Catching Up With Jeff Minter
Gamasutra's Brandon Sheffield has a nice interview up today with Jeff Minter, 50% of the indie gaming force that is Llamasoft. He was the creative force behind the visualization for the Xbox 360, and is currently working on the title Space Giraffe for Live Arcade. They touch on Minter's work ethic, past projects, and a canceled GameCube project that never quite made it out the door. They also, of course, discuss Minter's plans for the future: "One thing I would like to explore in the future is making music more involved with the game, so that the type of music you put on would determine how the level played. Some music might create a more chilled level, whereas heavy metal and heavy techno might be more intense. I've got so many ideas, but we can't do them all on the first outing."
Some music might create a more chilled level, whereas heavy metal and heavy techno might be more intense. I've got so many ideas, but we can't do them all on the first outing
What happens when you play some Barry Manilow? Does the toon just curl up and die?
... new mutant camels?
Jeff's been generating amazing ideas at an amazing rate since the early 80s - sadly AFAIK none of them have really gone anywhere, as others have said he's had the touch of death for consoles too numerous to mention :(
Everything I needed to know about life, I learnt from Blake's Seven
Yeah, and did you see what happened to the Vic20 as well. Kiss-of-death, the guy.
spoonerize "magic trackpad"
I've not seen him for ages, Daglish that is.
:)
:)
I owe him 100 quid too
Last bloke I owed money to died so I'm hoping that's not a pattern
There are places where the networks are not touching,and there are places where they are-Boeing's Lori Gunter
That's the beauty of the idea, and the reason why Jeff Minter is still regarded as a gaming genius: his completely off-the-wall ideas have a tendency to become common-place after a few years. Procedural worlds? Check. Music that controls the game? Check. Yes, the devil is in the detail, but that's the other reason he is a gaming genius: he gets stuff to work that other people simply theorize about.
Those who can, do. Those who can't, sue.
...stole way too much of my childhood.
Where's Jack Thompson when you really need him?
-- Trinity in high heels carrying a whip: The donimatrix - there is no spoonerism
A more recent example was Rez, which came out on Dreamcast which too relegated it to cult status, and the PS2 version is very rare considering how high the demand for the game remains. Music didn't change the gameplay, but rather the music was paced by the players actions. A very short, very fun and highly visual game (I'm sure Tempest 2000 fans would be proud), one that deserves a sequel.
For music that determines how the game plays, you could say DDR is already like that, but the music is selected and the steps are already been determined. I think the game by codemasters called Dance Factory generates the steps for any music cd that you put in. But a non-dance game seeding the game style from the music has still yet to be done, as far as I know.
See my art -> http://herbevore.deviantart.com
ITYM Nuon. Anyway who cares if the Jaguar overall was a flop? I have Tempest 2000 and a hacked spinner controller, I can quite happily let the two become permanently fused to my Jaguar.
Tempest 2000 on the Atari Jaguar, (or the version for the Nuon), which is what Space Giraffe in the article has evolved from.
It's all about playability, and changing the game mechanics to fit the game. And fluffy animals. Jeff is one of the few people who will take a classic game gendre and make his version play different. For instance Sheep in Space for the C64 was a Defender clone. Until you pushed the joystick upwards and your sheep flipped upside down and the gravity started pulling him towards the land speeding above. This is the step he's taken with Space Giraffe. Underneath it looks like his past work on Tempest, but the gameplay is different. Try playing it like Tempest and you'll get swamped in no time at all, learn the new method and you'll be hooked for life. Fluffy animals? Well that's his life, and in the games he gets off with it because it's cute, he's eccentric, and his coding is so good that your fluffy animal is the best thing you've flown!
Wow. Is it just me, or does that photo in the article make it look like he was the model for
The GNU Logo?
SO YOU'RE GOING TO DIE: The Comic for Dealing with Death
I'll believe he can complete a game when, well, when sheep fly. It seems he lost his knack for COMPLETING games a long time ago, which is a real shame. I have many fond memories of llamatron.
I did get a signed Tempest 2000 Soundtrack CD out of it as I broke several traffic laws to make sure he didn't miss his plane.