuck ala Rayman Raving Rabbids would have been fun. Is the Wii not beefy enough for their intentions or something?
This game would work online, cross platform (Guitars handled by ps3/x360, and the drums handled by the wii with 2 wiimotes), and would let you write your own songs, and submit them to an online archive. Then, people could use these songs to dance to DDDR3revolutionextreeeem! I hope they get more master tracks. Listening to that Guy do his best Kurt Cobain on "heart shaped box" on GH2 was pretty damn painful. Same with the guy who was singing the RATM song. But man, was it fun to play John the Fisherman with the real Primus Track.
Whether or not there is some sort of god, I'm not supposed to say/god is a word and the argument ends there-Smog
GuitarFreaks? Easier even with 3 frets? GF is leagues harder than Guitar Hero. Go look up tatsujins for that game. Search "Concertino in Blue" in YouTube and then tell me that's not easier than the hardest of what GH offers.
>> The development team behind Guitar Hero announced Rock Band
and later on they will announce Rock Star, where you become popular for your controversial songs and famed for holding off even more controlversial shameless fame-seeking attorneys.
If you look like your passport photo, you're too ill to travel. - Will Kommen
It would be real cool to smash up a virtual hotel room and throw the TV out the window.
Playing guitar is entirely different than playing guitar hero. Guitar hero is rhythm based, and has nothing in common with real guitar playing other than the rough shape of the instrument. Comparing guitar hero to actually playing is like (insert OMG bad car analogy about hot grits on nat portman with a pony overlord named c.neil in soviet russia)
That would be why drummers do better... all they have to do is hit something...
Help test the
So what company wants to publish your music composition software for a PlayStation platform?
Still, if I write my own songs, play real instruments, and put my recordings on the Internet, then how do I keep from being sued by a major music publisher for alleged subconscious infringement of copyright? See Wikipedia articles My Sweet Lord and Cryptomnesia, citing Bright Tunes Music v. Harrisongs Music, 420 F. Supp. 177 (SDNY 1976).
I hosted a party this weekend and one of the attendees was a coder from Harmonix. Some of the guys there were leaning on him to let the cat out of the bag as to this press release. He finally relented and told us that the new game was called "Flute Hero" and in it you had to master different crazy jazz songs. We were kindof suspicious, but then he jumped into this story about how everyone went nuts over Ron Burgundy's ability to play the jazz flute. At this point he started pantomiming game play. Funny! We were all drunk and actually believed him. In retrospect it was some pretty quick thinking on his part...
One more reason to keep an eye on your money.
I'm going to release Rock Snob, where you get points everytime you watch the wailing solo and say, "Yeah, I could do that."
BitWorksMusic.com -- odd tunes for odd times
Fortunately, that is not a prerequisite for having fun (really) playing music....
...that the one platform they don't announce it for is the only one that could that could handle drumming if the game was released today. Gotta make sure to sell all the special accessories. :/
Serious question. How do they expect to make this work?
I'm a fan of the Guitar Hero series, my wife loves it too and her girlfriends really enjoy the Singstar series of games. We were discussing a 'Band Hero' style game a few nights ago while they belted out some crap pop songs, but how is this going to work, honestly?
Two people playing Guitar Hero takes up a whole lot of screen real estate, as does a pair of people singing together. How are they going to combine the two and somehow add drums to the mix?
I'd love it to happen, but honestly I don't see how this is going to work terribly well. Even on our gaming display (not massive, but 42") it would get very crowded, very quickly with instructions, guides, scoring, etc..etc...etc..
The funny thing is that Guitar Hero players are learning to play a musical instrument of a sort, one that requires dexterity. Some of it resembles the nastier exercises you practice while learning a classical instrument. (That's probably why musicians don't like it :)
I bet in the future they will begin to allow more creative input from the player, and people will be writing music while playing the game.
Professional music software is becoming more accessible and game like at the same time. I could write a respectable sounding piece of dance music using Ableton in less than ten minutes. I wonder if the Guitar Hero controller works with it?
first result from google: http://www.youtube.com/watch?v=sAl2wEw6AhQ
Post-rock/Ambient/Drone and other noise.