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Miyamoto Gives Advice to Game Design Hopefuls

grenada writes "As reported by Ars Techncia, Shigeru Miyamoto has some good advice for aspiring game developers. Instead of telling kids to focus on video games, he actually says that it's beneficial to diversify your education and personal interests. He says that meeting people and familiarizing yourself to different fields will give you the best perspective of the world in the long run, which will help in your game-developing career. 'While young people are still students, I think it is important for them to not just focus on something like programming or just focus on video games. Instead they should do things that you can only do while you are in college. Get out, meet people, and talk to people.'" As a follow-up, N'Gai Croal at Newsweek has up an interview he did with Miyamoto-san entitled the Artist's Way.

57 comments

  1. More likely... by UbuntuDupe · · Score: 5, Funny

    Here's what actually happened:

    Miyamoto: What the heck is wrong with you people? Get a life! I mean, I love success as much as anyone else, but I can't stand by and watch this any longer. Video games are supposed to be a side hobby, not something you build your life around. I almost fainted when I heard we'd be licensing Mario bedsheets. I mean, get out there. Get a date. Take down the Kirby poster...

    *fat guy in suit waddles up*
    *pulls Miyamoto aside*
    *starts scolding in Japanese*
    *makes huge gestures with his hands*
    *makes gesture for "small child"*
    *makes gesture for "big house"*
    *makes gesture for "money"*
    *makes "cutting neck" gesture*
    *Miyamoto bows to him*
    *returns to stage*

    Miyamoto: What I mean is, if you're going to design a game, you should have separate interests...

    crowd: *Hm, what sage advice*

    1. Re:More likely... by Applekid · · Score: 4, Insightful

      That's the trouble with putting value judgements on people's motivations. Whether or not YOU believe the best things in life are free is quite different from suggesting that people that do believe it do so because of sour grapes.

      Money is big but certainly not everything. There's lots of value in bettering oneself. It's too bad a prevailing consumerist culture has convinced so many that being wealthy is the only way to live.

      Or have I just been watching too much Star Trek lately? :)

      --
      More Twoson than Cupertino
    2. Re:More likely... by MeanderingMind · · Score: 3, Insightful

      Firstly, I have plenty of money. I don't think money is everything.

      Secondly, Miyamoto's greatest games have all been inspired by things he did that weren't video games. If he had been focused on video games his whole life and nothing else, we wouldn't have many key Nintendo franchises we have today.

      Lastly, people are not static. We change, we grow and we diminish. Our desires and needs do likewise. While some people are as you say, not everyone is. Change, like anything else, is best in moderation. Not too much, not too little.

      --
      Thunderclone: ONE MAN ENTERS! TWO MEN LEAVE! ONE MAN ENTERS! TWO MEN LEAVE!
    3. Re:More likely... by EraseEraseMe · · Score: 1

      Money is never a big thing to those who have it...

      --
      "Anybody who tells me I can't use a program because it's not open source, go suck on rms. I'm not interested." (LT 2004)
    4. Re:More likely... by MeanderingMind · · Score: 1

      I made my point because, barring a greivous error on my part, the person I responded to claimed that it is people who don't have money saying that "money isn't everything" out of jealously or some such motivation. I just wanted to provide a counter-example.

      As another counter-example, I really didn't care about money before I had it either.

      --
      Thunderclone: ONE MAN ENTERS! TWO MEN LEAVE! ONE MAN ENTERS! TWO MEN LEAVE!
  2. Wait, what? by Applekid · · Score: 4, Funny

    "Get out, meet people, and talk to people."

    What are these "people" he speaks of? Is that some kind of new interactive game demo that's outdoors?

    --
    More Twoson than Cupertino
    1. Re:Wait, what? by mrchaotica · · Score: 2, Funny

      What's this "outdoors" you speak of? Is that some kind of new RPG?

      --

      "[Regarding the 'cloud,'] ownership was what made America different than Russia." -- Woz

    2. Re:Wait, what? by Applekid · · Score: 1

      Oh, now it all makes sense.

      "People" are NPCs. Of course!

      --
      More Twoson than Cupertino
    3. Re:Wait, what? by techpawn · · Score: 2, Interesting

      I heard the frame rate and bump mapping on the "outdoors" is amazing!

      --
      Ask not what you can do for your country. Ask what your country did to you
    4. Re:Wait, what? by Joe+Snipe · · Score: 1

      I wish I was an NPC...

      --
      Sometimes, life itself is sarcasm...
    5. Re:Wait, what? by Verteiron · · Score: 2, Funny

      *sigh* Times are tough.

      --
      End of lesson. You may press the button.
    6. Re:Wait, what? by Patrik_AKA_RedX · · Score: 2

      You are. I can't pick you in the "new game" menu. As a matter of fact I can't even find the "new game" menu on this outdoor game. Nor any other menu, so the UI is pretty bad on that part. However the game itself plays very smooth. Not to mention the Force Feedback. When I pushed the tough looking guy, it really felt like pushing him. And his reaction showed damn good AI and it really felt like being beating up. Amazing!
      But I don't think this game will be around for much longer. I've found nudity and even hard core sex at several places and they weren't very well hidden either. Guess we've got another Hot coffee episode coming up.

    7. Re:Wait, what? by Yvan256 · · Score: 1

      You should see the bump mapping on the female NPCs!

  3. College by Alzheimers · · Score: 4, Funny

    "Instead they should do things that you can only do while you are in college."

    Translation: Take lots of acid. Then you too can create the next Mushroom Kingdom.

    1. Re:College by Tackhead · · Score: 5, Funny
      > "Instead they should do things that you can only do while you are in college."
      >
      > Translation: Take lots of acid. Then you too can create the next Mushroom Kingdom.

      "Thank you, Mario! But your princess is in another guy's dorm room!"

  4. Just what I think by Esc7 · · Score: 3, Insightful

    This is good advice for everyone not just hopeful game designers. Seriously everyone, life is too vast to focus on one small thing.

    1. Re:Just what I think by flyingsquid · · Score: 3, Interesting
      Charles Darwin is a good example of why you need a broad education. He didn't come up with the idea of natural selection by reading a lot of biology papers, he came up with the idea by reading Malthus' book on human population growth.

      If you focus exclusively on your field, then the best you can do is learn everything that is already known in that field. That may be fine if you just want to be a craftsman, using time-honored techniques. Not that there's anything wrong with that, but if you want to really push boundaries, you need to go outside your field and bring in pieces of knowledge which are foreign, even revolutionary.

    2. Re:Just what I think by Forrest+Kyle · · Score: 1

      Tell that to John Carmack.

    3. Re:Just what I think by Cornflake917 · · Score: 1

      I don't know if that was meant to be a joke, but you are aware John Carmack also is the founder and lead engineer of Armadillo Aerospace, which has nothing to do with video games...right?

    4. Re:Just what I think by Forrest+Kyle · · Score: 1

      As perhaps his biggest fan, I am aware of that. However, I consider his interest to be "engineering" not "programming video games". He does nothing with his time except engineering, which is why he is so good at it.

  5. okay kids... by firespade · · Score: 1

    Go run and play with your friends. That'll teach you how to program... I spent the past 10 years programming, you can't say you can learn what I've learned by hanging out with your friends and going to college. It's called experience.

    1. Re:okay kids... by Anonymous Coward · · Score: 3, Insightful

      It's called experience.

      Exactly, and in this case the experience we're talking about is life experience, which I believe is a fundamental prerequisite for the type of creativity that makes a good game designer. This has nothing to do with programming.

    2. Re:okay kids... by drinkypoo · · Score: 0

      I spent the past 10 years programming, you can't say you can learn what I've learned by hanging out with your friends and going to college. It's called experience.

      Look dude, you need both programming skills and a personality to call your very own. Those people who spent the last ten years in their mother's basement learning to program might be the best coders ever but if they can't work with people and relate to them, if they don't have experiences from which to draw inspiration, then they're worthless in game development. You might have a bright future writing embedded code to control a fruit paste plant or to operate the town's waste treatment plant, though. I hope you've brushed up on your x86/DOS assembler...

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    3. Re:okay kids... by grumbel · · Score: 1

      And all that programming knowledge will help you *design* a game exactly how? Just because you are able to design an game engine doesn't mean that you can design a game. For game design, especially if you want to do something different then just yet another FPS game, you need knowledge of things outside of gaming and computers. Programming experience will help you program, but won't help you much with the non-programming aspects of games. It might not look at that from the distance, but game design is actually the hardest part to get right.

      That said, some good knowledge of games is important as well and some solid knowledge of programming, sounds and graphics can help as well, but knowledge of the real world is still extremely important.

    4. Re:okay kids... by syrion · · Score: 1

      Honestly, this is one of the reasons I am usually underwhelmed by Western games. (A generalization, I know.) It seems that most of the "great" game designers we have in America are actually just great coders. I think it all goes back to John Carmack--everyone wants their game to be nifty, not necessarily a good game. They want to invent the Quake engine again, and don't have any unique ideas or approaches. Of course there are exceptions--Insomniac and Retro Studios have produced some great games recently, and VALVe's quality. On the other hand, two of those are second-party producers for Japanese companies (Sony and Nintendo, respectively), and VALVe's run by a crazy man.

      I miss Origin.

    5. Re:okay kids... by buffer-overflowed · · Score: 1

      Insomniac isn't a second party. They're completely independant.

      Sure, they have really, really close relations with Naughty Dog(who are a Sony 2nd party), and are effectively Sony exclusive, but they're still third party(as is Sucker Punch).

      I also wouldn't call either Insomniac's(I mean Resistance pretty much just combines every FPS cliche under the sun, and Ratchet/Spyro are basically Mario 64 derivatives) or Retro's stuff full of unique ideas(well, maybe the level of attention to detail, like looking up with the visor when it's raining and the droplets)... but that's another topic. Half-life also wasn't the *first* game to do what it did, but it so defined that style and persisted so long due to modding that I have to give Valve a pass.

      And as to Origin, well, Origin produced great games, but they had absolutely no business sense. Garriot and crew's inept management post-aquisition pretty much single-handedly crafted EA into the monstrosity we know today. How was Origin bought? They failed to anticipate a series of events, and some bad luck with timing. What did they do after they were bought? Well, given carte blanche to do whatever they wanted, Garriot doubled the staff (from 200 - 400 people), and upped the number of projects to 10-20. Then, they didn't release anything substantial for 2 years(IIRC an Ultima VII expansion, 1992-1994 weren't big Origin years), cancelling half the projects. They were burning money, so EA got heavy-handed.

      --
      The key to the enjoyment of pop music is to replace any instance of "love" with "C.H.U.D."
    6. Re:okay kids... by 7Prime · · Score: 1

      Bingo. Programming is a tool. Knowing how to use a hammer doesn't make you a good architect. That said, playing games is important. You're not going to write an interesting piece of music unless you listen to a lot of music, same with every genre. Learn to understand the success and failings of those who came before you. Then get out, and use your own life experiences to build on those things that you feel worked... it's like any art form, you're better off learning much more than just how to create in that medium.

      That's why I dropped out of my composition major and got my degree in multi-media music and sound design, I know have a lot more diverse experiences I can draw from to create good music... even if it is just straightforward orchestral scores.

      --
      Multiplayer Gaming (defined): Sitting around, discussing single-player games with my friends, at the bar.
    7. Re:okay kids... by syrion · · Score: 1

      Well, I think Pagan was '94, but you can be forgiven for forgetting that. What a giant up-screwing of a great franchise. As for Insomniac, well--they don't revolutionize genres, but they do execute their games very well. Ratchet & Clank is more of a 3D Mega Man than it is a Mario 64 derivative, really.

    8. Re:okay kids... by Rakarra · · Score: 1

      I thought Ultima VII part 2 was more like splitting an immense game into two smaller parts (if you're thinking about serpent isle..) rather than releasing an expansion to an existing game.

  6. My opinion by Darkstormeffect · · Score: 2, Insightful

    Basically Miyamoto is saying you have to enjoy life while at college because all you will do afterwards is work. So go outside and be social while you still can.

    1. Re:My opinion by drinkypoo · · Score: 1

      There was a point there, son, you missed it.</foghorn_leghorn>

      The point is that enjoying life is what makes you a well-rounded person, not academic success or preparation to be a code drone.

      The further point is that a well-rounded person makes a better game.

      If you want to be emotionally and socially healthy, you need to actually live your life. Watching other people live theirs and attempting to analyze it is no substitute for having your own life. And unless you have your own existence, you can't have your own ideas either. The best you can do is regurgitate those of others.

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
  7. An Ironic experience for me . . . by Badgerman · · Score: 3, Insightful

    I was a computer and game enthusiast for over two decades. I wrote business software, websites, databases, and soforth. Nothing exciting like gaming supposedly is, and my skillset wouldn't have worked in the gaming world except, perhaps, as a webmaster.

    When I became a Project Manager? THEN I got interviews at game companies.

    You never know.

    --
    "The Sage treasures Unity and measures all things by it" - Lao Tzu
  8. miyamoto-san? by Anonymous Coward · · Score: 4, Insightful

    > As a follow-up, N'Gai Croal at Newsweek has up an interview he did with Miyamoto-san

    Look, you're writing in English, the name is Miyamoto. This just makes you look like some goofy otaku fanboy.

    1. Re:miyamoto-san? by Anonymous Coward · · Score: 0

      Noone will see this, but the parent deserves to be modded up. Calling someone *-san isn't merely an honorific, but it also implies as certain level of familiarity.

    2. Re:miyamoto-san? by koreaman · · Score: 1

      Although that's probably true (I wouldn't know), it wasn't the GP's point.

    3. Re:miyamoto-san? by keitosama · · Score: 1

      Familiarity? What? So, if I say Mr. Miyamoto, then that too implies that I'm familiar with him. It's basically the same thing.

    4. Re:miyamoto-san? by patio11 · · Score: 2, Interesting

      Lots of Japanese people I meet at my job (technology incubator in Japan) will go out of their way to stick a Mister on my name (or a close approximation thereof), because they think its polite. Even when they're talking in Japanese, which obviously lacks "Mister". Even when they're addressing me on a first name basis, for some folks. Many foreign businessmen who don't speak word one of Japanese will put a -san on everything in sight, because they think its polite. My policy is to accept both in the spirit they were offered.

      Ditto the tiny minority of folks who request their name to be reordered, for whatever reason. Most Japanese people abroad adopt a Western name order, most Western foreigners in Japan keep their Western name odrer. A teeny sliver of people ask for the reverse. I think that, hey, its their name and thats a fairly reasonable request to be able to make, for whatever reason. (There are Japanese politicans who have asked foreign newspapers reporting on them to respect their culture and put the family name first, and there are foreigners resident in Japan who on principal do not want to stick out any more than they have to and so want a Japanese name order. Plus it results in less confusion when your bank thinks you are Mr. Bob instead of Mr. Smith because the data entry clerk put things in the way she always does, family name first.)

      For a related example, how exactly is English supposed to treat the name N'Gai? I used to be an English teacher, and I don't recall a capitalization rule for that case. My untutored supposition would be that the g is lower case, but if he writes it with a capital G, then I'll take the hint, rather than saying "Hey punk, this is English, not Klingon. Drop the apostrophe and the screwy casing convention". Thats needlessly rude.

  9. Article Link Points to a Game Review by TexVex · · Score: 3, Informative

    The link in the article points to a review of "Cooking Mama". What's up?

    --
    Fun with Anagarams! LADS HOST, SHALT DOS. HAS DOLTS. AD SLOTHS, HATS SOLD. ASS HO, LTD.
    1. Re:Article Link Points to a Game Review by VJ42 · · Score: 2, Informative

      First off, seeing as you read TFA, You must be new here etc. etc. ;P

      To answer your point, scroll about a quater of the way down the page, past a bunch of other articles, and you'll finally reach the article. Not the best thought out link in the world, I agree.

      --
      If I have nothing to hide, you have no reason to search me
    2. Re:Article Link Points to a Game Review by RyoShin · · Score: 1

      When Miyamoto mentioned diversity, he meant things like Liberal Arts, Ancient History, and Underwater Basket Weaving.

      These are, of course, great tools for when you begin your career at McDonald's, hence the relevance of the linked review.

      Cooking Mama trains our future!

  10. Miyamoto is cursed by El_Muerte_TDS · · Score: 0, Troll

    Everything he touched turns into gold because it's made by Miyamoto. If others came with the exact same idea as Miyamoto they would be turned down. So even though his advice could be very useful it doesn't mean it'll work.
    Besides, Miyamoto was almost crushed by Tim Shafer. He's a fragile little man.

  11. Miyamoto? Isn't he dead? by MS-06FZ · · Score: 0, Offtopic

    Imagine my surprise when I heard that Miyamoto Usagi was giving advice to game design hopefuls! What, one might ask, could an anthropormorphic rabbit ronin have to teach us about games? Let alone one who supposedly lived almost four hundred years ago...

    Then again, I guess you could think of Usagi as someone who studies life and the world around him - perhaps we could learn many things from his unique perspective!

    --
    ---GEC
    I'm but the humble pupil, seeking to snatch the scratchbuilt pebble from the master's fully articulated hand
  12. The Value of College by AngstAndGuitar · · Score: 1

    I spent the past 10 years programming, you can't say you can learn what I've learned by hanging out with your friends and going to college. Most decent universities that I know of have a program called Computer Science, your mileage may vary. (Especially if you ignore lecture to /., as I am now.)

    It's called experience. In my experience, going to work in the "real world" the programmer with 15 years of "experience" wrote 100% pure www.thedailywtf.com worthy code, he quit shortly after I started submitting patches. Couldn't stand the egg on his face.
    Lets not get started with the one with 20 years experience.

    I'm not saying that experience is valueless, indeed, the best of the outgoing students are the ones who do their own programming projects, and gain experience that way. However academic study of computer science is very important to be a decent programmer, such academic study can be had from books, but it must be had somewhere.

    --
    Less look fast, more go fast.
  13. Miyamoto is way over-rated... So many good ... by blahplusplus · · Score: 1

    Game designers or teams go unrecognized, and it's TEAMS not just "designers". Designers are good for vision, but the most recent Nintendo's games on the cube and even TWP prove that Nintendo or it's development teams are losing touch with gaming.

    1) Wind waker and TWP, both games that could have been much better
    2) The tragedy that was Starfox assault since Nintendo desperately farmed it out (bad decision), most likely killing the franchise even more then it did with the re-badged dinosaur planet.

    Miyamoto is over-rated, he let really bad design decisions go in wind waker and other projects. I'm hesitant to ascribe the success of any game to one person when I know that the blood and sweat of teams and programmers and artists are what glue the experience together...

    People with:

    1) Vision
    2) Skill
    3) Insane work ethic
    4) Time and money to finish the game

    That's what makes games ladies and gentlemen, games are enormous undertakings now-a-days, I do not envy anyone creating games while I do hate companies milking their products with expansions or cutting content to make a deadline. When you're flush with cash (epic, iD, etc) you should not be on "sacred" deadlines. IMO while gaming is a business, you're never going to push the genre forward without someone like

    1. Re:Miyamoto is way over-rated... So many good ... by Anonymous Coward · · Score: 0

      How the hell do you get "TWP" from Twilight Princess.

    2. Re:Miyamoto is way over-rated... So many good ... by The_mad_linguist · · Score: 1

      Tell that to Daisuke Amaya.

  14. Game design is a long way from programming... by 7Prime · · Score: 1

    That's the thing, so many people who want to be game designers go out and get CS degrees. This is probably about as far as you want to get to break into the video game field. For every programmer, there are like 10 designers behind him: graphic artists, game theorists, UI developers, screen-writers, composers, sound technicians, etc.

    It's basically like if everyone who wanted to be in cinema went to study cinematography. Cinematography may be the thing that actually produces the final product, but a film is worthless without everything else involved.

    You'd be way better off studying commercial design philosophy, getting a liberal arts degree, and maybe some psychology under your belt. Those things will enable you to think more in terms of how to create original and markettable gaming techniques.

    Most games these days are built on pre-built engines. All the development is high-level software... nothing that you're going to pick up in learning C++. Now, don't get me wrong, in learning C++ you'll also learn some valuable thinking skills in order to get you working quickly under various circumstances, but your best skills are going to come from walking away from your computer/game system, and just learning how to think in terms of elegant design and functionality. People play games to have fun, after all... if it feels like a game is made by people who do nothing but sit behind screens and type in numbers, it's not going to be a fun experience.

    --
    Multiplayer Gaming (defined): Sitting around, discussing single-player games with my friends, at the bar.
  15. How about this... by 7Prime · · Score: 1

    1) I build experience in creative thinking by studying many different fields, arts, ways of thinking, etc.

    2) I get all you coders to make the games for me.

    3) I hire some middle men who can tell you to make the games for me, without sounding like an asshole (like me).

    I think I'm set for life.

    --
    Multiplayer Gaming (defined): Sitting around, discussing single-player games with my friends, at the bar.
  16. Developers ? by Rastignac · · Score: 1

    How do you say "developers ! developers ! developers !" in Japan ??

    --
    -- Rastignac was here.
  17. Re:Attn. Linux Users: by Anonymous Coward · · Score: 0

    Q: Is that image disgusting?
    A: Yes. Yes it is.

  18. The real link... by Anonymous Coward · · Score: 0

    ...is here.

  19. Re:miyamoto-san? More like Miyamoto-sama! by Anonymous Coward · · Score: 0

    nt

  20. you're a moron by gasaraki · · Score: 1

    no single game designer has had anywhere near as much impact on video games as miyamoto throughout his career. i dont know what miyamoto had to do with starfox assault but one mediocre game means nothing. even 10 mean nothing when you've been invovled in as many games as miyamoto has. also "TWP" as you call it is an excellent game thats judged 10x harder than any no-name game simply because it's zelda and it has a legacy of one of the greatest video game series of all time (if not the greatest). i'll gladly acknowledge wind waker didn't meet expectations but at the same time it succeeded in turning a video game into a cartoon more than any game ever has before or since, it basically puts to shame any and all other attempts at "cel shading" thanks not only to its excellent execution of that but also its equally amazing and consistent animation and other visual elements.

    if miyamoto's overrated i'd like an example of one person you think is more important to video gaming than him, and i don't mean one-shot wonder accidents like whoever invented space invaders but people who have been consistently creating excellent games through something like 5+ generations of gaming platforms.