That game was BioShock, and for the record, it's one of the only games to use the same horizontal FOV for normal and widescreen aspect ratios. Who was it that decided widescreen should show more, anyhow? Sometime in the future I bet you will be able to purchase "tallscreen" monitors to provide that extra height resolution to your games.
Many modren games actually allow you to pick what kind of horizontal FOV you'd like to use. Quake 3 even supports up to 360 degrees providing the perfect fisheye omni-vision for the true hardcore gamer.
I agree with this. At work I have two monitors, one in landscape and one in portrait. The portrait monitor is much, much better for web browsing and most document viewing, whereas the other one is more useful for viewing images or videos.
In addition to that, Warden only runs while the game is running. Typical spyware generally runs all the time, in quite a sneaky fasion, whether you want it to or not.
It's pretty clear to me that labelling Warden as a rootkit or spyware is a way to discredit Blizzard's methods without actually adding anything to the argument.
Very good points. In a shared environment it's definitely in everybody's best interest to have much slower speed limits.
I think the key point is that traffic of different speeds needs to stay separated in order for it to be safe. For example mixing pedestrians and cars requires the cars to travel much closer to the speed of pedestrians.
The Wii has 512MB of internal flash storage.
One interesting difference between the two is that you are allowed to install downloadable games on the removable storage on an Xbox, however, you can not do this on the Wii.
The flamethrower was retired in 1978 because it was ineffective in combat, not because it's scary. They were used heavily against trench and bunker complexes, though since flamethrowers have such a short range (50-80m) it'd be more effective today to use some kind of air support or artillery instead.
When I left my GPA off my resume one year while I was looking for a work at my college's job fair, every recruiter I gave my resume to asked my GPA straight away. They penned it into the margin - Leaving it off didn't help anyone.
It's definitely performance-intesive (stuttering on an 8800GTS, no less! What's with that?) but it's fairly stable with all the recent patches. I haven't had a crash yet over a couple days of playing.
I just picked up S.T.A.L.K.E.R. Shadow of Chernobyl recently, and it's pretty good.
It's an RPG/FPS hybrid that takes place in the 30km exclusion zone around the site of the Chernobyl disaster. You can wander around pretty much wherever you please, though if you're careless you'll run out of ammo and then stumble into a radioactive pile of metal as you try to escape whatever mutated horrors have found you.
There are a couple Steam alternatives out there already, though none are as robust as Steam is. I just recently used Direct2Drive to purchase STALKER, though unlike Steam they just give you a zip file to download, and you have to type in a cd key and an activation key that they send you. You also have to get the patches separately. In fact it's almost exactly like pirating a game, except instead of searching for a crack, you pay for them to give you the keys.
The big problem I had with it was that it took about 20 hours to download. In comparison, I downloaded Prey off of Steam in about 2 hours.
Steam has bunches of other benefits including no need to type in keys, automatic updating, almost automatic backups to cd/dvd, and the ability to access all your games anywhere with the Steam login.
GameTap also has some games (or so they say!) but I haven't personally tried it yet.
Having one less SPU hardly seems like a show-stopper - they could just add more PS3s to the cluster to make it run faster, if they'd like.
Anyhow, I think the real reason IBM is doing this is to show what the Cell Broadband Architecture is capable of, not what the PS3 itself can do. They'd probably like to be selling machines to render farms around the world.
It's a bit more than just tightening bolts. Factory workers don't get to test drive all the cars-in-development. They also can't adjust where they add bolts to see how it affects the ride.
I can't say for a fact that they are harder than Concertino in Blue (It's hard to see the little bars in youtube vids), but it appears there is more than enough challenge for all but the most devoted guitar hero/freak in both games.
The three big differences are:
1. Setlist - GH has Western Rock and Metal, I'm not sure how to describe Guitar Freak's setlist.
2. Number of frets - Guitar Freaks has 3, and Guitar Hero has 5. Guitar Hero emphasizes scales and chords a lot more.
3. How forgiving the timing is - Guitar Freaks requires a lot more precision to hit notes.
Also, GH has a whammy bar.
It has, but the employee reclassification (at Tiburon, where I work) happened near the end of last year. So while the employee treatment may have changed much earlier, the overtime pay is a more recent thing.
I hate seeing this posted in every article about EA. It hasn't been true for at least a few months now, since the entry level Software Engineer positions were reclassified to be overtime-eligible instead of exempt.
As long as it's not DJ Atomica.
That game was BioShock, and for the record, it's one of the only games to use the same horizontal FOV for normal and widescreen aspect ratios. Who was it that decided widescreen should show more, anyhow? Sometime in the future I bet you will be able to purchase "tallscreen" monitors to provide that extra height resolution to your games. Many modren games actually allow you to pick what kind of horizontal FOV you'd like to use. Quake 3 even supports up to 360 degrees providing the perfect fisheye omni-vision for the true hardcore gamer.
I agree with this. At work I have two monitors, one in landscape and one in portrait. The portrait monitor is much, much better for web browsing and most document viewing, whereas the other one is more useful for viewing images or videos.
Articles that don't really matter?
In addition to that, Warden only runs while the game is running. Typical spyware generally runs all the time, in quite a sneaky fasion, whether you want it to or not. It's pretty clear to me that labelling Warden as a rootkit or spyware is a way to discredit Blizzard's methods without actually adding anything to the argument.
Very good points. In a shared environment it's definitely in everybody's best interest to have much slower speed limits. I think the key point is that traffic of different speeds needs to stay separated in order for it to be safe. For example mixing pedestrians and cars requires the cars to travel much closer to the speed of pedestrians.
The Wii has 512MB of internal flash storage. One interesting difference between the two is that you are allowed to install downloadable games on the removable storage on an Xbox, however, you can not do this on the Wii.
The flamethrower was retired in 1978 because it was ineffective in combat, not because it's scary. They were used heavily against trench and bunker complexes, though since flamethrowers have such a short range (50-80m) it'd be more effective today to use some kind of air support or artillery instead.
Are churches and witches chemical weapons too?
1000x better? Try pressing L1/L2 while using the left analog stick. It kind of sucks, you have to make a big letter C with your left hand.
He's talking about when you're little and your mother wants you to clean off the mud you were playing in earlier. Talk about an erosion of rights!
When I left my GPA off my resume one year while I was looking for a work at my college's job fair, every recruiter I gave my resume to asked my GPA straight away. They penned it into the margin - Leaving it off didn't help anyone.
It's definitely performance-intesive (stuttering on an 8800GTS, no less! What's with that?) but it's fairly stable with all the recent patches. I haven't had a crash yet over a couple days of playing.
I just picked up S.T.A.L.K.E.R. Shadow of Chernobyl recently, and it's pretty good.
k ershadowofchernobyl?q=stalker
It's an RPG/FPS hybrid that takes place in the 30km exclusion zone around the site of the Chernobyl disaster. You can wander around pretty much wherever you please, though if you're careless you'll run out of ammo and then stumble into a radioactive pile of metal as you try to escape whatever mutated horrors have found you.
It's actually quite fun.
Reviews here: http://www.metacritic.com/games/platforms/pc/stal
There are a couple Steam alternatives out there already, though none are as robust as Steam is. I just recently used Direct2Drive to purchase STALKER, though unlike Steam they just give you a zip file to download, and you have to type in a cd key and an activation key that they send you. You also have to get the patches separately. In fact it's almost exactly like pirating a game, except instead of searching for a crack, you pay for them to give you the keys. The big problem I had with it was that it took about 20 hours to download. In comparison, I downloaded Prey off of Steam in about 2 hours. Steam has bunches of other benefits including no need to type in keys, automatic updating, almost automatic backups to cd/dvd, and the ability to access all your games anywhere with the Steam login. GameTap also has some games (or so they say!) but I haven't personally tried it yet.
Having one less SPU hardly seems like a show-stopper - they could just add more PS3s to the cluster to make it run faster, if they'd like.
Anyhow, I think the real reason IBM is doing this is to show what the Cell Broadband Architecture is capable of, not what the PS3 itself can do. They'd probably like to be selling machines to render farms around the world.
It's a bit more than just tightening bolts. Factory workers don't get to test drive all the cars-in-development. They also can't adjust where they add bolts to see how it affects the ride.
Guitar Hero 2 has plenty of ridiculously difficult songs.
Six - http://youtube.com/watch?v=0BKazzknBaA
Misirlou - http://youtube.com/watch?v=zLSxsASqWd4
Jordan - http://youtube.com/watch?v=y33AYT7p0-c
I can't say for a fact that they are harder than Concertino in Blue (It's hard to see the little bars in youtube vids), but it appears there is more than enough challenge for all but the most devoted guitar hero/freak in both games.
The three big differences are: 1. Setlist - GH has Western Rock and Metal, I'm not sure how to describe Guitar Freak's setlist. 2. Number of frets - Guitar Freaks has 3, and Guitar Hero has 5. Guitar Hero emphasizes scales and chords a lot more. 3. How forgiving the timing is - Guitar Freaks requires a lot more precision to hit notes. Also, GH has a whammy bar.
It has, but the employee reclassification (at Tiburon, where I work) happened near the end of last year. So while the employee treatment may have changed much earlier, the overtime pay is a more recent thing.
I hate seeing this posted in every article about EA. It hasn't been true for at least a few months now, since the entry level Software Engineer positions were reclassified to be overtime-eligible instead of exempt.